Idea thread for everyone. Everything from this point onwards is opinion, conjecture, thoughts, and inconsequential regarding the Pokemon franchise. No one is wrong, no one is right. You can still be disagreed with and have people dislike the proposed ideas, but it means nothing. 'How do you feel about this?'The topic: Improvements. How would you change the Pokemon game or theme with the intention of making the game 'better.' Better in this instance being something you think people would enjoy more.Me, I'd remove the level cap and a ceiling altogether. Improvement beyond the first 100 levels would be a time sink and excruciatingly difficult, maybe every generation having a maximum amount it can improve over a wild generation before breeding it. The idea is that Pokemon breeders bring out the best in their pokemon. Perhaps limit these beyond-perfection models to their own league. But at least entertain them. Give certain pokemon certain max-level growth, so in the end Legendary Status only accounts for the growth and innate strength of a Wild Legendary. This change would make it even more possible to matter in a game of strategy or skill against other players, there just wouldn't be any 'shit tier' pokemon.. just shit tier trainers. More dungeons! More exploration! More light hearted lore about whimsical light hearted pocket monsters. Maybe instead of being pigeonholed into fire, water and grass types, you could have the option of starting in a -different- adjacent town of an unconventional type. Multiple rivals, specializing in multiple types.
Less Pokemon.
NO MORE HMSEVERHMS ARE NOW TMS AND YOU GET KEY ITEMS TO DO CRAZY SHIT LIKE FLY AND SURF AND CUT I DON'T EVEN KNOWGET RID OF 'EM
>>1250This.And no fucking caves.
Make a crapton of sidequests.Stop making legendaries (The gen 4 legendaries proved that Game freak was out of ideas.)Stop making "incompetent terrorists" the villains of the gamesBUFF BUG POKEMON
>>1253Caves are the WORSTstep step step ZUBAT step step step ZUBAT step step step GEODUDE step step step omg i see the exit ZUBAT
>>1254>Stop making "incompetent terrorists" the villains of the gamesFuck. THIS. Either do something other than Team _____ or make them fucking threatening or SOMETHING. I don't even know.Also seriously, visually speaking, can we get a minor upgrade? Why do we still have those dinky little chibi-sprite-things?
just add a easy and masters modeeasy is the typical ordealmasters is harder, no more tutorials, people do not hold on to un-evolved, you're secondary rival is just that a rival , he or she will battle you as much as the main one.also the introduction of a triple battle where its 3 sides all trying to be on topmaybe new type of starters
>>1257u mad?
Wouldn't it be simpler to just make it so caves don't have random encounters everywhere and/or having a region which for once doesn't have the same two Pokemon families (Zubat/Golbat+Geodude/Graveler) in every cave ever instead of removing them entirely?
I'd love to see the levels of Random encounter Pokemon mirror the levels of your current party. Instead of having to find that one patch, you just train wherever. There is no point where training is a pain in the ass, because the Pokemon will always give you a decent payout on experience.>>1251Eh, I don't mind HMs like fly, rock smash, and surf because I like those attacks, but I do agree that some abilities need to be key items. Give me a lantern to get through dark caves, hedge trimmers to cut those pesky little trees, rock climbing gear to climb rocks, etc.Build more on the whole "building up the pokedex for prof. oak/whoever" by adding optional quests for you to go on throughout the game. Maybe he'll ask you to catch a specific pokemon, maybe he'll ask you to go get a specific item for him, or maybe he wants you to investigate a rumor he's been hearing. Doing this can net you money, items, or even, on especially difficult tasks, masterballs. Actually, a whole branch of the game based on doing odd jobs for money/items would be awesome. I loved the journalist guy in the Gen4 games and I'd love to see more stuff like that.
Compromise: Caves and other 'puzzle areas'Avoidable enemies on the field, dumb and wandering.Acceptable change?I kinda think that HMs should be their own thing. An option of whether to make them take the slot of a TM and thus usable in battle, or take the slot of an HM. This would mean you would still need to have a pokemon to go places, you just wouldn't need a dedicated HM donkey.
