After like twenty people asking me to, I've moved the Hatman threads here.To those who are new to Hatman, Hatman is a 2D sidescroller where you play as Hatman. As Hatman, your job is to collect and wear hats. These hats have no effect on your abilities, they give you no new power, and they have little to no use. Hats are collected throughout levels or are randomly given to you over periods of time. You have as much chance of getting a hat when you first start as you will two hours into the game. Hatman was primarily based off of Team Fortress 2, but it plays completely different. Hatman features over 87 bazillion hats, most of which were made by 4chan's /v/ and /co/ with guest star /tg/.Anyone is free to use the template on the top left of this sprite sheet and make their own hatman and submit it for use in the game.
Hmmm. There are less people here, but at least it's much more organized. It's a castle crasher.
Here's the burichan Hatman logo, boss.
>>19268Actually, let me make that a little smaller.
It's a dime!
I can't, for my life, do those small skulls using pixels on an already small sprite.
I tried. knights are hard.
PSYCHO CRUSHA
WALLPAPERSWHY? I DON'T KNOW!
Yeah yeah believe it!
Fixed template
<blank>
The TF2 Halo reskin.
Splintah cell
christmas is a-coming
Here's a 'negative' of the latest version of the logo (taking into account different aesthetic properties, such as single-pixel borders on Hatman constructs, the notch in top-left corners, etc.).I call it a negative because all other copies should come from it. The coloration is simply to give each individual element a unique, easily selectable identifier with which you can freely alter every instance of that element. All eyes can be highlighted without selecting every line (as was a problem in the original, B/W version), all mouths, outlines, etc.Anyway, feel encouraged to use this however you wish.
>>19285And his buddy.
>>19286Hatman himself, as a double-size negative.Note that Hatman's coloration is white with a black outline and black features, this version is just for ease of future photoshopping.
>>19286For example, this was created in seconds using the negative as a base, where the original took more than 15 minutes to create.
Betterer Vega.
Better wallpaper, based on one by Hatman himself.
>>19293Here's the original.
corsh bondicot with his ear on the right place, jesus christ.
Reposting some of the cooler shit to get posted in the previous threads now.This is where the list was when Hatman came to /v/ last night.
The walk animation.
BATTLE DEMO
(I'm not trying to hog the spotlight, but I believe Hatman went to bed.)
>>19306(I think so too, last night he was awoke all night taking our edits.)
>>19299looks a bit lopsided to mealso there was this hand thing he said he was going to use for the menu options or something
FUCKING CARMEN MIRANDA AJSDJLÇASDASDSA
My hats never got in ;_;
Straight out of Katawa Shoujo (not mine).
>>19310Repost them. Hatman missed a bunch, he was busy managing (and animating) all of the hats he had, as well as working on the game engine.It's going to have two graphics sliders. One for brown, the other for bloom.
>>19315As for the soundtrack, we don't have anything hat-related yet.But we do have Scatman and Batman. Scatman is probably going to be the main theme, if we can make it sound chiptune enough.
Oh, damn; I just realized that the blog hasn't even been posted yet. It was for keeping track of the project before Hatman made the thread here.http://hatmandeveloper.blogspot.com/
>>19315Can you turn them both max and call it REALISM MODE?
Okay, this is the HUTHUTHUT dude from Rhythm Heaven.
Well, this isn't really a hat. But still, PSHOOW.
Seems he missed them last night, so here's my first nine: zombie-bitten, FF summoner, kitty, pot-head, nigger, rainbow afuro, eyeball, arrow-through-head, wut, mini-me, and monocle. Enjoy.
main menu animated>>19303Also, I lol'd
Reposting
BONK BONK BONK
I'm just making the ones with more noticeable features, so I can't do medic, spy, heavy or maybe pyro
This is even better than LEGO sex.
>>19338I'm in love.
>>19339Thanks bro.
>>19339Also yes, it was me, I just forgot my trip.
I made a Link hat. Oddly enough I didn't see one.I also did a Russian ushanka, a conquistador morion, a TV, and a broken image.
