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File: 12719402219.jpg-(97.49KB, 631x816, Rodin-thinker.jpg)
1205 No.1205
Idea thread for everyone. Everything from this point onwards is opinion, conjecture, thoughts, and inconsequential regarding the Pokemon franchise. No one is wrong, no one is right. You can still be disagreed with and have people dislike the proposed ideas, but it means nothing. 'How do you feel about this?'

The topic: Improvements. How would you change the Pokemon game or theme with the intention of making the game 'better.' Better in this instance being something you think people would enjoy more.

Me, I'd remove the level cap and a ceiling altogether. Improvement beyond the first 100 levels would be a time sink and excruciatingly difficult, maybe every generation having a maximum amount it can improve over a wild generation before breeding it. The idea is that Pokemon breeders bring out the best in their pokemon. Perhaps limit these beyond-perfection models to their own league. But at least entertain them. Give certain pokemon certain max-level growth, so in the end Legendary Status only accounts for the growth and innate strength of a Wild Legendary. This change would make it even more possible to matter in a game of strategy or skill against other players, there just wouldn't be any 'shit tier' pokemon.. just shit tier trainers.

More dungeons! More exploration! More light hearted lore about whimsical light hearted pocket monsters. Maybe instead of being pigeonholed into fire, water and grass types, you could have the option of starting in a -different- adjacent town of an unconventional type. Multiple rivals, specializing in multiple types.

70 posts omitted. Last shown. Expand all images
No.4722
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4722
INTERMEDIATES: About as smart as a chimp. They stick close to their own and are generally friendly. Think the shorts from the pokemon movies.

No.4723
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4723
HUMAN TYPES: As smart, or in some cases smarter, than humans. Some live among people, holding down jobs. Most live in closed off communities (or reservations). They have their own agenda.

Generally they have closer ties to nature and don't appreciate "catching" pokemon.

No.4724
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4724
Moral choice system: Based on what type the pokemon is, you can befriend a pokemon and have them join your team. Or, be a dick and catch them against their will.

Expand the team to 10. Human types have more uses outside of battles but animal-types are tougher in battles.

Expand the "HM" concept while doing away with HMs entirely. Make abilities innate to pokemon instead of taking away a move slot.

No.4726
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4726
Secretly I just wish pokemon was more like Princess Mononoke.

No.4728
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4728
>>4726
"I'm going to show you how to kill a Legendary."

No.4729
File: 127324787060.png-(111.10KB, 305x405, arceus.png)
4729
>>4728
Remember, Arceus' head can still bite even after death.

No.4730
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4730
>>4728

Exactly. Imagine if the bad guys operated like that.

The human bad guys, that is.

No.4731
File: 127324816548.jpg-(111.01KB, 500x500, 126202149284.jpg)
4731
Gym leaders as feudal lords. Yes/no?

No.4732
I would like a story that's more down-to-earth. I like how they seem to be defining a plot better, but it's going in the wrong direction, into typical "world must be saved" JRPG fare. no. I would like something more like HGSS. less emphasis on legendaries in terms of the world, and more on normal pokemon, such as the Slowpoke Well, Lake of Rage, etc. I want to see humans coexisting with the pokemon, not just revering some legendary thing they've never seen.

make the evil team do crimes against pokemon/humanity. show that. not just "hurr I have a big ego and am gonna destroy everything cuz daddy didn't love me." make them a dick because that's just how they roll. remember Giovanni? he was the last gym leader. normally such a noble occupation. that...is still one of the biggest twists Pokemon's had. I'd like to see something akin to that.

revamping the EV system so it can be less exploited would be good too.

No.4734
>>4724
>Make abilities innate to pokemon instead of taking away a move slot.

Pokemon Ranger uses that system. But then, there's no actual battling going on. Just you versus your target.

No.4737
I think HMs should be trainable separately from TMs. Maybe limit them to one per game.
The upside of having them would be that you get the benefits of having an HM mule that can also be your prized pokemon. They randomly use one of their HMs instead of struggle when out of peepee.

