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File: 127335316942.jpg-(29.01KB, 300x403, sonicimage.jpg)
79066 No.79066
Can Sonic be saved from neverending mediocrity?

Sonic the Hedgehog 4 looks to be a step in the right direction, but who knows if Sega has learned from their mistakes by now or if it will just be a temporary relief.

Expand all images
No.79067
I honestly stopped caring a long time ago. Sonic Heroes was the last Sonic game I liked.

No.79069
Sonic 1,2, Sonic and Knuckles are the only good ones. 3 and Adventure were mediocre, Adventure 2 is abysmal and everything after is unplayable

No.79072
>>79070

>I am Moe KING Tripfag !REDREDLOGo!KINGofFAGGOTS and my standards are low

No.79076
File: 127335700074.jpg-(52.75KB, 602x425, 1239071535359.jpg)
79076
People who ask "how to save Sonic" are quite similar to those who ask "how to save Wonder Woman." Most haven't bothered to even take the slightest look at the product in years, become entirely unpleasable no matter which direction is taken, get hung up on completely unimportant details and simply assume that they know what the franchise needs without giving any real thought as to how it'd work in a final product. (LESS CHARACTERS! BRING BACK EVERY CHARACTER MADE BEFORE 1998!)

No.79078
>>79068

Sonic Unleashed was a GOOD GAME. All who say otherwise are faggots.

No.79081
>>79076
This.

No.79083
>>79069
Wut. 3 and SA2 are the best in the whole series.

And no, SU was not good, not until they rerelease it sans the werehog.

No.79084
>Can Sonic be saved from mediocrity?
No. He was cool at the same time rollerblades and EXTREME!!! was cool. His shelf life is long over. I think Sega should just start focusing on creating a new mascot. Let Sonic die with dignity. Seeing as all of Japan seems stuck in the 60s as far as creativity is concerned, his future isn't bright at all.

No.79085
>>79076
SU's character design was so well done. I hope future games utilize the artists

No.79090
File: 127336796419.jpg-(63.89KB, 491x276, sonic-unleashed-20081120013206360-000.jpg)
79090
>>79083
The werehog is a dozen times better than Tails, Eggman, Rouge AND Knuckles. And considering how the day stages play in comparison to Shadow and Sonic's stages (which is to say fucking amazingly compared to pretty spaztic and press-right-to-win) to say that Sonic Unleashed does anything but blow Sonic Adventure 2 out of the water is pretty much outright lying. Even the OH-SO-HATABLE voice acting is leagues better, although part of that is them limiting the speaking roles to about four characters.

>>79085
Oh man, same here. I love GURUHIRU's art, their mix of Western and Eastern cartoon sensibilities work SO PERFECTLY for Sonic.

No.79105
>>79090
Yes it does, He(or she) needs to be head designer for the series along with the writer, who I'm sure could do better given a few games to play with.

No.79107
Eh, fuck it. I'm gonna give the rest of SU a chance. Loved the demo and Werehog can't be THAT atrocious. Though I am looking forward to 4.

No.79109
>>79107
Werehog from what I've seen isn't horrible, it just has shitty platforming because of the camera and the combat is repetitive.

No.79120
Sonic Unleashed was a titanic steaming pile of meh.
In my opinion.

The were-hog mode felt sluggish and repetitive. Completely unnecessary for a sonic game.
The actual Sonic stages where alright but way too short and far too few. I may be mistaken, but it felt like there was actually more beat-em-up game play over the real reason I would ever purchase a Sonic game.

No.79123
you know what i'd do? i'd dissolve sonic team once and for all and start from ground fucking zero. give the franchise to a studio that hasn't had anything to do with sonic ever, see what they can come up with (how about platinum games for example? i bet they could make something interesting). and i'd give them only one condition: the game has to be GOOD.

No.79127
>>79123
Did it in 2006, Sonic Team is made up of completely different people, mostly Sonic the Hedgehog fans. That made the good game Sonic Unleashed (a giant homage and step up even from the Sonic Adventure games, like Sonic 4 is supposed to be an homage to the Classic games [although of course that's not going to be a step up from the originals.])

Also did it by giving Sonic Chronicles to Bioware; the game was FUCKING TERRIBLE.

No.79128
>>79120
>I may be mistaken, but it felt like there was actually more beat-em-up game play over the real reason I would ever purchase a Sonic game.

That would be because there is. I watched people play Sonic Unleashed and it took about 5 minutes on average to complete a day stage level. Night levels took about 30 minutes or more.

No.79130
>>79128
Which was made MUCH worse in the Wii/PS2 version, where there several times more Night levels than there were Day levels (360/PS3 had a much better balance, especially considering the DLC.) The werehog levels WERE longer, because they were slower. The platforming was okay (nothing too special, but it wasn't bad) and unless you spent all your points in Strength or Combos combat was sort of boring. However, even with this, the werehog is still more entertaining than the same non-Sonic characters found in Sonic Adventure 1 and 2, and you still get more Sonic by percentage by the virtue of there not being FIVE other characters and gameplay mechanics (of which maybe 2 are fun) to choose from.

Over 30 minutes sounds a bit long. What level was this...?

No.79131
>>79128
Which was made MUCH worse in the Wii/PS2 version, where there several times more Night levels than there were Day levels (360/PS3 had a much better balance, especially considering the DLC.) The werehog levels WERE longer, because they were slower. The platforming was okay (nothing too special, but it wasn't bad) and unless you spent all your points in Strength or Combos combat was sort of boring. However, even with this, the werehog is still more entertaining than the same non-Sonic characters found in Sonic Adventure 1 and 2, and you still get more Sonic by percentage by the virtue of there not being FIVE other characters and gameplay mechanics (of which maybe 2 are fun) to choose from.

Over 30 minutes sounds a bit long. What level was this...?

