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News
  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 136117625842.png - (458.02KB , 900x720 , team_lung_cancer_2_by_liquidsilk-d3hus4e.png )
170429 No. 170429
Gonna g'head and start us a new one to revive interest and since the last one's kinda outdated in OP and topic.

Topics to start!
>NECA Action Figures and their code for Genuine Classless Update hats
>The announcement of the Chess Set. What Classes are what pieces?
>Steam Market beta and how you can make half a dollar off DOTA2 invites: or; How I learned to stop worrying and price crates at over 300 dollars each (go look, I ain't kiddin')
>Incoming Promotional Items. Brutal Legend Hair and Taunt and Demo/Scout Sneakers.

I've also found a lot of good fanart to fill the thread out with.
http://wiki.teamfortress.com/w/images/1/12/Demoman_battlecry05.wav
Expand all images
>> No. 170430
File 136117842185.jpg - (73.74KB , 960x717 , hat equals rank.jpg )
170430
>What Classes are what pieces?
The way it seems to work is the non-pawn pieces are the mercs (wrenches, which presumably present buildings, are pawns), and they have different interchangeable pieces on top to signify which piece they act as.

The game is meant so you can play its own custome chess variant, where in certain conditions you can switch out the top on a piece to let it move like another piece you captured.

So it's like bizarro TF2: hats are ability, class is cosmetic.

>Steam Market beta and how you can make half a dollar off DOTA2 invites:

You might have used to, now everyone sells them for literally 2 cents.

>How I learned to stop worrying and price crates at over 300 dollars each (go look, I ain't kiddin')

Especially since it's pretty much a free inventory space. I can't use it, but you don't use a crate until immediately before it will disappear anyway.
>> No. 170432
File 136118510043.jpg - (757.35KB , 674x1000 , team_fortress_2_poster_by_ebae-d3y1fhm.jpg )
170432
>>170430
I feel that's a bit of a dropped ball. Full body (or to waist/hip) pieces with Street Fighter Chess style (that's a full bust piece with a "class" identifier on the base to tell you which one it is) identification instead of changable hats. It would cement the class' roles, as VALVe likes to do. It'd also be better for weapon property to chess piece conversion.

They could also have designed special medieval style looks for the pieces. A Heavy with regal coat and crown for Queen, a Medic with Caduceus staff and bigger crown for King. Sniper behind a palisade for Rook, Soldier with robes for Bishop, etc.

By making half a dollar on DOTA2 keys, I mean selling all the ones you have. I had enough to make about 0.15 at a penny each and then sold a Festive Ubersaw for about 0.25.

The 300 dollar chests are like series 1 and 2, from what I saw.
They must be using it for storage, as then whatever's inside it can't be worth more than that cannit?
>> No. 170434
>>170432
>They must be using it for storage, as then whatever's inside it can't be worth more than that cannit?

The only valuable things pre-Uber update crates had were occasionally paints (and Unusual of course, but not any more than others). The very early ones mostly just have value as a collectors item, and even then it's really only a couple bucks at most. Even salvaged crates can be found for less than $100.
>> No. 170463
File 136124750216.jpg - (86.60KB , 496x700 , drexbutt_violinmedic.jpg )
170463
I think it's ridiculous when people only add people as friends on Steam if they consistently play [x] hours of TF2 a week OR if they think they can pilfer all the rare items out of their inventory for cheap/free. Neither's gonna happen. I've been working on either homework or working on my backlog of single-player Steam games in the lull between major updates.

That isn't to say I haven't been playing at all, though. I'm working on getting my first Mann Up Strange Rust weapon (hoping for a Medic or Heavy weapon, though a Rocket Launcher might be nice, too), and got a few cosmetics/Stranges/Festives from a friend through a contest on Tumblr. Feels good, man.
>> No. 170465
>>170463
I understand that, people keep asking about either my Bill or my unusual hats.
A tumblr contest?
Tell me more if you don't mind.
>> No. 170469
File 136125483715.jpg - (313.33KB , 700x394 , red_soldier_cosplay_team_fortress_2__by_swoz-d4p1w.jpg )
170469
>>170463
>>170465
I haven't remain untainted in that way.
I haven't said it, but I've thought plenty times "Give me your Ebeneezer, you never fucking play TF2 and I play every day."
>> No. 170477
File 136128667747.jpg - (102.09KB , 1366x768 , 440_screenshots_2013-02-10_00001.jpg )
170477
Rate my Spy that I can't play as anyway because of shitty connection and laptop.
>> No. 170492
While we where away...
Poker Night 2 confirmed, with Sam (Sam &Max), Brock Samson, Jack Handsome and maybe Evil Ash confirmed.