No.4747
Stealth Rock nerf-plan #67-B: make it only last a limited number of turns (like Safeguard/Light Screen/Reflect) or end if the user faints (like Mean Look) or switches out without using Baton Pass.

No.4956
1. Introduce an ability slot. If you insist on keeping HMs as they are, at least make it so they we don't have to sacrifice a battle move for it.

2. More fire types. Even if they're half type. ESPECIALLY if they're half type, given how many water pokemon there are. How about a grass/fire Jack-O-Lantern-mon? Or a fire/ghost will o' wisp?

3. Stop basing the game on areas of Japan. Remember when you were 11 years old and playing pokemon, and your friends would tell you rumors about pokemon cities in the sky or underwater that were filled with awesome pokemon? How about we actually GET that, instead of Osaka with monsters?

4. Ride-able pokemon. Make this like an HM move crossed with a bike. Why would this be useful? Riding a pokemon would essentially be like having Repel in effect. Ideal for traversing caves.

No.4979
>>4723
>Most live in closed off communities (or reservations).

District 9 with Electabuzz?

>>4956
Fire/Bug must be done in some form. Preferably a fire ant, but I'll take anything.

No.4993
File: 127335337936.jpg-(21.65KB, 266x337, Csinfernoii.jpg)
4993
>>4979
FOR THE COLONY!

No.4998
I actually think that HMs can be "fixed" without any extreme measures.

There are two big issues with HMs: the first is that they're not very good moves in battle and the second is that you can't normally get rid of them. As for why that happens, it's to prevent the player from getting stuck, of course. What if you decided to erase your Blastoise's Surf while you were in the middle of the ocean? That would obviously not work.

I think a big step towards making HMs acceptable would be to get rid of this issue. Make it so you HMs can be removed at any time in which you wouldn't be stuck. For example: if you're surfing, or in an area where surf is the only way out, you can't get rid of Surf or Waterfall. If you use Cut or Rock Smash, the tree/rock disappears forever. You can't get rid of Strength while it's active, either (boulder puzzles), or Rock Climb if you're in an area that can only be Rock Climb'd out. Flash/Defog and Fly are optional so they can be removable at any time.

For the battle issue, an option would be making it so external HM use is not a requirement after the point in which a move of that attack power would be unsuitable. Example: Cut is the first HM you get, and there are no more trees on the way after it becomes obsolete. There can always be some scattered for hidden items and alternate paths, of course.

I like the idea of using your Pokémon to get around, so replacing HMs with items I think is a silly idea.

No.4999
>>4998
Most HM moves become absolutely useless pretty much the second you find them. They're just not good moves. The only exceptions to this are Surf, and Fly/Dig if you want to be a dick.

The fact that they take up a space on your moveset is the really bad transgression here. We all want to ride our Blastoise on the water, and have Nidoking push those boulders for us. We just don't want to give up Hydro Pump and Thrash for it. That's why most people here are just suggesting that HM's stick with the Pokemon, but instead of being real moves are just a second ability.

No.5000
I really liked the Mystery Dungeon idea where areas are accessible as long as you have the HM in question and a pokemon able to use it in your team. It doesn't need to be taught, you just need to meet the requisites.

No.5014
>>5000
Yes! That's easily the best way to use HM's.

No.5027
DISCLAIMER: I have played no Pokemon games past the second generation.

How about a subplot where Pallet Town is revisited, only it's become a huge tourist trap to capitalize on Red's success?

Or at least a museum or something.

No.5029
>>5027
Wouldn't it have done that already in Gold/Silver? If you do it AFTER Gold/Silver, then the accomplishments of Diamond, Gold and Ruby sort of make Red look a bit less amazing.

Red's INSANELY FAMOUS BADASS status is like Giovanni's; mostly fanon. (Although not ENTIRELY fanon.)

No.5032
>>5029
Well, Red WAS the guy who caught Mewtwo...

Honestly, what bugs me most is the lack of continuity between the games. Gold and Silver had plenty of shout-outs to Red, Blue, and Yellow, but the later generations didn't do that (as far as I know).