>>1281Actually, I could just deal with it if they cut the encounter rate down A LOT. I don't mind Zubats and Golbats, I mind Zubats and Golbats EVERY TWO STEPS.
Pokemon games aren't verbose enough. They should make them more verbose.
>>1258YEAH MAKE THE GAME LOOK MORE LIKE POKEMON RANGER!Also... It's time you got rid of the generic speaker dissonance you call a pokemon cry. THIS IS THE 21st CENTURY GAMEFREAK! YOU CAN PUT IN VOICE CLIPS AND MATCH UP WITH THE ANIME ALREADY!Come on, you even had Pikachu make relatively "Pikachu" like noises in Yellow! NOW IS THE TIME WHERE YOU USE ALL THAT PROCESSING POWER ON THE DS AND IT'S CARTS YOU WEENIES!
>>1286Seriously... This is Tracks of Light. The latest Pokemon Ranger game.Now imagine if mainstream Pokemon games looked like this!
>>1286I'm pretty sure they don't want them to say their names like in the anime because they prefer them sounding vaguely like animals.Plus they would need new voice tracks for ever different language with its own Pokemon names.
>>1286>>1288PREACHING TO THE CHOIR.
>>1289Okay then, fine, how about just updating the sound clips, huh? Just make them less ugly 8 bit sounding.
>>1291The G1 Pokemon really do need that, yeah. The newer generations sound better, at least.>>1288>>1286I like the way Pokemon looks now...
HOW ABOUT WE JUST MAKE IT MORE LIKE POKEMON SPECIAL!? FUCK, THAT HAD EVERYTHING PERFECT.
>>1301WHAT'S THAT, ANIMATED POKEMON SPECIAL? YES PLZ.
>>1301>>1302YES...YES!
Pokemon: Total War
>>1301Well, until Ruby/Sapphire anyway. Then it kinda all went to hell for a while.
>>1317Fuck you, Ruby/Sapphire was awesome. Emerald was what shitted everything up.
>>1320Ruby/Sapphire sucked and the main characters were completely unlikable. The story's not much better, especially since it has the biggest Deus ex Machina ending.
>>1329>the main characters were completely unlikableBULLSHITTERY.>the biggest Deus ex Machina ending...Yeeeaaah...
>>1334Ruby is a complete prick douchebag whose hyper-competence and insane luck considering the Pokemon world only makes him less believable and likable. He's the best at FUCKING EVERYTHING (he wins every contest ever and beat a SALAMENCE with a POOCHYENA WHEN HE WAS FIVE) and EVERYBODY caters to him, even the Pokemon (half his party absolutely loves him for NO REASON AT ALL. Why did Castform want to stay with him again?). Sapphire's not bad, even if her ignorance at times is a bit too much, but the comic pretty much completely ignores her to keep sucking Ruby off.And the story sucked especially, with that ending being the worst the series has ever been. SERIOUSLY. FUCKING. CELEBI.
>>1347Cele biiii?u mad?
Have any of these elements changed in any of the versions of Pokemon?Three starters of Fire, Water, Grass (okay, Yellow changed that)Wild small mammal and bird normal types.Two bug types with three stages of evolution.Series of Gyms with elemental themes.Team _____ do something sinister for some reason.Choice of two fossils to bring back to life.Several elemental legendary creatures.Final Four bosses.OH NO! Your rival is the final boss!I've finished Red and Yellow, and I played Gold and Emerald, but didn't finish them, so I don't know if my list was accurate or not. My point is that Pokemon is in a bigger repetitive rut than Dynasty Warriors. The only changes are some new features and more moves and monsters, but they never shake up the fundamentals.
>>1377To clarify, I was saying that the first areas you go to always have one or two small mammal and bird types that you are supposed to use as your basic team, and that after that, you go to a forest full of very familiar bug types, and so on. It's just all very formulaic.
