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No. 178825
>>178777 >Here's the thing about Dark Souls: It's not actually hard. If it was, I certainly wouldn't have been able to beat it. It's difficulty wasn't what drew me to it. It was the incredible atmosphere, boss designs and combat. Absolutely agreed. It will kick your ass HARD when you make a bad choice, but that doesn't make it hard- if anything, I would say it makes things exciting.
>The only reason people think it's hard is because they go in, knowing nothing about the game and expect the usual videogame conventions to apply, which fucks them over, because Dark Souls punishes most of those habits and expects them to maybe try to learn the game instead of relying on what they learnt in other games. There's another reason, and I think the hype is kinda to blame for this one: There's always a hard way to do things. When you have an enemy where each hit takes off 2% of its health, people think "I guess this is why people say it's hard" and think they have to beat their head against this brick-wall obstacle. When they go on the internet they see all this chatter about needing white-knuckle perfection, ridiculous AI exploits, or lame grinding tactics like 15 minutes of shooting arrows at a certain dragon's tail. THIS IS ALL WRONG.
What you should do is: go somewhere else. There are always multiple directions you can be exploring in, and the easier one almost always yields some valuable tool for when you want to head a different way.
Demon's Souls was even more blatant about it. Each of the 5 worlds provided a generous supply of something you badly needed for the OTHER worlds. You wanted to make progress in each of them at roughly the same rate.
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