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  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 137556567443.jpg - (604.46KB , 1184x1950 , url.jpg )
178648 No. 178648
I finally got my PS3 and Playstation Plus, which means I could download Gravity Rush onto my Vita. It's really good as an idea, but I'm still not very good at jumping around with ease.
Expand all images
>> No. 178649
File 137557193259.jpg - (600.92KB , 1950x1184 , 137556567443.jpg )
178649
>>178648
That's a striking image, but I'm not sure which version I prefer.
>> No. 178652
File 137557988949.png - (359.21KB , 742x464 , rf Kat oh boy.png )
178652
>>178648
I had no problems with the controls. But that's mainly because I used a PSP for 3 years.
>> No. 178653
>>178652
yeah its totally just an issue on my part. im still getting used to the thumbsticks and tilting the vita one way or another. i really like it i just wish i was better at it ahaha

(ALSO XILLIA IN THREE DAYS THREE DAYS THREE DAYS)
>> No. 178657
File 137559098287.gif - (41.57KB , 240x280 , tumblr_lrht30n7wh1qiws4oo1_250.gif )
178657
>>178653

LOOK AT HOW EXCITED I AM

But really, I'm looking forward to it
>> No. 178664
>Someone on here talking about Gravity Rush.

Thank you.

Also as much as I love this game I don't think anyone is too good at the jumping, BUT IT IS SO MUCH FUN ANYWAY
>> No. 178667
File 137560736841.jpg - (105.02KB , 500x500 , GR-hurl.jpg )
178667
So is it worth owning a Vita now? I might get one depending on what sort of sales roll around this winter.
>> No. 178669
>>178653
>>178657
Will every line of dialogue make me wish for the sweet embrace of death like in Graces?
>> No. 178670
>>178667
Sure.
And if you already have a PS3 and PSplus then you could already have tons of games for it like me.
And if you have the money to spare unlike me.
>> No. 178672
File 13756350182.jpg - (127.69KB , 800x600 , Maple1899.jpg )
178672
Boy did I get back into MapleStory in a big way.
Compared to before when I basically only used one character, now I use a ton.
>> No. 178685
File 137568391181.jpg - (101.63KB , 960x544 , 2012-01-05-070155.jpg )
178685
>>178667
The Vita is having the same problem PS3 had in its first two-three years of existence: no gaemz. That aren't rushed half baked ports or mediocre borefests.

And it's not like the console is to blame either; it is about 97% as powerful as its older sister. Gravity Daze is about the size of inFamous 2, if not bigger; plus, it's cel shaded! The in-game character models look good enough to be used in cinematics (and they are).
>> No. 178687
>>178672
Same... To bad I got back halfway into the ring event... Also, my only high level 4th class character is the Phantom... Which kind of lacks compared to others.
>> No. 178689
File 13756961891.png - (167.53KB , 256x358 , The_Temple_of_Elemental_Evil_Coverart.png )
178689
I really want to play this game. A truly turn-based D&D game is really appealing to me. But fuck me I just can't be arsed to get past the beginning. Level 1 D&D combat enforced by a machine is a ridiculously swingy fucking abomination and I never have any luck in games with luck-based mechanics.
>> No. 178720
File 137574184652.jpg - (151.17KB , 1024x768 , 2013-08-06_00002.jpg )
178720
Ahahaha, I nostalgiagasm'd a little bit here. This brought back some memories, even though I never played this game before. What a thoroughly oldschool way of telling you "You shouldn't be here, yet."
>> No. 178721
http://steamcommunity.com/stats/XCOMEnemyUnknown/achievements

XCOM:EU just got a horde of new achivements.

Hype level for Enemy Within: 10/10
>> No. 178722
>>178720
I feel this way too. I was never an oldschool gamer, we never had money to play games back then, but I get this little feeling of nostalgia when I play something thoroughly old-school.
>> No. 178723
http://www.shacknews.com/article/80496/konami-polls-for-potential-revengeance-sequel

FUCKING EVERYONE FILL THIS OUT AND TELL THEM HOW RAD IT WAS
>> No. 178729
>>178723
I'm gonna do the opposite just to spite you.
I'm gonna represent myself as the average young male gamer with money to spend.
And I'm gonna say I didn't like the game.

Just to spite you.
>> No. 178732
File 137576739629.jpg - (185.15KB , 1024x768 , Maple1666.jpg )
178732
>>178687
MapleStory - Renegades: Phanto…youtube thumb
But he's such a dapper gentleman.
>> No. 178734
File 137577992144.jpg - (184.37KB , 1000x676 , 1374809891397.jpg )
178734
Those with a science boner: caveat emptor if you're interested in Take on Mars, they really mean it when they say "Early Access."

Other than that, fuck yeah science.
>> No. 178736
File 137578534481.png - (437.41KB , 500x666 , tumblr_mpdu4dRhaF1qeb5i4o1_500.png )
178736
>>178729
Wow, you are gonna spend twenty minutes of your busy day just to spite me, you must really care.
>> No. 178738
>>178732
He is but like the older classes the new ones tend to be better. Xenon's are the strongest class in the game and it's rather sad that I'll probably have to get one if I want to get my Phantom into a better spot. My phantom who is at 161 and can't do anything but holy symbol, minimal damage compared to new classes and spam heal....
>> No. 178751
Suda gets it.

>What will define the next generation for Grasshopper?

"I feel like the two consoles are really converging on a single point almost. Whether it’s hardware spec-wise or in the firstparties’ philosophies, we’re really seeing these consoles become an avenue into your living room. And in doing so, what I really want to push and emphasise at Grasshopper is not which platform we choose, but which kind of engine we choose. We’re developing on Unreal 3 for Killer Is Dead, but moving forward this is probably the last Unreal 3 game we’ll develop before we explore Unreal 4 and a variety of other engines, and see which will allow us to do what we want."
>> No. 178764
Here's what's really starting to wear me down in Temple of Elemental Evil. The AI cheats. Because the AI is not that great, the game tries to balance it by completely stacking the dice against you. Which obviously doesn't really balance it at all. You can strategize and minimize randomness as much as you want, but at the end of the day you will still have to actually HIT the enemy to defeat them. And that ain't happening when you roll below 7 eighty percent of the time.
>> No. 178766
a lot of games as of late don't appeal to me (mostly dark souls, sim city, and anything involving competitive gaming)

to the point where I can't even watch other people play them

I can't explain why they're just "meh" to me which makes me feel a little guilty, like I need a 400 word essay on why it doesn't appeal to me but it's selling like hotcakes

on the other hand while a lot of games are uninteresting/boring to me, I don't actually hate anything, like a game has to go out of its way to be obnoxious or insensitive or have everything that doesn't appeal to me in one package
>> No. 178767
>>178766
addendum: it's not the difficulty about dark souls, it's that that seems to be the only draw of the game

I mean I played binding of isaac and bit.trip runner/beat and psychonauts because they also had a reputation for being hard but I was emotionally invested in the story or the art or whatever

dark souls the only appeal seems to be how hard it is
>> No. 178768
The appeal of Dark Souls is cool bosses, good combat that supports a variety of different styles/weapons, a fucking weird but awesome translation and script, and exploration/sequence breaking.
>> No. 178771
>>178736
porco rosso?

>>178768
sequence breaking isn't my shit either tbh, like if the game has to be broken to be playable or enjoyable I'm not playing it how it was originally envisioned or something, again, idk

I actually feel guilty about this because every so often I have the same conversation with a different friend or person I admire or just person in general, who is all "oh you aren't a real gamer or you're just a filthy casual because [x]"

call me stupid but I actually worry about that
>> No. 178772
>>178771
Not being a "real gamer" should be taken as a compliment. Have you met "real gamers?" They're universally despicable. Just be a person who plays video games.

Meanwhile, my love of sequence breaking is a huge part of why I still have yet to get into Sandbox games. I like the idea in theory, but I want to do EVERYTHING I can possibly do before moving on to the next spot in the story.

I'm trying to train myself away from that. But it's hard to break old habits.

It's probably also why I'm like fifty hours into Xenoblade and only up to Prison Island.
>> No. 178773
>>178772
I'm not sure what it is, but being a "real" or "true" fan of anything tends to make people obsessive and unpleasant. Or maybe it's the other way around and their exclusivity is an attempt to mask their inadequacies? Meh.
>> No. 178775
>>178772
I spent somewhere around 120 hours on that game and still missed stuff. The NPC schedules were a pain in the ass when I played because the wiki had barely any information on it at the time.
>> No. 178776
File 137585573851.png - (1.54MB , 1920x1080 , GhostRecon 2013-08-01 21-22-35-71.png )
178776
>Ghost Recon
I forgot how much ass this game kicks. The actual Clancy era at Red Storm was so bitchin'.

It really makes me sad for the new games in the brand. I'm always seeing arguments between people who want a game to be hard and people who want it easy. Why can't we have both? Having adjustable difficulty is a perfect solution. Making it easy keeps it accessible, but having the ability to crank difficulty gives you reason to get better at it, adding more value to your purchase.

I honestly don't see why so many people try to paint it black and white, with their way being the right way.
>> No. 178777
Here's the thing about Dark Souls: It's not actually hard. If it was, I certainly wouldn't have been able to beat it. It's difficulty wasn't what drew me to it. It was the incredible atmosphere, boss designs and combat. In fact I was fearing I wouldn't be able to beat it, because I'm not very good at videogames. But I did beat it. Solo'd every boss. And this from a guy who couldn't beat any of the Castlevanias (even though I tried so hard ;_;).
The only reason people think it's hard is because they go in, knowing nothing about the game and expect the usual videogame conventions to apply, which fucks them over, because Dark Souls punishes most of those habits and expects them to maybe try to learn the game instead of relying on what they learnt in other games.
Most people also seem to think the combat is incredibly clunky when it is in fact quite the opposite, it's incredibly deliberate. Every input you make matters. You have to control your character calmly and deliberately. As soon as you start to mash it's over.
And another thing people seem to think about the game is that it doesn't explain its mechanics at all. But it does. It just doesn't tell you in some tutorial pop-up. You have to sift through the menus for that information, but it's readily available. Though I agree that should have been done more elegantly.
The rest is just personal preference. You don't like Action RPGs? You don't like the art direction? You don't like the gameplay even after you actually figured out how it works? All valid reasons. But don't dismiss other people for liking it by saying they only like it because it's hard. Because it isn't. It's a beautifully somber and atmospheric adventure that makes you learn how to play videogames all over again.
>> No. 178778
>>178777
I didn't mean to imply that was the only reason people played it, though looking back I did unintentionally word it that way

I guess I didn't know enough about it and sorta passed it/the "masocore" genre off as old-school gamers trying to prove who was the best at games, which ties into my aversion to competitive gaming-- I find competition makes me too worked up to enjoy anything, and I can't play games if I'm not enjoying them

also I suspect I suck at games (although I did beat the Meat Circus, and that was a pain in the ass)

TL;DR: I owe you guys an apology

>>178773
Yeah idk I always wanted gaming to be super inclusive but fans in general seem to want everything to be an obscure little club that never makes enough money for a sequel, I don't get it
>> No. 178779
I wonder how a normal kid who likes video games but doesn't play many would fair against Dark Souls. Would he beat it just as easy as any other game?

