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News
  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 135901384293.jpg - (40.65KB , 543x542 , EA_New_Logo_by_dfksone.jpg )
169080 No. 169080
How do you feel about EA?

How to give EA your moneyyoutube thumb
EA in a Nutshell (Similar appl…youtube thumb
Expand all images
>> No. 169081
A continual disappointment with every endeavor and the most morally bankrupt marketing division to ever seep from the toxic womb of the gaming industry.

So, I try to avoid their games and products. Been doing well sense I find most of their games made in the past decade don't actually appeal to me.
>> No. 169083
File 135901597057.jpg - (63.86KB , 351x500 , EA's_The_Lord_of_the_Rings-_The_Return_of_the.jpg )
169083
>>169081
This. But they made some great LotR games.
>> No. 169084
Proof that those demented, cackling corporate vulture caricatures from cartoons are actually 100% true to life.
>> No. 169090
I kinda want to play the new Alice game, but won't because EA.
>> No. 169091
They're not really evil, so much as they're just incompetent. They apply methods that work well outside of the gaming industry to their business, which ends up alienating potential customers.

>Treating big-name games as an investment in the same way movie studios treat summer blockbusters by dumping millions of dollars into their budgets, forcing producers and developers to adhere to mostly-imaginary stereotypes to appeal to markets that don't actually exist, spending a fortune on advertising, coming out of it barely even, and then doing it again every 1-2 years until the IP is devalued.

>"Oh wow, our big marketing blitzes lead to better sales and critic reception? Better KEEP ON DOING IT."

>"It looks like all our current IPs are stale. Better buy a successful, respected company and gut it out like we did the others!"

>"Good job finishing that game of yours. One more thing, though,... is there anything you can take out at the last minute so we can sell it as DLC?"
>> No. 169092
My friend literally said "DURP, EA IS A COMPANY, THEY SHOULD BE MAKING ENOUGH MONEY AS POSSIBLE TO PUMP INTO THE ECONOMY". He has Ass Burgers though, so I need not respect him.
>> No. 169113
File 135907207147.png - (128.27KB , 900x1165 , ea_lived_long_enough_by_vdnkh-d57ue9z.png )
169113
>> No. 169125
The only EA series I've ever played is The Sims, so I don't really know much of how they work or what they've done.

I do know it's been nearly six months since I asked if they were ever planning on porting Mass Effect to the Mac and I didn't get any response back, not even a "hahaha fuck you".
>> No. 169244
File 135934221580.jpg - (19.69KB , 480x366 , ea____by_caporaletravers-d5dxy80.jpg )
169244
>> No. 169248
File 135934975164.gif - (362.95KB , 300x127 , your RAGE alone will not help you.gif )
169248
Not that big of a complain, but... 7 years ago I played the first 3 HP games on my PS2. Now, the first was okay, but the second very engaging, with nice sense of adventure to it. The reason for that is because the games were not based on the movies, or the books, but the general ideas of both, and looking quite different from the Hollywood blockbusters. The developers knew what they were doing, and made games first, and movie adaptations second.

And then there is the third game. Apparently, SOMEONE gave the developers clear orders to make it very close to THE MOVIE. And that's what they did: made it as similar (especially visually) to the film as possible, while sacrificing game length, and most importantly, FUN.

All HP games were published by EA. They got worse with every single installation.
>> No. 169253
>>169248
Its the same story as always with EA the first two were developed by small developers likely '90s Dev teams brought under EA but not really controlling them as of yet. And with Three EA starts to for lack of a better term starts "Assuming Direct Control" with their Development branch starting to take over. The history of EA take them over and slowly push them out with Bioware being next on this list.
>> No. 169273
I guess my friend works for a company that works for EA or something?
I just remember she had to work on madden during the holiday weekend because everyone at EA was on vacation.
Conveniently ignoring the fact that everyone there was on vacation, too.
>> No. 169295
F-22 Interceptoryoutube thumb
Genesis - LHX Attack Chopper Intro + Gameplayyoutube thumb

Oh EA, you were a part of my childhood... I... I don't know you anymore!
>> No. 169297
File 135946757734.jpg - (88.74KB , 750x600 , the_r_ea_per_threat.jpg )
169297
BioWare co-founder Greg Zeschuk has opened up on the studio’s relationship with EA, describing the company’s management style as a “bear hug.”

EA acquired BioWare, along with Mercenaries dev Pandemic, for $860m in 2007. Since that time BioWare has developed Mass Effect 2 and 3, the Dragon Age series and PC MMO Star Wars: The Old Republic.

Zeschuk left the studio last year with fellow co-founder Ray Muzyka. The shock move has been put down to the “fan negativity” bought on by the reception to Dragon Age 2 and the ending of Mass Effect 3, among other factors.

Reflecting on his time under EA, Zeschuk hinted at potentially difficult relationship, saying "I think one of the reasons that we survived and succeeded within EA was that our company was mature enough and there was enough good people throughout to handle the EA bear hug - something that is well meaning but vigorous."

"We needed to be strong to survive that and I think we did and you evolve from that as well."

Zeschuk’s well-mannered words may suggest the co-founder’s real reason for leaving Bioware. Or maybe he really did just want to spend more time with his beer.
>> No. 169302
>>169297
Sounds to me EA tries to be far too controlling. Probably through mandates, overblown statistics on what's "popular with the gaming crowd", and overly restrictive schedules made to encourage the most "efficient" progress possible.
>> No. 169314
I think part of EA's problem is that they're really more corporate entity now than simple game publisher. The way they act and move speaks to that corporate bloat, that abysmal snails' pace of change despite being a company theoretically on the cutting edge.

They can't reform, they can't adapt, they can't look at a smaller development company and say "we can adapt our frameworks to what already works for them". They try to bear hug, or gut developers, so that they can attach them to the corporate framework more easily. And that's a huge problem not just for EA but for corporations in general. We're not quite at the point where 5 guys and a cellphone can make a billion-dollar enterprise but we are damn close, and that versatility and adaptability can easily deliver an experience superior to E.A.'s, despite being of a smaller scale.
>> No. 169320
>>169314
I can sum up their problem in a word: Shareholders. Like all super corporations that have had an IPO, they act as though stocks and profit sharing are their one and only goal and that it must be done now, eschewing long-term large gain for short-term small gain and long-term hurt.

Why is Valve Super Awesome Gaming Company #1 and not EA? Because Gabe is scared of reaching #3Valve has no share holders. They have no board of directors, that cross multiple other companies' board of directors (seriously, look up connections between companies through board of directors), to make horrible decisions based on short-term profit motive and trying to squeeze every last penny out of their staff, consumers, and partners.

I'm not saying that corporations or the stock market is inherently bad, but once you get to a certain size it will lead to problems. I remember working for UPS a few years back; horrible, horrible soul-sucking company. So many restrictions in order to avoid this, that, and the other thing. The big banks and auto-makers that are "too big to fail", but they're failing because their board of directors "acted in the interests of their shareholders" and fucked the companies (and other companies) completely over. EA is now part of this category, but I will set their building on fire if they even hint at asking the government for a bail out.
>> No. 169333
>>169320
If I can play the devils advocate for just a moment. Valves lack of greater structure also ensures episode 3 may never be made and has led to some odd decisions regarding sequels and rate of game production. Their greatest strength is Steam.
>> No. 169335
>>169333
That's true; there's a reason "Valve Time" is a meme. However, I think I'd prefer no HL:EP3 instead of HL:EP3 turning out like ME3 or DA2.

