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File: 127649036839.png-(15.10KB, 543x235, SIZES.png)
28243 No.28243
This thread is for MAH VIDJEO GAMEZ that I am working on for /co/.
Basically. It is a fucked up Worms clone on crack.
Here is the VIDEO containing blurry gameplay!
http://www.youtube.com/watch?v=hEbHP_2zdqs

Here is a download link for YOU BROS to test the game. Press F1 to learn GAMEPLAY TOUCHING OF THE BUTTONS during game.
http://www.megaupload.com/?d=E3P4HGK1

Don't forget. If you want a character or weapon put in the game, you will have to MAKE IT YOUR SELF.
Keep it around the size and style of the image posted here.
BROS.

70 posts omitted. Last shown. Expand all images
No.28891
I had to make the characters taller, mainly the girls. This is because they still look fat. The guys are okay, though.

No.28893
>>28876
Changing sprites is the easiest thing to do.

No.28901
>>28889
All those people, they are fucking shit, and aso, why do the CPU's have shitty names, its RETARDED

No.28913
File: 127742495477.png-(124.04KB, 763x1024, BlueBeetle_Hatersgonhate.png)
28913
>>28901

No.28923
File: 127743413590.png-(61.36KB, 1201x715, surcod-sprites1.png)
28923
>>28893

Okay, that's good.

I've made Cable, Nick Fury and Frank.

No.28926
File: 127743982084.png-(68.32KB, 1201x715, surcod-sprites1.png)
28926
And now, a series of characters with absolutely nothing in common: /co/nrad, The Spirit, The Question, Rorschach and Dick Tracy.

No.28929
File: 127746384980.png-(71.80KB, 1201x672, surcod-sprites1.png)
28929
New: Jaime, generic /co/mrade and X9

Improved: Ted

No.28932
Could you replace old ted and booster with the new ones?

No.28939
>>28932
I thought I did.

No.28958
File: 127752723034.png-(13.91KB, 499x382, surcod bug.png)
28958
Having had a decent chance to play it I now have some feedback.

-Spawning without a weapon kinda annoying
-Being killed on spawn is annoying.
-Being killed by flying body-parts is annoying
-Being killed by exploding corpses is really annoying.
-Handguns/Plasma rifles are pretty much useless
-Jump-vents up against a wall often cause an avatar to get stuck for a few seconds because of the lack of mid-air-maneuverability
-Bots seems to have a much larger FoV than players, even without the rifles.
-Healing with syringes is too fiddly
-Avatars tend to get stuck in soccerballs.

I still haven't worked out what the boxes of J do yet.

No.28959
File: 127753303871.png-(14.33KB, 495x373, surcod bug2.png)
28959
>>28958

>Bots seems to have a much larger FoV than players, even without the rifles.

This seems to be caused by bots having zoomed in with a rifle and then switching to another weapon.

No.28961
>>28958
Those boxes of J are jumping enhancer things. I never made a sprite for it.
Thanks for these. I have been waiting for people to post these.

No.28962
When people post these errors, I then know what I need to do or change. I can easily make debugs for shit like this.
Well, for the most part I can. Some things are too... advanced or I would have to change the entire coding to fix.

No.28964
Okay. A shitton of weapons are getting nerfed, while the pistols and stuff are getting a BIG buff.
All assaults and rapid fire guns are being buffed as well.

No.28967
File: 127754225613.png-(76.11KB, 1201x672, surcod-sprites1.png)
28967
Added Steve Rogers and Spike Spiegel, Spike still looks kind of odd but I don't feel I can do much better.

Also, new shoes. Winged for Flight and Flash for speed boost as well as new power-ups/restores.

No.28968
>>28967
Oh, bro, I love you.
Seriously, you have done far more than enough work to get ...um.
What is that word.
Stupid brain, WORK. I DON'T CARE HOW LATE IT IS.
You need credit, yeah.

No.28969
>>28968

If you're going to credit me I usually go by Hay.