When I was a kid, I did shit my adult self has no idea how and could never repeat. I beat Mega Man Zero without using a single cyber-elf. I got every heart piece in LttP without using a guide. I got at least halfway through FFX barely having used the grid system at all, and only used the second sword you ever get for Tidus. Are kids just naturally better at video games or something?
>> No. 178782
>>178779
>Are kids just naturally better at video games or something?
No, but they naturally have more time than adults to dedicate to things like that, which means that they will often learn things that an adult would just not consider to be worth the effort.

My reaction speeds and intelligence are far, far greater than they were at thirteen. I'm even more patient than I was at thirteen. But my time does have value, which means that even though I'm patient when it's just a matter of me waiting for something that I consider rewarding, I am less capable of dedicating time to something that is not very rewarding.

Which is why I prefer games that reward skill rather than man hours these days. Random, super-rare drops from rare spawns are a good way to make me say "fuck it," but make drop rate be tied to battle performance and I will eat that shit right up. Even if I have to grind for a lot more ingredients to make whatever silly thing I get for getting those drops.
>> No. 178785
>>178782
I think I'm less patient in games at 26, and I have worse reactions.
>> No. 178792
>>178771
Yup, Porco Rosso.
>> No. 178795
File 137588880954.jpg - (155.66KB , 807x456 , warrior of sunlight.jpg )
178795
Guy-That-Just-Got-Dark-Souls from the last thread here, I can confirm that Dark Souls isn't hard. You die a lot in the beginning because it's different and takes time getting used to, but once you do it's not more difficult than any other game. Oh and so far, (wich isn't very far since I suck at games) dying has never felt frustrating or unfair, and combat is fun enough that you don't min replaying the same segment a few times over.

And I was also completely uninterested when all I knew about it was "Super hard you will die so much".
>> No. 178797
>>178795
By any chance, have you reached the Anor Londo sniper?
>> No. 178799
>>178797
Nah, I've had a lot of other distractions lately, and getting past the taurus demon took a while (That fight was a pretty god example of how Dark souls isn't like other games). I'm still kicking around Undeadburgh, but at least I've reached the second bonfire.
>> No. 178801
>>178797
One of the only two genuine bullshit sections. The other being Bed of Artificial Difficulty.
>> No. 178803
File 137589118763.jpg - (48.33KB , 424x750 , tumblr_mqryuuKgpr1s0k77fo1_500.jpg )
178803
>>178801
YUP.

BTW in Dark Souls 2 trying to heal makes enemies berserk instantly.
>> No. 178805
>People complaining about Anor Londo Archers
Do not dare deride those brave soldiers, greatest defenders of Lady Guinevere! May their vigil stand forever, and their sun never set! Which as it happens, it doesn't because they don't go away in Dark Anor Londo
>> No. 178825
>>178777
>Here's the thing about Dark Souls: It's not actually hard. If it was, I certainly wouldn't have been able to beat it. It's difficulty wasn't what drew me to it. It was the incredible atmosphere, boss designs and combat.
Absolutely agreed. It will kick your ass HARD when you make a bad choice, but that doesn't make it hard- if anything, I would say it makes things exciting.

>The only reason people think it's hard is because they go in, knowing nothing about the game and expect the usual videogame conventions to apply, which fucks them over, because Dark Souls punishes most of those habits and expects them to maybe try to learn the game instead of relying on what they learnt in other games.
There's another reason, and I think the hype is kinda to blame for this one: There's always a hard way to do things. When you have an enemy where each hit takes off 2% of its health, people think "I guess this is why people say it's hard" and think they have to beat their head against this brick-wall obstacle. When they go on the internet they see all this chatter about needing white-knuckle perfection, ridiculous AI exploits, or lame grinding tactics like 15 minutes of shooting arrows at a certain dragon's tail. THIS IS ALL WRONG.

What you should do is: go somewhere else. There are always multiple directions you can be exploring in, and the easier one almost always yields some valuable tool for when you want to head a different way.

Demon's Souls was even more blatant about it. Each of the 5 worlds provided a generous supply of something you badly needed for the OTHER worlds. You wanted to make progress in each of them at roughly the same rate.
>> No. 178827
http://spelunkyworld.tumblr.com/post/57672253638/which-version-of-spelunky-should-you-get

OH SHIT I FORGOT THIS WAS COMING OUT
>> No. 178842
>>178792
It's my favorite Ghibli movie, tied with Kiki.

>>178782
I'm better at games now than I was as a kid. I had no self-esteem or patience as a kid, so I gave up on everything. Now I've gone and finished several games, or gotten much farther when I used to give up two levels in.
>> No. 178856
File 137599209154.gif - (1.00MB , 267x150 , slowmo rageface.gif )
178856
Remember how annoying trolls were in Baldur's Gate/Neverwinter Nights? Ohohohoho, you know NOTHING.
I fucking hate you Temple of Elemental Evil. You keep abusing me. Why do I keep coming back for more?!
>> No. 178857
>>178856
>Remember how annoying trolls were in Baldur's Gate/Neverwinter Nights?
Not really. I always played wizards, and just set them on fire.
>> No. 178859
File 137599480457.jpg - (178.29KB , 369x455 , kanau will eat your soul.jpg )
178859
>>178857
It was pretty annoying to always have to have several acid and fire spells at the ready just to be able to finish them off. Though you also had several weapons that could deal fire and acid damage, which made it much more bearable. And you could always rest to refresh your spells.
Nothing of the sort in ToEE. And your spells can miss. And you don't have to finish them off with fire/acid, you have to do ALL damage with fire/acid. So ALL of your spells have to be fire/acid damage, just to MAYBE deal enough damage to kill it. And almost all of the fire/acid spells you have access to are AoE. And trolls are always right up on your ass. So you have to damage your entire party to damage a troll. Most of the time dealing more damage to your party members than to the fucking troll. Who can attack 3 times in a single turn. Basically what I'm saying is: FUCK TROLLS!!!
>> No. 178863
I can never tell when my friends' online accounts are being borrowed by their siblings, or they've genuinely had their account stolen by someone.
>> No. 178873
File 137600276375.jpg - (67.70KB , 668x119 , Many Faces.jpg )
178873
>Event where enemies sometimes drop a coupon that randomly changes your appearance.
>Try one
>Keep trying more
>Want to stop, but the desire to keep trying more is stronger.
This must be what gamblers feel.
>> No. 178874
>>178873
I think my favorite are the faces that look like they shouldn't work but oddly do like my UA.
>> No. 178886
im six-ish hours into xillia and its good but goddddd the story needs to pick up a little here and im pretty cheesed off that they took away GRADE at the end of battles man that shits important
>> No. 178910
File 137608593280.jpg - (27.95KB , 332x470 , BigBossSalute.jpg )
178910
>To The Moon
That was a highly emotional video game.
>> No. 178922
File 137609372451.jpg - (251.69KB , 1280x1000 , potential companions or something i dunno.jpg )
178922
so, which one are you going to fuck

yeah i know these may not all be companions but i just want to scream and hold hands with someone right now
>> No. 178923
>>178922
None because supporting EAware is bad.
>> No. 178926
>>178923
yeah but it's dragon age 3. it's dragon age 3 son, it's dragon age. son it's dragon age
>> No. 178927
>>178926
Yep, don't get purer EAware than that.
>> No. 178928
>>178927
waiting for the pressers of "see that Tree, its gay and you can have a crappy romance with that tree."

"Can it be a character first?"

"NO ALWAYS ROMANCE IDEAS FIRST, NOW GO MAKE OUT WITH THAT TREE FOR THE PROMO TRAILER!!!"
>> No. 178938
File 137611905620.png - (86.59KB , 346x273 , disgusted gaijin.png )
178938
>>178926
>enjoying any Dragon Age after Origins.

You're making a terrible mistake.
>> No. 178940
Yeah, tooth, didn't you know the internet had voted and decided that people aren't allowed to like those games anymore? God, it's almost like you think crazy internet nutters are the be-all and end-all of tastemakers.
>> No. 178941
>>178940
... youre young so let me tell you flirting isnt telling the girl rudely how to play her videogames , but instead telling her that shes a sketch on a beautiful blank canvas and and how shes a symphony in a sea of music only we dont hear her because we should already know how beautiful she sounds in a space full of people
>> No. 178942
I built a time machine just to warn my how terrible DA3 was. Seriously, don't play it.
>> No. 178945
>>178942
the benefits of being me is knowing that i have terrible taste and talked utter garbage like 98% of the time so FUCK YOU, ME. I WON'T DO WHAT I TELL ME, WHAT DO I KNOW! I'm going to romance Varric and smooch Cassandra and goatee man, hell I'll fuck that war table and I'll tenderly love >>178928 this fucking tree all while playing my traditionally vanilla human noble warrior with red hair and no-one can stop me having fun. If DA2 was good enough for me, DA3 is bound to be fine.
>> No. 178970
File 137617445663.jpg - (183.38KB , 1024x768 , 2013-08-11_00001.jpg )
178970
Another great thing about those "You really shouldn't be here yet" encounters. Coming back just slightly more leveled and completely destroying it. Feels so good.
>> No. 178973
File 137617713263.jpg - (158.49KB , 1280x720 , 202170_screenshots_2013-08-02_00001.jpg )
178973
Played Sleeping Dogs!

Positive points:
+Cutscenes and visual presentation are great
+Wei Shen is a top-tier likable open-world protagonist, on par with Niko Bellic and John Marston.
+All kinds of neat little touches
+Really elegant way to make the cover shooting fast-paced: Vaulting OVER cover gives 3 seconds of bullet time +2 per headshot
+The mechanical benefits of in-world actions are all really well-structured thematically, encouraging you to be a fearsome badass while being careful to minimize collateral damage.

Negatives:
-Cop chases are a joke
-Story's conclusion is basically just "and then you killed the bad guys cause you're a badass"
-Melee combat is unremarkable unless fighting a ton of guys
-The biggest form of advancement in game is unlocking an expansive melee repetoire, but the big endgame melee bosses are all immune to half of said repetoire.

Other:
>You found a jade statue!
>Now you can go try it out in a martial arts tournament!
>Now you reached a new face XP level!
>Now you can buy a new outfit that makes vehicles cheaper!
>Now you can buy a new vehicle!
>Now you can beat that race challenge!
It's subtle, but the game's progression system is utterly engrossing. Improving Wei Shen is like advancing your country in Civilization- every accomplishment means another juicy target is now within your reach.

Overall rating: 4/5. Pretty fun gameplay, and it's got both heart and soul.
>> No. 178980
>>178973
The camera was kind of shitty while driving slow or walking. It pulled out when you were going fast, but zoomed way too far in while going slow. I really enjoyed playing it despite that, though.
>> No. 178983
"man its taking a while for xillia to really get going something big needs to happen"
>SOMETHING BIG HAPPENS
"NOT THIS OH GOD NO"
>> No. 178985
File 137619737055.png - (568.79KB , 981x616 , colorvariation.png )
178985
>>178983

Oh man are you talking about Lord Clyne getting assassinated?

Because it's gonna get worse.

