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  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 138211339522.jpg - (121.30KB , 499x332 , kidnap2[1].jpg )
181775 No. 181775
Old thread: >>179602

http://www.ign.com/articles/2013/10/18/sonic-lost-world-review
>6.5
http://www.metacritic.com/game/wii-u/sonic-lost-world
>62
Thankfully I didn't fall into the Cycle for this one, as the Sonic X-treme-meets-Super Mario Galaxy thing did not sit well with me.
Expand all images
>> No. 181776
File 138211429826.jpg - (197.63KB , 940x529 , home-pusher.jpg )
181776
>I just don't. The game is scarce on actual Sonic content as 1 or 2 actual acts that have some semblance of level design. The new movement system is cool and someone will put that to good use in speedruns, but the game barely pushes or expects you to use them beyond the designated wallrunning section. You have the option and freedom to explore but are never given the chance to actually do anything with it. Instead have this floating minigame boss thing. It's barely a Sonic game yet it reeks of all its elements.

>It's a minigame collection for variety's sake blatantly trying to be Mario but not nearly as good and not nearly as clever. It's a polished mess. Going by the actual level design, many parts are built to be counterproductive, cheap, and frustrating. If you move the screen upwards by ascending and then fall down, everything below is now an instant killzone as if it were a pit despite you being there not two seconds ago. More instant deaths exist outside of crushing and pits and many go through invulnerability frames. Enemies are finally dangerous which is great, but the game never tells you what is effective and what isn't. It would have been as simple as a crosshair icon changing, but instead you have to try things until it works. It's unintuitive and doesn't communicate with the player well. Some areas you can die after beating a boss if you end in the wrong place and the game stops taking input. At one point a miniboss shows up and it's unclear what you are supposed to do since its shooting things at you, which you assume will hurt, and the timer is running down. The wisps are awful or one off gimmicks. Beat is total shit.

>They had something and they dropped the ball for Mario and minigames.

http://forums.sonicretro.org/index.php?s=9ef4458fd990ed2256be856fa2e5d2a7&showtopic=31396&st=1875&p=764655&#entry764655
>> No. 181777
>>181776
Oh please, these are the people who complained about the lack of rolling in Generations and said it ruined the game.
>> No. 181778
I try not to pay attention to actual score numbers as they tend to be arbitrary.
The actual complaints seem to stem from "not muh sonic" which is something I personally don't mind, as I am one of the 12 people who enjoyed 3D blast.

I'm willing to try it out at least. Lord knows my WiiU could use another game I actually like.
>> No. 181780
I posted this in the last thread, but here's the link to the Sonic Lost World stream that showcased the game from beginning to end.

http://www.twitch.tv/gurdill63/profile/pastBroadcasts
>> No. 181781
Why the hell are you guys talking about Sonic in a Nintendo thread!?
>> No. 181782
File 138213312870.png - (168.43KB , 250x352 , Mario_and_Sonic_at_the_Olympic_Games_box_art[1].png )
181782
>>181781
Prepare to have your mind blo--wait if you're from 1984 how do you know what Sonic is?
>> No. 181783
>>181782

Yea that guys probably a liar.

Me on the other hand I'll just say wow fancy artwork there bro. Though why you'd put them in the Olympics of all things is weird...
>> No. 181784
>>181783

Also what the fuck is a Wii? That sounds REALLY inappropriate.
>> No. 181785
Please stop.
>> No. 181786
File 138214173048.jpg - (55.53KB , 620x340 , nintendo-3ds-zelda-gamespot-leak[1].jpg )
181786
http://www.engadget.com/2013/10/18/zelda-edition-nintendo-3ds-xl-spotted-in-gamestop-ad/
Okay, I'm satisfied for the moment.
>> No. 181789
File 138216449511.gif - (1.93MB , 256x192 , 1382161521387.gif )
181789
So about IGN and Gamestop's Sonic reviews
Sonic Lost World: You're Too Slow IGN!!youtube thumb
Yeah. No.
>> No. 181792
Why would ANYONE ever listen to IGN?
>> No. 181794
File 138220195396.png - (54.60KB , 1010x681 , lmdmwiiu.png )
181794
Best Buy now listing Luigi's Manson: Dark Moon for Wii U.
>> No. 181795
>>181794
This is the first time I've heard of a company porting a portable game to a console.
>> No. 181797
>>181795
Sony did it all the time with the PSP and PS2.
>> No. 181798
File 138220507328.jpg - (92.08KB , 1280x720 , 1378392990811.jpg )
181798
http://www.joystiq.com/2013/10/18/sonic-lost-world-wii-u-review-d6947e79/

>Oh, and there's also a stealth section ... in a Sonic game.
>> No. 181799
>>181795
That's how I ended up playing Peace Walker.

Either way, hope it's a straight port so I don't have to buy a wiiu yet.
>> No. 181800
>>181798
>Oh, and there's also a stealth section ... in a Sonic game.
...eh. doesn't really bug me.
Depends on how it's pulled off.
>> No. 181801
>>181797
>PSP
That would explain why it's the first time I've seen it.
>> No. 181818
File 138224733233.png - (96.80KB , 960x631 , 1382237800379.png )
181818
Jeff Gerstmann on those desperately trying to discredit the IGN/GameSpot video review of Sonic Lost World.
>> No. 181819
File 138224826958.jpg - (27.54KB , 681x164 , jumpman.jpg )
181819
>>181818
Jumpman doing his thing.
>> No. 181824
>>181818
A little more on this.

>Anonymous asked:I don't give a shit about Sonic games, but it does feel kind of weird and disingenuous when the reviewer's words about difficulty or controls are paired with footage that looks like it's almost deliberately trying to greatly exaggerate a purported issue. One random unnamed example from a year or two ago had a reviewer talk about janky controls in an XBLA racing game, and overlaid it with footage of the player deliberately making a sharp turn to take a shortcut that was out of sight in the vid.

>Well, video reviews are produced by human beings who might not actually be perfect! And they produce them on very tight deadlines! And some specific footage may be so difficult to get after the fact that it isn’t actually worth the time to go back and get said footage!

>I have always hated the process of acquiring footage for video reviews and don’t miss that one bit. Keeping notes of what’s happening when and trying to remember when something important happens and keeping timecodes always detracted from the overall review process. It then led to the shortcut of just not saying anything specific in a video review script, to avoid having to pull specific footage, which led to shittier video reviews. Unless you have the staff in place to go get that footage and source all that shit for you (G4 used to have an army of interns that simply played games for footage, from what I’ve heard) it completely sucks.

http://blog.jeffgerstmann.net/post/64553724189/i-dont-give-a-shit-about-sonic-games-but-it-does-feel
>> No. 181847
>>181786

please let this be real

I've held off buying a 3DS for this long, I desperately want that Zelda one.
>> No. 181855
>>181818
>>181819
>>181824
Honestly, regardless of whether or not the reviewer was the one who collected the footage, the whole thing still feels pretty disingenuous. Putting footage of a player failing one of the easiest, most basic obstacles in the entire game over complaints of poor controls and bad level design is, at the very least, misleading on the part of the video editor.
Really, it's pretty understandable to think Gamespot has some kind of continuing bias against Sonic the Hedgehog, considering they also infamously gave the subjectively tedious Sonic Unleashed a lower score than the objectively BROKEN Sonic 2006.
>> No. 181858
>>181824
>>181855
Both Gamespot and IGN are nearing 20 years in the industry. If they were day-one Youtube reviewers I could understand the disparity, but considering that game reviews are a core part of their business model I would think they'd have some sort of system the reviewer uses while playing that not only records their gameplay, but also allows for quick "marks" in the video file.

An ideal system would be something voice activated, but even a button they could hit with their foot and then quickly say a note about the "mark" would be more than enough. The fact that they don't means:
1) Such a system is infeasible, either in tech or cost (highly doubtful)
2) No-one anywhere has thought of such a system (also doubtful)
3) They don't actually care for journalistic integrity (most likely, especially since this is something that gaming journalism seems to have a really hard time with)
>> No. 181862
スーパーマリオ 3Dワー…youtube thumb
>> No. 181868
Looks like a blast.
>> No. 181870
>>181862
I swear, if they don't have Mario saying "It's a me-ow, Mario!" it will be an opportunity lost for the ages.
>> No. 181883
Gameological talks about The Wonderful 101 and what went wrong.

http://gameological.com/2013/10/games-of-september-2013-the-wonderful-101/
>> No. 181885
Ah, i.nintendo.net supports Wii U screenshot posting now as well, thank you Nintendo.
It is surprisingly hard to get an image posted to twitter with the Wii U browser otherwise.
>> No. 181888
File 138258354886.jpg - (136.08KB , 596x441 , Screenshot_2013-10-23-21-46-20.jpg )
181888
David Jaffe Says Nintendo Shou…youtube thumb
>> No. 181890
>>181888
Then he hasn't been paying attention to the entire fucking industry.
>> No. 181891
>>181888
Yeah, I don't care about the opinion of a man that has no fucking clue how to use Twitter.
>> No. 181904
Here's a good article on the Super Mario Bros. series and the need for copyright protection.

https://medium.com/geek-empire/93fca12ba59a
>> No. 181919
I hate being forced into digital purchases. I'm downloading Dual Destinies right now, and this GB+ file is taking for fucking ever. It's fine with Steam where I'm usually buying games I'll play much later, but I want to play it now. I like that it's only $30, but I would have gladly paid the extra $10 for a physical copy. :(
>> No. 181922
>>181891
Hey, I also have no fucking clue how to use Twitter :(
>> No. 181924
>>181919
DD is digital only?
Oh Capcom. Even when you do something right, you do something wrong.
>> No. 181930
>>181922
But if you did use it, would you post entire paragraphs split up over six or seven tweets with jarring sentence endings?

