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  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 138108292430.jpg - (336.74KB , 1200x600 , What are you playing.jpg )
181359 No. 181359
An old man plays piano. It’s a very sad sounding song. It’s missing some of it’s notes and the meanings lost in the playing. Tired hands forgetting their places more often nowadays. But still he plays. Through will he conquers the ever closing fog of time and plays on. And it only makes the old song sadder. Where is the impetuous youth that would sing it at the top of his lungs with all his might behind it? Now? Just an old man, fumbling with keys.
114 posts omitted. Last 50 shown. Expand all images
>> No. 182968
File 138499943689.png - (5.59KB , 415x216 , compare.png )
182968
>>182967
Pretty much exactly that.
>> No. 182971
>>182968
Kudos for that very clear explanation!
>> No. 182973
>>182963
Looking it up, it seems this kind of view actually is possible in real life, if you're at a 135 degree angle but really far away and really zoomed in. I think that's how the Google Maps "45 degrees" view works.
>> No. 182975
>>182973
True, but a forced FOV like that would destroy the 3D effect.
>> No. 182976
>>182968
Ah, that does make sense. Thank you.
>> No. 183137
So I just finished LBW... and I'm not sure how I feel about it. Pretty much all of the dungeons are extremely short and easy once you've figured out their 'gimmick' (the only exception to this being the Ice Ruins which is incredibly frustrating to navigate). Then there's the rental system, which flat-out destroys the whole Zelda-experience of trawling through a dungeon, getting a cool new item, using that item to kill the dungeon boss and then seeing what new places in the world you can access with it.

ALttP is in my top 5 of favorite games ever and LBW tickled pretty much every nostalgia-bone in my body, but I can't help but feel that without all that nostalgia and the callbacks to previous games in the series, it's one of the most mediocre Zelda games I've ever played.
>> No. 183139
File 138536288223.gif - (192.02KB , 300x240 , 1326337871301.gif )
183139
>>183137
I've never been big on LttP, and I honestly missed most of the references to earlier games and this is one of my favorite Zeldas. It goes by a bit too quickly (about 16 hours which isn't bad for a handheld LoZ) but the Overworld is really memorable, the dungeons are all really clever and a couple had me stumped on a couple puzzles, and the characters are as always likable and colorful. It's compact, but it's definitely full.
>> No. 183140
>>183139
Hmm. I always thought LttP was kind of overrated, so if you liked this in spite of it I might consider it. The art direction better this time around?
>> No. 183142
>The art direction better this time around?
I'm...not entirely sure how that can be answered. Its basically the same as LttP but in 3D. Not a lot of detail in the models but they get the point across. Check out some videos and screenshots.
>> No. 183143
>>183139
The dungeons do have some clever puzzles, but they're all just so damn short. Compared to ALttP (or any other Zelda, really), it just feels so lackluster. Especially since all of them only ever have you using one item for all of the puzzles because of the rental system.
>> No. 183144
>>183140
I can understand thinking Ocarina is overrated...but LttP? Seriously? I mean if you don't like that game, I find it hard to believe you like Zelda in general.
>> No. 183147
>>183139
Ditto.

I'm kinda super sad the red mail has no blue hat though, I wanted to look like even more of a color clusterfuck at the end of the game.
>> No. 183152
>>183143
I replayed LttP fairly recently. The dungeons in that didn't seem any longer or complex than the ones here.
>> No. 183154
>>183144
Believing something to be overrated =/= believing something is bad
>> No. 183174
LBW is pretty much a LttP remix. Which is pretty cool actually.
>> No. 183179
I haven't beaten it, but it doesn't seem much shorter/less complex than any other Zelda. I feel like saying that the dungeon is easier once you get the gimmick is unfair criticism since that could apply to just about every other Zelda game, with the only difference being the rental system.

Speaking of the Rental system, I wasn't down with it at first, but now I'm kinda digging it. It gives me more of an incentive to avoid dying, until I can buy the items. I also feel like the side quests in this game feel like a more integral part of the game, without being intrusive. Like the collect the squids quest, which are always around where I am anyway and let me power up my items. I also think it's neat that I can pretty much do Dungeons in whatever order, with a few exceptions.

I really wish there was more of a multiplayer mode. The Shadow Link street pass battles are cool, but I would prefer something either more akin to four swords coop, or maybe an arena mode thing. That'd be neat. Then again, LoZ has never really been about multiplayer.
>> No. 183217
Giant Bombcast 11/19/2013 - Repo Birdyoutube thumb
>> No. 184174
File 138751044734.png - (112.39KB , 873x720 , Windfall-Auction-Zunari.png )
184174
Fucking Zunari, stop trying to pawn off the treasure charts and give up the Swift Sail.
>> No. 184190
>>184174
If I remember correctly the Treasure Chart usually ends up being one of the most expensive items.