Zim, Gir, Sims and awesome face
Yotsuba
aggh I was peacefully sleeping and then my dog wouldn't stop whining so I let him outsideafter i finally got comfortable enough to fall back asleep he scratched at the door after tearing open a garbage bagmy dog is trollin
>>19346Well, it is already quite late. Hop off bed already, you had more than 11 hours of sleep.
>>19347i was also up until 5 making squares walk
>>19348Oh.
>>19348So uh, you sleepin' again?
Is Flapjack up there? If not, here.
>>19354They're in there. I :3'd>>19353Got some coffee and now I'm ready to make some squares move hell yes
>>19355So uh, are you going to use any on this thread so far?
Where'd my image go.>>19356Speaking of that, here's this.
>>19358You're gonna use some of the ones I made?! Holy shit I Heart You.
Going to use the subject field for hat count from now on.Because holy shit 303 hats god damn
>>19348that's neat. I expected him to walk stompy kind of like this5 seconds lol
with bonus bags under eyes yaayy
Assuming the background color is transparent...This dude resembles the cover of BEATMANIA IIDX 13 DISTORTED
Slash
Betterer version.
My contributions for today.
oh hey guys whats goin on
A bear, a bird, and a Batman.
>>19378haters_gonna_hate.gif
Hello Hatman~Here is the Spy, Scout, engineer, soldier, pyro, sniper, demoman and medic. I couldn't make the heavy because he doesn't really wear a hat.I also included link at the end. :3
>>19386what about adding a machine gun?
I'm up to my ass in animations here. I don't know if I'm going to be accepting any more hats for awhile.>>19379I added Banjo and Kazooie.>>19387I added the sniper.And I added the sandwich.
>>19388Do you want help with the animating OP? If so, submit in .gif, yes?
Got bored so I played around a bit by combining two .gifs. Alot of fucking work goes into having JUST 1 moving background and 1 moving foreground.
Hatman, why don't you just treat the hats as overlay on the animation? That would save a lot of time, and on the ones that need extra animating, just do it manually for those few.
>>19396S'kinda what I thought he was gonna do.Hatman, here're my contributions from the first night on /v/. Blue underlined are the ones already on your main image, so if you overlooked or forgot any of mine, it's easy to tell. The red underlined one is Quote. Now, Quote's already on your image, as the last hat in the eighth row. But in the second /v/ thread, the creator of that one consented to mine replacing his. Just wanted to get it to you in a less crazy environment so you could consider it.
I lol'd hard at the missingno hat
I tried making the protagonist from 3D Dot Game Heroes, but I don't think it turned out well.
left to right, top to bottom- Goemon- Ebisumaru- Zack- Jack- Viewtiful Joe- Old Monk- Ramenman- Warsman- Fluted Helmet- Yurt- Maneater- Maiden in Black- Black Phantom- Blue Phantom- Kirby- Waddle Dee- Waddle Doo- DeDeDe- Kamina- Robotnik- Guy from Tron- Cobra Commander- Star Platinum- Jotaro- ZA WARUDO- Dio- Bomberman- Mechazawa- Croagunk- Deadpool- Hellboy- Big O- B^U- Ice Climbers- DK- Diddy- Castle Crashers- Gray Fox- Ditto- Hydra Soldier
>>19402I think your quote is a bit over complicated for lil Hatman. I'll add a few before I fall asleep/>>19410Those are fantastic. I will do the same thing I said I would do above.>>19396Me and Detective Inspector were talking about that. It probably really would help, but I think it'd end up being the same amount of work. At the moment I have five tabs: animations for walking, running, jumping, sliding (very temporary animation) and the huge ass sprite sheet. I take just the body and put it over regular Hatman while I leave the limbs.If I did it the other way, I'd have to do pretty much the same thing except with more layers to animate.
>>19411thanks, glad you like them. I had fun making them. Considering how many you already have, I'll get it if you don't add many of them (if any at all). Best of luck to you with the project, bro.
