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News
  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 136579840763.jpg - (118.46KB , 494x750 , tumblr_ml3zfsJvde1qcbajko1_500.jpg )
172425 No. 172425
http://dresdencodak.tumblr.com/post/47724463171/inspired-by-anita-sarkeesians-video-game-tropes
207 posts omitted. Last 50 shown. Expand all images
>> No. 175435
>>175431
Some people don't like swearing. Get over it.
>> No. 175436
>>175435
Mealy-mouthed, bowdlerized minced oaths like that just don't sound genuine, though.

Particularly the "gosh" bit. Gosh never sounds like something a real person would say out of genuine anger. It's a word for women and children being surprised with something positive, not an exclamation for when you are losing your cool.
>> No. 175438
>>175436
That depends entirely on your standards.
>> No. 175441
>>175435
Then they shouldn't swear. But that includes half-assed swears. At the very least, don't use childish versions of "real" swears--go with something that is not clearly just a swear word that's been watered down--use something like "zounds" or "crikey" or something.

Saying "gosh dangit" is just saying "god dammit" and trying to pretend like you're not swearing. Your intent and the meaning of your words is the same, you're just using lesser versions of them to "get away" with it. Which is embarrassing, especially when you don't have any censors to appease. Swear, or don't swear. Don't half-swear.
>> No. 175444
Link's Shadow (The Legend of Zelda)youtube thumb
>> No. 175447
>>175436
Someone check this dude's IP because this smells like ban evasion to me.

Truth always shines through, doesn't it?
>> No. 175448
>>175436
>not unironically shouting "gosh darn it to heck" when you're particularly frustrated
Pleb.
>> No. 175462
>>175448
>Not saying gosh fucking darn it to throw people off.
>> No. 175479
>>175295
>>175444
I'd just like to interrupt this witless argument about not-swearing to state for the record that both of these things are flip-gosh-darningly-cunting awesome.
>> No. 175483
>>175447
I'd like to point out that
>>175441
>>175436
>>175431
are three different anons
>> No. 175484
File 137079801913.jpg - (17.07KB , 376x405 , zelda.jpg )
175484
Anyway, back to Zelda.
>> No. 175485
>>175441
>especially when you don't have any censors to appease

Except they do. It's an official website that hires THEM to make the videos, and their boss wants to keep things PG.
>> No. 176182
>>172893
He's back.

Majora's Mask Symbolism! The F…youtube thumb

He kinda has an emotional moment in the middle and it takes a while so look for that.
>> No. 176593
File 137173476094.jpg - (11.84KB , 227x222 , images.jpg )
176593
https://www.facebook.com/NintendoPleaseGivePrincessZeldaAStrongerRole
>“The character the Legend of Zelda series is named after is the ruler of a country with the Power of Wisdom and the Gods at her disposal, yet she’s often represented as a damsel in distress. While she’s had great moments as characters like Sheik and Tetra, she more often than not feels like a background character, overshadowed by the two other Triforce bearers, Link and Ganon. Nintendo, the fans, male and female, have wanted this for so long: please give Princess Zelda future roles more befitting of her actual attributes. And, if you see fit, make her a playable protagonist.”
>> No. 176602
>>175441
Its even worse when ADULT cartoons do it. The Simpsons has a nasty habit of always doing half-swears like saying "Oh son of a---" INTERRUPTED EVEN THOUGH ITS FOR ADULTS. That's so obnoxious.

And for lack of a better word, the light swearing in animated movies like Rango (which Soccer Bitches and Retarded Helicopter Loser Parents hated) helped craft the gritty desperate desert world of Rango. So I say, yes swear when appropriate.
>> No. 176604
>>176593
Zelda usually does get roles befitting of wisdom, especially after Link to the Past: I don't think that's a real PROBLEM, although I would certainly give a Zelda game a chance. What's more notable is that she and Ganon don't even APPEAR for half the series. The games are defined by adventure and new places and peope and such, but there's only one real constant: Link is the hero. If Nintendo were to make a game where Zelda was the main character, that'd be great, but it'd be like Super Princess Peach or Luigi's Mansion. Not a "mainline" game, for the simple fact that doing something so different deserves to be given a fully new experience, instead of blindly copying LoZ's.
>> No. 176626
>>176603
I'm sorry, I'm sure you're making some sort of fair point, but I just see how freely you're using the word "cunt" and all I hear is that you hate women.
>> No. 176627
>>176626
That's the misogyny troll. Ignore.
>> No. 176628
>>176626
What are you supposed to call a woman like Anita Sarkesian who acts like a bitch? A princess? A lady? A debutante?

