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  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 138108292430.jpg - (336.74KB , 1200x600 , What are you playing.jpg )
181359 No. 181359
An old man plays piano. It’s a very sad sounding song. It’s missing some of it’s notes and the meanings lost in the playing. Tired hands forgetting their places more often nowadays. But still he plays. Through will he conquers the ever closing fog of time and plays on. And it only makes the old song sadder. Where is the impetuous youth that would sing it at the top of his lungs with all his might behind it? Now? Just an old man, fumbling with keys.
Expand all images
>> No. 181374
File 138111285539.png - (313.03KB , 720x214 , a-link-between-worlds-screenshot-comparison.png )
181374
>> No. 181377
OP reminds me that these old IPs need to be retired.
Isn't that what Miyamoto wanted when he resigned to his current position? To let the new generations come in and do their creating?
Now all they do is revive heroes who should be long resting.
>> No. 181379
>>181377
Except when Nintendo does something new like Wonderful 101 no one buys it.
>> No. 181383
>>181379
Ironic, isn't it?
>> No. 181384
File 138112356383.png - (19.31KB , 498x706 , gamers galore.png )
181384
>>181379
Seriously. Nintendo has a shit load of IPs, many of which are actually pretty recent. But seeing as no one buys them, they often decide to take a concept and attach a well known character to it like Kirby Mass Attack or basically every Mario spinoff.
>> No. 181387
>>181384

This seriously.

The worst part about sequels/remakes is that they can be bad. They can be downright atrocious. They can disrespect the source in all of its forms and fail to even be what they set out to do. But none of that matters: cause the fact companies use the name means it'll spark interest. Even if that interest is angry ranting fans? It's still INTEREST. There's still BUZZ being made for your game/movie/etc. That's what makes them so insidious. People KNOW that remakes and sequels are generally bad. People KNOW that companies do them simply for the marquee value but it doesn't matter. Because it's easier to market an existing property because the buzz and the community creates itself.

Welcome to sad reality.
>> No. 181388
>>181387

Although I should also maybe preface this by saying that Wonderful 101's lack of success stems from other factors as well!

First of all, it's on the WiiU. Yep. Do I really gotta explain more there?

Second of all it's definitely more of a traditional old school type action game. A genre that's had SOME attention on the Wii (Mad World) but the Wii was marketed by Nintendo as a nice alternative console for the family to play with nifty wii-mote controls. The "casual" stigma hasn't really left Nintendo because of it and thus people who might otherwise totally be interested in W101 got turned off by it being on the WiiU. And those who might've BOUGHT a WiiU cause they liked the Wii probably thought the game was too difficult for them.

I applaud Nintendo for letting Platinum do their thing to hopefully win some points for a crowd of gamers who they've repeatedly shown no interest in helping before but yea. I don't think W101 alone was gonna make them come crawling back.

Not to mention the game got some really shitty advertising. I didn't even know what it was or that it was being made until like a month before its release.
>> No. 181390
You know, I'd say that that the videogame industry has a better good/shit ratio than the movie industry at making sequels. Just look at any TOP GAMES EVER list and you will find that a lot (if not most) of the picks are sequels, whereas the same isn't true with similar lists about films.

OTOH, the movie industry has the advantage at remakes. Yes, most of them are crap, but the few of the that are good actually offer a new experience that not only builds on the original but surpasses it. In vidya remakes, at best you are replaying the same old game with sleeker graphcis and some added bonus content, whoop-dee-fuckin-doo.
>> No. 181399
A Link Between Worlds is non-linear and that gives me a boner.

This thread is about Zelda right?
>> No. 181401
>>181399
I read the OP and I honestly had no clue what this thread was about.
>> No. 181402
This Grantland article about the promise of change the original Wind Waker release brought to the series and how it was ultimately rejected is brilliant.

http://www.grantland.com/blog/hollywood-prospectus/post/_/id/88903/the-legend-of-zelda-the-wind-waker-hd-reprinting-the-legend

I think this is why Wind Waker has such a soft spot in my heart, despite its flaws. In terms of story and visuals, Wind Waker tried to break players' perceptions on what a Zelda game can be. Unfortunately, Twilight Princess went back to the series roots--or, to be more specific--back to Ocarina of Time. Then Skyward Sword just tried to embody everything with nothing unique of its own and as the Grantland article said, "attempted a prequel origin story that answered questions no one was asking (wherever did the Master Sword come from?)."
>> No. 181411
>>181402
Well, Wind Waker did get two proper proper sequels.
>> No. 181412
File 138118781321.jpg - (7.50KB , 250x250 , Wear your Feels.jpg )
181412
>2013
>Not being able to hug Grandma after coming home.
>> No. 181418
File 138119359853.jpg - (1.53MB , 1500x2000 , 1311227703984.jpg )
181418
>>181402
This guy's article is mostly just retroactive sentiment and a glorification of anything deviating from what he considers the absolute shit that is OoT-Zelda.
>> No. 181419
If I already had a Wii U, I'd get WWHD, but WWHD is not enough to make me buy a Wii U. Link Between Worlds sounds interesting enough that I miiiiiight pre-order, especially with the non-linearity. Sequence-breaking has been a big thing in the Zelda series, though it's usually hampered by the fact that some scenes won't play out until prior dungeons are complete. So now that there is no sequence to break, it will be interesting to see how things play out. Could events change depending on the order you do the dungeons? That would be so awesome, but unlikely.

