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  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 138211339522.jpg - (121.30KB , 499x332 , kidnap2[1].jpg )
181775 No. 181775
Old thread: >>179602

http://www.ign.com/articles/2013/10/18/sonic-lost-world-review
>6.5
http://www.metacritic.com/game/wii-u/sonic-lost-world
>62
Thankfully I didn't fall into the Cycle for this one, as the Sonic X-treme-meets-Super Mario Galaxy thing did not sit well with me.
Expand all images
>> No. 181776
File 138211429826.jpg - (197.63KB , 940x529 , home-pusher.jpg )
181776
>I just don't. The game is scarce on actual Sonic content as 1 or 2 actual acts that have some semblance of level design. The new movement system is cool and someone will put that to good use in speedruns, but the game barely pushes or expects you to use them beyond the designated wallrunning section. You have the option and freedom to explore but are never given the chance to actually do anything with it. Instead have this floating minigame boss thing. It's barely a Sonic game yet it reeks of all its elements.

>It's a minigame collection for variety's sake blatantly trying to be Mario but not nearly as good and not nearly as clever. It's a polished mess. Going by the actual level design, many parts are built to be counterproductive, cheap, and frustrating. If you move the screen upwards by ascending and then fall down, everything below is now an instant killzone as if it were a pit despite you being there not two seconds ago. More instant deaths exist outside of crushing and pits and many go through invulnerability frames. Enemies are finally dangerous which is great, but the game never tells you what is effective and what isn't. It would have been as simple as a crosshair icon changing, but instead you have to try things until it works. It's unintuitive and doesn't communicate with the player well. Some areas you can die after beating a boss if you end in the wrong place and the game stops taking input. At one point a miniboss shows up and it's unclear what you are supposed to do since its shooting things at you, which you assume will hurt, and the timer is running down. The wisps are awful or one off gimmicks. Beat is total shit.

>They had something and they dropped the ball for Mario and minigames.

http://forums.sonicretro.org/index.php?s=9ef4458fd990ed2256be856fa2e5d2a7&showtopic=31396&st=1875&p=764655&#entry764655
>> No. 181777
>>181776
Oh please, these are the people who complained about the lack of rolling in Generations and said it ruined the game.
>> No. 181778
I try not to pay attention to actual score numbers as they tend to be arbitrary.
The actual complaints seem to stem from "not muh sonic" which is something I personally don't mind, as I am one of the 12 people who enjoyed 3D blast.

I'm willing to try it out at least. Lord knows my WiiU could use another game I actually like.
>> No. 181780
I posted this in the last thread, but here's the link to the Sonic Lost World stream that showcased the game from beginning to end.

http://www.twitch.tv/gurdill63/profile/pastBroadcasts
>> No. 181781
Why the hell are you guys talking about Sonic in a Nintendo thread!?
>> No. 181782
File 138213312870.png - (168.43KB , 250x352 , Mario_and_Sonic_at_the_Olympic_Games_box_art[1].png )
181782
>>181781
Prepare to have your mind blo--wait if you're from 1984 how do you know what Sonic is?
>> No. 181783
>>181782

Yea that guys probably a liar.

Me on the other hand I'll just say wow fancy artwork there bro. Though why you'd put them in the Olympics of all things is weird...
>> No. 181784
>>181783

Also what the fuck is a Wii? That sounds REALLY inappropriate.
>> No. 181785
Please stop.
>> No. 181786
File 138214173048.jpg - (55.53KB , 620x340 , nintendo-3ds-zelda-gamespot-leak[1].jpg )
181786
http://www.engadget.com/2013/10/18/zelda-edition-nintendo-3ds-xl-spotted-in-gamestop-ad/
Okay, I'm satisfied for the moment.
>> No. 181789
File 138216449511.gif - (1.93MB , 256x192 , 1382161521387.gif )
181789
So about IGN and Gamestop's Sonic reviews
Sonic Lost World: You're Too Slow IGN!!youtube thumb
Yeah. No.
>> No. 181792
Why would ANYONE ever listen to IGN?
>> No. 181794
File 138220195396.png - (54.60KB , 1010x681 , lmdmwiiu.png )
181794
Best Buy now listing Luigi's Manson: Dark Moon for Wii U.
>> No. 181795
>>181794
This is the first time I've heard of a company porting a portable game to a console.
>> No. 181797
>>181795
Sony did it all the time with the PSP and PS2.
>> No. 181798
File 138220507328.jpg - (92.08KB , 1280x720 , 1378392990811.jpg )
181798
http://www.joystiq.com/2013/10/18/sonic-lost-world-wii-u-review-d6947e79/