>>181924
Yes. I guess there was one guy who was really pushing for a physical release, but when they did the shake-up early this year and canned things like Mega Man Legends 3, he got the boot or something. :(

Anyway, first Turnabout complete; managed to Guilty near the end because I didn't fully understand what the game was trying to convey about what I should present. :/

Loving the full 3D (in design, not the screen pop-out; that's eh, as usual), the fully-orchestrated music is great (but they used the tinny midi effects from the DS games for some reason), and the animated cut scenes are nice. Anyone know if the whole game is voiced in Japan? It always seems like they'll voice everything in Japan, and when it comes to the states they'll only voice the super-important stuff. (This happened with Tales of Symphonia; all the side conversations were fully voiced in Japan, but not America.) It was a surprise when even the Judge had spoken lines.

And if I had the money, I'd commission a piece of hentai where Apollo and Athena are having sex, and off to the side Widget is hanging on a chair with a speech bubble going "I love it when you fuck me!" Widget, the little robot head hanging out around Cynthia's neck, has a tendency to speak aloud what she is thinking.

I realized something while playing, and it's that the games shine because of their quirky NPCs and story; the main characters are likeable, but largely interchangeable. While DD has set up some potential for difference between them, Apollo and Phoenix are the same guy at different points in their life, and it seems that Maya, Trucy, and Cynthia could all be switched out at any point, personality wise. The only thing differentiating them is appearance and backstory. I'd even go so far as to say that Mia could be switched out for Apollo or Phoenix, she was just further along in her career than they are. I was sad that Maya and Trucy never met up, though it seems that Pearl is in this game. (Where I am in the story, Trucy has made an appearance and her magic stuff is still all over the office, but she hasn't had a single line voiced or text so far.)
>> No. 181932
>>181930
Maybe it's BECAUSE they have to spend their time interacting with tons of weird NPCs; straight man and all that.
>> No. 181933
>>181932
You're probably right.
>> No. 181970
>>181930

Okay so I was going to mock you for getting guilty in the first case but oh man, this was easily the hardest opening case of all the games, I think.

Also does anyone feel like Phoenix's collection of children is unnerving?
>> No. 181971
>>181970
Considering how completely platonic they play it? No.

But I do wonder if the Japanese original script is more creepy about it. Seems like something that could happen.
>> No. 181972
>>181971
well to me at least it's not so much about how he acts towards them and more that he just kind of collects them like dolls, then they leave and he picks up another.
>> No. 181973
File 138285675923.png - (52.16KB , 175x345 , 175px-Bobby_Fulbright[1].png )
181973
Okay, who is this douche? Where's Gumshoe?! I miss Gumshoe. ;_;

Only on Day 2 of Turnabout Monsters, liking the pace so far. The 3D lookaround is nice, but I wish the camera was more flexible.

>>181970
Yeah, it seemed harder than prior opening cases. The thing that got me was that I had already made some mistakes early on and had my bar dropped to half; then Phoenix makes some extremely large leaps in logic and you have to decide the end. It confused me too much, even though they explicitly say "This photo will prove it!" and you only have three photos. Picked the wrong two, bar went empty. :X

I do like that if you get Guilty, the courtroom doors close, but if you choose to continue they open right back up. A nice touch.

>>181972
Yeah, but as you said they leave when they want; he doesn't seek them out. They tend to find him somehow, and he just takes them in.
>> No. 182007
>opening the thread with reviews
>> No. 182033
File 138301250999.jpg - (39.94KB , 600x450 , BXsjX3PIYAAycAa.jpg )
182033
Capcom forgot to auto-correct their spelling.

http://gonintendo.com/?mode=viewstory&id=215648
>> No. 182036
>>182033
There's more than just those, and I'm about as far in the game. Can't remember the specific sentences, they weren't as stand-out-ish as "times more times" but made me re-read the sentence to make sure I hadn't missed something.
>> No. 182060
Just like Amazon, Nintendo can remotely delete your purchases: http://www.nintendoworldreport.com/news/35830
>“I left the eShop, started skimming through my games, and just as I highlighted SteamWorld Dig, it disappeared, right in front of my eyes,” she said.

>The game, which had been downloaded to her SD card, was completely removed by Nintendo.

>Honey called Nintendo of America and was told that she had violated the terms and conditions for the promotion, specifically stating that only one code could be used per account. Moreover, Honey had actually violated other Club Nintendo terms and conditions, including maintaining two separate accounts and registering a code for a game that the user didn’t purchase.

They likely have something in their ToS that says they can remotely delete games, but who the fuck reads those things?
>> No. 182064
>>181973
That's Bobby Fullbright, defender of JUSTICE. He's really grown on me. The lack of Gumshoe (and Ema, for that matter) might sting a bit, but I like that they're trying new things and introducing new characters rather than constantly rehashing old ones, banking on nostalgia and all that.
>> No. 182068
Wii U - Wii Party U - Play Bal…youtube thumb
Wii U - Wii Party U - The Manc…youtube thumb
Wii U - Wii Party U (What We D…youtube thumb

This doesn't make me want to own a Wii U at all.
>> No. 182072
>>182068
Wii Party U is a party in a box!youtube thumb
>> No. 182078
>>182068
Well no fucking duh. That shits for the missing casual crowd.

Not that they'll buy it anyway. Nintendo should really fess up to the stupid name causing confusion.
>> No. 182120
File 138311030019.jpg - (255.20KB , 400x650 , 1365737662501.jpg )
182120
Lost World's really goddamn weird, but also really fun. It really does feel like learning to ride a bike again, but I can feel the potential growing as I go.
>> No. 182124
>>182120
I suppose someone should give it a chance.
The reviewers certainly didn't.
>> No. 182131
>Nintendo made an operating loss of ¥18.4 billion ($187 million) on sales of ¥115 billion ($1.17 billion) this quarter as Wii U sales continued to lag. The company sold 300,000 Wii U consoles between July and September, an 87.5 percent improvement on theprevious quarter; sales were buoyed by a price cut and Legend of Zelda bundle, but Nintendo notes that it is still losing money on the hardware. Net profit for the half-year period was a slim ¥600 million ($6 million).

>Wii U software showed a more marked boost, with 5.27 million units representing an improvement of over 400 percent on the previous quarter. Nintendo points to titles such as Pikmin 3 and The Legend of Zelda: The Wind Waker HD as sparking growth. The company also managed to sell 2.49 million 3DS portable systems, ayear-on-year decline of around 20 percent. 3DS software sales were at 16.37 million, a 40 percent year-on-year improvement buoyed by the Western release of Animal Crossing: New Leaf and titles from last year that continue to perform well.

>Nintendo hasn't altered itsforecast of a ¥100 billion yen operating profit for the current fiscal year, pointing to the recent release of Pokémon X and Y and the Wii U's upcoming Super Mario 3D World. It still expects to sell 9 million Wii U systems worldwide by the end of March 2014; the current total sits at 3.91 million.

>The company has given no indication of any planned deviation in its hardware strategy, despite frequent calls for itsfranchises to be ported to smartphones and other mobile devices. Nintendo isexperimenting with free-to-play models for some of its games, and announced today that it will "try new promotional activities" such as a free campaign for upcoming fitness titleWii Fit U.

http://www.theverge.com/2013/10/30/5045152/nintendo-earnings-q2-2013
>> No. 182132
>despite frequent calls for its franchises to be ported to smartphones and other mobile devices
These people must not know Nintendo very well.
>> No. 182160
Nintendo is holding their results meeting. Here's what's been said, according to analyst David Gibson on Twitter (@gibbogame).

>Nintendo sold 2.49m animal crossing in 1H, 1.91m Leigh's Mansion, 1.63m Tomodachi, 1.37m Mario and Luigi, 1.19m Donkey Kong

>Nintendo USA 3DS has already passed last year's total, expect over 5m sold this year in USA with strong holiday season

>Nintendo saying 2DS awareness is still too low but designed to appeal to lower priced users and survey indicates buyers were new users

>Nintendo WiiSports Club will be download only and free to play for 24hrs and then 200yen per day or 1000yen for entire game

>WiiFitU is also free for 1 month for users who have balance board, in Japan survey showed 500k still use board today

>WiiFitU fit meter device also has barometer so can measure if going uphill or down

>Nintendo because of Pokemon launch hadn't been doing much WiiU marketing but that has changed and sales have already improved

>Nintendo did 11.4bn in digital sales in 1H with 50% for full game downloads

>Nintendo new bundles in Japan (family pack) and USA (super Mario and luigi) expected to boost sales.

>Streetpass games (4) have been purchased to value of 1.1bn yen with Japan 35%of the total, expect Pokemon to help boost in future

>Nintendo, whether digital or packaged believe price should be the same, claims once buy digital more likely to buy again digital

>Nintendo understands in free to play market etc users feel packaged seems more expensive, trying new models as a result like WiiSportsClub

>Nintendo argues 3DS last yr sold 5.5m and this year over 5m in Japan, record levels for handhold, at same time as smart phone expansion

>In handhold market hardware plus software design combined benefit in games and Ames experience different versus smartphones

>Nintendo will use smart phones for promotion purposes of our games, hardware takes 1.5yrs to design and entry level 2DS well planned ahead

>Nintendo saying weaker yen made 2DS possible, this holiday season games targeted more for family and next year for advanced players

>Nintendo saying next gen consoles not targeted at family audience this year, admitting competition is increasing

>Nintendo targeting Japan, USA, Europe and perhaps Australia for growth, but will explain Emerging Country strategy in January at 3Q result

>CEO commitment to 100bn OP this year is "make best effort to achieve target" and not going to quit or not

>CEO focused on creating long term value for Nintendo, remembers Yamauchi 's advice "don't copy other entertainment companies"

>Nintendo plan to boost VC and library not fully utilised, can do more with digital platform, no plans to release own games on smart devices

