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No. 176417
>>176409
I think that >>176406 means "why does the Kinect have to be plugged in at all times even when I'm not using it in the least". You're right about dev assumptions (which is why I think Nintendo was very stupid for not incorporating the CirclePad Pro into the 3DS XL), but the Wiimote and Gamepad are used as the central part of the gaming experience, even if not all of their features are used.
The Kinect, on the other hand, will often be completely pointless when you're playing a game. It may have some added benefits with voice commands (which can help in squad-based games, or like Skyrim), but even with the newer Kinect there will still be large pitfalls with voice recognition and most devs will opt to have controller-based ways to do the same thing.
I could be wrong, of course; some devs might find ingenious uses for the Kinect even when the game still revolves around the controller. At the very least, more will certainly consider its inclusion knowing it will be available. Every new game "enhancement" is always called a gimmick early on, but the actual enhancements will get clever uses later. The touch screen, for instance, on the DS, or Wii's motion options (which only really got good when the WiiMote Plus came out, which is why I find it astounding that Nintendo pretty much tossed it aside with the Wii U). The pressure sensitive shoulder buttons on the Gamecube saw little use, however (interestingly, they're part of the Xbone controller).
But, even then, that's no reason to require the Kinect to be connected at all time.
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