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  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 134716863052.png - (0.96MB , 708x945 , RockManWorld3.png )
162883 No. 162883
Since the Archie thread is now Archie general, I'm going to try making a thread to talk about the games. You can either discuss the new X-Over title and complain about Capcom taking a shit on the series, or you can watch me talk to myself, fascinated by my apparent autism.

Anyway, I've finally sat down and am going through each of the Megaman games, except for non-canon/japanese only titles, MM7, MM8, X7 and X8. Reason being I've replayed MM7/MM8/X8 to the point where I can beat the games blindfolded, and X7 was so awful I don't even want to look at it again.

MM1 sucked. Record breaking in graphics, sound, and level design when it came out, but compared to later games it is an abomination. No e-tanks, no invincibility to spikes, Elec Man's stage, and a lack of decent checkpoint spots are what mark it down.
MM2 was alright. Overrated, but it's still a classic and easily the best entry to the series for newcomers. Soundtrack is still awesome, and I never found it to be too easy. Rather, I thought it was almost as hard as MM1. I'm playing on difficult mode here, and I have played normal before and it is indeed very easy, but I think this is the way the game was meant to be played anyway. The main problem is when you get a game over, you lose all your e-tanks, and the Wily Machine is almost impossible without them.
MM3 was better, and easier. I'm playing these on the Anniversary collection, which for some reason replaces Top Man and Magnet Man's themes for music from MM7, which pissed me off a little. I also didn't like how the Doc Robot stages pad the game out which is unnecessary. What I do like, though, is Rush Jet lets you go wherever you want in this game, unlike the rest of the games which make him hard to control.
MM4 isn't as good, but it's even easier. Too easy. It's really generous with 1-ups, you'll get at least 3 per stage. Skull Man even has 3 e-tanks in his stage. I also didn't need to use the charge shot in this game and found rapid fire to be a much better option. Not much to say otherwise.
MM5 is much better than 4, and slightly harder as well. Charge shot is much more effective here, and I found myself using it more than rapid fire for once. Proto Man's fortress is insane, with some of the most cruel level design I've ever seen. Super Arrow and Beat are really nice additions, and the graphics are the best I have ever seen for the NES. I mean fuck, there's parallax scrolling in some levels. I didn't even think that was possible on an 8-bit system. There isn't even any slowdown.

After this, I took a break and played some of the Game Boy titles. The only thing I have to say is they suck. Rehash of a rehash of a rehash for each one. I'm halfway through the third one right now, and it's still not much better than the first 2 and Dust Man's stage is fucking impossible. Strangely the stages are much larger than the NES games for some reason, or they at least feel larger. Huge amounts of slowdown on the third game as well. I'm beginning to lose hope.
123 posts omitted. Last 50 shown. Expand all images
>> No. 164698
>>164687

The increased amount of back tracking was probably to pad out the game length so it'd be comparable to BN1 where most of the length was the result of being stuck on the kudzu like map that was the internet. They probably chose the lesser of the two evils. Sort of what I meant earlier in the thread when I said the first game aged terribly.

Then again however Battle Network 4 runs the backtracking into the fucking ground hard... unless you really want to play them all you might want to consider skipping it.
>> No. 164701
>>164698
Unlike Mega Man 8 where I can pretend 9 and 10 don't exist and that was the last game ending the series, skipping from BN3 to BN5 would be silly as I'd be skipping over an event in the story. As inconsequential as it may be, I want to know where I'm at. I want to play the series in order. So I'm not skipping it.
>> No. 164702
File 135044044251.gif - (266.38KB , 400x400 , 786602416_659395.gif )
164702
Outkast- Bombs over Baghdad vs…youtube thumb
>> No. 164703
>>164701

Ok then have fun playing it. Three times.
>> No. 164704
>>164703
...what? I've heard there's a Newgame+ feature but I haven't heard anything about playing the game 3 times to see everything. Unless you mean the 3 tournaments, which MIGHT be repetitive but I don't know really.
>> No. 164705
>>164704
BN4 was the first one that they split into two games, isn't it? Or was that 3? Either way, to experience everything you would have to play at least twice (both versions), and then I think there might be some sort of unlockable if you have beaten both versions or something.
>> No. 164708
>>164704

The scenarios in the tournaments are randomized in order to see everything you have to play the game three times. Six if you're crazy enough to care about the version specific scenarios.
>> No. 164709
>>164708

It's also required for the games secret area forgot to mention that.
>> No. 164718
>>164709
>>164708
Well fuck that. That's what savestates are for.
>> No. 164720
>>164718

I don't see how that's going to help you, as the tournament randomizations are determined at the start of the game not when you start the tournament and even then you can't get some on the first run anyways.