I'll start reworking some of the weapon sprites over the next few hours.

No.28980
File: 127756576122.png-(79.33KB, 1109x672, surcod-sprites1.png)
28980
*many hours later*

Improved Lancer, Megapunch, pistols, shotgun and Sticky Launcher.

No.28999
File: 127762173761.png-(82.51KB, 1109x672, surcod-sprites1.png)
28999
Improved the Rocket Launcher, Bee Gun and Lazer Rifle. The rifle is still fairly rough around the edges and I'll work on it further.

No.29000
>>28999
Sorry to say, but the guns can't be used without a sprite of the gun without the hands.
But thanks!
The next update is gonna be a big one.

No.29002
>>29000

Okay, that was moronic on my part; fixing now.

No.29003
>>29002
Got all of your characters in, and the shoes.
My original shoes were shit.
Now bed time. It is like 4am.

No.29006
>>29003
Just wondering, what about characters without flesh coloured hands, like bender, would it be easy to make different hands for different characters, i wouldn't mind just making a recolour of all hands with guns for different characters. btw, I'm not the OP of the new sprites

No.29010
File: 127764330594.png-(29.42KB, 1082x432, surcod items and weapons.png)
29010
Well I had planned to finish the Laser Rifle tonight but that got interrupted.

I'll have my tripface on for the remainder of the project.

>>29006

Vorked said there will only be generic sets of hands/feet for the mean time.

No.29015
>>29006
It wouldn't be that easy, no. Simple code, but spread out everywhere.

No.29042
File: 127771705034.png-(29.76KB, 1082x432, surcod items and weapons.png)
29042
Finished the Laser Rifle, when can we expect the next release?

No.29047
>>29042
Please could you draw hands in no shape, for when the character has no weapon, if that is possible I will recolour for all characters and weapons

No.29050
>>29042
Getting the next release ready. But having troubles with the chainsaw.

No.29051
>>29050
AW YEAH GOT IT WORKING.

No.29052
>>29047

>Draw something without shape

I think I just broke my brain, anyway I'll do unarmed hands within the next 24h.

No.29055
So how's all this coming along Vorked?

Also, did you end up putting in the wrinklefucker that one guy made? Because that would be awesome beyond comprehension.

No.29069
>>29055
I have no idea what you are talking about.

No.29081
>>29042
What about nox's sword?

No.29083
>>29081

Kinda apathetic about ot, I'll probably do it eventually.

No.29085
>>29083
You should do it, it's fucking brilliant

No.29098
File: 127785467066.png-(29.62KB, 774x453, surcod items and weapons.png)
29098
Remade Nox's sword as well as the unarmed ambidextrous hand.

No.29117
>>29098
You need the sword without hands, and GROVY'S SWORD too!

No.29120
>>29117

>You need the sword without hands

Oh yeah

>GROVY'S SWORD too!
>referring to Rubilax as an inanimate object

derp

No.29152
File: 127796914257.jpg-(16.65KB, 320x240, powerline2.jpg)
29152
This is freakin awesome!

I don't know if anyone's taking sprite requests, but I'd kind of like to see Powerline.

No.29159
I have returned! Had no internet or cable for a while.
BUT I'M BACK

No.29202
http://www.megaupload.com/?d=6ZXXO07G

There you go!

No.29219
Awesome, thanks Vorked and Hay and anyone else who contributed!

No.29256
>>29152

What colour is his costume supposed to be?

>>29202

There's no .exe file.

No.29317
>>29256
Yeah, i can't play it :(

No.29346
>>29256

Lime green, orange symbol in the center, navy boots and belt.

No.29349
HURRAH
THIS ONE DOES HAVE AN EXE.
http://www.megaupload.com/?d=T046EISX

No.29359
>>29346

Okay I'll try tear myself away from TF2 long enough to do this, at some point.

No.29607
>>29359
DO EET NOA

No.29949
I take it this project is dead?

No.29958
>>29949
/coc/ projects don't die. They just fade away as the interest does, man. It's how they work.



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