>Oh, and there's also a stealth section ... in a Sonic game.
>> No. 181799
>>181795
That's how I ended up playing Peace Walker.

Either way, hope it's a straight port so I don't have to buy a wiiu yet.
>> No. 181800
>>181798
>Oh, and there's also a stealth section ... in a Sonic game.
...eh. doesn't really bug me.
Depends on how it's pulled off.
>> No. 181801
>>181797
>PSP
That would explain why it's the first time I've seen it.
>> No. 181818
File 138224733233.png - (96.80KB , 960x631 , 1382237800379.png )
181818
Jeff Gerstmann on those desperately trying to discredit the IGN/GameSpot video review of Sonic Lost World.
>> No. 181819
File 138224826958.jpg - (27.54KB , 681x164 , jumpman.jpg )
181819
>>181818
Jumpman doing his thing.
>> No. 181824
>>181818
A little more on this.

>Anonymous asked:I don't give a shit about Sonic games, but it does feel kind of weird and disingenuous when the reviewer's words about difficulty or controls are paired with footage that looks like it's almost deliberately trying to greatly exaggerate a purported issue. One random unnamed example from a year or two ago had a reviewer talk about janky controls in an XBLA racing game, and overlaid it with footage of the player deliberately making a sharp turn to take a shortcut that was out of sight in the vid.

>Well, video reviews are produced by human beings who might not actually be perfect! And they produce them on very tight deadlines! And some specific footage may be so difficult to get after the fact that it isn’t actually worth the time to go back and get said footage!

>I have always hated the process of acquiring footage for video reviews and don’t miss that one bit. Keeping notes of what’s happening when and trying to remember when something important happens and keeping timecodes always detracted from the overall review process. It then led to the shortcut of just not saying anything specific in a video review script, to avoid having to pull specific footage, which led to shittier video reviews. Unless you have the staff in place to go get that footage and source all that shit for you (G4 used to have an army of interns that simply played games for footage, from what I’ve heard) it completely sucks.

http://blog.jeffgerstmann.net/post/64553724189/i-dont-give-a-shit-about-sonic-games-but-it-does-feel
>> No. 181847
>>181786

please let this be real

I've held off buying a 3DS for this long, I desperately want that Zelda one.
>> No. 181855
>>181818
>>181819
>>181824
Honestly, regardless of whether or not the reviewer was the one who collected the footage, the whole thing still feels pretty disingenuous. Putting footage of a player failing one of the easiest, most basic obstacles in the entire game over complaints of poor controls and bad level design is, at the very least, misleading on the part of the video editor.
Really, it's pretty understandable to think Gamespot has some kind of continuing bias against Sonic the Hedgehog, considering they also infamously gave the subjectively tedious Sonic Unleashed a lower score than the objectively BROKEN Sonic 2006.
>> No. 181858
>>181824
>>181855
Both Gamespot and IGN are nearing 20 years in the industry. If they were day-one Youtube reviewers I could understand the disparity, but considering that game reviews are a core part of their business model I would think they'd have some sort of system the reviewer uses while playing that not only records their gameplay, but also allows for quick "marks" in the video file.