Gabe said that they want to get it "right" before they release it. The downside to this is that "right" is highly substantive so we may never get it.
>> No. 169341
>>169335
>I think I'd prefer no HL:EP3 instead of HL:EP3 turning out like ME3 or DA2.
True that.
>> No. 169413
You Can Feel Dead Space 3 Comi…youtube thumb

EA Marketing will always and forever be..a puzzle.
>> No. 169420
File 135969996957.jpg - (286.07KB , 1024x768 , puzzles.jpg )
169420
>>169413
No, puzzles can be solved.
>> No. 169425
File 135970785144.png - (522.88KB , 1024x576 , lament-configuration.png )
169425
>>169420
But some shouldn't. Some hold secrets too dark for any sane mind.
>> No. 169426
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169426
i like fifa enough i guess
>> No. 169427
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169427
This is the only game from EA in my collection. And it could've been so much better without them involved.
>>169248
The Gameboy Color adaptations of the first two and the GBA adaptation of the third were all really addictive My First JRPG style games. And then The Goblet of Fire happened and the handheld ones went to shit too.
>> No. 169429
I'll never forgive them for what they did to bullfrog and my beloved dungeon keeper series.
>> No. 169431
>>169420
>>169425
I need this crossover.
>> No. 169787
File 136031392183.png - (193.19KB , 640x517 , When_Meyer_met_EA_Games____by_ZuStorm.png )
169787
>> No. 169830
>Bioware giving away most the DLC for DA:O and DA2
DA:2 for 3.99

Finally priced at correct value.
>> No. 169859
>>169830
You can still buy a decent sandwich at that price. Rather have the sandwich.

I swore off Bioware after they basically said people like me are entitled because we expected effort put into a game.
>> No. 169870
>>169859
Well they have been nothing much more than a Flesh Puppet for EA for a while now.
>> No. 169873
>>169830
>DA:2 for 4 bucks


eeeeeeeeeeehh

stretching the pocket book quite a bit there.
>> No. 169874
>>169870
I hope Bioware's members basically jump ship and reform it without EA's hand up their ass.
>> No. 169877
>>169870
Am I the only one who thought advertising Mass Effect 3 as a perfect game to get into the series was dumb as hell. It's like watching Return of the Jedi without seeing A New Hope or Empire Strikes Back.

I just expected better from the end of the trilogy.
>> No. 169879
>>169877
That was a bad idea from the start using the third of anything as an introduction to a series game. Hell its why so much lore and story was thrown out because they didn't want to confuse newcomers. Great fear same thing happening to Dead Space 3 and likely DA3 though I don't know how they could fuck up more than they've done already.
>> No. 169889
>>169879
DA3 from what they said, for as much their word means anymore, would be a continuation of 3. They said they listened to the fans. Whether that's a step in the right direction or not. Well the game itself is the only thing that can tell us that.
>> No. 169896
Wow read a review is the beginning of Dead Space 3 really Issac getting drunk over his current ex and being a depressing dick and really nothing comes of it all
>> No. 169897
>>169896

Yes but that scene is only 4 seconds long and doesn't amount to anything (at least not so far as I've seen 11 chapters in).
>> No. 169920
>>169897
Is there any other suplamental material one has to read to figure out all the lore for the game. Played both 1 and 2 watched and am watching LPs of them right now and watching one for 3 and that whole first part about the black marker and stuff. Did I miss something playing the other two?
>> No. 169945
http://www.eurogamer.net/articles/2012-12-05-bioware-all-hands-on-deck-for-new-mass-effect-3-dlc

>The new expansion is being developed at BioWare Edmonton - the studio that headed development on the Mass Effect trilogy. (Omega was worked upon by the series' secondary team at BioWare Montreal, to whom Mass Effect 4 development has been given.)

>(Omega was worked upon by the series' secondary team at BioWare Montreal, to whom Mass Effect 4 development has been given.)

Yea hence why it was apparently considered Donkey Balls because it did fuck all to the storyline overall.


>Unusually, the as-yet untitled DLC will feature an eight-person writing team. This includes core members of the Mass Effect 3 staff such as lead writer Mac Walters.

Oh so they got all the writers together THIS TIME instead of letting a group splinter and throw the whole thing into RBG Oblivion.

I really think its a Riot they are again trying to get fans back to this turkey after repeatedly slapping them in the face and kicking them in the balls.

Oh and the guys that did Omega and that are heading the ME4 project

http://vr-zone.com/articles/bioware--calling-the-next-game-mass-effect-4-is-a-disservice-/18934.html

Have a very hard time figuring out what and where they want to take Mass Effect.
>> No. 169962
>>169945
Into the ground obviously.
>> No. 169965
>>169962
Well yea that is the endgame for all EA franchise takeovers.
>> No. 170060
Fuck EA!.......That is all
>> No. 170495
EA Full Spectrum - Hate is Not a Gameyoutube thumb

>"create well-defined and “authentic” LGBT characters in video games,"

Montage made up mainly of Sims stuff and bedroom footage.
>> No. 170504
So how about that SimCity backlash?
>> No. 170529
>>170504
Still pretty heavy last I checked especially after it was shown they were bullshitting about Always Online being necessary for game calculations or some such nonsense.
>> No. 170641
File 13634632649.jpg - (68.45KB , 320x180 , 135156842465.jpg )
170641
>> No. 170643
>>170504
>>170529
There was also this, supposedly.
>EA Hires Hundreds of Chinese Spammers to Post Positively About SimCity’s Always Online Requirement
http://www.p4rgaming.com/?p=1473
>> No. 170644
>>170643

You know P4Gaming is The Onion of video game news, right?
>> No. 170646
>>170644
Not really, but that why I said supposedly. It sounded a bit fishy.
Anyways, my bad.
>> No. 170686
What intrigues me now is what could motivate companies to sell themselves to EA. I mean obviously money, but everybody knows what they will do to your franchise now. Who would what that for themselves?
>> No. 170691
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170691
>> No. 170692
>>170691
Don't forget Pandemic and their most recent victim Visceral Montreal and likely Visceral Games as a whole with the "failure" of Dead Space.

>>170686
Its basically they need someone to help them get their game into the market but I think more and more see EA as the Deal with the Devil.

One story in particular makes me leads me to believe they are evil and that is Double Fine and their Brutal Legend series and its Sequel which they believed they had been green lighted for only to be told in the middle of production that they had not. I don't believe this was a miscommunication and believe that it was completely intentional since it almost destroyed Double Fine financially and if it hadn't been for Tim Schafer and his "Amnesia Fortnight" And the projects they were able to create from that process then Double Fine as we know it would be well and truly dead like those on that list.
>> No. 170703
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170703
>> No. 170763
File 136359073148.jpg - (26.56KB , 498x374 , 35w7ji.jpg )
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>> No. 170775
>>170692
>One story in particular makes me leads me to believe they are evil and that is Double Fine and their Brutal Legend series and its Sequel which they believed they had been green lighted for only to be told in the middle of production that they had not. I don't believe this was a miscommunication and believe that it was completely intentional since it almost destroyed Double Fine financially and if it hadn't been for Tim Schafer and his "Amnesia Fortnight" And the projects they were able to create from that process then Double Fine as we know it would be well and truly dead like those on that list.

http://www.joystiq.com/2010/11/08/activisions-kotick-on-brutal-legend-drama-thats-not-really-w/
>> No. 170786
File 136363991794.jpg - (169.76KB , 500x611 , 1363637376254.jpg )
170786
>REDWOOD CITY, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ: EA) today announced that John Riccitiello will step down as Chief Executive Officer and as a member of the Board of Directors, effective March 30. The Board has appointed Larry Probst as Executive Chairman to ensure a smooth transition and to lead EA's executive team while the Board conducts a search for a permanent CEO. The Board will consider internal and external candidates with the assistance of a leading executive search firm.