No.5036
>>5032
HeartGold/SoulSilver has Mewtwo catchable, and while Cerulean Cave is destroyed in Gold/Silver, you never see him in Red's party. Red catching Mewtwo isn't necessarily something that happened (while on the other hand Diamond and Ruby DID definitely fight and possibly capture Legendaries of similar magnitude.)

Gen III and Gen IV don't have the ability to go to Kanto or Johto, but that doesn't mean they aren't chock full of references to the other games. Johto is mentioned SEVERAL times in Sinnoh's quest (the Red Gyarados incident is even on the news at the beginning of the game) and HeartGold/SoulSilver has people and events and items and references from EVERY area and game.

No.5131
>>5036

Red caught Mewtwo, then released it, because his Espeon stared it down and it had a nervous breakdown.
Hence why Mewtwo is considerably weaker in Gen 2. Had nothing to do with new types, or the Special split. He'd just become frail and weak from Espeon breaking its mind.

It was originally in Cerulean Cave because it was bitter. It returned because it was afraid of what lay beyond its walls.

No.5134
>>5131
This, uh, sort of proves the point I was originally making.

No.5140
>>5134

Not really. It's canon.
You just haven't seen the source.

No.5152
>>1445
There was an Animorphs game like that, iirc. Sorta sucked though.

No.5196
>>4956
>3. Stop basing the game on areas of Japan. Remember when you were 11 years old and playing pokemon, and your friends would tell you rumors about pokemon cities in the sky or underwater that were filled with awesome pokemon? How about we actually GET that, instead of Osaka with monsters?

THIS. Getting a Sky city in Pokemon would be fucking AWESOME. Not sure how you'd pull off an underwater city, but that'd be awesome too. If I gotta fight some lame organization AGAIN, give me the chance to do it on an Airship, or someplace really cool, not some lame building.

No.5198
>>4956
>>3. Stop basing the game on areas of Japan. Remember when you were 11 years old and playing pokemon, and your friends would tell you rumors about pokemon cities in the sky or underwater that were filled with awesome pokemon? How about we actually GET that, instead of Osaka with monsters?
How about different regions of the actual world. I mean, the big aspect of Pokemon is adventures to new lands. Lets have pokemon in Australia. Some Tropical Islands in the north, some deserts, some jungles, a few big cities, maybe an island full of mountains...

No.5199
Supposedly, the Colosseum games are stationed in Arizona.

No.5200
>>5199
Does that mean Ludicolo is no longer welcome there?

No.5201
>>5200
Miror B. is gonna be pissed.

No.5203
>>5199
Pokemon America is a dangerous place.

No.5387
>>5203
Well, yeah, LOOK at Crawdaunt.

No.6687
Contemplation.
http://bulbapedia.bulbagarden.net/wiki/Aura

Significant? A dropped hint? A development in fleshing out the nebulous and tepid 'normal' type? More confusing is the fact that human trainers can use it. Even if only in two special cases.

The Pokemon universe has spirit mediums, psychics, martial artists, ninjas, dragon masters and people who just really like flying/swimming/burning things. The other types are not so esoteric to have their trainers manifest their powers.

Curious.

No.6688
>>6687
It's a Fighting Type thing, not Normal Type. All humans in Pokemon have latent psychic power too.

No.6707
>>6688
Ah, but there are dragon, dark and normal type aura-based moves. It's not just a fighting type thing.

No.6734
>>6707
What Normal-type moves use aura?

No.6741
>>6734
You could make a case for Hyper Beam, maybe.

No.6769
>>6741
I guess, but Hyper Beam seems to be its own sort of thing...

No.6779
I want to be able to choose my own alignment. Why do we always play a good kid? Team (name) are always the bad guys... but I want to JOIN them and show them what they're doing wrong. As quickly as I collect badges, I would climb up their ranks, until I would be second in command.

But then who would we fight? An organization of goody-goodies that are trying to shut down our operation. Just like the Pokemon Champion would sometimes ask you to help them out and infiltrate Team (name)'s warehouse, your boss would tell you to take care of the organization that broke into your Team's warehouse, your reward being the HM they keep in the basement. Instead of fighting the generals, they would accompany you as you squash any resistance.

