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News
  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 137770441743.jpg - (0.98MB , 2000x1596 , 2ds[1].jpg )
179602 No. 179602
Old thread: >>176018

This news is so weird I can't even think up a tagline.
>Nintendo announced the 2DS today, a new entry-level handheld system. The 2DS will be available for $129.99 on October 12th (the same day as Pokemon X and Y) and features a slate-like design rather than the clamshell seen on DS and 3DS models.
And still no second analog stick.

I just... I... why.
Expand all images
>> No. 179604
It's like........they wanted to make a Game Boy again. But only not.
>> No. 179605
Forgot mah link: http://www.ign.com/articles/2013/08/28/nintendo-announces-2ds
>> No. 179607
It's meant for kids. No clamshell design means no hinges to crack, not to mention the disclaimer you see on every 3DS game of "Kids under 7 should play this in 2D".
>> No. 179608
>>179607
This was my thought, too (or they're trying for a cheap model to bolster software sales), but it completely removes portability from the system, which I thought was a big thing for kids (it was for me when I was younger, anyway.) It also looks like it would be far harder to play something like Kid Icarus on...

OTOH, it means Nintendo has also lost a lot of interest in the whole 3D thing, so we likely won't see it in the 3DS's successor.
>> No. 179609
>>179604
Actually, I stand corrected. This is more like a mini Gamepad than anything else, and I wouldn't be surprised if this isn't a result of that handheld/console division merger a while back. I wonder if it'll be made of Nintendium.......
>> No. 179610
File 137770684089.jpg - (97.86KB , 800x800 , 1238321_504685126282612_964882285_n[1].jpg )
179610
Oh, and the Wind Waker bundle has been officially announced, $300 on Sept 20. Includes:
>GamePad with Zelda-inspired gold accents
>Full game download
>Free digital version of Hyrule Historia, filled with the history and artwork of The Legend of Zelda series.

So you don't even get a physical copy of the game...

http://www.zelda.com/windwaker/

In addition, the pro model's price will drop to $300. Mario Party and Zelda: A Link Between Worlds will both be available on Nov. 22.
>> No. 179611
File 137770702478.jpg - (3.59MB , 1432x2048 , 1[1].jpg )
179611
Further further addition:
http://www.nintendoworldreport.com/news/35292
>Super Mario 3D World and Donkey Kong Country: Tropical Freeze have been given North American release dates. Super Mario 3D World will be meowing it's way into stores on November 22nd with an MSRP of $59.99. Donkey Kong Country: Tropical Freeze will swing into retailers on December 6th with an MSRP of $49.99.
>> No. 179617
>>179610
Nintendo is going to left in ruins the monetary status of some of my friends.

>>179602
Wait what?
>> No. 179619
Nintendo 2DS - Introductionyoutube thumb
It's for kids like how the XL is for old people.
>> No. 179620
>STILL no second analog stick
Fuck you Nintendo.
>> No. 179621
>>179620
Why would the extra casual version have a pro option?
>> No. 179622
>>179610
See, this is why I am waiting to get my PS4 intill next year.
Fucking awesome bundles man...
>>179602
Aw thats cute.
But the no 2nd stick is still bullshit.
>>179611
And now I know what my game of the month of November is!
>> No. 179625
>>179621
To improve the options that developers have when making games for the 2.5DS? Of course, since this is going to be the 3DS's Gameboy Micro, it won't impact much of anything. The XL should absolutely have had a second analog stick.

The 3DS can do graphics somewhere between the PS2 and Gamecube, but it lacks the input flexibility afforded by those consoles, so it will always force devs into a crutch until Nintendo realizes this.

>>179622
I knew we'd see a drop this year, but since my next console purchase will be a 360 I can afford to continue to wait...
>> No. 179627
File 137771940835.png - (129.54KB , 600x667 , Screenshot_2013-08-28-11-21-42-1.png )
179627
>> No. 179630
You know, I think I can say with complete certainly I have never given even a slight shit about the lack of a second analog stick on the 3DS. Maybe you guys are just buying poorly designed games.
>> No. 179631
I remember there's a puzzle in Phantom Hourglass that involves closing the DS in order to solve it. Not that it matters much, but it would suck for anyone who gets a 2DS and that other game.

>>179627
Oh dear.
>> No. 179632
>>179620

It's not like we need a second analog stick, really.
>> No. 179633
Isn't this just an updated DS, then?

I'm...indifferent on it. I hate using the 3D, it gives me a raging migraine even in short bursts on low power (and yet whenever I go to a 3D movie, I'm fine). But from what I've seen of it on New Leaf and Luigi's Mansion, it does look good.
>> No. 179634
File 137772619636.png - (103.93KB , 1021x524 , 0NO657J.png )
179634
>> No. 179635
>>179631
There are two puzzles in Hotel Dusk that rely on closing the DS, as well; however, at this point 100% backwards compatibility is not that useful, especially for a "low-tier" model. Kind of like the end-of-life Wii design that stopped supporting Gamecube games. Not so bad, but that also means no controllers, and there were a few Wii games that would allow you to use those controllers.

This may be mitigated if there's an easy way to put the system into sleep mode (emulating that it's closed) without having to go into the 3DS menu, though.

>>179633
>Isn't this just an updated DS, then?
No, it's a 3DS without moving parts and 3D. Still has all the same functionality and capabilities of the 3DS except for those.

The cost of the 3DS stereoscopic screen and moving parts with the hinges (as well as systems to tell when it was open/closed) is likely considerable, especially if they were able to knock $40 off the system just by removing those. And I bet this isn't being sold at a loss like the 3DS is (or, at least, was...)

>it gives me a raging migraine even in short bursts on low power (and yet whenever I go to a 3D movie, I'm fine)
Because you have to look at the 3D screen head-on for it to be proper; if you're looking from the side or top/bottom at all, it will start to fuzz, and this is what will cause the headaches. Because 3D movies use the glasses, you can look at them from any angle without this issue.

There may also be the visual space issue; no matter how close the screen is, it's only a small portion of your field of view, so the pop-in/out is especially glaring with the surroundings. Theater screens, on the other hand, are made to take up most of your field of vision, so the real life 3D makes up on a small part of your vision.
>> No. 179636
>>179632
Need? Not really... but it's not like there's precious little real-estate on the thing, so I still think it's best to have it available and let the dev choose to use or ignore it.

>>179634
Interesting. The battery life is between the 3DS and 3DSXL, but there's no power save mode. So it's either on or off, making it even less useful as a portable gaming device, as with the 3DS/XL you could just close the lid and save your spot in the game if you had to move or something without having to worry about finding a save point or losing progress. Not that this was really portable to begin with, but that still seems like another devolution. Also didn't notice the mono speaker initially (and even that looks like it will be lower quality than a single 3DS/XL speaker.)

This thing really is aimed at kids; they're the only group that couldn't care less about any of these downsides.
>> No. 179637
>>179636
>Interesting. The battery life is between the 3DS and 3DSXL, but there's no power save mode. So it's either on or off, making it even less useful as a portable gaming device, as with the 3DS/XL you could just close the lid and save your spot in the game if you had to move or something without having to worry about finding a save point or losing progress.
There's a sleep switch--you can see it in the OP image, and it's mentioned in the fact sheet as lasting the same amount of time that it does when closing the other two. So you can still do that, it just takes a whole second instead of half a second.

But yeah, obviously this is not designed as an upgrade to the existing models, but a cheaper alternative for people who want a 3DS but don't give a shit about the 3D or stereo sound or the nice clamshell style.
>> No. 179640
>>179637
>There's a sleep switch--you can see it in the OP image, and it's mentioned in the fact sheet as lasting the same amount of time that it does when closing the other two.
Ah, I missed that (despite being the one that posted the OP, I didn't bother to look at the expanded image before posting, hurp.) Thanks.

Also, I like how the 2DS has a wrist-strap place on it; because, surely, this is something you want attached to your wrist so it has the ability to swing around freely. According to >>179634, it also weighs a bit more than the 3DS (I assume for the extra plastic where there would be empty space), so it would hurt a tad more smacking a corner into your leg.

On that same note, if this thing is intended for kids: how tough are the screens? Even if it's not a portable thing, they no longer have the clamshell to protect them from knicks and scratches, and the younger kids will likely still carry it around with them often.
>> No. 179645
>>2 Outer Cameras

Wait, so it can still SHOOT in 3D, just not display it?

I mean, if the point was to make a cheaper price point, wouldn't losing a whole camera that you can't functionally use help?
>> No. 179646
>>179645
It might be not so much for taking pictures, but for making the system compatible with the 3DS AR games.
>> No. 179647
>>179645
I imagine that removing the second lens would have been more problematic than the savings would be worth. If you remove it, you have to make sure all future games can handle only having one front-facing camera, as well as existing games being able to handle only one camera when trying to read data for two.

I doubt the lenses are anything special; it's just that there are two used in tandem when storing data. Plus, it wouldn't surprise me that people would take pictures with it to trade/share with friends, so they still benefit from it.
>> No. 179650
File 137774044117.jpg - (48.49KB , 600x273 , Screenshot_2013-08-28-10-04-55-1-1.jpg )
179650
Meanwhile. . .
>> No. 179651
>>179650
Yes, that is extremely bad, but we all know that Japan hates anything that isn't Kawaii Desu Pretty Boy RPG 18. We'll see how it fares in EU and the US.
>> No. 179652
It's releasing the same day as Pokemon X and Y, as a 3Dless version of the console that fucks up kids eyes if they play it under seven. It's to make sure the tykes can buy Pokemon without a national outbreak of 'MAH BABY DONE LOST HIS SIGHT BECAUSE PIKACHU'. It'll still happen because parents are idiots like all of us, but now Nintendo can go, 'not our fault you didn't pay attention to the warning labels'.
>> No. 179653
>>179652
There's actually no scientific evidence that it causes any problems for children under seven, Nintendo just prefers to play it safe rather than to take the risk.
>> No. 179657
>>179653
Yes. For good reason. In the long long ago world of 1997, they accidentally caused hundreds of seizures.

Better safe than sorry.
>> No. 179658
>>179657
Source?
>> No. 179659
>>179658
Electric Soldier Porygon. It's well documented.
>> No. 179660
>>179657
>>179659

...Electric Soldier Porygon was not broadcast in 3D, and especially not with the 3D technology used in this.

Also, causing seizures also does not fuck up your eyes, it fucks up your brain via your eyes.

Yes, that is an actual thing that happened but it doesn't have very much to do with this.
>> No. 179662
>>179660
>>179659
>>179658
Point the first: Yes, bringing that up as an example of why Nintendo would decide to play it safe rather than to take the risk is fair.

Point the second: yes, it's also fair to point out that that had nothing to do with 3D.

Point the third: the episode in question only caused issues for people with epilepsy, which is why Nintendo games always start off with epilepsy warnings now--I think it might be why anime tends to start with a similar warning, too. Technically, Nintendo probably wasn't liable at all for any of it, but it's probably as much a public relations thing as it is a legal culpability thing.
>> No. 179663
File 137774885919.gif - (36.89KB , 360x270 , Pikachu-seizures.gif )
179663
>>179662
Yeah, anime has watch in well lit conditions and not too close to the TV disclaimers on it now because of Pokémon.
>> No. 179665
>>179653
No link, but IIRC SEGA was actually doing research on 3D stuff (don't remember if it was specifically stereoscopics) a few years back and had a study showing detrimental effects to younger children from from such things, which is why Nintendo has the warning.
>> No. 179678
>Nintendo thinks the name isn't a problem with the WiiU
yes, you do lack a strong lineup of games, but so did the Wii at this point.
People confuse the two all the damn time.
>> No. 179679
>>179678
I think the name is a relatively minor problem to the rest of the console. Lower specs than the competition that releases in a few months, a massive controller that overwhelms the casual crowd that shot the Wii up in sales.