>Nintendo not going to cut people to cut costs, am not pessimistic on the future of the company
>> No. 182163
In addition:
http://www.nintendoworldreport.com/news/35840
>Nintendo Expects Wii U to Sell 8.5 Million Units in Six Months
>Nintendo expects Wii U system sales to total 9 million over the 2014 fiscal year, which runs from April 1, 2013 to March 31, 2014. With sales only totaling 460,000 in the first half of the year, that means from October 1 to March 31, more than 8.5 million Wii Us must be sold to reach the company's expectations.
And here I thought Squeenix had unreasonable sales expectations with Tomb Raider.
>> No. 182165
>>182163
I guess they're suspecting a big boost from Mario.
>> No. 182166
>>182165
It will have to be one hell of a fucking boost. To get that they have to average 1.5M/month, and to this point they can't even average 100,000. Yeah, Christmas shopping is upon us, and Mario 3D World will be a huge boon, but I can't see those making up the gap. (Especially since the government shutdown will likely put a damper on present buying in America as people count their pennies a bit more, especially with the new deadline in January...)
>> No. 182171
File 138320813836.jpg - (99.78KB , 540x572 , OH YEAH ITS FUCKIN ON NOW.jpg )
182171
>>182120
I picked up the Deadly Six Edition today.
>NIGHTMARE ZONE
I HAVE NO IDEA WHAT'S GOING ON BUT IT MAKES ME ROCK HARD.
>> No. 182175
File 138323334565.jpg - (118.13KB , 864x486 , daily.jpg )
182175
Genders!
>> No. 182176
>>182175
gdi now I have to sort through the male version to find good Trainer porn.
>> No. 182180
What? You think the male porn will be bad?
>> No. 182182
>>182180
I'd assume he happens to be straight.
>> No. 182183
>Nintendo Video is ready to launch a fresh lineup of great new shows for the fall. The free video application for the Nintendo 3DS family of systems will debut new short-form videos starting Nov. 1 that will continue into 2014. Five new series have been slated, including two featuring The Legend of Zelda: The Wind Waker HD and Pikmin 3.

>The Legend of Zelda: The Misadventures of Link: This original series of comedic shorts shows Link, the series' star, in a new and hysterical light. His surroundings will be familiar to fans of the series, since the shorts are based on The Legend of Zelda: The Wind Waker HD game for the Wii U console.

>Pikmin Nature Documentaries: These "nature documentaries" explore the wonderful world of the tiny Pikmin. The animations, highlighted by dramatic voiceover work, are a tongue-in-cheek take on safari nature shows.

http://www.4-traders.com/news/The-Legend-of-Zelda-and-Pikmin-Headline-Entertaining-New-Shows-for-Nintendo-Video--17416746/
>> No. 182187
>>182183
Interesting. I wish they'd expand it into a more Netflix-like app, though, even if it means I have to pay for videos not currently in the rotation.
>> No. 182195
>Nintendo has learned that some consumers, including minors, have been exchanging their friend codes on Internet bulletin boards and then using Swapnote (known as Nintendo Letter Box in other regions) to exchange offensive material. Nintendo has been investigating ways of preventing this and determined it is best to stop the SpotPass feature of Swapnote because it allows direct exchange of photos and was actively misused.

>Nintendo always wants to provide a positive experience for all consumers and limit the risk of any inappropriate activity or misuse of a service. We feel it is important on this occasion to take this action.

>We are very sorry for any inconvenience to the many consumers who have been using this service responsibly; however this decision was made considering the point that many minors also use this feature of Swapnote. Thank you for your understanding.

http://www.nintendo.com/whatsnew/detail/UHQZFP2Jxcll_Vm-PsZpxNIK5920bRRK
>> No. 182201
Why not just put it in the parental block?
>> No. 182202
>>182201
like disable attachments from the camera. More surprised someone was actually able to take pics with the damn thing that were enough to raise a flag.
>> No. 182204
>Want to try a Special Stage?
Sure, why not.
>Sonic is in space for some reason!
>tilt the 3DS to use the gyrosco--
Y'know what? I don't want the Chaos Emeralds that badly. I bet you only turn Super in the last boss fight anyway.
>> No. 182205
File 138331812740.png - (563.77KB , 1331x752 , 1383292792411.png )
182205
>> No. 182206
>>182205
Oh god the feels
>> No. 182208
>>182201
>>182202
To think of it Nintendo has a bad VERY bad habit of going "its bad for the children..SCRAP THE WHOLE IDEA ABANDON IT ALL."
>> No. 182209
>>182208
It's been the primary reason they have been so incredibly bad at embracing online play and the internet in general. Even when publishing M-rated games, they want their console environment to be a walled garden with playground equipment and 8 year olds ONLY where the worst thing they do is accuse someone of having cooties.
>> No. 182212
>>182209
That's why they realized sanity meter was too scary and promptly patented the idea so that no one could ever use it again.
>> No. 182213
>>182212
If that's how it works, then how did Amnesia use it?
>> No. 182215
The Misadventures of Link: Ep.…youtube thumb

Well, that suck.
>> No. 182216
>>182212
>>182213
The patent is actually specific to when lowering the sanity meters makes the game pretend the software/hardware is malfunctioning (like when Eternal Darkness pretended your save game was deleted or that your TV switched to the wrong input channel).

Even then, it's not something they're likely to enforce.
>> No. 182217
>>182215
That was unbelievably lame.
>> No. 182218
>>182217
And it's not even in 3D!
>> No. 182219
>>182218
I fucking knew they where slowly abandoning it.
>> No. 182224
File 138335866969.jpg - (75.89KB , 474x628 , 1381014981765.jpg )
182224
>>182204
>Playing a DIMPS Sonic game that isn't the Advance series
Fuck man why wouldn't you just get the Wii U version WHY DIDN'T YOU LISTEN
>> No. 182229
File 138336910975.png - (289.60KB , 640x480 , Game Center CX 19 - Milton's Secret Castle[(0.png )
182229
>>182224
I've been doing the Sonic cycle on the handhelds since Rush Adventure. Things were supposed to be different this time, it doesn't play like the last four games!
>> No. 182231
File 138337338645.png - (13.48KB , 500x500 , nikiki.png )
182231
I'm SO SAD ABOUT SWAPNOTE
>> No. 182232
>>182229
I didn't have problems with Colours. It was basically the Rush 2 I wanted.
>> No. 182233
>>182231
You and I, Junko-sama.
No fun allowed, indeed. c
>> No. 182234
>>182231
>>182233
Can't say I'll miss it as I never made much use of it. But it's a shame they're taking the easy way out.
>> No. 182251
Monster Turnabout quasi-completed; I did the final OBJECTION and was doing the defendant's lobby post-game cheer when my 3DS ran out of juice. NINTENDOOOOOOOOOO Thankfully, I saw the blinking red light and made sure to save, so I won't have to go through much dialog again.

Glad to see that the series still has the epic FUCK YEAR feeling for the final revelations. There's even a new "think it through" sequences for the final presentation that is really nice.
>> No. 182256
File 138345454875.jpg - (84.49KB , 312x321 , 1374721264172.jpg )
182256
>The Wii has SD resolution.
>The gaming press shits on it.
>The Wii has mostly 720p games.
>The gaming press shits on it.
>The Xbox One has mostly 720p games.

>"It's not like you can even tell the difference. I don't see what the big deal is. The new systems are pretty much identical. I'm sure 720p upscaled is just fine. Gampelay is more important than graphics or resolution."

I know I make fun of Nintendo fanboys' victim complex, but holy shit, this bias. If I spent the past few years defending the Wii and WiiU, I'd be livid.
>> No. 182260
>>182256
I really don't remember the Wii being shit on by the press for its resolution output or going SD. It was mocked by the public for its weaker hardware--which did hinder game development for third-parties. And if Nintendo had join in with Sony and Microsoft in developing HD games, there wouldn't have been a software drought for the Wii U.

As for the Xbox 720 debacle, it's honestly to early to judge right now. Yes, it looks bad that a $500 console has less 1080p games than a $400 one, but things improve with time. The PS3 suffered this and so did thd Wii U. However, after devs familiarized more with the hardware, they were able to produce better looking games. If a year has passed and the Xbox One is still struggling in graphical power, then we worry.
>> No. 182261
>>182260
>And if Nintendo had join in with Sony and Microsoft in developing HD games, there wouldn't have been a software drought for the Wii U.
What? WiiU games are in HD.
>> No. 182277
>>182261
I meant if they had developed HD games earlier on the Wii, they would have been able to pump out games faster for the Wii U. Most of the delays came from Nintendo underestimating how long it takes to develop in HD.
>> No. 182279
>>182277
That sounds like complete conjecture.
>> No. 182288
>>182279

>“When it comes to the scale of software development,” he said, “Wii U with HD graphics requires about twice the human resources than before. Please allow me to explain that we may have underestimated the scale of this change and as a result, the overall software development took more time than originally anticipated just as we tried to polish the software at the completion phase of development.

http://www.edge-online.com/news/miyamoto-says-nintendo-underestimated-challenge-of-hd-games/
>> No. 182302
>Turnabout Academy
>Wright will give a lecture about being a defense lawyer
>"Mystery" prosecutor to give the other side
>Suddenly Klavier
Well, it's not Edgeworth, but I'll take it none-the-less. Also, pretty sure the dress that Juniper designed for her to wear on stage was based on the singer in Apollo Justice...
>> No. 182305
>>182288
Fair enough. But the software drought is based on the lack of 3rd party more than 1st. Remember the DS's first year, or the entirety of the gamecube's life?
>> No. 182318
File 138360295477.jpg - (224.14KB , 864x486 , daily.jpg )
182318
It's an item!
>> No. 182321
>>182305
While they're not 100% responsible, I put the blame on Nintendo. The developers are staying where the grass is greener; even before it was released, there was a lot to make devs iffy about the Wii U, especially since many were already entrenched with the 360/PS3. Nintendo offered nothing with the Wii U that developers couldn't already get with the 360/PS3, or would get more of with the XBone/PS4. At best Nintendo's continual kid-friendly approach gives them a large base of kids, great for things like Skylanders, but the companies that gun for that are already supporting Nintendo, anyway (likely as part of supporting every damn platform ever.)