>>1377>Two Bug-types with three stages of evolutionWurmple flipped that idea on its head, and then it didn't happen in D/P. Instead we got Kricketot, who only had one stage of evolution.>Choice of two fossils to bring back to life.Not in GSC. Everywhere else, sure, though they were a pain to obtain in D/P.>Several elemental legendary creatures.Most of the plot-involved legendaries in D/P are all the same type, more or less. Granted, lots of legendaries from other generations show up for no particular reason.>OH NO! Your rival is the final boss!Not since RBY.
I truly believe the next starter set should have their secondary type be fighting/dark/psychic going in a different direction than your primary so that you'll always have an equal fight with either rival since each person would have equal chances at using an STAB super effective. Also more ugly cute starters because I think it'd decrease the chances of you having difficulties choosing one. I can't be the only one who always has to do a series of coin flips just to figure out which starter I want on my team because they're all so adorable.
>>1394Fighting/Dark/Psychic isn't a balanced trio like Fire/Grass/Water. Dark isn't just resistant to Psychic, it's fucking immune. Besides, starters is one of the only ways we get new Fire Pokemon.I don't see how making the starters WORSE is a good thing. They should all be viable choices.
>>1422Rock/Fighting/Flying is more balanced, though. But all those combination types would be awful, except for Whatever/Fighting.
Actually, I'd love to see them borrow the Elite Four story from Special/Adventure. Don't necessarily make it a "WE WILL RESHAPE THE WORLD THING", but perhaps the Elite Four could be secretly pulling the strings of the pokemon league for their benefit.>>1424Yet another reason I loved Chimchar; Fire AND Fighting. And on top of that FUCKER CAN LEARN GRASS KNOT.
>>1424Flying isn't a Pure type though. It'd have to be a Normal/Flying, which would negate the type advantage.
- Instead of a set character and 3 starters, have the character answer a questionnaire before they start a new game which determines who they start with/as.-Skills act as equipment. They can only equip 4 attacks at once, but anymore have to be put in "stock". This will solve the HM problem.- Change up the damage algorithms, IV/EP/WTF so that you can actually play with your favorites instead of 30 or so "good" ones.- Actual animal samples? A lion pokemon should sound like a lion. It shouldn't be too hard to doctor it on the computer, either.
Pokemon for adults:Rely on completely mundane everyday creatures like cows or squirrels with biologically dogmatic attacks such as:bitescratchswim awaydodge by climbing up treeinject poisonram with hornsOnly difference to real life is that the animals in question will go to any lengths to follow their masters command due to neural implantsSo if you say to a cow "dodge by climbing up tree" it will try to do so to the best of it's ability...Set in arena or outdoors combatThat's it
>>1347>He's the best at FUCKING EVERYTHING (he wins every contest everBecause contests are the reason he exists.>and beat a SALAMENCE with a POOCHYENA WHEN HE WAS FIVE)Which ended up causing him to hate battling for years to come.
I'd like to see the next pokemon game have a larger map and a non-linear storyline. The thing that always has been impressed in my mind was that when you first started playing pokemon, it had a sense of epic adventure. Your from this little town and theres this great big world for you to explore. Even if you'd already played the game, there was something out there that you hadn't noticed before most of the time. But what really killed this sense of things in later games is the linearity. Sure that was probably there in R/Y/B but we've come to expect more from a game by now. Now, theres one town that has to be done infront of the next and you're just filling in what needs to be done to continue. I want to see a pokemon game that actually lets you move about a bit more freely, and a world that actually requires you to explore it.
>>1739And yet he's still the super-best at battles and can beat anybody with no trouble whatsoever, completely overshadowing the rest of the cast. Granted, he's the main character, so of course he'll get more attention; but he does so by pushing everybody else aside.
>>1757Ah yes the "to improve JRPGs, make them WRPGs" theory.