In fact, that casual crowd would have eaten the Wii U up if Nintendo had doubled down on the WiiMote instead of throwing it to the sidelines. Make the Plus even better in terms of 1:1 motion, include some type of haptic/force feedback (even if weak), and make the accessories wireless so that you could have full range of motion. But no, tablets! We need a tablet in our system. Because fuck Nintendo.

Also, there was only one game that mattered when the Wii released: Wii Sports. This is what sold the system, it's what sold the motion controls, and it's what brought in the grandma crowd. NintendoLand didn't even come close. The Wii didn't need a large lineup so long as it had Wii Sports in that first year.
>> No. 179682
>>179679
Relatively yes, but to think its not a problem at all is a major misstep in marketing.
>> No. 179683
>>179634
>2DS has two outer cameras.
...why?
>> No. 179684
>>179683

See >>179645 >>179646 and >>179647
>> No. 179685
>>179683
Why even have one? If you need a camera, buy a digital camera. Not an iPod, or an iPhone, or a DS. An actual camera.
>> No. 179686
>>179685

Yeah, and we should remove the ability to listen to music on consoles, or take netflix away from them.

Stahp.
>> No. 179687
>>179685
Why would anyone but a professional photographer buy a camera that's just a camera? Smartphone cameras are more than powerful enough for the needs of anyone who isn't doing some sort of seriously high-end shit, like art or espionage.
>> No. 179688
File 13778172734.jpg - (176.80KB , 480x853 , Lucario Centre.jpg )
179688
>>179685
what if you want to take pictures?
>> No. 179689
>>179688
Not just pictures, but 3D pictures. Even on a professional scale, the number of cameras that can do this are extremely small. Granted, you're not getting anything close to high quality with the 3DS, but you still have that novelty. I imagine vivid scenes would "pop" better, as well, though thus far I've just toyed with it in my bedroom to see how the pictures come out.
>> No. 179690
>>179689
True. I suppose that's why they want the 2DS to still be able to take 3D pictures even though you have to view them on a 3DS to see the 3D.
>> No. 179694
>>179688
>>179689
Hm, I didn't know that was even an option-- and I got a 3DS pretty much at launch. I just know that looking at photo quality on my iPod compared to even a shitty digital camera is night and day. I just want something that isn't shaky and has good quality.
>> No. 179698
>>179694
You must have an old iPhone, or else when you say "iPod" you actually mean iPod. The recent versions of the iPhone actually have pretty good cameras on them.
>> No. 179702
File 137789848441.gif - (1.03MB , 400x263 , nintendo-2ds-selbermachen-bild-neogafnewgame-33951.gif )
179702
>> No. 179703
File 137789981626.gif - (174.01KB , 576x289 , Wii Family.gif )
179703
>>179702
>> No. 179704
>>179702
>How to make your own 2DS
...for only $50 more than the 2DS!
>> No. 179707
>>179702
He forgot to tilt the screen all the way back.
>> No. 179712
>>179704
I got my XL for less than the 2DS. I realise not everyone can wait for sales, but still. Also makes me wonder if there'll be any promotions for the holidays with this thing.
>> No. 179719
File 137795994171.png - (181.55KB , 523x800 , feebas_fishing.png )
179719
>>179712
I meant to type 3DS, not XL. I need sleep.
>> No. 179726
Is that Pokemon edition 3DS ever going to make it to the states.
>> No. 179732
>>179726
It...was already here.
>> No. 179734
File 137800459216.jpg - (69.92KB , 400x240 , daily.jpg )
179734
Turns out it's a smash attack.
>> No. 179741
>>179734
Makes sense, his regular shot being his regular attack and all.
>> No. 179743
[PAX] - Hands on with the Nintendo 2DS!youtube thumb
It looks uncomfortable.
>> No. 179744
>>179743
Because it's built for smaller hands.
>> No. 179751
File 137805635053.jpg - (48.07KB , 600x450 , tw101.jpg )
179751
What The Wonderful 101 originally looked like.
>> No. 179760
>>179732
Every gamestop and toys rr' us has said it hasn't come to the states yet.
>> No. 179810
Daring Fireball author elaborates on why Nintendo should just make iOS games after seeing the 2DS, and takes on the critics.

http://daringfireball.net/2013/09/nintendo_in_motion
>> No. 179814
>>179810
>By that I meant only that Nintendo should start making iOS games, not that they should abandon their own hardware.
Ah. Okay then.
That's not nearly as dramatic as I thought it would be.
>> No. 179834
http://arstechnica.com/gaming/2013/08/how-the-2ds-could-have-been-nintendos-first-true-portable-tablet/
>The core of the "DSTablet" idea is buried in USGamer's analysis of the 2DS announcement, which includes the odd tidbit that the 2DS "actually features a single large screen in its center, not two separate ones." Yes, apparently the new system is built on top of one big LCD display that's partially covered up (on the bottom half) by the system's plastic shell, creating the appearance of two distinct screens in the standard 3DS ratios and sizes.
>the new system is built on top of one big LCD display that's partially covered up (on the bottom half) by the system's plastic shell
>one big LCD display

If they'd just had it as one large screen instead of the extra plastic over it, they could have opened the 2DS to more possibilities (mainly in simple eShop games, I couldn't see even as many 2DS-specific games like there were for the DSi), or at least made a nice sketch pad for kids.
>> No. 179848
File 137819693833.jpg - (158.83KB , 864x486 , daily.jpg )
179848
They pop!
>> No. 179875
File 137823881073.jpg - (49.92KB , 640x358 , The_Legend_of_Zelda_The_Wind_Waker_HD_Ganondorf_fi.jpg )
179875
oooooooooh
>> No. 179884
???
http://nintendo1ds.com/
>> No. 179887
>>179884
Joke domain. Not a bad parody, though.
>> No. 179888
File 137826949067.png - (120.17KB , 400x441 , tumblr_msl2yx1vfl1qg56ojo1_400.png )
179888
Too great not to share.

By that shifty robot bat guy . . . Tim?

http://planetofjunk.tumblr.com/
>> No. 179896
>>179888
That's actually from Mindwipe.
You know, one of the best Headmasters!
>> No. 179902
File 137830552931.jpg - (21.71KB , 480x360 , thatsthejoke.jpg )
179902
>>179896
>> No. 179970
>>179888

Heh, I'm just glad you found it funny.
>> No. 179971
>>179902
My bad, I'm not good at jokes sometimes. :c
>> No. 180021
File 13784820443.jpg - (154.56KB , 864x486 , daily.jpg )
180021
Got some level of super armour on the upperdash arm.
>> No. 180023
>>180021
Not bad... Really glad they reworked Pit. Also hoping Pikachu doesn't get so much frame advantage on every one of its attacks, but that'll never happen.
>> No. 180183
File 137884556786.jpg - (40.18KB , 800x450 , Wing Cap.jpg )
180183
Rayman Legends is basically the best thing.
Mario Rayman has a Wing Cap!
>> No. 180304
File 137895005422.gif - (0.96MB , 684x387 , 1378874119215.gif )
180304
Guess who is in Wonderful 101
>> No. 180306
>>180304
That is truly viewtiful!
>> No. 180307
>>180304

I thought Capcom still owned Joe...

orrr is this some kinda clever ploy?
>> No. 180308
>>180307

It's just a character that happens to look like him with a different name.
>> No. 180309
>>180308
Sylvia is also in the game under a different name as a hero, she's friends with Wonder Pink
>> No. 180323
File 137898789777.png - (129.46KB , 400x400 , Peach.png )
180323
Peachy
>> No. 180328
>>180323
I was going to make a post about how inappropriate it is that her ankles are showing, but I honestly could not remember whether or not her legs were bare in the last two games. Which is odd, because... well, we've all looked up Peach's skirt at some point or another.
>> No. 180333
>>180328
>Ankles
>Inappropriate
>1922
>> No. 180341
>>180333
Which is why it was going to be phrased as a joke, ya dingus.
>> No. 180345
>>180341
>I was only pretending to be retarded
>> No. 180347
>>180323
I really like how much brighter the colors are in this game compared to Brawl.

>>180328
I doubt her skirt will be that high in-game, it's just the position she's in for that picture.

Her legs were bare in the last two games. I remember.
>> No. 180365
https://www.youtube.com/watch?v=9nuUJcsQ6xU
>> No. 180368
>>180323
I like the face in the previous game better. This one's a bit too plasticky looking but that might be on purpose.
>> No. 180423
>>180368
Really? In Brawl she looked like a goldfish to me. Dead eyes.
>> No. 180506
Is there a way to transfer data between two SD cards? I wish to replace the 2 GB I have on hand with something more robust.
>> No. 180513
>>180506
You plug one SD card into a computer and copy the data to the computer.
You take the SD card out and put in the second one.
You copy the data from the computer to the new SD card.

I'm kind of flabbergasted you needed help on this, to be honest.
>> No. 180515
>>180513
>>180506
On the other hand, COMBINING two SD cards is a more difficult proposition because of how the indexing works on 3DS. I was able to do it eventually with mine, but I don't remember the specifics and there aren't really any walkthroughs on it. I think what I ended up having to do was re-download the software I wanted, then figure out which one was which on the two different cards (as they had different directory names), and move the save data from the first, small card to the larger card in the other directory. Just copying over the directory itself wasn't an option, I remember that.
>> No. 180517
>>180513
I thought the SD cards used by the 3DS were formatted such that they weren't readable by PC (without some special software.)
>> No. 180524
>>180517
Not even, no.
>> No. 180545
File 137937196750.jpg - (111.01KB , 1024x768 , 1379368717454.jpg )
180545
>> No. 180547
>>180545

The WiiU is getting a price cut?
>> No. 180556
>>180547
No one bought the cheaper model, so probably not.
>> No. 180558
>>180547
>>180556
Yes it is, Nintendo cut the price of the Deluxe model to $299.99 starting on the 20th with the Wind Waker HD model.
>> No. 180570
>While the petition to bring Grand Theft Auto to the PC has gotten plenty of media attention and a fair share of signatures (over 365,000 so far as of this morning) another petition on Change.org isn't getting as much love. As Andrew Eisen pointed out this morning, the petition to bring Grand Theft Auto V to the Wii U has only managed to garner 4,313 signatures of the 20,000 it needs to be sent off to Rockstar Games. The petition has been online since 2012.

>From the appeal on the petition to Rockstar Games / Take-Two Interactive:

>"Nintendo's Fans have always wanted a Grand Theft Auto on a Nintendo Console, There was a Grand Theft Auto-Chinatown Wars Game for the DS. The DS Graphic Quality was not too good for GTA and ruined it, but now they're saying they might not release GTA V for Wii U. Which All Nintendo Fans would like, since it'll be HD and open world and just what we need to lift up sales!"

>The petition's main appeal to Rockstar Games is as follows:

>"Release Grand Theft Auto V for Wii U. We understand any 1-2 month delays you might need to fix or do anything you need to. We just want to make sure we get the game, but it'd be very much more appreciated if it would release simultaneously with other consoles."

