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File: 125767918967.png-(31.49KB, 128x671, hatman.png)
19265 No.19265
After like twenty people asking me to, I've moved the Hatman threads here.

To those who are new to Hatman, Hatman is a 2D sidescroller where you play as Hatman. As Hatman, your job is to collect and wear hats. These hats have no effect on your abilities, they give you no new power, and they have little to no use. Hats are collected throughout levels or are randomly given to you over periods of time. You have as much chance of getting a hat when you first start as you will two hours into the game. Hatman was primarily based off of Team Fortress 2, but it plays completely different. Hatman features over 87 bazillion hats, most of which were made by 4chan's /v/ and /co/ with guest star /tg/.
Anyone is free to use the template on the top left of this sprite sheet and make their own hatman and submit it for use in the game.

Expand all images
No.19267
File: 125768072532.png-(236B, 11x14, imagem.png)
19267
Hmmm. There are less people here, but at least it's much more organized.

It's a castle crasher.

No.19268
File: 125768090041.png-(3.84KB, 320x104, HATMANTHEGAME.png)
19268
Here's the burichan Hatman logo, boss.

No.19269
File: 125768115141.png-(3.66KB, 297x80, HATMANTHEGAME.png)
19269
>>19268
Actually, let me make that a little smaller.

No.19270
File: 125768203666.png-(272B, 20x17, imagem.png)
19270
It's a dime!

No.19271
File: 125768305980.png-(277B, 16x19, imagem.png)
19271
I can't, for my life, do those small skulls using pixels on an already small sprite.

No.19272
File: 125768343483.png-(556B, 80x26, chess.png)
19272
I tried. knights are hard.

No.19273
File: 12576842464.png-(286B, 20x22, imagem.png)
19273
PSYCHO CRUSHA

No.19274
File: 125768459854.png-(12.07KB, 1280x960, hatmanwall.png)
19274
WALLPAPERS

WHY? I DON'T KNOW!

No.19277
File: 125768566956.png-(297B, 19x24, imagem.png)
19277
Yeah yeah believe it!

No.19278
File: 125768589056.png-(374B, 22x18, Kin.png)
19278

No.19279
File: 125768609617.png-(203B, 11x19, lazy.png)
19279
Fixed template

No.19280
File: 125768610317.png-(273B, 19x20, imagem.png)
19280
<blank>

No.19281
File: 125768639222.png-(370B, 22x31, bird.png)
19281

No.19282
File: 125768662194.png-(313B, 23x28, FAG.png)
19282
The TF2 Halo reskin.

No.19283
File: 125768694670.png-(250B, 14x16, imagem.png)
19283
Splintah cell

No.19284
File: 125768703841.png-(275B, 11x19, Rainbow.png)
19284

No.19285
File: 125768730611.png-(315B, 25x23, santa.png)
19285
christmas is a-coming

No.19286
File: 125768779313.png-(1.15KB, 320x240, hatmanlogonegative2.png)
19286
Here's a 'negative' of the latest version of the logo (taking into account different aesthetic properties, such as single-pixel borders on Hatman constructs, the notch in top-left corners, etc.).

I call it a negative because all other copies should come from it. The coloration is simply to give each individual element a unique, easily selectable identifier with which you can freely alter every instance of that element. All eyes can be highlighted without selecting every line (as was a problem in the original, B/W version), all mouths, outlines, etc.

Anyway, feel encouraged to use this however you wish.

No.19288
File: 125768799240.png-(332B, 19x22, rudolph.png)
19288
>>19285
And his buddy.

No.19289
File: 125768815433.png-(217B, 32x32, hatmannegative.png)
19289
>>19286
Hatman himself, as a double-size negative.

Note that Hatman's coloration is white with a black outline and black features, this version is just for ease of future photoshopping.

No.19290
File: 12576885518.png-(9.19KB, 1280x960, wall3.png)
19290
>>19286
For example, this was created in seconds using the negative as a base, where the original took more than 15 minutes to create.

No.19291
File: 125768856960.png-(224B, 15x15, 125768786215.png)
19291
Betterer Vega.

No.19292
File: 125768878599.png-(942B, 56x53, Phoenix.png)
19292

No.19293
File: 125769077430.png-(9.95KB, 1280x960, fuckinghats.png)
19293
Better wallpaper, based on one by Hatman himself.

