plus4chan
ImageboardsRadio
Site Theme...
imageboards
Main FAQ [ baw] [ co / cog / jam / mtv / tek ] [ ck / coc / draw / writ ] [ pco / coq ] [ a / op / pkmn ] [ n ]
Technology

 Posting a reply to post #1683
Name
Email
Subject  
Message
File 
Embed  
Password  


Embedded Video: youtube.com/watch?v=xcdKHA6f7qM
No.1683
  So one of the guys from Ubisoft Monstreal made an awesome physics engine.

Now if only they'd stop making shitty DRM.

Expand all images
No.1686
File: 127975675030.png-(40.59KB, 333x348, 1273880485906.png)
1686
not in our lifetime

No.1689
Holeeeeeeee sheeeeeeeeeeeet.

So how long until an FPS when I can blast a crater in the ground and hide in it?

No.1690
>>1686
why not? seems not much different from the games with have today compared then what we had 10 years ago.

No.1697
>>1689

You can already do that in Battlefield Bad Company 1 and 2.

No.1698
>>1690

Imagine the hardware requirements to render so many objects independently in real-time.

These are isolated samples. If you apply tech like this to a video game of any reasonable size, you're looking at ridiculous specs.

No.1701
  >>1698
unless we only render each pixel on the screen!

No.1702
>>1698
Processors are expected to triple speed over the next decade. So you'll be running at something like 9GHz in 2020, possibly 27GHz by 2030.

I think we could have this in our lifetime, we'll just be too old to care.



Main FAQ [ baw] [ co / cog / jam / mtv / tek ] [ ck / coc / draw / writ ] [ pco / coq ] [ a / op / pkmn ] [ n ]
0.0034580230712891 (0 seconds )