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No. 163825
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Started MML2. Truth be told, I've replayed MML1 like 10 times but I never played MML2 before. The first thing I noticed were the cutscenes. MML2 has to have the longest pre-title screen cutscene ever, but I liked how well the animation flowed. I actually felt like I was watching an anime. I also noticed how dark it was though. It has a deeper, slightly darker story here and a lot of the bright and colorful graphics in the original are now washed out and made to be a bit more realistic. The graphics are overall better, though, and people don't look like they're made of shoe boxes anymore and have more realistic proportions.
The control is also WAY better than the original, too. Analog movement, lock-on while moving, constant firing instead of 3 at a time, still have the jump springs, good stuff. Faster load times too. And the music is cool. I like how the music has different tones and arrangements based on where you are or what's going on and yet it never sounds like you're listening to the same thing over and over. You'll be walking around and suddenly Reaverbots pop up with the music transitioning over to a battle theme. It feels a lot like Zelda or Kingdom Hearts in that way.
But there's one thing that pisses me off: the dungeons. In the original, all the dungeons were interconnected, had no music, and each room was uniquely designed. Now, the dungeons are all separate so you have to go all the way back to the island it's on when you finally get the item you need to get the item in that dungeon, have fast-paced action-packed music which ruins some of the atmosphere, and have copy-pasted rooms and narrow hallways to account for randomly generated enemies. You can't even find items in holes anymore, everything's in chests. Oh, and it's much easier to turn black in this game (You turn black from kicking rabbits...which you can do by accident by just running into them) and instead of staying blue, you turn white when you do good deeds (I think, haven't gotten far yet).
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