No.79132
>>79128
Which was made MUCH worse in the Wii/PS2 version, where there several times more Night levels than there were Day levels (360/PS3 had a much better balance, especially considering the DLC.) The werehog levels WERE longer, because they were slower. The platforming was okay (nothing too special, but it wasn't bad) and unless you spent all your points in Strength or Combos combat was sort of boring. However, even with this, the werehog is still more entertaining than the same non-Sonic characters found in Sonic Adventure 1 and 2, and you still get more Sonic by percentage by the virtue of there not being FIVE other characters and gameplay mechanics (of which maybe 2 are fun) to choose from.

Over 30 minutes sounds a bit long. What level was this...?

No.79133
>>79130
It was one of the early levels night levels. I don't remember which one exactly as I never played it but I have been tempted to buy it simply because of how cheap the game is now.

No.79134
>>79130
It was one of the early levels night levels. I don't remember which one exactly as I never played it but I have been tempted to buy it simply because of how cheap the game is now.

No.79135
File: 127340143738.jpg-(63.11KB, 640x360, sonic-unleashed-act-threatening.jpg)
79135
>>79133
Oh! I think I know what level you're talking about. Was it in a place that sort of looked like Italy, and had you climbing a large clock tower? That might be my least favorite level in the game. I don't know why, but the platforming in that level is just so OFF compared to the rest of the game. There's only really one level that's as bad as that, and it's in Shamar.

With the game being cheap now, I'd recommend it for 360/PS3. It's not the Game of the Year, but it's a fun solid title that gets WAY more flack than it deserves.

No.79138
>>79135
Yeah it was one of those early levels. I recall it took them about 45 minutes to finish (or maybe that was the final stage, it's been a while since I've seen the video). The 360 version is also probably the version I'd buy just so I wouldn't have to install the game.

No.79140
>>79076
This.

Its become a meme at this point. People are already bitching about Sonic 4 over the slightest thing.

No.79156
File: 127342084475.jpg-(89.16KB, 980x705, MigVsTruck08.jpg)
79156
>>79135
Of course it does. I mean, I didn't like it, but it wasn't riddled with shit like previous ones.

Either way, it's one of the "cool and edgy" thing to do on the *chans. Hate Sonic and anyone who might have a different opinion is obviously a furfag. In the end, they're games aimed at a very young audience.

Picture unrelated, it's a Fresco racing a Jet truck.

No.79157
File: 127342309536.jpg-(17.02KB, 300x389, mario.jpg)
79157
>>79156
You can aim for a young audience and still make a good game, though.

No.79160
>>79157

I haven't played a good Mario game since the N64. Which is, oddly enough, farther back than the last good Sonic game.

Don't give me Super Mario Galaxy, that shit was terrible, and the wiimote made it even worse.

No.79163
>>79160
>I have not played a Mario game since the N64
Just be honest, there's no shame in it.

No.79164
>>79157
Very true, but let's be honest: Kids will play anything.

No.79166
>>79163

I own Sunshine, was roomies with a Wii owner, where I played Galaxy. Skipped Mario & Sonic, don't count Smash Bros (and Melee is better than Brawl), and Mario Party 1 & 2 are the only ones that aren't retarded and broken and bad. Even though they're retarded and broken and bad.

tl;dr opinions are assholes, and yours stinks.

No.79167
How about a new Sonic the Fighters? There are definitely enough characters to fill out a roster.

...Having it double as a spiritual successor to Power Stone would be good, too...

No.79168
>>79166
Sunshine and Galaxy play exactly like 64, but with better environments.

Also play the RPGs, they're the best part of the series, especially 1000 Year Door.

No.79169
>>79166
>Melee better than Brawl
>Brawl has a larger cast, with less clone characters, and otherwise is exactly the same but with some extra modes

No.79172
>>79168

I disagree that those are like Mario 64, theyre entirely different.

Although I agree that the RPGs are the best things out with the Mario label at the moment.

No.79174
>>79172

>theyre entirely different.

Really? I mean the only real different mechanic in Sunshine was FLUDD and if Galaxy had the same mechanics but removes him...

No.79178
>>79160
You hardly USED the Wii remote.
What are you talking about?

No.79179
>>79176
>Nintendo has completely forgotten how to make a decent 2D Mario game.

I never had a problem with the new ones. What did you not like?

No.79182
>>79172
I can't say about Sunshine as I never played it but I do agree about Galaxy not being the same as 64. It lacked the fun of exploration and some alternate paths to getting to the goals. So it was basically just a linear 3D Mario in space. For the record I know Mario is based on linearity, but with Galaxy it mostly just "Jump from mini planet to mini planet until you reach your goal."

No.79190
File: 127344669049.jpg-(63.91KB, 500x647, 1269781164986.jpg)
79190
>>79176
FUCK YEAH, SUNSHINE. Mario of the year all years (not counting the RPGs).

No.79193
>>79084
This. I never have seen why gaming is set on certain series having neverending sequels.

No.79214
>>79183
I think you're wrong. But that's just my opinion.

No.79216
>>79160
I'm halfway with you there. I could have played the shit out of Galaxy... if it weren't for getting sore arms from actually having to hold the wiimote in mid air.

No.79256
>>79193
It's what killed gaming for me. I've played Halo, Mega Man, Pokemon and Sonic, give me some new stuff, stop patronizing the fat, unhygenic "hardcore" retards and make NEW GAMES.

No.79258
I LIKE MY EXISTING SERIES, AND I LIKE NEW STUFF, WHY CAN'T WE JUST HAVE BOTH?

No.79278
  I found this pair of videos that detail what's wrong with Sonic, and a way to save the series.

No.79279
  >>79278

No.79280
File: 12735411248.jpg-(40.01KB, 400x400, 1272337328926.jpg)
79280
>>79278
>>79279

No.79282
>>79258
Because the existing series are stagnant, boring, but still guaranteed sales.

No.79284
>>79282
Whether they are stagnant and boring or not would depend on the series I would thing.