And I want that Wheatley sapper.
Team Fortress 2 AP-SAP Voice Linesyoutube thumb

>>170477
Fancy Gentleman Spy.
>> No. 170584
>>170492
>Poker Night 2 confirmed, with Sam (Sam &Max), Brock Samson, Jack Handsome and maybe Evil Ash confirmed.

Also, someone from Portal (one of the item's were Chell's long fall boots)--probably Wheatley.

>haven't tried the Baby Face's Blaster recently
>friend recommended using it on Dustbowl because it's so flat
>Defense 2nd stage
THIS IS TOTALLY AWESOME!!!youtube thumb
>15 kill streak
>> No. 170588
>>170584
Blaster great for Speed Freak Scout, also is there a "Kills While Moving" Strange Part?
>> No. 170592
>>170588
>is there a "Kills While Moving" Strange Part?

You're almost always moving in this game, so "Kills While Standing Still" would be more notable.
>> No. 170624
File 136342332991.jpg - (48.46KB , 848x480 , 2013-03-16_00003.jpg )
170624
My Hobo soldier is almost complete nowthat one of my traders got me a stainless pot with massed flies effect, he said these things are scarse as hell. I consider myself lucky to own a themed hat.
All I need now is a strange bazooka and a strange pan, which also is needed for my ultimate demopan (soon).
>> No. 170709
File 136354630952.jpg - (49.93KB , 805x812 , 1363352667663.jpg )
170709
>plus4 is down
>try going on tf2g for awhile
>waifus
>circlejerking
>elitism
>jews jews jews

Christ. And people said /vg/ was videogames.
>> No. 170713
File 136354923875.gif - (2.21KB , 210x187 , Paper guy.gif )
170713
>>170709

Does that surprise you? I had to put up with their crap during the down time since I had no choice, I had to be near a tf2-related thread, but I couldn't even post in them due to maximum elitism, jews, traps, shit, etc, etc.

The only real good part of it is checking the loadouts they post, and most of them are awful.
Oh, and don't forget the gambles or crafting/unboxing, those are always welcome to see.
>> No. 170714
File 136354984359.jpg - (9.47KB , 330x236 , wat begin.jpg )
170714
>>170712

Well I GUESS that's why no one is joining this raffle even if the item is pricy and no one has joined, so much pessimism, you should be ashamed of yourselves for seeing the glass half-empty.

Ok, maybe forget the raffle, I will think of something else.
>> No. 170715
>>170714
Well, I guess since there hasn't been any big thing on TF2, people are a bit lukewarm about it.
Give Valve a chance, I bet they still have something under their sleeves.
>> No. 170716
>>170715
well there is bound to be something connected to the Resident Evil and L4D crossover coming out.
>> No. 170717
>>170716
...what?
>> No. 170718
>>170717
http://www.capcom-unity.com/brelston/blog/2013/03/15/left-4-dead-2-infects-resident-evil-6

Capcom Valve Zombie Crossover so I'm saying maybe they'll come out with some items for TF2.
>> No. 170719
>>170718
Man Resi6 was fucking awful
>> No. 170724
>>170719
Yeah, but I would buy it at $5 in a promo just for that free DLC. No way I'm going to throw $40 at a godawful mediocre game.
>> No. 170753
File 136358244197.png - (1.46MB , 900x1659 , tumblr_m8w4ijCfXZ1qcn852o1_1280.png )
170753
>>170724
>godawful
>medicore

Got a bit of that /v/ syndrome do we?

>>170477
I'm not very impressed, but it's just Spy for me. He doesn't have a lot of visually exciting choices. Either you get something like you have there, which is a smooth nonclashing and nonattentiongetting setup, or you get a plug ugly loud painted mess with a hat on a bacalava.