>"We thank John for his contributions to EA since he was appointed CEO in 2007, especially the passion, dedication and energy he brought to the Company every single day," said Mr. Probst. "John has worked hard to lead the Company through challenging transitions in our industry, and was instrumental in driving our very significant growth in digital revenues. We appreciate John's leadership and the many important strategic initiatives he has driven for the Company. We have mutually agreed that this is the right time for a leadership transition."

http://investor.ea.com/releasedetail.cfm?ReleaseID=749234
>> No. 170787
>>170786
I wonder what
A) The particular reason was (could it be just SimCity backlash?), and
B) How much his golden parachute is.
>> No. 170789
File 136364117169.png - (78.07KB , 640x360 , xlarge.png )
170789
>>170787
It's definitely because of the SimCity launch fiasco. The fact EA's stocks has gone done during his tenure didn't help matters either.
>> No. 170790
>>170786
Show of hands.
Who thinks this will lead to some actual decent reformation and less screwing over of customers.
>> No. 170793
>>170790
I sure don't.
>> No. 170794
>>170790

I think it's possible. Whoever they replace him with will probably want to distance himself from his predecessor's policies, at least initially. I doubt there'll be an overall improvement, but the specific ways EA is screwing us right now may go into remission.

Maybe.
>> No. 170795
>>170787
>B) How much his golden parachute is.
http://www.gamespot.com/news/ea-ceo-resigns-6405525
>As part of Riccitiello's separation agreement with EA, he will continue to draw a salary for 24 months.
Sheeeeeet I wish I could quit a job and get paid for two years afterward.

>>170790
Ahhhhhahahahahahahahaha!
>> No. 170798
>getting paid for two years after being fired from a job due to multiple fiascoes that tanked company stocks
what the fuck is that bullshit
>> No. 170800
>>170798
The free market, of course! Why do you hate Capitalism?!
>> No. 170801
>>170798
Being smart about your contract.

I don't hate the guy for knowing how to quit. Not can I hate him for all the BS EA has done. But I do blame him for letting it happen without contest.
>> No. 170804
Because we apparently need more reasons to hate EA:
http://arstechnica.com/security/2013/03/bug-on-eas-origin-game-platform-allows-attackers-to-hijack-player-pcs/
>It works by manipulating the uniform resource identifiers EA's site uses to automatically start games on an end user's machine. By exploiting flaws in the Origin application available for both Macs and PCs, the technique turns EA's popular game store into an attack platform that can covertly install malware on customers' computers.
Though, to be fair, Steam had the same issue last year. (Which just goes to show that EA continues to copy off of Steam with Origin!)

>>170801
The article doesn't state if that was part of the original contract or negotiated later on; if the contract had been for X years, that might be understandable. On the other hand, I get the feeling that this was negotiated when the board decided to kick him to the curb. It's basically "shut the fuck up" money, when any normal employee would get $0 and the promise to not be sued if they keep quiet.
>> No. 170805
Sooooo how does one actually become a ceo?
>> No. 170806
>>170794
unless they fire the idiots in Marketing then they are still screwed.

I mean

>Talk about how much you care about writing LGBT characters
>your promo vid connected to the idea is just people making out and bedroom scenes with zero actual interaction.
>> No. 170807
File 136365217437.jpg - (596.06KB , 1928x1050 , EAfullspectrum.jpg )
170807
>>170806
though it looks that was just the tip of the iceberg.

http://www.blisteredthumbs.net/2013/03/the-social-media-push/
>> No. 170808
>>170807
Remember that time Origin was used to turn its users into a botnet?
>> No. 170816
File 136365837291.gif - (602.45KB , 320x213 , 1jCcAn4.gif )
170816
https://boards.4chan.org/v/res/181540189#p181554704
>> No. 170818
>>170805
It's basically a circle jerk.
>> No. 170819
>>170807
>that colombian "spanish"

Do you even tried EA?

>>170816
Welp, you get what you reap.
>> No. 170820
>>170816
I doubt it but OH PLEASE GOD PLEASE
>> No. 170825
>>170816
One can only hope and dream.
>> No. 170826
File 136366872984.jpg - (93.54KB , 500x500 , e4e.jpg )
170826
>>170816
>> No. 170839
http://www.pcmag.com/article2/0,2817,2416782,00.asp

Origin a miserable pile of code.
>> No. 170840
>>170839
I feel like they're pretty much deserving of the worst company title at this point.
>> No. 170841
>>170839
Beat you to it: >>170804
>> No. 170905
http://www.digitalspy.com/gaming/news/a466703/star-wars-disaster-led-to-ea-ceos-departure-says-michael-pachter.html

Makes some sense, a game nobody was asking for and they just brushed off those looking for answers as to why they couldn't get an RPG. Then the whole gay paywall thing didn't help matters.
>> No. 170916
>>170905
Honestly I doubt that's the only issue no matter how drastic the failure of SWtoR.

And I base this entirely on the fact that Pachter is mostly wrong on basically everything.
>> No. 170918
>>170916
True I think its overall they spent way too much on companies they didn't need. I mean approximately 750 million for Popcap?
>> No. 171002
File 136388770760.jpg - (47.43KB , 450x338 , 3p7tjh.jpg )
171002
>> No. 171112
File 136401672057.jpg - (47.75KB , 278x253 , 3r59i5.jpg )
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>> No. 171243
File 13642322142.jpg - (36.28KB , 500x281 , tumblr_mfq1fgsoKn1rsvb8co1_500.jpg )
171243
http://consumerist.com/2013/03/25/worst-company-in-america-round-1-ea-vs-anheuser-busch-inbev/

LETS DO IT!!!
>> No. 171247
>>171243
How is that even a contest
>> No. 171368
File 136433415543.jpg - (69.04KB , 500x489 , 609828-007_racing.jpg )
171368
WTF were they thinking?
>> No. 171371
>>171368
We all wonder that as well.
007 Racing - Matt's Sexy Bond-A-Thon!youtube thumb
>> No. 171434
File 13644026891.jpg - (14.28KB , 240x320 , 1338598193214.jpg )
171434
>>171368
>> No. 171437
http://www.escapistmagazine.com/videos/view/zero-punctuation/7053-SimCity
>> No. 171475
File 136443038723.png - (163.96KB , 500x273 , Patrick Rain.png )
171475
>>171437
>> No. 171674
File 136465775096.gif - (353.22KB , 267x229 , MYTHBUSTED_u18chan.gif )
171674
>> No. 171741
http://gameoverthinker.blogspot.se/2013/03/supplemental-im-sorry-but-ea-should-be.html
Just skip the first part and get to the good point he is making.
>> No. 171742
>>171741
I do like to watch this guy now on occasion. I don't agree with a lot of what he says, but I do enjoy hearing his side.
>> No. 171743
File 136480977786.jpg - (336.10KB , 741x1069 , Army-of-Two-The-Devils-Cartel-X360-Box-Art.jpg )
171743
You Failed!
>> No. 171745
>>171741

Why is apathy for Nintendo okay, but apathy for Sony is "worrying"? He makes this point but didn't explain his reasoning, at least not in a way I could see.
>> No. 171748
>>171745
He's saying compounded apathy is worrying.
Not caring about 1 guy is fine. Not caring about 2 of the 3 is worrying. Not caring about any is trouble for consoles.
>> No. 171750
http://consumerist.com/2013/04/01/worst-company-in-america-round-2-ea-vs-facebook/

Round 2
>> No. 171804
File 136491595082.jpg - (8.73KB , 200x200 , 1364744639707.jpg )
171804
EA's new motto is.
>> No. 171828
File 136493695827.gif - (24.15KB , 210x200 , 1364909228785.gif )
171828
http://www.pcgamer.com/2013/04/02/simcity-dlc-nissan-leaf/
>> No. 171832
>>171828
>Zoom in to the streets of cities, and players will start seeing a percentage of their Sims from all wealth classes driving the electric vehicles.
And then, as their AIs fail to determine the quickest route to the nearest charging station, the streets become clogged with electric vehicles as all the citizens wait in line for hours for a single charging station and their batteries completely die.