And we don't know anything about this other World yet, right? They've confirmed it's not the Dark World, but said nothing more.

And I guess I'm in the minority, thinking SS is the best Zelda game. Flying was only slightly less annoying than boating, but I thought everything else was superb.

>>181387
Let's see how Destiny does. Bungie is a studio that is well known for creating Halo, so if Destiny sells like shit but Halo 5 continues the trend of breaking series records then we know the image holds.
>> No. 181427
>>181418
He doesn't say a single bad thing about Ocarina of Time (or Majora's Mask).
>> No. 181447
>>181411
The article completely ignores the portable games and 4SA.
>> No. 181463
File 13812714039.jpg - (115.72KB , 620x372 , zeldalbw.jpg )
181463
ANYWAY.

Yeah, this is def the Dark World.
>> No. 181474
>>181463
It's probably named something else.
>> No. 181480
>>181463
It might have a lot of aesthetics of the Dark World, but IIRC that was destroyed at the end of LttP. Perhaps someone else gained entrance and corrupted the Sacred Realm?
>> No. 181484
Anyway, I'm playing LTTP right now on my phone to keep me occupied on my commute.

Does anyone else find the English odd? Like the translation's just a bit off. It all tends to read more like an old textbook than like dialogue. It's one of the reasons why I could just never get into this game.
>> No. 181487
>>181484
I don't recall any of the games from the era being particularly poetic. Even most of the Square JRPGs tended to be a little bare bones.
>> No. 181490
>>181487
Yeah, the older games tended to be more direct. The flourishing words we got in later games was from even heavier emphasis on the story as well as far better translation efforts.
>> No. 181493
Like others are saying, it's just a sad fact about 1990's video games. Even something as quirky and silly as Earthbound had a very "written" feel to the text in it.

There are a couple of reasons for that. First space was at a premium in those days, and in text-heavy games, dialog could actually make up a reasonable portion of it. LttP was only about 1 MB in size, and I wouldn't be surprised if there are games out now that have much more than 1 MB of dialog. So there was a very strong emphasis on economy of language, rather than personality-laden dialogue.

Secondly, a lot of the translators that were working in that time just straight up weren't that great. Even the ones that spoke Japanese pretty well and were given plenty of time and budget to do a good job sometimes just weren't that good at English dialog. Even knowing what, in general, you want to say thanks to working from a foreign language original, you still need to be a decent writer to make good dialog. There were a few people who were good at that sort of thing, and managed to really inject some personality into their translations, like Ted Woosley, but even they had to grapple with the size issue that forced them to use more brevity and beige prose than the situation necessarily called for.

But finally, video games just weren't the crazy lucrative business that they are nowadays. Kids who did play video games would play just about anything you threw at them, so there wasn't a strong need to excel, which meant a lot of people didn't bother.
>> No. 181542
>>181402
I'd say the weakest part of this article is how it dismisses the role of gameplay and structure in a fairly gameplay-centric series. The ending is the only thing he points out as differentiating it from the others, and to me that seems like it was less as a deliberate choice and more just "Whoops, we ran out of time for art assets, better find an excuse not to render the restored Hyrule." Twilight Princess and Skyward Sword also did seem to do pretty well in terms of story, but just focusing on different things.

TP mostly kind of shoved Zelda to the side, though she didn't seem to in distress so much as just stuck with her hands tied while her kingdom falls around her. A lot of it was characterizing the Bulbin and Twili for some reason, I think trying to pull a redemptive theme with it. There was also the other heroes in the Resistance, the Hero's Spirit, and Link's life back in Ordon all contributing to make Link seem like a fairly ordinary if crucially placed and heroic guy at least as much as in WW.

Skyward Sword also tried to tie side characters into the main story more, with stuff like Groose, and what happened with the fortuneteller. It even had Zelda go on her own side-adventure, though admittedly in addition to being trapped the whole time. Actually, putting this together with Wind Waker, does that mean the Goddess spirit that gave up her immortality to become Zelda was also freed and went back to deity stuff, or did something else happen with her?

So anyway, they didn't go with the same kind of ending, but I don't really see how that was so much of an innovation. Now Tingle's Rosy Rupee Land, that could've shaken things up. If you want games that don't focus on Link's recurring destiny, give some love to a title the focuses on another character, or even other franchises that take inspiration from the series. How many games actually pick up Zelda-like mechanics without leaning so hard on being a homage they might as well be a parody?

>>181447
It mentions and dismisses them very briefly.