>>170709
>>170713
I, also, tried to go to /vg/. I didn't have the patience or desire to lurk until board culture. It was secret club memes, clique mentality, etc. Blech.
>> No. 170756
I tried using the Tomislav for 5 minutes and couldn't stand it. I'll never understand why so many use it.
>> No. 170758
>>170753
>/v/ syndrome
Wait, what? I don't even go there.
>> No. 170766
>>170756
It's halfway decent in MvM. I still prefer the Brass Beast or Hao-Long Heater in that mode, though.
>> No. 170821
File 136366157110.jpg - (116.63KB , 500x500 , 1363133960200.jpg )
170821
>bored in 2fort
>equip Neon Annihilator

I CONTROL THE SEWERS

I CONTROL THE WORLD
>> No. 170830
>>170821

Oh shit, that is RIGHT...areas like that counts as being wet!

Man, and I've been having that going to waste on my engibro pyro loadout.
>> No. 170831
>>170830
ohh Predator Pyro loadout. Does it work underwater?
>> No. 170835
>>170831

It does! It's fantastic! You can basically one shot someone underwater. Occasionally I like to hang out in the water areas, wait for someone to fall in, then I come up on them like the Jaws theme was playing.

Too bad this works on like only two levels. I mean, you COULD team up with a sniper who has Jarate, but I'm not sure if the pee counts as them being wet.
>> No. 170837
>>170835
It does.

Mad milk, jarate, water, bleeding(!) and just standing in water all count as being wet. Team up with a scout with Boston Basher and wreck shit.
>> No. 170844
>>170835
Neon Pyro and a Sleeper Sniper..could own a map.
>> No. 170845
File 136371605992.gif - (1.79MB , 320x240 , daa.gif )
170845
Medic is the funnest class ever on MVM.

>tfw popping kritz with all 3 uber canteens on brass beast heavy against 3 robot giants
>> No. 170849
68.232.182.80

I opened a server. I'd like it to get popular so if you could all be super-pals and play on it, that'd be most grand.

Also if you have suggestions for custom maps or mods or anything to make it better, let me know!
>> No. 170850
http://www.teamfortress.com/post.php?id=10148
>We're adding Virtual Reality mode to TF2, custom-designed to work with Oculus's soon-to-ship Rift dev kits. All you'll have to do to get in on the non-terrifying, Terminator-free future of Team Fortress is pre-order a Rift kit. Once you've got it, add "-vr" to your command line options in Steam to access VR mode.
Even without an Oculus, that sounds pretty keen. However, the results are not quite what we probably want:
http://www.engadget.com/2013/03/18/valve-hands-on-vr-mode/
>The standard setup has look-dictating movement direction, meaning that innovative uses of Rift, like moving forward while shooting sideways (by looking sideways with your head, as shooting is mapped to the mouse), won't work.

Even so, you still have some free-aiming ability, and it would still be a trip to play with an Oculus. Hopefully we'll get some stuff that combines the Kinect or Wiimote with this to provide even better immersion (as well as an easier way to shoot sideways while moving forward.)
>> No. 170851
File 13637223384.jpg - (155.99KB , 904x1094 , Battle_Buddies_by_ChemicalAlia.jpg )
170851
>>170758
I was noting the oxymoron of "mediocre" and "godawful" in tandem. It's very much like /v/'s "if it isn't 10 it's shit lelelel". Which is both trolling and idiots who've been there long enough to honestly believe it, and some kind of entitlement.

>>170756
It used to be good.

>>170821
>>170830
>>170831
>>170835
>>170837
>>170844
There's a lot of custom maps that have lots of water areas. There's some goofy ones that are completely submerged versions of other maps.

>>170849
I would love to play it, but no computer for the foreseeable future to death.
>> No. 170853
>>170851
>It used to be good.

Yeah, the first week it was released, it was OP as fuck. Rather than the usual hold m2+hit m1 when ready, you could just hit m1 and bam you're already shooting. Then they nerfed it, and it sucked. Then they nerfed it again, and it sucked even harder.

Also coaltown_event is FUCKING IMPOSSIBLE.
>> No. 170858
>>170851
Well, I didn't imagine that combination of words could be an oxymoron.
But, you get the point, so mediocre that you thing it's more godawful than anything. Plus, that bad taste of mouth that Capcom can made us talk like that. Anyways, my bad.
Still, RE6 is is really mediocre, thus making it awful on my list.
>> No. 170869
I haven't been able to play or really even follow the game for the last 3 months (Dec 13th). What is new that matters?
>> No. 170871
>>170869
Nothing.
>> No. 170877
>>170869
Dead Ringer got nerfed. It no longer drops friendly ragdolls when using a friendly disguise.
>> No. 170884
File 136374542081.png - (1.16MB , 1068x900 , tumblr_ltwkl6kQHd1qafxi6o1_1280.png )
170884
>>170877
So small a percentage of Dead Crutch Spies did that, it's hardly a nerf.
Call me when it stops making Spies invincible.
>> No. 170890
>>170877
That didn't happen and never will, because that's the exact opposite of what's wrong with the Dead Ringer.
>> No. 170893
>>170890
But it did happen. If you go into a server and try to use it, you'll see what I mean. It has to be a nerf, since it's been like that for at least a month with no mention of an attempted fix.