An ideal system would be something voice activated, but even a button they could hit with their foot and then quickly say a note about the "mark" would be more than enough. The fact that they don't means:
1) Such a system is infeasible, either in tech or cost (highly doubtful)
2) No-one anywhere has thought of such a system (also doubtful)
3) They don't actually care for journalistic integrity (most likely, especially since this is something that gaming journalism seems to have a really hard time with)
>> No. 181862
スーパーマリオ 3Dワー…youtube thumb
>> No. 181868
Looks like a blast.
>> No. 181870
>>181862
I swear, if they don't have Mario saying "It's a me-ow, Mario!" it will be an opportunity lost for the ages.
>> No. 181883
Gameological talks about The Wonderful 101 and what went wrong.

http://gameological.com/2013/10/games-of-september-2013-the-wonderful-101/
>> No. 181885
Ah, i.nintendo.net supports Wii U screenshot posting now as well, thank you Nintendo.
It is surprisingly hard to get an image posted to twitter with the Wii U browser otherwise.
>> No. 181888
File 138258354886.jpg - (136.08KB , 596x441 , Screenshot_2013-10-23-21-46-20.jpg )
181888
David Jaffe Says Nintendo Shou…youtube thumb
>> No. 181890
>>181888
Then he hasn't been paying attention to the entire fucking industry.
>> No. 181891
>>181888
Yeah, I don't care about the opinion of a man that has no fucking clue how to use Twitter.
>> No. 181904
Here's a good article on the Super Mario Bros. series and the need for copyright protection.

https://medium.com/geek-empire/93fca12ba59a
>> No. 181919
I hate being forced into digital purchases. I'm downloading Dual Destinies right now, and this GB+ file is taking for fucking ever. It's fine with Steam where I'm usually buying games I'll play much later, but I want to play it now. I like that it's only $30, but I would have gladly paid the extra $10 for a physical copy. :(
>> No. 181922
>>181891
Hey, I also have no fucking clue how to use Twitter :(
>> No. 181924
>>181919
DD is digital only?
Oh Capcom. Even when you do something right, you do something wrong.
>> No. 181930
>>181922
But if you did use it, would you post entire paragraphs split up over six or seven tweets with jarring sentence endings?

>>181924
Yes. I guess there was one guy who was really pushing for a physical release, but when they did the shake-up early this year and canned things like Mega Man Legends 3, he got the boot or something. :(

Anyway, first Turnabout complete; managed to Guilty near the end because I didn't fully understand what the game was trying to convey about what I should present. :/

Loving the full 3D (in design, not the screen pop-out; that's eh, as usual), the fully-orchestrated music is great (but they used the tinny midi effects from the DS games for some reason), and the animated cut scenes are nice. Anyone know if the whole game is voiced in Japan? It always seems like they'll voice everything in Japan, and when it comes to the states they'll only voice the super-important stuff. (This happened with Tales of Symphonia; all the side conversations were fully voiced in Japan, but not America.) It was a surprise when even the Judge had spoken lines.

And if I had the money, I'd commission a piece of hentai where Apollo and Athena are having sex, and off to the side Widget is hanging on a chair with a speech bubble going "I love it when you fuck me!" Widget, the little robot head hanging out around Cynthia's neck, has a tendency to speak aloud what she is thinking.

I realized something while playing, and it's that the games shine because of their quirky NPCs and story; the main characters are likeable, but largely interchangeable. While DD has set up some potential for difference between them, Apollo and Phoenix are the same guy at different points in their life, and it seems that Maya, Trucy, and Cynthia could all be switched out at any point, personality wise. The only thing differentiating them is appearance and backstory. I'd even go so far as to say that Mia could be switched out for Apollo or Phoenix, she was just further along in her career than they are. I was sad that Maya and Trucy never met up, though it seems that Pearl is in this game. (Where I am in the story, Trucy has made an appearance and her magic stuff is still all over the office, but she hasn't had a single line voiced or text so far.)
>> No. 181932
>>181930
Maybe it's BECAUSE they have to spend their time interacting with tons of weird NPCs; straight man and all that.
>> No. 181933
>>181932
You're probably right.
>> No. 181970
>>181930

Okay so I was going to mock you for getting guilty in the first case but oh man, this was easily the hardest opening case of all the games, I think.