No.79285
>>79278

To explain what's wrong with Sonic shouldn't require "overthinking" because it's not even that hard to figure out. Just stop with the retarded stories, gimmick gameplay styles and give us classic running hella fast through the level Sonic. The only problem is is Sega needs to realize Sonic fans are either creepy faggots or nostaliga filled and future games likely won't see the kind of praise it got from Sonic 3 and Knuckles. Same pretty much applies for future Mario games ever since Super Mario Bros 3.

No.79286
File: 127354569350.jpg-(122.34KB, 640x360, SonicNightoftheWerehogwmv_000059993.jpg)
79286
>>79279
>>79278
For every good point he makes, he makes two more that are clearly inaccurate or so blindingly obvious that the fact that he thinks he's being edgy or intelligent by stating them that it's infuriating. FOR FUCK'S SAKE, MORE THAN HALF THE SHIT HE SUGGESTS WAS ALREADY DIRECTLY USED IN SONIC UNLEASHED. RUNNING ON WATER, DASH BUTTON, MOMENTUM, NO SUPPORTING CAST.

AND SATAM ROBOTNIK SUCKED. ROBOTNIK AND EGGMAN COMPARISONS IS NOT A HARD FUCKING TRUTH.

Oh my god he even goes into HIS OWN SONIC CONTINUITY WHY AM I STILL WATCHING
Oh my god he's a misunderstood bullied child experimented on by Eggman who now resents him

Why would you LINK THIS?

No.79289
>>79069
Adventure 2 was tight and I'm really not sure why people hate it so much. The speed theme that made Sonic famous was there as the main point.

No.79290
>>79289
The story wasn't quite as tight as Sonic Adventure 1, and the characters introduced (Shadow and Rouge) are pretty easy symbols for what went wrong with Sonic's storytelling.

No.79292
File: 127354743412.jpg-(57.21KB, 521x423, dave_allergy.jpg)
79292
>>79279
>Now hold on, I'm not saying canonize the entirety of SATAM, even though you'd probably have a huge hit.

Because kids today give a fuck about a cartoon that ended a decade before they were born.

No.79294
>>79292
It wasn't even THAT good.

No.79295
>>79290
They were perfectly fine in that game. Shit went wrong thereafter.There hasn't been a single good Sonic games since Adventure 2. And no, Sonic Unleashed was not good.

>>79285
The difference being that Mario games are still good and often receive massive praise.

No.79296
This has probably been pointed out but....is Sonic even for "us" anymore? I thought these games still sold a bunch cuz of little kids who don't give a shit kinda like those Ben 10 and Avatar games.

I dunno, I just kinda wrote it off and just stopped caring after playing the Shadow demo way back.

No.79299
>>79295
If Sonic Unleashed is not good, then Sonic Adventure 2 isn't. There's nothing wrong in Sonic Unleashed that Sonic Adventure 2 didn't do worse.

>>79296
This is partially true. Sonic games are made for kids first and foremost.

No.79300
>>79296
I still really love exploring interesting and expansive locales at high speeds. Sometimes that means I have to deal with annoying characters. Whatever, no biggie; there are still interesting ones around to keep things bearable.

No.79301
>>79299
Adventure 2 had better gameplay as well as better story and cast (I HATE CHIP SO MUCH FFFFF).

No.79304
Omochao.

No.79305
File: 127355171592.png-(426.07KB, 800x450, 278b41d6a0f74521d6c50a2f56796566.png)
79305
>>79301
The day levels in Sonic Unleashed do everything Sonic Adventure 2 did and more/better. The Werehog levels are just Knuckles levels but somewhat better designed, and thank god there's no real equivalent to the Tails/Eggman stages. The controls are better and there's more actual Sonic to play, so how COULD SA2's gameplay be better?

Sonic Adventure 2 certainly had a more expansive narrative, but to say it's definitively better than Sonic Unleashed's lighthearted tongue-in-cheek is... well, how do you really compare it? SU doesn't TRY to be as 'epic' or serious as SA2. It's like comparing one of the Classic games. Still, that one is purely opinion.

In terms of cast, though, I'll take Professor Pickles and Chip over Rouge any day. Shadow WAS pretty good, but went through a really bad phase (which ended surprisingly in the otherwise abominable Sonic 06) but Rouge has pretty much never been all that interesting or useful. Hers is the only Face Heel Turn that doesn't make much sense, since her ulterior motives are never changed or explained; they just sort of disappear while she becomes Knuckle's (and later Shadow's) hanger-on. Chip WAS sort of irritating; but he was hardly ever treated as a serious character. He was content to sit in the background making jokes while the plot went on, and didn't force a third of the game to focus on HIS adventure in what plays like a completely different title.

Hungry stoner sage > Busty bitch bat

No.79306
>>79305
The Tail and Eggman stages were better than the Treasure Hunting AND Werehog though.

No.79308
>>79305

Did you just imply that the Knuckles/Rouge levels in SA2 were better than the Tails/Eggman levels?

I'm sorry, Penguin God, I can never take anything you say seriously ever again.

No.79309
>>79305
>>79306
>>79308
I agree.

No.79311
>>79308
>>79306
Eggman's were debatably as good as the better Rouge/Knuckles stages, but the gameplay was WAY too different from Sonic's since as most people here have said, running fast and platforming is what they're here for.

Tails' levels just sucked out loud no matter how you look at them though. They were awful, and the only time playing with him was ANY fun was when you were fighting rival Eggman.

No.79314
>>79311
I agree.

You know when it WAS fun to play as Tails? During the assault on the Egg Carrier in SA1. That was great.

No.79317
>>79311

I'm not going to claim that they were terrific, but their worst sin was being boring. Knuckles/Rouge's stages were abominations before god.

No.79318
>>79314
Yeah, actually, I really liked Tails' role in SA1. It wasn't anywhere near perfect, but it was a fun fitting role for the character.

>>79317
Some Knuckles/Rouge stages were abominations, for sure, but not ALL of them. The concepts were usually fairly sound, just executed to varying degrees of painful. Tails' levels were UNBEARABLY SLOW AND CLUNKY in addition to being boring and pointless. I HAAATE THAT PLANE-MECH.