So while there would be a slight reprieve where devs wouldn't have to down-grade their setup to get it on the Wii U from the 360/PS3, the whole thing would start over again as soon as the Xbone/PS4 hit, so why bother?

So we'll get our regular first-party games, most of which will be wonderful, and a slate of kid-friendly games, most of which will not, but outside of that Nintendo is offering devs little, if any, reason to put in the far greater time-sink of downgrading their framework (I reckon more than it takes to port from 360 to PS3 or vice-versa) or jumping ship entirely. The Wii U's poor sales are just those cement shoes hardening.

>the entirety of the gamecube's life
Much of which was also caused by Nintendo's own actions; during the N64 era they were overly demanding of many 3rd parties, including stipulations that to develop for the N64 a company had to develop for the Virtual Boy as well (before it tanked, anyway) and they still had a number of "family friendly" requirements about blood and stuff. (Plus the whole cartridge thing, which offered far less storage than the PS1.) After the PS1 spanked them completely, they lightened up on that for the Gamecube, but the smaller discs (both physically and storage) put a slight damper on that, plus most devs had found a happy home with Sony. Then Microsoft showed up and, despite even worse sales in Japan than the Wii U is experiencing right now, they were able to get a lot of interest as an alternative to Sony, not an alternative to Nintendo. (Halo was, IMO, the game that established them as a staying power, and after that the devs started to move over or multi-plat.)

The DS's first year was, I think, partly due to no one really knowing how to do touchscreen gaming well (this was years before the iPhone et al.), and partly because Nintendo was touting it as their "third pillar" so some devs may have kept developing for the GBA thinking that it had more staying power. The GBA was easy to develop for, planning-wise, as it was essentially an underpowered N64 in your hands.
>> No. 182322
>>182321
I'm not suggesting that Nintendo isn't responsible for failing to make a appealing platform for developers.

I'm just saying the drought has little to do with Nintendo not being used to making HD games themselves.
>> No. 182340
>Media Create’s latest data revealed that the 3DS version of Sonic Lost World sold 4,919 copies in its first few days of availability in Japan. The Wii U version, however, was nowhere to be seen.

>Dengeki has come through with sales of its own courtesy of ASCII Media Works. Despite the fact that Sonic Lost World was the best-selling Wii U game in Japan last week, it managed to sell just 2,076 copies.

http://nintendoeverything.com/sonic-lost-world-off-to-a-very-rough-start-in-japan/
>> No. 182346
Wow this thread needs a pick me up.
http://thatguywiththeglasses.com/videolinks/thatguywiththeglasses/nostalgia-critic/41231-why-super-mario-comics-dont-suck
>> No. 182350
File 138369126642.jpg - (51.29KB , 309x342 , wow what a surprise.jpg )
182350
>>182340
Sonic's never done that well in Japan, honestly. It's another of those classic mascot franchises that's always been most popular in America. Colors too only sold 5,000 copies its first week there, and only 20,000 in its entire run. The same goes for Generations which only sold 23,000 after factoring in the 360 version's 3,000 total sales.

Which is what happens when your franchise is literally built on asking your American branch what they think is cool.
>> No. 182353
>>182350
Sonic's Engrishyoutube thumb
>> No. 182355
File 138369834343.png - (33.79KB , 172x166 , that's it that's the show.png )
182355
>>182353
/thread
>> No. 182357
File 138370501763.jpg - (237.38KB , 864x486 , daily.jpg )
182357
I still don't understand how you're supposed to land that if it has that much setup to it.
>> No. 182358
>>182357
Fertilizer helps.
>> No. 182360
OKAY NINTENDO

I'M IN

YOU SOLD ME

Super Mario 3D World - Complet…youtube thumb
>> No. 182361
File 138374092328.jpg - (126.84KB , 1280x720 , Super-Mario-3D-World-Gameplay-Trailer-054-1280x720.jpg )
182361
SO ON BOARD
>> No. 182362
>>182361
Maybe he had better luck if he threw non exploding soccer balls.
>> No. 182363
http://gematsu.com/2013/11/media-create-sales-102813-11313

Wii U finally sold ok in Japan, thanks to bundles and Wii Party U.
>> No. 182383
スーパーマリオ 3Dワールド TVCM1youtube thumb
>> No. 182389
File 13837986699.gif - (297.48KB , 335x320 , Peacock!!!.gif )
182389
>>182357
Zoning.
>> No. 182391
File 138381189488.png - (202.35KB , 400x500 , main.png )
182391
Maybe it's just my recollection and not a whole lot was actually changed from the previous game, but these models and designs just look so much nicer.
>> No. 182392
File 138381271150.png - (141.99KB , 587x301 , 1380369601174.png )
182392
>>182391
The colors are much brighter this time.
>> No. 182393
File 138382934367.jpg - (98.62KB , 688x387 , tumblr_mvvuhixtv01sntotwo10_1280.jpg )
182393
>>182391
His face and hair look a lot nicer this time around. In Brawl he looked like a really derp Ayane from DoA.
>> No. 182397
>>182391
They went with the King Marth design instead of Pr. Marth.
>> No. 182398
>>182393
He's got a prettier face this time around but the shorter haircut keeps him from looking as overtly feminine as he did in previous games.
>> No. 182399
File 138384211652.jpg - (420.78KB , 1000x711 , 77ba97bcb0ae15f5bbec22c0f04afb12.jpg )
182399
>>182175
>>182391

I guess with the advent of skins, I can expect Chrom and/or "Marth"/Lucina skins for Marth.
>> No. 182400
>>182399
The important thing is that with the advent of Marth in English games he'll speak English now.
>> No. 182401
>>182391
Aside from the atrocity that is Fox, I agree.

Also hell ya Marth. Just the tip.
>> No. 182402
File 138384531678.png - (41.48KB , 270x201 , 1379280968939.png )
182402
>>182400

But there wasn't any voice acting in Shadow Dragon, was there?

I'd still say it's up in the air.
>> No. 182403
>>182402
No, just the Tellius/Awakening games. If Chrom or Lucina make it in somehow you can expect them to have it though. Probably sound a shitload better than Ike too since they have halfway competent VAs.
>> No. 182404
>>182403
He fights for his friends.
>> No. 182407
>>>182403

>they have halfway competent VAs.

Hoo, boy, I am NOT looking forward to Zero Suit Samus.
>> No. 182408
>>182407
Yeah, not looking forward to that one. Even worse if they decide to use short-haired, submissive Samus as the model. It would be like giving vindication to Other M.
>> No. 182411
File 138387392575.jpg - (105.46KB , 647x427 , samus.jpg )
182411
I wish they'd go back to long haired Samus.
>> No. 182415
>>182411
Wouldn't they have to go forward from that?
She's got shorter hair in all the other ones because they take place early in her career.
She's oldened and wisened in Fusion.
>> No. 182416
File 138388907888.png - (922.10KB , 688x774 , compar16.png )
182416
>>182391
>>182393
>> No. 182417
>Ace Attorney: Dual Destinies
>Turnabout Academy
>Robin Newman takes the stand
>dat Newman
>DAT NEWMAN THOUGH
HOLY SHIT THIS GAME
This entire revelation alone was worth the price of admission.
>> No. 182421
>>182417
Robin Newman was a fucking TREAT to talk to.
>> No. 182422
Super Mario 3D World - Mount M…youtube thumb
>> No. 182425
>>182421
YEEEEEAAAAAHHHHHHH MAAAAAAAANNNNNN
And then I feel a slight bit of confusion because I have a thing for short-haired tomboys, but I still think of her as him and certain animations don't help this. This was probably intentional on Capcom's part, and a well done to them if so.
>> No. 182444
Super Mario 3D World - Mystery…youtube thumb
>> No. 182473
At first I was a bit iffy about Project M, but it is very neat and I am enjoying it greatly. It's clear a lot of work went into everything.
I can't wait for the next build to come out.
>> No. 182517
>CNET: Trust me, there's only two video game consoles that anyone cares about this year and the Wii U isn't one of them

https://www.youtube.com/watch?v=Qg9QoCB3Rx8
>> No. 182521
Im shocked.
>> No. 182522
>>182517
Train riding. This is obvious to everyone but Nintendo at this point.
>> No. 182531
>>182522
I assumed the point of that video was to be a guide for old people trying to make a purchase in an area they know nothing or very little about.

You know, the same people who buy little Panda Fighter instead of Kung Fu Panda.
>> No. 182533
>>182531
The WiiU is not Panda Fighter.
It's the console for buying Nintendo Games.
>> No. 182538
File 138427943983.jpg - (23.67KB , 382x479 , Jimmy+Durante.jpg )
182538
>>182533
>The WiiU is not Panda Fighter.

Of course not, Panda Fighter manages to get sales.

Ha-cha-cha-cha-cha!
>> No. 182539
>>182538
Cattiness aside, WiiU sales in Japan have actually jumped by a surprising amount.
http://segmentnext.com/2013/11/11/wii-u-sales-hike-1500-japan-thanks-new-minigame-bundle/?utm_source=feedburner
>> No. 182549
Wii U - "The Pitch" Commercial…youtube thumb
>> No. 182551
>>182549
Well...It's more clear than their previous adds. Glad they're refering to it as an "Upgrade" more than...nothing.

Also really pushing the family angle. Lets see how that works.

In other news:
http://nintendoeverything.com/the-legend-of-zelda-a-link-between-worlds-gets-first-review/
>> No. 182560
File 138436013311.jpg - (63.38KB , 594x297 , Screenshot_2013-11-13-10-25-35.jpg )
182560
>> No. 182562
>>182560
WAIT WHAT?

IS THIS AN ACCOUNT SYSTEM?

ARE THEY ACTUALLY MAKING AN ACCOUNT SYSTEM?
>> No. 182566
File 138437005858.jpg?spoiler - (58.21KB , 1024x576 , tumblr_mw7ngawMI51qckz66o1_1280.jpg?spoiler )
182566
PLAYABLE ROSALINA, WHAT

SUPER MARIO 3D WORLD - 10 New Things (Wii U)youtube thumb
>> No. 182569
>>182566
Well no ones ever playing fucking Toad again....