I'm fond of the girls' pallet swap costumes (Free DLC). The guys? Not so much.
>> No. 178987
>>178985
I just fixed Milla's legs and it's been a long long time since I've been on such a wild emotional rollercoaster. From sad to sadder to squishy romantic feelings to omg leia so cute to more pain to god jude your dad is horrible

also i think judes red color palette fits really nicely!
>> No. 178991
Playing Max Payne 3, Old Man Punisher is about how things should be if they make another Punisher game. Pissed off Frank just mowing out the lowlifes. Still think its kinda funny that after virtually wiping out the Mobs twice over they still don't just treat him like Death Incarnate. Course I really miss the more mystic overtones of the first game though.
>> No. 178997
http://www.escapistmagazine.com/news/view/126730-Microsoft-Points-Die-With-Next-Xbox-360-Update

ding dong the witch is dead etc
>> No. 179031
So, wait
What was the name of that console you could download your ROMS onto?
>> No. 179032
>>179031
There is no such thing, but I take it you might be thinking of the Ouya?
>> No. 179033
>>178997
...does it really make a difference?

As long as the points currently on my Xbox profile aren't lost I don't really care either way.
>> No. 179034
>>179032
Ugh, really?
That Ouya thing doesn't really set me off, but I could've sworn I've heard comments fly around like
>Oh hey I just put a few of my SNES roms on there so I can play it on the TeeVee
and shit like that.
It'd be a good idea if it weren't real.
>> No. 179037
There are a bunch of retro consoles that allow you to play bootlegs/roms as I understand it.

http://www.engadget.com/2013/06/11/hands-on-with-hyperkins-retron-5-emulating-nine-classic-consol/

Of course I have no idea why you'd get shit like this instead of just using an emulator and hooking your PC up to a TV if a TV is that important to you. I guess if your old console dies and you have a bunch of games with half finished saves lying around then it has utility?
>> No. 179039
>>179037
I dunno, I mean.
Same reason I probably preferred to use my R4 to play a shitload of SNES, NES, and Gameboy games.
For experience's sake I guess? I don't mean to rationalize it or anything really.
>> No. 179041
The boss music in SMT4 is fucking insane. Might end up in my top 10 favorite vidya tracks.
>> No. 179044
File 137642756627.png - (876.90KB , 1280x578 , 15662d0bf5faab0721027fcb74039686.png )
179044
Do YOU want to have free time to apply yourself in a productive fashion?

Then stay the fuck away from saltybet.com, for the love of christ.
>> No. 179045
File 137643044944.png - (187.54KB , 650x779 , comic314_zpsdb9e2d09.png )
179045
Does she actually still play Skyrim?
I've already done everything.
>> No. 179046
File 137643849072.jpg - (537.22KB , 1280x1920 , rpg intervention.jpg )
179046
>playing koa:r
>stop to check something online
>get distracted
>start playing da:o

I didn't even notice what I was doing until my mum pointed it out. I have a problem.
>> No. 179047
>>179046
That's easily fixed. Just stop playing forgettable games.
>> No. 179048
>>179047
Oh, that's a little unfair. I actually really like koa:r. The story is lacking a little (it reads like the mary-suest of mary sue fanfiction to me, even more-so than most vidya mcs) but the unadulterated scenery porn and it take me like 800 years to complete everything. This is my third play through.
>> No. 179052
Aw man, I was having so much fun replaying Suikoden 1 in preparation for S2... and then I found out that S2 isn't on Playstation Network. Now I'm going to have to go through finding saves and shit for my emulator if I want a proper S2 game.
>> No. 179054
>>179045
Well, I still haven't finished it.

>>179044
Wait, MUGEN?
I thought the fighting community hated MUGEN and it's community.
>> No. 179055
>>179054
Saltybet works BECAUSE Mugen's community is bad.
>> No. 179056
>>179052
Try the instructions on http://togami.com/~warren/guides/ps3-psone-saved-game-to-pc-howto/
Gamefaqs has some save files that can be easily used as well.
>> No. 179059
>>179045
The way the text post accompanying the comic talks it may have been a while ago.
>> No. 179062
>>179056
Will do, thanks. Seriously though, Suikoden 1's been on PSN for ages, why isn't S2 on there?

In other news
>Saints Row 4 and Hate Plus both out on the 19th
>Divekick on the 20th
stop coming out, video games I want
>> No. 179065
>>179059
Silly, you grind smithing by making jewellery.
>> No. 179090
File 13765491266.jpg - (165.06KB , 1794x698 , bg1.jpg )
179090
http://blog.counter-strike.net/armsdeal/
Oh dear.
>> No. 179097
File 137657412028.jpg - (140.02KB , 466x1079 , 1376538019474.jpg )
179097
So for you five other people out there that own a Vita, there's some good sales going on this week and next.
>> No. 179116
File 137660063537.png - (75.07KB , 500x274 , tumblr_inline_mqyunvn0HW1qz4rgp.png )
179116
I love it when Super evil dudes have really normal names, like David was the name of the central antagonists of Killer Is Dead and The Last of Us and that makes me REALLY happy.
>> No. 179120
>>179097
Ooh, keen, I've been meaning to pick up New Little King's Story at some point anyway.
>> No. 179121
http://steamcommunity.com/app/221380/discussions/1/864976115141842643/
>> No. 179151
http://arstechnica.com/gaming/2013/08/half-life-3-is-not-in-the-works-says-valve-voice-actor/
>In the comments, [John Patrick Lowrie, an actor who has worked on several Valve games] writes that the most common process for animating characters in modern FPS games is to motion-capture an actor and translate those movements to a 3D rendering. Half-Life 2 used a mechanic where NPCs would turn and watch the player move while they spoke, using their eyes and bodies to follow the player around the room.

>The motion-capture paradigm is naturally at odds with the turn-and-follow one, Lowrie says, because the latter can't provide for the former. “Once you film the actor doing something and capture that motion, that’s what the character is going to do,” Lowrie wrote.
Soooooo fuck the motion capture thing and just do turn-and-follow. Part of the lure of HL1 and 2 was the in-game "cut scenes" with that following. Okay, you might not get emotions across as well, but when the player is just listening to the dialog while smacking things with his crowbar to see what will break it really doesn't matter, does it?

I bet most people waiting for HL(2:Ep)3 do so because they want to see how the story works out and for the tight battles, fully articulated lips and eyebrows be damned.
>> No. 179156
Electronic Super Joy - 01 - Destinationyoutube thumb

This game's soundtrack rules.
>> No. 179196
>playing Witcher 2 Royalist path for kicks
>dat mess tent, crying Ves.
Welp, some people are gonna have to die.
>> No. 179205
>>179196
Roche path ends in misery for everyone involved.
>> No. 179211
>>179205
yea setting up a save for Witcher 3 to see what the difference will be.

It will be High Fantsy of the one path vs the Game of Thrones direction the other seems to tread.
>> No. 179212
CBOAT has one again graced the NeoGAF board with his reliable info:

>No live stream (for Xbox) because the console firmware is not ready for a 'live' show. System architecture is not yet complete and is still being worked on.
>Localization in countries that the official language is something other than English is a bitch. Yield problems are contributing to those countries not getting the same release date as US. Chickens be roostin.
>PS4 will launch last week of October. The October 21st thread speculation is likely true.
>MS has money hatted Platinum into making an exclusive game for Xbone (possibly a sequel to an already existing IP, he makes a comparison to Bayo 2)
>Big park studios is not working on a game they are working on TV services.
>Just how friendly the xbone will be to indies is still up in the air. More info later.
>Kinect-less SKU is not coming at least this year.
>Rumor: Maybe a kinect-less sku later in product life depending on commercial success or failure of the initial SKU.

http://www.neogaf.com/forum/showthread.php?t=654903
>> No. 179215
Are there any indie games that go for the top-down dungeon puzzle style of old Zelda games?

Because every time I try playing Darksiders for Dungeon fun, I get bored and stop playing super fast.
>> No. 179216
>>179215
Oh and is Darksiders 2 significantly better than one?
>> No. 179218
>>179215
> Are there any indie games that go for the top-down dungeon puzzle style of old Zelda games?
There's an entire community for it.
http://www.purezc.net/
>> No. 179221
>>179216
Darksiders 2 is WAAAAAAAY better, everything is more platforming and puzzling than character action.

They aren't even really the same game.
>> No. 179223
>>179216
Yes and no. Combat has been massively improved and Diablo-style loot now actually makes it worth your while. The world is way more open and rewards exploration with entire little bonus dungeons and/or optional boss battles. Platforming is now one of the most fun things to do in the game instead of a chore. There's some amazing levels and it has an incredible soundtrack. HOWEVER, it goes on way longer than it needs to, which leads to quite a bit of repitition and with the much more open world it loses a lot of the first game's focused level design. Which means, if you got bored by the first game, it's very likely 2 is also going to start to bore you at some point. Also, retarded amounts of easily missable collectibles. So if you're a dude who absolutely HAS to 100% every single game he plays, you're going to want to murder this game.
>> No. 179225
I don't believe in any correlation between real-world violence and video game violence, but people who enjoy going into graphic detail about how they "massacred" people in a game, or get really pumped up to "rape bitches" even in a fictional sense make me kinda nervous.
>> No. 179226
>>179225
That's prudent. It's not that violent video games cause aggression and violence, it's that people who take that much pleasure in aggression and violence in any medium are potential threats.
>> No. 179227
>>179223
>>179221
Platforming not being a looming dread when it comes to finding the next Dungeon is actually enough for me to look for it next steam sale.

Thanks!
>> No. 179236
>Jennifer Hepler leaving Bioware

well that is good news meaning that her writing was pitiable and I don't really know much about whatever controversy was surrounding her during there whole DA2 kerfuffle. I just know she's not that strong a writer for a Senor position. Won't post any articles about it since most I've found so far are heavy into the old drama.
>> No. 179237
>>179236
The silliest thing about it is that she's earned way more clout and legitimacy than she ever deserved, or would have otherwise gotten, by getting bombarded with harassment from /v/.
>> No. 179238
>>179236
>>179237
However good or bad her writing is, the trolls shouldn't have resorted to threatening her, and especially not threatening her kids. I don't understand (in general) this belief that because someone is in the public eye, you need to drag their not-famous family members, friends, lovers, whatever into it. They had nothing to do with it.

>>179226
I don't know what compels people to do that. But it's good to know that it's normal to be unnerved by it. For me, I can only enjoy violent media knowing that it's entirely fictional. Nobody's actually getting hurt, everyone's either a bot or a human who I cannot actually hurt due to distance and an internet connection.
>> No. 179240
>>179237
Yea she's leaving to do some freelance work and write a book on Narrative Style..yesh. And the worst part is that the escalation of it all seems to have either scared or invalidated peoples attempts at actual criticism of her writing. I mean they starting into TOR but then quit when this whole crap boiled over.
>> No. 179242
>>179236
How much of ME3's writing was she responsible for? Because goddamn all the new characters' romances were insufferable, most of the old ones became terrible, and the only not-shitty one (Vega) was the one you couldn't even date. Figures.
>> No. 179243
>>179242
Not directly but she seems to oversee a lot of the junior writers and acts as an editor in some capacity. ME3 is a freaking nightmare to actually pen down who wrote what other than the ending which was Casey Hudson and Mac Walters by themselves as reports go. But no she really didn't have much to do with it from the looks of things unless some info can be dug up if she oversaw any the groups doing character dialog or was heavily involved in the final editing. Overall its just the current Bioware staff that can't write relationships for shit. SWTOR still stands as having some of the most fantastically bad ones and that was before the added same sex romances and she did do a lot of writing on that one.
>> No. 179249
I'm sad she's left Bioware. Orzammar was one of the best parts of Origins I think, story-wise (it was tarnished by how long it took to do, but that's the dungeon designers' fuckup, not hers). I don't have a problem with the Hawke family, the Legacy DLC, and I hated Anders in Awakening anyway so if she "ruined" him somehow I didn't notice or care. Most shitty things I hear attributed to her aren't actually her fault (Anders' role in DA2's plot for instance) and a lot of the other complaints (OH NO ANDERS MADE A PASS AT ME BUT I'M MALE?? I WAS JUST TRYING TO BE NICE?? HELP I'M BEING OPPRESSED) are fucking moronic.