>Clearly the whole "simultaneous release" with other platforms isn't happening...

http://www.gamepolitics.com/2013/09/16/gta-v-wii-u-petition-gets-no-love#.Ujhbn9Ksgk0
>> No. 180577
>>180570
>We understand any 1-2 month delays you might need to fix or do anything you need to
>1-2 month delay to convert the game to work on the WiiU
How stupid are these people? I also find myself doubting that the WiiU would be capable of handling GTAV proper.
>> No. 180589
File 137944581015.jpg - (54.14KB , 600x800 , 1379444218849.jpg )
180589
>> No. 180590
>>180577
> I also find myself doubting that the WiiU would be capable of handling GTAV proper.
Wait, why?
>> No. 180645
http://www.gametrailers.com/reviews/orhjbl/the-legend-of-zelda--the-wind-waker-hd-review
>> No. 180646
IGN gave it a 9.8
>> No. 180669
>If you plan to purchase The Wonderful 101, you might run into some unexpected trouble finding it. According to GameStop's website, the Wii U title is in "low stock" at most of the store locations across the US. Some Targets, Walmarts, and other major retailers may have only received a few copies or may not be carrying it at all.

>This news is following the game's launch in Japan, where Nintendo reportedly only released 30,000 units due to Wii U games not selling well. During the first week of launch, the game had only sold around 5,000 copies.

>Despite the many good reviews received, many are not surprised by The Wonderful 101's lack of numbers. The gamehad nearly no advertising outside of a few Nintendo Directs and online trailers, both only seen by people who are actively searching for them. Another issue may be the fact that the game was released so close to Grand Theft Auto V, one of the largest titles this year.

http://www.gamnesia.com/news/the-wonderful-101-shipments-incredibly-low
>> No. 180694
>>180669
WELP. Time to hide my copy away so it can turn out to be rare as hell and worth a ton in a year or two.
>> No. 180698
File 137958325357.jpg - (35.74KB , 670x380 , Yamauchi-670x380.jpg )
180698
>Nintendo announced today that former president Hiroshi Yamauchi passed away this morning. He was 85 years old.

>Yamauchi was president of Nintendo from 1949 to 2005, and can easily be considered one of the founding fathers of the gaming industry.

http://www.dualshockers.com/2013/09/19/nintendos-former-president-hiroshi-yamauchi-dassed-away-today/
>> No. 180716
Jumpman, why do you only share depressing or troubling news?
>> No. 180725
>>180716
It does look that way, does it?

Anyway, here's some happy news: Wii U sale at Target.

http://wiiudaily.com/2013/09/target-has-buy-one-get-one-free-wii-u-games-deal-next-week/

Goes well with the Wind Waker bundle coming out tomorrow at $299.
>> No. 180726
File 137964293317.jpg - (28.97KB , 575x323 , RIP-Yamauchi.jpg )
180726
http://mashable.com/2013/09/19/hiroshi-yamauchi-dies-dead-tributes/
>> No. 180757
ok so I'm playing Wonderful 101 and while I like it thus far I do have one or two... issues? I wanna call them.

Biggest one being that why the hell are Wonderful Pudding and Wonderful Spring optional upgrades you need to buy? Especially considering some enemies you practically NEED them in order to properly fight.

I'm not saying this is the ONLY game that's guilty of this but no Platinum. You don't make enemies that can only (or are at least MUCH EASIER to) be defeated by a move that you offer in your store optionally. I don't care if it's cheap. I don't care if it's the first one listed. If it's worthy enough to be called a necessary move then you offer it either from the get-go or grant it later on due to in-story events right before you encounter the enemies that're weak to it.

Having practically essential moves be something you need to buy is just wasting upgrade points we might wanna spend on other, fancier shit. If your aim is to teach people how to use the store there are better ways of tutorialing people on that.

Also why does dodge cost battery life? I know that seems nitpicky but it's weird that the dodge move costs you your power source? Maybe there's a better reason later on but for now I'll withold my further judgement.
>> No. 180761
I don't know if they've been broadcasting the sale or not, but apparently today's the last day to get Monster Hunter 3 Ultimate on the eShop for twenty bucks.

In other news, I own a 3DS again for some reason.
>> No. 180764
>>180757
They did exactly the same thing with the only dodge move in Metal Gear Rising. It just seems to be Platinum's way of saying "BUY THE MOVES, THEY'RE IMPORTANT"
I wouldn't call it a problem considering you really can literally buy them immediately after the prologue segment and the game encourages you to do so.
>> No. 180766
>>180761
Maybe it's still good tomorrow? It says UNTIL 9/22. Should I spring for the Circle Pad Pro?
>> No. 180778
>>180764

I know it's not a HUGE problem. But I just KNOW some poor shmuck out there is gonna buy the game, play it, skip the marketplace cause obviously they'd just sell unnecessary add-ons right?

And then he's gonna fight an enemy who will constantly own his ass. He'll get frustrated, stop playing, and when you tell him "WHY DIDN'T YOU JUST BUY THE BLOCK MOVE IN THE SHOP!?" his response will be "WHY THE FUCK WOULD I EVER THINK TO DO THAT!?" and all it'll devolve into is a bunch of name-calling.

I guess what I'm saying is: games can be CHALLENGING but I'd rather they not be DIFFICULT?
>> No. 180787
>>180778
>some poor shmuck out there is gonna buy the game, play it, skip the marketplace cause obviously they'd just sell unnecessary add-ons right?
What. You would have to be some kind of moron to not at least LOOK at the shop immediately after they tell you it's an available option.
I know Platinum does tend to shun handholding tutorials to a fault (just look at all the people who had trouble figuring out parrying and dodging in MGR), but at the same time, that's just...
That's basic instinct to playing a game.
>> No. 180789
>>180787

I dunno. I've met some very impatient assholes who'd just skip on right to the next mission rather than look at a shop.

You can argue that's THEIR fault but that goes back to the argument of if it's the players fault or the game designers for not having that level of foresight. And IDK I just feel like Blocking and Dodging are move that's essential ENOUGH that I don't see why it's necessary to make them automatically apart of your character...s...

With that said though. I think this might very well be THE BEST... Green Lantern corps game I've ever played.
>> No. 180829
File 137991705094.jpg - (240.09KB , 720x480 , 128491359173.jpg )
180829
>Apparently cannot buy WW until the fourth
>Zelda Wii U bundle out now
>Have to wait two fucking weeks because I'm not willing to shell out three hundred bucks for a game with a (n admittedly really cool looking) statuette.
>MFW Tumblr mocks me with fucking link selfies and eye lasers.
>> No. 180830
>>180829
Why not buy the digital download then?
>> No. 180831
File 137991804536.jpg - (12.14KB , 162x298 , 1307842916166.jpg )
180831
>>180829
>I'm not willing to shell out three hundred bucks for a game with a (n admittedly really cool looking) statuette.
What the hell are you talking about? The statuette doesn't come with the Wii U bundle, just the physical copies that release in two weeks. The bundle only comes with the digital version, which is up on the eShop for everyone to buy now, and a digital copy of the Hyrule Historia.
>> No. 180833
>>180831
Well thank God I preordered the last copy then.
>> No. 180835
>>180831
honestly i dunno if im alone in this but fuck digital

I want a god damn book and game box on my shelves.
>> No. 180838
>>180835
Sure thing, granddad.

Seriously though, I'm pretty sure a lot of people feel the same way you do, but not me. Physical copies of data are largely useless space fillers, and create needless waste besides. Digital's better for the environment, my living space and my home organization. I'll grant you that without an e-reader or tablet, reading a "book" on a computer screen isn't a very pleasing experience, and searching or skimming takes more effort (but is a lot more robust) even on a reader/tablet, but as far as video games go the only issue I have with digital is the fear that the company that distributes what I buy might go under some day. With Sony and Nintendo and Microsoft and Valve, I don't consider those to be huge risks.
>> No. 180842
>>180838
I agree for books in general (I'm slowly selling off my own collection), but part of the lure of something like Hyrule Historia is the wonderful binding and quality pages. A Kindle just does not make a good display piece.
>> No. 180850
File 137996434113.jpg - (719.42KB , 1920x1080 , 1379963574982.jpg )
180850
Sonic Lost World Video Demonst…youtube thumb
>> No. 180851
>>180838
But how will I resell my digital copy if it turns out the game is disappointing, or I gradually grow bored with it?
>> No. 180857
>>180838
Waste? I don't throw out my games.

But nah, I see what you mean.
Still, I don't like the idea of Digital = License Only.
I don't feel like I actually own the thing I paid for.

I guess there's plus stuff where its so cheap you don't really ever care for that last point. But, I mean. I want to actually be in control of that stuff, is all.

And there's that whole thing that happened with the Original Xbox games stuff.
>> No. 180869
>>180857
>Waste? I don't throw out my games.
Doesn't matter--you're still wasting lots of plastic wrap, those stickers they put on the front to keep you from opening them, the cases themselves if you happen to use a game case or something, the five or six paper inserts they stick inside each of them, the box it's shipped in as well as any packing material, the gas used in shipping it, and if you bought it from a retail outlet, whatever additional packaging materials they use when keeping pallets together. It may not sound like much when you think only of what you're doing, but when you consider a million other players doing the same thing, it adds up.
>> No. 180870
I can't tell if Wonderful 101's ending was a reference to Star Fox or Metroid... probably both.
>> No. 180872
>>180869
That whole argument about the distribution chain having a massive impact on the environment is lessened somewhat when considering the whole e-waste problem. Someone might simply dump their irreparably damaged console or computer in the end, and ultimately contribute to giving a third world town some serious air and water quality issues and a whole mess of poisonings. Assuming it doesn't sit there and contaminate their own local resources. Besides, if I buy my games used then the only responsibility I have to shoulder is paying a very small fraction of the upkeep needed to keep the retail store in operating condition. Because even assuming the box is mint, why the hell would I throw it out or not recycle the inserts? I like keeping that shit. Has sentimental value.
>> No. 180875
>>180872
>Someone might simply dump their irreparably damaged console or computer in the end, and ultimately contribute to giving a third world town some serious air and water quality issues and a whole mess of poisonings. Assuming it doesn't sit there and contaminate their own local resources.
But none of those things are true of digital versions but NOT of physical versions. So your entire argument is "There's still some waste with digital," not "There's just as much waste with digital." Which doesn't really change the argument--digital is still less wasteful than physical. You don't have to solve a problem entirely to reduce how much damage it does.
>> No. 180880
Thinking back.

Wonderful 101 has probably one of the grimmest endings disguised in a colorful light I've seen.

OK so basically it's revealed that GETHJERK invaded planets including Earth because, and get this, 1500 years from then Earth becomes apart of an evil galactic empire that conquers other worlds. GETHJERK was literally invaded and conquered BY Earth in the future, so they sent an armada and team into the past to destroy Earth when it was technologically weaker.

The teams response to this is to... create a giant robot gun that destroys the GETJERK leader and blows up the unit. Uhm... okay first of all. You seem to be having a bit of Korra syndrome going on here. IE: A really complicated, dark issue involving a desperate and conquered race doing all they can to defeat their enemies who themselves are technically innocent due to the circumstances in which they're being destroyed. Being resolved by punching things and shouting.

Two: How can we tell that what GETHJERK has done here hasn't inadvertently set in motion the events that'll lead Earth to becoming the evil imperial force it was pretty much stated they'd become? I mean think about it. It's cause of GETHJERK that humanity apparently had contact with Alien Races. It's thanks to them that humanity met Vorkkin and Chewgi and the other races that were conquered by GETHJERK supposedly because they were apart of this same coalition. Further it seems to me that the whole reason Wonderful 100 was made, which also seemed to have a hand in destroying the GETHJERK homeworld, was BECAUSE of the GETHJERK invasion. Maybe it's just me but I'm getting some real self fulfilling prophecy vibes from this story. That GETHJERKs own intervention is what's going to lead to their planet getting destroyed and conquered by humans.