And don't think about using cheats BN4 has some rather nefarious anti-cheat features. For example if you turn off encounters it sets your hp to zero and makes a later mini-game unwinable.
>> No. 164723
>>164720
Well what about these?

http://www.gamefaqs.com/gba/918999-mega-man-battle-network-4-red-sun/saves

And anyway I'm only planning on playing through the game once. I didn't replay X5 and X6 just to see all the different scenarios. But what is this "special super secret area" that I can only access after beating it 3 times?
>> No. 164725
>>164723

Those should work for what you want I guess then. The secret area isn't really worth all the effort to get to compared to the ones from 2 and 3 it's just two areas long and is just there so you can fight Bass again.
>> No. 164752
I love the message boards in this series. They're nothing at all what real life boards are like.

"There's a really powerful chip combo you can use but I won't tell you what it is just for fun! Exclamation mark!"
"Oh, you mean THAT COMBO? I think I will use THAT COMBO, thanks for telling me about it! Yeah! Power up! Take that!"

It's so cheesy it's awesome.
>> No. 164900
Ok you know what? Fuck this game. I just spent a fucking hour going through every area of the internet getting every powerup I could possibly find, and some game designer who's laughing his ass off decided to make an enemy that rains down undodgeable meteors that destroy panels, and since I'm a wood style that's my weakness, and of course I got no Invis3's even though I have like 5 of them in my folder.

At what point did game devs think it was a good idea to go all the way back to the title screen if you die?
>> No. 164902
>>164900

Yeah the later viruses in the later games always become massive bullshit. It's just a thing you have to accept.

Anyways, I'm honestly not sure anyone here cares but the other day a sequel to a Mega Man clone called Rosenkreuzstilette was released called Rosenkreuzstilette Freudenstachel. If you like old Mega Man games and don't mind an entirely female cast hey it might be worth a shot.

Just be prepared to die a lot.
>> No. 164926
Megaman 2 was way too easy for me and I too think it's pretty overrated.

Same with that obnoxious wily castle theme.

Mega man 3 and 9 will always be my favorite.
>> No. 165768
File 135250232079.png - (16.43KB , 384x224 , Megaman_powerbattle2.png )
165768
They could celebrate the anniversary by releasing the arcade games on XBLA
>> No. 165776
>>165768

Sven says they're "having problems" getting the NES Mega Man games to work on the 3DS in the west.

Do you really think they'd be up for the two arcade games if they can't even port 8 bit games right? They clearly just don't care anymore, move on.
>> No. 166042
http://www.crunchyroll.com/anime-news/2012/11/14-1/capcom-promises-more-mega-man-on-consoles-and-portables
Oh boy.
>> No. 166044
>>166042

>Sven

He's just an American PR guy it's Capcom of Japan that decides everything, Sven's word is kind of empty.
>> No. 166774
File 135421247289.jpg - (136.80KB , 800x611 , Mega Man Dead.jpg )
166774
>>166044
Xover just came out in japan

yes it's as bad as we thought.
>> No. 166795
>>166774

Quality animation.

openingyoutube thumb
>> No. 166942
File 135440973121.jpg - (824.38KB , 1600x960 , 6d3753d8c321b9081571e3ffb98c8bb5.jpg )
166942
Okay, I don't want to mess up the /co/ thread asking this, but...

Is there any info out there concerning where Pump Man's or Solar Man's stages take place? Looking at the map in the game you can kinda tell where most of the Robot Masters are just because Capcom wouldn't dare put the baseball bot in australia, but Pump/Solar could be in the south american dot or the ambiguously american/canadian dot and it's annoying me in a very spergy way.
>> No. 167224
>>166942
Pump man's stage reminds me of a sewer.
Monsteropolis (i presume) has a crazy sewer system I gotta say.

Where's Sheep man's stage?
The internet? did Mega man do a .exe?
>> No. 167240
>>167224

According to the pre-release materials Sheep Man's stage is a computer chip factory.
>> No. 167248
Street Fighter X Mega Man reveal traileryoutube thumb
Let it never be said they didn't do anything for Megaman's 25th.
>> No. 167254
File 135500078857.png - (24.42KB , 521x267 , buttdevestation.png )
167254
>>167248

This is why we can't have nice things.
>> No. 167255
>>167248
>Hey guys we're crossing Megaman over with another franchise that gets far more attention than it ever did! We're just reminding you of that! ISN'T IT AWESOME?!
>> No. 167256
>>167248
>>167254
It's better than nothing.
>> No. 167258
>>167254

You guys want to know why the derogatory name "Mega Manchildren" took off? People like that are why.
>> No. 167269
>>167258

That took off? On what, /v/?