No.79319
I have long since ceased to care and moved onto other series. Sometimes series just aren't MEANT to continue people, and we have to accept that.

No.79393
>>79292
>>79294
Yes, but there's always a nostalgic bunch that'll jizz themselves over it.

>>79286
I never promised that you would like his ideas, only that they were relevant to the thread.

No.79400
>>79319
What determines whether or not a series goes on is the simple question of if it's profitable or not.

No.79410
If someone took Sonic Unleashed and took out everything between the levels, it would fit my idea of a great Sonic game.

No.79413
>>79410
... Yeah that was pretty much the Wii version.

No.79414
The Wii version also made it easier to collect medals. What's more, you don't even need them to unlock new stages. Just special bonus areas in the temples filled with challenging platform puzzles that let you unlock bonus content and extra lives for the revised lives system that only the Wii version has.

No.79415
>>79413
I thought the WiiS2's version was worse with that, really. It was all the same problems, but worse-looking.

No.79417
>>79415
It doesn't look that bad. How pretty does it have to be? You're whizzing by most things at a million miles an hour anyway, so it's hard to appreciate shinyness.

No.79420
>>79417
I just meant for the hubs. That text-only crap is just as annoying, the only difference is it also looks like ass.

No.79437
>>79420
It's also much faster.

No.79438
>>79437
Only the first time you want to do a level. After that, you can just select it from the overworld.

No.81127
  http://www.destructoid.com/development-teams-behind-sonic-colors-revealed-174795.phtml
Video unrelated, or is it?

No.81142
File: 127525953191.jpg-(474.74KB, 1493x1118, 1261465013471.jpg)
81142
The trouble with the Sonic franchise is it doesn't have a soul.

The very first game I played was Sonic 1, okay? I was three years old and couldn't figure out labyrinth zone to save my life. I was a lifer for a good ten years. I still read the damn comic. But you guys. Sonic was a series made in response to another series. Any creative vision or originality dried up after the first game. It's kept around not because they want to recapture their lost audience or because they have cool new ideas with the characters. It's kept around because he's Sega's Mario.

No.81143
File: 127525984311.jpg-(590.40KB, 764x1012, 1263581920646.jpg)
81143
And it saddens me to no end, sure. But honestly the "next gen" games (which are hella-old now too) are so bad they've nearly ruined the original games for me and the even-more-next gen games look even worse. He's in Brawl and I appreciated that but I don't intend to spend any more of my money on a Sonic game.

No.81145
What I mean is.....they didn't make Sonic 4 because they want to "bring Sonic back to his roots" or whatever. Retro, sidescrolling DLC games are in. That's as much as they thought about this. Capcom too, but whatever.

No.81146
>>81145

At least Capcom put in a little more effort than "make a half-assed Mega Man game". They went and essentially made two brand-new NES games well over a decade after the system died.

No.81147
  Okay, so here's a question: Which era of music do you guys prefer?

No.81149
  'Cause I'm a little torn. The Sonic series has really had great music throughout the franchise.

No.81151
  Really, you can almost measure a Sonic game by how good the music is; the better the music, the more fun the gameplay.

No.81152
  .

No.81153
  'Cause Sonic Rush Adventure and 2k6 both had really bland soundtracks. 2k6 didn't even have a memorable final boss track, and that song is supposed to be the most memorable and epic in any game!

No.81154
  Oh man, how did I forget about this song.
It's glorious.

No.81155
Really, I like the idea of the two Wii-only titles for Sonic with the over-the-shoulder camera; the speed could be pretty high at some parts.

However, I'd like to have the camera move back quite a bit, and angle up to become some weird 3/4 view from behind. Then add in A LOT of branching/hidden paths, and top it off with Ye Old Bullettime. When you're approaching a branch, something notifies you (whatever shitfairy is with you sparkles or Sonic goes "Hey, look!") and you press X to win slow down time in order to be better able to change paths without really slowing down. Has your general recharge meter et al.; maybe have it reliant on ring collection. Can also be useful for boss battles, especially, say, METAL SONIC.

No.81156
  Whoever this SonicKAI person or group is, I love them. I wish to have their babies.

No.81165
The sonic adventure games were TOO proud of their (admittedly awesome) music. I couldn't hear what anyone was saying. Which is for the best, what with their legendarily bad localization.

No.81170
1.) Sonic is the main character. Not a co-star.
2.) Tails is the second player character.
3.) There are no other protagonists.
4.) There is no mention of humans beyond Robotnik. They're unimportant.
5.) Sonic RUNS FAST.
6.) Sonic JUMPS HIGH
7.) Sonic LOOP-THE-LOOPS
8.) Sonic HITS BOSSES 8 TIMES TO WIN.

Blue hedgehog races through a colorful environment and fights a boss. Optionally collects emeralds and does homage to Akira Toriyama with Super Sonic. JUST THAT. THIS.
MAKE THIS GAME. No human characters, no love interest, no drama.

Simple. Simple formula. And they keep getting it wrong or changing the recipe. arghhghrghalarrghharbleburgers

No.81177
>>81170
The humans bit is such a non-issue. There's nothing making Mobians any better as side character NPC's. Hell, I can count the number of humans who have actually been given much attention on one hand. Dr. Ivo "Eggman" Robotnik, Gerald Robotnik, Maria Robotnik, Princess Elize, and Professor Pickles (well, that one's debatable. But he gets a voice actor, so I guess it counts.)

The rest of this is mostly actually in the new Sonic games, except for Tails being playable. argleblargleharglepeoplebitchingaboutgamestheydidn'tactuallyplaybutassumingitsucked

No.81180
>>81177
>implying Sonic needs NPC characters beyond animals popping out of robots, period.
thbbb.

No.81181
>>81170
>3) There are no other protagonists.

That is where you and I disagree, sir. There are plenty of other characters that are or could be just as much fun to play around with.