I call a spade, a spade. And its a bit discrediting for you to ignore the rest of the post just because I called Anita exactly what she was.
>> No. 176629
>>176628

You could start by not being ridiculous.
>> No. 176631
>>176628
Look, I'm sure you never noticed how there seem to be a lot more common female-specific insults than male-specific ones, but it sure doesn't help your point to focus on them.

I mean, why would you call a female idiot an idiot when much better terms exist, right? They must be there for a good reason!

Also, in case anything is still getting through: "we can't do this because our ideological enemy mentioned it" is bullshit. Non-political example: That sort of idiocy leads to neo-/b/tards spamming threads about videogames that feature nonhuman characters because "furries like this game".
>> No. 176635
>>176631
>there seem to be a lot more common female-specific insults than male-specific ones

Really? Let me think here.
>Dick (along with all other dick-related insults like 'dickhead' and 'pencil-dick')
>Asshole
>Bastard
>Motherfucker
>Prick
>Cocksucker
>Pretty much every homophobic slur except 'dyke' (there are actually quite a lot of these)
>Son of a bitch (technically insulting a man by calling his mother a prostitute, but it IS a male-specific one)
>Pussy (technically a female-related term, but used pretty much solely for males)

So yeah, not really. The male ones are just more socially acceptable to use nowadays. I honestly don't see why we can't have female-specific insults to go along with the slew of male ones already in use. Isn't that what equality is all about?
>> No. 176636
>>176635

men are the only people on earth to have assholes, confirmed

if you guys legitimately start arguing MRA topics in here im taking your toys away
>> No. 176638
>>176636
I've never in my life heard someone who was angry at a woman call that woman an "asshole". It's pretty much solely used on men.
I HAVE heard men being called "cunts", even though I was taught in school that most men do not in fact have those. Bit of a puzzler, that.

But I'll stop now. Sorry for increasing the derailment of an already derailing thread, Mr. (or Ms.) Mod.
>> No. 176639
Anyone get to play Windwaker HD at BestBuy last week?

>>176631
>>176635
>Getting upset over gendered insults.
>>>WHITE PEOPLE DETECTED<<<
>> No. 176641
How about that Legend of Zelda?

Well seriously. Did anyone else get the art book?
>> No. 176651
>>176641
You mean the Hyrule Historia? I got that as soon as it released here in the states. Wonderful stuff.
>> No. 176658
>>176182
Well I thought this was informative.
>> No. 176698
>>176651
I'm mulling over getting it from Amazon, but I think I'll wait until my next payday. It's definitely on my wishlist, though.
>> No. 176704
>>176641
I pre-ordered the shit out of it.
And it was glorious.
>> No. 176711
File 137183052942.jpg - (52.67KB , 500x592 , Link_Steampunk.jpg )
176711
>>176698
The (slightly mad) triple-timeline idea in the Historia did give me an idea as to how to get a "playable Zelda" game off the ground. Stealing kinda liberally from Dreamfall, but it does chime with the "two worlds" staple at the core of the series:

In every age, three wielders of the Triforce are born. But we're introduced to a world where a Link was born, but no Zelda. This is world of clockwork and industry, where magic has long died out and the Triforce has become no more than a lump of metal in a museum. The Kingdom of Hyrule is no more, and in its place is a vibrant assemblage of peoples and cultures, getting by on their muscles and their wits (basically, it's the Wind Waker timeline, but that's obviously not going to be revealed to the player straight up). Link is a youngster in this world, a tinkerer and a smith's apprentice, who one day hears an urgent voice over his shoulder...

...in another place, is a world with a Zelda, but no Link. This is a land where magic reigns, where the Triforce has accumulated so much power that it's become immaterial (this is the Twilight Princess timeline, naturally). But with nothing to threaten it, this Kingdom of Hyrule has become lifeless and sterile, and with the inhabitants' minds on higher things no one listens to the premonitions of doom Princess Zelda has witnessed. Zelda takes it upon herself to dispel the threat, and finds that something is trying to break through from another world.

That "something", of course, is Ganon. He was born in a world with no Link or Zelda to stop his ascension (the Link to the Past timeline), where he has triumphed completely and become all-powerful thanks to the Triforce. But his triumph came at a cost. Under his dark influence the world disintegrated, its inhabitants thrown into an endless limbo, contracting until he alone remained, a keen intelligence trapped in a beast's body and unable to die. He seeks a way out, at any price.

