plus4chan
ImageboardsRadio
Site Theme...
imageboards
Main FAQ [ baw] [ co / cog / jam / mtv / tek ] [ ck / coc / draw / writ ] [ pco / coq ] [ a / op / pkmn ] [ n ]
Traditional & Video Gaming

 Posting a reply to post #85608
Name
Email
Subject  
Message
File 
Embed  
Password  


File: 12783726887.jpg-(165.22KB, 800x800, tf2_radigan.jpg)
85608 No.85608
And with this first update the old thread goes critical. Good timing. You all already found this hidden link, right? Right?

Anyway, first new unlock is Frontier Justice.
>50% smaller magazine clip
>No random crits, Stock up on crits:
>>Two crits per sentry kill
>>One crit per assist
>>Destroyed sentry means bonus crits
>>>Can be triggered by self-destruct

352 posts omitted. Last shown. Expand all images
No.86996
>>86886
I use it most frequently. It's great for capping points or pushing carts. Especially carts, because you whip it out, get shot, uncloak, and it refills instantly. You can just keep nudging it if nothing else. Same on the point, you can sit there shooting at people and then just pop it out to take a crit rocket or whatnot and then uncloak and finish capturing the point.

Dead Ringer is good for playing aggressively and frontline. It makes the spy a combat class.

Also where is my milkman hat!

No.86998
Since Valve is just taking the models and not any functionality, let's make random guesses about what each weapon can do.

>>86848
>Black Box
Slower movement
Speed and power of Direct Hit
Even faster firing rate, but half the clip

>Battalion's Back-up
Basically portable dispenser, needs to be refilled with ammo packs, 300 metal max.

>>86850
>Mad Milk!
Speed increases 50% and lose double jump for brief amount of time.

>Short Stop
Insane firing rate
Small clip

>Holy Mackarel
-25% damage
Crit hit forces target to taunt

>>86851
>Power Jack
Slower firing rate
+25% damage
Bleed effect/Removes sappers

>The Degreaser
I don't know how a fire extinguisher helps to make fire, but okay. Maybe alt fire goes from "poof" to "chill"? Anyway:
Capacity +50
Damage -10%
Alt-Fire creates medium-distance fire ball

>>86852
>Eternal Reward
I honestly can't think of anything aside from a reskin.

>L'Entranger
Firing Rate +25%
Damage +10%
Clip -10%

>>86853
>Darwin's Danger Shield
Backstabs just bring you to half health, reusable

>Bushwacka
Slower firing rate
Damage +25%
alt-fire throws the knife, has a recharge like the Scout's ball

>Drop Dead Gorgeous
No crit-hit
Damage -25%
Firing rate +25%
Bleed effect

No.87000
>>86989
Why is this picture so poignant?

No.87006
>>86996
That's exactly how I use it, although Pyros have gotten wise to the cart thing and actually check for it now.

No.87007
>>86989
You noticed how well it synced up too, huh?

German machinegunner (Heavy)
Black Guy (Demoman)
Evil Doctor (Medic)
Attention-loving guy who's tenatious, but physically weaker than everyone else (Scout)
Sneaky guy with a blade (Spy)
Eccentric soldier (Soldier)
Woman (Pyro)
The tiny predator and Black Charlie Brooker can share Engineer, since they're both pretty handy.

No.87009
File: 127934162356.jpg-(31.52KB, 443x315, PLEASE NO.jpg)
87009
>>86989

That picture is really sad..... it's a great relief to know it's not canon.....

No.87013
>>86998

The only thing I can think of for Eternal Reward is a knife that doesn't instant kill on a backstab, but in exchange doesn't break disguise.

No.87014
>>86998

>Eternal Reward
+25% damage
-Crits from the front instead of the back (slices neck instead of backstab)

>Drop Dead Gorgeous
-50% damage
-On hit, slows enemy like Natasha for five seconds.

>>87009

You wouldn't have hung out with a smelly Australian bushman what pisses in a jar on a regular basis for very long anyhow, not sure why this'd add to that.