I dunno maybe I'm reading too much into it. They do sort of imply that they're gonna 'make sure the next generation is good' so maybe Humanity won't become the evil imperial council it's implied they will be? Or maybe it'll be revealed that GETHJERK were really a bunch of assholes anyway and what they tell like is an invasion by evil overlords is more like Intergalactic Police action. I dunno, I'm just going by what the game tells me.

>> No. 180881
>>180880
Gethjerk started shit with a people who hadn't done shit to them, you can't hold the people of the past responsible for what happened multiple generation in the future in a different timeline, It was self-defence.

If they didn't want to get their shit wrecked they shouldn't have tried to kneecap a badass planet of people who were ACTUALLY innocent, none of this 'technical' bullshit.
>> No. 180885
File 138002531644.png - (281.15KB , 960x352 , set02_photo.png )
180885
New Wii U bundles for Japan.
>> No. 180891
I heard the 3DS has better wifi capabilities than the DS does in terms of being able to recognize and connect to more types of connections. Any truth to that?
If so this would really excite me because my DS has never been able to recognize or connect to my router so I have never gotten to go online with any of my games.
>> No. 180898
>>180891
Yeah, 3DS handles all the major encryptions as far as I'm aware. Definitley does a couple kinds of WEP and WPA.
>> No. 180899
>>180898
Excellent!
Time to fire up my Black version and start prepping for X/Y... unless the games use their own wifi settings for some weird reason as opposed to the system...

But first I'll need to get a 3DS a little early.
Thanks!
>> No. 180903
>>180899
Don't be so fast: though the 3DS does have far better wireless support (namely, WPA), DS games can't make use of this. Nintendo doesn't understand the idea of layering: that is, their games shouldn't be built to expect an exact hook, it should be a more ambiguous setup where the game tells the system "I want internet" and the system responds "here you go". The game shouldn't give a damn about how it's connected, just that it is. The system should handle all of that, so that older games can make use of newer technologies.

But Nintendo didn't do this. No, if you look into the 3DS menus for setting up internet you'll find a "DS" and "3DS" listing; you have to set them both up if you want to play DS online, and they don't cross-talk (the DS screen is even a complete emulation of the DS interface).

http://www.nintendo.com/consumer/wfc/en_na/ds-security.jsp
>> No. 180929
>>180903
... So I'll never be able to trade any of my Pokemon over to XY or play Bleach: Dark Souls with /cog/
Thanks Nintendo for being amazingly shit with your systems as usual.

Thanks for the heads up.
>> No. 180934
>>180929
Actually, trading Pokemon to XY isn't done through DS software, it's done through 3DS software that grabs data from the DS cart. And I don't think it uses the internet, either, I think it just grabs them from one cart and transfers them over to the 3DS game.
>> No. 180940
>>180934
Yup. It's software you load onto the 3DS, much like getting Pokemon from Gen IV to Gen V involved downloading software to the DS with IV from the DS with V.
>> No. 180944
In any case I'm picking up my 3DS after work today (or tomorrow... or friday. This week) so I'll see how Black interacts with it and my wifi connection. Hoping to use one of the GTS hack things to catch up on all the stupid timed exclusive Pokemon I missed.
>> No. 180961
I dunno how many people here care about Project M, but they've released a new character trailer.

Project M Roster Reveal - Roy!youtube thumb

And they made a video showing off the character in their new "Turbo Mode" Special Brawl.

Project M Turbo Tuesdays: Royyoutube thumb

This might be weird but right now I'm looking forward to the finished version of Project M more than I am the release of Smash 4.
>> No. 180970
File 138018526916.jpg - (108.01KB , 688x387 , screen-4.jpg )
180970
Neat.
>> No. 180971
File 138018568816.jpg - (93.95KB , 688x387 , link vs pit.jpg )
180971
>> No. 180987
File 138022666968.jpg - (75.36KB , 900x480 , TV2013022500093400.jpg )
180987
>>180961
It is quite a big deal that they've apparently figured out the Clone Engine.
I wonder if this means Masquerade isn't too far off.
I'd go bit more silly with model hacks if I didn't have to replace anything.
>> No. 181000
Picked up my 3DS and it synced very nicely with my internet. Pokemon Black even likes it! HAHA TIME TO POKEGEN

I picked up the XL model and... maybe because I'm playing on the DS lite or whatever the slim one is called, but everything seems way too blurry and pixilated on my DS games.
Also the top screen has that weirdass sheen to it even when I have the 3D turned all the way down. It's not too bad with my regular DS games, but man does it hurt flipping through the menus on the 3DS's home thing.
>> No. 181003
>>180970
I hope they do something more to differentiate the two Links than slightly altered move properties this time around.
>> No. 181004
>>181003

Uh.

How? Toon Link and Regular Link are literally the SAME CHARACTER.
>> No. 181005
File 138026489330.jpg - (61.01KB , 400x240 , screen-9.jpg )
181005
>>181003
I dunno, Bomb, Spin Slash and Bow are already confirmed.
>> No. 181006
>>181004
Except Toon Link was better in every single way in brawl. Still sucks that they're keeping them so close together move-wise though.
>> No. 181029
File 138047330882.jpg - (57.45KB , 597x181 , Screenshot_2013-09-29-11-44-31.jpg )
181029
>> No. 181033
>>181029
>supporting Wii U at all
Nope. Nintendo dropped the ball on this one and it's steadily rolling away from them as they stare at it going "that's now how I planned things." They don't even seem to consider trying to stop the ball.

I'll pick one up when they announce the Wii V. (Not the roman numeral.)
>> No. 181034
>>181033
>that's now how
that's not how

Fuck I'm forgetting how to type.
>> No. 181035
>>181034

sorry but I'm not interested in Zombie U and I already own Rayman Legends on the Vita.
>> No. 181056
>>181035
I'm not saying you can't, I'm saying I won't go out of my way to support anything Wii U because Nintendo should not be rewarded for doing what they've done.
>> No. 181057
>>181056
And that is?
>> No. 181060
>>181000
Question; I see that you can save games right to the 3DS; but if your 3DS gets stolen are all of your games gone like for the wii?
Basically; are digital 3DS games tied to the hardware or an account?
>> No. 181068
>>181057
Failing to understand the needs of the hardcore crowd or the whims of the casual crowd. They've created a console that does nothing very well.

They should have either focused on having a more standard controller front and center (perhaps with a small screen) or doubling down on their motion control to make it even more reactive as well as add some sort of haptic feedback (GG Valve). Instead they said "Look, everyone likes touch screens and tablets, let's make a tablet controller!" This in and of itself would not have been horrible, but they paired it with a console that is only a tad more powerful than other systems already on the market.

The end result of this is that the PS4 and Xbone are going to completely blow them out of the water because major devs won't port to it as they need to retool their systems to work on the lesser-powered Wii U. This wasn't a problem with the Wii because it had the novel motion control that also made it a huge hit with the casual crowd, but the Wiimotes are an afterthought for the system and everyone sees iPad gaming as something you do now and then and pay $1-$5 per game for, if anything, not $50 or $60 regardless of entertainment value.

(IMO, the Wiimote worked very well in the right hands, namely Nintendo's; MP3 and Skyward Sword were both great at using it, but most studios floundered for whatever reason. Even Ubisoft, who put so much into the console, only got to "moderate" controls with Red Steel 2.)

In short, I feel they completely dropped the ball with the system and I have no desire to reward them for doing so.
>> No. 181069
>>181068
With only like two words swapped around this post could word-for-word match the complaints made about every Nintendo console from the N64 onward.
>> No. 181070
Nintendo has never launched a console well. This was the same conversation we had when the 3DS came out and the problem is the same now as it was then: NO GAMES. MAKE GAMES.
>> No. 181077
It really does only boil down to games.

You can make all the analysis as to why there are none in the world, but as soon as a strong killer app pops up, people want in on it.
>> No. 181081
>>181069
Not the GameCube. The GameCube had a great controller (I still believe it's the best standard controller, I love my Wavebird) and, at the time, the hardware was great, being only slightly behind the XBox technologically and far ahead of the PS2. What they suffered from then was a similar thing to what they suffer from now (lack of titles), but for entirely different reasons.

The GameCube suffered because Nintendo had lost a ton of good will with publishers over their bullshit practices in the N64 era. Sony swooped in and got almost all of them to develop for the PlayStation. And with the PlayStation 2 having a year's lead and selling like mad from Day 1, there was no incentive to move back to the Gamecube.

This initially carried over to the Wii as well, but the Wii caught the game industry by surprise by selling like mad. Hotcakes wish they were the Wii. So all devs tried to hop on the bandwagon to put out games, but many found that either the "hardcore" crowd was too small or the console limitations too narrow to make it worth continual development (Ubisoft seemed to have a particular hard-on for the console that I still don't quite understand, and I like my Wii.) But, even so, Nintendo made up a lot of good will with it.

Then they thought they could repeat what Sony did with the PS2 (year early to market but technologically inferior and sell like mad), but what they didn't understand was that the massive console sales were driven by casuals, and they saw a tablet added to a Wii and said "no thanks". If they had instead said "Nah, we'll just stay the course on our giant ocean of money" and made a console that would be on par with the PS4 and Xbone and enhanced motion controls (while making some controller modifications to make it easier for games to be ported to it, perhaps by pairing upgraded nunchucks), they likely would have gotten a lot of devs on board and made okay sales, priming their attack for the next gen.

>>181070
Uh-huh. Go look at the Year 1 Wii sales and get back to me.

But as far as software goes, I don't know that any console or handheld has launched with an exemplary lineup. At best they have one or two killer apps. (The N64 launched with only Pilotwings and Mario 64, but all it needed was Mario 64.)

>>181077
Yes, a killer app can certainly make a system, but if no one is going to develop for it in the first place then no one will make the Wii U's "killer app". Nintendo has their own staple of games, but unless they do something radical like make a GOOD Star Fox game or somehow reinvent the FPS, they aren't going to bring many people back who went to Microsoft and Sony looking for a deeper experience in gaming.
>> No. 181084
Nintendo just hasn't hit hard with its exclusives. All they really have at the moment is a remake, a decent but niche title, a couple casual toy boxes, and NSMB which is the only Nintendo series I would call tired simply due to the lack of changes with each release over a relatively short time. Releasing the 3DS and Wii U versions so close may have been a mistake.

Star fox isn't really a series with mass appeal, nor Donkey Kong. The system sellers (at least for the United States) are Zelda, fresh Mario experiences, and smash bros.


I think Nintendo's biggest mistake (beyond confusing people with the vaguely symbolic name that just sounds like the old console with a new controller) was releasing a peripheral with no clear strong function. The appeal has no real direction beyond allowing people to watch TV while you play. That's not really anything people care about.
>> No. 181085
>>181084

Giant Bomb discovered that they can take their Wii Us with them when they travel play them at the Airport/plane (iirc) using the tablet screen.

While I don't agree with all of Mr. Autonymoose's points, I do think that Nintendo should have either spent more time on the console, to make it more powerful, or wait until they had an impressive launch game/near-launch release before releasing the system. I honestly think that that was the biggest problem the system had.