Imagine this: being able to steal an NPC's pokemon after you've defeated them. Or at least given a chance to, some balancing system would need to be created, or maybe it would just be a very small chance. Can't steal from gym leaders though.

No.6792
Look, my dream pokeman game is just Bethesda-style-open-roaming + Pokemon + (as Growlbro mentioned) Monoke-style mythology. So FalloutMon. Never gonna happen, but a girl can dream.

No.6799
>>6792
It's funny you should say Falloutmon, because before deciding to do Pokemon Snap, I was originally going to do Pokemon Yellow, starring Vault Boy.

...I've been listening to A Kiss to Build a Dream On a lot lately, so that's where that came from.

No.6803
MULTIPLAYER
WORLD
EXPLORATION

No.6817
>>6799
Well why the hell DIDN'T you do that you stupid faggot?

No.6954
>>6734
After a look over, it would appear that there's fighting, dragon, and dark style Aura based abilities, but no Normal. My bad.

No.7211
THE FOLLOWING PROBABLY SUCKS SHIT, YOU HAVE BEEN WARNED:

So building on that whole idea of a game starring Oak, Agatha, Kurt etc, let's make it an origin game for Pokemon period. The world's wildlife suddenly all mutates, and the game is about how the humans respond to it.

It starts off with Oak and Kurt developing a way to capture and train Pokemon so that people can adapt and learn how to live with them. It's a tutorial battle where they test out Kurt's new apricorn capture system on the game's starter (doesn't really matter, could be Zubat for all I care).

After that, they start to leave the woods they're in and run across the game's professor getting attacked by some wild Pokemon. They jump into action and defeat the random encounter. He tells them it wasn't necessary, but thanks them anyway and introduces himself as Yggdrasil.

As the game continues, you meet the Team of the game (haven't though of a name), which is trying to deal with these new wild beasts by taking their powers and wiping them out. They are of course headed up by Yggdrasil, who uses his inventions to give the grunts and execs Pokemon moves (so you'll encounter teams of Psi Grunts, Steel Grunts, Grass Grunts etc with Pokemon movies).

The ED has Oak defeat Yggdrasil and head off into other regions to try and spread knowledge of the Apricorn system to them. This includes an epilogue of "fifty years (or so) later" where you are presented with the classic Pokemon Intro, though it ends when you give Oak your name.

Other things that I'd like be included:
+Tsun Tsun Agatha (Rival 1)
+Pryce, including the point where he loses his Lapras
+Some thief character that would be a predecessor to Team Rocket (Rival 2)

THIS CONCLUDES THE SHITTY IDEA

No.7213
>>7211

Actually....this is a really good idea. The Team Rocket equivalent here is really well thought out, and to be able to play as any of the older characters seems really interesting. If you were going to include other characters, I'd suggest Mr. Fuji as an animal rights activist and Blaine as a professor's aide.

I'd also love to see how apricorns REALLY work, since Kurt's method for developing balls now seems to be converting them into specialized pokeballs rather than as he explained when you meet him that long ago, apricorns themselves were used to capture pokemon.

Another thing that should be thought about: pokemon species found. Oak spent many of his years developing an encyclopedia on the 151 species naturally found in Kanto, but it's clear that a few of them didn't exist until urban development and technological advancement. Exactly how many pokemon can be found in the wilderness at this time, and are there some species that went extinct or populations dwindled that could be found in abundance in this time (Farfetch'd and Lapras EVERYWHERE)?

tl;dr the more I think about it, the more I want.

No.7214
>>7213
I was thinking of it just being the first 151, minus Porygon and Mewtwo, but it'd probably also include the Johto Pokemon too since it includes Kurt and Pryce.

No.7215
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7215
>>7211
>>7214
Also yes, Yggdrassil is based on who it sounds like he's based on. He's just a lot less pathetic, and much smarter.

But hey, it's still a tree, so he works as a Professor.



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