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No. 214404
>>214400
Tempo has nothing in her base Robot Master form that, from a distance, indicates her power or job and nothing aside from her paint job that makes her visually distinct. It's incredibly hard to convey her job, but her design gives so few clues until she actually uses her powers. Even Quick and Gemini have details that point to their skills (as not-quite-so-easy-to-grasp as they are) and powers. The fact that she's supposed to be similar to Rock is understandable and respectable, but at the same time her general look doesn't really make sense. Robot Master tell-tales aren't subtle, even with the mindset that everybody is a robot master. They're made with limited technology in mind, because they were designed for old games. Something like shock absorbers doesn't stick out to the audience like a giant boomerang or a crazy head flair that's supposed to be a prism do.
Even going off Mega Man, when you see how he's changed from Rock to Rockman there are very blatant tell-tales to what he does now. He's armored up and wearing spandex. He resembles classic toku hero outfits. You get "Oh, this guy's a hero!" because spandex and inside out underwear is a universal "super hero/villain" thing. Despite that, he's a bit under-designed, but that's a two fold thing. First, he's the main character, and is designed by the virtue of being the player avatar. Second, it allows for more attention to be drawn towards his color changing based on his powers, which is basically a HUGE design element that focuses on his purpose: copying other robot abilities. In this way he very much represents what he is to the game and isn't as underplayed as you're making it out to be. Blues is designed in a way /very/ heavily casting him as both a warrior and a toku hero. He has staggering similarities to Zubat and VulEagle from Sun Vulcan. His shades contrast with Mega Man's open face helmet to give you a sense that he's more brooding. And Bass? Bass is Rock with more armor, a black color scheme, and headfins. His role is so clear from just looking at him people were actually unsure if Capcom was kidding when he was introduced as an ally in Mega Man 7.
While these are very meta reasons, they're VERY important to design. Despite being re-purposed robots Rock and Blues both take heavy design keys from super hero fiction (mostly Eastern, but the shades, the outfits themselves, and Rock's color change are universal concepts) and are emblematic of their roles despite being civilian bots originally.
Tempo, on the other hand, has very, very little pointing at her profession. It's understandable that she would be less designed for her job than most Robot Masters, but in cases of other "children" robots becoming other things the differences still point very strongly at their role in the narrative. It's really something that a little reworking could change, but as is she doesn't really tell the audience what she does or why she exists. She looks like a standard robot. I understand the need to make her look more "generic" (and like it) to fit her identity crisis, but some people are still going to look at her and say "I don't get it, what is she?"
Like you indicated before, she looks like a reploid with less things. Less lines and details. For a lot of people that means she looks like a reploid drawn in the classic art style. That's kind of the point people are making: she looks like a conversion of your standard reploid to fit the Classic art style.
I'm not saying all of this to say "your opinion is wrong." I'm saying this because I'm kind of shocked by how you replied. You're REALLY good at keeping an even head about stupid bickering and stuff like this most of the time, so this kind of throws me off and makes me want to write this long winded reply.
The argument that she looks like a reploid isn't lacking "merit". It's an opinion, and beyond that one that makes sense for people to have. That doesn't make it RIGHT, but it has just as merit as any other opinion or argument about what she looks like in the eyes of a viewer. There are very valid reasons for why a viewer would think she looks like that. I know you don't agree with their opinions and I know your job is super stressful, but you can't just shut down an argument like this and say it "has no merit" just because you don't like it. I don't get why you even said that. It's uncharacteristic of you and how you handle dumb arguments like this.
Personally I think Tempo's design is just fine, but both sides have perfectly valid reasons to feel she looks more or less like a certain iteration of a series and to think she looks good or bad. I don't think she conveys her job very well personally and I can see why people think she's reploid-ish, but I don't actually think she looks like one. I'm just flabbergasted about why you would respond like that.
Also >she's got more tying her to her theme than Bomb Man's "pot-belly punk duck" design. His torso is a bomb. I'm really surprised you missed that somehow.
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