Also saying that the DR is a crutch is ridiculous. /tf2g/ is as elitist as elitist can be, turning models to low and using nothing but stock weapons for all classes, and even they know the DR is an upgrade.
>> No. 170902
OK, I stand corrected. It spawns a Spy corpse that's still wearing a mask.

Given patch notes pretty much always mention intentional balances changes, that makes it more likely it's a bug.

>>170893
> It has to be a nerf, since it's been like that for at least a month with no mention of an attempted fix.

Why would they mention attempts to fix it that don't work?

The fact that so few people notice just speaks volumes to how little the thing is actually used to fake death.
>> No. 170925
File 136381435547.png - (13.64KB , 290x310 , Gabe's default.png )
170925
I had quite a post written up, but +4 ate it. Oh well.
>> No. 170929
File 136381650127.png - (133.33KB , 800x702 , TF2___It_is_Sad_Day____by_birdofyore.png )
170929
>mfw Dr's server is 32 man and I hate fun
>> No. 170930
>>170877
That's disappointing. That's not what I would have done to nerf the DR.
So no new weapons or official maps?
>> No. 170931
>>170930
The Christmas/mecha update had three new weapons (primaries for engineer and demo, secondary for medic) and a new Mann vs machine map (Bigrock) that has robot engineers.
>> No. 171003
I can't beat wave 666. Every time I try, the game crashes due to too much shit onscreen.
>> No. 171004
What's the expected turnout of Friday and will Dr. do anything special for the occasion, like have more than one map.
>> No. 171006
>>171004
No idea about turnout, but map rotation is set to go every half hour.
>> No. 171007
>>171006
I'm not sure if you were there, but he's referring to how any time the server tried change to map it crashed and came back on 5Gorge.
>> No. 171008
koth_harvest_final
cp_gravelpit
tc_hydro
koth_twisted_v5
cp_dustbowl
cp_granary
cp_well
ctf_well
cp_badlands
pl_goldrush
cp_fastlane
ctf_turbine
pl_badwater
cp_steel
cp_5gorge
cp_junction_final
plr_pipeline
pl_hoodoo_final
koth_sawmill
koth_viaduct
ctf_sawmill
cp_yukon_final
ctf_doublecross
sd_doomsday
koth_nucleus
cp_gorge
cp_freight_final1
plr_hightower
pl_thundermountain
cp_coldfront
cp_mountainlab
cp_degrootkeep
cp_egypt_final
pl_frontier_final
plr_nightfall_final
koth_lakeside_final
koth_badlands
pl_barnblitz
cp_gullywash_final1
cp_foundry
koth_king

HERE'S THE CURRENT MAP ROTATION! IF YOU WANT SHIT TO GO IN A DIFFERENT ORDER, LET ME KNOW!

http://steamcommunity.com/groups/gamersaloon
Also this is the Steam group of the company I work for, just puttin' that out there!
>> No. 171010
>>171007
I fixed that, it's all good now.
>> No. 171039
Ok, who thinks competitively = fun on this game?
Just curious.
>> No. 171042
I added Dr.'s server to my list, but it was on a custom map when I logged on last time, and I decided not to download any custom maps anymore. Had so much custom shit at one point from various servers that it bogged down my computer. I'll try again later.
>> No. 171047
>>171039
Well, I know that I have no fun if a round is too one-sided, regardless of which team is doing the rolling. That said, a match doesn't have to be massively competitive for me to have fun.
>> No. 171049
>>171047
Same here. I don't mind being competitive, but I can't see me ever playing competitive matches on set teams and going to LAN parties and conventions to compete and stuff. I've been told I'm pretty good with certain classes, but I know I'd get too worked up over how I was doing, and I don't have the money to fly out and go anywhere right now.
>> No. 171082
File 136399203819.jpg - (91.51KB , 761x1050 , tf2_little_engineer_by_biggreenpepper-d5tc4fx.jpg )
171082
>>171042
>no more custom maps
You are cutting yourself off from a large part of what makes TF2 successful. No game enjoys better community contributions.
If you get too much, you can go to the specific folder where custom maps are downloaded and get rid of the bad ones you accidentally played just a couple times years ago and keep the good ones that good severs run. You can also go and get rid of the annoying custom sounds.

