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No. 173927
>>173926 Poor multiplayer has always been due to shoehorning it or being completely out of context (for instance, Bioshock 2.)
I haven't played a Wolfenstein title in a while, but it seems like a game that would lend itself to multiplayer. The question would be if they could pull off a solid one.
Another problem, with all multiplayer modes (relevant or not), is getting enough people on to keep others on. Easy for Call of Duty or Battlefield, less so for, say, Ricochet.
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