I made Goku and SSJ Goku cause I felt left out.
First time I saw this thread so here's a Marvin.
>>19411;_;my favourite was the scout
>>19411Hatman, replace my castle crasher with his because hot damn his are much better. Also, what the shit is this? There are 137 hats in this image which you posted yesterday, why are there only 107 now?
HOLY SHIT HE'S A FUCKING SNAIL SJDLKADASJD
Alternate version
So making a billion hats and everything is great and all, but how is the actual game going? You know...the part where you actually play?
>>19439That's actually why I haven't been around.Now you can jump and run left and right. I'm working on the random hat drop system now.>>19428I never posted that. Somebody else did.
Got bored, so I made some more fan pixel art.
Well, since you didn't make that, can I at least post the submissions made by the people in the thread and see if you like them? There was a lot of good shit.By the way, none of these are made by me.
There. I left out the ones already on this thread.
have some King of the Hill, just for the hell of it
>>19470Save as a .png if you've still got an original BMP or something. Dithering = no go. :C
>>19473oh whoops, totally forgot to save as png. sorry, my bad.
BRACKKU MAGE?!
One with a bigger hat. I hate to post all these different versions but I don't know which will come out best.
>>19474talkin about dang ol cool man
>>19483What is this I don't even
Versions, versions, versions...
So my bro Andrew has informed me that there's a gamemode contest for Garry's Mod where the prize money is $1000. Naturally, we're all over that shit, and that obviously means that Hatman is developing slow.I've been busy mapping like a motherfucker for this since I really want some monies. I promise that Hatman will be out eventually, I've been more busy adding more god damn hats then I have actually making progress with the game engine.
>>19515Good luck, pal.
>>19515Go for the gold, man, GO FOR THE GOLD.
allies army hat
No More Heroes is a pretty cool guy, eh is virgin otaku and doesnt afraid of anythign
I think my Nite Owl was looking shabby, so I added some moar detail.
Niggers(USER WAS BANNED FOR THIS POST)
>>19633 Ok, who here lol'd when they saw this?
>>19664I did.Also, where the hell is Hatman.
So whats going on here?
>>19796Nothing. Hatman still hasn't come back, and the project is presumed dead.
>>19797no god why D:
Project isn't "DEAD", as he said earlier he is focusing on a composition for a contest.
>>19819If there's nothing going on for over two weeks, you start losing hope.
Fucking fuck.
The blogger has been taken down, thus dead.
>>20016WRYYY That motherfucker.
My god, I had such high hopes for this project. No emoticon can express how I feel :(
Isn't the guy gonna give us an explanation?
No more hatman I guessQQ
mad as hell
where doing this browhere making this happen
>>20877what is this i don't even
>>20877Is that progress I see?
Alright, this would have been up a lot sooner had I not decided to rewrite most of it. Right now it's just a tech demo - I was not around for the original threads so I have no idea what the gameplay was supposed to be beyond collecting hats, or if that was ever fleshed out at all. That part I'd like to turn over to the community, so feel free to make threads on 4chon and get some ideas flowing.The game is programmed in Python 2.6.4 and pygame. For those who are comfortable installing that or want to help program:Source: http://mumon.us/hatman/src/Hatman-0.1.zipI'll set up a proper SVN at some point. Feel free to rip into my code, this is the first time I've tackled a larger game, so I have no clue if the framework I've set up will work.For those that just want an .exe:http://mumon.us/hatman/Hatman-0.1-exe.rarIt's larger that you'd expect as it's essentially just packaging up Python and making an exe out of it.Happy New Years!
>>20946When you make Hatman jump, he keeps on falling. Is that supposed to happen?
>>20947He should stop at the bottom. I didn't bother putting much effort into the collider code before the map format was defined.
>>20946Being the only part of the development process left (I spent too much time waiting around for Hatman), I've got some ideas.Anyway, if we can get a programmer, I've got writing, level design, enemy design, and gameplay ideas, several of which came from extended discussions with Hatman himself.