>>181484
I don't think I played RPGs much back then, and even only played LTTP on Game Boy, mostly because I didn't have an SNES. But what I read in video games didn't tend to bother me too much, I think. Though I also enjoy reading actual old textbooks, so there's that too.
>> No. 181612
File 13815190304.jpg - (42.51KB , 960x540 , BWUZNN9CIAAWVEw.jpg )
181612
Gasp!
>> No. 181618
There's already porn.
>> No. 181621
>>181618
Surprised it took so long.
>> No. 181622
>The other "World" is called "Lorule"
>trolololololol

http://www.eurogamer.net/articles/2013-10-11-new-zelda-a-link-between-worlds-trailer-shows-off-lorule

>>181612
Oh ho, I just noticed the Hilda's flap has the inverted Triforce, the same symbol found on the sword of Demise. Wonder if this is connecting the two...
>> No. 181623
>>181622
Wait, I mean:
>trololololololorule
>> No. 181624
http://www.zeldainformer.com/news/aonuma-says-something-related-to-majoras-mask-is-in-a-link-between-worlds

Deku people
>> No. 181625
File 138153227928.png - (10.18KB , 768x682 , DELETEME.png )
181625
>:(
>> No. 181626
>>181625
Clearly you're using Lorule's sword. Also that Inverted Triforce was in Majora's Mask too, in Ikana's Stone Tower I think.
>> No. 181627
>>181623
Too late the joke is ruined.
>> No. 181628
>>181626
Also on Demise's Sword.
Polarity is a huge theme in Zelda.
>> No. 181632
>>181626
Either that, or using the butterfly net is mandatory this time.
>> No. 181635
Also, Hilda says "your Link is superb." So does she have her own Link? Is he a slacker?
>> No. 181637
>>181635
All she has is Sabrina
>> No. 181638
>>181635
Maybe some balanced-but-still-evil-somehow person got a wish from the triforce, and asked for a world without Link so as to avoid his meddling?
Also, it seems like there's basically a woman version of Ganon?
>> No. 181639
Her own Link is TV Link.
>> No. 181640
File 138154663133.png - (469.82KB , 706x600 , 706px-Twinrovasisters.png )
181640
>>181638
I'd say she's more like a Gerudo witch like Kotake and Koume
>> No. 181641
>>181377
No one gives a fuck about new things anymore. It sucks but that's the way it is.
>> No. 181642
>>181625
Did you honestly believe that shit?
>> No. 181643
>>181377
>>181641
People who complain about the continued success of old IPs are the video game equivalent of people who refuse to listen to music from bands once they get record contracts.
>> No. 181645
>>181642
It held true for so long... yes.
>> No. 181653
File 138156420232.jpg - (35.14KB , 470x273 , Right there.jpg )
181653
>>181624
Majora's Mask is actually on the wall in Ravu's shop. If that was all he was referring to though, then I'll be sad.
>> No. 181655
>>181377
Typical current-age gamer, caring more about aesthetics than mechanics.
>> No. 181657
>>181625
I liked how they kept that in mind and all tha games that come after LttP's time tine are the ones that don't explicitly feature the Master Sword
>> No. 181658
File 138158011826.png - (51.83KB , 200x182 , 1361853673346.png )
181658
I'm trying to 100% the Oracle games

>All those rings
>> No. 181666
http://www.nintendoworldreport.com/news/35675

WWHD only took about six months to develop.
>> No. 181668
>>181643
I found this interesting enough to reply to, but don't want to derail this thread with not-vidya, so here: >>181667
>> No. 181669
>>181666
Makes sense. A lot of the work was already done.
>> No. 181674
>>181635

I think she's saying a link, as in your Link's link between worlds.
>> No. 181675
File 138161904992.jpg - (287.72KB , 678x960 , 1384385_377317895734480_314909830_n__large.jpg )
181675
Also, the return of Bunny Link?
>> No. 181678
>>181674
No, the full text is something like "We need a hero - and your Link is superb." She's talking about Link the character.
>> No. 181679
wait are they REALLY calling the other princess "Hilda"

I thought that was a fan joke holy SHIT that's hilarious
>> No. 181682
>>181679
Hope they take the joke to the limit for Lulz. I mean Hy and Lo as well as this. Sounds like its going to be a fun game.
>> No. 181683
>>181679
Im dumb and don't get it. What's so funny about the name?
>> No. 181684
>>181683
Zelda
Hilda
Same phonetic structure, combined with the Hyrule and Lorule pun it's almost cringe worthy but that's kind of why it's so awesome.
>> No. 181685
File 138167672963.jpg - (57.03KB , 590x395 , sabrinas aunts names were zelda and hilda.jpg )
181685
>>181682
>>181683
>>181684
no no no you have it wrong
i mean you don't, what you said is correct, but
>> No. 181686
>>181684
Hyrule + Lo = Lorule - Hy
Zelda + Hy = Hylda - Lo
CHEMISTRY.