Also does anyone feel like Phoenix's collection of children is unnerving?
>> No. 181971
>>181970
Considering how completely platonic they play it? No.

But I do wonder if the Japanese original script is more creepy about it. Seems like something that could happen.
>> No. 181972
>>181971
well to me at least it's not so much about how he acts towards them and more that he just kind of collects them like dolls, then they leave and he picks up another.
>> No. 181973
File 138285675923.png - (52.16KB , 175x345 , 175px-Bobby_Fulbright[1].png )
181973
Okay, who is this douche? Where's Gumshoe?! I miss Gumshoe. ;_;

Only on Day 2 of Turnabout Monsters, liking the pace so far. The 3D lookaround is nice, but I wish the camera was more flexible.

>>181970
Yeah, it seemed harder than prior opening cases. The thing that got me was that I had already made some mistakes early on and had my bar dropped to half; then Phoenix makes some extremely large leaps in logic and you have to decide the end. It confused me too much, even though they explicitly say "This photo will prove it!" and you only have three photos. Picked the wrong two, bar went empty. :X

I do like that if you get Guilty, the courtroom doors close, but if you choose to continue they open right back up. A nice touch.

>>181972
Yeah, but as you said they leave when they want; he doesn't seek them out. They tend to find him somehow, and he just takes them in.
>> No. 182007
>opening the thread with reviews
>> No. 182033
File 138301250999.jpg - (39.94KB , 600x450 , BXsjX3PIYAAycAa.jpg )
182033
Capcom forgot to auto-correct their spelling.

http://gonintendo.com/?mode=viewstory&id=215648
>> No. 182036
>>182033
There's more than just those, and I'm about as far in the game. Can't remember the specific sentences, they weren't as stand-out-ish as "times more times" but made me re-read the sentence to make sure I hadn't missed something.
>> No. 182060
Just like Amazon, Nintendo can remotely delete your purchases: http://www.nintendoworldreport.com/news/35830
>“I left the eShop, started skimming through my games, and just as I highlighted SteamWorld Dig, it disappeared, right in front of my eyes,” she said.

>The game, which had been downloaded to her SD card, was completely removed by Nintendo.

>Honey called Nintendo of America and was told that she had violated the terms and conditions for the promotion, specifically stating that only one code could be used per account. Moreover, Honey had actually violated other Club Nintendo terms and conditions, including maintaining two separate accounts and registering a code for a game that the user didn’t purchase.

They likely have something in their ToS that says they can remotely delete games, but who the fuck reads those things?
>> No. 182064
>>181973
That's Bobby Fullbright, defender of JUSTICE. He's really grown on me. The lack of Gumshoe (and Ema, for that matter) might sting a bit, but I like that they're trying new things and introducing new characters rather than constantly rehashing old ones, banking on nostalgia and all that.
>> No. 182068
Wii U - Wii Party U - Play Bal…youtube thumb
Wii U - Wii Party U - The Manc…youtube thumb
Wii U - Wii Party U (What We D…youtube thumb

This doesn't make me want to own a Wii U at all.
>> No. 182072
>>182068
Wii Party U is a party in a box!youtube thumb
>> No. 182078
>>182068
Well no fucking duh. That shits for the missing casual crowd.

Not that they'll buy it anyway. Nintendo should really fess up to the stupid name causing confusion.
>> No. 182120
File 138311030019.jpg - (255.20KB , 400x650 , 1365737662501.jpg )
182120
Lost World's really goddamn weird, but also really fun. It really does feel like learning to ride a bike again, but I can feel the potential growing as I go.
>> No. 182124
>>182120
I suppose someone should give it a chance.
The reviewers certainly didn't.
>> No. 182131
>Nintendo made an operating loss of ¥18.4 billion ($187 million) on sales of ¥115 billion ($1.17 billion) this quarter as Wii U sales continued to lag. The company sold 300,000 Wii U consoles between July and September, an 87.5 percent improvement on theprevious quarter; sales were buoyed by a price cut and Legend of Zelda bundle, but Nintendo notes that it is still losing money on the hardware. Net profit for the half-year period was a slim ¥600 million ($6 million).