>>179243
She wasn't part of the ME3 team, iirc she was either on maternity leave or working on Dragon Age during ME3's development. Might wanna double check your facts.
>> No. 179256
Gfwl is set to die next year. But what does that mean for the games that "need" for you to log on to save and crap like that?
>> No. 179258
>>179256
I wondered that when I read it, too. I imagine we'll here more as the date gets closer.

I also wouldn't be surprised if the answer is "Ya'll fucked, hahaha!"
>> No. 179266
Guess I should finish at least one Dark Souls playthrough then.
>> No. 179267
>>179256
GfWL is shoddily pieced together afterthought of a software, that was meant to be shitty and clunky as to not compete with XBL. I doubt they considered any kind of contingency plan. So goodbye, Dark Souls PC.
>> No. 179268
>>179267
And the Arkham games, Street Fighter IV, Bioshock 2, Dawn of War II, Fallout 3, Dead Rising 2, Blaze Blue, Bulletstorm etc.
>> No. 179269
>>179268
oh and will Microsoft get bonus points for wondering why people are still playing those "old" games.
>> No. 179270
File 137698903362.jpg - (57.07KB , 640x350 , xbox-one-major-nelson.jpg )
179270
>>179269
If people still want to play these amazing gems of last generation, they can still play them on their Xbox 360, which we still offer at amazing value. There is no need to be upset, nerds.
>> No. 179271
There are some pics going around of a tweet from Bamco, saying Dark Souls will be patched to work with Steamworks before the shutdown. It was apparently deleted shortly after Microsoft deleted theirs. Maybe other developers have the same kind of thing already going on behind the scenes. Maybe even patching some of the games to no longer have any DRM at all? That would be amazing.
>> No. 179273
File 137699485939.png - (19.31KB , 108x157 , 1372171104633.png )
179273
Gone Home beaten in under 2 minutesyoutube thumb
The fact that Gone Home is getting praised for being an amazing example of gameplay and being so progressive makes me a tiny bit angry.
>> No. 179274
>>179273

If this is why, it's because you're stupid.
>> No. 179275
>>179273
I don't understand the neckbeards sobbing about it, like this is the only game they're ever allowed to play anymore, just because it exists and people like it. This entire shitfit is taking "stop liking what I don't like" to a whole 'nother level. It's a nifty little game, that has a very simple goal and tries to achieve it in a very simple way. The devs weren't hyping it up as something that would take games to a new level or anything like that. It doesn't want to compete with your Cowadoodies and Dork Souls. It won't make them go away. Why lose your shit, if people have nice things to say about it? I guess, I simply don't understand why anyone would be willing to join the /v/ hivemind and just spend all of their free time ravenously shitting on things that won't even affect them in any way. I'm just getting too old for this shit.
>> No. 179276
I'm curious about Gone Home because everyone over at GB really seemed to like it, but it seems to pricey for the kind of game it is.
>> No. 179277
>>179275
The only person loosing their shit is you dude.
>> No. 179278
>>179276

It's twenty bucks for a game that'll last you a couple of hours. They're really good hours, though.

I don't generally believe in rating the value-for-dollars of games in terms of hours spent rather than intensity and worthwhileness of the experience, so I think it's a fair price. You may feel differently.
>> No. 179281
>>179278
In some cases I would agree with you (I paid full price for Journey) but what I have seen of Gone Home just doesn't indicate a 20 dollar price tag to me. It really seems like it should be 10.

Either way my next two purchases are Divekick because Divekick and TO: Let Us Cling Together because uni starts next week which means 3 hours on public transit 4, days a week.
>> No. 179282
>>179270
Well, not all of us have or can afford a 360, you know?
Or even care about having a console.
What a shock, right?!
>> No. 179283
http://www.rockpapershotgun.com/2013/08/20/it-liiiiiiiiives-gfwl-perma-closing-next-july/

http://youtu.be/PHQLQ1Rc_Js
>> No. 179287
>>179273
http://www.blisteredthumbs.net/2013/08/gone-home-review/

This is ludicrous

Is it interesting..to a point. Overall its like the old flash games from early '00 on newgrounds. In fact I can almost swear Retsupurae did this game in that form at some point.
>> No. 179288
http://www.giantbomb.com/videos/the-division-is-now-also-coming-to-pc/2300-7843/
Less and less reasons to buy a new gen console.
>> No. 179289
>>179287
>> No. 179290
>>179287

Yes, it's just like that...except for the gameplay, the actual presence of atmosphere, and having a story that wasn't cobbled together by a babboon's shiny red ass.
>> No. 179291
>>179287

I don't see the connection. And honestly, if a flash game from the late 90s was this good, it would deserve the same plaudits.
>> No. 179292
I just don't see it as being any different than Dear Ester with just some different thematic story element to it. Its seems like an interesting experience given the story and will look into it once it comes in a bundle or someone does an LP. I just don't get the massive high praise, guess I'm missing something.
>> No. 179293
>>179292
The massive praise is coming from the fact that most videogame journalists kinda have the same background. Most of them studied something journalism and creative writing, so they're easily swayed by narrative, which is why competently told story-driven games like Last of Us receive raving review across the board, no matter how middling the gameplay. Patrick Klepek from Giant Bomb kinda touched on this in that podcast thing he does with Alex Navarro. He also gave it a 5/5, but is actually kinda disconcerted with the uniformity of the reviews of that game and what it implies.
>> No. 179294
>>179293
people finding out what their buttons are and pressing them. And if it shows that this piece of gaming told in this manner can get instant "10/10" regardless of some of the less stellar elements the game it will end up worse than the film industry.
>> No. 179296
>>179293
That's what gets me about the Bioshock series. They have interesting stories and cool looking worlds, but the gameplay is really far too bland and the environments way too tiny. But it gets perfect scores all around because of the narrative more than anything else. They're good mind you, but not nearly that good for the sake of an actual piece of interactive entertainment.
>> No. 179297
>>179296
If you stripped out all the combat and whatnot you'd still have a good narrative and atmosphere but the inverse would result in a very lackluster shooter. Goes back to that weird notion some keep peddling about how necessary is gameplay to a game.
>> No. 179301
>>179292

Dear Esther is an almost totally passive experience. Gone Home is not. It does not have mechanical gameplay systems to master a la combat, but it contains a challenge and interlocking of elements.

It's pretty much a perfect example of what it is.
>> No. 179303
>>179292
Gone Home is an exploratory, epistolary story. A good one. It's an experience that could not work if it wasn't interactive.
>> No. 179304
► WTF Is... - DuckTales: Remastered ?youtube thumb

We get it, you don't like cutscenes disrupting your duck-pogoing action.
>> No. 179306
Cheaper vitas eh?
Maybe ill pick one up next paycheck.
>> No. 179310
>>179297
>Goes back to that weird notion some keep peddling about how necessary is gameplay to a game.

Those people have not understood videogames - they somehow failed to grasp what a GAME is. Not that it is surprising in any way when you consider what kind of people make idiotic statements like that.
>> No. 179312
I think we're reaching a point where defining the word videogame is getting almost contested as defining the word art. The notion of "gameplay" is a lot more vague and less written in stone than people seem to think it is. What is gameplay exactly? What makes a game have gameplay and what doesn't?
>> No. 179315
>>179310

The term 'video game' has been divorced from the term game as defined by sports and board games for so long that you sound like a relic from the 80s.
>> No. 179318
>>179296
>>179297
Bioshock Infinite frustrates me immensely(I say this as someone who bought the game on launch, enjoyed the hell out of it, and plan on buying the DLC) because its story takes a complete 180 from its original concept midway through and drops half the themes it was carrying up tp that point, like the racism, in favor of being some deep science fiction story about alternate universes and timelines. It shows those "progressive" themes the game was praised for as just window dressings meant to make it look deeper than it really was, and causes the plot to be borderline bipolar.
>> No. 179321
Bioshock infinites story is just... bad.
>> No. 179322
>>179312
It's less about "what is gameplay" and more about "how minimal can a game's mechanics be before it becomes something else (and thus a crap game)".

"Gameplay" is a shorthand for game mechanics. It's not that hard to identify what a game mechanic is.
It's just that certain people would rather not have the audience notice that, so it generally goes "doesn't this game have shit [mechanics]" -> "but who can really say what [mechanics] really are, praise me for being so artistic".

>>179315
Yeah, game mechanics mattering is totally outdated, we've all moved "beyond" those since the SNES, right? People don't play games because they're fun to play, it's all about the story, or the "message", right? Only people from yesteryear care about game mechanics, what matters is being oh-so ARTISTIC, and "gameplay" (what a stupid word) just gets in the way of that!

"Art games" (games where the designer considered the mechanics irrelevant) are a fairly recent thing.
>> No. 179323
>>179297
I feel it would have been much better as an adventure game. Totally removed from an FPS.
>> No. 179324
>>179323
If they had to be fps they could still have went the open world route, let you actually explore these mysterious closed off cities.
>> No. 179325
>>179323
yea I can see that or maybe one of those stealth hybrids where you can go into combat but it isn't really recommended if they really had to push for the First Person thing.
>> No. 179328
>>179324
This. I have no problem with it being an FPS (guns don't work that well in third-person, and the setting didn't lend itself to swords and such), but it would have been magnificent for it to be open-world (well, to a certain part of the game, anyway), especially since the Skyrails were initially marketed as being a way to quickly get around the city.

Sort of a Skyrim-meets-Sky-Rapture thing. I would be all upons...
>> No. 179330
>>179322

You're a complete idiot if you don't see that a whole variety of disparate products have been lumped in under the label 'video games' for the longest time. The use of the word 'game' is an accident of history and not necessarily descriptive.
>> No. 179333
>>179330
Is it also an accident that the vast majority of videogames that are considered good (either by a large group or by enthusiasts) do qualify as games?

Why should morons who mislabel their products decide what the word videogame means? Do you believe it's an accident that most 'not a game' videogames are complete and utter garbage? Why should garbage be considered the norm?
>> No. 179334
>>179333

>Everyone has my exact perspective and likes the same things I do wiuuuuuurgh
>> No. 179335
>>179334
Well now you're just being dismissive.
>> No. 179338
>>179334
So you interpret "considered good (either by a large group or by enthusiasts)" as referring only to my opinion? I'm not sure what you're reading, but it certainly isn't my post.

Also, not every opinion is of equal value. Just because some suit labeled his education program a videogame it doesn't mean that he's right and the term videogame just includes that kind of thing. By what retarded standard can something like Plumbers Don't Wear Ties be considered an example of what the term videogame means rather than being recognized as an outlier?
>> No. 179341
>>179338

No, as an (unsupported) assumption that your opinion is widely shared.