>>21146>if we can get a programmer(ie, you)
>>21146What ever happened to Hatman anyway?
>>21164I'm not sure, I was knocked off of the internet for a couple weeks due to my ISP being thoroughly inept. When I regained my connection, Hatman had disappeared.It's unfortunate, he probably thought I dropped out of the project, but I just couldn't get in contact with him.
>>21146That would be excellent, would you mind posting them here?
>>21171The plot revolves around the fact that Hatman's favorite hat has been stolen, and he needs it back for his date with Hatwoman. Dialog wasn't decided upon, but I am partial to the idea of having no dialog whatsoever; telling the story through a series of still images. As you progress, you solve a series of hat thefts, in the first level the king's crown has been stolen and you have to get it back, etc. Each one leads you closer to catching the thief who has your favorite hat.Level design is a cross somewhat of Mario platforming with some Mega Man thrown in, with a large volume of hidden things to find. Play Drill Dozer for an idea of how levels would play out.Each world has two or three normal levels and then a secret level or two which would be necessary for completing a hat collection.Enemies are differently-colored Hatmen or black Hatmen, we never really finalized that (originally, Hatman wanted different things to be enemies, but collecting 300+ hats from chests and bosses alone is too daunting).My idea for bosses was that they were collections of smaller Hatmen, similar in style to the Hatman logo, just a pile of them, each one being a pixel making up a larger Hatman. They explode in a burst of the individual Hatmen and leave behind a hat itself.>>19302Like this, but wearing a hat.
>>21205The way levels would be structured, there would be different echelons of enemy all having a chance to carry different rarities of hat.Here's a basic breakdown:Common Enemy20% basic hat chance (basic hats are all available from vendors or on the ground)10% Common hat chance5% Uncommon hat chanceUncommon Enemy20% Common hat chance10% Uncommon hat chance5% Rare hat chanceRare Enemy20% Uncommon hat chance10% Rare hat chance5% Secret hat chanceSecret Enemy (Secret Levels)40% Common hat chance30% Uncommon hat chance20% Rare hat chance10% Secret hat chanceLegendary Enemy (Boss)100% Legendary hat chance
>>21205>>21206Awesome, that gives me a good idea of where I should be heading.I'm working on the map format now, trying to decide between using XML or plain text ┐(  ̄3 ̄)┌
>>21209Also, I was playing around with the demo, I feel like Hatman's top speed is much too fast (the game is supposed to be 320x240), and his jumps are a little high.
>>21209What are the benefits of plaintext over XML?
I was bored. Jetpack Viking, and a hermit crab.
>>21320Can you upload a PNG? JPGs don't work at all due to artifacts.
>>21239XML can be overkill if it's simple.Anyway, still working on this, school is just being a dick. Got maps working, need to redo collisions.
Also: animations that would be cool to have:o Jumpingo Crouchingo Slidingo Whatever else you can think of, I can put in
>>21344Actions included in the original draft included:Shootan'Punchan'Jumpan'Runnan'Though I would like to include items which give you a wider range of motion (similar to Metroidvanias)
Mumon Ekai, you are the best guy ever.
>>21205Detective Inspector, while I respect you and think you're the Bee's Knees, I feel inclined to say that I don't think that's a very good idea for a boss. If there must be a hatman included in the boss, make him have a hat or machine or suit or whatever that makes him stronger than your average enemy.
If, perchance, any more hats are being added, then i'll just leave this here.The great thing about being cell isn't being perfect, it's showing Gohan that I am.
OH PRAISE THE LAWD, this project isn't dead after all.
>>21410i no riteHowever, I can't help but wonder what happened to hatman. The coding seemed near-finished, after all.
>>21409Now is probably a good time to address this. Hats will be drawn over your sprite, meaning there's no need to animate each hat separately.Attached is the current template for hats. Any of the colors currently used in this picture (the values of which are in text) will not be displayed on Hatman. This makes it easy to see what the hat will look like, while not overriding the animations of Hatman. Does that make sense?Also, let me know if you think the dimensions of the template should be larger.Also also, just got done with work, gonna finish reading http://www.metanetsoftware.com/technique/tutorialA.html and figure out how best to implement it.