Also, this isn't going to bring back any confidence to any of the brands involved.
>> No. 171834
>>171828
Serious misuse of the term mary sue but I get thier point

I was wondering if this was an April fool before I took a look at the date on the article
>> No. 171941
File 136510447195.jpg - (92.02KB , 311x311 , 21453184.jpg )
171941
>> No. 171946
http://consumerist.com/2013/04/04/worst-company-in-america-quarterfinals-ea-vs-att/

Getting down to the final four.
>> No. 171951
>>171941
I don't care about sweatshop clothes on a videogame board.
>> No. 171991
http://www.polygon.com/2013/4/5/4187526/ea-worst-company-in-america-peter-moore

>"Most people love us."
>"They only hate us because we like gays."
>> No. 171998
File 136519502483.png - (31.90KB , 285x335 , spaghetti.png )
171998
>>171991
>Those include claims that SimCity's always-online requirement is part of a DRM scheme ("It's not. People still want to argue about it. We can't be any clearer — it's not.")
>> No. 171999
>>171998
It's amazing especially after the first dlc was LITERALLY ADS FOR NISSAN
>> No. 172002
>>171991
https://www.ea.com/news/we-can-do-better

That utter arrogance and dismissal of bad behavior as fan bitching when they've already been caught.

>In the past year, we have received thousands of emails and postcards protesting against EA for allowing players to create LGBT characters in our games.

So was that before or after the protests that people COULDN'T in SWTOR? Or the complaints after it was allowed it was put behind a DLC paywall.

>Some claim there’s no room for Origin as a competitor to Steam. 45 million registered users are proving that wrong.

Love that one, its like they are giving people a choice and they choose Origin cept when they wont put the same game on Steam.
>> No. 172004
http://consumerist.com/2013/04/05/worst-company-in-america-semifinals-ea-vs-ticketmaster/

Almost to the Championship
>> No. 172006
>>172002
What happens if you like dudes AND hate EA?
>> No. 172008
>>172006
EA will continue to try and exploit you while decrying you for hating homosexuals.
>> No. 172018
>>172004

Man...EA is vile but I can't bring myself to vote against TicketMaster.
>> No. 172037
http://consumerist.com/2013/04/05/ea-admits-it-can-do-better-but-blames-worst-company-success-on-homophobes-and-whiny-madden-fans/

and the Consumerist shows how full of golden awards EA is over their dismissive attitude. Though it seems EA could be sitting on a mountain of Golden Poo and not understand THIS COMES FROM VALID CRITICISM THAT YOU DON'T ACKNOWLEDGE.
>> No. 172115
File 13653651921.png - (369.44KB , 720x400 , Asuka watching Ritsuko jill off.png )
172115
>>170692
>Double Fine nearly killed by EA
Holy fuck. I'm in such shock I can't even rage, just what the fuck.
>> No. 172120
>>172115
Yep yep, Schafer even had to work his ass of for 14 days to finish the script of the game. The pressure from EA really shows to, the gameplay isn't polished, the three factions are uber unbalanced, and the script doesn't have the same luster and quick wit that Schafer's other games possess.
>> No. 172178
Content Patch - April 8th, 201…youtube thumb
>> No. 172180
>>172008
Fuck EA. God I hope it fucking tanks soon.
>> No. 172181
http://consumerist.com/2013/04/08/worst-company-in-america-final-death-match-bank-of-america-vs-ea-part-ii/

EA vs Bank of America rematch!!
>> No. 172182
File 13654401311.gif - (28.90KB , 120x120 , 1360814635129.gif )
172182
>>172181
>mfw EA votebombs it
>> No. 172183
>>172182
Oh I hope they make a post of "vote for the actual worst company" AND provide some incentive for people to do so. Keep digging that hole EA.
>> No. 172230
http://consumerist.com/2013/04/09/ea-makes-worst-company-in-america-history-wins-title-for-second-year-in-a-row/

http://youtube.com/watch?v=uaLGS8_gE7g
>> No. 172244
The "entitlement" circle-jerk is starting all over again.
>> No. 172246
>>172244
I saw a comment on Escapist that pretty much summed one of the biggest reasons why EA got this now twice. They actually pay attention to it while others would just laugh off the award. While they still don't give a shit about the complaints it does get under their skin a lot more than it would have Comcast or BoA.
>> No. 172256
>>172244
good
>> No. 172257
>>172256
How is that good? Unless you mean more fuel for the fire.
>> No. 172259
>>172257
It gets people talking about expectations and quality. Better than to let it stagnate.
>> No. 172272
File 136556633972.jpg - (146.54KB , 500x708 , EA.jpg )
172272
http://www.dorkly.com/article/51363/eas-reponse-to-being-named-the-worst-company-in-america
>> No. 172273
>>172272
/v/'s saying this is a fake

>inb4 trusting /v/
>> No. 172274
>>172272
Is that a joke article, or real? Because either way, they have a point.
>> No. 172275
>>172272
Kinda sad that reads a lot like the COOs actual posting. Cept with a bit less arrogance.
>> No. 172280
>>172274
Yes.
But the thing is, it comes from the heels of this:
http://www.polygon.com/2013/4/5/4187526/ea-worst-company-in-america-peter-moore
Which is why, if real, it would be all the more saddening for the sake of the company.
>> No. 172289
>Can you remember the last EA title that you truly loved? Can you remember the last interview you read about that game where a developer was allowed to explain their passion for the game? Bonus points will be awarded if it wasn't a Bioware-developed game.

>EA has become a company that releases mediocre products created by faceless teams. There is no real vision at work, no grand design. Just the idea that free-to-play games and microtransactions are the wave of the future, or at least they better be, because none of the company’s $60 boxed releases are finding much success with either critics or gamers. Lord knows that the latest Madden game will do well, but that’s only because gamers don’t have a choice if they want an official NFL title. FIFA will also likely remain a hit in the global market. So they have that going for them. Which is nice.

>Until EA stops sucking the blood out of games in order to make uninspiring sequels, or at least until they begin caring about how much gamers hate their lack of respect for our money and intelligence, this is going to continue. We don’t hate them because we’re homophobes, we hate them because they destroy companies we love. We hate them because they release poor games. We hate them because they claim our hate doesn’t matter as long as we give them our money.

http://www.penny-arcade.com/report/article/ea-earned-hatred-with-poor-games-lack-of-vision-and-contempt-for-the-audien

If Ben Kuchera can stop being a dick on Twitter and write more articles like this, I would read the Penny Arcade Report more often.
>> No. 172290
>>172272
Assuming it's real, he makes good points, but he misses the one voters made via exaggeration: EA's eye for profit has resulted in shit games that make them a bad video game company.
>> No. 172291
EA is like Walmart now. They don't give a shit about their customers, but if you dare criticize their methodology you should expect a shitstorm of protests courtesy of their upper echelons followed by several campaigns to disprove the criticism.
>> No. 172314
http://www.escapistmagazine.com/news/view/123200-EA-Gave-BioWare-Complete-Creative-Control

I can't believe any what he says about their non interference with creative direction given results and what others have said about development for DA2 and ME3.
>> No. 172326
File 136564091478.png - (11.33KB , 300x230 , eapoologo.png )
172326
>> No. 172330
>>172314
I can kind of believe it.
See, you can give someone complete creative control and still say "Oh, but it has to have Multiplayer". You can let them call the creative decisions while slashing their funding or pushing up deadlines. You cripple them, but they get to limp along in any direction the want. And that seems more like EA to me.
>> No. 172331
>>172330
Yea I can kinda see that with Dragon Age 2 being an experiment that failed because they wanted to be like Torment but didn't understand how to do it. And with Mass Effect 3 they wanted to bring in more to the franchise but in the process made the game utter trash by stripping out a good amount of the lore and letting some rogue element pen the end of the script. Yep I'm seeing where that proposed problem is and I think its that EA is a really shit Project Manager hence why they act so bewildered about bad press because they didn't know what the hell was going on with the project. Wow now if that is true then it would be a whole other realm of problems. EA isn't just Evil they are also damn stupid and so are the children like Devs that can't prioritize.
>> No. 172332
File 136565110234.png - (136.38KB , 700x300 , deleteme.png )
172332
>pretty much
I'd guess that about half of those spewing vitriol and hate against EA, including voting in this poll, actually stand their ground and refuse to buy any game with "EA" on it.