Capcom did shit in the hat and it'll take some time to undo the damage.
>> No. 167273
>>167269

Regardless of who shat where whining about everything Capcom does is not going to help one bit.

Sure this may not be what you want but it's the closest step in the right direction we've had now for years, so fucking deal with it and shut up if you don't want play it.
>> No. 167279
>>167273

Derp.
>> No. 167284
>>167273
>Regardless of who shat where whining about everything Capcom does is not going to help one bit.

Actually it does, because whenever Capcom do something dumb and people call them out on it they usually get "You're just upset about Legends 3 get over it" in return, when really, they've done so much dumb shit over the past 10 years that defaulting to MML3 is laughable.

>So fucking deal with it and shut up if you don't want play it.

If you don't like dissenting posts, ignore them and don't reply.
>> No. 167287
Consider the following

If MML3 and Universe had never been cancelled, I would have said the same thing about those youtube comments. It's not about Legends 3, it's about an awful fanbase.
>> No. 167289
>>167284
>Actually it does
No it doesn't. Capcom execs aren't crying over posts in message boards and imageboards they never even glance at. All you're doing is pissing everybody who isn't so spiteful off and making them care less about your 'cause.'
>> No. 167305
Here's my opinion.

Ranting, screaming, raging, frothing huge piles of bile and spending hours over typing your incoherent rage has times when it could be considered necessary.

When it's over videogames? I don't really think it's necessary. I'm sorry. I don't.

You're free to say something is dumb. You're free to ask companies what the hell they're doing. But I rarely (if ever) think there's a good excuse to get angry over videogames. No matter what you think. It's not worth it.

How Capcom treats its employees is something worth getting mad over, but is also apparently par for the course for Japanese business in general so I think that's a MUCH larger issue than just videogames
>> No. 167378
www.youtube.com/watch?v=OmND5_zHUD4
>> No. 167407
>>167248

That looks pretty cool, actually!

There's also this in the works by a completely different team.

Mega Man 25th Anniversary - Trailer #1youtube thumb
>> No. 167698
Pretty sure you all know SFxMM is out now, don't need to tell you that.

You might not know that the game posted >>167407 has a demo out now, it's just a stage and two bosses but hey good way to waste a few minutes, http://jasoncanam.com/mm25.htm
>> No. 167727
I've beaten Ryu, Chun-Li, and Rolento.

Of them, I'd say do Chun-Li or Rolento first, just for ease of stage and their patterns. Ryu was harder than I think he should be. His Hadoukens (which are out constantly) can soak up Buster shots and his Tatsu is flat out immune.

Also, can anyone use E-Tanks? I can't figure that shit out!
>> No. 167728
>>167727

The confirm button for e-tanks is shoot not start. You can slide under Ryu's Tatsu by the way, it's more reliable than trying to jump over it.

Here's some easter eggs for you.

On the title screen hold shoot and jump until you hear a tone, you'll be able to use the real Hadoken in the game by doing it's motion. It's sort of a novelty though.

On the stage select screen highlight Ryu and hold jump then press left, right, right, right to remove Mega Man's helmet.

In a stage pause, hold jump and press up down down down to replace ALL the music with Guile's Theme.
>> No. 167730
>>167728

Correction, it's hold shoot for Guile's theme.
>> No. 167766
It's not responding to controls for some reason.
The only button that works is enter, which is no help because the stage select starts in the middle.
And you have to start and pause a game to access config controls?
>> No. 167772
>>167766

The default arrow keys are wasd.
>> No. 167780
>>167772
I know that, but the game doesn't react to those keys either.
>> No. 167875
File 135646590091.jpg - (60.12KB , 500x630 , hornet1.jpg )
167875
Hornet Man was almost an adorable lady-bot, according to RM20+5, the update to the 20th anniversary artbook.

Mega Man 3 Cover Playthroughyoutube thumb
http://www.destructoid.com/mega-man-3-ost-gets-a-vrc6-chiptune-overhaul-239706.phtml
http://www.mediafire.com/download.php?ihgshpf41i6i13z

>>166044
Tell that to the angry mob Seth Killian had on his ass.
>> No. 168230
>>167875
That is exceptional. Thanks for sharing.
>> No. 168814
Street Fighter X Mega Man V2 -…youtube thumb
>> No. 171156
It's funny. I look at someone playing X6, and it looks really fun. It actually makes me want to play it. But looking back, all experiences I had with that game were horrible and I never want to pick it up again EVER.

About to hop into MMZ, but I'm surprised nobody hacked this series to bring back the blood in the JP release. Oh well. Also, from what I remember from this game...it's the hardest in the entire series.
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