Nobody is saying that anything is an exemplar of what games should be. Games are a whole variety of things, acting along all sorts of dimensions of interactivity, narrative, visual design, etc etc etc. And that diversity is a good thing. There is no one standard for how a game should be, and there shouldn't be.
>> No. 179342
>>179315
>The term 'video game' has been divorced from the term game as defined by sports and board games for so long that you sound like a relic from the 80s.
A "game" is just a goal and a set of rules one must follow in attaining that goal. The only video games that don't fit that description are sim and sandbox games like Sim City or Minecraft (which is why Will Wright referred to Sim City as a "toy" rather than a game--you can make games with toys, by coming up with your own goals, but it's not a game in and of itself), and maybe Visual Novels which don't really claim to be games anyway.
>> No. 179347
>>179342
I'm a pleb who thinks sims and visual novels are still games, but then again, I'm also the type who brushes manwha and manga under a general "comics" banner.
>> No. 179348
>>179347
I'd say it's fine to still call them "games" when referring to video games as a medium (as "video games" is the only mainstream term for the medium in which video games are presented), it's when you're talking about games as games that it becomes important to appreciate the distinction. You can't really apply Game Theory to a set of rules that have no goal, like the toys I mentioned.

That's for the "video toys," for want of a better term, that I alluded to. Visual novels, I can't really support calling video games at all--they don't have rules or a goal. They have a narrative, which is presented with (occasionally animated) illustrations and sound, and the reader is allowed to control the pace at which the narrative is presented, but interactive elements are minimal. Some visual novels do have game elements within the narrative, but the narrative itself isn't really interactive beyond, at best, some minimal branching.

Look at it this way: do you consider Homestuck a video game? It has every element that a visual novel would have that you could use to make a claim that they're video games. It has visuals, it has sound, it has animation, and it even has mini-game bits. The viewer controls the pace at which the story is presented to them.

It doesn't (yet) have "multiple endings" like the more interactive varieties of visual novel do, but I'm not sure that even those make a strong case for calling visual novels games--if so, that would make Choose Your Own Adventure Novels games.

I think it is best to think of Visual Novels as their own medium which is exactly what it is described as: a visual novel. I don't even think the people who work on visual novels would take exception to this. I don't think being a video game is a state worthy of aspiring to any more than being a comic rather than an illustrated novel would be. They're just different media, with different goals, and largely different audiences.
>> No. 179349
>>179348
> I don't even think the people who work on visual novels would take exception to this.
Developers, the industry, and almost everyone who plays VNs refer to them as games. They are games. I don't know why people are still fighting "VNs are games."

Also I hope you aren't the sort of person who insists on using "graphic novel" for his particular favorite comics because that's complete ponce behavior that acts like being a comic is something the work should be ashamed of.
>> No. 179352
>>179349
You may want to dial it back a few notches, dude. We're having a civil discussion about the nature of the medium, and there's no reason for you to start attacking me just because my view of the medium is different from yours.

I have seen a lot of people who play and make visual novels, and I almost never see the word "game" mentioned by any of them, so I'm sort of surprised by your statement. About the only time anyone says "game" among those people is when they talk about minigames within the VN.

So, in keeping with my earlier example, do you consider Homestuck to be a video game? And if not, what is it that makes it different from a Visual Novel, which you DO consider video games?

As to the Graphic Novels question, I use the term Graphic Novel when referring to a format in which some comics are distributed. I consider Graphic Novels to be comics with fairly long, self-contained stories, as opposed to short, episodic stories like those contained in floppies or maxiseries.

So for example, I consider Scott Pilgrim to be a series of Graphic Novels, though I would not refer to Nextwave that way, even though I like Nextwave better. Both would still be comics, in the same way that both A Modest Proposal and Gulliver's Travels are literature, but only one of them is a novel.
>> No. 179355
>>179352
Capcom, Spike, Chunsoft, Type Moon, Age, Key, Love Conquers All, Liarsoft, Alicesoft (though that's stretching VN considerably), 7th Expansion, etc etc, all of these companies consistently refer to their VNs in press releases and interviews as "games." The only people who I ever see fight VNs being games are people trying to shut them out and push them away as "anime garbage," even ones that neither are nor resemble anything Japanese. The sort of people who just dismiss VNs and say "if I wanted a story I'd read a book" and yet curiously defend the narrative of say, Gears of War. Hence the irritation. If you're really not trying to dismiss them then I apologize, but that's how it reads to me, as someone who would like these things to stop being marginalized.

These are products that are put on disks, carts, and digital distribution platforms, labelled games, and sold as such. Homestuck is just a bunch of flash animations thrown up on a website.
>> No. 179360
>>179355
No, I don't think the fact that I don't see them as "games" should be any reason to marginalize them. I quite like some VNs, and wish they got more attention--for one thing, I think that a lot of people who only like games for the stories and hate the gameplay would get a lot more out of visual novels than they do out of games. I just think of them as a form of fiction that I am reading/watching/etc., rather than a game that I am playing.

I'm not sure I buy the labelling or the distribution method, or even the programming language, as a strong argument against counting Homestuck as a Visual Novel though. I guess labelling is the one that's hardest to argue against--Homestuck is labelled as a webcomic, while, say, Fate//Stay Night is labelled as a game. But other than surface details, I fail to see a profound difference between the two in terms of medium-related things.

The "It is whatever it labels itself as" thing doesn't sit well with me though. I accept it with labels for people, but that's mostly because anthropology is not something that concerns me most of the time, so it doesn't affect my life whether there's legitimately a difference between different terms people use to describe themselves and whether or not they're right.

But I feel more concerned when talking creative output. Consistent labels are important for the study of these subjects, and if we don't know whether it's more useful to X and Y to one another than it is to compare X and Z or Y and W, it makes critical consideration of either difficult.
>> No. 179365
>>179341
>unsupported assumption

Sales numbers are not support? Documented opinions of THOUSANDS of people are not support?

Just in case, referring to this:
>the vast majority of videogames that are considered good (either by a large group or by enthusiasts) do qualify as games

This isn't just my opinion. Many other people share it, whether explicitly or not. The evidence is EVERYWHERE. What videogames are regarded as great, by popular vote, or by sales, or by opinion of enthusiasts?

Most of those videogames are something one would call a 'game'. This is not an opinion, it is an observable fact.

>Games are a whole variety of things, acting along all sorts of dimensions of interactivity, narrative, visual design, etc etc etc. And that diversity is a good thing. There is no one standard for how a game should be, and there shouldn't be.

You can make a great movie, or a great novel, or a great comic book, but neither of those things are games. Neither of those should be regarded as games, no matter what label their creator wants for them. Neither of them should be judged as games, because they are a different thing.

Because they are a different thing, they do not get to influence by what standards we judge a game.

The term 'videogame' does not NEED to be inclusive towards everything. Different froms of media are not people; differentiating between them by use of labels is not some act of evil.

If you make a good movie but call it a videogame, it is entirely correct to call it a bad videogame, because you made a movie but called it something else. People may even enjoy your work for what it actually is, but demanding that the criteria for judgment of a medium be changed just because you decided to pass off one thing as something else is stupid stupid STUPID.

If someone wrote a novel with a picture here and there and then claimed it was a comic book, comic book enthusiasts would call them out on that nonsense. They would not change what 'comic book' means. They would not go "maybe we should change how we judge comics to accomodate this 'different form of comic that is mostly text' so it can still be considered a good comic book".

To make sure you don't read some sort of universal dismissal of 'not-games' into my post:

Visual Novels are usually not videogames (though they can be); this does not mean they are generally crap. It means that they should not be judged as videogames, because they would be shit games if judged by those standards. If you read a good interactive electronic novel and then think "this sure was a good videogame" that would just be dumb.


Why should we strip the term videogame of any meaning? Why should it include 'games' and not-'games'? Why should we consider a 'game' videogame the same thing as an 'interactive storytelling experince' videogame or an electronic novel?

>>179355
>I see retards accidentally telling the truth without understanding it, that means it cannot be the truth!

Don't be that way.
>> No. 179367
I consider a game a game regardless of whether it's good or not. For me, it's an issue of mechanics.
>> No. 179371
I like Gone Home so far. I was worried it was going to be dull or pretentious based on all the praise, but it is DAMN CUTE. And engaging! I'm emotionally invested in a story for the first time in a long time.
>> No. 179374
http://www.geek.com/games/ea-decides-to-allow-refunds-for-origin-games-1567753/
>From today, it is possible to request a refund for a game purchased through Origin. However, there are a few restrictions in place you need to know about.

>EA will only issue a full refund if one of the following criteria are met:
>- The refund is requested within 24 hours of you first loading the game to play
>- The refund is requested within the first 7 days of purchasing the game
>- The refund is requested within the first 7 days a game is available if you pre-ordered it

>There are exceptions to the refund policy, though. EA won’t issue a refund for DLC, certain game promotions won’t allow them, and even third-party games linked to Origin may not be eligible for a refund. And if you purchase a physical copy of an EA game that requires an Origin account, the only way to get a refund is to return the game to the store you purchased it from.

So, while it's a tiny window and not really simple, Origin finally does something better than Steam.
>> No. 179377
Everyone's Gone to the Rapture…youtube thumb
>> No. 179382
>>179374

A full week is more than enough time to get through a game these days. I can't see how this isn't going to backfire horrendously unless there's a "defective products only" clause that renders this whole thing pointless in the end.
>> No. 179383
>>179382
You only have 24 hours to play it Ninja, please work on those reading skills.
>> No. 179392
What's one thing that happened to you or someone you know while playing a game that would make absolutely no sense explaining it to someone out of context?
>> No. 179406
Shadow Warrior - "You've got Wang" Traileryoutube thumb
Mite be cool.
Been playing the original one, and leaving aside the obvious 90's stereotypes and most of the bad jokes, it's a fun game.
>> No. 179408
>>179406
TotalBiscuit is going nuts over the swordplay, he loves it a lot.
>> No. 179453
>>179392
I found some needles and a broken pocketwatch in the trash. This meant I could potentially give a child gang a large supply of plague vaccine, if I spent the next several hours murdering at least 3 innocent people and harvesting their organs.

I thought about it, but then I realized I'd also be really tired the next day, and my to-do list was huge. So I went to bed instead.