>>171039
I think competitive TF2 is fun.
And I think that normal TF2 is fun.
I think that things like instant respawn, 32 player, silly maps, are not fun.
>> No. 171086
File 136399525895.png - (698.42KB , 1920x1080 , demoman_by_thetig3r42-d4gn1u1.png )
171086
That was for the Minis, Thomas.

That was for the Minis.
>> No. 171087
How would you guys feel about me recording gameplay for my company's YouTube channel?
>> No. 171088
>>171087
I would need a lot more details but I'm leaning towards no problem.
>> No. 171091
>>171082
>instant respawn
Instant Respawn can make for an insane game, but the opposite (vanilla) respawn is even worse; 20 seconds on D seems like an eternity, especially as an engie. I much rather something that penalizes you without knocking you out for a long while (I'd say 10 D/4 O, 6 for back and forth maps).
>> No. 171123
>>171091
Instant respawn is terrible. It promotes spawn camping.
>> No. 171131
>>171123
>spawn camping
LEGITIMATE TACTIC
>> No. 171132
>>171131
Only when there's more than one entrance.
>> No. 171134
>>171132
There are so many abilities that counter Spawn Camping in TF2 that the only way it can work is if you have an abysmally shit team, which, if the enemy has pushed you all the way back to your spawn, is probably the case.
>> No. 171135
>>171134
Yeah. Any team that can't pull together a medic/pyro combo with a demo hurting himself to build uber faster has more problems than spawn camping.
>> No. 171144
That seemed to empty out really fast the other night

I hope it didn't get too competitive or that my afk a few times hurt too much
>> No. 171152
>>171087
Proceed.
>> No. 171219
File 136418840831.jpg - (124.56KB , 600x849 , 1291219276tf2_1.jpg )
171219
I'm imagining the next big update will be the files conversion.

But want to humor ideas for potential updates that may come after that? It seems like ages since we got a new gun dunnit?
>> No. 171235
>>171219
We've had new weapons, but none have been a class-changer like the Huntsman, Charge'n'Targe, or Gunslinger was. They've mostly been minor offsets, like +damage/-capacity. Last one that I think really shook anything up was the Rescue Ranger, with its ranged machine healing and pickup, but that was still minor.

Now that everyone has their "Meet The" video and achievements, it feels like there can't be any more major updates. Not that I really need them, as I keep going back to stock map servers, but new stuff is always a nice boost to get others playing again for a bit.

I'd like to see an update that
A) adds a dozen or so achievements per class, based around new weapons since their first achievement additions
B) focuses on modes that aren't terribly popular, just to flesh out options (SD and PLR, I'm looking at you. But no more TC, please.)
C) adds some sort of "modifier" option for maps, which acts like a roulette when a new round begins. Modifiers are things like "No [CLASS]es", "All/No crits", "Double speed", "Golden Gun Mode" (aka every hit is instant kill) etc. A lot of people won't care for them on vanilla stock servers, but they could make 24/7 servers more fun/enticing. I know I'd be more likely to play badlands for hours on end if each round had some special effect in place.
>> No. 171237
>>171235
Some weapon types I'd be interested in seeing:
1) Decoy for the spy, taking place of the Invisiwatch. Sends out a hologram that lasts for a few seconds to distract enemies and sentries.
2) "Spray-and-slay" for the Engineer, a shotgun replacement that fires special paintball pellets that prioritize a target for the sentry and extends the sentry's range by 15% (but only for that target)
3) "Dr. Octopack" for the Medic, replacing the Medigun, that has a more limited range, no ubercharge, but heals up to 8 others around the medic. (Like the Amputator taunt writ large.) (Offset would have to be something large, like the medic can't self heal or something.)
>> No. 171238
>>171235
>"Golden Gun Mode" (aka every hit is instant kill)

That's the worst idea ever. Everyone would either go Scout with the pistol, or go Heavy with the Tomislav.
>> No. 171252
>>171238
I enjoyed it in Goldeneye 007, at least. Pair it with instant respawn and restrict to back/forth maps instead of attack/defend for best results.
>> No. 171256
File 136424407433.png - (584.55KB , 1200x1600 , tf2___pyro_aw_yea_by_superkusokao-d558gwb.png )
171256
>>171235
>A) adds a dozen or so achievements per class, based around new weapons since their first achievement additions

Yeah, I just now got Pyromancer, finishing all Pyro Achievements.