Pokemon S-RPG.You attack or defend turf by moving teams of pokemon out onto the field. Think as if every team was represented by a trainer. Place them on the map outside your defensible area, send them after the other persons.Obviously the higher levels or the most thought out strategies would win, prep time to create many many teams, and the entire map would really just be a game of risk with turn based RPG battle elements. Pokemon Combat would remain the same.Perhaps do a polarity thing. Team Whatever Vs. the Jenny Police Department.
>>1776But Pokemon was never your typical JRPG, and we can't really say liniarity has given Pokemon a really involving story like it has most JRPGs.
>>1791Actually Pokemon was always just a kid-friendly Shin Megami Tensei clone, so in that sense it IS a typical JRPG.On the other hand, non-linear Pokemon sounds even more hilariously broken than Pokemon already is.
>>1757There is a TON of linearity in R/B/Y but it still feels like epic exploration, simply because you haven't seen these places before and just getting to a new city usually takes some small epic quest. It's linear, but you're sort of kept guessing where you'll go next after you leave Cerulean City.Myself, I love the games and I wouldn't really want them to change the formula entirely, but I think that it could be EXPANDED upon. The Pokemon world is so big and full of potential outside of the main games. I'd love to see that shown more often, instead of just implied.
I'm with the Nuzlocke guy: I want to know what war Lt. Surge fought in.
>>1793Shin Megami Tensei isn't a typical JRPG either. Also, the first Pokemon was fairly non-linear. There were whole gym battles you could do out of order, and entire areas you could skip. I played through the entire game without ever noticing the power plant existed, and IIRC you could skip one of the islands, unless you wanted articuno, and some other nice tucked away stuff. I'm not saying make it a sandbox style open place, just make it a bigger more open world with a lot moe sidequests and freedom of action as to how you can get through it. I don't think thats WRPGish or JRPGish, really.
>>1796\YESSSS MORE SIDEQUESTSGod I love Pokemon sidequests, and the fact that D/P/Plat and HG/SS is just CHOCK full of them makes me so happy. I hope they keep doing this for the future titles.In Pokemon, every place is special, and no matter where you go there's something to do and something that sticks out. I love this aspect, and I hope they focus more on that exploration and discovery aspect than the main quest (which is pretty simple but entirely enjoyable as an excuse to travel the world.)
>>1801Sounds like we're on the same page then.
>>1804Mostly! I don't think Pokemon needs much of a storyline, though, focusing too much on that has been a bit detrimental I think, honestly. The main focus should be seeing and discovering and battling new things, not saving the world. That's a bonus.
>>1807Then we're doubly on the same page.
>>1251 Flash was reduced to a TM last generation.Let's do away with it entirely and give the player a flashlight that can be recharged at a Pokemon center or by an Electric Pokemon in your party.
>>1810Why bother with Flash at all, really? The only HM less useful is Defog, which you literally never have to use once. Your vision isn't even taken away with fog, just obscured.I don't know, I might like an idea where you still have HM's, but you don't have to actually teach the Pokemon the move to use it. As long as you have the HM, and a Pokemon who CAN use the move, they'll automatically be able to without using up a move slot. I like using your Pokemon to fly and surf and cut things down; just having an item do that for you would honestly be really boring in comparison.
>>1821How about we give them one HM slot. This way it kinda helps to have a well balanced team, and gets rid of HM whore pokemon at the same time. Plus it feels good having different pokemon for different scenarios.
>>1810That is a bad idea. Getting rid of the caves that are mysteriously darker than the rest, just axeing the concept entirely? Better idea.
>>1822Yeah but then an area where you have to use multiple HM's becomes a huge pain because you have to bring a different Pokemon for each one. Victory Road would need Surf, Whirlpool, Waterfall, Strength, Rock Smash, Cut... you'd have to have a full party of HM whores.With HM's being entirely set aside from Pokemon's moveslots, ANY Pokemon can be both an HM whore and a viable member of the team.