Then again, they have consistently turned a profit for the past thirty or so years straight/since they've been in the videogame business, so at the very least their mistakes and miss-steps haven't cost them gravely in the long run.
>> No. 181087
Nintendo's mistake was in assuming that Sony and Microsoft would hold off on moving to a new generation. The Wii U wasn't designed to compete with the PS4 and XBone, it was designed to compete with the PS3 and 360. It made no sense from a technological nor economic perspective for Microsoft or Sony to start a new generation this early--the benefits of upgrading are fairly minor at this point, and we've already seen how badly Microsoft screwed the pooch. Nintendo created the Wii U with the intention to enter the HD market, because the Wii was the only console that was really showing its age at the point the Wii U came out.
>> No. 181094
>>181084
While it's true that there are no fresh takes of their properties on the horizon (except for Donkey Kong Country: Tropical Freeze), they can't rely on their core franchises as being the only real games for the system.

To really move units, especially since casuals have dropped them like a rock, they need something with nigh-universal appeal. A Final Fantasy or Mass Effect, Borderlands or Dead Rising. And, just like their own franchises, it has to be fresh, not an extended port.

>a peripheral with no clear strong function
Which is another failure of Nintendo. While I think the Gamepad was the wrong way to go about things, it still has a ton of potential. Wasted potential, because for some reason they never considered local multiplayer with the Gamepad despite many of their popular games (Smash brothers, Mario Kart) being heavily local Multi-player. Choose your plays in Madden without giving your opponent any idea what they are; give commands and manage your team in Pokemon Stadium; change minute features, costumes, spells, and more in Crystal Chronicles while the "bucket" moves the party. But they were so consumed with making the Gamepad do everything you can do on the TV that all they can really tout is "asynchronous gameplay", which is a nice ability but won't sell systems. If they had made the Gamepads of lesser graphical quality (I'd halve the screen size) so that the system could handle four at once, and made this available from day one, it would have opened a lot of doors. (Though it could still be the case that no one would walk through them.)

As it stands, we might get support for a second Gamepad at once, which is better than nothing, but still a poor decision.

>>181085
>Giant Bomb discovered that they can take their Wii Us with them when they travel play them at the Airport/plane (iirc) using the tablet screen.
This is a nice feature (especially if traveling with a family and you have a long layover), but A) not all games support GamePad-only play (especially if they want to actually use the GamePad for something novel and more than just a second display) and B) even with its smaller size it would annoying to carry around an entire console, adapter, and Gamepad only a few hours of play if you can find an empty outlet. (Not to mention the crap you might have to go through in security.)

I feel that Nintendo sacrificed far too much to get this functionality into the system when there's very little need or desire (at least in America, many families are multi-TV households; this could be more of a Japan thing, where it's far less likely for kids to have their own TVs in limited space.)

>they have consistently turned a profit for the past thirty or so years straight
Not quite: http://www.polygon.com/2013/4/24/4259328/nintendo-posts-loss-wii-u-sales-weaker Granted, they still made a "small" ($71 mil) profit thanks to a weak Yen, but without that it would have made their second year in a row of losses. But before that, you're right: they had continual year-on-year profits, even during years where their consoles floundered (thanks in part to rarely selling units at a loss and to having a strong handheld market during those times.) However, even if the Wii U and 3DS both fall completely flat, it won't kill them: http://beefjack.com/news/will-nintendo-ever-use-1-05-trillion-yen-war-chest-to-invest-in-to-mobile-and-social-games/ Thanks to their profits, Nintendo has a war chest of $13.7 Billion with which to dig itself out of any hole in the next 10-20 years.

That's why I'm so hopeful that the Wii U and the 3DS will bring them back down to Earth and make them realize that they need to make a system not only for their own games, but for everyone else's.
>> No. 181095
The 3DS is doing fantastic, so don't expect any down to earth revelations from that.
>> No. 181118
>>181095
And about 70 good games are hitting in October for it, including a Pokemon title, so it's only likely to improve.
>> No. 181122
>>181118
...Oh, yeah. I somehow forgot about that.

Yeah, the 2/3DS (I wonder if they'll show it as one lump number or split it between the two types) will skyrocket with X/Y next month.
>> No. 181126
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181126
New Wii U system update is here. Off-TV play now available for Wii games.
>> No. 181131
>>181126
Anyone used it and can say how Motion Controls work with the Tablet? It seems like it'd be a lot of trouble, unless they've found a clever workaround.
>> No. 181133
>>181126
Huh. Didn't know it couldn't do that already, but it makes sense that it would now that I think about it.

>>181131
I've only had experience with store demos, but it seems useful only for things like steering/tilting, not so much any 1:1 movements (or attempts thereof) like some Wii games.
>> No. 181148
I'd like to sign most everything Moose is saying. Nintendo has really failed to engage me for a while now, not for a lack of "mature" titles, but for really having any of their main IPs really "mature" in a gameplay sense. Aiming for lower end hardware also kind of underscored a difference between the various systems. Wii U *might* be competitive with 360 and PS3 but no way can it do the kinds of shit that Xbone and Quadruple will bring to the table.
>> No. 181149
>>181148
>no way can it do the kinds of shit that Xbone and Quadruple will bring to the table.
But let's be serious for a second here: do you genuinely think the things they're showing off on Xbone and PS4 are worth the cost of upgrading? I think if Microsoft hadn't dropped the ball so bad on their announcement, no one would give a shit about either system--they're both incredibly underwhelming, and have shown me nothing to think I'm genuinely getting anything by upgrading.

Wii U still isn't worth the cost of upgrading either, but at least it's slightly more than a High Res Texture Pack for the Wii.
>> No. 181150
>>181149
Kind of a little.

I agree, I think we've seen a lot of the gameplay being advertised for the systems before. I don't think there will be a big, qualitative leap in terms of game design. But I don't think we'll see anything revolutionary until the hardware improves. Granted, you might be able to revolutionize indie titles on the current hardware, but I am actually kind of interested in seeing what some prospective developers can bring to the table with more processing power and more people. I think in a year or so it probably will be worth the upgrade. But now, it does feel like they're jumping the gun.
>> No. 181167
Super Smash Bros. - Sonic Join…youtube thumb

So, Sonic is in Smash (Again). We're getting that classic game company mascot trinity that is Mario, Megaman, and Sonic.
>> No. 181172
>>181167
Is anyone honestly surprised by this? Also here's to hoping he's not such sit in the new game. At least the video showed off that combos might finally be possible again.

>>181149
>at least it's slightly more than a High Res Texture Pack for the Wii.
Not really, no.
>> No. 181174
>>181149
>Wii U still isn't worth the cost of upgrading either, but at least it's slightly more than a High Res Texture Pack for the Wii.
But it's not (just) about the polygon count. As far as consoles go, we've crossed the Uncanny Valley and have started rising up, but each generation at this point gives only a fraction of the noticeable improvements over the prior one.

While that's certainly something that all devs highlight and is the easiest improvement to notice at a glance, increased specs also lead to a number of other extremely useful things:
-More, if not all, NPCs in the area dynamically react to events, instead of just a few in the immediate area running from a gunfight while everyone down the street conducts business as usual
-Enemy AI can have better tactics and coordination
-In addition, enemy AI can be more realistic in how it knows where you are and what you're doing, rather than being stupid until five feet or omniscient
-Advanced particle mechanics and reflection, most notably water (the holy grail of CGI). This can affect gameplay, such as wave motions while on a ship in the middle of a dogfight (as we'll see in AssCree4), hiding in dynamic shadows, and seeing the enemy's location in a mirror's reflection in a FPS.

And even polygon count can affect gameplay, as seeing when they tried to port Dead Rising to the Wii. The game was known for its massive amounts of zombies at any given time on the 360, but their numbers were extremely cut for the Wii because it couldn't handle that many enemies at once. (Which is kind of funny, now that I think about it, because one of Nintendo's tech demos for the Gamecube was a small planetoid with 128 Marios dynamically moving about it.)

Nintendo could have the best controller tech there is, but if they don't have processors to handle fitting games for it, while the other consoles with their standard controllers do, there's no point.
>> No. 181175
File 138064480652.png - (2.51MB , 1917x1053 , 1380639093477.png )
181175
Dat Bowser Pimpmobile

https://www.youtube.com/watch?v=wLOKVABfrzw
>> No. 181177
>>181174
>-More, if not all, NPCs in the area dynamically react to events, instead of just a few in the immediate area running from a gunfight while everyone down the street conducts business as usual
>-Enemy AI can have better tactics and coordination
>-In addition, enemy AI can be more realistic in how it knows where you are and what you're doing, rather than being stupid until five feet or omniscient

I wouldn't count on seeing any of these in more than a handful games, since only enthusiasts are actually going to care about these kinds of features. Better NPC AI (maybe even actual AI instead of what is commonly described with that term) could certainly improve games, but would you expect the average consumer (who doesn't really care -that- much about videogames) to notice it, as opposed to new shiny graphics?
>> No. 181178
>>181167
He has classic proportions. Neat.
>> No. 181179
>>181177
No, but I think I think Nintendo has proven with the Wii U that the average consumer doesn't care anyway. I think the average gamer would care.

I imagine it's also a highly-desirable feature in sport games.
>> No. 181200
File 138066752039.jpg - (405.67KB , 980x546 , Screenshot_2013-10-01-17-37-36.jpg )
181200
http://youtu.be/_m00aOAzvkE

Try not to get distracted by their facial hair.
>> No. 181201
File 138066828255.gif - (297.93KB , 300x300 , FACIAL-HAIR.gif )
181201
>>181200
TOO LATE!!!
>> No. 181217
Super Mario 3D World - Main Th…youtube thumb
>> No. 181221
>>181217
Game's looking so much better than what they showed off at E3.
>> No. 181222
>>181172
After Sakurai claimed that not every character from Brawl would return, speculation on more fringe characters ran rampant. Though people were claiming that Nintendo had only secured the rights to use Sonic for one game right after the unveiling of Megaman. And Toon Link's reveal, despite having a place as stage element, probably should have shut a lot of people up.

>>181175
I am in awe at the number of power-ups on display here. And slightly ashamed that I find Cat Mario really damned adorable.
>> No. 181237
File 138074408842.jpg - (461.97KB , 1280x720 , WiiU_screenshot_TV_0101D.jpg )
181237
I hear the new WiiU software lets you post screen shots to the internet. Let's try that.
>> No. 181238
File 138074526410.jpg - (286.80KB , 1280x720 , WiiU_screenshot_TV_0101D.jpg )
181238
Neat!
>> No. 181245
http://youtu.be/EAdGv89e0sE

Jesus Christ, how horrifying.
>> No. 181246
>>181245
Jesus SHIT. That wasn't warm and cuddly at all!
>> No. 181247
>>181245
That's something I expect from, like, Resident Evil or Silent Hill. You hear it from a distance and it gets louder as you walk close to it. What the fucking fuck.
>> No. 181250
>>181245
heard there is also a part where you hear Team Rocket killing Cubone's Mother.
>> No. 181253
>>181000
>>181060
Also picked up a 16GB SD card at Target for $22. If the games are indeed tied to an account somehow; I'm plopping that in and I'm just going to download everything and since it's one of the cards you can plug into a USB adapter I might even be able to mod my 3DS or something.
>> No. 181256
First the clone engine, now an alt costume engine. Plus, Turbo Mode looks like a lot of fun.