No.87015
File: 127934260130.jpg-(17.14KB, 850x188, oh dear.jpg)
87015
well i'll just start up tf2 and ffFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUU

No.87016
File: 127934298991.jpg-(4.25KB, 200x189, hwg.jpg)
87016
Since we're posting the only redeaming content of TF2chan

Look at your teammate. Now back to me. Now back at your teammate. Now back to me. Sadly, is not me. But if he stopped being tiny baby man and pooshed leetle cart, he could be credit to team like me. Look down. Back up. Where are you? You're on point with the heavy your teammate could be credit to team like. What's in your hand? Back at me, I have it. Is sandvich, with two tickets to that thing you love. Look again, the tickets are now vintage tyroleans. Anything is possible when your teammate is credit to team and not a baby. I am giant.

No.87027
>>87007
Actually, the medic-defending Minigunner was Russian and even had a daughter named Sasha.

I think the girl was the Sniper, anyway, given that... you know, she was carrying around a sniper rifle. Main dude was the Pyro what with setting the Predator camp on fire and beating one to death with an axe.

No.87028
>>87027
It was a Freudian slip.

Also, does this make Black Charlie Brooker the Soldier?

No.87042
>>87014

>-Crits from the front instead of the back (slices neck instead of backstab)
>implying this would be a good idea

So you've never played TF2 before?

No.87044
:( Heavy can't eat his sandwich more than once now. No more endless nomming or sandwich parties.
Sad Ram.

Also, I wish I had talent with this make'em'up polygon stuff. I'd like to replace the Sentry with a mechanical bee hive.
The Bee Caveneer. The Engie's sentry now lobs tiny robotic BEEES at enemies instead of bullets and rockets. Additionally, the bee hive makes the radius around it sticky. Running past it will slow you down momentarily and leave honey prints that remain for ten seconds. It also serves as a health dispenser, but not a metal or ammo dispenser. As it's a mechanical structure, it can be sapped.

This alternative to a dispenser and a sentry is meant to be used as a barrier or in conjunction with other classes, somewhere between the little group of mini-sentries and the big stationary one.

No.87045
Eternal Reward can be a knife that doesn't break disguise but prevents cloaking.

No.87046
>>87044
There's a formation I like to call the "Russian Wagon."

Team is half Heavy, half Medic, with one Pyro and one extra (likely Spy or Engie). Heavies circle around the objective (point/intel) facing outward, a medic each on the inside. Every Heavy throws their sandwich in the middle for the medics if they get seriously hurt. Either Engie builds dispenser in the middle or the Heavies rotate out to retrieve ammo.

Almost assured victory, so long as the Pyro is also kept alive to blow away uber demos.

No.87047
>>87045
Eternal Reward + Dead Ringer = RAEP

Unless the DR just drops a ragdoll and you move on and die a foot later.

This is good for those who are Master of Disguise, though.

No.87048
>>87044
> :( Heavy can't eat his sandwich more than once now.
W-WHAT
I DON'T SEE THIS IN THE UPDATE NOTES
PLEASE SAY IT AIN'T SO

No.87050
>>87048

it has a cooldown timer now, like the scouts colas

No.87057
>>87050
But I thought the cooldown timer was only for when you drop it?

No.87059
Is it just me, or has the game gotten a lot more intense (and fun) since the Engi update?

No.87060
>>87057
No, it's for any use now.

No.87061
>>87059
Actually, yes. I expected a few stale weeks of too many sentries and stalemates until the update craze went down, but thankfully I was wrong.

Possible explanation: As the servers flood with new and inexperienced engineers, the good ones decide to try other classes instead. These new engineers are, of course not as good at keeping a sentry standing under fire, and therefore sentry nests have been easier to take down, with fewer Sentry-related deadzones and stalemates as a result.

No.87062
>>87061
To clarify, I mean "Yes, the the game has gotten a lot more intense (and fun) since the Engi update", not that it was just you.

No.87098
>>87061
I'm having fun helping out newbie engineers. When I'm not battle-engineering, I'm playing support. I hardly ever play defensive engineer anymore.

No.87102
I'm having a miserable time with these new Engineers. We'll have six Engies and not one of them on defense. Teleporter entrances with no teleporters. Our base? A ghost town. Luckily the enemy team appears to be all engineers, too, because we have nobody checking for spies either!

Although the Gunslingers on defense are worse. I wish new players were forced to wear shock collars so I could somehow hurt them over the internet. USE A BIG PERSON'S SENTRY! And for the love of all that is buildable, put a dispenser up.

Terrible.

No.87109
>>87102

New players testing the new weapons, have some patience with them, mate. They eventually will get the idea later, rather than never.