>>1825I'm agreeing with the set aside thing. I'm saying you get four moves and an HM. But if you kept it to one slot, it would still be a factor in team chosing. You listed 6 moves needed at most. So pick out six pokemon.
>>1828Yeah, and I'm saying, that would probably get annoying fast. In a situation where you use Surf, Whirlpool AND Waterfall, half your team would need to be Water Type to accommodate; if you don't keep it to just one move, you only need one Water Pokemon. It'd be easier if HM's didn't actually limit things. They should represent new freedoms, not more complicated setbacks.
>>1834True, but I awlays thought having three seperate moves complicated things. There should just be surf, with improved uses.
http://newslite.tv/2010/03/10/scientists-discover-new-specie.htmlGlass Frogs? Lungless Salamanders?HOW DO I SEND GAMEFREAK THIS PAGE?!
>>3141Oh God.Oh my God.I want one of these holy shit it's so gorgeous look at the colors ffffffffffffffff
So the Pokemon games have always been about that sense of adventure and discovery, traveling off into the unknown, beating the shit out of it, and forcing it to be your friend. How can we recapture this feeling? Easy. Next console Pokemon RPG(and there will be one, you know it) needs to be on the scale of Dragon Quest VIII. A fully mapped out, beautiful world to explore. No JRPG before or after it has managed to deliver that sense of freedom that game did for me. Oh and the ability to manually fly your pokemon, and use others as mounts would come with this of course.
>>3144Well, The latest Pokemon Ranger game Path of light has legendary mounts.Not sure if the other ones did, so it's not a totally foreign concept.
The bad guys in Black and White should be yakuza-ish instead of mafia-ish.
>>3165difference being?
>>3166I have a better excuse to play Battle Without Honor or Humanity while fighting the boss.
>>3166While both organized crime syndicates, imagine the leader of the yakuza look and act like a low-level thug in comparison to a don.
Split all pokemon into three big groups for the sake of plot:ANIMAL-TYPES: They behave like animals do, as smart as the animal they're based off of. Most legendaries fall into this group. Legendaries are worshiped by the local people, and have legends spun around them that are not 100% true. Many animal-types are domesticated, but most are completely feral.
INTERMEDIATES: About as smart as a chimp. They stick close to their own and are generally friendly. Think the shorts from the pokemon movies.
HUMAN TYPES: As smart, or in some cases smarter, than humans. Some live among people, holding down jobs. Most live in closed off communities (or reservations). They have their own agenda.Generally they have closer ties to nature and don't appreciate "catching" pokemon.
Moral choice system: Based on what type the pokemon is, you can befriend a pokemon and have them join your team. Or, be a dick and catch them against their will.Expand the team to 10. Human types have more uses outside of battles but animal-types are tougher in battles.Expand the "HM" concept while doing away with HMs entirely. Make abilities innate to pokemon instead of taking away a move slot.
Secretly I just wish pokemon was more like Princess Mononoke.
>>4726"I'm going to show you how to kill a Legendary."
>>4728Remember, Arceus' head can still bite even after death.
>>4728Exactly. Imagine if the bad guys operated like that. The human bad guys, that is.
Gym leaders as feudal lords. Yes/no?
I would like a story that's more down-to-earth. I like how they seem to be defining a plot better, but it's going in the wrong direction, into typical "world must be saved" JRPG fare. no. I would like something more like HGSS. less emphasis on legendaries in terms of the world, and more on normal pokemon, such as the Slowpoke Well, Lake of Rage, etc. I want to see humans coexisting with the pokemon, not just revering some legendary thing they've never seen.make the evil team do crimes against pokemon/humanity. show that. not just "hurr I have a big ego and am gonna destroy everything cuz daddy didn't love me." make them a dick because that's just how they roll. remember Giovanni? he was the last gym leader. normally such a noble occupation. that...is still one of the biggest twists Pokemon's had. I'd like to see something akin to that.revamping the EV system so it can be less exploited would be good too.