>>181685
Yeah, haha. The joke will be complete if there's a kid called Sabrina that plays some part in the whole thing. And a talking cat.
>> No. 181687
>>181686
No. You don't understand. You are Sabrina.
>> No. 181688
>>181686
Well the girl we saw getting sealed in that painting looked liked one of the Seven descendants I'm guessing one of them will be named Sabrina if not the first one we saw.
>> No. 181693
>>181640
Ganondorf is a Gerudu wizard, and her overall build, hair, jewelry, and makeup all seem more like Ganondorf to me than I'd expect most Gerudu to look. Doesn't seem like Twinrova herself either, since even if there's a familial similarity going on I'd expect her to have her usual elemental theme going on.

>>181675
From >>181653, it looks like Bunny Link runs a shop, which I guess makes sense as far as alternate versions go: One buys all sorts of equipment, the other sells.
>> No. 181695
Hyrule:Hylians::Lorule:Lolians?

>>181687
Then your fairy companion better be named Salem.

>>181693
I could see her being the current Gerudo Queen(?) and trying to "restore" Gerudos after they were tarnished with Ganondorf's history. Though the way she's going about it in the trailer doesn't seem like it would be that helpful...

Or Nintendo could always pull the "Secret Apprentice" shtick...
>> No. 181719
>>181683

Hy & Lo.

Low and High.

Highlow.
>> No. 181720
>>181719
And we get a shopkeepers named Lowbraugh and Hybrough
>> No. 181724
>>181720
>And we get a shopkeepers named Lowbraugh and Hybrough

Why are people complaining?
>> No. 181726
>>181724
No clue, if the game is actually full of Hy and Lo puns then it probably is the most accurate translation that we could have gotten.
>> No. 181733
>>181726

If this game isn't absolutely crammed full with puns, then it's lost my purchase.
>> No. 181734
File 13818943423.jpg - (53.50KB , 610x610 , rsz_sprs_001_euimgedu_b3a_r_ad-610x610[1].jpg )
181734
http://www.ign.com/articles/2013/10/15/beautiful-new-zelda-3ds-xl-coming-to-europe
>America can sit and spin
>> No. 181735
>>181734
There's no need to be nasty now.
>> No. 181738
>>181735
Used to be that Japan got all the super-spiffy themed systems, with America and Europe getting only a few major ones, if any. Now Europe seems to be getting their own handful and America gets spoot. :( Why?

http://www.nintendonerds.com/categories/3ds/reggie-explains-why-north-america-lacks-3ds-colors-models-r1176

>One of the key differences in Japan is that the hardware is that it’s behind the counter. It’s not out and about. So in that type of construct, you can have a lot of inventory behind the counter. It’s a lot easier to support multiple colors. In our [North American] market, it’s all out there on the shelf. When you visit our retail, if I had to try to have 25 different SKUs out there, Wal-Mart would kill me.

Because GameStop and Toys R Us would absolutely refuse to carry distinct models, I guess. GameStop keeps their shit behind the counter, I think some TRUs do as well.
>> No. 181739
>>181738
The SKU system fucks me over yet again.
>> No. 181955
File 138274358429.jpg - (321.33KB , 800x600 , BigPoe05_Large.jpg )
181955
This Poe. Fuck this Poe.
>> No. 181961
CGR Undertow - THE LEGEND OF Z…youtube thumb
>> No. 182230
Link to the past gets so astronomically better once you get to the dark world I'm glad I didn't just give up around Tower of Hera I have every other time I've given the game a shot.
>> No. 182263
File 138348776043.jpg - (72.68KB , 700x525 , coffee_link.jpg )
182263
>>181955
Yeah that's pretty much the trickiest one of the lot. Feels great to capture it, though.
>> No. 182267
>>181955
I think I kept accidentally eating one of those things and forgetting not to save. Was considerably frustrating.
>> No. 182297
Hyrule: Total War - Mission 05 Playthroughyoutube thumb

A Zelda mod for Medieval II: Total War: Kingdoms.

So this is a thing.
>> No. 182304
>>182297
Nintendo has built an extremely large universe for Zelda, including multiple, connected eras. The property really could expand out into other areas if Nintendo wanted to, from RTS to RPG or even just stories of a different nature set in Hyrule.

So this doesn't surprise me in the least.
>> No. 182306
>>182304
Pretty sure it's a fan mod
>> No. 182313
>>182306
It is; I meant that I'm not surprised someone has made a mod to include Hyrule in a non action/adventure game.

Nintendo certainly isn't doing that shit themselves.
>> No. 182314
http://www.ign.com/articles/2013/11/04/miyamoto-wont-work-on-the-next-mario
>Asked whether he would be likely to return to Mario having taken an increasingly hands-off role in the series over the past few instalments, Miyamoto demurred. "Creating a Mario of 3D World's calibre demands enormous energy and there is little chance that I'd be able to take the time necessary to work on the next Mario,"
Maybe now we can get a real Paper Mario sequel...
>> No. 182317
>>182314
Unless of course he's leaving platformer Mario so he has more time to be even more hands-on the other genres of Mario.
>> No. 182328
File 138363416162.jpg - (441.48KB , 377x4900 , zelda fans2.jpg )
182328
>> No. 182331
File 138363749028.png - (1.08MB , 1003x598 , Zora queen.png )
182331
>>182297
Hyrule: Total War - Overthrowi…youtube thumb

A being capable of destroying the Triforce is beaten by overwhelming artillery fire. Really, now.