>B) focuses on modes that aren't terribly popular, just to flesh out options (SD and PLR, I'm looking at you. But no more TC, please.)

I decided a while ago that I'd start my TF2 Mapping Career with SD and Medieval. They need a lot more community support.

>>171237
>1) Decoy for the spy, taking place of the Invisiwatch. Sends out a hologram that lasts for a few seconds to distract enemies and sentries.

He's SUPPOSED to have something like that already, save it doesn't move. I think things moving is in the territory of "silhouettes" and such in VALVe's design ideals. Can you imagine what a Disguised Spy's Decoy running along would be like? Pyro puffs it, doesn't set, OK. He turns around and runs to check somewhere else. Entire team is free double point stabs. Spycicle is already fighting his foil enough. Does it just run straight? When it hits a wall or something, everyone knows and it's useless. There's not enough time in a hectic battle to plan out its path, though that would be cool as a Spy, to sit somewhere and set down markers for a decoy to follow once you activate it.

>2) "Spray-and-slay" for the Engineer, a shotgun replacement that fires special paintball pellets that prioritize a target for the sentry and extends the sentry's range by 15% (but only for that target)

As long as when they're reflected the Sentry guns down its own nest area. Would it do damage? How many shots? The Shotgun is IMPORTANT to the Engineer. That's why you still see it and the FJ despite the huge versatility of the RR.

>3) "Dr. Octopack" for the Medic, replacing the Medigun, that has a more limited range, no ubercharge, but heals up to 8 others around the medic. (Like the Amputator taunt writ large.) (Offset would have to be something large, like the medic can't self heal or something.)

Mediguns are tricky. I won't comment since I don't really know enough to think about planning one.

My own ideas include a hitscan for the Pyro (!). Large chambered revolver type with a single flame motif on the barrel. The last of the six shots in it ignite the target if hit, and the first five determine how long and for how much damage. Maximum accuracy for maximum burn. Imagine heckling far off targets, they'd brush it off as stray bullets because of low damage and dropoff, then a last shot hits and FWOOSH.

>>171238
That and/or bodyshots aplenty. Or SMG and Needleguns for maximum speed killing.

>>171252
Goldeneye isn't actually that good. It's the memory of splitscreen multiplayer FPS with friends on the couch that is.
>> No. 171310
File 136428092326.jpg - (273.50KB , 964x807 , tf2_engineer_by_biggreenpepper-d5cu4j8.jpg )
171310
>>171235
>>171237

I'm still waiting for Valve to add an old west-like revolver(s) for the engineer with interesting stats, it would go perfectly with my gunslinger cowboy set (AKA, combat engineer), my luger just doesn't do it justice.
http://en.wikipedia.org/wiki/Colt_Single_Action_Army
Or an interesting one like:
http://en.wikipedia.org/wiki/LeMat_Revolver

If only...
>> No. 171314
>>171256
>Does it just run straight? When it hits a wall or something, everyone knows and it's useless.
I was thinking more along the lines of standard bot AI controls the decoy, acting like a spy disguised as the intended class, but with an emphasis on maneuvering around everyone instead of going in for a backstab. That means it can be poofed, has collision, etc. In addition, it would have extremely limited health, if not disappear instantly when hit.

Bot Spy AI isn't very good, so they'll know it's a spy, and then know it's a decoy when it disappears (I imagine a puff of smoke like you see in cartoons when someone takes off really quick), but the point is a quick distraction, including sentries.
>> No. 171342
>>171237
>2) "Spray-and-slay" for the Engineer, a shotgun replacement that fires special paintball pellets that prioritize a target for the sentry and extends the sentry's range by 15% (but only for that target)

This seems functionally equivalent to the Wrangler in a lot of ways...
>> No. 171362
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171362
>>171342
Yeah, so not only are we replacing the best Pistol in the game with a Sentry extender, we're replacing his best weapon with something that does the same but in a more limited fashion. You'll wish your Sentry was shooting the Demo and Soldier that just popped around the corner instead of the Spy you tagged. Definitely an idea that needs work.
>> No. 171390
When MVM first started it took me a goddamn week to do my first tour. Now, even on advanced it's easy as shit. It pisses me off, because it took me so damn long, with days of trying to get a decent team that wouldn't quit at the last round, to sell my botkillers for a decent amount of dosh even after the price dropped from a black Bill's to 10 keys and now everyone's breezing through them.