Project M Turbo Tuesdays: Marioyoutube thumb
>> No. 181267
If you don't have a miiverse account, you can use this to follow the commentary that goes with each pic of the day.
http://imgur.com/a/equAc
>> No. 181301
File 138091922166.jpg - (128.39KB , 1280x960 , come on motherfuckers.jpg )
181301
mbisonyesyes.mov
>> No. 181303
File 138091968569.jpg - (37.21KB , 622x476 , 1259089345226.jpg )
181303
>>181301
Are they fighting on the sun?
>> No. 181318
File 138095112729.jpg - (150.03KB , 1000x1540 , pxy-team-flare.jpg )
181318
>>181303
Well, the baddies this gen are named Team Flare.
>> No. 181319
>>181301
The spoiler checkbox exists for a reason.
>> No. 181320
>>181319
Is it really a spoiler?
Really?

It's pokemon after all.
>> No. 181324
>>181320
Considering I've managed to stay spoiler free until that; yes.
>> No. 181327
>>181324
But Mega Gyrados isn't a spoiler, it's an inevitability.
>> No. 181328
>>181324
You'll live.
>> No. 181337
>>181319
>>181320
>>181324
>>181327
>>181328
Part of the fun for some is the surprise. Going into a game cold and discovering most everything it has to offer on their own is a way people like to consume their content which I can respect.
Really anything that has not been officially announced (stuff the creators are actually withholding from everyone until the game itself is available to all) could be considered a spoiler.
Unfortunately in this day and age of the Internet, not everyone agrees/understands to this concept, so when it comes to trying to avoid spoilers I can only recommend that you tread lightly.
>> No. 181339
>>181337
I can understand not wanting to know big twists or even moderate details, like the route map. I also like that wonder of discovery, it's why I did my best to avoid as much information as possible for Xenoblade Chronicles.

However, that is an extremely minor revelation, and asking everyone to walk on eggshells if something could possibly considered a "spoiler" is unrealistic. If something like >>181301 is too much of a spoiler for someone, and they're looking for 0 knowledge going in, they need to put themselves on lockdown from any site that might give away stuff.

Which will be hard to do; a friend of mine is trying to do the same on Facebook, and he's said that he even has to avoid imgur and tumblr because people are posting random "spoilers" there.
>> No. 181341
>>181339
If eggshells is just asking people to use spoilers for their intended use, there's some serious problems. That said:


Less than 70 new Pokemon
Very few new attacks
Barely any new ground or poison types
Level and difficulty curve laughable
No challenge mode
Endgame is just a battle tower and a safari zone
wow it's fucking nothing.

>> No. 181342
Anyone mind if I make a Zelda thread, or do we stay in this one?
>> No. 181343
>>181342
why?
>> No. 181345
>>181341
Don't forget that 90% of them look like shot specially the starters. Man, I'm so unhype for the game. I want to see of mega volcrona is a thing and if it looks like shit. If it doesn't then I'll play the game for it.
>> No. 181349
>>181343
So we can discuss Wind Waker and the new art and stuff for A Link Between Worlds?
>> No. 181350
>>181345
I'm really considering canceling my pre-order at this point since I doubt they bothered to rebalance the old Pokemon yet again.
>> No. 181351
Man, I'm going to need a DS and a cheap one. So the ugly, ugly 2ds is seeming more and more likely a purchase for me.
>> No. 181353
>>181351
If the 2DS only had the 3DS XL-sized screen and battery life, I'd gladly buy it over the 3DS/3DS XL. I could forgive the lack of clamshell design* if it meant not having to pay for a gimmicky 3D function that I'd almost certainly never use, but the crappier battery mileage and smaller screen are a deal-breaker.

*The look of the thing, and the fact that it takes up more space, isn't even as off-putting to me as the fact that the screens don't have any real protection since it can't close. Then again, there were problems with the 3DS screens getting scuffed by the unit itself when it was closed. At any rate, accessories will probably come along to provide screen protection in the way of protective liners and cases.
>> No. 181356
File 138107516062.png - (466.19KB , 4000x2129 , Ace_Attorney_DD_RGB[1].png )
181356
Phoenix Wright: Dual Destinies is out on the 24th, and that's what will get my dosh this month. I think it's still a digital-only game, though, so hopefully I can just go to GameStop and get a download card or something since I have gift cards for them. :X Also, it's apparently rated M? The prior ones have been T, if memory serves.

Phoenix Wright: Ace Attorney -…youtube thumb

>>181341
Not everything in a new game is spoilers.

>>181342
Go ahead, ain't no one going to stop you.

>>181353
> there were problems with the 3DS screens getting scuffed by the unit itself when it was closed
Yeah, and I've yet to see a screen protector for the top screen. I'll probably have to use one made for a phone and cut to size...
>> No. 181368
>>181356
>Yeah, and I've yet to see a screen protector for the top screen. I'll probably have to use one made for a phone and cut to size...
Really? I searched "3DS screen protector" on Amazon and the first result was for a kit with protective films for both the top and bottom screens. Unless you mean something to prevent the screens from getting quite that close to each other in the first place.
>> No. 181369
File 138110507487.jpg - (99.75KB , 1200x1200 , 61nQZzoaxoL__AA1200_.jpg )
181369
>>181368
The Hori 3DS screen protector is one of the best but its also quite involved in getting the screens applied and all the air bubbles out to get a perfect if. But it works very well and doesn't inhibit the touch screen.
>> No. 181370
>>181368
I should have mentioned that I haven't looked very hard... when I first got it and noticed the lines along the top screen thanks to the bottom screen's edge, I looked at various brick-and-moulder stores where I thought it would be. Only protectors I found at the time were for the bottom screen, and I haven't really looked since.

In short, derp.
>> No. 181372
File 138110962069.jpg - (154.54KB , 1008x418 , Screenshot_2013-10-06-20-21-32.jpg )
181372
http://www.newegg.com/Product/Product.aspx?Item=N82E16878190377
>> No. 181376
>>181372
This better be a port. Because I do not want to buy a Wii u for a few more years. Sonic lost world looking great is bad enough.
>> No. 181382
>>181372
It's forty dollars and the pictures are almost all the 3DS version... seems more like a mistake than anything.
>> No. 181389
File 138113964818.jpg - (131.82KB , 864x486 , daily.jpg )
181389
Check out them deets.
>> No. 181395
>>181382
>seems more like a mistake than anything.

Actually. . .

>Kevin: So, having said that, you’re confirming to me that Nintendo has released those details to Newegg. And, most importantly, that the subject listing is, in fact, accurate?

>Lydia: All the information on the item page is from the manufacturer and we do guarantee that information.

http://www.nintendonews.com/wii-u/newegg-confirms-luigis-mansion-dark-moon-wii-u-listing-is-guaranteed/
>> No. 181403
>>181389
Normalmapped-fur command Fox is the worst looking Fox yet. And why is his blaster pistol broken apart like that? Does he have a charge shot now or something?
>> No. 181404
>>181403
Might have a sliding action like a real-life pistol, and the screenshot is taken in mid blast. I ain't gonna make any excuses about the fur though. Like he's made out of that textured plastic wood used in modern playgrounds.
>> No. 181407
>>181389
I was seriously hoping that was a shot from the 3DS version.

Nope.
>> No. 181410
File 138118521812.jpg - (102.07KB , 400x315 , Star_Fox_Brawl.jpg )
181410
>>181403
It opens up like that to fire.
It did that in Brawl, too, remember?
>> No. 181413
>>181407
>Nintendo in charge of good graphics
>> No. 181415
>>181413
I'll accept it if it's just zoomed in. Getting Smash to run at 1080/60 on a WiiU can't be easy.
>> No. 181421
>>181389
From a distance it looks fine, but up close it's awful. Considering how hectic Smash is and generally zoomed out, I can let it slide. The gun looks really cool though.

I don't get why Fox's fur looks so shitty but Donkey Kong's looks so good.
>> No. 181422
File 138119529880.jpg - (20.22KB , 398x278 , 1196914499205.jpg )
181422
>>181421
Apparently Fox being notably fuzzy as he was in Adventures was not a big hit in Japan.
That's why his design has shifted to be less fuzzy over the years.
>> No. 181423
>>181389
His arms and fingers look like they're made of wood.
>> No. 181424
>>181422
Apparently Nintendo has forgotten that Japan makes up a smaller portion of gaming than Europe (assuming a game is released in Japan, America, and Europe.)

But even ignoring that: Less fuzzy is fine, but as >>181423 said it looks like he's Pinocchio.
>> No. 181425
>>181424
>>181422
His Command look was in direct response to the fur issue... to go and add fur (although here it's just a bevel and embossed normal map) to it not only completely misses the point; but makes the Command style look even worse.
They should have just gone with his Brawl or Assault look... hell even his SF64 or regular Command appearance looks better than this.
>> No. 181426
>>181424
>Apparently Nintendo has forgotten that Japan makes up a smaller portion of gaming than Europe (assuming a game is released in Japan, America, and Europe.)
Welcome to every Japanese game developer ever.
>> No. 181430
>>181426
And yet we crave their games so.

I wonder: Is it that Western devs can't wrap their heads around the jRPG fantasy idea, or that they just prefer the more direct and action-oriented WRPG? Something something patience?

Not that WRPGs are bad. Witcher, Mass Effect, Elder Scrolls, etc. But I can't think of any [good|well-known] WRPG that deals in high fantasy and revolve around a larger team instead of a lone individual (though I'm sure many will come up with examples of such.)
>> No. 181432
>>181430
Off the top of my head Anachronox and Planescape Torment seem closest to that idea maybe the KOTOR series along with that.
>> No. 181445
>>181430
Gee I don't know, how about every infinity engine game/Bioware game before they died forever with the first Mass Effect?
>> No. 181459
>>181430
>the jRPG fantasy idea

What exactly is that supposed to mean? Is it about aesthetics or mechanics?
>> No. 181460
>>181445
I've never been very impressed with Bioware's ability to craft unique characters. I've played NWN, NWN2, KOTOR (or was it KOTOR 2?), Mass Effect 1, Mass Effect 2, and one of the Dragon Age games, but the only characters who I could even tell you the names of are HK-47 and Varrick.

Sandbox games just aren't well-suited to characterization, is my feeling. Too much of the game is spent running around doing random shit rather than everything revolving around those characters.
>> No. 181466
Wii U - Donkey Kong Country: T…youtube thumb
>> No. 181471
>>181459
Aesthetics and story, primarily. (Maybe a little bit of mechanics.) At least to me, fantasy JRPGs seem to rotate around a small cast fighting some world-destroying onslaught. It seems to focus more on their adventures in nature, often times with a juxtaposition of high tech (such as the more recent FF games, or Xenoblade Chronicles.) WRPGs tend to focus on a person, don't mix Tolkien-like fantasy with Roddenberry-like tech, and the adversaries are more narrow in their goals (perhaps serving as part of a leap to something like world domination, but the game is more about a smaller area). Mass Effect is the only game I can think of at the moment that bucks these, except that it doesn't have any fantasy theme.

tl;dr: While I enjoy WRPGs, I tend to enjoy JRPGs more. Maybe it's the setting, maybe I'm still a weeaboo at heart, but it doesn't matter.
>> No. 181482
File 13812866873.jpg - (205.55KB , 1500x1500 , Fossil-Fighters-DS.jpg )
181482
Am I the only one who played this?
>> No. 181494
>>181482
Um, I read a review of it ones...
Seemed okay.
>> No. 181495
>>181482
...Is that just a straight Nintendo IP?
>> No. 181497
Basically it was a Pokemon clone but a damn great one. Each dinosaur is based off a real life one, with a database that displays real life info. The 3 vs. 3 combat is new and interesting. There's actually several hours worth of stuff to do after beating the final boss. You've only half finished your collection at that point. The story is actually way more interesting. Alien invasions, killing Eldritch planet eating creatures, corrupt police, reptile girls, shit is interesting.

