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 Posting a reply to post #87756
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File: 127994218121.png-(22.18KB, 320x224, ecco1.png)
87756 No.87756
I can't find any info on this, but do the old SEGA games on Steam (Ecco the Dolphin, Space Harrier, Vectorman, etc) have DRM?

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No.87758
>Steam
>DRM
...Um.

No.87759
>>87758
Steam is just another form of DRM anyway.

No.87760
>>87758
Some of those games still have DRM because publishers are retarded.

Case-in-point, motherfucking Dark Void Zero.

No.87765
>>87760
Also if GFWL counts as DRM, you can add Batman: AA and BioShock 2 to the list.

No.87766
>>87760
Anything published by Electronic Arts, really.

No.87783
Steam is DRM, dum-dum.

Any time you are logged into steam it is validating your copy. The lovely thing is, since Steam IS your DRM, you don't have to worry about switching computers or whatever, since Steam is all "got your back bro -- nah, it's cool... HE'S WITH ME".

In short, yes and no. But the official emulator is shit and has no netcode, so just get GenS with Kaillera, like any smart person would.

No.87789
>>87783
see >>87760

But you're right about the emulator.

No.87790
>>87789

Ohh, sorry, I didn't notice.

To the best of my knowledge the SEGA games have no secondary DRM. But they might? I own Spore, and I haven't noticed any DRM issues with that through Steam.

But I've never heard of Dark Void Zero.

No.87795
>>87783

Steam is DRM done properly. It protects against piracy while actually conferring a benefit for its use. The only problem is when the servers get overloaded, like they do following TF2 updates or during sales.

No.87797
>>87783

Can't you just download games with Steam, then play them independently of Steam? Like, if you deleted Steam, you could still play the game?

No.87804
>>87797
Every time I've ever tried that, it starts Steam up with it.

I like Steam, and I like that it keeps your save files backed up. The only problems I've ever had with it are the times I want to play something and the client needs to update but I'm not near any Internet source. That's not hard to avoid, though.

No.87812
File: 128000224526.jpg-(28.20KB, 600x271, recettear - internet.jpg)
87812
>>87804
Wha? Screw that then. In my opinion, the only type of "DRM done properly" is "No DRM."

And there are plenty of other perfectly fine DRM-free games to play (pic related), so screw Steam.

No.87813
File: 128000543014.jpg-(22.38KB, 360x450, obama1.jpg)
87813
lol paying for decades old roms that are freely available all over the internet

No.87814
>>87812
At least give it a try. DWM is right, Steam is DRM done right. It's mostly non-intrusive; the client update issue is the only problem I've ever had with it. Client updates are pretty rare, too. Steam's DRM is nearly invisible, and it makes purchasing and managing games the easiest it's ever been.

No.87817
>>87797

C:/Program Files/steam/steamapps/common

Your EXE's are in here. Some might require you launch through steam for DRM reasons. But you can run them without steam. Though I'm not sure why you'd want to.

No.87830
>>87814

Doesn't the fact that it's "nearly invisible" make it even worse? It's like, a subtle totalitarian government is far more sinister and harder to fight than a blatant one.

No.87865
>>87804

How does it know it needs an update if there's no internet?

No.87866
>>87865
Because I had, previously, declined an update.

>>87830
What? No, that's silly. DRM isn't some sort of moral evil, it's just a gigantic pain in the ass.

Best case scenario is that DRM is present but normal users never notice it because it never once interferes with their gaming. Steam isn't that good and it has its problems, but it's still one of the best implementations so far.

No.87868
>>87830

No.

See, the problem with pretty much every DRM scheme that isn't Steam is that it is, in effect, a punishment for legitimate users. There's no upside to having SecuROM on your system. This, in fact, incentivizes piracy, since it means you get the game but without the accompanying bullshit.

Steam, on the other hand, is a very good thing to have on your system. It comes with a host of benefits, from community functions, to legal and robust digital distribution, to the Steam Cloud (which just saved me having to reconfigure and replay a whole bunch of games after my computer booped, I might add), to interconnected multiplayer.

The games on it can be pirated, of course. But if you do, then you can't use them with Steam, and thus lose those benefits. That's why the Steam DRM is invisible: because it only affects those who try to get around it.

It's not perfect, of course. When shit gets real any game that needs a server connection to work becomes a lot harder to play. But as a content-delivery and community-building platform, and as an evenhanded DRM system, it works pretty damn well.

No.87887
>>87866
>What? No, that's silly. DRM isn't some sort of moral evil, it's just a gigantic pain in the ass.

To *some* people it's not a moral evil.

No.87921
>>87887

*Some* people think that man never landed on the moon.

No.87924
>>87921
The majority (78%) of Americans believe in angels. By which I mean to make the point: "The majority or minority status of a belief does not have an absolute effect on that belief's truth or saneness."

No.87947
>>87868
I'll say this, I haven't pirated pretty much anything since I started using steam.

A lot of that is the fact they make prices saner for the most part as well, and have sales, but the fact that I don't have to jump through hoops makes it pretty appealing.

No.87948
>>87947

I agree with this post.

No.87962
It's too much work to pirate PC games. Hell, it's too much work to pirate anything disc-based or requires a bios. I still can't figure out how to get SRW Alpha to work.

No.87987
>>87887

Oh sweet god, nothing is worse than when people throw morality into the luxuries they buy with their disposable income.



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