>>4724>Make abilities innate to pokemon instead of taking away a move slot.Pokemon Ranger uses that system. But then, there's no actual battling going on. Just you versus your target.
I think HMs should be trainable separately from TMs. Maybe limit them to one per game. The upside of having them would be that you get the benefits of having an HM mule that can also be your prized pokemon. They randomly use one of their HMs instead of struggle when out of peepee.
Stealth Rock nerf-plan #67-B: make it only last a limited number of turns (like Safeguard/Light Screen/Reflect) or end if the user faints (like Mean Look) or switches out without using Baton Pass.
1. Introduce an ability slot. If you insist on keeping HMs as they are, at least make it so they we don't have to sacrifice a battle move for it.2. More fire types. Even if they're half type. ESPECIALLY if they're half type, given how many water pokemon there are. How about a grass/fire Jack-O-Lantern-mon? Or a fire/ghost will o' wisp?3. Stop basing the game on areas of Japan. Remember when you were 11 years old and playing pokemon, and your friends would tell you rumors about pokemon cities in the sky or underwater that were filled with awesome pokemon? How about we actually GET that, instead of Osaka with monsters?4. Ride-able pokemon. Make this like an HM move crossed with a bike. Why would this be useful? Riding a pokemon would essentially be like having Repel in effect. Ideal for traversing caves.
>>4723 >Most live in closed off communities (or reservations). District 9 with Electabuzz?>>4956 Fire/Bug must be done in some form. Preferably a fire ant, but I'll take anything.
>>4979FOR THE COLONY!
I actually think that HMs can be "fixed" without any extreme measures.There are two big issues with HMs: the first is that they're not very good moves in battle and the second is that you can't normally get rid of them. As for why that happens, it's to prevent the player from getting stuck, of course. What if you decided to erase your Blastoise's Surf while you were in the middle of the ocean? That would obviously not work.I think a big step towards making HMs acceptable would be to get rid of this issue. Make it so you HMs can be removed at any time in which you wouldn't be stuck. For example: if you're surfing, or in an area where surf is the only way out, you can't get rid of Surf or Waterfall. If you use Cut or Rock Smash, the tree/rock disappears forever. You can't get rid of Strength while it's active, either (boulder puzzles), or Rock Climb if you're in an area that can only be Rock Climb'd out. Flash/Defog and Fly are optional so they can be removable at any time.For the battle issue, an option would be making it so external HM use is not a requirement after the point in which a move of that attack power would be unsuitable. Example: Cut is the first HM you get, and there are no more trees on the way after it becomes obsolete. There can always be some scattered for hidden items and alternate paths, of course.I like the idea of using your Pokémon to get around, so replacing HMs with items I think is a silly idea.
>>4998Most HM moves become absolutely useless pretty much the second you find them. They're just not good moves. The only exceptions to this are Surf, and Fly/Dig if you want to be a dick.The fact that they take up a space on your moveset is the really bad transgression here. We all want to ride our Blastoise on the water, and have Nidoking push those boulders for us. We just don't want to give up Hydro Pump and Thrash for it. That's why most people here are just suggesting that HM's stick with the Pokemon, but instead of being real moves are just a second ability.
I really liked the Mystery Dungeon idea where areas are accessible as long as you have the HM in question and a pokemon able to use it in your team. It doesn't need to be taught, you just need to meet the requisites.
>>5000Yes! That's easily the best way to use HM's.
DISCLAIMER: I have played no Pokemon games past the second generation.How about a subplot where Pallet Town is revisited, only it's become a huge tourist trap to capitalize on Red's success?Or at least a museum or something.
>>5027Wouldn't it have done that already in Gold/Silver? If you do it AFTER Gold/Silver, then the accomplishments of Diamond, Gold and Ruby sort of make Red look a bit less amazing.Red's INSANELY FAMOUS BADASS status is like Giovanni's; mostly fanon. (Although not ENTIRELY fanon.)
