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No. 176711
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>>176698 The (slightly mad) triple-timeline idea in the Historia did give me an idea as to how to get a "playable Zelda" game off the ground. Stealing kinda liberally from Dreamfall, but it does chime with the "two worlds" staple at the core of the series:
In every age, three wielders of the Triforce are born. But we're introduced to a world where a Link was born, but no Zelda. This is world of clockwork and industry, where magic has long died out and the Triforce has become no more than a lump of metal in a museum. The Kingdom of Hyrule is no more, and in its place is a vibrant assemblage of peoples and cultures, getting by on their muscles and their wits (basically, it's the Wind Waker timeline, but that's obviously not going to be revealed to the player straight up). Link is a youngster in this world, a tinkerer and a smith's apprentice, who one day hears an urgent voice over his shoulder...
...in another place, is a world with a Zelda, but no Link. This is a land where magic reigns, where the Triforce has accumulated so much power that it's become immaterial (this is the Twilight Princess timeline, naturally). But with nothing to threaten it, this Kingdom of Hyrule has become lifeless and sterile, and with the inhabitants' minds on higher things no one listens to the premonitions of doom Princess Zelda has witnessed. Zelda takes it upon herself to dispel the threat, and finds that something is trying to break through from another world.
That "something", of course, is Ganon. He was born in a world with no Link or Zelda to stop his ascension (the Link to the Past timeline), where he has triumphed completely and become all-powerful thanks to the Triforce. But his triumph came at a cost. Under his dark influence the world disintegrated, its inhabitants thrown into an endless limbo, contracting until he alone remained, a keen intelligence trapped in a beast's body and unable to die. He seeks a way out, at any price.
Separated across worlds, it is impossible for Zelda or Link to inhabit the same space. Link specialises in martial skill and using items fashioned by smithery, whereas Zelda relies on magic and stealth, utilising her Sheika training. When controlling one, the other acts as a ghostly presence able to gather hints and target enemies, basically acting as a cross-dimensional Navi. Zelda delivers tips and advice to Link using this phantom connection, whereas in Zelda's world this ghostly Link acts as a sounding board for Zelda to say things out loud for the player's benefit. In both worlds, Ganon prowls as a cloud of thick black mist in the shape of a massive boar, manipulating figures behind the scenes but prone to fits of beastly rage when things don't go his way. Being immaterial, neither Link nor Zelda is able to confront him until the late game, when the three aspects of the Triforce are reunited and the three worlds dramatically fuse together.
Ideas? Suggestions?
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