>>181495
I believe its a second party title.
>> No. 181515
File 138133312415.jpg - (393.49KB , 600x3395 , 1671f0308097fe257590d8f5bd67c027-nintendos-wii-u-s.jpg )
181515
It all makes sense now.
>> No. 181518
>>181515

WOAH! Flashback to 2005. I remember when people were talking about how the Xbox 360 was going to be Microsoft's Dreamcast and force them out of the game console market. In fact:

http://www.1up.com/features/dreamcast-20

Basically any console that's come out since the Dreamcast failed is gonna get compared to the Dreamcast, and it doesn't mean a damn thing.
>> No. 181519
>>181518
>Dreamcast had a zip drive add-on
wut
>> No. 181521
File 138133909479.jpg - (41.82KB , 480x360 , Dczipdrive.jpg )
181521
Yep
>> No. 181522
>>181515
>No new Mario
But 3D world is coming out in November.
If he's specifying totally original, why is he also asking for Zelda and Metroid?
>> No. 181527
File 138134968474.jpg - (176.52KB , 600x2068 , a890ec4149ebce994f29398454f6da19-the-nintendo-plan.jpg )
181527
>>181522
3D World didn't have an official release date when that was made.
>> No. 181529
>>181527
That comic is wrong, though, because Pikmin 3 was announced prior to the Wii U's release. The abysmal console sales might have moved the release date up, but Pikmin 3 was never intended to be a Wii U "killer app" or savior.

A Wii U Pokemon game, with the engine of Pokemon Coliseum, spanning all six regions, with optional always-on functionality so that there are "Universe" events (like a sudden influx of a certain Pokemon on Route X, or an instant challenge to fight and defeat the most Pokemon in the next five minutes) and online friends can easily share their World on a drop in/out basis, meaning that your worlds become intermingled and allow for some special things, like being able to corral a Pokemon by chasing it through the grass or something, would make the system print so much money that the Wii would cry.

But The Pokemon Company will never do that, because rehashing the rehashed rehash is easier and still makes them boatloads of dough.
>> No. 181531
File 138135384538.gif - (835.17KB , 500x714 , tumblr_mubnksysMY1s800duo1_500.gif )
181531
>> No. 181532
>>181529
>But The Pokemon Company will never do that, because rehashing the rehashed rehash is easier and still makes them boatloads of dough.
Also because your idea would cost twenty times as much and take 30 years to make.
>> No. 181533
>>181531
que?
>> No. 181534
>>181533
"You 2DS's think you're great don't you? But can you do this?"
>> No. 181535
(Wii U) Sonic Lost World - Zone 1 Gameplayyoutube thumb
>> No. 181536
>>181515
>>181527

Wow, these are pretty terrible.

>>181529

Am I the only one that has disliked the Pokemon console games? I dunno why, but they always seemed boring and just not as fun as the portable ones. I feel like pokemon is one of those games that just works better as a portable game. Take it with you for long flights, and such, playing a bit of it at a time. Like, personally, I wouldn't want to play a game with all the regions. That just seems ludicrous and kind of a time sink. Like, I don't want to have to deal with the same annoying shit in every single region that was put in to slow my progress down.

Besides, the whole point of Pokemon is that it's something you play with your friends at Recess and lunch. You pull out your gameboy, you trade Pokemon, your friend helps you evolve your Haunter, you battle, and so on and so forth. Like, yeah, of course you can have your friends come over to play together, but it puts an extra step in the whole process.

As much as you all might hate to hear it, Pokemon isn't meant for you now, it's meant for you when you were eight. Each generation, in turn, is meant for the kids who are just turning eight when that game came out, who will get to have that experience we got when we were their age with that game.

I don't mean it's wrong of you to enjoy the games now, or that it makes you immature, but those of us in our 20's and 30's aren't the main audience. Not that Nintendo/Gamefreak ignores it's older audience completely, but we're just not their main focus.
>> No. 181537
>>181532
And this random estimate is based on what?

While they'd have to recreate it all for the Wii U, all the art, concepts, layout, and so forth are already there. B/W had that thing where you could pop into someone else's game (but I've never done that because I don't like looking like a pedo.) It wouldn't be a speed job, but they could easily turn one out, starting only with what they have now, within two or three years.

>>181536
>Am I the only one that has disliked the Pokemon console games?
I didn't, either. But I would like a main-line Pokemon game on the console, not the battle-only or bastardized gameplay of XD we've gotten before.

>it's meant for you when you were eight
Sad, but true, which is why I've no interest in X/Y (though if there is a Z, I may pick it up.) Still, I don't know why they can't expand it, as there is still a crazy-huge number of adults who play it.

Hell, make a more adult-oriented (difficulty/depth, not grimdark'n'tits) spin-off that retains the name "Pocket Monsters" so as to not confused the kiddies (but all adult fans knows what it means.) Overhaul battle and strategy, improve story (so it has some actual depth and maybe good plot turns), make progress non-linear (so I can choose which gym to battle when I like), etc. I don't even want new Pokemon, because there are like 700 of those fuckers now. Include a Nuzlocke difficulty.

(Actually, considering some of the gym leaders, I would be okay with tits...)
>> No. 181540
>>181537
>And this random estimate is based on what?
An exaggeration, but a "ha ha, only serious" one. Console games are more expensive than handheld games, no matter how little respect you have for the Wii U as a console, and require higher resolution textures with higher poly models that increase the time it takes to make them by an order of magnitude. And we're not just talking about the monsters here, which while it would be a significant jump, would only be like two or three times as expensive and time-intensive. You've also got to have six times as much geography and models for each of those zones.

Now obviously, there are a lot of places you could cut corners to reduce that time and money sink, but given your attitude toward Nintendo in general, I don't think that would sit well with you.
>> No. 181541
>>181540
But Pokemon has never been a graphical powerhouse. That's why I said to use the Coliseum (actually, Battle Revolution would fit better, plus already have 2/3 of the Pokemon models), so you even have an engine to go off, you'd just have to extend it to handle environments as well. It's always been about the catching/trading/battling, so as long as the graphics are moderate no one will care.
>> No. 181545
I'd probably be playing multiplayer Nintendo games more if my siblings hadn't both moved out or if I knew anyone else willing to play them. I should try setting on online account already, really. Got a few online Brawl matches once.

>>181529
I dunno about all six regions at once, but with downloadable stuff maybe go with an expansion pack system? That's a lot to keep on the drive, though maybe it could just store the player's team for moving between games, possibly having it be a new game+ like in Oracle of Ages/Seasons.
>> No. 181547
>>181545
Considering the size of games like Assassin's Creed IV coming to the Wii U, there would be no problem with having all six on the disc.

As for going through all of them, giving more of a "choose your own path" would allow you to decide which region to start in. Maybe as a New Game+ feature you can choose a different region, and when you get to the region you last started in you start hearing about your last character's exploits...

Remember how similar most routes are in the games; I wouldn't expect more diversity from the console version (though it would be nice), meaning you don't have as many models or bump maps to store.
>> No. 181551
If you can't see why a game that'd be about six times the size of any normal RPG with over 600 fully modeled and animated playable characters, a fully realized but also non-linear plot, a gigantic game world that's constantly evolving, and full online capabilities would be a nightmare to make, then it's not Gamefreak that needs some perspective. No game exists on the scale you're asking for outside of the biggest MMO's.
>> No. 181553
>>181551
And the thing about that is, it wouldn't even make THAT much more money than a game one sixth the size. That's the thing about all these megaprojects that nerds crave--most of them, as amazing as they would be, would have a TERRIBLE Return on Investment compared to projects that could be made quicker and for less money. Pokemon games regularly sell four million copies in their first month with relatively small budgets, and can be made about once a year. Ramping up that much to make a game that would sell, let's say ten million copies in their first month, would just be a bad business decision all around. And you're just not going to get much more than ten million copies out of a full-priced game that's exclusive to a single platform. Maybe if the platform in question were PCs and we counted $20-30 as full-priced, like Minecraft, but there's no way a game of the scope you're talking about would come out for $20-30.
>> No. 181556
>>181551
So make it the first Massive Single-Player (Solo Multiplayer?) Online game. Release the game with an expanded Kanto. Primary focus is playing through solo, but drop in/out is easy, towns offer global tournaments and can also change over time. The other regions become paid expansions. If they need more income, make some of the online features part of a subscription.

>>181553
>And the thing about that is, it wouldn't even make THAT much more money than a game one sixth the size.
Which is the sad truth, and why it will never happen. Gamefreak is not going to consider changing any part of the core mechanics until they put out a game that doesn't print money.

But I can dream~
>> No. 181557
>>181556
So your solution is to make the game even BIGGER and include microtransactions? Why don't we just add some dialog treees and real-time action/adventure battles, since we're putting in every game mechanic there's ever been? This idea is essentially six Dark Souls with Shin Megami Tensei's roster size. It's absolutely crazy that you're calling Gamefreak lazy for not making a game that would be a bigger project than practically anything ever made.
>> No. 181560
>>181557
>microtransactions
>>181556
>make some of the online features part of a subscription
You're reading things that aren't there. And I said nothing about making it bigger (I never imagined the regions would go in as-is, though I didn't state this in my posts), only about splitting it up so they can do an expansion release instead of making this huge game all at once.

>you're calling Gamefreak lazy
for not enhancing the stagnant core gameplay and/or mixing up the simple plot lines. Then I gave a suggestion as to what I think would be a "killer app" Pokemon game for the Wii U, which I admit is quite large. I don't agree it's as large a challenge as you make it out to be, though it would take more effort than the current Pokemon games seem to get.
>> No. 181562
No. For not enhancing the stale core gameplay the way you want.
>> No. 181565
>>181562
While I have my preferred enhancements, I would at least read up on any others they cared to take. Which they haven't since GSC.
>> No. 181575
>>181557
And quick time events!
>> No. 181577
File 138143662566.jpg - (25.40KB , 587x251 , sonic-lost-world.jpg )
181577
>> No. 181585
>>181577
That doesn't make sense. Nobody's hopes have hit the ground yet. It still looks really really fucking good.
>> No. 181588
>>181577
1. Who is this?
2. There is nothing about Lost World that harkens the issues the prior crap games had. What could possibly have made the game so bad against all the positive we've seen and heard?
>> No. 181589
>>181588
>>181585
Isn't part of the Cycle everyone being really stoked for it at first? Maybe he's saying no one gave a shit about Colors when it was first advertised, and therefore the cycle failed there, and the Cycle might be back in effect if everyone's excited about Lost World.
>> No. 181591
>>181589
That's...stupid.
People where excited about Generations and that turned out great.
>> No. 181596
Is Marcel a big name or something?
>> No. 181597
>>181596
Bigger than "Bob," smaller than "Giovanni."
>> No. 181598
>>181597
I don't know who those people are.
>> No. 181600
It's especially dumb because everyone knows the daytime portion of Unleashed originally broke the cycle anyway.
>> No. 181602
>>181598
I think he's making a joke based on the sizes of the names.
>> No. 181604
>>181596
No, but he's usually has the heads up on gaming info related to Nintendo or otherwise. I also like he's willing to call out Nintendo, even though he runs/writes a Nintendo fan site.
>> No. 181608
>>181604
Then he could at least try to understand what he's talking about.
>> No. 181619
File 138152542037.jpg - (7.94KB , 598x322 , 1381524668459.jpg )
181619
So, this is how Nintendo will market 3DS games from now on.