Most consumers, especially the ones that will buy EA Sports Game XX year after year, have no idea how bad EA is as a company, and even if someone told them they probably wouldn't give a damn. So, despite the large crowd against them on the interwebs, there's still a larger crowd that continues buying their shit without a second thought (often because they haven't a second thought to offer). Even those burned by their games don't often think "Maybe I should avoid EA", only "this game is shit, fuck it."

These things won't get EA to change their ways, but I'm hoping they act as informational campaigns to make others become aware of their shit.
>> No. 172342
>>172332
Why is the Purple Tentacle in that comic?
>> No. 172343
>>172342
That's the artist's self-insert. http://www.nerfnow.com/
>> No. 172374
File 136571629387.jpg - (100.97KB , 1024x731 , kick_the_dog_by_chaser1992-d5zmjwb.jpg )
172374
>> No. 172400
AND SO THE BEGINS THE LAYOFFS
>> No. 172401
>>172400
Yea Visceral Games is getting hit Hard with Army of Two division being completely liquidated and the Dead Space division looking to be on the ropes with the lackluster launch of Three and the report that the franchise has been killed. Overall it looks like EA tends to go hard into the mobile market from reports coming on with the talk of this current "restructure".
>> No. 172482
Is EA TRULY The Worst Company …youtube thumb

Let's see how the gaming public at large responds to Destructoid's shillery.

>That poll and the people who vote EA are absolutely pathetic.

>This is just a big idiot trap. More people complained about BofA losing this poll than have complained about BofA. It's just something nerds say to feel better about themselves. First they go on about how terrible it is that EA won this poll, and then they go on to say the poll is useless anyway, then they say the people who hate EA are a vocal minority, and then blame that vocal minority for buying EA games in the millions.

>Also, in that blog post "We can do better" from EA, they shamelessly cite homophobes as the reason for them winning the Golden Poo award. They're using a cultural issue rising in public support like LGBT rights to mask their own transgressions, and in the process making a mockery out of actual, important issues. What other company so blatantly shifts the blame for their own mistakes to something so unrelated as EA does?
>> No. 172494
>>172482
Are these three different users or is one person a little confused?
>> No. 172496
>>172494
different people.
>> No. 172630
File 136606013115.jpg - (261.02KB , 500x762 , ea__s_marketing_plan_by_thefallout96-d5ewtlu.jpg )
172630
>> No. 172640
File 136606916178.jpg - (58.55KB , 610x343 , SimCity-toothpaste-610x343.jpg )
172640
http://www.pcgamer.com/2013/04/15/simcity-crest-oral-b-attractions-set/

I need to wash the flavor out of my mouth after this.
>> No. 172653
File 136612596648.jpg - (11.03KB , 198x255 , tumblr_inline_miyal0zJ3I1qz4rgp.jpg )
172653
>> No. 172655
>>172653
Don't forget the ingame microtransactions now
>> No. 172656
>>172653
...which one is this referring to?
>> No. 172657
http://businessetc.thejournal.ie/ea-galway-jobs-867104-Apr2013/

The layoffs continue!
>> No. 172662
File 136613496379.png - (60.92KB , 609x377 , AppAnnie-Japan-data-02.png )
172662
>Release 966 apps
>Get beaten by a company with only 14
>> No. 172665
>>172662
And one with 2.
>> No. 172668
>>172665
Supercell's apps are super lucrative to the point that it's surprising they're not number 1, so that's not quite as embarrassing.
>> No. 172708
>>172668
Its embarrassing that even when they shove out nearly 1000 aps, they can't beat people who focus on quality more than quantity. Most of the companies on that list probably don't waste nearly as much energy or money on producing that much just to be on top.

And considering there are still exploits showing up in their digital marketing such as origin, it's only a matter of time until EA makes the grand blunder of leaving a backdoor in one of their sacred cows like Madden that allows access to people's credit cards. When they pull a Sony and have the NFL or FIFA wash their hands of the company, that's when EA will finally reap what they sow.
>> No. 172727
File 136621763155.jpg - (38.23KB , 452x350 , butthurtworstcase.jpg )
172727
>> No. 172738
File 136622482561.jpg - (18.17KB , 300x300 , 3oi3m7.jpg )
172738
EA in a nutshell.
We Got To Have, Money!youtube thumb
>> No. 172747
File 136623251699.jpg - (8.63KB , 215x215 , tumblr_m1kml5GjrV1rscnx6o1_cover.jpg )
172747
REMOVE KEBAB (perfect loop)youtube thumb

you are worst EA. you are the EA idiot you are the EA smell. return to Origin. to our Activision cousins you may come our contry. you may live in the zoo….ahahahaha , EA we will never forgeve you. EA rascal FUck but fuck asshole EA stink Origin sqhipere shqipare..EA bankruptcy best day of my life. take a bath of dead EA..ahahahahahEA WE WILL GET YOU!! do not forget ww2 .kotaku we kill the king , kotaku return to your precious EA….hahahahaha idiot EA and kotaku smell so bad..wow i can smell it. REMOVE EA FROM THE PREMISES. you will get caught. russia+usa+croatia+slovak=bankrupt EA…you will ww2/ westwood alive in serbia, westwood making game of serbia . fast rts westwood serbia. we are rich and have gold now hahahaha ha because of westwood… you are ppoor stink EA… you live in a hovel hahahaha, you live in a yurt

westwood alive numbr one #1 in serbia ….fuck the origin ,..FUCKk ashol EA no good i spit in the mouth eye of ur logo and buyers. Westwood aliv and real strong wizard bankrupt all the EA farm aminal with rap magic now we the serba rule .ape of the zoo presidant georg bush fukc the great satan and lay egg this egg hatch and EA wa;s born. stupid baby form the eggn give bak our clay we will crush u lik a skull of pig. serbia greattst countrey
>> No. 172850
Came across this article by Al Bryrne about the SimCity/Polygon controversy and how it relates to gaming journalism as a whole. The controversy has passed, but the discussion is still relevant. Full article is worth reading, but here's a sample:

>The problem is that people are looking to the “big” websites to fight their corner, when really, any truly worthwhile games journalism will be punk rock. It will be anarchic. It will be outside, and it will look weird and misshapen and different. It’ll be fantastic.

>It will come from the likes of Rock, Paper, Shotgun, who set themselves outside the mainstream by default, simply by being a PC-only site back when PC gaming was still considered as dead as Jimmy Saville and just as popular. Discouragingly few websites are as independent or opinionated, as their near-solitary determination to bore into the SimCity debacle freshly proves. (And really, it’s worth arching a wry eyebrow at Polygon being granted early access to hip new PC-exclusive SimCity review code instead of the world’s foremost PC gaming website, I reckon.) . . .

>It will come from people who remember that games writing used to be chiefly about finding funny ways to say whether games were good or bad for not much money, where avoiding any kind of PR-pleasing frippery was a sure sign you were doing it right, and any paragraph that didn’t elicit a giggle was a sure sign you were a miserable failure and probably ill. It will share a metaphorical gin den with Amiga Power, Digitiser, and the confusingly-American Old Man Murray, and it will have concept reviews.

>It will come from people who remember that their loyalty is to their readers, not their PR reps, and who value honesty and integrity over exclusives and page views.

http://ridiculoushuman.wordpress.com/2013/03/20/pure-folly-miss-polygon/
>> No. 172851
>>172850
>It will come from people who remember that games writing used to be chiefly about finding funny ways to say whether games were good or bad for not much money, where avoiding any kind of PR-pleasing frippery was a sure sign you were doing it right, and any paragraph that didn’t elicit a giggle was a sure sign you were a miserable failure and probably ill. It will share a metaphorical gin den with Amiga Power, Digitiser, and the confusingly-American Old Man Murray, and it will have concept reviews.