>>5029Well, Red WAS the guy who caught Mewtwo...Honestly, what bugs me most is the lack of continuity between the games. Gold and Silver had plenty of shout-outs to Red, Blue, and Yellow, but the later generations didn't do that (as far as I know).
>>5032HeartGold/SoulSilver has Mewtwo catchable, and while Cerulean Cave is destroyed in Gold/Silver, you never see him in Red's party. Red catching Mewtwo isn't necessarily something that happened (while on the other hand Diamond and Ruby DID definitely fight and possibly capture Legendaries of similar magnitude.)Gen III and Gen IV don't have the ability to go to Kanto or Johto, but that doesn't mean they aren't chock full of references to the other games. Johto is mentioned SEVERAL times in Sinnoh's quest (the Red Gyarados incident is even on the news at the beginning of the game) and HeartGold/SoulSilver has people and events and items and references from EVERY area and game.
>>5036Red caught Mewtwo, then released it, because his Espeon stared it down and it had a nervous breakdown.Hence why Mewtwo is considerably weaker in Gen 2. Had nothing to do with new types, or the Special split. He'd just become frail and weak from Espeon breaking its mind.It was originally in Cerulean Cave because it was bitter. It returned because it was afraid of what lay beyond its walls.
>>5131This, uh, sort of proves the point I was originally making.
>>5134Not really. It's canon.You just haven't seen the source.
>>1445There was an Animorphs game like that, iirc. Sorta sucked though.
>>4956>3. Stop basing the game on areas of Japan. Remember when you were 11 years old and playing pokemon, and your friends would tell you rumors about pokemon cities in the sky or underwater that were filled with awesome pokemon? How about we actually GET that, instead of Osaka with monsters?THIS. Getting a Sky city in Pokemon would be fucking AWESOME. Not sure how you'd pull off an underwater city, but that'd be awesome too. If I gotta fight some lame organization AGAIN, give me the chance to do it on an Airship, or someplace really cool, not some lame building.
>>4956>>3. Stop basing the game on areas of Japan. Remember when you were 11 years old and playing pokemon, and your friends would tell you rumors about pokemon cities in the sky or underwater that were filled with awesome pokemon? How about we actually GET that, instead of Osaka with monsters?How about different regions of the actual world. I mean, the big aspect of Pokemon is adventures to new lands. Lets have pokemon in Australia. Some Tropical Islands in the north, some deserts, some jungles, a few big cities, maybe an island full of mountains...
Supposedly, the Colosseum games are stationed in Arizona.
>>5199Does that mean Ludicolo is no longer welcome there?
>>5200Miror B. is gonna be pissed.
>>5199Pokemon America is a dangerous place.
>>5203Well, yeah, LOOK at Crawdaunt.
Contemplation. http://bulbapedia.bulbagarden.net/wiki/AuraSignificant? A dropped hint? A development in fleshing out the nebulous and tepid 'normal' type? More confusing is the fact that human trainers can use it. Even if only in two special cases.The Pokemon universe has spirit mediums, psychics, martial artists, ninjas, dragon masters and people who just really like flying/swimming/burning things. The other types are not so esoteric to have their trainers manifest their powers. Curious.
>>6687It's a Fighting Type thing, not Normal Type. All humans in Pokemon have latent psychic power too.
>>6688Ah, but there are dragon, dark and normal type aura-based moves. It's not just a fighting type thing.
>>6707What Normal-type moves use aura?
>>6734You could make a case for Hyper Beam, maybe.
>>6741I guess, but Hyper Beam seems to be its own sort of thing...
