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File: 127957054248.jpg-(41.79KB, 500x375, alien-swarm-infested-20050429115729063.jpg)
87269 No.87269
What's that? You want a free 4 player co-op game on Steam?

"Alien Swarm is a game and Source SDK release from a group of talented designers at Valve who were hired from the Mod community. Available free of charge, the game thrusts players into an epic bug hunt featuring a unique blend of co-op play and squad-level tactics. With your friends, form a squad of four distinct IAF Marine classes."

Persistent items based on level, free, and co-op goodness. Did I mention... free?

If you don't have Steam and have a decent computer, get it for this, at least. And add me :D

133 posts omitted. Last shown. Expand all images
No.88543
>>88532

Parasites are the only HUGE problem. But I haven't spent enough time in insane to know the bug placement like I do on normal/hard. The bugs are all in the same places on normal/hard, which is convenient, they're just stronger is all.

No.88564
regular and hard are bad enough with the one or two guys who always charge into parasite rooms, parasites in random places sounds like guaranteed doom for all but the most alert teams

No.88618
i underestimated the leader class's starter shotgun, its quite good now that ive taken it out for a spin, really shames the unlockable shotgun

No.88619
>>88618

Vindicator ftw.

No.88658
  Tropers are so funny to watch.

No.88701
File: 128078627379.jpg-(139.32KB, 413x446, rxn (344).jpg)
88701
>people who shoot boomers even after they've swollen up

No.88711
Is this game peer to peer, by the way? I say this because my router hates peer to peer, and I tend to have shit connections to games I'm not hosting.

No.88713
>>88711

yes

No.88714
>>88713
This explains why my game shits the bed every 5 minutes. Blech.

No.88752
Just bought Alien Breed: Impact. Will let you know if it was worth the $7.50 by tonight.

PS: probably not.

No.88753
Pym gave me the free trial, I think it's really good, I just don't have a credit card so it's a pain for me to buy stuff off Steam.

No.88754
>>88753

This was @Ninja, but the quote thingies never showed up and I didn't notice.

No.88766
Only played like 30 minutes of it so far and it's kind of exhausting. Not used to so much visual and auditory noise. There's fires, smoke, random sparkage, flashing lights, explosions, everything is creaking, etc. It's interesting and all but I can barely see shit and I don't know somethings there until I see red dots on my radar.

Also these controls are shit why didn't they just use the same camera controls as Alien Swarm oh damn why isn't this co-op I'm scared

No.88774
I was alone at Timor Station for the bomb escape. My tech survived long enough to activate it, then succumbed to the swarm. I ran the full length, tossing incendiary grenades behind me every couple of turns.

Made it all the way to the end, dodging shield bugs and the swarm, the ship shootings things down so I could make it to the landing pad, ducking and rolling, relying on my body armor to keep me alive....

And then right before the ship landed, two of the shieldbugs caught up and rammed me into a corner where at least 15 drones were hanging out.

FML, I coulda been the hero. I guess there are no heroes....in war.

No.88859
I just played with a group of Brazilians and they huehuehue'd for real. I felt like an anthropologist.

No.88892
I have a question, if someone achieves Hat Trick, but doesn't has TF2, Does he gets the hat if he later gets TF2?

No.88911
  Also, some "Pro-tips".

No.88956
>>88911

51 friendly fire incidents? Amateur shit, play with Dagda sometime.

No.88961
File: 128102788690.jpg-(27.19KB, 350x386, fuck this shit 02.jpg)
88961
ONE GUY

THERE'S ALWAYS ONE ASSHOLE WHO THINKS HE'S THE BEST PLAYER IN THE UNIVERSE

AND WHOSE STRATEGY IS ALWAYS 'RUN ON AHEAD AS FAST AS YOU CAN AND IGNORE THE REST OF THE PLAYERS'

AND HE ALWAYS WINDS UP SPLITTING OUR TEAM UP AND GETTING US ALL KILLED, AND THEN BLAMING US.

FUCK THAT GUY.

No.88963
>>88961

Clearly he is just a wimpy run-ahead guy. Move faster, the longer you stand around, the more they spawn, the better chance you have of dying.

No.88998
>>88961
I'm always the guy standing in the middle of the two halves of our team, trying to bridge the gap a bit, maybe convince that guy that HE SHOULDN'T HAVE RUN OFF WITH MY TESLA, THAT FUCKER.

The same kind of person who takes all the ammo when you drop a satchel.

No.89060
File: 128106080144.jpg-(34.96KB, 540x358, 1273978182709.jpg)
89060
>You can chainsaw the rocks on Timor Station

No.89063
>>89060
>until that gets patched out
>along with a general chainsaw nerf
>hahahahahaha

No.89066
>>88963

>Move faster, the longer you stand around, the more they spawn, the better chance you have of dying.