Separated across worlds, it is impossible for Zelda or Link to inhabit the same space. Link specialises in martial skill and using items fashioned by smithery, whereas Zelda relies on magic and stealth, utilising her Sheika training. When controlling one, the other acts as a ghostly presence able to gather hints and target enemies, basically acting as a cross-dimensional Navi. Zelda delivers tips and advice to Link using this phantom connection, whereas in Zelda's world this ghostly Link acts as a sounding board for Zelda to say things out loud for the player's benefit. In both worlds, Ganon prowls as a cloud of thick black mist in the shape of a massive boar, manipulating figures behind the scenes but prone to fits of beastly rage when things don't go his way. Being immaterial, neither Link nor Zelda is able to confront him until the late game, when the three aspects of the Triforce are reunited and the three worlds dramatically fuse together.

Ideas? Suggestions?
>> No. 176714
>>176711
I like this.

Ganon having an alternate beast form would make sense. I explained to my younger brother why people were comparing Emboar from Pokémon to Ganon, and I tried to explain to him that Ganon used to look like a pig, but now he looks like a dude with sideburns and a beard.
>> No. 176716
>>176711
It's okay I guess. "Steampunk" is not a good descriptor for a world though, especially if it's the only one.
>> No. 176717
>>176716
I intentionally avoided the word in my description, it's just the name of the image I scraped from a google search. The defining characteristic of Link's world is that magic isn't a thing anymore. Any "steampunkiness" would be down to the individual art designer, it could just as easily be a grimy medieval low-fantasy place. But it's The Legend of Zelda, so it has to be at least a little colourful.
>> No. 176718
>>176711
Some of the ideas are pretty nifty I guess, and I like the idea of the contrast between the two worlds, but the steampunk aesthetic is way too tired out, not to mention "stealth" based gameplay and LoZ don't sound like they'd mix very well. I know there was some of it in WW, but not enough to get annoying.
>> No. 176720
>>176718
Again, Link's world doesn't have to be "steampunk" per se (I was envisioning something more Renaissance-y, personally, taking on the aesthetics of the Italian Masters much the same way SS adopted impressionism), but if it starts feeling samey you have Zelda's world as a palette-cleanser, a realm that's both ethereal and slightly creepy.

As for LoZ and stealth, I think that's chiefly because Link's classic play style doesn't really lend itself to sneakiness, so it's always going to feel awkward when shoehorned in (oh Phantom bloody Hourglass...). Whereas here we have half the game and an entire player-character built from the ground-up with this play style in mind (for example, Link's ghost icon acting as a surveillance alarm), which should hopefully make for a more satisfying experience.
>> No. 176722
Yeah no, stealth gameplay's not a fun thing for a Zelda game and it really hurts dungeon design to slam down each player as having such specific mechanics. Making all the fantastical parts of the game also the half where you're not allowed to explore or dick around is just not advisable at all.
It's way too focused on story and making the story dictate the rest of the game, restricting it in ways that Zelda shouldn't. The land doesn't sound interesting except for narrative implications, the gameplay sounds like it'd get repetitive and constricting, and the whole multi-timeline Triforce nonsense is just way too convoluted a plot hook to hinge the whole thing on.
>> No. 176723
>>176722
I didn't think the core concept was that obtuse. I was originally thinking from a "mechanics up" point of view and boiling everything down to the bare essentials, the multi-timeline stuff was just inspiration.

But if you don't think it works then...uh...well, I'm not a Nintendo designer, so I guess me going back to the drawing board and thinking up something else is fairly irrelevant in the grand scheme of things...
>> No. 176730
The thing about trying to outline a specific style for a Zelda game, and something I don't think enough enough fans have noticed since I keep seeing Steampunk/Cyberpunk/Dieselpunk ideas, is that levels of technology and aesthetics can fluctuate wildly within the games themselves. Levels of access might be generalized, like how the Gorons in TP have a massive mining installation yet it all seems to be based around gears and pulleys and interlocking gears, which you can see in other places. So it's not limited to that one race. But then you step into a dungeon and see devices nowhere else in the game world. Like the huge bridges in the forest temple and the aqueducts in the water temple. It's technology which has no reason to exist other than to create puzzles and isn't tied to what the world outside is like. So the thing that worries me is, when you start locking down Zelda's style into one set of criteria, how does that affect the dungeons, the areas where, up until SS, players spent most of their time?
>> No. 176737
>>176730
It seems like in some, they've had a sort of design similarity between relic devices found in dungeons, where it's like all the dungeons were built by a single civilization that had different technology than anything that exists in the world anymore. I like it when they do that because it makes the world feel more alive in a way--all those temples being made by the same progenitors, and everything. They don't necessarily need to be more advanced than the current generation, but the whole "lost technology / lost art" thing helps make dungeons feel more necessary.
>> No. 176770
File 137191842978.jpg - (49.30KB , 563x329 , wii-u_Zelda.jpg )
176770
>>176737
The 'lost civilisation' vibe given by a lot of the dungeons does go a long way toward making LoZ feel like a world with a long and elaborate history, and I think it's one of the series' strengths that it lends itself toward so much variety. There's so much implied depth to the world that no two games ever need to be completely the same.