Also, here's the Zora Queen from A Link Between Worlds.
>> No. 182332
>>182328
Oh hey. I remember doing that.
>> No. 182344
>>182328
This makes way too much sense.
>> No. 182345
>>182313
When you put it that way, it's actually surprising how few Zelda spinoffs there are outside of maybe Smash Bros. Like no zelda soccer or pinball or whatever.
>> No. 182349
>>182345
I think that's because Zelda still takes itself seriously like a DC Movie.
Mario realizes how formulaic it is and revels in it like a Marvel Movie.
>> No. 182366
File 138375042581.png - (2.33MB , 1501x1370 , Freshly-Picked_Tingle's_Rosy_Rupeeland_(Europ.png )
182366
>>182349
>Zelda
>Taking itself seriously
>> No. 182367
>>182366
It is a pretty bad analogy, since it implies the opposite of what it's trying to explain.

The Tingle spinoff is one of the only exceptions to this. That and it's apparent sequel (which I only found out by wikipedia).
>> No. 182368
>>182331
You vastly underestimate artillery fire.
>> No. 182369
>>182366
For some reason American audiences must take Zelda more seriously, or at least are perceived as doing so, or else I'd expect Rosy Rupeeland would have been released there. There's also been Link's crossbow training, though, and the mini-game in Nintendo Playland, so I think it might be that the possibility of other spin-offs just wasn't considered.
>> No. 182370
>>182369
>or else I'd expect Rosy Rupeeland would have been released there.
That wasn't so much an anti-silly attitude so much as it was an anti-Tingle.
>> No. 182371
>>182369
>>182370
Yeah RR wasn't put out in the US because it's commonly known that the US audience despises Tingle.
>> No. 182374
>>182367
Have you ever played a Zelda game? Because while Tingle might be the most egregious example of its willingness to indulge in silliness, he is far from the only example. Majora's Mask, the game Tingle originated in and one of the creepiest games in the series, also had a lot of other silly elements (that were also creepy), like cow-stealing aliens and a zora rock band. And Wind Waker and the games based on it took this silliness and ran with it, baking it right into the games' DNA--even absent any obviously silly story elements, the presentation itself is silly, and the animation and Link's reactions are definitely designed to get laughs from the player even in serious situations.
>> No. 182375
>>182371
This is one of those east/west rifts. We also don't have an entire industry based around Hello Kitty here.

>>182374
I don't think >>182349 was saying that it didn't or couldn't have lighthearted/comedic moments, but that the overall package was one with an serious tone. Tingle can appear all he wants and aliens can take as many cows as they like, but the moon is still falling, and that's ever-present within the game even while indoors and throwing bomb-chus. Wind Waker is the least serious of the games (though I think it has some of the best serious scenes), but the overarcing story is still fairly serious.

Mario is the opposite; it's lighthearted through-and-through, but it still has some serious moments now and then.
>> No. 182377
>>182374
By exception I meant to the "no zelda spinoffs" part sorry.
>> No. 182378
>>182371
Maybe it's just me but I always dislike him because he always came off as a creepy molester type, especially in Wind Waker. He was eccentric in a vaguely sinister rather than entertaining way.

The difference could be either a cultural thing or a translation thing, since I hear the reason he's popular in Japan is because to them he comes off as endearingly childish, whereas here he comes across more as a total creeper and none of that supposed charming immaturity comes through.
>> No. 182379
>>182378
In Windwaker he outright kidnapped and enslaved a dude! What the hell?
>> No. 182381
>>182379
Multiple dudes, if memory serves.
>> No. 182382
>>182381
Most of them are just helping out because he's family. David Jr was rescued from a shipwreck and Tingle uses that life debt to force him into work, but you can convince a Tingle brother to replace him.
>> No. 182502
For anyone curious: Misadventures of Link, Ep 2? Just as worthless as Ep 1.

It's like someone was doing bad TF2 replays, but with Wind Waker instead of TF2.
>> No. 182947
File 138497330583.jpg - (156.55KB , 960x590 , Zora_Armor_concept.jpg )
182947
But isn't it so cool how the Zora Armour has a little face mask when underwater.
Like it's made of some kind of magical membrane that can draw oxygen out of the water.
I love the Twilight Princess armours, they're so much more interesting than just having recoloured Tunic.
>> No. 182949
>>182947
Lttp's recolors where actually pretty nice. Shame they had to go back to basic recolors in OoT.
>> No. 182952
File 138498182656.jpg - (55.96KB , 640x250 , image.jpg )
182952
Ha!
>> No. 182956
>>182952
What am I looking at here?
>> No. 182957
>>182956

