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No. 171256
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>>171235 >A) adds a dozen or so achievements per class, based around new weapons since their first achievement additions
Yeah, I just now got Pyromancer, finishing all Pyro Achievements.
>B) focuses on modes that aren't terribly popular, just to flesh out options (SD and PLR, I'm looking at you. But no more TC, please.)
I decided a while ago that I'd start my TF2 Mapping Career with SD and Medieval. They need a lot more community support.
>>171237 >1) Decoy for the spy, taking place of the Invisiwatch. Sends out a hologram that lasts for a few seconds to distract enemies and sentries.
He's SUPPOSED to have something like that already, save it doesn't move. I think things moving is in the territory of "silhouettes" and such in VALVe's design ideals. Can you imagine what a Disguised Spy's Decoy running along would be like? Pyro puffs it, doesn't set, OK. He turns around and runs to check somewhere else. Entire team is free double point stabs. Spycicle is already fighting his foil enough. Does it just run straight? When it hits a wall or something, everyone knows and it's useless. There's not enough time in a hectic battle to plan out its path, though that would be cool as a Spy, to sit somewhere and set down markers for a decoy to follow once you activate it.
>2) "Spray-and-slay" for the Engineer, a shotgun replacement that fires special paintball pellets that prioritize a target for the sentry and extends the sentry's range by 15% (but only for that target)
As long as when they're reflected the Sentry guns down its own nest area. Would it do damage? How many shots? The Shotgun is IMPORTANT to the Engineer. That's why you still see it and the FJ despite the huge versatility of the RR.
>3) "Dr. Octopack" for the Medic, replacing the Medigun, that has a more limited range, no ubercharge, but heals up to 8 others around the medic. (Like the Amputator taunt writ large.) (Offset would have to be something large, like the medic can't self heal or something.)
Mediguns are tricky. I won't comment since I don't really know enough to think about planning one.
My own ideas include a hitscan for the Pyro (!). Large chambered revolver type with a single flame motif on the barrel. The last of the six shots in it ignite the target if hit, and the first five determine how long and for how much damage. Maximum accuracy for maximum burn. Imagine heckling far off targets, they'd brush it off as stray bullets because of low damage and dropoff, then a last shot hits and FWOOSH.
>>171238 That and/or bodyshots aplenty. Or SMG and Needleguns for maximum speed killing.
>>171252 Goldeneye isn't actually that good. It's the memory of splitscreen multiplayer FPS with friends on the couch that is.
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