That in particular, I miss.
>> No. 172962
Further proving that good gaming journalism will come from "punk rock" sites like RPS:

>Silence is a powerful weapon in the industry. The mad truth is, when it comes to gaming controversies, if you ignore it it will go away. This article is a fairly futile attempt to not let it, and to make sure our readers know that EA and Maxis never spoke to us, never responded to any of our questions, and never sent so much as a statement.

>And they got away with it! SimCity sold over a million copies in its first couple of weeks, despite barely working. Many reviews ran before the game had been played properly, giving it huge initial scores, failing to recognise how disastrous its simulations were after the first 10 hours or so. The line about server-side calculations is still being stated as fact, with some major journalists losing their minds on Twitter with anyone who dared to question it. EA and Maxis are still sticking to their utterly ridiculous claims that the game was built as an “MMO”, despite that being patently untrue in every possible interpretation. And incredibly, at GDC last month, they were arguing that their game demonstrated how outdated “DRM” was – as if the always-on weren’t the most destructive form of DRM imaginable!

>The principle is if you keep saying the same thing over and over, people will start to accept it. And heck, that couldn’t be more true. Sites reporting the nonsense from GDC showed it, reinforcing this latest angle that the game is an “MMO”, despite it featuring literally none of the identifying features of an MMO, from the “massively” part onward. The reason for this, of course, is because we all accept that an MMO has to be online – of course it does – so if they say “MMO” then they hope that association will be made to their game, despite how comprehensively it’s been shown to not need to be running online at all. Their response, perhaps even impressively, was to double-down on the online nonsense. It worked.

>This tactic isn’t unusual. PRs very frequently will ignore emails they just don’t want to/have been told not to answer. Silence is by far the most effective means of spreading silence. With a press so frequently under the spell of the belief that one must offer ‘balance’ to report anything, stories will simply go unreported if one side refuses to comment. (Let alone the implicit idiocy of telling a massive corporation what news you are going to write about it before you write it, so they can shut it down before it ever sees daylight. It effectively boils down to asking for permission to run a negative story about a company. Journalists need to pull their heads out of their arses and start having the integrity to run stories they know to be valid, and then asking the corporation for comment.)

http://www.rockpapershotgun.com/2013/04/22/the-power-of-silence-why-the-simcity-story-went-away/
>> No. 173156
File 136688571217.jpg - (144.70KB , 900x1125 , Mo___Money_by_mightyfilm.jpg )
173156
EA Partners is to shut down, as part of the publisher’s continued downsizing, according to the latest reports.

EA Partners is the wing of the company that publishes titles made by third-party developers. And while the project obviously wasn’t viable for EA any longer, it has had its fair share of hits down the years.

Titles like Rock Band, Crysis and The Orange Box were published by EA Partners. Unfortunately, however, so were the likes of Brutal Legend, Shadows of the Damned, Syndicate and Bulletstorm - all titles that failed to perform at retail.

There are two more remaining properties on the release slate for EA Partners; Fuse and Respawn Entertainment’s upcoming shooter. According to reports, these projects will continue unaffected.

The closure of EA Partners comes following the departure of CEO John Riccitiello, since when there have been a number of layoffs. Going into the next generation, EA is clearly narrowing its focus.

EA Partners was co-founded in 1997 and was initially known as known as EA Distribution. The idea was to attract smaller, independent developers - who would be reluctant to get into a standard publishing deal.

Unfortunately, however, it seems that EA Partners is just the latest victim of a console industry that is increasingly squeezing out all but the biggest, AAA releases.
>> No. 173164
>>173156
fun fact: Any business's prime directive is to make money to pay its staff and produce products to continue making money. If a division in your company repeatedly doesn't make money and instead loses it, you remove it.
>> No. 173165
>>173164
Oh god, quit your pseudo-intellectual bullshit. I'm tired of seeing this said by idiots who honestly think they know all about how business works.
>> No. 173166
>>173165
And you know better?
>> No. 173168
>>173156
I see it as more changing times now with Kickstarter and similar funding sites along with things like Valves Greenlight that those Smaller Developers that EA would have devou..er "helped" Can now get their games done by other methods that don't give them obscene amounts of cash coupled with shit project management.
>> No. 173169
>>173166
No. I don't. Which is why I don't try to act like I do.
>> No. 173183
File 136692037510.jpg - (10.48KB , 244x207 , images.jpg )
173183
http://www.ea.com/news/ea-organizational-update
>> No. 173186
File 136692407961.jpg - (10.83KB , 471x348 , 1364701106992.jpg )
173186
>>173183
>those who are leaving EA

BULLSHIT YOU FIRED THEM YOU FUCKS

I MAD
>> No. 173190
There could be one bright side; EA's current backslide might make Disney think again about their "devour anything currently profitable" strategy.
>> No. 173191
>>173165
I run a business, so yes I am at least partially familiar with how they work.
>> No. 173192
>>173165
I don't think it's "pseudo-intellectual bullshit" even if you don't run a business to make common-sense assumptions like "businesses are institutions built around the idea of making money." Additionally, it's a matter of public record that publicly-traded companies are legally required to make their decisions based around maximizing shareholders' return on investment. They're allowed to make arguments based on long-term profitability of short-term loss situations, so they could make the argument that keeping around an unprofitable department will eventually return more profit than it's losing, but sinking stockholder money into a project or department that they know or even highly suspect is never going to make back that money is illegal for the same reason that a bank giving loans that they know people are going to default on is (supposed to be) illegal. It defrauds the people whose money they're gambling with.

This is how the Arrested Development situation went down with Fox. Fox was able to renew it twice despite the fact that they were losing money on it because it was so popular with critics and its small but vocal fanbase that they could "eat" that loss on the assumption that Arrested Development would eventually explode. After three seasons went by and it never got more profitable, they couldn't keep buying more episodes.

Netflix revived it because their format allows them to make a lot more money off of a cult hit than television could ever manage. But Netflix could never have renewed it just because the owners of Netflix are fans of the show. They would have to be able to justify the decision to stockholders based on their data about how many people watch Arrested Development's old seasons on Netflix.

"Going Public" really alters the realities of what a corporation can and can't do in really major ways. It's why some companies refuse to become publicly traded even though they'd make money hand over fist for doing so. Your ability to maintain any sort of "Company Philosophy" or even basic morals beyond "don't break the law" is seriously hampered by corporate law and your responsibility to the stockholders, unless the stockholders can be convinced to vote on the provisions you want to abide by in some sort of Shareholder Agreement. Which can be difficult, depending on the number and nature of your stockholders.
>> No. 173193
>>173190
Nah it would take the failure of Phase 2 Marvel and the Collapse of trying to Assembly Line Star Wars Films for them to have an inkling of stopping that feeding frenzy.
>> No. 173202
>>173169
>Which is why I don't try to act like I do.
Then don't deny his analysis as if it where false.
>> No. 173204
>>173192
Then the question is who EA's shareholders are and why they haven't sought such an agreement by now. Not really much different a scenario other than blame getting shifted away from executives. Speaking of which, I think it could be useful to have something like a crowd-funding system, but for buying up stock en masse with the intent of demanding a specific agreement.
>> No. 173421
File 136723659894.jpg - (36.04KB , 512x312 , char_daleks.jpg )
173421
EA are Daleks.
>> No. 173809
File 136789088615.gif - (242.70KB , 263x240 , pandaBill.gif )
173809
Electronic Arts has been selected by Disney Interactive and Lucasfilm Ltd. to develop future Star Wars games following the closure of LucasArts earlier last month.