Everything in Link Between Worlds is modeled in 3D, but is depicted from a top-down perspective like the old-school games. To replicate the look, everything is slanted.
>> No. 182960
File 138499154499.jpg - (40.40KB , 500x331 , image.jpg )
182960
>>182952
>>182957
Yeah, it's a pretty hilarious "pulling back the curtain" demonstration of how the views so many 2D games use makes no sense in real space perspective. Basically imagine that, any time you were in the overworld for a Pokemon game before X/Y or a Final Fantasy game before VII, everyone was doing this.
>> No. 182963
>>182960
I always assumed the invisible camera was at a 135 degree angle looking down rather than straight overhead.
>> No. 182964
>>182963
Yeah, same. I wonder how different it would be if it was actually like that, then?
>> No. 182967
>>182964

Probably something to due with the terrain.
>> No. 182968
File 138499943689.png - (5.59KB , 415x216 , compare.png )
182968
>>182967
Pretty much exactly that.
>> No. 182971
>>182968
Kudos for that very clear explanation!
>> No. 182973
>>182963
Looking it up, it seems this kind of view actually is possible in real life, if you're at a 135 degree angle but really far away and really zoomed in. I think that's how the Google Maps "45 degrees" view works.
>> No. 182975
>>182973
True, but a forced FOV like that would destroy the 3D effect.
>> No. 182976
>>182968
Ah, that does make sense. Thank you.
>> No. 183137
So I just finished LBW... and I'm not sure how I feel about it. Pretty much all of the dungeons are extremely short and easy once you've figured out their 'gimmick' (the only exception to this being the Ice Ruins which is incredibly frustrating to navigate). Then there's the rental system, which flat-out destroys the whole Zelda-experience of trawling through a dungeon, getting a cool new item, using that item to kill the dungeon boss and then seeing what new places in the world you can access with it.

ALttP is in my top 5 of favorite games ever and LBW tickled pretty much every nostalgia-bone in my body, but I can't help but feel that without all that nostalgia and the callbacks to previous games in the series, it's one of the most mediocre Zelda games I've ever played.
>> No. 183139
File 138536288223.gif - (192.02KB , 300x240 , 1326337871301.gif )
183139
>>183137
I've never been big on LttP, and I honestly missed most of the references to earlier games and this is one of my favorite Zeldas. It goes by a bit too quickly (about 16 hours which isn't bad for a handheld LoZ) but the Overworld is really memorable, the dungeons are all really clever and a couple had me stumped on a couple puzzles, and the characters are as always likable and colorful. It's compact, but it's definitely full.
>> No. 183140
>>183139
Hmm. I always thought LttP was kind of overrated, so if you liked this in spite of it I might consider it. The art direction better this time around?
>> No. 183142
>The art direction better this time around?
I'm...not entirely sure how that can be answered. Its basically the same as LttP but in 3D. Not a lot of detail in the models but they get the point across. Check out some videos and screenshots.
>> No. 183143
>>183139
The dungeons do have some clever puzzles, but they're all just so damn short. Compared to ALttP (or any other Zelda, really), it just feels so lackluster. Especially since all of them only ever have you using one item for all of the puzzles because of the rental system.
>> No. 183144
>>183140
I can understand thinking Ocarina is overrated...but LttP? Seriously? I mean if you don't like that game, I find it hard to believe you like Zelda in general.
>> No. 183147
>>183139
Ditto.

I'm kinda super sad the red mail has no blue hat though, I wanted to look like even more of a color clusterfuck at the end of the game.
>> No. 183152
>>183143
I replayed LttP fairly recently. The dungeons in that didn't seem any longer or complex than the ones here.
>> No. 183154
>>183144
Believing something to be overrated =/= believing something is bad
>> No. 183174
LBW is pretty much a LttP remix. Which is pretty cool actually.
>> No. 183179
I haven't beaten it, but it doesn't seem much shorter/less complex than any other Zelda. I feel like saying that the dungeon is easier once you get the gimmick is unfair criticism since that could apply to just about every other Zelda game, with the only difference being the rental system.

Speaking of the Rental system, I wasn't down with it at first, but now I'm kinda digging it. It gives me more of an incentive to avoid dying, until I can buy the items. I also feel like the side quests in this game feel like a more integral part of the game, without being intrusive. Like the collect the squids quest, which are always around where I am anyway and let me power up my items. I also think it's neat that I can pretty much do Dungeons in whatever order, with a few exceptions.

I really wish there was more of a multiplayer mode. The Shadow Link street pass battles are cool, but I would prefer something either more akin to four swords coop, or maybe an arena mode thing. That'd be neat. Then again, LoZ has never really been about multiplayer.
>> No. 183217
Giant Bombcast 11/19/2013 - Repo Birdyoutube thumb
>> No. 184174
File 138751044734.png - (112.39KB , 873x720 , Windfall-Auction-Zunari.png )
184174
Fucking Zunari, stop trying to pawn off the treasure charts and give up the Swift Sail.
>> No. 184190
>>184174
If I remember correctly the Treasure Chart usually ends up being one of the most expensive items.