I want to be able to choose my own alignment. Why do we always play a good kid? Team (name) are always the bad guys... but I want to JOIN them and show them what they're doing wrong. As quickly as I collect badges, I would climb up their ranks, until I would be second in command.But then who would we fight? An organization of goody-goodies that are trying to shut down our operation. Just like the Pokemon Champion would sometimes ask you to help them out and infiltrate Team (name)'s warehouse, your boss would tell you to take care of the organization that broke into your Team's warehouse, your reward being the HM they keep in the basement. Instead of fighting the generals, they would accompany you as you squash any resistance.Imagine this: being able to steal an NPC's pokemon after you've defeated them. Or at least given a chance to, some balancing system would need to be created, or maybe it would just be a very small chance. Can't steal from gym leaders though.
Look, my dream pokeman game is just Bethesda-style-open-roaming + Pokemon + (as Growlbro mentioned) Monoke-style mythology. So FalloutMon. Never gonna happen, but a girl can dream.
>>6792It's funny you should say Falloutmon, because before deciding to do Pokemon Snap, I was originally going to do Pokemon Yellow, starring Vault Boy....I've been listening to A Kiss to Build a Dream On a lot lately, so that's where that came from.
MULTIPLAYERWORLDEXPLORATION
>>6799Well why the hell DIDN'T you do that you stupid faggot?
>>6734After a look over, it would appear that there's fighting, dragon, and dark style Aura based abilities, but no Normal. My bad.
THE FOLLOWING PROBABLY SUCKS SHIT, YOU HAVE BEEN WARNED:So building on that whole idea of a game starring Oak, Agatha, Kurt etc, let's make it an origin game for Pokemon period. The world's wildlife suddenly all mutates, and the game is about how the humans respond to it. It starts off with Oak and Kurt developing a way to capture and train Pokemon so that people can adapt and learn how to live with them. It's a tutorial battle where they test out Kurt's new apricorn capture system on the game's starter (doesn't really matter, could be Zubat for all I care). After that, they start to leave the woods they're in and run across the game's professor getting attacked by some wild Pokemon. They jump into action and defeat the random encounter. He tells them it wasn't necessary, but thanks them anyway and introduces himself as Yggdrasil. As the game continues, you meet the Team of the game (haven't though of a name), which is trying to deal with these new wild beasts by taking their powers and wiping them out. They are of course headed up by Yggdrasil, who uses his inventions to give the grunts and execs Pokemon moves (so you'll encounter teams of Psi Grunts, Steel Grunts, Grass Grunts etc with Pokemon movies). The ED has Oak defeat Yggdrasil and head off into other regions to try and spread knowledge of the Apricorn system to them. This includes an epilogue of "fifty years (or so) later" where you are presented with the classic Pokemon Intro, though it ends when you give Oak your name. Other things that I'd like be included:+Tsun Tsun Agatha (Rival 1)+Pryce, including the point where he loses his Lapras+Some thief character that would be a predecessor to Team Rocket (Rival 2)THIS CONCLUDES THE SHITTY IDEA
>>7211Actually....this is a really good idea. The Team Rocket equivalent here is really well thought out, and to be able to play as any of the older characters seems really interesting. If you were going to include other characters, I'd suggest Mr. Fuji as an animal rights activist and Blaine as a professor's aide.I'd also love to see how apricorns REALLY work, since Kurt's method for developing balls now seems to be converting them into specialized pokeballs rather than as he explained when you meet him that long ago, apricorns themselves were used to capture pokemon.Another thing that should be thought about: pokemon species found. Oak spent many of his years developing an encyclopedia on the 151 species naturally found in Kanto, but it's clear that a few of them didn't exist until urban development and technological advancement. Exactly how many pokemon can be found in the wilderness at this time, and are there some species that went extinct or populations dwindled that could be found in abundance in this time (Farfetch'd and Lapras EVERYWHERE)?tl;dr the more I think about it, the more I want.
>>7213I was thinking of it just being the first 151, minus Porygon and Mewtwo, but it'd probably also include the Johto Pokemon too since it includes Kurt and Pryce.
>>7211>>7214Also yes, Yggdrassil is based on who it sounds like he's based on. He's just a lot less pathetic, and much smarter.But hey, it's still a tree, so he works as a Professor.