No.81182
>>81180
You don't even have to talk to any of the people I didn't mention. Are people so pissed that there are some Toads on Mario's faceship?

No.81200
>>81182
No, but they're not Sonic fans.

No.81232
There were some Day stages in Sonic Unleashed which were fucking amazing crazy running GOES FAST portions. Runman also has some nice cues to take from.

They should kick Sonic over to a team of people who grew up with the Sonic games instead of whatever SEGA b-squad they get now.

No.81233
>>81232
That's what they did.

No.81487
Sonic Unleashed was good compared to other recent Sonic games.

It was pretty meh on it's own though.

No.86802
http://blogs.sega.com/sonic/2010/07/15/out-of-the-mouths-of-hedgehogs/

tl;dr Sonic and Tails have new VAs.

No.86813
>>86802
Oh my.

No.86818
File: 127923389610.jpg-(88.99KB, 500x500, 1209627353736.jpg)
86818
>>86802
Thank GOD Tails' VA is SO TERRIBLE. You can't even escape it because he's the only character guaranteed to be in EVERY game.

No.86819
Tails has had a shitty voice actor ever since Heroes. Thank GOD.

But awww, Sonic's was starting to grow on me.

No.86822
I thought everyone did fine in unleashed.

No.86830
File: 127924251548.gif-(19.08KB, 231x264, 1200551373656.gif)
86830
>>86822
Everybody except Tails actually did a pretty good job. I prefer Chip's English voice actually, if only because he sounds like some excitable stoner friend, making the food jokes even funnier.

But Tails had to go. TAILS HAS NEVER HAD A GOOD VA (although I am partial to Sonic OVA's interpretation.)

I'm wary about whoever replaces Amy as she's actually done really well, and Jason Griffith is a pretty good Sonic. But as long as Pollock is still Eggman, I'm good.

No.86831
>>86830
Pollock will be replaced by Danny DeVito.

No.86834
>>86802
Wow. After reading the comments to this posting I can see why Sonic fans are looked down on so often.

No.86845
>>86802
This replacement makes me mad. Besides maybe Tails I thought all the voice acting was good.

No.86857
File: 127925218081.png-(250.77KB, 400x600, Diabolical_Genius___EGGMAN_by_purplekecleon.png)
86857
>>86845
It was mostly okay, but people have been hounding Sega to do this for YEARS. Just be glad we're keeping Dr. Eggman.

No.86866
>>86857
He's not Long John Baldry but he's good enough. I'll need to hear the new sonic and tails to feel this was needed outside of generating ANY news about the hedgehog.

No.86867
File: 127925896947.png-(82.70KB, 261x254, sad-and-success.png)
86867
>>86802
>Tails VA is kinda hot
>Also was the VA for Sakura

and

>Sonic still isn't Jaleel White

counter-respectively.

No.86870
>>86866
Or Deem Bristow...
...
I made myself sad.

No.86874
>>86867
>Jaleel White as Sonic
Only if Eggman is Carl Winslow and Laura is Amy.
Yes, I know that Urkel was Sonic's voice in SATAM, so shut up.

On a serious note, I'm kind of sad that Sonic's VO is getting replaced - he's like what Sean Schemmel is with Goku; you watch his older performances and cringe because it's just so bad, but nowadays he's really come into the role over time.

>>86830
>although I am partial to Sonic OVA's interpretation.
Eh, it was a bit nasally, but not too bad. Sonic on the other hand had his worst voice ever.

Might get Sonic Colors on the DS, but I'm gonna hold judgement until I see a bit more.

No.86876
You guys way too much about a Sonic VA.

Also note how every good sonic game lacks voice acting.

No.86897
>>86876
Except Sonic Adventure

No.86899
>>86897
And Adventure 2

No.86900
>>86897
And Sonic Adventure 2

And Sonic Unleashed.

No.86902
File: 127929628446.jpg-(35.98KB, 225x195, 1265173429309.jpg)
86902
>>86900
>Unleashed
>Good
Holy shit no. The Werehog was quite literally the worst thing they've ever put in a Sonic game.

No.86903
>>86902
Fuck you, Werehog is how Sonic Team should design Knuckles levels from now on! No emerald hunting, just PUNCHIN' BAD GUYS.

No.86907
>>86903
But not if it's Sonic.

No.86914
>>86899

I'll give you SA1, it was merely average rather than terrible, but SA2 was dreadful. The beginning of the end HURP DURP IM SO EVIL SHADOW DA HERGDEHAWG

No.86916
>>86914
Shadow was an entirely different character in SA2 than he was thereafter.

In SA2, he's Vegeta. In everything else, he's Sasuke.

No.86917
>>86903

om nom nom dat buyers remorse

>orders steak
>receives a pile of shit instead of steak
>"this may be a pile of shit rather than steak, but darned if it isn't a good shit, all shit should be like this from now on"

No.86919
>>86916

it was still a fucking terrible game overall. the sonic bits were good, but thats only 1/6 of the game.

No.86921
>>86919
And the Shadow bits, which are the exact same thing as the sonic ones.

And the Eggman/Tails stages, which are just the Gamma stages from Adventure 1 with better level design.

Only the Emerald hunting stages were annoying, and those were still way better than Big The Cat and Werehog.

No.86924
>>86921

Oh man I forgot how bad those Big missions were. Wasn't into the robot levels at all. Damn, you're right, SA was just as bad as SA2, I'm just blinded by the nostalgia of booting it up for the first time and going DEM GRAFFIXXX.

No.86925
If you don't like both Adventure games, you're an angry British neckbeard that can only get it up by trolling on the internet.

No.86927
>>86925

You wish that was even vaguely true. I'll leave you to your circlejerk, wouldn't want to hurt your feelings.

No.86932
>>86921
Adventure was fun to me besides the awkward camera and Big the Cat stages. The fishing levels were so damn dull.