>Wii U software showed a more marked boost, with 5.27 million units representing an improvement of over 400 percent on the previous quarter. Nintendo points to titles such as Pikmin 3 and The Legend of Zelda: The Wind Waker HD as sparking growth. The company also managed to sell 2.49 million 3DS portable systems, ayear-on-year decline of around 20 percent. 3DS software sales were at 16.37 million, a 40 percent year-on-year improvement buoyed by the Western release of Animal Crossing: New Leaf and titles from last year that continue to perform well.

>Nintendo hasn't altered itsforecast of a ¥100 billion yen operating profit for the current fiscal year, pointing to the recent release of Pokémon X and Y and the Wii U's upcoming Super Mario 3D World. It still expects to sell 9 million Wii U systems worldwide by the end of March 2014; the current total sits at 3.91 million.

>The company has given no indication of any planned deviation in its hardware strategy, despite frequent calls for itsfranchises to be ported to smartphones and other mobile devices. Nintendo isexperimenting with free-to-play models for some of its games, and announced today that it will "try new promotional activities" such as a free campaign for upcoming fitness titleWii Fit U.

http://www.theverge.com/2013/10/30/5045152/nintendo-earnings-q2-2013
>> No. 182132
>despite frequent calls for its franchises to be ported to smartphones and other mobile devices
These people must not know Nintendo very well.
>> No. 182160
Nintendo is holding their results meeting. Here's what's been said, according to analyst David Gibson on Twitter (@gibbogame).

>Nintendo sold 2.49m animal crossing in 1H, 1.91m Leigh's Mansion, 1.63m Tomodachi, 1.37m Mario and Luigi, 1.19m Donkey Kong

>Nintendo USA 3DS has already passed last year's total, expect over 5m sold this year in USA with strong holiday season

>Nintendo saying 2DS awareness is still too low but designed to appeal to lower priced users and survey indicates buyers were new users

>Nintendo WiiSports Club will be download only and free to play for 24hrs and then 200yen per day or 1000yen for entire game

>WiiFitU is also free for 1 month for users who have balance board, in Japan survey showed 500k still use board today

>WiiFitU fit meter device also has barometer so can measure if going uphill or down

>Nintendo because of Pokemon launch hadn't been doing much WiiU marketing but that has changed and sales have already improved

>Nintendo did 11.4bn in digital sales in 1H with 50% for full game downloads

>Nintendo new bundles in Japan (family pack) and USA (super Mario and luigi) expected to boost sales.

>Streetpass games (4) have been purchased to value of 1.1bn yen with Japan 35%of the total, expect Pokemon to help boost in future

>Nintendo, whether digital or packaged believe price should be the same, claims once buy digital more likely to buy again digital

>Nintendo understands in free to play market etc users feel packaged seems more expensive, trying new models as a result like WiiSportsClub

>Nintendo argues 3DS last yr sold 5.5m and this year over 5m in Japan, record levels for handhold, at same time as smart phone expansion

>In handhold market hardware plus software design combined benefit in games and Ames experience different versus smartphones

>Nintendo will use smart phones for promotion purposes of our games, hardware takes 1.5yrs to design and entry level 2DS well planned ahead

>Nintendo saying weaker yen made 2DS possible, this holiday season games targeted more for family and next year for advanced players

>Nintendo saying next gen consoles not targeted at family audience this year, admitting competition is increasing

>Nintendo targeting Japan, USA, Europe and perhaps Australia for growth, but will explain Emerging Country strategy in January at 3Q result

>CEO commitment to 100bn OP this year is "make best effort to achieve target" and not going to quit or not

>CEO focused on creating long term value for Nintendo, remembers Yamauchi 's advice "don't copy other entertainment companies"

>Nintendo plan to boost VC and library not fully utilised, can do more with digital platform, no plans to release own games on smart devices

