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 Posting a reply to post #94104
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Embedded Video: youtube.com/watch?v=u0hNbcJO6EM
No.94104
  Look at this CG from 12 years ago.
LOOK AT IT.

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No.94113
Wow... That was actually pretty good...

No.94124
Holy crap

No.94128
File: 128501317538.gif-(12.33KB, 650x450, WV gasp!.gif)
94128
You're doing it right.

No.94132
dang, I have to focus to actually notice that it isn't traditional..THIS IS HOW CLASSIC CARTOONS SHOULD BE RENDERED!!!!

No.94140
Never going to happen because people can't get along without getting the lion's share of the money.

No.94141
Oooooh!

No.94144
Apparently achieved by doing 2D animation first, then copying the frames with the CG model.

No.94155
>>94144
WHY DOES NO ONE DO THIS NOW?!

No.94157
>>94155
Probably because it'd be considered either expensive or redundant and unnecessary.

No.94158
>>94155
Because that would be expensive. Part of why CG is so popular is that it's less labor intensive then 2D animation.
Doing things the awesome "Yo dog, I heard you liked cartoons so I put cartoons in your cartoons" method in OP is expensive.

No.94162
>>94158
That and there was an unwinnable legal quagmire that had anything dealing with the Filmverse Roger Rabbit deeply entrenched in when they could have done this. Is there still talk of a sequel or has that quieted down again?

No.94175
>>94162
Which was mostly because of Michael Eisner's douchebaggery. It's also why it took so long for new Star Tours.

No.94178
>>94158
Though beautiful.

No.94179
>>94175

New guy isn't any better sadly. Least he leaves most things alone. Speaking of which has the New Jimmy Two shoes been upped anywhere?

No.94238
>>94158
This reminds me of SNK's method of making CG models and animating over THAT for the new KOF game sprites. I'm curious about how much that costs them now...

No.94250
>>94238
>making CG models and animating over THAT
CG rotoscoping...I think they did that for a part of the great Mouse Detective.



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