>>21459So are we going to have to make them in that background color from now on to make the hats overlay hatman (as I suggested hatman would do originally) ?I'm glad to see you do it, by the way.Also, here's this. In case a chest system is ever inplemented, there's a ranking in each of these three chests. If you like them, I can make moar.
>>21462Yes. After playing with it a bit, I think I need to make the difference between the template and the normal Hatman colors more striking. Let me fix that.
Let's try this instead.
So a (blown up) hat might look like this.
>>21472Otherwise it's difficult to tell what's supposed to be transparent and what's not.
>>21478I'm open to suggestions if you have a better idea.
To tell the truth, I didn't really understand. Those images aren't giving me a very good idea of the process that's going on.You make hatman transparent, then add the hats over the transparent body to overlay him?If that's the case, then it's a very good idea, I even suggested it to the OP.However, as he also said, it takes about the same amount of time in the end. Read >>19411
>>21482Oh okay, I think I see where the confusion is.>>20946 is still the basic Hatman sprite (though it's now smaller). Now, the animation will change the position of Hatman's legs, eyes, etc. Because of this, we don't want to overlay something like >>19327 directly over the basic Hatman sprite.In order to make certain parts of the hat transparent, we need to choose certain colors that the game won't draw. Those values are the text in >>21465. That means if we loaded >>21465 up as a hat, it would be blank.>>21477 was supposed to illustrate why I changed which colors are going to show up as transparent. When I was trying to convert an old sprite into the new colors, I couldn't always tell where I had erased the old Hatman and where the new transparent colors were supposed to be, because the whites and blacks looked too much alike. The newer version makes it much more clear.Hopefully that explains things.
>>21487Thanks bro.
Penis Mc Penis
How's the project going?
>>21544In short, collision response is a hell of a dick. I'm mainly doing reading at the moment.
>>21547What exactly you having problems with? Maybe I can help you there.
>>21549I've actually found some good resources, so I just need to program it in at this point. I'll post if I run into anything else.
Alright, I need to take a break from this for a couple of days. I have the resources, I'm just failing at implementing collision response. I know I'm missing something obvious.If you'd like to see my horrendous code: http://mumon.us/hatman/src/Hatman-0.2.rar
I gotta say, it was interesting to do some searching on some specific collision response stuff in Python and finding portions of >>21578 in comp.lang.python.To whoever posted it there, I appreciate the effort, but they do have a point about how to ask questions. (´・ω・)
>>21720Someone asked about it? Did it get any results? If not, then maybe you should ask someone yourself. Because i've checked that code and while it would take a looooong time to read it all, there really seems that some codes don't connect with what they should in the collision parts. I could be wrong though, it's just a feel. I didn't read all of it, nor do I know all that much about Python/Rabbyt/Pyglet coding.
>>21786That's likely due to the amount of commented code. If you're not used to Python it'd be difficult to tell what's supposed to be executing and what's a comment.The newer code is much cleaner.
>>21805That is cleaner. I see you've included C's enum too.
Bookmarked.Learning programming. I'm going to have some fun going over your crappy code. =|=D
Collision detection and response is now mostly working -- you'll fall through the map on occasion.I also changed the Hatman sprite a little bit for now as Rabbyt doesn't like sprites with odd dimensions. It's not final, and there's no need to change any created hats.EXE:http://mumon.us/hatman/Hatman-0.3-exe.rarSource:http://mumon.us/hatman/src/Hatman-0.3.zip
Oh Adam, that file doesn't open. Hatman.png doesn't exist, you silly goose! I've already fixed it on mine though, but you better fix the original.
>>21856Oh god damn it, I fixed that and forgot to upload the corrected version.http://mumon.us/hatman/Hatman-0.3-exe.rar should work now.
Hey bro, i've been on a trip for some days. How's it going? And are you talking to Detective Inspector via IM or email, or did he dissappear again?