The chest it leads you to contains 1 rupee.
>> No. 184376
File 138809297141.jpg - (116.71KB , 688x387 , tumblr_myehu73OWK1sw8d3mo4_1280.jpg )
184376
Jojo Zelda is best Zelda
>> No. 184378
>>184376
oh for Hyrule Warriors Zelds to be a brawler.
>> No. 184382
File 138810796415.jpg - (109.20KB , 688x387 , Xu2MykA.jpg )
184382
>>184376
>> No. 184384
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184384
>>184376
>>184382
If in a new Zelda game she went all LisaLisa with ripple-style magic and a magic-scarf that would be awesome
>> No. 184391
If you wanna talk about Zelda, well welcome home,

Talking with others about it beats talking about it all alone,

But a chilled out groove can amplify your bliss,

It's Dangerous to go Alone; Take This!

http://www.bop.fm/s/starbomb/its-dangerous-to-go-alone
>> No. 184414
>>184391

I don't know why, but when i click that link, some boy band starts playing instead of Starbomb.
>> No. 184429
>>184414
Same. That's so odd
>> No. 184505
http://tvtropes.org/pmwiki/pmwiki.php/Main/HyruleTotalWar

Anyone else heard of Hyrule: Total War?

I would love to play it and actually own Medieval II Total War but I am literally incapable of playing the TW games, you could put a gun to my head and tell me to win a single battle in it or die and I would be screwed.
>> No. 184511
>>184505
I like the idea of a Zelda RTS and in action the mod looks great, but something about the writing just rubs me the wrong way, as if the creator decided Zelda just wasn't "mature" enough.

>Cleaning Up Romantic Loose Ends: Word of God implies the inclusion of Midna is an attempt to fulfill this trope, which started when Midna was needlessly tossed out of Zelda canon to never show up in an official game again.

Nonsense like this doesn't help either.
>> No. 184512
>>184511
Yes I agree that all does sound like the signs of being stupid fantard writing, but maybe it isn't so bad in the actual mod as tvtropes makes it sound?
>> No. 184513
>>184511
I would think this line more damning:
>Word of God says a darker Zelda game that he could actually take seriously again was one of his motivations for making the mod.
>> No. 184534
File 138852590165.png - (1.56MB , 1366x768 , 1387491327062.png )
184534
>>184505
Holy shit everything about that story is terrible.
>> No. 184555
>>184534
I think the worst of it is Ganon just wanting Moblins and Hylians to get along peacefully. Conquest was never in his plans. I get the idea of wanting to make a villain more sympathetic, but that's character derailment.
>> No. 184584
>>184555
Yeah, writing a fanfic where you make everything grittier and then shill for the villain like that because "moral ambiguity is SO mature!" is silly.

Man now I'm kind of bummed out.

What about that Hyrule Warriors game, has any more news been released on it?
Like maybe has other playable characters been confirmed.
(Hah they really are going to make a Warriors game for every series before they are through)
>> No. 184585
Eh it's not like plot's the reason why you'd be downloading a Total War mod.
>> No. 184587
OK so... just... go with me here...

Is Lorule suppose to basically be every place that ISN'T Hyrule and is clearly a different world?

The Shadow world from Twilight Princess, Termina, the regular Dark World from LttP?

Cause I think that's the implication but I'm not sure. And if that's the case is Midna a descendent of Hilda?

>> No. 184589
>>184587
The Dark World in LttP is the Sacred Realm twisted by Ganon's will, and definitely not Lorule. The Twilight Realm is only inhabited by the Twili, has no sun and is not a copy of Hyrule's world.
You could make a case for it being Termina.

>> No. 184741
Playing it for a dungeon and a half so far, they do seem quite short, and I miss getting the items form the dungeon. I'm still waiting for the opportunity to buy them at all, and don't like how there are situations where said items are absolutely required to progress before you can buy them, instead of making it optional. Don't think I'll be agreeing with >>183179 in that I always felt motivated to avoid dying anyway. It also means no mini-boss in the dungeon, which is probably a good chunk of why they feel so short. In fact, with how dungeons are structured, that's probably why they are shorter: In other Zelda games, the first half or so of a dungeon is mostly navigating without the aid of the dungeon's crucial item. Without that, it's harder get multiple uses out of a room. There's also the fact that you just get the dungeon map for everything automatically, though I'm not sure how much that affect gameplay, and story-wise it seems to check out.

At the moment, though, I'm in the House of Gales, second floor, and just jumped to the left right after entering just to see what was up. Turns out they give you a hint ghost to give for putting out the circle of fire, but not one to remind you that the tornado rod, which is mostly useless for climbing elsewhere, actually does take you high enough, you just can't maneuver in-air. When I saw the empty fire circle, my first thought was that I was supposed to stand in the middle, let it re-light around me, and use the tornado rod to ride up extra high on a thermal column. After that didn't work I just disregarded using the tornado rod at all. for a while.
>> No. 184742
>>184741
And of course right after I post that, I run into some kind of mini-boss.
>> No. 184749
File 13892581567.jpg - (83.47KB , 400x240 , zlCfzRWxTdgeFay5Eq.jpg )
184749
I wasn't ready for it to end.
>> No. 187206
Something I was contemplating recently:
There are four giants, corresponding to the four cardinal directions.
There were four dwarves (dark elves) that held up the sky in Scandinavian mythology, one for each of the cardinal directions. They had names, too.
There WAS a fifth giant, but something happened to them. Something I guess we're just supposed to infer, based on how everybody else that dies winds up leaving behind a spirit or body that gets made into a mask.
Up in the Stone Tower Temple, you find a mask, much like the masks of other coincidentally dead beings whose spirits let you become them for a little while. It's clearly lovingly stashed away, and has been for some time.