No.86934
File: 127930648180.jpg-(9.21KB, 301x310, blarghsonic.jpg)
86934
>>86932
Also the weird collision issues and the obvious dummying out of content. And the poor voice acting with the lips flapping lazily along with the words.
Really, both Adventure games could have been so much better with a little more polish. That first beach stage looks fantastic until you go straight through the bumper and into the water just because they couldn't be bothered to check the first level for glitches. Something similar happens when fighting Eggman in Adventure 2. You just go straight through him and fall into a bottomless pit.

No.86940
>>86917
Eat twenty dicks, Senor. I genuinely enjoyed Werehog levels.

No.86941
>>86940
Next you'll say something even more insane, like "Fallout 3 has good writing."

No.86942
File: 127931151125.jpg-(71.52KB, 600x450, KnucklesOhYou.jpg)
86942
>>86941

No.86943
>>86942
Oh dear lord, don't tell me you actually believe it DOES.

No.86946
>>86943
I believe its writing does the job it was designed to do.

Which is give you a reason for wandering around a barren wasteland. I wasn't asking for much.

No.86947
>>86946
But it doesn't do that. There's no real reason to do any of the shit you do. You have no initial motivation to search for dad, the jobs he gives you wants you find him are moronic, and after he's dead you are just railroaded into doing ridiculous shit like wasting a GECK (now a magical briefcase instead of a box of seeds) on his absurd purifier project.

It's certainly nothing as concrete as your reasons in 1 and 2. Admittedly 3 is still better written than Tactics and Brotherhood of Shit, but what is that really saying? It's just sad that Bethesda had to do this to a series known for witty writing. And hell, it's not like they're always this incompetent, Morrowind and Oblivion both had perfectly workable writing.

But this is bitching for other threads. There's plenty to bitch about in a Sonic thread that isn't off-topic.

No.86949
File: 127931308762.jpg-(18.77KB, 420x349, Geck.jpg)
86949
>>86947
It was always a briefcase.

No.86950
>>86876
The Rush games are good; not amazing, but better than most Sonic stuff to come out in the last ten years.

No.86958
>>86916
He's back to Vegeta in 06, which is the only good thing that could ever be said about the game.

>>86902
The Werehog is not nearly as bad as the crap forced on players in past games. It's actually somewhat fun and based on platforming: that much cannot be said about Big the Cat, Tails in his planemech, Shadow in 06, or Rouge. The Day levels are pure Sonic entertainment, and make pretty much every past 3D attempt at Sonic levels look like crap in comparison. Even the story, as simple and retreaded as it is, is leagues better than past attempts. The only way to say Sonic Unleashed is the worst Sonic game is to blatantly lie.

No.86963
>>86949
If you examine it in Fallout 2, it says it's a box full of seeds.

No.86964
>>86958
The Werehog annoyed me more than any of that. And the story was awful compared to the Adventure games.

06 is still worse though.

No.86967
>>86964
How could the Werehog possibly annoy you more than all of that? It plays better, and it's in a game with more Sonic compared to other gameplay styles. There's literally nothing the Werehog does that the other gameplay styles didn't also do, but ten times worse. The story is barebones, but that doesn't necessarily make it worse than the artificially twisted and expanded stories of the Adventure games.

If nothing else, you HAVE to admit that they day levels are better than Sonic Adventure's speed levels.

No.87025
  And who could forget the best part of the Werehog levels?

Haters gonna hate.

No.87034
>>87025
Because of the play button I thought there's a new Bomberman game coming :(

No.87036
  >>87025
You are mistaken, sir. This is the best part.

No.87058
>>87036
Werehog wasn't THAT bad, the ratio just needed to seriously be changed to be in Sonic's favor.

No.87334
There's a petition to get Sega to put the classic sonic model in StH4.

http://www.destructoid.com/fans-petition-for-classic-sonic-in-sonic-the-hedgehog-4-163067.phtml

Sign it, dammit.

No.87336
>>87334
Fuck no. I think we've hit the most pointless whining yet.

No.87341
File: 127961280224.png-(255.90KB, 471x358, 1213333627109.png)
87341
>>87334
And then we'll buy Sonic the Hedgehog for the Genesis in protest!

You're a little late.

No.87362
What if they released another collection series, but with a handful of the Genesis or Game Gear games reskinned in contemporary graphics? That'd be cool, I think...I'd like a version of Triple Trouble without a tiny-ass screen.

No.87363
>>87362
They did that with their other classics, so I don't see why they haven't with their mascot.

No.87369
>>87334
No, Sonic's new style looks better than his old.

No.87371
>>87334

Sonic's old model was designed only to be seen in 2D. You could look at the early attempts to adapt the style to 3D that looked awful(Sonic 3D blast, Sonic R).

Look at the Sonic pic in OP, he looks as if he couldn't turn around if he wanted to. This is why Sonic had a mohawk in the US sonic cartoons. There's no other practical way his hair could be seen at another angle in that design.

We need a Sonic style that mixes old with new. Maybe stop with the EXTREME look (green eyes, nike mouth, ect) and go for a more subdued, cartoony look(Black eyes, shorter quils, ect)

Above all else, he needs to keep that same silhouette(probably the most identifiable thing in gaming, even moreso than Mario's cap or Mega Man's helmet.)

No.87372
>>87371
>We need a Sonic style that mixes old with new. Maybe stop with the EXTREME look (green eyes, nike mouth, ect) and go for a more subdued, cartoony look(Black eyes, shorter quils, ect)
You mean like the Sonic CD cutscenes and the OVA?

No.87387
>>79258
See I like existing series too. What my question is, is why do we presume /neverending/ sequels? See, when they do movie sequels, the first thing they ask (usually) is "Can we justify a new Sequel" and failing to ask that "How did the last sequel do?" They're willing to make sequels aplenty, but at the same time know when to stop making them.
Gaming doesn't seem to do this. Gaming seems to decide that certain characters and franchises are "Iconic" and this means sequels will be around forever.
They never seem to think that Sonic, as a character was designed to appeal to an audience in a very specific time frame, and so maybe that's why he doesn't do so well anymore.
On top of this, even if a game is not Iconic, it is /assumed/ that a game is getting a sequel these days, if a game series is concluded after one game, it is in fact, an oddity.