The chest it leads you to contains 1 rupee.
>> No. 184376
File 138809297141.jpg - (116.71KB , 688x387 , tumblr_myehu73OWK1sw8d3mo4_1280.jpg )
184376
Jojo Zelda is best Zelda
>> No. 184378
>>184376
oh for Hyrule Warriors Zelds to be a brawler.
>> No. 184382
File 138810796415.jpg - (109.20KB , 688x387 , Xu2MykA.jpg )
184382
>>184376
>> No. 184384
File 138811072512.jpg - (152.59KB , 1280x720 , tumblr_mxf0synoM81qh6ohxo2_1280.jpg )
184384
>>184376
>>184382
If in a new Zelda game she went all LisaLisa with ripple-style magic and a magic-scarf that would be awesome
>> No. 184391
If you wanna talk about Zelda, well welcome home,

Talking with others about it beats talking about it all alone,

But a chilled out groove can amplify your bliss,

It's Dangerous to go Alone; Take This!

http://www.bop.fm/s/starbomb/its-dangerous-to-go-alone
>> No. 184414
>>184391

I don't know why, but when i click that link, some boy band starts playing instead of Starbomb.
>> No. 184429
>>184414
Same. That's so odd
>> No. 184505
http://tvtropes.org/pmwiki/pmwiki.php/Main/HyruleTotalWar

Anyone else heard of Hyrule: Total War?

I would love to play it and actually own Medieval II Total War but I am literally incapable of playing the TW games, you could put a gun to my head and tell me to win a single battle in it or die and I would be screwed.
>> No. 184511
>>184505
I like the idea of a Zelda RTS and in action the mod looks great, but something about the writing just rubs me the wrong way, as if the creator decided Zelda just wasn't "mature" enough.

>Cleaning Up Romantic Loose Ends: Word of God implies the inclusion of Midna is an attempt to fulfill this trope, which started when Midna was needlessly tossed out of Zelda canon to never show up in an official game again.

Nonsense like this doesn't help either.
>> No. 184512
>>184511
Yes I agree that all does sound like the signs of being stupid fantard writing, but maybe it isn't so bad in the actual mod as tvtropes makes it sound?
>> No. 184513
>>184511
I would think this line more damning:
>Word of God says a darker Zelda game that he could actually take seriously again was one of his motivations for making the mod.
>> No. 184534
File 138852590165.png - (1.56MB , 1366x768 , 1387491327062.png )
184534
>>184505
Holy shit everything about that story is terrible.
>> No. 184555
>>184534
I think the worst of it is Ganon just wanting Moblins and Hylians to get along peacefully. Conquest was never in his plans. I get the idea of wanting to make a villain more sympathetic, but that's character derailment.
>> No. 184584
>>184555
Yeah, writing a fanfic where you make everything grittier and then shill for the villain like that because "moral ambiguity is SO mature!" is silly.

Man now I'm kind of bummed out.

What about that Hyrule Warriors game, has any more news been released on it?
Like maybe has other playable characters been confirmed.
(Hah they really are going to make a Warriors game for every series before they are through)
>> No. 184585
Eh it's not like plot's the reason why you'd be downloading a Total War mod.
>> No. 184587
OK so... just... go with me here...

Is Lorule suppose to basically be every place that ISN'T Hyrule and is clearly a different world?

The Shadow world from Twilight Princess, Termina, the regular Dark World from LttP?

Cause I think that's the implication but I'm not sure. And if that's the case is Midna a descendent of Hilda?

>> No. 184589
>>184587
The Dark World in LttP is the Sacred Realm twisted by Ganon's will, and definitely not Lorule. The Twilight Realm is only inhabited by the Twili, has no sun and is not a copy of Hyrule's world.
You could make a case for it being Termina.

>> No. 184741
Playing it for a dungeon and a half so far, they do seem quite short, and I miss getting the items form the dungeon. I'm still waiting for the opportunity to buy them at all, and don't like how there are situations where said items are absolutely required to progress before you can buy them, instead of making it optional. Don't think I'll be agreeing with >>183179 in that I always felt motivated to avoid dying anyway. It also means no mini-boss in the dungeon, which is probably a good chunk of why they feel so short. In fact, with how dungeons are structured, that's probably why they are shorter: In other Zelda games, the first half or so of a dungeon is mostly navigating without the aid of the dungeon's crucial item. Without that, it's harder get multiple uses out of a room. There's also the fact that you just get the dungeon map for everything automatically, though I'm not sure how much that affect gameplay, and story-wise it seems to check out.