WHY THE FUCK IS A TOAD A CHARACTER ANYWAY? Why the fuck isn't that Daisy instead?
>> No. 182574
>>182569

Toad runs the fastest, Tiki. People who gotta go fast will choose Toad.
>> No. 182575
>>182574
But no one played Toad in SMB2.
It was Peach all the way.
>> No. 182576
File 138438096161.jpg - (19.00KB , 418x300 , Weegee-article_image.jpg )
182576
>>182575
>Not going weegee

I didn't realize I was in scrub central, my apologies.
>> No. 182577
File 138438267689.jpg - (137.63KB , 600x600 , 9f08b45295785fb9fcbce5de12cb6a73.jpg )
182577
>>182569
>>182574
>>182575
>>182576

People, people, I think we can all agree that Mario is now the odd man out.
>> No. 182578
>>182577
Mario is plebeian tier.
>> No. 182581
Weird random smash bros venting.

I'd love it if (varia suit) Samus' style for all her physical moves emphasize a kind of whiplike strength. Like the bones in her arms were steel cables, if that makes any sense- flexibility and having to use rotation in her stronger attacks, emphasizing a kind of indirect power that was different from the others.

Anyone else think that sounds cool?
>> No. 182583
File 138439297496.png - (47.48KB , 500x323 , tumblr_mu4u6tnudB1qdjeu0o1_500.png )
182583
>>182574
So make her go fast.
>> No. 182587
File 138440462775.png - (201.15KB , 578x808 , tiki you stupid motherfucker.png )
182587
>>182583

You fool, Daisy is clearly a power character
>> No. 182588
Daisy needs to be in the game. Period.
>> No. 182598
File 138443401167.jpg - (72.97KB , 500x647 , tumblr_muxib8y2dc1qd5scuo1_500.jpg )
182598
>>182588
Amen.
>> No. 182599
Why is Luigi so much better than Mario?

Why is Daisy so Best Girl?
>> No. 182603
>>182599
Because they're not as popular so they have more room to be what you want them to be in terms of characterization.
>> No. 182604
File 138444841878.gif - (11.96KB , 167x247 , Hmmmm_Nuzlocke.gif )
182604
>>182599

Why is Donald better than Mickey?
Why is Protoman better than Mega Man?
Why is Knuckles better than Sonic?
Why is Joe the Condor better than Ken the Eagle?
>> No. 182605
>>182604
Knuckles isn't better than Sonic though. Most of the sonic characters are equally terrible now.
>> No. 182612
>>182603
That's part of it, but it's more a symptom than a cause--the thing is, Mario, Mickey, Megaman, whichever "Face of a Franchise" you want to look at in a stable of characters, is generally going to be designed to be the Everyman, a dilettante with many things that they're good at but nothing they're great at. It creates a satisfying, but unexciting, experience. Peripheral characters, especially the peripheral characters that serve as foils to the lead, are generally going to be more interesting because they're allowed to have more flaws, which also means the areas where they ARE good they can be better than the "face" can--since they have their flaws to make up for it. Luigi has more personality than Mario because Luigi has more flaws than Mario.
>> No. 182615
File 138446235560.jpg - (42.62KB , 612x816 , Img_3431.jpg )
182615
I can't into art.
>> No. 182617
>>182599
Luigi has more personality. Daisy has fuckall so who knows, people can project whatever they want on her I guess.
>> No. 182623
File 138447828555.jpg - (186.65KB , 640x480 , 20131114_201420.jpg )
182623
URGE TO SPEND MONEY I DON'T ACTUALLY HAVE, RISING
>> No. 182633
File 138448239536.jpg - (50.94KB , 597x295 , Screenshot_2013-11-14-20-11-24(1).jpg )
182633
>> No. 182635
>>182633
It might be the low Wii U ownership in general (I don't know how it sold on each), but it could be that people finally remembered the Sonic Cycle; while the series has been improving greatly since Unleashed, Lost World went down a very different track from the previous three games, and that made a lot of people worried (rightly so, it seems.)
>> No. 182642
File 138449038545.jpg - (80.77KB , 816x612 , Img_3319.jpg )
182642
>>182623
I don't like it as much as the Zelda 3DS, and I already spent money I don't actually have on the Pokemon XL (and an XL cradle)
I successfully resist this urge.
>> No. 182643
File 138449055363.png - (397.69KB , 809x771 , the fozz.png )
182643
>>182633

Sonic Lost World? More like Sonic LOST SALES!

WOCKA WOCKA!
>> No. 182646
>>182643
It wasn't funny when an anon on /v/ made that joke and it isn't funny now.
>> No. 182651
>>182646
/v/ made a joke?
>> No. 182652
>>182646
But, wouldn't that be the point of posting it as Fozzie?
>> No. 182653
Ya'll motherfuckers forgetting about Fozzy?
>> No. 182654
>>182653
Im just not in a Fozzie mood.
>> No. 182656
So Guys?

Super Princess Bros staring Peach and Daisy.

Y/N?
>> No. 182657
>>182656
Sure, okay. I'd be down with that.
>> No. 182658
>>182656
Fuk yea Year of the Princesses
>> No. 182661
>>182656
Y

In part because it will increase the yuri output.
>> No. 182662
>>182658
oh First Nintendo Directs of the Year. Iwata dressed as Peach and Reggie dressed as Daisy in their respective updates on the year of the Princesses.
>> No. 182663
>>182662
>>182658
Year of the Princesses would also be the year they announce a Zelda game from Tetra's perspective, right? And maybe some Fire Emblem game with a princess as the lead?
>> No. 182664
>>182663
Or another New Zelda saga they've been kicking around. Hero of Light was murdered by Dark Forces as an infant and this leads the Princess to take up the mantle and fight to save her kingdom.
>> No. 182665
>>182662
>>182663
>>182664
Very Y
>> No. 182709
File 138470852010.jpg - (54.69KB , 597x304 , Screenshot_2013-11-17-11-11-07.jpg )
182709
So much for that one year head start.
>> No. 182714
>>182709
Silly, starting early just lets your competitors scope out how you're doing and adjust their plans to do the things you did right better and not do the things you did wrong.
>> No. 182716
>>182709
Only 1 million in a day? Pokemon sells faster than that.
>> No. 182724
>>182716
>A brand new console that costs $400 for the most basic version with only two dozen games available for it, which is not backwards compatible, likely with very limited hardware production because that's how everyone does these days
>Sold 1 million in a day
>A massively popular franchise for a system with a huge library (if you include DS titles) that costs $40 alone or $170 (min) with hardware purchase
>Sells 4 million units between both games in ~3 days (http://www.polygon.com/2013/10/15/4840738/pokemon-x-y-sales)
Assuming the comparison is apt (I don't think it is), X/Y sold 1M per title per day. Sooooo by that metric, PS4 sales were pretty dandy, I'd say.
>> No. 182843
Went to a shop the other day and saw that the Monster Hunter 3DS XL and Wii U bundles are going for the same price. Not that I have the money to get either, but that shit did strike me as weird.
>> No. 182848
Wii U - "The Pitch" Commercial: Kids Editionyoutube thumb

>We already have a Wii, Sweetykins

That's one way to address the name confusion.
>> No. 182852
Another would be not to have such a dumb name in the first place.
It and Xbox One have really baffled me with the complete lack of basic sense in their name choices this gen.
>> No. 182875
The reviews are in. Super Mario 3D World is amazing.
http://www.gamespot.com/reviews/super-mario-3d-world-review/1900-6415544/
http://penny-arcade.com/report/article/super-mario-3d-world
http://www.polygon.com/2013/11/19/5103156/super-mario-3d-world-silly-symphony
And just about any other site you want to look at.

And if that didn't already sell you on the game, then maybe this will
Fresh Prince of 3D World (Will…youtube thumb
>> No. 182879
Project M 3.0 Traileryoutube thumb

Well, this just made my day.
>> No. 182913
>>182875
This and the next (apparently fantastic) Zelda on the same day?
Jeez Nintendo. You're really trying to hit the Xbone hard.
>> No. 182924
>>182875
They also said that about New Super Mario Bros Wii, and, well...
>> No. 182928
>>182924
NSMB Wii wasn't bad.
It also sold like crazy.
>> No. 182929
File 13849240602.jpg - (192.04KB , 1280x720 , 900.jpg )
182929
>>182924
With 3D World, I think I can readily believe the praise. 3D Land was a ton of fun, I thought, and all the videos and screenshots just look gorgeous and an absolute blast.
>> No. 182934
>>182928
Sure, it was a totally solid game, but it also was unbelievably sterile.
>> No. 182935
File 138494037742.jpg - (83.38KB , 640x478 , cat-ears-nintendo-640x478.jpg )
182935
>>182913
Keep in mind Gamestop employees will be wearing these for the 3D World launch.

Which is also the Xbone launch.
>> No. 182936
>>182935
That sounds totes kawaii
>> No. 182943
>>182934
Agreed. 3D Land was fun, but not in a way that made me excited like Galaxy did. It was a "safe" fun. It's a good game, but it doesn't make me excited for World.
>> No. 182948
>>182943
The music should prove to be exhilarating at the very least.
>> No. 182953
File 138498196279.png - (458.84KB , 360x507 , 1384978491433.png )
182953
Oh fuck, I'm listening to some of these remixes /v/ posted and they're freaking great. A+ Soundtrack.