No.87407
>>87387
Because the gaming industry is not like the film industry. Story-telling is a big focus of a lot of games, sure, but in the end they aren't just offering a story, they're offering an experience, they're offering a game. And the reason they make so many video game sequels as opposed to, say, board game sequels, it's much easier to change the way you play a board game or a card game than it is a video game.

"We'll actually use two Monopoly boards, connected by this bridge here."

"Instead of playing five card stud like we originally planned, I think I'll just build shit with our playing cards."

"Oh, I had a cool idea on how to spin the context of this game a little, but first I'm going to have to spend several years learning how to program. See you guys later."

So they make game sequels so people can keep enjoying a fun experience. Yes, series can stretch themselves a little thin. And yes, a lot of developers can just pump sequels out without worrying too much over making them diverse. But if there's anything you can't accuse Sonic Team of, it isn't 'all of these games are the same.' Their ideas don't always work, but they keep trying with new ones.

No.87411
>>87407
But why don't they try a new idea for the character?
I know their game play is different. I know sometimes they've come up with good games. But consistently these games have failed to generate much enthusiasm. As you said, the gaming industry is mainly about experience, rather then story telling, but doesn't that suggest that it should be /easier/ to adjust players to new characters but similar (if distinct) gameplay styles?

No.87413
>>87411
It should be, but it isn't, because people are always wary of new franchises. Like it or not, it's easier to get someone to try something new with a familiar face around. But obviously this can backfire; if that familiar face is attached to something people don't like anyway, it can put a scar on that face. Sonic is really a testament to this.

Personally, I don't want to see Sonic go away. His failures are numerous, and they sting quite a bit, but every time he succeeds, it really lifts my spirits.

No.87505
>>87413
Yeah. I'm as critical of Sonic as the next guy, but my face lit-up when I saw Sonic 4 and Colors in action.

No.87541
I'm honestly really excited for Sonic Colors, despite the whole, "fool me once, fool me twice" nature of the franchise.
Granted, I actually liked Sonic Unleashed, not that I don't acknowledge its bigger failings (I'm one of those weird people who viewed the Werehog with a sense of begrudging tolerance in exchange for the bliss of the day stages, instead of full-on game-ruining hatred).
But simply seeing the balls to the wall gorgeous speed gameplay mixed with those Mario Galaxy style powerups, AND THAT MUSIC..
It might actually work. Might. Please, Sega, don't suddenly fuck this up.

...On an unrelated note, I kind of want more goofy animated Sonic shorts like Night of the Werehog. Seeing Sonic as a character relying more on body language and silly slapstick over "radical" dialogue was really refreshing.

No.87545
If they ever make another Storybook game...I want Amy in Wonderland so bad. You guys don't even know.

No.87551
>>87545
What other stories could they tie in with Sonic anyway? Amy might be a nice change of pace running after a sonic like Rabbit or something but outside of your idea I can't think of anything else they could try.

No.87553
>>87551
Dunno. Maybe they'd be willing to tool around with Greek or Norse mythos.

No.87556
>>87545
I'm pretty sure they're not continuing the Storybook series, at least for now.

No.87560
>>87556
Some series, it's only got two games.

No.87586
Sonic & The wizard of Oz
Sonic & Grimm's Fairy Tales
Sonic & Japanese Folklore?

Nah, series is too lame.

No.87591
File: 12798132189.png-(25.94KB, 610x576, SONICTHEJEW.png)
87591
...I still kind of want to see Sonic's Journey to the West.

Or Sonic Bible Adventures! Just kidding.

No.87691
File: 127988729944.jpg-(52.21KB, 885x666, hankisdistraught.jpg)
87691
>>87591

No.87732
>>87591
That's a paddlin.

No.89700
  .

No.89701
  Shitty name, impressive modding.

Seriously this was made in Unreal Tournament 4.

No.89727
>>89701
His arms need to move...

No.90595
File: 128235154039.jpg-(56.90KB, 620x358, 180869-13905-550x-sonic_group.jpg)
90595
DOCTOR HAL WOULD KILL ANY NUMBER OF BABY CAPUCHIN MONKEYS FOR THAT METAL SONIC TOY

http://www.destructoid.com/sonic-six-pack-released-by-first-4-figures-180869.phtml

No.90596
>>90595
I am going to need a Robotnik figure. Complete with "ALL HAIL ROBOTNIK" pose he had in a lot of the early game manuals.

No.90599
File: 128235280774.jpg-(18.17KB, 405x314, Robo.jpg)
90599
>>90595
I so want that Knux figure.

>>90596
Excellent

No.90600
File: 128235380298.jpg-(22.73KB, 640x480, SONICD_.jpg)
90600
>>90599
HAHAHAHA I'M IVO ROBOTNIK BITCH! Then I slapped him!

No.90699
File: 128245709269.png-(1.68MB, 1920x640, sonic_wallpaper.png)
90699
I slapped this together and felt like sharing it.

No.90704
File: 128246075072.png-(19.77KB, 500x500, Good_to_be_back_by_manaita.png)
90704
>>90699
Manaita's art is just too good to be real.

No.90705
File: 128246089712.png-(927.92KB, 450x600, 6714754_m.png)
90705
>>90704
And yet...!

No.90706
File: 128246204285.png-(375.19KB, 480x640, Peeps_by_manaita.png)
90706
>>90705
And just to make things better, she reads the comics too.

No.90765
File: 128252623543.jpg-(105.16KB, 744x482, c_1277720062186_sonic_married_by_ayamepso.jpg)
90765

No.90821
I honestly like the idea of the Sonic Franchise being effectively dead and living on through fan content.

No.90822
>>90821
How many times can we mention that the new Sonic Team is largely composed of fans from back in the day?