>>22197Been busy with school and trying to find a job mostly.Changed the engine so it uses Box2D for physics, which makes life easier, and then added a camera that follows Hatman around. I'll finish setting up svn on my server and upload it.
Alright, SVN up at https://interbutt.us/svn/hatman/
>>22444>Been busy with school and trying to find a job mostly.This. FFFFFFFFFFUUUU-...Now I have a job, though. My schedule will probably even out a bit, and I can help again.
>>22736Well, at least I won't be as frustrated about this anymore.
>>22749>as frustrated about this anymore.(´・ω・)?
>>22817>(´・ω・)?watAnyway, make some progress. And if there is still a lack of hats (Original guy wanted about a thousand, currently there's only about 340) You could do like he did originally and make threads in the cultural reference boards in 4chan (/co/, /v/, you get the drill)That shit will boom. You get hundreds every thread.
>>22823I don't need hats, I need time.
>>22833Alright. But i'm just a bit overly excited.Here's an image to express how excited I am.
I really probably should have been studying for a test, but whatever! Latest version in SVN -- you can check it out read-only anonymously, or use: hatman\hats for read/write access.I'll put up an .exe later today, got class soon.
>>22869I should note that that's username hatman, password hats.
Mumon, i've got a question. Once you finish this project, will you compile all the python files into an exe, or is that impossible for this coding language?
>>22872Yeah, I've posted .exes before.And here is one now:http://mumon.us/hatman/Hatman-0.3.1.rarPress 1-4 to change hats.
>>22896You know, you should have added the walk animation and possibly a jump animation before adding the hats. Now it'll just complicate itself.
>>23040The animations and hat overlay are two separate things, so it won't be a problem.
>>23043Alrighty then.
Does anyone know about what happened to Hatman? I hear he used a project on gmod as an excuse to stop.
Once the engine is ready, it can move on to mapping & whatever, but it seems it'll still take a while.Take a breather too, I think the only reason that Hatman quit was because of the stress.
>>19515Wait, holy shit. This contest actually only ended today, after months of wait.WatStill, I think he's bullshitting us. If not, no matter, Mumon Ekai is a bro and he's doing the thing.
Sure is dead around here.
>>23570I've been doing some uninteresting things with the code, but I haven't had much time.
Whats the new site/blog for the project? Previous one seems to have died
>>23586http://mumon.us/hatman/ has the links to stuff, and I'll eventually add more content.
So basically you've just been dicking around?Come on, it's been two weeks.
>>23600If taking finals qualifies as dicking around, yes, that's what I did.I don't have time to program this very fast. The code is in SVN should anyone want to move things forward.
>>23620>Taking finalsSorry bro, didn't know.Alrighty then.
Finals over yet? Haven't heard from Detective Inspector aswell
Uh...So.
Hatman Forever
Fun fact: Mumon Ekai's last post was 20 days ago.
>>24382I pretty much ran into two problems:1) Lack of time2) Lack of direction/interestIf I picked this back up in the future (ie after I graduate), I'd write an actual game design doc beyond "You collect hats and wear them!" Since I had no real idea what game play looked like, I basically fucked around with the engine for awhile and lost interest.If anyone else wants to build on what I had, last source is at: http://mumon.us/hatman/source.rar
Ohwell.Yeah, after Hatman left it was pretty much doomed, then..whatever. If you decide to finish it after you graduate, then i'll still follow.
you have no idea how disappointed I am that I will likely never play hatman
>>29743How the fuck do you think I feel. ;_;Also I just happened to come here today, I'm not coming here every day anymore.
>I promise that Hatman will be out eventuallyYou lied to us, Hatman. You lied to Detective Inspector, your partner in crime. You have no idea how much all of us are dissapointed in you.But we are so much more dissapointedThat we will never play hatman:C
Alright I have this whole design doc set up in my mind that's more advanced than "You can take hats and put them all over your face!" while not escaping from the core idea.If one day on some other space-time continuum I get a developer studio or someone offers to program, i'll write it down and put it here.