Pathologic.
>> No. 179457
File 13772790578.jpg - (135.40KB , 350x500 , 625174-the_20temple_20of_20elemental_20evil_3a_20a.jpg )
179457
So I've been on and off playing Temple of Elemental, ever since I've gotten to the lategame. But it's just a fucking wall for me. Everything has ridiculous armor, resistances and saving throws. Nothing I do even affects the enemies, while they can wipe the entire party in 3-4 turns. And it's not like there's any way of "coming back later". I've reached max level and there's nowhere else left to go. Apparently min-maxing while building your characters is not enough. You have to have the game completely memorized and do certain quests in a certain order with a certain party alignment so you can get a certain weapon, that can bypass armor and you have to equip it to a certain build and that's the only way of hoping to finish the endgame or even doing any damage at all in those jacked-up encounters, because Troika fucked up the stats of the last few encounters so fucking bad. I guess that's also pretty fucking oldschool. But the worst kind of it.
Basically what I'm saying is, this game is not as good as I first thought. This bullshit soured it quite a bit for me. The combat system is still great in principle, though.
>> No. 179480
http://www.gametrailers.com/videos/gwtdtf/gt-countdown-top-10-worst-worlds-to-live-in
>Warhammer 40,000 is not on the list
Oh bullshit, good thing that we can fix that how wrong they are!
>> No. 179487
File 137736844660.jpg - (199.93KB , 1200x675 , Mechtoid-XCOM-Enemy-Unknown.jpg )
179487
Stokedness level: FULL HEAD OF STEAM, HYPE TRAIN TO MAXIMUM SPEED!
>> No. 179488
>>179487
There is an X-Com thread, dude.
>> No. 179489
>>179488
The same can be said of many other games discussed here. But yes, I will get the XCOM:EU thread going again shortly.
>> No. 179509
File 137744918792.png - (537.97KB , 594x334 , battle worlds kronos.png )
179509
And in other turn-based strategy news, Battle Worlds: Kronos is due in November of this year.
>> No. 179518
File 137749288221.jpg - (71.58KB , 800x480 , L2ATpii[1].jpg )
179518
Technical issues aside, I quite enjoyed Hate Plus as a sequel to Analogue, though I don't plan on playing any routes other than the Both Rescued route. I have some small quibbles but overall enjoyed the experience.
>> No. 179524
The new Shadow Warrior looks surprisingly awesome. I actually want to play it. I haven't enjoyed an FPS since Bulletstorm.
>> No. 179532
Oh Dead Space 3, why couldn't this have all been IN SPACE. Kudos to whomever worked on the space bits. Had quite a bit of fun poking around for caches to shoot open.
>> No. 179542
File 137756418912.jpg - (60.60KB , 470x708 , Bityy.jpg )
179542
After beating BIT.TRIP presents Runner 2 Future Legend of Rhythm Alien, I picked up BIT.TRIP Saga to try and get into the other games.
I'm having a lot of trouble with every game, they get so complicated it's hard to follow.
I can get to the end of Beat, but I can't be the end boss.
Let's Play BIT.TRIP BEAT #3 - Growthyoutube thumb
Fun to watch and listen to though.
>> No. 179562
Man. Bioshock infinite's concept art looks so much more interesting than what we got. Art Nuevo buildings, 1000 leagues art style air ships, better handymen.
>> No. 179564
File 137762130666.jpg - (60.37KB , 864x510 , kekai-kotaki_gw2_riven-earth.jpg )
179564
>>179562
Concept art always looks way better than the game.
>> No. 179567
>>179564
Except Suda games, they ARE they're concept art.

Killer is Dead's artbook is literally just straight to the game almost.
>> No. 179569
Also that newest tomb raider had super accurate concept art.
Almost makes me think they did it after.
>> No. 179641
>Got Tactics Ogre: Let us Cling Together for my commute
>reach Balmamusa
It's like I'm really a heinous war criminal! Also kind of surprised that this was the line in the sand for Vyse, since he was the overzealous asshole up to this point. Not that I'm sad to see him go, fucker had completely retarded AI that insisted on punching anything I charmed or cast sleep on awake again.
>> No. 179642
>>179641
If I remember what I read about that game right when the main path diverges his character retroactively becomes whatever the opposite of yours is.
>> No. 179644
>>179642
I figured, it's just weird.

As is seeing who Alphonse becomes when the only Ogre game I've played is Knight of Lodis.
>> No. 179664
File 137775391691.jpg - (368.96KB , 821x1250 , Darksiders-II.jpg )
179664
The only thing I don't like about this is the camera. Death is SO much more enjoyable to control than War was.
>> No. 179666
>>179664
Replaying it right now. Never had much problems with the camera, unless I was locking on to something. The one problem I have with it on a mechanical level is that he registers directional inputs with a slight delay during combat, so pressing the dodge button and a direction at the exact same time often times results in a forward dash instead of a dodge in the direction you wanted. But yeah, Death is still a dream to control when compared to his sluggish brother. Only his parries don't have nearly as much OOOMPH and aren't as satisfying to pull off. Also the game is so much easier to cheese once you figure out the perfect combination of stats for your possessed weapons. The first time I pLayed, the Wailing Host was an incredible and tense boss fight that had me down to the wire and I felt fucking amazing after beating it. This time around I just stood there, tanked everything and mashed, while my health didn't even move a pixel.
>> No. 179693
File 137786909179.jpg - (71.94KB , 470x747 , 1372670261555.jpg )
179693
>WarThunder generals
>> No. 179708
File 13779102537.jpg - (28.04KB , 500x707 , tumblr_mrxjeufJRI1s2ut1zo2_500.jpg )
179708
VICTOR BELMONT IS SO FUCKING COOL.

He's just a modern day homeless Belmont.
>> No. 179713
>>179708
Its so good to see a RUGGED Belmont from Japan and its obsession with pretty boy bishie male model 'men'.
>> No. 179714
File 137794781948.png - (636.98KB , 609x838 , SimonMoF.png )
179714
>>179713
The new Castlevania games are European and radical as fuck.

Check out the awesome fuck you bishies that is their version of Simon.
>> No. 179715
File 137794862019.jpg - (580.29KB , 1920x1080 , The-Dragon.jpg )
179715
I also like that in the Lords of Shadows universe no Vampire wears a shirt because if a woman puts her hand on your shirt she's gonna feel all the blood that dripped on it, but a Vampire's bare skin absorbs blood so it's easier to walk around like that then try to clean a shirt all the time.
>> No. 179716
File 137794913828.jpg - (70.58KB , 800x450 , 1371443540_6471_Alucard.jpg )
179716
Though with Alucard's completely non-human musculature from being a full vampire might feel worse to run your hand over than a bloody shirt.
>> No. 179724
File 137798177766.png - (197.02KB , 500x281 , screaming intensifies.png )
179724
>Qunari confirmed for 4th playable race
>> No. 179725
>>179724
took them long enough. I know what I'm using. After I see what my DA:O save does. Yea I killed my friend saved the general and sacrificed his ass so I could be king..what of it?
>> No. 179727
File 137798428848.png - (34.45KB , 456x197 , tumblr_msews0TcJc1sqypo4o3_500.png )
179727
>>179725
Yeah man, I'm totally syked to play as a Qunari (though my first playthrough will be as a red-headed human warrior - tradition is tradition). I'll be pretty interested to see what the origins for such a character would be. How does a Qunari end up leading what was originally a hardline fundamentalist Andrastian organization? Could you syill be Qun and do that, or only tal-vashoth?
>> No. 179730
File 137800006957.jpg - (159.34KB , 700x509 , d872aedcdccf552f3a519ee565576732_large.jpg )
179730
http://www.kickstarter.com/projects/mightyno9/mighty-no-9

MAKE WAY FOR MIGHTY No. 9!!!
>> No. 179731
>>179730
So....it's Megaman, then.

Okay, I can get behind that I guess.
>> No. 179735
>>179730
So am I wrong in assuming that this guy pitched the idea of a relaunched Mega Man game to Capcom and they turned him down, so he decided to break off and make the game himself? I mean, he changed the name of the characters, but this is almost obscenely a Mega Man game with a fresh coat of paint. He couldn't think of any new gameplay or story ideas?

In before legal action.
>> No. 179736
Capcom won't fuck off and make a Megaman game, Inafune created Megaman, it's his character and some people would LIKE A FUCKING MEGAMAN Game so he has GRACIOUSLY stepped up to the plate.

>He couldn't think of any new gameplay or story ideas?

....you do realize you are talking about INAFUNE right? Onimusha? Dead Rising? Resident Evil? The man is one of the most prolific creators in the industry.
>> No. 179738
>>179736
That's the point of the "new" statement.
>> No. 179739
>>179738
This is new, it's literally so new we know nothing about it besides that it's the spiritual successor to Megaman by his creator.
>> No. 179740
>>179735
You realize what Inafune is to Mega Man, right?
>> No. 179742
>>179735
>He couldn't think of any new gameplay or story ideas?
He apparently did think of new gameplay ideas at least--if you read the thing, he talks about getting special abilities from non-boss enemies, for example, and having three types of resources to manage for using those special abilities. And it sounds like those abilities would include things that actually affect exploration, like double jumps and the like.

I'd be kind of interested to see NotMegaman be a Megaman game with some Metroidvania elements. Megaman Zero already did a little of that, and Megaman X had more elements of it than the original series did, so it could be headed in that direction.
>> No. 179748
I hope it's not returning to straight up classic style gameplay. After X and Zero it would be silly to backtrack that far.
>> No. 179753
>>179736
>>179739
>This is new
Oh please. A blue robot wearing a helmet with a left arm that can turn into a cannon must, with the help of his red female robot friend (whose name makes a play-on-words with his own), do battle with eight other robots that were built before him, absorbing their powers and abilities as he does so. I am willing to bet good money that all the robots were made by a team of two older scientists, one of whom has turned evil. If a red robot dog doesn't come into play, I will eat my hat.

>>179740
Well, according to that video, he worked on Mega Man games. I imagine that must be all I need to know about him because that's all he said. If the fact that he was Mega Man's creator had any relevance on this topic, he would have mentioned that. But then, that might have broken the facade he's trying to establish that this has any greater similarities to Mega Man than being a "side-scrolling action game."
>> No. 179754
>>179753
Maybe you should read the page, you maroon.
>> No. 179755
>>179708
>>179714
I have my issues with the new series, specifically game progression, but they do know how to make some nice designs.
>> No. 179756
>>179753
He made Megaman. The only reason he's not still making Megaman is because Capcom basically drove him out and alienated everyone who likes the series.
>> No. 179757
File 137806570868.gif - (1.41MB , 360x354 , tzqyP_original.gif )
179757
>>179715
>in the Lords of Shadows universe no Vampire wears a shirt

>>179713
Personally, not a fan of the huge arm-thing there. I guess they changed character designers for these new games?

I'm playing Curse of Darkness currently. I was okay-ish for a while with that new Trevor, until I heard him talking more... ugh, is that lisp even serious?!

Some stages look amazing, though.
>> No. 179758
I liked the artist from Order of Ecclesia best.
>> No. 179759
File 137806658492.gif - (959.94KB , 250x215 , dontknow.gif )
179759
>people accusing inafune of copying megaman

jesus christ

jesus

christ
>> No. 179761
>>179754
In regards to what?

>>179759
In the sense that he's taking an existing game and remaking it, making minimal changes to character design and gameplay? Yes. That is exactly what he's doing.
>> No. 179762
>>179759
He is.
He's recycling his old ideas.

Sad really.
>> No. 179763
>>179761
>making minimal changes to character design and gameplay
I think you're either trolling or didn't actually read anything on the Kickstarter. It's clearly in the Megaman mold, but the pitch he's put together looks like it's going to play and even look a lot different from Megaman.
>> No. 179764
>>179761
Yes. He is doing exactly the same thing he did when he created Mega Man X, and Mega Man Zero, Mega Man Legends, and Mega Man Battle Network. How DARE he. The monster.
>> No. 179765
File 137806891094.png - (558.25KB , 500x655 , tumblr_msby07lkJW1rj05d1o1_500.png )
179765
>>179753
HOLY FUCK YOU ARE DUMB

>>179757
Oh myyyy yes.

>>179758
Yeah, fucking great art there.