This sees EA entering into a multi-year, multi-title agreement that will incorporate studios like DICE, Visceral and BioWare. As you'll well know, the latter developed Star Wars: The Old Republic MMO, so is no stranger to the Star Wars license.

EA studios will be responsible for developing 'core' Star Wars experiences, while Disney Interactive will handle Star Wars titles for casual audiences.

"Every developer dreams of creating games for the Star Wars universe," said EA Labels President, Frank Gibeau. "Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. The new experiences we create may borrow from films, but the games will be entirely original with all new stories and gameplay."

Star Wars titles in development will be announced "in the coming months."
>> No. 173811
>>173809
shit, was really hoping Obsidian would get a chance at making RPGs. Guess Disney just wants a social game to bring in the cash.
>> No. 173887
>>173809
Hope this means that we get Republic Commados 2 with all of the cod rip off they make.
>> No. 174562
File 13691723354.png - (52.07KB , 320x180 , YouAreMadeOfStupid.png )
174562
EA has confirmed that Battlefield 4 will be coming to Xbox 360 in November, with the China Rising expansion available with a pre-order of the game. It's also been revealed that Battlefield 4 will be heading to Xbox One, although a release date for Microsoft's next-gen platform has yet to be confirmed beyond the woolly 'holiday 2013' window.

Battlefield 4's China Rising expansion is apparently a 'sprawling" add-on in which you'll explore the "vast and majestic" Chinese mainland across four multiplayer maps. It bundles all-new vehicles and high-tech military equipment into the bargain, and will be available with a pre-order at no additional cost.

Battlefield 4 is heading to Xbox 360 on November 1st, 2013. A date for the Xbox One version will be coming in due course. For now it's down for a holiday 2013 launch.
>> No. 176493
This is interesting. Speaking on gaming radio show VGS, the lead writer of Mass Effect and Mass Effect 2 has discussed an abandoned concept for the trilogy’s ending.

Drew Karpyshyn left BioWare shortly before work on Mass Effect 2 was complete, but not before an outline for the third game’s conclusion had been sketched out.

According to Karpyshyn, the plot revolved around the spread of Dark Energy, something mentioned in Mass Effect 2 but not really built upon after that.

"Dark Energy was something that only organics could access because of various techno-science magic reasons we hadn't decided on yet,” Karpyshyn.

“Maybe using this Dark Energy was having a ripple effect on the space-time continuum. Maybe the Reapers kept wiping out organic life because organics keep evolving to the state where they would use biotics and dark energy and that caused an entropic effect that would hasten the end of the universe. Being immortal beings, that's something they wouldn't want to see.

"Then we thought, let's take it to the next level. Maybe the Reapers are looking at a way to stop this. Maybe there's an inevitable descent into the opposite of the Big Bang (the Big Crunch) and the Reapers realise that the only way they can stop it is by using biotics, but since they can't use biotics they have to keep rebuilding society - as they try and find the perfect group to use biotics for this purpose. The Asari were close but they weren't quite right, the Protheans were close as well.

"Again it's very vague and not fleshed out, it was something we considered but we ended up going in a different direction."

The abandoned story has been discussed before, leading some fans to believe that it would have provided a more satisfying conclusion than that of Mass Effect 3. But Karpyshyn isn’t convinced.

"I find it funny that fans end up hearing a couple things they like about it and in their minds they add in all the details they specifically want," he said.

"It's like vapourware - vapourware is always perfect, anytime someone talks about the new greatest game. It's perfect until it comes out. I'm a little weary about going into too much detail because, whatever we came up with, it probably wouldn't be what people want it to be."

Among the chatter, Karpyshyn also discussed some other, crazier, abandoned ideas.

"Some of the ideas were a little bit wacky and a little bit crazy,” he said. “At one point we thought that maybe Shepard could be an alien but didn't know it. But we then thought that might be a little too close to [Knights of the Old Republic’s] Revan."

Interestingly, Karpyshyn also discussed an idea he had for the opening of Mass Effect 2 which may have had an influence on Mass Effect 3‘s ending. There’s spoilers in this quote so watch out.

"There was some ideas that maybe Shepard gets his essence transferred into some kind of machine," said Karpyshyn, “becoming a cyborg and becoming a bridge between synthetics and organics - which is a theme that does play up in the game. At one point we thought, maybe that's how he survives into Mass Effect 2."
>> No. 176497
>>176493
The Dark Energy thing is pretty old news now; still though it's interesting to hear about the "What-Ifs". Shepard being a secret alien though would have been a FAR worse twist than ME3's ending.
>> No. 176500
>>176497
Better than the fucking tryhard nonsense they did with the Reaper Kid so that basically all choices were the wrong choices in the end aside from Nuking the whole shebang.
>> No. 176502
>>176500
Nuking everything is one of the worst choices since you're committing slow and painful genocide on two species, and immediately wiping out a third instantly like some kind of hellish Billy Mays order bonus.
>> No. 176508
>>176502

and the games showed that both the paths of symbiosis and control were false as well. Idiots were too absorbed in making this all Deus Ex "hard decisions" futility garbage.
>> No. 176544
>>176493
So Mass Effect's ending was originally Gurren Lagann's ending?
>> No. 176583
>>176544
Kinda sounds like Anachronox as well with the whole prevention of galaxy death.
>> No. 180941
File 138012489065.jpg - (92.51KB , 826x562 , scumbag-ea_o_1236311.jpg )
180941
There history's greatest monster.
http://www.eurogamer.net/articles/2013-09-23-3ds-fifa-14-has-no-updates-to-gameplay-or-modes
>> No. 180947
Are you telling me they literally just changed the year and sent it out?

At this point, making the rosters chargeable DLC as they change might actually be more profitable.
>> No. 180951
>>180941
People who actually buy EA's yearly sports games deserve whatever they get.
>> No. 180952
>>180941
How much can they keep changing it every year anyways.
>> No. 181163
File 138063620183.jpg - (15.11KB , 310x206 , 3ptgfh.jpg )
181163
>> No. 181166
Why is that EA (quite deservingly) gets so much shit about FIFA, but nobody ever complains about Konami and PES?
>> No. 181170
>>181166
PES is more popular on latinamerica than the FIFA games. There's even a PS3 bundle with PES 13 exclusively for said region.

Also, I've heard the only good sports games from EA are the hockey and Madden ones, but I can't really verify that since I never played any of those.
>> No. 181171
>>181170
That doesn't explain why Konami gets away with a yearly release of an sports game, whereas EA gets lamabsted for it.
>> No. 181173
Other than being a prettier game, PES 14 actually is inferior to FIFA 14.
>> No. 181317
>>181171
I don't really care about sports games, but to me it's something non-positive that manages to help keep EA running, and EA is EA.
Also, people probably complain about PES in the 4chan cup threads.
>> No. 181503
File 138132286326.png - (307.47KB , 1112x1000 , 13624836898820.png )
181503
Never forget the victims
>> No. 181584
File 138144614879.jpg - (76.78KB , 638x525 , greed_u18chan.jpg )
181584
THQ Suing EA Sports and Zuffa Over UFC Game License.
http://www.polygon.com/2013/10/9/4820836/thq-ea-zuffa-ufc-video-game-license-lawsuit
http://cdn3.sbnation.com/assets/3362185/thq-v-zuffa-ea-complaint.pdf
>> No. 181605
File 13814907691.jpg - (124.32KB , 742x667 , EA MEANS DEATH.jpg )
181605
>>181503
>> No. 182122
https://www.youtube.com/watch?v=ucpT9hzTOrY
>> No. 184208
File 138757783175.gif - (558.02KB , 500x250 , tumblr_m8demmuQko1qbencko1_500.gif )
184208
http://answers.ea.com/t5/Battlefield-4/PS3-to-PS4-China-Rising-Code-EA-says-sorry-your-out-of-luck/td-p/2027409
>> No. 184210
Well, I'm surprised they went this long without fucking up harder.
>> No. 184213
And wow, looking into Battlefield 4 it is a spectacular disaster.