The hardest one I found was Coaltown Event, and I can't find a server for that without either it being the broken version, or St0rm.net.
>> No. 171449
So the company I work for is planning some 6v6 competitive matches. Free to enter, $5 cash prize for the winners. Also in the works is a 16-team tournament with up to $20 per player on the winning team. Again, free to enter.

Date for the tournament is yet to be determined, if anyone's interested, e-mail me with your Steam name so I can get a tally of how many people are down for this.

I think this shit's gonna be totally cool.
>> No. 171453
TF2: Strange Pan!!!!youtube thumb
HEH
>> No. 171491
>>171449
What is this "company".
>> No. 171497
>>171491
It's a place called Gamer Saloon, www.gamersaloon.com
Their whole thing is competitive gaming for cash prizes. They mostly cater to sports games, but they hired me on to bring in players for FPSes and fighting games and the like, and TF2 is our first big push since I was brought on. The server that I keep promoting here isn't actually MINE, it's the server I developed for the company.
>> No. 171510
>Playing on steel as RED
>RED pretty much not coordinated and steamrolled from A to D
>Frustration, everywhere
>Only E (the last point) left
>Suddenly, all of us somehow manages to make a solid defense despite BLU being dominating a lot of choke points
>Endured around 9 min.
>Won that round
>Play as BLU on the next round
>Win that round

Oh wow, is been a long time since I felt so excited about a TF2 game, my heart was pumping like there was no fucking tomorrow.
It's good to know I still haven't forgot all the excitement this game could give me, regardless of the outcome.
>> No. 171542
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171542
>>171497
>the server isn't MINE
Well that was easy enough to guess

What kind of job is that? Are you salaried or paid on commission or what? What qualifications did you have to be an attractive hire on a front of "FPS and Fighters"?
>> No. 171544
>>171542
It's hourly pay. I was supposed to be hired as a customer service rep, but they opted instead to bring me in as a promotions guy instead.
>> No. 171554
File 136450678260.jpg - (130.70KB , 754x1023 , demoman.jpg )
171554
>>171544
Right. So server footage would likely go up in a montage or highlight reel or something as advertising for the server? That doesn't really demand too great of performance out of anyone playing then.
Recordings of any serious competitive play, like this 6v6 (though I implore you to word to your higher up organizers that Highlander is better) are probably more likely, if not certain by the rules of various other comp TF2 stuff.

I'm definitely interested, been looking for a chip into the higher level play. This'll be a good way to get some experience and demos, maybe a name out there.
>> No. 171602
>>171554
Awesomeness! Go ahead and send me an e-mail then so I can contact you with more details
>> No. 171688
Everyone hates pf_points on Parkour Fortress for some odd reason, but I love the hell out of it. I hate how it's the only map of its kind.
>> No. 171902
Event on the server this Saturday at 8:00 est. Gonna try to record some of the gameplay footage.
>> No. 171915
File 136505344460.png - (282.48KB , 500x580 , demodemopan.png )
171915
A-ha-ha! You are as PRESUMPTUOUS as you are POOR and IRISH. Tarnish notte the majesty of my Hat Of Undeniable Wealth And Respect!

RESPECT ME

Please.....?
__________

My Ultimate Demopan set is ALMOST complete, all I need is some bacon grease to make a strange pan.


>>171688
It takes more teamwork to play in that map, there is your problem. Go and ask the community why.
>> No. 171923
>>171915
What did you have to trade to get that?
>> No. 171939
File 136510146067.jpg - (84.29KB , 600x549 , Gabe staring at your soul.jpg )
171939
>>171923

Only my soul, nothing important, really.
>> No. 171940
>>171939
I wouldn't be surprised if this was the truth.
>> No. 171958
>>171902
I'll try and make it. Got some money matches to play in some other games that day, should be done early though.
>> No. 171981
All riiiiiiiiiight so instead of a 16-team tournament for $20, we're changing it to an 8-team tournament for $25. Again, totally free to enter, won't cost you a thing if you lose. We've got a few people interested, but the more the better!
>> No. 172030
TF2: Going Ham [Live Commentar…youtube thumb
DAT HAM
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