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No. 182321
>>182305 While they're not 100% responsible, I put the blame on Nintendo. The developers are staying where the grass is greener; even before it was released, there was a lot to make devs iffy about the Wii U, especially since many were already entrenched with the 360/PS3. Nintendo offered nothing with the Wii U that developers couldn't already get with the 360/PS3, or would get more of with the XBone/PS4. At best Nintendo's continual kid-friendly approach gives them a large base of kids, great for things like Skylanders, but the companies that gun for that are already supporting Nintendo, anyway (likely as part of supporting every damn platform ever.)
So while there would be a slight reprieve where devs wouldn't have to down-grade their setup to get it on the Wii U from the 360/PS3, the whole thing would start over again as soon as the Xbone/PS4 hit, so why bother?
So we'll get our regular first-party games, most of which will be wonderful, and a slate of kid-friendly games, most of which will not, but outside of that Nintendo is offering devs little, if any, reason to put in the far greater time-sink of downgrading their framework (I reckon more than it takes to port from 360 to PS3 or vice-versa) or jumping ship entirely. The Wii U's poor sales are just those cement shoes hardening.
>the entirety of the gamecube's life Much of which was also caused by Nintendo's own actions; during the N64 era they were overly demanding of many 3rd parties, including stipulations that to develop for the N64 a company had to develop for the Virtual Boy as well (before it tanked, anyway) and they still had a number of "family friendly" requirements about blood and stuff. (Plus the whole cartridge thing, which offered far less storage than the PS1.) After the PS1 spanked them completely, they lightened up on that for the Gamecube, but the smaller discs (both physically and storage) put a slight damper on that, plus most devs had found a happy home with Sony. Then Microsoft showed up and, despite even worse sales in Japan than the Wii U is experiencing right now, they were able to get a lot of interest as an alternative to Sony, not an alternative to Nintendo. (Halo was, IMO, the game that established them as a staying power, and after that the devs started to move over or multi-plat.)
The DS's first year was, I think, partly due to no one really knowing how to do touchscreen gaming well (this was years before the iPhone et al.), and partly because Nintendo was touting it as their "third pillar" so some devs may have kept developing for the GBA thinking that it had more staying power. The GBA was easy to develop for, planning-wise, as it was essentially an underpowered N64 in your hands.
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