>>179762
Much like Miyamoto is when he makes a new Mario..oh wait.
>> No. 179766
people have been screaming for a new megaman game since fuck knows how long, capcom obviously doesn't give a shit, i'm not even going into how badly they've been fucking over the franchise, the creator, and the fans

the creator's doing the best he can to give his fandom what they've been asking for while still making it different enough to avoid getting his ass sued. yeah it's megaman, yeah he's "copying" himself, that's the POINT, it's a MEGAMAN game but he can't actually make a megaman game because he'd get slapped with copyright infringement and then we'd never have any new megaman in any form ever. and if this project gets funded and the game is successful, it'll be a wake up dick-slap in capcom's face to actually get some actual "real" megaman made or fuck even hire inafune back to do it

why is this being debated. why are people bitching that it's "too much like megaman" and at the same time "not enough like megaman" holy hell what do you want the poor guy to do
>> No. 179767
>>179766
Neptunia 3
>> No. 179768
File 137807104337.jpg - (107.79KB , 572x895 , Richter_rob_ad_cropped.jpg )
179768
>>179758
Same here. Perfect mix of Western-style realism without the grimderp of Lords of Shadow, and slight anime flourishes without sinking to Dawn of Sorrow or Portrait of Ruin levels. Though I have a soft spot for the 90's anime style used in some of the older games.

Am I the only one who actually thinks Rondo Richter is more attractive than the bishie-kun style in Kojima's art, lovely as her art is?
>> No. 179769
File 137807228294.jpg - (122.47KB , 769x600 , castlevania_lords_of_shadow_conceptart_myVQw.jpg )
179769
>>179768
Lords of Shadows isn't grimderp, it's classical Gothic with heavy Celtic inspiration.

It's design is some of the most beautiful of modern games.

And yes, that is the Richter I prefer even if it's a little too Ryu.
>> No. 179770
>>179767
OH GOD HOW I LOVED THAT GAME
>> No. 179773
File 137807387535.jpg - (28.97KB , 500x281 , 1335818671263.jpg )
179773
>>179716
I wonder if he's still going to be Robb Stark.
>> No. 179774
>>179770
Neptunia 2 is one of the strangest games ever, all the more because it works despite being a sequel to Neptunia, which barely qualifies as a game.

Truly, the secret ingredient is always Inafune.
>> No. 179775
File 137807424729.jpg - (148.85KB , 1600x680 , ih2AId1fGlpLa.jpg )
179775
>>179773
They pushing that angle pretty hard.
>> No. 179777
File 137807658315.jpg - (71.60KB , 699x466 , a4d2477d01ae7a44bffec74b42906c0d_large.jpg )
179777
I know I'm being hard-nosed about this, probably even irrationally so. You know what it is that really gets under my skin about this? First off is the wasted potential. This guy can't get Capcom to make a new Mega Man game, probably to everyone's loss. Does he take this opportunity to make a new game, something original? Maybe even something similar to Mega Man to expand and innovate that genre?

No. He takes his existing pitch, files off the serial numbers, and starts talking about his dream of making new games that are actually old games. Which brings me to my next complaint: the two-faced discussion. The only time they mention Mega Man in the pitch is in the dev team's credentials. If he had said flatly, "We took the old Mega Man formula and renovated it" I'd be less annoyed. But he talks about new characters, revolutionary new mechanics, all while describing almost the exact same game play and story structure we've seen over a dozen times already. And it's not just him; you have guys like this >>179766 saying that it's definitely a Mega Man game while guys like this >>179763 say that it's definitely not a Mega Man game.

Did he have to make the protagonist a young robot with an arm cannon? Did he have to add a female robot teammate? Did he have to include power-stealing? Did he have to make the bosses an army of themed rogue robots? Did he have to go with non-sequential level selection? Could he have made a game that felt just enough like Mega Man to please the fans without being exactly like Mega Man to the point of absurdity?

You know what, ignore me. I'm just some irrational hothead on the internet. Have your fun. I'll just be over here being irritated to myself.
>> No. 179778
>>179777
Its more that Mega Man is a core type of game that he's following just like when people talk about Metroidvania that means a certain type of game play will be featured. When people think Mega Man they think of 9 stages, weapon power acquirement and sometime brutally hard platforming. Its the simplest way he can convey what people can expect from what he's going to make.
>> No. 179779
>>179777
My initial reaction (and current reaction, I guess) was that the obvious similarity was to take the piss on Capcom. Which may not justify anything, but at least comes from somewhere.
>> No. 179780
>>179777
Inafune's been making original games too, you know.
>> No. 179781
>>179777
>If he had said flatly, "We took the old Mega Man formula and renovated it" I'd be less annoyed.

he can't do that because that would be admitting copyright infringement. inafune's not stupid, he knows capcom would sue his ass for copying something he created that they bought from him because they suck that much dick.
>> No. 179782
>>179777
God, dude, I hope you hated Okami for being a Zelda rip off if you're being this big an asshole about this.
>> No. 179783
>>179780
I don't doubt that, but this isn't an original game, so why bring it up?

>>179781
>guy designs much-loved product
>sells concept to company
>continues to use his design for his own profit after he sells it
>company is in the wrong if they sue
I know this is an oversimplification, but really? You don't think Capcom has a right to be upset? And don't give me that "Well it's what the fans what" bullcrap, that is a complete cop-out of an excuse that makes any legal infraction justifiable if it makes somebody happy and it holds absolutely zero relevance.
>> No. 179784
>>179783
you're so fucking stupid
"it's what the fans want" isn't an "excuse" when the fans literally want it so much that they fucking fund it
eleven thousand people have thrown money at this project
three of them paid more than ten grand
just shut up and sit down and shit your diaper in silence like you promised to do >>179777 so everyone else can enjoy things
>> No. 179785
Capcom had plenty of chances to make a decent new Megaman game.
If they didn't, we wouldn't be getting this.
>> No. 179786
SNES, when you realize that your point is probably irrational after you discover that you've shoved your foot into your mouth multiple times, you don't keep defending the irrational point.

Inafune's desire to continue to continue perfecting Megaman's design and the fan desire to continue giving him money were both still quantities before Capcom suddenly decided to start canning everything with Megaman in the title for no reason even if they'd gone through massive PR campaigns already. Capcom made an irrational business decision that alienated both one of their most senior employees and a vast swath of their consumerbase. YES, they are in fact the villains in this scenario, no matter how much you'd like Inafune to be simply because you got caught no knowing who he is.
>> No. 179788
You know what I miss about minecraft?
Just being able to pop in any old random creative server and seeing whatever crazy world people make within a confined space.
>> No. 179799
>>179784
>>179785
>>179786
Right, because that holds up in court. "Your honor, I am justified in using this system that I developed and sold to another entity for my own personal profit without their permission because they weren't making as much profit off of it as they could have been making and they didn't let me do whatever I wanted with it after I sold it to them." Actually, the fact that he's the creator of Mega Man is pretty much irrelevant in this regard. He has exactly as much rights to the Mega Man franchise as anyone outside of Capcom itself. That being none.

It sounds like I'm being really hard on the guy, doesn't it? Really, he seems like a nice guy and I do think he earnestly just wants to make more Mega Man games. This rage is more directed at the fans than at him. I really hate this Robin Hood "hero of the people" mantle that has been thrown over him when he's doing something that is of extremely questionable legality. Had this been any other industry, the general public would be quick to condemn an inventor for continuing to use and profit off of a design after he sold away the rights to it. But because everybody loves Mega Man and everybody sees Inafune as the innocent creative genius put down by the evil megacorp, he gets a pass.

Sorry, I don't drink that particular brand of Kool-Aid. A corporation isn't evil just because it isn't doing what the consumers want. Stupid and irrational, sure, but using that as a justification for the circumvention of the law is absurd.
>> No. 179800
>>179799
The thing is, if Capcom where to shut this down, it would be PR suicide. Not to mention the cost to do so would strain their funds even further, and they're already in trouble as it is.

And obviously the possibility they might not even win the case.
>> No. 179801
File 137810442389.jpg - (317.23KB , 773x849 , superman_shuster_01.jpg )
179801
>>179799
>Had this been any other industry, the general public would be quick to condemn an inventor for continuing to use and profit off of a design after he sold away the rights to it.

Not to mention it's not even really the same design, but you seriously have no fucking clue what the circumstances are. If you're not willing to read up why this game may be in the legal clear or why Inafune had to drop his Mega Man series and make a spiritual sequel with his own company, then just shut your mouth. Do some fucking research.
>> No. 179802
File 137810454994.jpg - (49.82KB , 640x480 , Oswald-vs-mickey.jpg )
179802
>>179801
I mean, really. Do you think this sort of thing is new?
>> No. 179804
File 137810487896.jpg - (209.43KB , 300x463 , AstroBoyVolume1.jpg )
179804
Base Mega Man archetype design doesn't even come from him. Only thing that could be called into question are mechanics and I'm not too sure those than be trademarked.
>> No. 179805
>>179804

They can't, and aren't subject to copyright or patent either. Otherwise, some org would have the rights to using a bar to represent the player avatar's remaining health and be the richest man on earth.

Snes you are walking out of your ass in every direction.
>> No. 179806
>>179804
>>179805
In fact, I think I've read that you could make a game that was identical in every way to one that's already been made, and as long as you change all the graphics and music, it wouldn't be copyright infringement.

I know the rules of traditional games can't be copyrighted, I think it might be true for video games, too. There are software patents, but I don't think anyone was patenting software back when Megaman was made.
>> No. 179807
File 137811453147.png - (3.70MB , 1590x3494 , humblerumble.png )
179807
I have a dream
>> No. 179808
Holy Fuck snes, you talked shit about something you don't understand and got told you were being fucking stupid, happens everyone on the internet but fuck man let it go or you just make it worse.
>> No. 179811
>Similar game echanics? THIEF! Stop defending him, sheeple!

Did plus4chan recently catch the stupid?
>> No. 179813
>>179811
No, a guy just got caught not knowing who Inafune and buried himself deeper trying to justify it.
>> No. 179816
File 137813708467.png - (670.53KB , 982x569 , 1.png )
179816
The bottom line is that MM fans have always been followers of Inafune more than Capcom and both of them know it. He's immortal as long as he doesn't cross that delicate copyright line he's straddling. And that's a good thing, because nobody gives a shit about Capcom anymore except Street Fighter fans.

Pic related. Long live the king.
>> No. 179817
>>179816
>nobody gives a shit about Capcom anymore except Street Fighter fans.

And Monster Hunter fans, and Ace Attorney fans, and Dragon's Dogma Fans, and probably some other things I can't remember. Stop with the dumb hyperbole.
>> No. 179818
>>179817

Also preemptive apology for being an ass there. Hyperbole (assuming you weren't being serious) rubs me the wrong way in certain contexts.
>> No. 179819
>>179817
>Ace Attorney fans
Which is why Dual Destinies still doesn't have a firm release date for the states and will come out as a digital download only, amirite? I bet it will still be the same price as a full retail release, too.

And, of course, we never got Investigations 2.
>> No. 179820
Ace Attorney has kind of run its course, and Monster Hunter is one of those things that sounds great on paper (kill giant monsters, make clothes out of them) but is let down by clunky combat and the fact that the clothes you do make look, without exception, like total ass.

Dragon's Dogma I have only played a bit of my friend's copy of, but found myself hating the controls for/the way the pawn system works. That it apparently is stretched out to agonizing lengths and also has THAT ENDING does not help.