I like Chinese media stepping in like "EXCUSE YOU?"
>> No. 184216
No. It's okay see? They're gay friendly.
>> No. 184220
>>184216
Yeah, but they forgot about being racist and nationalist.
>> No. 184354
>>184213
>>184220
Isn't the plot of BF4 a bad chinese general trying to kill a good chinese politician, and using it to justify warmongering, and chinese intelligence cooperating with US spec ops, and then the good chinese politician persuading the US commander to have US troops stand down when chinese military bust in, on the (correct) trust that they will recognize him and defy the general's orders in order to spread the truth, with your last mission being to stop the general from firing on these very men?

Like, I was really impressed by what I saw of the story. It seemed like a near-total lack of ra-ra kill bad guys jingoism. Overall singleplayer gameplay experience seemed awful but the story looked super tasteful.
>> No. 184494
The creator of Freeman's Mind talks about a weird old game and then proceeds to discuss the early evilness of EA and and about EA as a whole.

http://thatguywiththeglasses.com/videolinks/teamt/accursed-farms/rgd/41853-zany-golf
>> No. 184623
Origins hacked and taken offline, saddened no one gives a fuck.
>> No. 184624
>>184623
As I heard, not hacked but their servers are being DDoS'd
>> No. 184850
File 138970682282.jpg - (107.68KB , 358x457 , 1330170503881.jpg )
184850
>Sim City now has official offline mode after year of lies
>Battlefield 4 problems exploding into each other
>Another VP just stepped down (or ran from a burning building depending on who you talk to)
>Votes flooding in for EA as worst company of the year when The Consumerist hasn't even started yet.
>> No. 184854
People still going to bitch about not using that poll to make a stand against "real evil" acting as if big business would give a damn what some web award says about them.
>> No. 184855
>>184854
It really amazes me that this hasn't dawned upon EA's PR yet; the only reason they get it is because they always respond in hilariously outlandish manners.
>> No. 184858
>>184855
they buy Tomb Raider off of Square when its shown they don't have any games that actually feature into there whole "spectrum" thing . "No, see got one now." Cause really when have a freaking conference on the issue, you need to make a game where the protag is what you are taking issue with.
>> No. 185225
File 139128276158.gif - (0.97MB , 500x240 , tumblr_mwnttjiSbu1sii44zo2_r1_500.gif )
185225
And after a brief grace period in which they had an honest to God chance yet continued to be fucking monsters the layoffs continue!!

http://www.gamespot.com/articles/unannounced-need-for-speed-put-on-hold-as-layoffs-hit-ea-uk-studio/1100-6417458/

http://www.polygon.com/2014/2/1/5360976/layoffs-hit-ghost-games-uk-office-unannounced-nfs-title-mothballed

Hilariously they seem to be trying to use the scraps of this and Visceral to make Battlefield 5 as quickly as possible to salvage the brand name from 4 all while having to eat a bucket full of shit as they try to convince those fucked by Battlefield 4 that Titan Fall won't be the same train wreak.

http://www.neoseeker.com/news/24517-ea-assures-titanfall-will-not-be-another-technical-disaster-like-battlefield-4/

And this right on the heels of these layoffs.

http://ca.ign.com/articles/2014/01/30/the-sims-dev-ea-salt-lake-focusing-on-mobile-following-layoffs

All this while screaming "MOBIIIIIIIIIIILE GAAAAAAAAAAAAAAAAMES!!!!!"
>> No. 185226
>>185225
You honestly can't fucking blame them for laying off people. Their awful business decisions have caught up with them. Their reputation is ruined forever. Yes, they are a blight on the industry, but as big as they are, they're also providing a lot of jobs. Getting rid of evil mega-corporations might seem like the absolute greatest thing in the world, but you have to realize that there's going to be a substantial amount of "broken eggs", as Senator Armstrong would put it. If EA truly does go under, it's gonna cost a lot of earnest and nice people their livelihood, while the people, who are actually responsible for all the abominable things you want them to go under for, will come out of all of it squeaky-clean, with a polster of several million dollars under their ass and the next management job at another big company already waiting in line.
>> No. 185228
>>185226
I'm sorry but I have zero sympathy, it's a shit situation but it's not like it came outta the blue, the writings been on the wall to abandon ship for YEARS.
>> No. 185231
>>185228
Yea especially to those on the inside that EA couldn't manage a hole with both hands and a flashlight. Only reason they made it this long is just dumb luck that the teams stayed cohesive enough to have one major success regularly for the last few years.
>> No. 185240
Nerd³ 101 - Dungeon Keeper (Mobile)youtube thumb
>> No. 185245
>>185240
and further showing that EA can't die off soon enough.
>> No. 185306
>>185240

I actually downloaded Dungeon Keeper not knowing what it was. Aside from the paywall, it was actually pretty good, and I can see how this could be a fun game if the pay wall weren't there. Then again, without the Paywall, the game would actually need an added layer of complexity and variety.

That being said, I dislike needing to wait to have fun and ended up deleting it. At least I didn't let it become the money sink that Puzzels and Dragons, I'm ashamed to say, became. So many little micro-transactions were made on that game while I kept whispering to myself "This is the last time."
>> No. 185309
>>185306
>>185240
On the subject of Dungeon Keeper mobile

http://metro.co.uk/2014/02/04/dungeon-keeper-review-microtransaction-hell-4289901/

>In Short: Dungeon Keeper is not a video game, not any more. Instead it’s just a virtual beggar, constantly demanding your spare change and offering nothing in return.

>Pros: Older smartphones aren’t compatible.

>Cons: A sickening perversion of the whole concept of video games, with nothing in the way of gameplay just constant cajoling for you to bribe your way to victory.

>Score: 0/10
>> No. 185310
>>185306
>Then again, without the Paywall, the game would actually need an added layer of complexity and variety.
Ah, but that's the thing. We do know what this game is like without a paywall. And it was a fantastic game. Perhaps that is the problem with this release. While the wait is indeed atrocious and agonizingly long, it's not too different from what other free-to-play titles have done. However, this is a special case as we actually have a fine point of comparison to the same idea without the addition of microtransactions. It's like placing on a pedestal the horrifying truth of what we are doing to our games in this day and age.
>> No. 185395
>>185240
>>185309
I'd rather see the Chinese MMO. That'd have the benefit of being more of an offshoot than a sequel, and hopefully get set relative to the standards of free-to-play on desktop games instead of what phones have.
>> No. 185662
http://www.gamespot.com/articles/ea-gets-perfect-score-on-corporate-equality-index/1100-6416632/

Well isn't that nice, they are apparently a really nice place to work, as long as you've got a game in production, and if you aren't a consumer.
>> No. 185664
Yes. From what I understand they're actually a very nice company to with/for.
Shame about literally everything else.
>> No. 185668
>>185664
if they were in any other industry they be great, maybe. Shame they are in one where they have to be judged on their products and their attitude towards the people that purchase those items.
>> No. 185686
>>185668
http://www.theverge.com/2014/2/9/5395338/ea-dungeon-keeper-review-scam-google-play-store
http://baylorlariat.com/2014/02/21/editorial-ea-cheats-system-isnt-gamer-friendly/

really wish there was a way for Bioware to leave this abusive company, though their founders already sold them out and fled, so that point is moot. Its even sadder hearing the Dragon Age Writer talk about what they want to do with character representation, and knowing the next Dragon Age is likely the last game Bioware will make before EA guts them like a fish like they just did to Visceral.

I'm actually horrified by how little we've heard about the game and what micro transaction bullshit they'll put into it, bet its related to relationships.
>> No. 186076
More layoffs.

http://www.gamespot.com/articles/ea-cuts-jobs-at-plants-vs-zombies-studio/1100-6418302/
>> No. 187288
When I'm EAyoutube thumb
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