So one of the guys from Ubisoft Monstreal made an awesome physics engine.Now if only they'd stop making shitty DRM.
not in our lifetime
Holeeeeeeee sheeeeeeeeeeeet.So how long until an FPS when I can blast a crater in the ground and hide in it?
>>1686why not? seems not much different from the games with have today compared then what we had 10 years ago.
>>1689You can already do that in Battlefield Bad Company 1 and 2.
>>1690Imagine the hardware requirements to render so many objects independently in real-time.These are isolated samples. If you apply tech like this to a video game of any reasonable size, you're looking at ridiculous specs.
>>1698unless we only render each pixel on the screen!
>>1698Processors are expected to triple speed over the next decade. So you'll be running at something like 9GHz in 2020, possibly 27GHz by 2030.I think we could have this in our lifetime, we'll just be too old to care.