That's all well and good, and I do move the team as fast as I can, but running on ahead is such a boneheaded move I don't even. The team has to move at the pace of its slowest member, or else the team gets seperated and dies.

No.89068
>>89066
unless youre close to the end in which case FUK SLOW SCRUBZ

No.89079
>>89068

Yeah, that's a judgment call for sure. I've turned back to help people in the final stretch. I've also left them to die if I didn't think they'd make it anyway. Once the exit's in sight, getting as many teammates there as possible becomes priority number one.

No.89081
>>89079

>getting my ass in there and holding down the trigger on the entrance is priority one

No.89089
>>89079 >>89081

I usually slap down mines or whip out the taser to help 'em out, but otherwise as long as one of us makes it, we all make it.

Maybe they'll work in a counter to team-ditchers like they do for L4D: Bigger spawns on isolated characters farther away from the team, maybe.

No.89094
>oh god the doors gonna fall get back getbackGETBACK aSUGH

No.89096
Has anyone here played with the Director on? How is it?

No.89115
>>89089

More kills for me.

Not that I needed them anyway. Scrubs.

No.89533
Alright, I finally got myself to download this game. Is there anything I should know before I fire it up? And what's all this about custom music?

No.89547
>>89533

Don't shoot the eggs. Just stand near them until they hatch. They disperse health bonuses to the whole team!

If someone is on fire, you have to melee them to put them out!

Be sure you're directly up against and facing a wall when you use your homing missiles or they won't lock on!

Use the welder to seal doors behind you. Make sure team mates don't get through to the same side you're on or they won't be able to go back to the save point!

The chainsaw doesn't do friendly damage!

Shield bugs can be stunned by meleeing them head-on!

No.89551
>>89547

It took me about 3 lines to see what you did there.

No.89583
>>89533
custom music is easy to use, go into options - audio and you should be able to choose from a file uploading system very similar to how pictures are uploaded to here! find the music folder and upload what you desire!

other notes: rolling away from enemies resets your reloading timer and is liable to get you killed faster than simply backpedaling and reloading would, keep the friendly fire down, familiarize yourself with how melee, secondary fire, and equipment-slot items work(learn the controls, basically)

No.89584
>>89583

You have to be sure to remove any embedded cover art, though, or else they won't play.

No.89591
>>89547

Ninja confirmed for best bro.

No.89604
>>89547
>If someone is on fire, you have to melee them to put them out!

You get bonus points for doing this when playing as medic.

No.90820
Bump for update.

No.90824
With that in mind, we've added "Onslaught" mode, which introduces an AI Director that dynamically generates swarms of aliens based on several factors, such as the squad's stress level. Onslaught works with any difficulty setting and ensures no mission plays the same way twice.

Speaking of difficulty, we've also added a "Brutal" difficulty level for those of you who told us "Insane" wasn't insane enough. How brutal is Brutal? Nobody on the Alien Swarm team has managed to complete a mission on it.

If for some crazy reason Brutal is still too easy for you, there's now a "Hardcore Friendly Fire" toggle. When enabled, friendly fire deals full damage immediately, flamethrowers set teammates on fire much faster, and turrets will hurt you if get caught in their crossfire. Coordinating movement and firing lines becomes an even more integral part of the game. HCFF truly tests your team’s ability to work together as an elite squad.

Finally, to reward the most dedicated players, we've added 3 new IAF Promotion Ranks: Platinum Star, Osmium Star, and the coveted Iridium Medallion.

No.90857
>>90824

"Onslaught Mode" = Karma Mode. Enforces teamwork, and makes me fulljoy when people who don't get 'cites.

No.90868
why am I so bad at teamwork

No.90887
File: 128266438962.png-(21.73KB, 250x250, spacemarine.png)
90887
>titanium star

No.90889
>>90857

>enforces teamwork

For some reason I can't find a group of people willing to even remotely consider this as a team game.

I like the points I get for playing Landing Bay over and over and all, but...I mean, they're dying in the same place. Every time. When you unweld the door, they just go nuts and shoot each other. Every time. Doesn't matter who I'm playing with.

I...I just...

No.90891
>>90889

You're a crappy team-mate too. :(

No.90902
File: 128268320158.png-(59.71KB, 495x287, hurrsaw.png)
90902
>>90891

Don't be mad because I support with hornet missiles.

I support all over your face.

No.90910
I played this game once and really enjoyed it, but after that my friends stopped playing it so I haven't played it since.

I refuse to play with random people if I don't at least have one person I know.

No.90949
>>90902
Back the fuck up
>Timor Station 9%
I'm proer tier than you.

No.90985
>>90949

Survival rate doesn't make you pro.

Getting infested and running at your team mates does.

No.90992
File: 128275641290.gif-(2.92KB, 318x121, yay.gif)
90992
Hooray, I guess.

But I haven't played close to as much as Ninja. (Still better though HA)



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