No.90825
No.

No.90827
File: 128261328575.jpg-(177.18KB, 638x357, smwo6.jpg)
90827
>>90822
Bones, that would imply people actually PAYING ATTENTION.

No.90828
>>90827
Actually all it implies is that you and Bones are the only ones on here that give 2 shits about Sonic anymore.

No.90833
File: 128261620990.jpg-(301.42KB, 740x1500, SASASR__Why_He__s_in_a_Car_by_brandokay.jpg)
90833
>>90828
HEY!

... I really should have more post in this thread shouldn't I...

I LIKE SONIC, THE ONLY LOUSY GAMES I CAN REMEMBER PLAYING INVOLVED A BAD MARIO PARTY FRAMEWORK AND 2K6. FAN OPINIONS HAVE BEEN INSANE SINCE SONIC AND KNUCKLES. I STOPPED CARING WHAT THE OTHER PEOPLE THINK WHEN THEY KEPT COMPLAINING ABOUT PRETTY MUCH EVERYTHING EVER.

There, that meet my quota? I can rant some more if needed...Sorry for not being more vocal, I thought there was enough "Quit bitching" and "If you want to play the games otherwise shaddap" in the thread that I didn't have anything new to add.

... I have fanart I can add that I guess.

No.90834
File: 128261643687.jpg-(284.47KB, 583x900, His_World_by_Robaato.jpg)
90834

No.90835
File: 128261646323.jpg-(93.70KB, 390x432, 1266467645381.jpg)
90835

No.90836
File: 128261654581.png-(173.12KB, 430x365, 2228555.png)
90836

No.90837
File: 128261660041.jpg-(323.41KB, 1000x1000, 4477260.jpg)
90837

No.90838
File: 128261663279.jpg-(49.78KB, 780x343, 1231113782718.jpg)
90838

No.90839
File: 128261669693.jpg-(1.16MB, 1367x1818, Chaotix_Camping_Trip_by_chibi_jen_hen.jpg)
90839

No.90840
File: 128261676266.jpg-(775.17KB, 1920x1080, Happy_Birthday_Sonic_by_MRi.jpg)
90840

No.90841
File: 128261691030.jpg-(393.34KB, 1034x669, Sonic___Teams_against_Eggman_by_Tigerfog.jpg)
90841

No.90869
>>90827
that implies that Sega gives a shit.

No.90875
>>90869
...No it doesn't!

>>90833
Everything about this comic is solid gold. Also I still don't understand all the bitching. Yes, mistakes were made, but it's not like they suddenly became the standard for the series.

No.90888
>>90833

Agreed, Sonic Shuffle is the only TRULY shitty game, and imagine my surprise when I finally got online around freshman year to find out people hated SA2. It blew my fucking mind.

Sonic Shuffle, Sega Superstars Tennis, and that's about it.

Both of those games were outsourced, though, to Hudson and Sumo respectively.

No.90890
>>90888
I really can't imagine why people hate SA2. It's pretty much exactly the same as A1, just without Big or an Overworld.

No.90903
>>90890
Also no Amy levels, which weren't very fun, and Tails kinda got to do his own thing, even though his levels were inferior to Eggman's.

But there was twice as much treasure hunting to be had.

No.90904
>>90903
The treasure hunting levels were great, they just needed more going on is all. Enemies or mazes or something... I don't know.

No.90909
>>90904

I played them for the music exclusively.

No.90914
>>90890
My only guess is shadow as it didn't have anything different then SA1 other then messing around an overworld.

No.90941
>>90914
I don't hate SA2 (I actually quite like it) but goddamn, going up a hill with Eggman and/or Tails shouldn't have felt like such a goddamn struggle. They should've kept Gamma's speed...

No.91128
File: 128288085936.png-(379.51KB, 500x2520, sonic development cycle.png)
91128
HEY

TALK ABOUT SONIC COLORS

Also, so 'the new sonic team?' When was the old one replaced? Before Unleashed?

Also, I REALLY REALLY hope we avoid this.

No.91131
>>91128
I'd just like to note, Mario games usually get away with doing all of those things.

Just saying.

No.91132
>>91131
They're usually pretty fun though. Also, they don't have the baggage of trying to be "extreeeeeeme" very often.

No.91133
>>91131
Mario's world is very loose and free.
The stories are very basic and allow for flexibility.

Sonic on the other had tries to tell deep stories without actually providing any depth. It tries to give a sense of seriousness while also trying to be cute and often comes of as more awkward than other games.

No.91136
>>91132
>They're usually pretty fun though.

Yes, because >>79076

No.91137
File: 128288536326.jpg-(193.89KB, 600x853, Sleepy_hedgie_VII_by_Aedelthryd.jpg)
91137
>>91128
It was in 2006. Their first big game was Sonic Unleashed.

>>91133
Granted, most of the serious Sonic games fall flat on their face. But the last major games have been about ice cream, space theme parks, King Arthur, Arabian Knights, and MARINE. They're not really trying to be very serious anymore and haven't for a while.

No.91140
>>91137
But then the director of THAT game left to go work for Square last year.

No.91141
I'm actually pretty excited for Sonic Colors, though I'm not sure if I want to get the Wii or DS version of the game. Maybe I'll get both...

No.91142
>>91141
Get 'em both, and then Sonic 4.

Also, I'm not sure how to feel about the Sonic Riders game for Kinect being a full-fledged new game instead of just a port.

No.93674
>>93672
Sonic Colors is going through some sort of reverse Sonic Cycle for me.

No.93676
>>93674
So right now you're underwhelmed and a little upset, but there's a nagging suspicion in the back of your mind that you're going to be incredibly hyped and excited when the game is released?

No.93679
>>91142
I'm not sure how to feel about Sonic Riders being its own series.

No.93680
>>93676
Well, I think I've already hit that really fun hyped stage already, but pretty much yeah.

No.93726
>>93679
As long as it still has that cool artstyle.



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