Consider the temple a moment. There's stuff that could be considered heretical all over the place. Long tongued statues with the triforce stuck underneath them/between their legs. The temple itself could be considered to have a face with a burning finger and a somewhat phallic pillar facing upwards. It COULD be considered a vulgar gesture.

I'm guessing Din, Nayru and Farore didn't appreciate the aesthetics much.
>> No. 187214
>>187206
http://www.zeldauniverse.net/2011/09/13/the-message-of-majoras-mask/

The architects were probably not the biggest fans of the goddesses.
>> No. 187217
I always thought the game had a weirdly pagan feel when offset with Hyrule.
>> No. 187219
File 139952946476.png - (1.08MB , 1920x1080 , Bottom_of_the_Well.png )
187219
>>187214
>>187217
It is wonderfully so. But some figures that appear in Majoras Mask also appear in other games. Changed both by the times they're in, and the story.

Take this guy for example. Round face, vomiting water all over the triforce. Only way to get it to stop is to play Zelda's song. This fellow, whom is never given a name, appears in the Shadow Temple, opposite the statue and column perch of a large bird-figure. It's almost like in order to get to the next room, you need to turn the face of the bird statue (a patron deity?) away, and then leap across the gaping shadowy chasm onto the tongue of the menacing figure, sticking out of the wall face and providing a door. A figure like that also appears in the wall art of Wind Waker and as a long tongued bust in Link to the Past, where you pull it's tongue to open doors.

And what is hugely prominent in Stone Tower Temple? That long tongued heretical figure. Explicitly so. We're left to assume it's Majora, but I don't think that's right.
>> No. 187229
>>187214
>>187219

Man, that was a good article. I really enjoyed the theorizing behind the symbolism behind the architecture in the Stone Tower, that's something I had never paid attention to when I was playing!
>> No. 187230
File 139957032462.jpg - (172.56KB , 774x1032 , link___hyrule_warriors_by_uniquelegend-d6ylbaz.jpg )
187230
Has any additional info been released regarding "Hyrule Warriors"?
>> No. 187231
>>187230
None whatsoever, and it's coming out in Japan in a few months. Apparently Tecmo is known for not marketing their games until only a couple months before release.
>> No. 187236
File 139958292832.jpg - (83.07KB , 640x480 , Secret-2 Head Left First.jpg )
187236
>>187229
It's really very good. It does get a little iffy towards the end, reaching for symbolism, buuut.. what is speculation without making a leap here and there? There are a few things I look for in Zeldas. Just niggling little patterns I've noticed that carry from game to game. The Licky Face is one of them.

There's also The Lion. In the original LoZ, the Lion dungeon nets you a rod that lets you fling fireballs (provided you had the magic book), and a magic key that allows you to open any locked door, infinitely. In Ocarina, the Gerudo Fortress dungeon, the place where they hide the Ice Arrows that take an ungodly number of keys to unlock, possess a bust of a lion head inside of it. The only area of the game this exists in. Possibly related, the Lynels are leonine monsters that shoot fireballs or breath like flamethrowers, and can only be damaged by the Master Sword, Magic Hammer or Silver Arrows. Making a leap of my own here, I presume that the lion symbolism was adopted by a culture of thieves. Leaping further, Link also manages his way through the Gerudo Dungeon. And in Link's Awakening, if you steal from a merchant, your name is replaced with the word 'THIEF'.
Link. A thief? A master thief? Hm.

I'm not entirely sure why the King called himself the King of Red Lions in Wind Waker.
>> No. 187244
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187244
>>187236
Lions (in most real world cultures) are symbols of power. The classical fire element is associated with the astrological sign Leo, along with Aries (the ram) and Sagittarius (the centaur archer), and a lot of media commonly associates the two. I'm just throwing around ideas, but maybe the fact that Lynels are lion centaurs could be why they're fire breathers, and the archery may be in play with the arrows? Not sure about the thieves though.

Probably doesn't mean anything, but the Magic Key in AoL has 3 spikes, not too unlike the goron symbol or more likely, the sheikahn eye.
>> No. 187245
>>187244
>Not sure about the thieves though.
Oh wait. Triforce of Power.
King of Thieves.

It's a Din artifact.
>> No. 187251
http://comeonandsl.am/#Exploring%20the%20Slams%20-%20The%20Legend%20of%20Zelda%3A%20Skyward%20Sword%20vs%20Quad%20City%20DJs
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