>Nintendo not going to cut people to cut costs, am not pessimistic on the future of the company
>> No. 182163
In addition:
http://www.nintendoworldreport.com/news/35840
>Nintendo Expects Wii U to Sell 8.5 Million Units in Six Months
>Nintendo expects Wii U system sales to total 9 million over the 2014 fiscal year, which runs from April 1, 2013 to March 31, 2014. With sales only totaling 460,000 in the first half of the year, that means from October 1 to March 31, more than 8.5 million Wii Us must be sold to reach the company's expectations.
And here I thought Squeenix had unreasonable sales expectations with Tomb Raider.
>> No. 182165
>>182163
I guess they're suspecting a big boost from Mario.
>> No. 182166
>>182165
It will have to be one hell of a fucking boost. To get that they have to average 1.5M/month, and to this point they can't even average 100,000. Yeah, Christmas shopping is upon us, and Mario 3D World will be a huge boon, but I can't see those making up the gap. (Especially since the government shutdown will likely put a damper on present buying in America as people count their pennies a bit more, especially with the new deadline in January...)
>> No. 182171
File 138320813836.jpg - (99.78KB , 540x572 , OH YEAH ITS FUCKIN ON NOW.jpg )
182171
>>182120
I picked up the Deadly Six Edition today.
>NIGHTMARE ZONE
I HAVE NO IDEA WHAT'S GOING ON BUT IT MAKES ME ROCK HARD.
>> No. 182175
File 138323334565.jpg - (118.13KB , 864x486 , daily.jpg )
182175
Genders!
>> No. 182176
>>182175
gdi now I have to sort through the male version to find good Trainer porn.
>> No. 182180
What? You think the male porn will be bad?
>> No. 182182
>>182180
I'd assume he happens to be straight.
>> No. 182183
>Nintendo Video is ready to launch a fresh lineup of great new shows for the fall. The free video application for the Nintendo 3DS family of systems will debut new short-form videos starting Nov. 1 that will continue into 2014. Five new series have been slated, including two featuring The Legend of Zelda: The Wind Waker HD and Pikmin 3.

>The Legend of Zelda: The Misadventures of Link: This original series of comedic shorts shows Link, the series' star, in a new and hysterical light. His surroundings will be familiar to fans of the series, since the shorts are based on The Legend of Zelda: The Wind Waker HD game for the Wii U console.

>Pikmin Nature Documentaries: These "nature documentaries" explore the wonderful world of the tiny Pikmin. The animations, highlighted by dramatic voiceover work, are a tongue-in-cheek take on safari nature shows.

http://www.4-traders.com/news/The-Legend-of-Zelda-and-Pikmin-Headline-Entertaining-New-Shows-for-Nintendo-Video--17416746/
>> No. 182187
>>182183
Interesting. I wish they'd expand it into a more Netflix-like app, though, even if it means I have to pay for videos not currently in the rotation.
>> No. 182195
>Nintendo has learned that some consumers, including minors, have been exchanging their friend codes on Internet bulletin boards and then using Swapnote (known as Nintendo Letter Box in other regions) to exchange offensive material. Nintendo has been investigating ways of preventing this and determined it is best to stop the SpotPass feature of Swapnote because it allows direct exchange of photos and was actively misused.

>Nintendo always wants to provide a positive experience for all consumers and limit the risk of any inappropriate activity or misuse of a service. We feel it is important on this occasion to take this action.

>We are very sorry for any inconvenience to the many consumers who have been using this service responsibly; however this decision was made considering the point that many minors also use this feature of Swapnote. Thank you for your understanding.