Ending Theme (Super Mario Worl…youtube thumb
Slide (Super Mario 64) - Mario…youtube thumb
Mushroom Bridge (Mario Kart Do…youtube thumb
Underwater Theme (Super Mario …youtube thumb
Diamond Dust Zone Act 1 Remix …youtube thumb
Flying Battery Zone Remix - So…youtube thumb
Leaf Forest Remix - Sonic Advance 2youtube thumb
Route 99 Remix - Sonic Advance 3youtube thumb
>> No. 182992
>>182953
You can always depend on Sonic games having awesome music.
>> No. 182995
>>182992
For sure. Say what you want about Sonic's gameplay, but his games always has a ton of kickass music. ...And some that aren't so kickass, but hey, they can't all be bangers.
>> No. 182998
File 138505519770.jpg - (59.22KB , 1024x768 , BZnB34oIUAABimx.jpg )
182998
Hm
>> No. 183011
>>182998
>a dog is fine too
I what.
>> No. 183045
>>183011
>>182998
You've never seen someone jogging with their dog?
>> No. 183051
Finally got around to playing the Monster Hunter demo on 3DS... I don't even.

No control run down, no description of the items you're carrying, no way to track the monsters HP to see if you're even doing anything to it, shit-tier cameras (and incompatible with the second analog stick add-on not that I could use it due to XL), super crazy time limit, graphics are pixilated as hell if you're not playing in 3D, NPCs constantly talking and blocking the lower third of your screen, constantly playing tag with the monsters when they run away if you're melee since your sprint is so slow, characters take a 45 minute tea party to drink a potion which you are almost always punished for no matter how far away you are, ranged is trash, invisible walls, and instant area teleportation that drops you a few paces from the entrance, yet spawns the monster 3 pixels outside of it freeing you up to getting smacked in the back of the head or even straight up into the area you where just at for free.

The fuck IS this shit?
>> No. 183055
File 138518932323.png - (64.12KB , 907x706 , 1297213426187.png )
183055
>>183051
Monster Hunter is an acquired taste.
The demo is really only for those who already have that taste.
>> No. 183057
>>183055
The worst of it is there's a good game in there lying under all that horseshit I feel. A game I'd enjoy the hell out of, but I simply can not forgive this shit enough to warrant a purchase. $40 or otherwise and that's just depressing since my list of "must have" 3DS games is quickly dwindling.
>> No. 183059
I can totally get you on the graphics and the "not explaining shit" thing. But everything else? That's just you complaining about a game being too hard for you. Not trying to belittle you. Monster Hunter is a hard game. But if you don't like hard games, just don't play it.
>> No. 183062
File 138520849488.gif - (1.67MB , 291x118 , umud.gif )
183062
>>183057
The console version has online
>> No. 183066
>>183059
I like hard games. I like challenges. There is a difference however between actual difficulty and artificial difficulty due to poor design choices IE: the camera, NPC dialog, and teleportation points.

>>183062
That would be nice, but none of my friends own a WiiU or like games like this. Also I'd have to buy a next gen system which I'm not convinced any of them are worth it yet.
>> No. 183067
>>183066
>artificial difficulty
Please... please don't.
>> No. 183070
So yeah. SM3DW and Zelda:LBW are pretty fantastic.
For me, best Mario sense Galaxy 2, and the most fun I've had with a Zelda sense MM.
>> No. 183072
>>183051
The NPC dialog is never present in times when you'd need the full screen: almost all the action gameplay takes place with no NPCs whatsoever.
The time limit is nearly a goddamn hour, with most hunts being over in less than twenty minutes.
Ranged is not as simple as melee, and tends to lean more towards support but it's definitely not trash.
The cameras are super easy in the latest game, fully controllable and focus on the monster with the press of a button.
>> No. 183073
Finally registered my 3DS and copy of Pokemon X. Bought a digital copy of Resident Evil Mercinaries and a copy of Blazblue Continuem Shift today.

No idea if I'll get coins for mercenaries, but holy shit yes I can get "free" games with the coins. This is godamn brilliant!
>> No. 183075
hey you guys

the new zelda is gud

i bought it on a whim last night and got hooked
>> No. 183078
File 138524614889.jpg - (194.38KB , 850x852 , Kirin-Yeager.jpg )
183078
>>183072
Having been with the series off and on since it arrived in the west I have to say I really, really like what they did with the touch screen. After some tinkering I made one for blades and gunning, then used the last slot for multiplayer stuff.
>> No. 183079
>>183073
So Mercenaries is quite possibly the best vidya investment I've made in the past two years so far...

>>183072
Pretty sure he's talking about the two little helpers you get in the 3DS demo that seem to constantly shout things when fighting for you.
In any case it sounds like he likes hack and slash type stuff that's sort of tough, but he can't get past some of the drippings of MH3U on a handheld. Unfortunately I can't think of any other games that would fit that bill for the 3DS currently.
>> No. 183080
>>183079
>In any case it sounds like he likes hack and slash type stuff that's sort of tough
I didn't get that from him at all. He sounds like he would fucking hate Dark/Demon's Souls.
>> No. 183081
File 138525454996.jpg - (88.98KB , 956x719 , AKIBA_Hand_by_spikewible.jpg )
183081
>>183080
Maybe he'd prefer (or already prefers) the broader beat 'em up genre? Things like DMC or Godhand.
>> No. 183082
>>183079
Is Mercs like Revelations? I read it's basically a way more in-depth score attack than what the latter has, but since I already have the latter I don't know about getting it just for that.
>> No. 183083
>>183082
It's pretty much the Mercenaries minigame from RE4/5 as a standalone game, as I understand.

I need to pick it up.
>> No. 183085
>>183082
I don't have that game, so I'm not too sure what that mode entails, but mercenaries is its own little minigame, first appearing in Resident Evil 4. Basically you have a character with specific traits and equipment and you're dropped in an area and you have to kill godamn everything you can in a set time limit. It's SUPER arcade-y and very high tension.

>>183083
Yep. It's more in the vein of RE4&5's modes with the addition of being able to run and move while healing/ reloading. It's outfuckingstanding t have that. Also you can walk along while aiming and shooting, but it's terrible since you're slow and can't aim.

On mission set 3 of 5 and the tutorials haven't fucking ended yet, but somehow it still manages to be fun. Hope it clears up soon and I think it will since this problem hasn't been mentioned in any of the reviews I've seen.

The combo system also seems to be gone, or maybe they haven't introduced it yet and the enemies seem dumber than ever, often forgetting about you through a chase, preventing you from setting up some huge killzones.

The game has multiplayer modes both online and local and in addition to shooting for the high score you can unlock attributes to equip on characters like better healing, the ability to swap weapon sets with other characters, and even achievements.

So far it's been a nice bang for the buck ($20 new, $10 used) and I highly recommend it as a download title since it boots, saves, and loads stupid quick.
>> No. 183088
>>183085
Comboing is confirmed to be in, also boss battles, and survival modes.

Oh and those useless coins you get by walking around with your 3DS in sleep mode? For 10 of those you can auto unlock a characters weapon set for use by the entire cast. Something you would only be able to do by clearing every single mission with an SS rank using that character.

I am having a VERY hard time not spoiling myself and buying all of them.
>> No. 183099
File 138532135042.jpg - (65.96KB , 500x455 , tumblr_mwqw9dSByL1rak1ybo1_500.jpg )
183099
That was the most I've enjoyed a Zelda game in a long time.

Anyone know why it has save points?
>> No. 183101
>>183099

While I certainly been enjoying ALBW, I can't help thinking it started as a ALttP remake, and then somewhere along the line, they decided "nah", and made it a re-imagining instead.
>> No. 183103
Wait, I didn't get any coins from buying Dual Destinies? But I could do an post-purchase survey. Wtf.

>>183101
I'll have to find it, but I think I read an article recently that said exactly that.
>> No. 183104
>>183101
http://www.ign.com/articles/2013/11/19/miyamoto-rejected-initial-pitch-for-zelda-3ds
>The idea to make it sequel didn’t come until after the small development team at EAD Tokyo landed on the gameplay mechanic of Link as a drawing. Miyamoto requested that the team re-make the revered SNES original in stereoscopic 3D, but it was later decided to make it into a sequel.
It also started off life as a full 3D-moving camera like Spirit Tracks before it got locked to top-down.

Honestly, I'm glad they went for a sequel. If they were going to remake it, I'd rather see it done in the style of Twilight Princess or Skyward Sword, not Wind Waker/Spirit Tracks.
>> No. 183108
>>183104
>I'd rather see it done in the style of Twilight Princess or Skyward Sword, not Wind Waker/Spirit Tracks.
What on earth for?
>> No. 183111
>>183108
Wind Waker is really cute and pretty but there is a lot of fun in being an older Link.

I'm not gonna say it's more mature or more artistic but there is a definite appeal there.

I'd like to see a newer art style personally, to be honest Wind Waker style is a like played out, S'why I was super SUPER happy A Link Between worlds doesn't use it.
>> No. 183112
>>183111
> to be honest Wind Waker style is a like played out
Yeah, the single good game it was attached too really wore it out, lo-res DS games that nobody cared about are totally the same thing right?

At least we got our HD version I guess.
>> No. 183113
>>183108
For one, the game has been released for just about every Nintendo system ever, and some in multiple ways. Not that it isn't easily available on the internet. So giving it the stereoscope treatment would add little, in my opinion.

For two, I'd like to see it expanded; I like my remakes with a bit of extra content, and giving full 3 dimensions would open up what could be added.

For three, I've played it top-down so many times. A new vantage point would be refreshing.
>> No. 183116
Oh, I guess I didn't answer why I don't want the Wind Waker style.

While I love WW (WW Ganondorf is my absolute favorite version), I think the experience of LttP lends itself far better to the art style of Twilight Princess, maybe Skyward Sword. Part of this is because the Link in LttP is a young teen (AFAIK) instead of an old kid, and the aesthetic of WW lends itself far better to a younger Link than an older one.
>> No. 183127
Oh God Tanooki suit peach is the cutest.
>> No. 183134
>>183104
The only art style the game should have is the Link to the Past art style, which is exactly what LBW tried to do, and from what I can tell, was always going to try for, even when the project was a remake.
>> No. 183135
I should clarify that I'm totally cool with how LBW looks, what I want from the WW style is another, proper 3D game. Those are the Zeldas I really care about anyway, the 3D ones.
>> No. 183141
The only 3D Zeldas that have used the same art styles where OoT and MM. And that one had an overall darker atmosphere in spite of reused assets.