At the moment, though, I'm in the House of Gales, second floor, and just jumped to the left right after entering just to see what was up. Turns out they give you a hint ghost to give for putting out the circle of fire, but not one to remind you that the tornado rod, which is mostly useless for climbing elsewhere, actually does take you high enough, you just can't maneuver in-air. When I saw the empty fire circle, my first thought was that I was supposed to stand in the middle, let it re-light around me, and use the tornado rod to ride up extra high on a thermal column. After that didn't work I just disregarded using the tornado rod at all. for a while.
>> No. 184742
>>184741
And of course right after I post that, I run into some kind of mini-boss.
>> No. 184749
File 13892581567.jpg - (83.47KB , 400x240 , zlCfzRWxTdgeFay5Eq.jpg )
184749
I wasn't ready for it to end.
>> No. 187206
Something I was contemplating recently:
There are four giants, corresponding to the four cardinal directions.
There were four dwarves (dark elves) that held up the sky in Scandinavian mythology, one for each of the cardinal directions. They had names, too.
There WAS a fifth giant, but something happened to them. Something I guess we're just supposed to infer, based on how everybody else that dies winds up leaving behind a spirit or body that gets made into a mask.
Up in the Stone Tower Temple, you find a mask, much like the masks of other coincidentally dead beings whose spirits let you become them for a little while. It's clearly lovingly stashed away, and has been for some time.

Consider the temple a moment. There's stuff that could be considered heretical all over the place. Long tongued statues with the triforce stuck underneath them/between their legs. The temple itself could be considered to have a face with a burning finger and a somewhat phallic pillar facing upwards. It COULD be considered a vulgar gesture.

I'm guessing Din, Nayru and Farore didn't appreciate the aesthetics much.
>> No. 187214
>>187206
http://www.zeldauniverse.net/2011/09/13/the-message-of-majoras-mask/

The architects were probably not the biggest fans of the goddesses.
>> No. 187217
I always thought the game had a weirdly pagan feel when offset with Hyrule.
>> No. 187219
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187219
>>187214
>>187217
It is wonderfully so. But some figures that appear in Majoras Mask also appear in other games. Changed both by the times they're in, and the story.

Take this guy for example. Round face, vomiting water all over the triforce. Only way to get it to stop is to play Zelda's song. This fellow, whom is never given a name, appears in the Shadow Temple, opposite the statue and column perch of a large bird-figure. It's almost like in order to get to the next room, you need to turn the face of the bird statue (a patron deity?) away, and then leap across the gaping shadowy chasm onto the tongue of the menacing figure, sticking out of the wall face and providing a door. A figure like that also appears in the wall art of Wind Waker and as a long tongued bust in Link to the Past, where you pull it's tongue to open doors.

And what is hugely prominent in Stone Tower Temple? That long tongued heretical figure. Explicitly so. We're left to assume it's Majora, but I don't think that's right.
>> No. 187229
>>187214
>>187219

Man, that was a good article. I really enjoyed the theorizing behind the symbolism behind the architecture in the Stone Tower, that's something I had never paid attention to when I was playing!
>> No. 187230
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187230
Has any additional info been released regarding "Hyrule Warriors"?
>> No. 187231
>>187230
None whatsoever, and it's coming out in Japan in a few months. Apparently Tecmo is known for not marketing their games until only a couple months before release.
>> No. 187236
File 139958292832.jpg - (83.07KB , 640x480 , Secret-2 Head Left First.jpg )
187236
>>187229
It's really very good. It does get a little iffy towards the end, reaching for symbolism, buuut.. what is speculation without making a leap here and there? There are a few things I look for in Zeldas. Just niggling little patterns I've noticed that carry from game to game. The Licky Face is one of them.

There's also The Lion. In the original LoZ, the Lion dungeon nets you a rod that lets you fling fireballs (provided you had the magic book), and a magic key that allows you to open any locked door, infinitely. In Ocarina, the Gerudo Fortress dungeon, the place where they hide the Ice Arrows that take an ungodly number of keys to unlock, possess a bust of a lion head inside of it. The only area of the game this exists in. Possibly related, the Lynels are leonine monsters that shoot fireballs or breath like flamethrowers, and can only be damaged by the Master Sword, Magic Hammer or Silver Arrows. Making a leap of my own here, I presume that the lion symbolism was adopted by a culture of thieves. Leaping further, Link also manages his way through the Gerudo Dungeon. And in Link's Awakening, if you steal from a merchant, your name is replaced with the word 'THIEF'.
Link. A thief? A master thief? Hm.

I'm not entirely sure why the King called himself the King of Red Lions in Wind Waker.
>> No. 187244
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187244
>>187236
Lions (in most real world cultures) are symbols of power. The classical fire element is associated with the astrological sign Leo, along with Aries (the ram) and Sagittarius (the centaur archer), and a lot of media commonly associates the two. I'm just throwing around ideas, but maybe the fact that Lynels are lion centaurs could be why they're fire breathers, and the archery may be in play with the arrows? Not sure about the thieves though.

Probably doesn't mean anything, but the Magic Key in AoL has 3 spikes, not too unlike the goron symbol or more likely, the sheikahn eye.
>> No. 187245
>>187244
>Not sure about the thieves though.
Oh wait. Triforce of Power.
King of Thieves.

It's a Din artifact.
>> No. 187251
http://comeonandsl.am/#Exploring%20the%20Slams%20-%20The%20Legend%20of%20Zelda%3A%20Skyward%20Sword%20vs%20Quad%20City%20DJs
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