http://www.nintendo.com/whatsnew/detail/UHQZFP2Jxcll_Vm-PsZpxNIK5920bRRK
>> No. 182201
Why not just put it in the parental block?
>> No. 182202
>>182201
like disable attachments from the camera. More surprised someone was actually able to take pics with the damn thing that were enough to raise a flag.
>> No. 182204
>Want to try a Special Stage?
Sure, why not.
>Sonic is in space for some reason!
>tilt the 3DS to use the gyrosco--
Y'know what? I don't want the Chaos Emeralds that badly. I bet you only turn Super in the last boss fight anyway.
>> No. 182205
File 138331812740.png - (563.77KB , 1331x752 , 1383292792411.png )
182205
>> No. 182206
>>182205
Oh god the feels
>> No. 182208
>>182201
>>182202
To think of it Nintendo has a bad VERY bad habit of going "its bad for the children..SCRAP THE WHOLE IDEA ABANDON IT ALL."
>> No. 182209
>>182208
It's been the primary reason they have been so incredibly bad at embracing online play and the internet in general. Even when publishing M-rated games, they want their console environment to be a walled garden with playground equipment and 8 year olds ONLY where the worst thing they do is accuse someone of having cooties.
>> No. 182212
>>182209
That's why they realized sanity meter was too scary and promptly patented the idea so that no one could ever use it again.
>> No. 182213
>>182212
If that's how it works, then how did Amnesia use it?
>> No. 182215
The Misadventures of Link: Ep.…youtube thumb

Well, that suck.
>> No. 182216
>>182212
>>182213
The patent is actually specific to when lowering the sanity meters makes the game pretend the software/hardware is malfunctioning (like when Eternal Darkness pretended your save game was deleted or that your TV switched to the wrong input channel).

Even then, it's not something they're likely to enforce.
>> No. 182217
>>182215
That was unbelievably lame.
>> No. 182218
>>182217
And it's not even in 3D!
>> No. 182219
>>182218
I fucking knew they where slowly abandoning it.
>> No. 182224
File 138335866969.jpg - (75.89KB , 474x628 , 1381014981765.jpg )
182224
>>182204
>Playing a DIMPS Sonic game that isn't the Advance series
Fuck man why wouldn't you just get the Wii U version WHY DIDN'T YOU LISTEN
>> No. 182229
File 138336910975.png - (289.60KB , 640x480 , Game Center CX 19 - Milton's Secret Castle[(0.png )
182229
>>182224
I've been doing the Sonic cycle on the handhelds since Rush Adventure. Things were supposed to be different this time, it doesn't play like the last four games!
>> No. 182231
File 138337338645.png - (13.48KB , 500x500 , nikiki.png )
182231
I'm SO SAD ABOUT SWAPNOTE
>> No. 182232
>>182229
I didn't have problems with Colours. It was basically the Rush 2 I wanted.
>> No. 182233
>>182231
You and I, Junko-sama.
No fun allowed, indeed. c
>> No. 182234
>>182231
>>182233
Can't say I'll miss it as I never made much use of it. But it's a shame they're taking the easy way out.
>> No. 182251
Monster Turnabout quasi-completed; I did the final OBJECTION and was doing the defendant's lobby post-game cheer when my 3DS ran out of juice. NINTENDOOOOOOOOOO Thankfully, I saw the blinking red light and made sure to save, so I won't have to go through much dialog again.

Glad to see that the series still has the epic FUCK YEAR feeling for the final revelations. There's even a new "think it through" sequences for the final presentation that is really nice.
>> No. 182256
File 138345454875.jpg - (84.49KB , 312x321 , 1374721264172.jpg )
182256
>The Wii has SD resolution.
>The gaming press shits on it.
>The Wii has mostly 720p games.
>The gaming press shits on it.
>The Xbox One has mostly 720p games.

>"It's not like you can even tell the difference. I don't see what the big deal is. The new systems are pretty much identical. I'm sure 720p upscaled is just fine. Gampelay is more important than graphics or resolution."

I know I make fun of Nintendo fanboys' victim complex, but holy shit, this bias. If I spent the past few years defending the Wii and WiiU, I'd be livid.
>> No. 182260
>>182256
I really don't remember the Wii being shit on by the press for its resolution output or going SD. It was mocked by the public for its weaker hardware--which did hinder game development for third-parties. And if Nintendo had join in with Sony and Microsoft in developing HD games, there wouldn't have been a software drought for the Wii U.