Another strength I think is the willingness to fully utilize the hardware it's been gifted with and build whole games around the mechanics that result, such as Z-targeting in OoT, the GBA link-up in FSA and especially the Wii-mote in SS. It got me thinking about how a future Zelda game might take advantage of the Wii U tablet, since most ideas for the thing revolve around map screens and item menus, which seems a waste of a good piece of hardware.

And then it struck me that the tablet would work well with this "two worlds" concept I'd been thinking of, and the solution's sounds so elegant to me that I'm kicking myself for not thinking of it before. In LttP, you transport from one world to the other using a magic mirror. How about, instead of being a teleportation item, the tablet itself acts as a "magic mirror", letting you see the dungeon you're in from another universe's point of view?

Imagine you're exploring a dungeon in Link's world (the 'physical' world), and you come across a lowered bridge that can only raise when lifted by pillars of fire. Of course, Link can't produce fire from his fingertips, and the pyres aren't accessible with a great big bridge blocking it, but Zelda learnt Din's Fire in her last temple. So what you do is hold the tablet up to the television screen (turning your tablet into a 'magic mirror') and see that the bridge is missing and the pyres are visible in Zelda's world (the 'magical' world). You use the tablet to squiggle a glyph, and hey presto, the fires light up in Zelda's world! Meanwhile, in Link's world, the bridge seems to lift up by itself, allowing him to progress.

The same principle applies in reverse. Zelda comes across a door that can't be opened because the gears are all fused and rusted over. So you hold up the tablet and see that the mechanism is still functioning in Link's world. You can use the touchscreen to switch levers and turn knobs, opening the door for Zelda. It's also useful for finding secrets in town settings: a temple that's abandoned and overgrown with moss in one world is a vibrant and populated city in the other. You see a massive bazaar, hold up the magic mirror and see that in the other world, the space behind the bazaar is a large hollow with an open chest inside, meaning that in this world the secret may still be there...if you can get to it.

Which means, of course, that the 'magic mirror' becomes the central macguffin of the plot, the item the bad guy wants to steal. "Legend of Zelda: Something-Something Mirror". Does that sound like a better idea? If you think the physical/magical/dark, Link/Zelda/Ganon think is a needless complication, I'm cool with that, I think it's a neat idea on its own.

Unless you think it's dumb, in which case...um...yeah, I got nuffin.
>> No. 176771
>>176770
That brings in the whole problem of how to translate it to the portable form if you want to play it on the go.
>> No. 176776
>>176771
Why would that affect a Wii U game?
>> No. 176794
>>176776
I think it's like...mandated or something that you need to be able to play games exclusively on the tablet. Which is kinda dumb in that it circumscribes what you can do with the thing.

If that's the case, then I suppose instead of holding the tablet up to the screen you can just have a "viewpoint toggle" that activates when you press a button. It'd be a lot less intuitive, though.
>> No. 176795
>>176794
I'm not sure what you're talking about. Games seem to use the tablet in different ways. Sometimes you can just use it as an extra screen you can switch to, sometimes you need to use it as an extra interface.
>> No. 176800
>>176794
Not all Wii U games can be played Gamepad-only.
>> No. 176820
>>176795
>>176800
Oh good! In that case, ignore me, I am a dumb.
>> No. 176833
New events posted for Zelda: Symphony of the Goddess.

>The newly announced dates for Season 1 and Second Quest include:

>Season 1
>Baltimore, MD; Meyerhoff Symphony Hall; July 27
>Newark, NJ; New Jersey Performing Arts Center; August 9 & 10
>Grand Rapids, MI; Devos Hall; October 19

>Season 2 "Second Quest"
>Austin, TX; The Long Center; June 29
>Philadelphia, PA; Mann Center; July 25
>Toronto, ON; Sony Centre; September 7
>Seattle, WA; Benaroya Hall; September 12
>San Jose, CA; San Jose Civic; December 14

Saw it last year and loved it, but sadly they're not coming back to Colorado (yet). :(
>> No. 177327
Majora's Mask Symbolism! Moon …youtube thumb

Majora's Mask Symbolism! The F…youtube thumb

Majora's Mask Symbolism! THE E…youtube thumb

It nearly took him to the hospital but it's finished.

A decent anaysis of the symbolism of Majora's mask. Though I wish he went into the tower of babel stuff anyway.

Anyway it's a good way to kill an hour.
>> No. 177328
>>177327
>analysis
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