After like twenty people asking me to, I've moved the Hatman threads here.To those who are new to Hatman, Hatman is a 2D sidescroller where you play as Hatman. As Hatman, your job is to collect and wear hats. These hats have no effect on your abilities, they give you no new power, and they have little to no use. Hats are collected throughout levels or are randomly given to you over periods of time. You have as much chance of getting a hat when you first start as you will two hours into the game. Hatman was primarily based off of Team Fortress 2, but it plays completely different. Hatman features over 87 bazillion hats, most of which were made by 4chan's /v/ and /co/ with guest star /tg/.Anyone is free to use the template on the top left of this sprite sheet and make their own hatman and submit it for use in the game.
Penis Mc Penis
How's the project going?
>>21544In short, collision response is a hell of a dick. I'm mainly doing reading at the moment.
>>21547What exactly you having problems with? Maybe I can help you there.
>>21549I've actually found some good resources, so I just need to program it in at this point. I'll post if I run into anything else.
Alright, I need to take a break from this for a couple of days. I have the resources, I'm just failing at implementing collision response. I know I'm missing something obvious.If you'd like to see my horrendous code: http://mumon.us/hatman/src/Hatman-0.2.rar
I gotta say, it was interesting to do some searching on some specific collision response stuff in Python and finding portions of >>21578 in comp.lang.python.To whoever posted it there, I appreciate the effort, but they do have a point about how to ask questions. (´・ω・)
>>21720Someone asked about it? Did it get any results? If not, then maybe you should ask someone yourself. Because i've checked that code and while it would take a looooong time to read it all, there really seems that some codes don't connect with what they should in the collision parts. I could be wrong though, it's just a feel. I didn't read all of it, nor do I know all that much about Python/Rabbyt/Pyglet coding.
>>21786That's likely due to the amount of commented code. If you're not used to Python it'd be difficult to tell what's supposed to be executing and what's a comment.The newer code is much cleaner.
>>21805That is cleaner. I see you've included C's enum too.
Bookmarked.Learning programming. I'm going to have some fun going over your crappy code. =|=D
Collision detection and response is now mostly working -- you'll fall through the map on occasion.I also changed the Hatman sprite a little bit for now as Rabbyt doesn't like sprites with odd dimensions. It's not final, and there's no need to change any created hats.EXE:http://mumon.us/hatman/Hatman-0.3-exe.rarSource:http://mumon.us/hatman/src/Hatman-0.3.zip
Oh Adam, that file doesn't open. Hatman.png doesn't exist, you silly goose! I've already fixed it on mine though, but you better fix the original.
>>21856Oh god damn it, I fixed that and forgot to upload the corrected version.http://mumon.us/hatman/Hatman-0.3-exe.rar should work now.
Hey bro, i've been on a trip for some days. How's it going? And are you talking to Detective Inspector via IM or email, or did he dissappear again?
>>22197Been busy with school and trying to find a job mostly.Changed the engine so it uses Box2D for physics, which makes life easier, and then added a camera that follows Hatman around. I'll finish setting up svn on my server and upload it.
Alright, SVN up at https://interbutt.us/svn/hatman/
>>22444>Been busy with school and trying to find a job mostly.This. FFFFFFFFFFUUUU-...Now I have a job, though. My schedule will probably even out a bit, and I can help again.
>>22736Well, at least I won't be as frustrated about this anymore.
>>22749>as frustrated about this anymore.(´・ω・)?
>>22817>(´・ω・)?watAnyway, make some progress. And if there is still a lack of hats (Original guy wanted about a thousand, currently there's only about 340) You could do like he did originally and make threads in the cultural reference boards in 4chan (/co/, /v/, you get the drill)That shit will boom. You get hundreds every thread.
>>22823I don't need hats, I need time.
>>22833Alright. But i'm just a bit overly excited.Here's an image to express how excited I am.
I really probably should have been studying for a test, but whatever! Latest version in SVN -- you can check it out read-only anonymously, or use: hatman\hats for read/write access.I'll put up an .exe later today, got class soon.
>>22869I should note that that's username hatman, password hats.
Mumon, i've got a question. Once you finish this project, will you compile all the python files into an exe, or is that impossible for this coding language?
>>22872Yeah, I've posted .exes before.And here is one now:http://mumon.us/hatman/Hatman-0.3.1.rarPress 1-4 to change hats.
>>22896You know, you should have added the walk animation and possibly a jump animation before adding the hats. Now it'll just complicate itself.
>>23040The animations and hat overlay are two separate things, so it won't be a problem.
>>23043Alrighty then.
Does anyone know about what happened to Hatman? I hear he used a project on gmod as an excuse to stop.
Once the engine is ready, it can move on to mapping & whatever, but it seems it'll still take a while.Take a breather too, I think the only reason that Hatman quit was because of the stress.
>>19515Wait, holy shit. This contest actually only ended today, after months of wait.WatStill, I think he's bullshitting us. If not, no matter, Mumon Ekai is a bro and he's doing the thing.
Sure is dead around here.
>>23570I've been doing some uninteresting things with the code, but I haven't had much time.
Whats the new site/blog for the project? Previous one seems to have died
>>23586http://mumon.us/hatman/ has the links to stuff, and I'll eventually add more content.
So basically you've just been dicking around?Come on, it's been two weeks.
>>23600If taking finals qualifies as dicking around, yes, that's what I did.I don't have time to program this very fast. The code is in SVN should anyone want to move things forward.
>>23620>Taking finalsSorry bro, didn't know.Alrighty then.
Finals over yet? Haven't heard from Detective Inspector aswell
Uh...So.
Hatman Forever
Fun fact: Mumon Ekai's last post was 20 days ago.
>>24382I pretty much ran into two problems:1) Lack of time2) Lack of direction/interestIf I picked this back up in the future (ie after I graduate), I'd write an actual game design doc beyond "You collect hats and wear them!" Since I had no real idea what game play looked like, I basically fucked around with the engine for awhile and lost interest.If anyone else wants to build on what I had, last source is at: http://mumon.us/hatman/source.rar
Ohwell.Yeah, after Hatman left it was pretty much doomed, then..whatever. If you decide to finish it after you graduate, then i'll still follow.
you have no idea how disappointed I am that I will likely never play hatman
>>29743How the fuck do you think I feel. ;_;Also I just happened to come here today, I'm not coming here every day anymore.
>I promise that Hatman will be out eventuallyYou lied to us, Hatman. You lied to Detective Inspector, your partner in crime. You have no idea how much all of us are dissapointed in you.But we are so much more dissapointedThat we will never play hatman:C
Alright I have this whole design doc set up in my mind that's more advanced than "You can take hats and put them all over your face!" while not escaping from the core idea.If one day on some other space-time continuum I get a developer studio or someone offers to program, i'll write it down and put it here.