As for the Xbox 720 debacle, it's honestly to early to judge right now. Yes, it looks bad that a $500 console has less 1080p games than a $400 one, but things improve with time. The PS3 suffered this and so did thd Wii U. However, after devs familiarized more with the hardware, they were able to produce better looking games. If a year has passed and the Xbox One is still struggling in graphical power, then we worry.
>> No. 182261
>>182260
>And if Nintendo had join in with Sony and Microsoft in developing HD games, there wouldn't have been a software drought for the Wii U.
What? WiiU games are in HD.
>> No. 182277
>>182261
I meant if they had developed HD games earlier on the Wii, they would have been able to pump out games faster for the Wii U. Most of the delays came from Nintendo underestimating how long it takes to develop in HD.
>> No. 182279
>>182277
That sounds like complete conjecture.
>> No. 182288
>>182279

>“When it comes to the scale of software development,” he said, “Wii U with HD graphics requires about twice the human resources than before. Please allow me to explain that we may have underestimated the scale of this change and as a result, the overall software development took more time than originally anticipated just as we tried to polish the software at the completion phase of development.

http://www.edge-online.com/news/miyamoto-says-nintendo-underestimated-challenge-of-hd-games/
>> No. 182302
>Turnabout Academy
>Wright will give a lecture about being a defense lawyer
>"Mystery" prosecutor to give the other side
>Suddenly Klavier
Well, it's not Edgeworth, but I'll take it none-the-less. Also, pretty sure the dress that Juniper designed for her to wear on stage was based on the singer in Apollo Justice...
>> No. 182305
>>182288
Fair enough. But the software drought is based on the lack of 3rd party more than 1st. Remember the DS's first year, or the entirety of the gamecube's life?
>> No. 182318
File 138360295477.jpg - (224.14KB , 864x486 , daily.jpg )
182318
It's an item!
>> No. 182321
>>182305
While they're not 100% responsible, I put the blame on Nintendo. The developers are staying where the grass is greener; even before it was released, there was a lot to make devs iffy about the Wii U, especially since many were already entrenched with the 360/PS3. Nintendo offered nothing with the Wii U that developers couldn't already get with the 360/PS3, or would get more of with the XBone/PS4. At best Nintendo's continual kid-friendly approach gives them a large base of kids, great for things like Skylanders, but the companies that gun for that are already supporting Nintendo, anyway (likely as part of supporting every damn platform ever.)

So while there would be a slight reprieve where devs wouldn't have to down-grade their setup to get it on the Wii U from the 360/PS3, the whole thing would start over again as soon as the Xbone/PS4 hit, so why bother?

So we'll get our regular first-party games, most of which will be wonderful, and a slate of kid-friendly games, most of which will not, but outside of that Nintendo is offering devs little, if any, reason to put in the far greater time-sink of downgrading their framework (I reckon more than it takes to port from 360 to PS3 or vice-versa) or jumping ship entirely. The Wii U's poor sales are just those cement shoes hardening.

>the entirety of the gamecube's life
Much of which was also caused by Nintendo's own actions; during the N64 era they were overly demanding of many 3rd parties, including stipulations that to develop for the N64 a company had to develop for the Virtual Boy as well (before it tanked, anyway) and they still had a number of "family friendly" requirements about blood and stuff. (Plus the whole cartridge thing, which offered far less storage than the PS1.) After the PS1 spanked them completely, they lightened up on that for the Gamecube, but the smaller discs (both physically and storage) put a slight damper on that, plus most devs had found a happy home with Sony. Then Microsoft showed up and, despite even worse sales in Japan than the Wii U is experiencing right now, they were able to get a lot of interest as an alternative to Sony, not an alternative to Nintendo. (Halo was, IMO, the game that established them as a staying power, and after that the devs started to move over or multi-plat.)

The DS's first year was, I think, partly due to no one really knowing how to do touchscreen gaming well (this was years before the iPhone et al.), and partly because Nintendo was touting it as their "third pillar" so some devs may have kept developing for the GBA thinking that it had more staying power. The GBA was easy to develop for, planning-wise, as it was essentially an underpowered N64 in your hands.
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