No.87113
>>87102
I've had amazing success with gunslingers on defense in Dustbowl. You know those spots near the caves were NOBODY ever builds because it's so easy to destroy sentries there?

They never see it coming.

And you can ALWAYS rebuild them in another spot if they're destroyed.

No.87119
Roommate had an idea for the knife. Have it not backstab insta kill, but does regular melee damage (including doling out crits) and do double damage from behind.

Except I'm now realizing that double damage would be about ~120 so....hmm....

No.87136
>>87113
Yes, that's great for a couple kills, but as soon as they know its there they can grab a medic and a pyro/soldier and just clear you out.

The nuisance gunslinger engie is good, but there needs to be a real engineer at the base for when they break through. If you are the only engineer on the team and you're just dicking around with your tiny guns, switch to a wrench.

No.87152
Getting hit with the fish makes you stink and it applies the Jarate effect. Every hit after that his a crit but the fish itself does half damage. Basically its to give the scout more teamwork ability rather than just being a zone capper. A demo or soldier can push the cart using the paintrain so the scout's usefulness has diminished somewhat. I'm not saying he's bad, just outdated a bit

No.87158
>>87136

This. A gunslinger engie can be incredibly effective on defense...BUT ONLY WITH AT LEAST ONE NORMAL ENGIE TO COVER THE POINT. PREFERABLY TWO.

No.87164
>>87136
>Yes, that's great for a couple kills, but as soon as they know its there they can grab a medic and a pyro/soldier and just clear you out.

That's the point. They cost 100 metal to make and build in no time at all.

>The nuisance gunslinger engie is good, but there needs to be a real engineer at the base for when they break through. If you are the only engineer on the team and you're just dicking around with your tiny guns, switch to a wrench.

Several points:

1. Ever since the update, almost every team I've been on has had 4 engineers.
2. I always help those Engys set up first.
3. Being the only engineer guarding a base is the most boring thing in the entire game.

No.87169
>>87164
>3. Being the only engineer guarding a base is the most boring thing in the entire game.

Yes, it is. Which is why I don't play engineer primarily.

And unless I'm farming achievements, the only servers I'm playing on lately have class limits so we aren't overrun with engineers.

I'm not saying your method isn't effective, I'm just saying the engineer is still needed on defense, especially considering how many people just flat out don't defend.

No.87178
Loving the Frontier Justice

Silly Spies! Don't you know destroying my sentry just makes me stronger!?

No.87214
>>87046

Wagon? More like Caravan.

No.87329
  so I hear you like Sentries

No.87367
>>87329
In slightly old but related news:
http://www.army-technology.com/news/news90631.html

No.87375
  oh neat

No.87464
File: 127970788999.png-(0.97MB, 1024x768, same universe.png)
87464
look what I just found!

No.87470
  >>87464

No.87474
>>87367
>In slightly old but related news

Actually, they've decided to close that project and move on to development of a seperate automated sentry project as of 2010.

No.87794
  http://www.facepunch.com/showthread.php?t=975346
http://www.toptiertactics.com/charity-update-log/
Welp...
At least they're helping children.

No.87807
>>87794

Oh man.

I'm tempted to slap down 100 bucks just to be a slightly rich douchebag.

No.88304
http://www.teamfortress.com/post.php?id=4130&p=1

No.88305
>>88304
MINECRAFT ON MY TF2??!!!!!!!!!!!!??

No.88306
>>88304

Doh ho ho. I still haven't tried Dwarf Fortress, much less this.

Manaki let slip that theres actual multiple finish scripts for Meet the Medic, they just haven't settled on which to use.

No.88332
>>88306
See, this is why we need a real TF2 cartoon/comic.

No.88408
>>88306
Minecraft is a lot easier to actually play, unlike Dwarf Fortress.

No.88949
File: 128102305832.jpg-(60.11KB, 600x450, 140839441-9e68df49a4aa88a0665856c0dd9c8f5b.4c5ae00.jpg)
88949
>Sigh. Gonna have to climb this thing and tag BLU on it. MISSION STARTS IN 30 SECONDS!



Main FAQ [ baw] [ co / cog / jam / mtv / tek ] [ ck / coc / draw / writ ] [ pco / coq ] [ a / op / pkmn ] [ n ]
0.16134095191956 (0.16 seconds )