But I wouldn't be opposed to another cartoony entry.
>> No. 183157
Wii U poised to be 3rd ranking console in the UK.

http://www.mcvuk.com/news/read/xbox-one-sells-150k-units-in-first-week-in-uk/0124857
>> No. 183160
http://www.escapistmagazine.com/videos/view/jimquisition/8494-Who-Won-The-Next-Gen-Launch
I agree with the freak!
Wii U did had the best launch lineup this/next(because the other are not here in sweden yet...) gen.
I will probaly had more fun with Nintendo Land and NSMBWU then any of this new stuff.
Mostly because I dont know anyone that would want to play Killer Instinct with me...
>> No. 183169
File 138541974036.jpg - (146.06KB , 595x519 , Screenshot_2013-11-25-16-44-40.jpg )
183169
http://kotaku.com/a-year-in-the-wii-u-is-still-not-a-must-own-1471395507
>> No. 183171
>>183169
Usually I'd say, "lol, kotaku," but his observation that the Wii U could be the first step toward Nintendo consolidating their portable and home console lines into one is an intriguing one, and a move I would totally support. Whenever I have the choice, I prefer to play games on portables--especially long form games like RPGs. But studios prefer to MAKE them on home consoles because they use them as set piece showcases. If all Nintendo games coming forward were released on the 3DS-2 (4DS?), it'd be great luck for me and players like me.
>> No. 183180
>>183171
Nah, they'll put it on the 3DS-3 (5DS), so you can play it on a motorcycle with your friends.
>> No. 183181
So spoilers kinda for the end of Mario 3d World

Bowser becomes a cat. Then multiplies. And some of him become Tanooki Bowser. Which just begs the question can Bowser do this with all powerups and if so why hasn't he done this before!?

What happens if he eats a fireflower? He already breaths fire so do they just not work on him? What happens if he eats a boomerang flower? Does he get a big huge spikey boomerang?

And what about the powerups from Galaxy? I wanna see Spring Bowser! And Bee Bowser! And Cloud Bowser! I want a Bowser Boss Fight where every time you hit him he runs away, gets a new powerup and you have to fight him as his new powered-up form!


Other than that game was okay. Had a good Super Mario Galaxy Feel to it. But I dunno. Maybe I'm just at that point where Mario games just don't "WOW" me anymore.
>> No. 183187
File 13854849467.jpg - (116.11KB , 864x486 , daily.jpg )
183187
carefully crafted to not look like a real gun.
>> No. 183188
https://www.youtube.com/watch?v=Fkyy4mu0zow
>> No. 183192
>>183187
Finally, I can kill people by shooting them with the SSB logo.
>> No. 183216
Nintendo Direct - Nintendo 3DS Guide: Louvreyoutube thumb
>> No. 183219
>According to Famitsu, and as translated by NeoGAF, Super Mario 3D World sold 106,967 physical retail copies in its opening week.

>Not counting digital eShop sales -- Nintendo has yet to report them -- this would make it the worst retail opening week for a 3D Mario game in Japan, even losing out to Super Mario 64 DS which managed 120,062 in its own opening week.

>For context, Super Mario 3D Land's week one sales were the best with 344,698 sold, while Super Mario Galaxy 2 managed 337,569, Super Mario Sunshine did 280,610, Super Mario Galaxy saw 256,341 sales, and the original Super Mario 64 sold 162,113 in its opening week.

>Of course, these totals do not include digital sales, and as such we don't know exactly how many copies of Super Mario 3D World were sold via the eShop -- although as we've seen before, Nintendo's digital business is still quite small.

>With the launch of Super Mario 3D World the Wii U saw a boost in hardware sales, up from 14,000 to 20,000 week-over-week.

http://www.gamasutra.com/view/news/205821/Super_Mario_3D_World_manages_107K_week_one_sales_in_Japan.php
>> No. 183223
>>183219
I guess they're just burnt out over Mario. Shame, because it's fantastic.
>> No. 183224
>>183223
It's because nobody owns a Wii U, even in Japan. If Monster Hunter can't sell a console there, Mario sure as fuck won't.
>> No. 183225
>>183219

Its over nintendo is finished they should just go third party etc etc etc
>> No. 183231
I'm hoping that Nintendo either pulls a Mulligan ("No, really, this is our next-gen console") or bides their time with this generation by doing all kind of crazy, "experimental" games on the system. Since they're in a distant third already, they may as well use this as an opportunity to test ideas so that they'll have more ammo for (hopefully) getting it "right" next gen. (2019?)
>> No. 183235
It just feels like the Gamecube all over again. Niche console for the hardcore Nintendo fanatics and people who got it for 2-3 third-party exclusives they absolutely had to have. Largely considered a commercial failure but fondly remembered by its owners.
>> No. 183236
>>183231
Part of the reason Nintendo consoles tend to get experimental games, both first party and third party, is because they tend to be cheaper to develop for, and "success" on Nintendo consoles can be had at much lower sales numbers. If Nintendo would just make indie development on their consoles easier, they would probably be *the* go-to system for indie development. Or at least the sort of indie development that attempts to create new genres and things like that.
>> No. 183267
File 138565508755.gif - (2.81MB , 274x154 , Chaos Skating.gif )
183267
Can we all agree that Dream Events are the best thing about Mario and Sonic at the Olympics?
Mario & Sonic at the Sochi…youtube thumb
>> No. 183274
So uh
Might get a Wii U due to some odd destiny bullshit.

Like, its practically inevitable. I'm destined to have a Wii U whether I like it or not.

So, like, tl;dr
anything you guys'd like to recommend?
Cos frankly, I just wish I was able to get a 3DS Instead, considering it seems to have the exact same library in one way or another.
>> No. 183275
>>183274
SM3DW is the most obvious one, Pikmin 3 is also pretty good and I guess if you held off on getting some PS3/XB360 games this site has a decent list of which ones are good, despite the name:
http://vsrecommendedgames.wikia.com/wiki/Wii_U
>> No. 183307
>>183181
I like your last idea. I'm really tired of boss fights that amount to performing the same action 3 times while the arena gets progressively treacherous. Gettin tired of Boom Boom, too. What even qualifies him to be a world boss, the nostalgia factor? Seems like a major problem in platformer games. Developing a boss battle that isn't a glorified environmental hazard but also isn't confined to an arena. What's weird about this item thing is that the plot to Super Mario 3D Land is about Bowser and his army stealing a cache of super leaves, so you see loads of classic enemies with raccoon tails, but whenever Bowser has one it's really a fake. Despite the super leaf returning for this game specifically, and even being part of the plot, nearly everyone except Bowser gets to use it. And you still fight these fakes, and Bowser himself, it's just...odd.
>> No. 183308
The biggest problem I see in Mario games is that the levels are always original, and a lot of times really challenging, but the boss fights are total cakewalks. I honestly don't get why Mario games can't have challenging boss battles yet have stages that are hard as fuck.
>> No. 183309
>>183308
It may be Nintendo simply playing it safe. There's certainly a bit of difficulty with trying to strike a balance between challenging and cheap. Making a challenging platforming level is perhaps a tad easier since they usually have it rely on your own ability; it could be tricky, but you're given all the tools to succeed. For a boss, you're instead creating an offensive AI that must directly push obstacles at you to create a bigger threat than your average other-level hazard. Having them not throw too much at you you get something that is perhaps at worst immemorable, but having them overpowered may make it tip past frustrating and you suddenly could get a dampened experience that makes less of a game. I am of course not saying it's impossible for Mario games to have difficult bosses, but when it comes to Mario game design, Nintendo will always go for something that works for all ages even if that means making portions easier than they could be.
>> No. 183313
>>183308
A Mario-like is defined by challenging stages and easy bosses.
Easy stages and hard bosses are the realm of Kirby.
>> No. 183317
>>183308
I hardly mind. Combat isn't a concern for me in most games, and certainly not for Mario. The last boss I considered actually difficult was Wart. And that wasn't even really a Mario game.
>> No. 183319
>>183317
The third Bowser fight in SM64 was the last one I thought was crazy hard. But I was like... 7.
>> No. 183325
>>183319
Well he does chop off the areas of the stage closest to the mines so you have to actually aim unlike the other times where you can just grab him right next to them.
>> No. 183330
File 138589400010.jpg - (150.66KB , 600x562 , 1360156473448.jpg )
183330
There are exceptions of course, but generally platformers don't have amazing bosses. Boss battles are more about action than movement, so it's a challenge to conceptualize.
>> No. 183341
Yet another reason why MMZ3 is one of the greatest games of all time.
>> No. 183358
File 138599988945.png - (360.19KB , 640x361 , bowser wii.png )
183358
At any rate, Nintendo seems to be aware that Mario Boss Battles are pretty easy.
Hence the trend to final bosses that aren't really battles as much as they are auto-scrolling survival stages.
>> No. 183359
PS4 beats Wii U lifetime numbers in the UK; Knack beats Super Mario 3D World.

http://www.ign.com/articles/2013/12/02/playstation-4-is-the-uks-fast-selling-console-in-history?abthid=529c90ff5bcd086615000010
>> No. 183360
File 138600244680.jpg?spoiler - (495.83KB , 1280x720 , WiiU_screenshot_TV_0145C.jpg?spoiler )
183360
Speaking of end bosses that are more stages than fights...
>> No. 183366
File 138601642144.jpg - (379.20KB , 1050x1500 , XtdVfrg.jpg )
183366
Cranky the fourth playable secret character?
>> No. 183375
>Former BigBig Studios, which was part of Sony UK, dev Kenny Linder commented on NeoGAF about the sales numbers of Super Mario 3D World, which was bested by Knack in the latest UKIE Game Charts. “Yep. Releasing it the same day as PS4 in UK/EU wasn’t wise. The frustrating thing was this game was probably ready to go in October.”