Meanwhile, the back of the Pokemon X/Y box doesn't mention the game is compatible with the 2DS.

http://gonintendo.com/?mode=viewstory&id=214254
>> No. 181620
>>181619
I would say that this could confuse a lot of parents, but these same parents are quite likely already confused, buying 3DS games for their kids' DSi because they aren't aware of the difference (and if you think you're getting the right type of game, why would you read the back of the box?)

I bet more parents buy X/Y when their kid has a DS/Lite/i/XL as don't buy it when their kid has a 2DS.
>> No. 181692
Project M Roster Reveal: Chall…youtube thumb

Neat.
>> No. 181694
>>181692
>Project M in charge of making Mewtwo look legit as shit
MY MONEY!
TAKE IT!

If this didn't nuke your custom stages I'd ingest this shit immediately.
>> No. 181698
So, what 3ds games are legitimately diminished by not having 3d as a usable option?

Super Mario 3d Land maybe? What else?
>> No. 181699
>>181698
None really. It's just a nice feature for those that enjoy it. It annoys me that Pokemon doesn't use it outside battles though. I understand that they're backing away from the feature, but I wish they didn't just throw it away.
>> No. 181701
>>181699
I think it's just due to limitations.
The 3D also doesn't work in battles larger than 1 on 1.
>> No. 181703
>>181699
Yes it does.
I have seen it in places like Glittering Caves and the Fireworks show.
>> No. 181708
http://www.escapistmagazine.com/news/view/128641-Zelda-Producer-Aims-to-Stop-Hand-Holding-in-A-Link-Between-Worlds?utm_source=latest&utm_medium=index_
carousel&utm_campaign=all

YES, FUCKING JESUS YES
>> No. 181709
>>181708
>And we kind of have a bad habit of hand-holding, trying to make things easier for everyone. But more and more, I start to think that that kind of isn't actually that fun.
Finally! I've been missing this sort of thing sense Majoras Mask.
>> No. 181710
>>181708
Thank god. Fucking Fi.
>> No. 181711
>>181694
You can always transfer your custom stages to an sd card and then onto your computer, then put them back on whenever you play normal Brawl. You just can't play them with P:M. The trade off is definitely worth it in my opinion.

>>181708
This news is good news.
>> No. 181718
>>181708

Sounds neat.

Also, I was thinking, with Pokemon: Origin out, do you think Nintendo would remake R/G/B in the current generation. I mean, i doubt they would, but it might be kinda neat if they did.

Or just release the original fucking Red & Blue on the DS market. No I don't care that FR and LG are technically better, I just want to play the old 8-bit games without having to pirate them, damn it. If only for the goofy ass sprites.
>> No. 181723
>>181718
Pokémon Origin seems more like a vehicle for advertising mega evos to older players to me.
>> No. 181752
I think Nintendo's greatest strength is also their greatest weakness.

Whenever a new Nintendo console is announced all you hear about it is "Oh great I can't wait to play the New Mario/Zelda/Smash Bros!" and that's fine, except for one really big problem.

Wonderful 101 and Zombie U were two REALLY GREAT GAMES that were Nintendo WiiU exclusives... and not only did both sell ABYSMALLY but they did NOTHING to ship the console. There's more hype for Super Mario 3D world than EITHER ONE OF THOSE games and I think that's saying something. Specifically: Nintendo has come to rely on their own damn IP's so much that they literally cannot sell their own damn hardware without them, and games or companies that want to create their own thing cannot get ANY FOOTHOLDS because the only fanbase Nintendo has thus far are people into Waggling (who don't own a WiiU) and people who play Nintendo games.

What would your reaction be if Nintendo was gonna release a console, and they explicitly said they had no plans to release a Mario, Zelda, Metroid, Donkey Kong or Smash Bros on it? You'd think they were fucking crazy! Who would buy a Nintendo Console if they weren't GUARANTEED those games?

Alternatively. If Sony announced a console and they were like "No Jak and Daxter, Ratchet and Clank, God of War or Killzone in the foreseeable future" you might bat an eye. You might think that was weird. Hell you might even be excited! Means they're working on new IP's right? But it wouldn't be a fucking dealbreaker like it is with Nintendo.

I guess what I'm saying is, Nintendo's tried its hardest to get 3rd parties on board with them but the BIGGEST HURDLE is the one they themselves made. By having such iconic titles and such a cult of fanaticism around them Third Parties working exclusively on Nintendo platforms simply can't get around the huge fanfare a new Mario title makes... and the worst part?

We're all guilty of this. I mean Mario and Zelda games traditionally have very good track records. Not the BEST but very good. And Nintendo's first party titles... generally... have very high standards of quality! People lose their shit when new Pokemon titles are announced.

But like an Actor who's typecast, or a Comedian with a Shtick. It's painfully clear that Nintendo consoles are assumed to only sell Nintendo games, and that makes third party devs wary to put new IPs on there.

I think its saying something that there was more hype for the WiiU Zelda. The game we know NOTHING ABOUT. Have no screenshots, character models, concept art or NOTHING. Than there was for Wonderful 101 AS IT WAS BEING DEVELOPED AND COMING OUT.

This probably ties into that whole "Old IPs given a fresh coat of paint always garner more attention than new IPs" issue discussed earlier. Well Nintendo has the strongest IPs out there, it's literally a tank full of sharks that it's trying to throw a couple guppies into and hope they survive.

I guess that's the one thing positive about a distinct LACK of Company-Specific Mascots like Sony and Microsoft have.
>> No. 181753
The Twitch stream of Sonic Lost World just killed /v/'s enthusiasm for the game.

http://www.twitch.tv/gurdill63/profile/pastBroadcasts

Level designs seem to suffer later on and instant-death platforming increases too. The game apparently borrows way more from Super Mario Galaxy than originally thought, with one the boss fights resembling the final match with Bowser.
>> No. 181754
>>181752
Add to that, that first party Nintendo games takes age to go on sale and sometimes never do.
Meaning that cheapskates like me go for them first and wait for the rest to drop.
And PSN has better sales...
>> No. 181760
>>181752
>>181754
No kidding about all these points. Plus if Sony retires a game series like Ratchet or Sly Cooper, we all know that third parties will still make recognizable games on their consoles like Metal Gear, Grand Theft Auto, and Final Fantasy to name a few.

No such luck with Nintendo. A Nintendo console that has no mascot pillar game series is automatically a failure. In fact if Nintendo tried to do a generation with NO Pokemon (their biggest rehash cash cow central that surpasses even Mario), no Zelda, and no Mario and instead only focuses on Pikmin, Starfox, Metroid, F-Zero, and Kid Icarus, etc it would probably colossally fail on a monumental level.

The irony is that....as a Nintendo veteran I'm honestly sick to death of Pokemon, Mario, and Zelda. I outgrew Pokemon when I realized it was a cash in rehash series with cheap budgets that would never go console all for the sake of "collect them all...til we invent more half assed Pokemons to mass extort you out of your cash! Ha ha!"

Mario's last actual decent game was Galaxy (not Galaxy 2). And Mario Sunshine had those accursed Blue Coins from hell. I don't care for 2.5D Mario games that are shamelessly regurgitated, I don't care for Mario RPG games like Paper Mario or Dream Team (I want an actual Square developed Mario RPG again), and I don't feel impressed by 3D World since it also seems to bank on the multiplayer aspect which is not what I play Mario for.

And Zelda? The series has just grown stale IMO. The formula just isn't fresh enough to warrant excitement. Plus Skyward Sword's bullshit like backtracking so much and tedium of tear collecting and that stupid song collecting and irksome motion controls and frankly mostly uninspired and redundant boss fights scarred the series for me (who the fuck wants to fight the same boss more than twice? I hated the Windwaker Boss Rush and SS' bosses were so uninspired that 3 of them literally have the same weak point, an eyeball).

Nintendo may have a nest egg in the bank to keep them afloat, but I don't see anything particularly noteworthy coming from them soon or any time in the future.
>> No. 181763
>>181760

>Mario's last actual decent game was Galaxy (not Galaxy 2)

Usually I don't believe that a single statement can invalidate EVERYTHING someone says but damn son.
>> No. 181769
http://www.nintendoworldreport.com/news/35745
>Reporting 15 days days of sales data, the price drop of the Wii U Deluxe Set from $349.99 to $299.99 has improved sales of the Wii U signifigantly, over 200 percent. Nintendo also credits the sales increase to The Legend of Wind Waker HD Wii U bundle.

>Sales of the 3DS have stayed strong with it remaining the number one selling system in the US for the fifth month in a row.
Some good news for Nintendo, but this is like the eye before the storm; come next month when the PS4 and the Xbone release, their numbers won't even register. It'll stay that way through New Years, but it will be interesting to see if the PS4 and XBone keep their initial high sales volume after the first two months, unlike the Wii U.
>> No. 181771
Oh yeah, that really cool Link Between Worlds 3DS that Europe is getting? Kiwis get it, too.
http://www.nintendoworldreport.com/news/35726

>>181752
>I guess that's the one thing positive about a distinct LACK of Company-Specific Mascots like Sony and Microsoft have.
While Sony and Microsoft don't have any immensely-popular-and-visible group of mascots like Nintendo, they still have their core franchises, even if some are second/third party. Sony has Killzone and Infamous, plus they're the go-to on series like Kingdom Hearts and Final Fantasy. Microsoft has Gears of War, Halo, and kind of Dead Rising.

To pigeon-hole the three, their franchise strengths are:
Sony: RPG, Action/RPG
Microsoft: FPS, Action, Shports? (EA puts their sport series out on everything from the 360 to the Neo Geo Color, but I wouldn't be surprised if they were highest selling on the 360)
Nintendo: Action/Adventure, Platforming

Microsoft saying "Nah, we're bored of Halo and Gears of War" or Sony saying "We're encouraging Squeenix to move their main Final Fantasy/Kingdom Hearts games to Nintendo consoles" would be positively devastating. You wouldn't hear about it near as much as Nintendo giving up Mario (a report from some time back said Mario was more identifiably than Mickey Mouse around the world), but it would cause just as much of a dive in their sales.

>Nintendo's tried its hardest to get 3rd parties on board with them but the BIGGEST HURDLE is the one they themselves made.
I disagree. They were better back in the GCN and early Wii days, when they were floundering hard, but after the Wii's success they went right back to their hubris. I'm reading articles in GameInformer about Sony and Microsoft approaching third parties for input on their next consoles, but I've never heard a single thing like that for Nintendo.

And, a part of that is that Nintendo gets access to their hardware first, so no matter what the dev studios at Nintendo will have a huge advantage in getting the most from the console. Even though other games will release first, and even if they're great, people will later turn to say "Zelda U did X so much better than Third Party Platformer."

>By having such iconic titles and such a cult of fanaticism around them Third Parties working exclusively on Nintendo platforms simply can't get around the huge fanfare a new Mario title makes
Agreed, but more importantly is that Nintendo doesn't seem to care. It still does pretty large advertising campaigns for its titles, when it could instead have smaller ones and partner with third parties to better promote their games for Nintendo's systems. I'm talking giant thrusts of advertising, like a large event for Wonderful 101 encouraging people to dress up as their own superheroes and stuff. They can't and shouldn't do this for everyone, but if they hope to have the third parties return it's certainly a big boost.

>No Jak and Daxter, Ratchet and Clank
...These haven't been big series for years now, outside of a few small handheld games and some HD re-releases. Ratchet & Clank is getting a new one here soon, though...
>> No. 181793
File 138219310724.jpg - (117.77KB , 864x486 , daily.jpg )
181793
omg
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