So yes combined with me not caring about fighting games, Megaman is indeed the only capcom property I can think of off the top of my head that I still care about. So if Inafune wants money to be Inafune, I'll try and scrape some together for him this month. I must echo the sentiment that I hope plays a bit more like X or Zero though. The structure is obviously based on the Classic series of course, but I've never liked those games because the jumping always felt awful to me.
>> No. 179823
>>179819

Unless AAI2 is better than AAI1, I'm fine without it. I found that game largely lackluster. That's just me, though.

Not trying to necessarily defend them not bringing it over, but I just can't get upset about it either.
>> No. 179827
>>179820
What kind of armour are you suggesting then? I find MH has a nice variety of fantasy armour. Not putting you on the spot, just that of all the things people have problems with, I never heard this one before.
>> No. 179841
http://www.rippledotzero.com/

while we're arguing about what forms megaman can and cannot take, have a dystopian penguin megaman
>> No. 179843
File 137817457151.jpg - (1.16MB , 4889x3424 , Mhcgartworks2_armor_Page_11[1].jpg )
179843
>>179827
I don't really have a specific solution in mind, it's just a personal aesthetic issue for me. I couldn't even tell you specifically why a lot of the armor designs bother me, as I can accept some pretty weird JRPG designs. I just don't like the look.
>> No. 179844
>>179799
>Had this been any other industry, the general public would be quick to condemn an inventor for continuing to use and profit off of a design after he sold away the rights to it.
Not to bash you, but I'd be all over a second-party D&D game that actually looks like D&D. I understand all the rights thing, but companies shouldn't alienate their own existing consumers out of nowhere just for new ones.
>> No. 179845
>>179799
Have you ever heard of "Pathfinder?" Because that's pretty much exactly what you described as never flying in another medium, and not only flying but thriving as a D&D alternative.
>> No. 179846
>>179844
> but I'd be all over a second-party D&D game

So, Pathfinder? Or Castles and Crusades? (Also, you mean Third Party. Second Parties are always, always the consumer.)
>> No. 179860
Star Wars: Battlefront | E3 20…youtube thumb
On one hand, it's EA. On the other, well...
>> No. 179869
>>179860
I've sort of gotten a little tired of the battle of Hoth.

y'know, having seen every inch of it from every possible viewpoint over the years.
>> No. 179872
File 137823606763.png - (39.73KB , 353x100 , Screen shot 2013-09-02 at 1_41_10 AM.png )
179872
I'll stop when it stops being fun.
>> No. 179881
>>179845
>>179846
Thanks for the correction and the recommendation. I've seen Pathfinder, but it still has that 3rd edition look and a few unnecessary upgrades to every class. Castles & Crusades (and retroclones in general) sounded interesting, I downloaded a few some time ago but still haven't really got to read it much. Not sure they were missing something or what.
>> No. 179886
File 137826745338.jpg - (22.03KB , 353x231 , 1325488033179.jpg )
179886
>That feeling after an hour of carefully manipulating the Chariot, buffs, the RNG, and every possible combination in order to climb over the corpses of my comrades and clear a boss map in Tactics Ogre
Balxephon and Oz if you were wondering
So my original team wasn't cutting it no matter what I did, and then I remember that the class guide I'd bit the bullet and checked earlier basically said "ninjas and archers yo" and changed all my melee attackers to Ninjas to supplement the Cleric, Enchantress, Vartan, and pair of Archers I already had. The first push was so good I'm considering sticking with this.

Where things went south is when just before he got taken out by a charmed Templar, one boss managed to off two guys with a Finishing Move and I just kind of had to take that because otherwise things were going to get ever worse. Then the battle of attrition started to collapse for me and after ages of fiddling I won with just my archers and Vartan alive, and the other boss was brought down from the Vartan's super, poison (YEAH USEFUL POISON IN AN RPG), and the AI knocking his last sliver of health out when the enemy Golem used Raven Eye in the wrong spot.

Either I've gotten way worse at FFT style SRPGs since the last I played (Which I guess was A2?) or this game is fucking BRUTAL.

Awesome though.
>> No. 179893
File 13782732087.png - (13.40KB , 841x80 , whaaaat.png )
179893
>>179872

The "no damage" achievements are what did it for me.
>> No. 179903
>>179893
I've gotten them all except for the one in the Depths. Fuck that shit. I'm just gonna keep playing and having fun and I'm not gonna worry about those last two achievements that elude me.
>> No. 180049
So I rent a room in a guy's house, and he has two that he rents. We got a new housemate last week: college student (Geology or something, last semester) and he seems like an okay guy. Until today.

He's a bit overly chummy while I'm a bit stand-offish, but w/e. So he tells me he started playing some MOBA called Smite, or something. He said he plays that now because he was banned from League of Legends, telling me that he would go around calling people "fucking noobs" and got reported too many times.

I honestly couldn't tell if he was complaining or gloating. It doesn't matter, though, because I'm roommates with that guy. Shit.
>> No. 180061
File 137858335256.gif - (561.35KB , 500x281 , 1372490961252.gif )
180061
>>180049
you have my condolences
>> No. 180111
So what I saw of Earth Defense Force 2017 looked hysterical, but I passed on it because I did not and still do not have a 360.

I passed on Insect Armageddon because it was outsourced to the west which made it utterly generic and terrible.

Is 2025 at last a proper Earth Defense Force for the PS3?
>> No. 180117
>>180111
So it would seem.
My thoughts on - Earth Defense Force 2025youtube thumb
>> No. 180142
>>180111
It's made by D3 so it'll be like 2017. They have taken some positive elements from Insect Armageddon though. The Tactical can drop turrets as well as call in vehicle drops and airstrikes. The Heavy wields heavy close up weapons like massive hammers and spears and shields. He can also dual wield gatling guns. The jet and troopers are largely unchanged from previous games. They also kept reloading I think.
>> No. 180195
In "well, that sounds nice" news: http://www.flickr.com/photos/raymuzyka/9649195299/in/set-72157635342908774/
>BioWare Founder Plays Video Games With Amazonian Tribe

>One of the nights with the Schuar tribe (en.wikipedia.org/wiki/Shuar_people) deep in the Ecuadoran rainforest, they shared their traditions and culture with us in stories, dance and song, and then asked our small group of guests to share something from each of our own cultures with them.

>[...] the indigenous tribespeople and the rest of our group enjoyed playing air hockey together on my iPad, with the local children all taking turns playing until we reluctantly had to call it a night.
>> No. 180231
File 137886736859.jpg - (62.83KB , 1280x720 , 1378864187353.jpg )
180231
I want this game
>> No. 180235
>>180231
The Wonderful 100 has both Santa Clause and Death on their team

Wonderful 100 >>> Justice League/Avengers

I want the game as well but it isn't really worth buying a WiiU for one game.
>> No. 180263
File 137891914377.jpg - (165.90KB , 500x707 , tumblr_msxdxpxly71sbkp60o8_500.jpg )
180263
Child of Light Announcement Tr…youtube thumb

YO THIS LOOKS AMAZING
>> No. 180273
http://store.steampowered.com/news/11436/
>Steam Announces Family Sharing
>Steam Family Sharing is designed for close friends and family members to play one another's Steam games while each earning their own Steam achievements and storing their own saves and application data to the Steam cloud. It's all enabled by authorizing a shared computer.

>Once a device is authorized, the lender's library of Steam games becomes available for others on the machine to access, download, and play. Though simultaneous usage of an account’s library is not allowed, the lender may always access and play his games at any time. If he decides to start playing when a friend is borrowing one of his games, the friend will be given a few minutes to either purchase the game or quit playing.

Huh. Could be interesting...
>> No. 180276
>>180273
And yet when Microsoft offered to do that on the XBONE, everyone screamed that it was a scam and not worth the cost.
>> No. 180278
>>180276
Nobody screamed that. If anything, people were agreeing that it was the only sensible/cool feature the shitty box had to offer.
>> No. 180281
>>180276
People complained about the console's anti-features, not the good ideas MS actually had.
>> No. 180291
>>180278
Yup. And then when Microsoft reversed their always-on thing, they took away the only cool feature from the whole bunch. There is likely no technical reason to stop it from happening, but it was so wrapped up in the other shit that it would take some time to uncouple it. So Microsoft decided they'd just take the ball with the bat and go home when people were only complaining about the bat being used to beat them.
>> No. 180310
http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/
>According to GameIndustry, Capcom has a total of $152 million dollars in the bank.

>To those who may not be so knowledgeable when it comes to the financials of these gaming companies, that is not a lot of money by any means. That’s actually a dangerously minuscule amount. To put things into perspective, Nintendo made roughly more than this in their 3 months alone. This leads to Capcom making huge changes for this upcoming gen, including an even bigger focus on DLC than before.

Goddammit.
>> No. 180312
http://www.cinemablend.com/games/Total-War-Rome-2-Controversy-Spotlights-Poor-Integrity-Game-Reviews-59021.html

Total War: Rome II is all kinds of broken, apparently.
>> No. 180313
>>180310
>including an even bigger focus on DLC than before.
Because that totally didn't hurt them this gen.
>> No. 180315
>>180310

>"Man, Capcom is totally fucking up. Their shitty business tactics and poor management are gonna fuck them over."
>"N-Nuh-huh! They totally know what they're doing! You just wouldn't understand it! No business in their right mind would make decisions like this without a good reason."
>"You're right, Mr. Strawman, no company in their right mind WOULD." ::sunglasses::
>"Oh no!"

But, seriously, we can finally put and end to those nasty rumors that, despite all evidence to the contrary, Capcom knows what they're doing, and shitting on their top developers is, somehow, a good idea.
>> No. 180317
>>180310
That does sort of explain why they've been so afraid to do anything risky like Megaman Legends 3, though. Cult hits, despite garnering huge fan loyalty and making their money back, aren't exactly a cost-effective use of man hours if they could be focusing on something with more mainstream appeal.
>> No. 180321
File 137897868520.jpg - (282.97KB , 575x405 , capcom-essentials.jpg )
180321
Speaking of Capcom, I think the Essentials Collection they announced makes it fairly obvious just how badly DmC bombed both financially and with fans.

And here people were worried it would get a sequel.
>> No. 180324
File 137899379574.jpg - (201.82KB , 1920x1080 , _1371237696.jpg )
180324
>>180312
At least Creative Assembly is gonna fix it.
Although, the article seems to focus more on the whole "vydya journalism".
>> No. 180334
>>180310

At the very least if Capcom goes under some of its IPs can be sold to other devs who might actually be competent.
>> No. 180335
Like if Nintendo bought Megaman?
>> No. 180336
>>180335

Honestly I'd rather Inafune just buy Megaman with his own Company.

I don't exactly... TRUST Kamiya either but I'd be ok with Platinum buying Okami/Joe/DMC to an extent
>> No. 180384
>>180317
Games like Remember Me, Lost Planet 3 and DmC were much bigger risk-taking projects than Legends 3, and we all know what happened with them. They forgot that fan-loyalty is just as important as appealing to mainstream. MML3 wasn't going to be a block buster; but a solid game still makes money.
>> No. 180392
>>180384
I think a big problem was they where trying to stretch out and get new fans without knowing what they want. Alienating both the new audience and the old ones with bizarre decisions.
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