>As for where Nintendo goes from here, Linder stated that, “I think retail and the market will push Nintendo in a direction whether they like it or not. They MUST be in danger of losing shelf space at this point. Retail will have four major consoles (PS3/4, 360/One) plus 3DS/2DS to push which will all move units, and it looks like Mario can’t help even poor Wii U out.

>“If it goes from shelves, it will be finished. I am still confident in my crazy mind that Wii U will not see another Christmas after this one. But that’s just me. The future games will just get moved/axed.”

>“Releasing Mario on Friday was a really stupid thing to do, it could of come out weeks before that. I wonder if the same gamers who buy Nintendo home systems (150k of them in UK) are the same gamers that buy PS4/Xbox? That might explain lack of sales this week. Otherwise, nobody gives a shit. Also, I haven’t seen a single Mario 3D World advert on UK TV, whereas the other two (PS4 more so, especially last night, holy shit) are on all the time.”

>And how did Linder summarize Nintendo’s reason for failure, besides the lack of third party games, dismal marketing, understated indie push and seemingly missing first party titles? “They have failed to see what the market wants,” he remarked.

http://gamingbolt.com/former-sony-uk-dev-on-knack-outselling-mario-releasing-it-the-same-day-as-ps4-in-ukeu-wasnt-wise
>> No. 183376
>>183375

Jumpman, you don't have to run back here from /v/ and share with us every stupid article on "the console wars" that crops up.
>> No. 183378
Yeah, I'd prefer to hear actual news. Like new games, or interviews with designers.

I don't really care so much about the sales in comparison with others.
We all know the WiiU is doing poorly and the PS4 is the fastest selling console ever. Let's have something worth learning.
>> No. 183380
File 138605568088.jpg - (450.83KB , 1280x720 , WiiU_screenshot_TV_0145C.jpg )
183380
Nice view up here. This screenshot stuff is neat.
>>183376
>>183378
This.
>> No. 183387
File 138609459431.jpg - (505.61KB , 1280x720 , WiiU_screenshot_TV_010C7.jpg )
183387
Why come only 4 girls
>> No. 183388
Because that's all the Mario universe has for main characters and Sega's been moving away from the bat and bunny.
>> No. 183389
File 138609700596.jpg - (70.46KB , 640x1444 , what the fuck.jpg )
183389
>>183387
>Amy
>Not Power-type

Come on Sega get your shit together
>> No. 183392
File 138609884119.jpg?spoiler - (456.57KB , 1280x720 , WiiU_screenshot_TV_0145C.jpg?spoiler )
183392
>>183388
Aren't you forgetting someone?
>> No. 183395
>>183392
sure.
>> No. 183397
>>183392
>>183395
Depending on what the current canon interpretation is, Birdo might count too.
>> No. 183400
>>183397
Regardless Yoshi is still the boyfriend.
>> No. 183415
>>183376
>>183378
>>183380
I personally find the sales situation with the Wii U, PS4, and Xbox One interesting, but I see where you're coming from.

Anyway, there was that one time Nintendo published a game about the Holocaust, Slavery, and Baby Jesus being possessed by the devil.

http://www.dromble.com/2013/12/04/when-nintendo-published-game-about-the-holocaust-slavery-and-jesus/

タイムツイスト(Time T…youtube thumb
>> No. 183417
>>183415
Virtual Console when
>> No. 183424
File 138619824553.jpg - (467.25KB , 1280x720 , WiiU_screenshot_TV_010C7.jpg )
183424
I can't beat the end boss.
Who will save the Olympics now?
>> No. 183425
File 138620318561.jpg?spoiler - (489.95KB , 1280x720 , WiiU_screenshot_TV_0145C.jpg?spoiler )
183425
"Boy I do like how levels aren't forced to be in the theme of the world they are in since that gives them more diversity."
>World Bowser
...Why can't every level here look like this??
>> No. 183426
>>183425
I want to say it's because environmental gimmicks restrict difficulty, because if the developers subscribe to restricting them to a themed world they never show up again, except maybe in bonus levels. So then you get a weird difficulty curve in the ice world or cloud world or whatever. But 3DW doesn't seem to be planned like this. Maybe they just weren't able to come up with 6 or so unique levels based around theme park rides that were actually fun to play.
>> No. 183433
Danny Wells, the live action actor for Luigi in the Super Mario Bros Super Show died.
http://www.legacy.com/obituaries/montrealgazette/obituary.aspx?n=jack-westelman&pid=168317547

What a depressing way to end the "year of Luigi".
>> No. 183434
>>183433
What no one realized was that the full name of the campaign was The LAST Year of Luigi.
>> No. 183441
Chris Kohler on the Wii U's current dire situation.

http://www.wired.com/gamelife/2013/12/wii-u-sales/all/

He goes over the negative Bloomberg report, the idea of loosing the Wii U GamePad, why Nintendo going third-party wouldn't work, and more.

>Nintendo’s current management can turn things around. Satoru Iwata and Shigeru Miyamoto have screwed up, but they don’t do that a lot. They learn from their mistakes. They try weird things, and when those things work they work really well. Now, if Nintendo were to release another console in five years that does even worse than Wii U, that would be an indication of serious systemic problems. But stumbling once isn’t a reason to give up, no matter how big the screwup is.
>> No. 183442
>>183434
(s)
http://www.nintendolife.com/news/2013/12/reggie_declares_the_year_of_luigi_will_continue_into_2014
>> No. 183446
>>183441
That's certainly one of the more fair and reasonable analysis I've seen.
>> No. 183447
>>183360
It was more fun when 3D Land did it.
>> No. 183449
>Dual Destinies
>Episode 5
>"I will now give my verdict."
>OBJECTION
GODDAMMIT APOLLO I WILL END YOU
...Because I accidentally spoilered myself and know the main big reveal. ;_;
>> No. 183452
File 138631547059.jpg - (153.63KB , 864x486 , daily.jpg )
183452
Now, buddy. You better not be summoning what I think you're summoning.
>> No. 183456
MHF-G「ファイアーエ…youtube thumb
>> No. 183457
>>183456

Sometimes I feel like the Fire Emblem series sacrificed its soul when they made Awakening. I mean I don't care too much since the alternative was cancelling the series but it's still a bit sad.
>> No. 183459
>>183457
How so? I never played a Fire Emblem game before, but I've had a distant appreciation for it.
>> No. 183460
>>183459

I've only played the Game Boy ones, a bit of the Game Cube one and Awakening and... well...

Awakening is a bit more focused on the character relationship aspect? Outside of that I didn't really find too much different.
>> No. 183462
File 138637221078.jpg - (46.41KB , 848x480 , 1386296940904.jpg )
183462
>>183459
It's too popular.
>> No. 183464
>>183457
The only thing I didn't like about awakening was the character design.
>> No. 183465
Speaking as probably the only person here that's actually bothered to play every single one of them (except 12 because I was just that angry at 11), I would say that mechanically Fire Emblem is the best Fire Emblem ever aside of: the full reintroduction of asshole reinforcements as the default setting, the ability to turn off permadeath, and the excess of DLC (which I will probably buy all of because I am a slave to this series).

Storywise the best is probably 9 and 7 will always be my favorite but Awakening just FEELS good to play, it's fun. It is kind of selloutish though, what with the DLC, the FF character designs, and the dating aspect but the game's good enough that I don't really give a shit.

That said, no amount of Fire Emblem will make Monster Hunter a good game so you haven't got me there Nintendo!
>> No. 183466
>>183464
The character designs are a weird thing for me. I don't DISLIKE them in and of themselves, they just feel like they're from Final Fantasy rather than Fire Emblem, they have that distinct, overdesigned look whereas FE has usually favored much more simply designs.
>> No. 183467
>>183452
I was REALLY hoping he'd be playable. Oh well.

Also: Mighty Switch Force on the 3DS. Its got me interested; Should I pick up 1 or 2?
>> No. 183468
File 138640281330.jpg - (1.14MB , 660x2875 , goddamit e-shop.jpg )
183468
Funny you all talking about Awakening.
I just got my Fantasy Medieval Eugenics Simulator 2013 copy last wednesday, and it has been a blast so far.
Haven't got yet into the future spawns part yet, but I already have plans about that.
And too bad there's no same sex marriage option.
I seriously wanted that option.
>> No. 183470
>>183468

>And too bad there's no same sex marriage option.

Well to be fair.

How do you justify future prodigies of certain party members coming in to help when they opt to go the route of have-no-kids.

Adoption's an option but that's only really work in one or two instances as it'd be kinda silly if you had EVERY CHARACTER go the gay route and they ALL just happened to adopt a particular child and raise him/her.
>> No. 183479
It's funny that Idle Thumbs generally don't mention Nintendo all that much and now they've been all about 3D Land/World.
Well, one of them any ways.
Don't tell them I don't remember who they are.
>> No. 183506
FINALLY beat Ace Attorney: Dual Destinies. Wonderful game; I love the new graphics engine, and the 3D actually seems to add a little something in (not much, but something.) However, it felt as though there were less things to figure out (primarily in Investigation, with no evidence analysis (except a single instance) or fingerprinting) and was much more of a visual novel than a deduction game versus prior entries.

I'm a tad disappointed that we didn't get to see Maya (again!), Ema Skye, or Gumshoe. Gumshoe could have been worked in to the final act... Also, Pearls is stated as being 17, but she just doesn't seem that way. Maybe it's because I'm used to young Pearls, or perhaps because her and Athena or Juniper (who are 18) are just very different. I was really hoping for a reveal at the end where a now-25 Maya comes to the office to see Nick and she is the spitting image of Mia. Or for Mia to possess Pearls when Phoenix is on the rocks in the final act.

The final act was solid, but not stupendous like the original Ace Attorney, but then none of the other games have been able to live up to that. Defeating Gant in that case was exhilarating, whereas this one was a more gradual thing instead of a sudden turnabout. Also the final act had many scenes that would have been great for am FMV (in particular "Fulbright" removing his various masks and freaking out), but the ending one was nice.

I would happily pay $50+ for an anthology of AA1-4 done in the Dual Destinies engine, even if they made no further improvements.
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