ITS FINALLY STARTED FUCK YES
>>31731>But might that make it too easy? Like, you could have the Metroid and Phazon rooms right next to outside, with an outside door and an inside door and all the Scientists set to flee. When Samus / Dark Samus appear they could just run, and the Hunters would pass with no deaths.>Generic dorf pirate is outside the fortress>Samus starts chasing him>Samus should be way faster than generic pirate>Pirate raped>2 or 3 unemployed pirates embark in a lootan our bro's body quest>Dead>Repeat 5 times
>>31735I hope that's not going to be used. I'm not sure it's that good.
>>31747to be honest, the 16x16 graphics needed for dwarf fortress are so limiting and i am so bad at pixel art that in the end it doesn't even matter, even if it doesn't look that good it'll be shrunken to the point of obscurity
>>31748Fair enough.So what percentage of the icons are done now?
>>31748That's more than enough
This is far too brilliant to go unrealized. Oh, and if I'm understanding this correctly, the nobles and tantrum systems are more or less unaltered while the alcohol dependency is removed? And is fell beast is your term for Hidden fun stuff?
>>317501/10th of the total sprites and the entire font are donei'm encountering a few tiny problems here and there, like how the game colors all the blueroot trees green making them look like brocoli, but that should be easily fixable
>>31755>1/10th of the total sprites and the entire font are doneSo assuming you continue to work at the same rate, this thing could be completed in under a month.My gods man, you better start taking donations.
>>31757i also picked the music, a few tracks from the original NES metroid. it was an awesome concept at first... but they get very, very annoying after looping for a while.but no, its going to take a fuckton more time than that, its just i've a lot of free time recently, all of which is going to explode sometime next week.>>31754nobles will demand phazon mandates, like, make three phazon chairs or something along those lines. i may keep alcohol dependency, unsure about it. forgotten beasts are those things from 2010 edition, they're Fun that spawns once you've dug into an underground chasm and created a large amount of wealth. i'll just change the tags a bit so that you'll get a randomly generated uninvited guest, like "the fell beast Hgssagha Fgsfds has come! a giant metallic chozo ghost. it has fierce talons and cackles menancingly. beware its demonic gaze!" or somethign along those lines.
>>31758And some newer tracks like from the prime series would take up to much space, I suppose?
>>31768they don't really fit the 8 bit feel
>>31758>nobles will demand phazon mandates, like, make three phazon chairs or something along those lines.If you are going to do that, make the phazon more commonAbout the music: Phendrana drifts
>>31769Since they are not 8-bit, yes.But I feel like some looping tracks from Prime would be less annoying after a while, then the older tracks.
>>31780dunno about making phazon more common, but i do like phendra drifts. i was originally using the NES version of brinstar, but 'm thinking i'll just loop the smash bros version of brinstarhttp://www.youtube.com/watch?v=zeKfEg5xgws
>>31784I'm okay with that.BtwHow do you make the sprites? Do you just shrink the pictures?
if that was the case, i'd be done in a week... i originally thought that just shrinking the pictures would be enough, but you lose so many details when you shrink it that its better to just use the big image as a reference and draw the sprite from scratch. on the plus side, i've always wanted to learn spriting...
Wow, it's fucking hard to get some details onto these small pirates.
>>31790Maybe make different pirate kinds different colours altogether?
>>31791That would take away their silly costumes, but make it easier to hold them apart, yeah...
Can't you do a wee bit bigger tileset so details can be appreciated?There are 18x18 repositories for DF, perhaps it could work out w/ that or 20x20 (not sure how this affects performance)
>>31793you'd be surprised, 18x18 tiles make the games noticeably slower, using ironhands 18x18 causes slowdown with around 60ish dwarves. 16x16 is a challenge, but it can be done.
>>31793also, i'm pretty happy with the way the sprites are coming out. i'm not half assing them, but in tests runs of the game they seem pretty alright>>31791THE COSTUMES STAY
>>31795Yay!
also i am having an abnormally hard time drawing the tube to represent cages (the one posted is the "well" cage) abnormally meaning i have spent hours on this shitGODDAMN IT WHY WONT YOU LOOK GOOD AIOHFAKLSJGAH
OKAY SERIOUSLY FUCK THIS DAMNED RESOLUTION guys pick which style is the "best" and i'll roll with that i just wanna move onblown up for better clarity, in the process they got all blurry
>>31799Take nr. 1...or 4, no 1. Yes.
Which one of these are important and haven't been made by you yet?Cause I'd like to try my hands at these.Except the metroid, that's yours.
here's how they actually look >>31803 the only one of yours i've done is the doctor... in fact, i've been avoiding doing the space pirates, trying to finish the 256x256 tile list first. if you would pixelize your pirates it'd be great, i'll handle the metroid
>>31805#1 retains the gradient effect, 2 and 3 are too simple but could work and 4 is LAZOR TUBESMy vote goes with #1
>>31805There you go.http://www.megaupload.com/?d=YAR6JUVT
>>31807holy shit that was fast, thanks...i'd better hurry it up on my end too
So I've never really gotten into DF before, would Make Science be a good place to start or should I run with normal DF to learn the ropes first?
>>31852Download dwarf fortress, you cant get into a game only because a just-textures-and-some-mechanics modUse this holy shit so awesome guide bro:http://afteractionreporter.com/2009/02/09/the-complete-and-utter-newby-tutorial-for-dwarf-fortress-part-1-wtf/
>>31853Well I've been meaning to start with DF before, I just never got around to it.
Is this project still alive?
>>31870I hope so!
OP, maybe you could keep the outfits AND make each pirate type a different colour?Might be best.
>>31890Let's see how it'll turn out in the actual game first and then decide.
>>31898That pirate is going to need an outline or something, otherwise on yellow stone like orthoclase they're gonna be invisible.
>>31870yes, yes its still alive, not going to be done for at least a month though because i'm swamped in work and am a very, very lazy man
>>31900The whole thing is going to be in a month? At LEAST?Dude, that's great
i would have done so much more if reach wasnt so damn funtext is white so it may look invisible kind of
Will artifacts still be in the game? What sort of things will they make?
>>31980 If I remember right the guy said that Artifcats would just be laying around and you couldn't destroy them cause " LOL CHOZO "So you have to hide them in the walls and shit.JUST LIKE METROID!
>>31986No, I mean the 'Urist McShithead is taken by a fey mood! / Urist McShithead has claimed a Craftsdwarfs Workshop / Urist McShithead yells "I MUST HAVE GLASS!"'Those kind of artefacts.
>>31987 I NEED PHAZON!
>>31716 So that puts us in the role of Mother Brain?And what about Kraid?
How about this:The empty shell of baby ridley can be stuffed and used to calm down angry pirates.But once destroyed, it's gone.
>>32419Maybe he could be used to guard important locations.You would need to pay a lot of resources to "hire" him, but he'll be very hard to kill for intruders. This Ridley does not look good.