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No. 61503
So, I'm going to take the best of what's been said here and make my best guess at how the classes are divvied up. The biggest problem about figuring this all out is how crappy of an example most of the Trolls were for their classes. Frustrating.
Canon combinations:
>Thief (A) - Rogue (P). "One who steals X" Pretty straightforward. Whatever X is, they go and they get it from others and they use it. Thieves pile up their loot for themselves like a pirate, while Rogues Robin Hood it out to the party. Words of the characters themselves. What's interesting is when X is something less obvious, such as Void, Space, or even Doom. Just what the hell does it mean to steal those things?
>Prince (A) - Bard (P). "One who brings destruction of X or brings destruction using X" This is one of the pairs where the titles are most misleading. Apparently both of these classes are all about destruction, whether it be the destruction of their aspect or causing destruction using their aspect. I'm assuming that these dual definitions are to either give the classes a bit of flexibility or to have it make more sense based on aspect. It makes more sense to destroy souls (Heart) than to use them to cause destruction, and it is more natural to use Rage to cause destruction than to destroy either yours, your team's, or your enemy's Rage, though that last one could see its uses. However, if both classes get both definitions, that could lead to a lot of great utility.
Speculated combinations.
>Knight (A) - Page (P). "One who fights by exploiting or utilizing X" While Prince and Bard seem to be more completely offense focused, both of these seem to have a more balanced feel in terms of defense/offense. "Exploiting" X has a lot more freedom of interpretation than just using it as a literal weapon (Dave isn't literally slicing enemies with time, that makes little sense). Still, both of these classes are a great boon to have beside you in combat. While a Knight obviously becomes something of a one-man army, the Page, like his real life counterpart, likely serves a bolstering/assisting role in combat. Some likely abilities from other video games would be perhaps a buff aura for allies in combat, as well as a lot of combination attacks and defending of allies. Still unclear how Hope could be used aside from a morale-aura, but that's what waiting for canon is for! (inb4 Hope = wwhite science lasers all the time)
>Heir (A) - Maid (P). "One who embodies X" This is a connection that I think may have slipped past most of us. These classes can use their aspect very naturally without having to make great efforts to understand how they're doing it (think DnD sorcerer as opposed to a wizard). An Heir will "inherit" their aspect and wield it to great effect both in and out of combat by virtue of being in command of it. A Maid, while still possessing an instinctive familiarity with their aspect (and as Aradia put it, even being Made/Maid of Time), does so in a subservient way. They are almost slaves not only to their aspect but to their party's well-being as well, having to "clean up after" the messes they make. There is much self-sacrifice and service in the path of a Maid, but they have the benefit of being the near incarnation of their aspect while they're doing it.
The remaining ones are mostly the classes we have the least to draw from for information. the only Mage and Sylph and one of two witches we saw never explicitly used their powers, but that doesn't mean we have nothing to go on. It is extremely difficult, however, since so many parallels can be drawn between all four remaining classes. The more obvious pairing of witch/sylph and mage/seer may also be valid, but I'll let someone else mess with that.
>Witch (A) - Seer (P). "One who studies X" One bit of canon that slightly supports this comes from Dave about Jade: "you GET things about space i dont". These classes use their aspect by learning, leveraging, and comprehension rather than just "feeling" how to use them (Think DnD wizard as opposed to sorcerer). To explain this, I like to think of this a bit like the difference between an Engineer and a Physicist. Both need to have an incredibly deep understanding of the same type of subject matter to be effective at their job. However, while a Physicist will study the grand principles, overarching trends and equations that govern things, an Engineer will learn and use those same principles and put them to specific use or end. A Physicist may study or derive Maxwell's equations that govern electromagnetism and be able to predict what a particular system will do, and an Engineer might use those laws to build a taser or a rail gun. So, a Seer is the one that gets the "big picture" with regards to their aspect, makes predictions, and is best suited to advise on what course of action should be taken under given circumstances. A Witch has her aspect "bubbling in her cauldron", ready to be used in a clever, practical, or even exploitative manner.
>Sylph (A) - Mage (P). Umm.... "One who does magic with X"? Yeah, I got almost nothing with this. Hell, they may even end up switched as far as Active/Passive goes. The ONLY examples of a Mage and Sylph we have are Kanaya and Sollux, irrespectively. The most "Doomy" thing we ever knew about Sollux was that he could hear the voices of the soon-to-be-dead, or the "doomed". He also seemed to be able to make vague-but-true prophesies about Doom and who was Doomed (to die). That's why I've kinda assumed Mage is the more passive of these two, since Sylphs are supposed to be like "Magical Witches", which just sounds active. Also, since Seer is obviously passive and already makes predictions in some way, that pairing seemed kind of redundant. But on to Sylphs! Kanaya... Bred some frogs? Used a chainsaw? Drank some rainbows? This is my lame version of "Pair the spares", but I hope it's not too far off from the truth, and it seems not too unlikely anyway. We just don't have a ton of specifics.
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