No.19295
File: 125769130152.png-(13.19KB, 1920x1200, wallpaper2h.png)
19295
>>19293
Here's the original.

No.19296
File: 125769133660.png-(222B, 18x19, imagem.png)
19296
corsh bondicot with his ear on the right place, jesus christ.

No.19297
File: 125769195842.png-(1.05KB, 189x37, 1257640941413.png)
19297
Reposting some of the cooler shit to get posted in the previous threads now.

This is where the list was when Hatman came to /v/ last night.

No.19298
File: 125769200081.png-(415B, 64x64, implyingimplications.png)
19298

No.19299
File: 125769203610.gif-(189B, 15x15, 1257658071537.gif)
19299
The walk animation.

No.19300
File: 125769208636.png-(6.06KB, 304x273, 1257674222064.png)
19300

No.19301
File: 125769210420.png-(4.90KB, 321x241, 1257680032106.png)
19301

No.19302
File: 125769211767.gif-(1.63KB, 73x89, 1257681686438.gif)
19302

No.19303
File: 125769215894.gif-(167.25KB, 320x240, 1257681088480.gif)
19303
BATTLE DEMO

No.19304
File: 125769217386.png-(548B, 32x128, omgsekeritadminbutton.png)
19304

No.19305
File: 125769220197.jpg-(84.66KB, 800x600, 1257679511673.jpg)
19305

No.19306
(I'm not trying to hog the spotlight, but I believe Hatman went to bed.)

No.19307
>>19306

(I think so too, last night he was awoke all night taking our edits.)

No.19308
>>19299
looks a bit lopsided to me
also there was this hand thing he said he was going to use for the menu options or something

No.19309
File: 125769311983.png-(360B, 24x24, imagem.png)
19309
FUCKING CARMEN MIRANDA AJSDJLÇASDASDSA

No.19310
My hats never got in ;_;

No.19313
File: 12576936349.png-(832B, 66x17, 1304.png)
19313
Straight out of Katawa Shoujo (not mine).

No.19315
>>19310
Repost them. Hatman missed a bunch, he was busy managing (and animating) all of the hats he had, as well as working on the game engine.

It's going to have two graphics sliders. One for brown, the other for bloom.

No.19316
>>19315
As for the soundtrack, we don't have anything hat-related yet.

But we do have Scatman and Batman. Scatman is probably going to be the main theme, if we can make it sound chiptune enough.

No.19317
Oh, damn; I just realized that the blog hasn't even been posted yet. It was for keeping track of the project before Hatman made the thread here.

http://hatmandeveloper.blogspot.com/

No.19318
File: 125769552187.png-(413B, 37x20, imagem.png)
19318
>>19315

Can you turn them both max and call it REALISM MODE?

No.19319
File: 12576961245.png-(782B, 16x18, HUTHUTHUTHUT.png)
19319
Okay, this is the HUTHUTHUT dude from Rhythm Heaven.

No.19320
File: 125769614531.png-(255B, 16x18, JETPACK.png)
19320
Well, this isn't really a hat. But still, PSHOOW.

No.19321
File: 125769686087.png-(1.04KB, 92x51, hatmen.png)
19321
Seems he missed them last night, so here's my first nine: zombie-bitten, FF summoner, kitty, pot-head, nigger, rainbow afuro, eyeball, arrow-through-head, wut, mini-me, and monocle. Enjoy.

No.19323
File: 125769837740.gif-(5.19KB, 304x273, bghatman_anmooted.gif)
19323
main menu animated

>>19303

Also, I lol'd

No.19324
File: 125769857335.png-(277B, 30x20, shrooms.png)
19324
Reposting

No.19327
File: 125770135657.png-(279B, 19x19, imagem.png)
19327
BONK BONK BONK

No.19328
File: 125770180539.png-(337B, 29x23, imagem.png)
19328
I'm just making the ones with more noticeable features, so I can't do medic, spy, heavy or maybe pyro

No.19336
File: 125770321725.png-(404B, 37x19, imagem.png)
19336

No.19337
This is even better than LEGO sex.

No.19338
File: 125770455867.png-(673B, 51x55, dinosuar.png)
19338

No.19339
>>19338
I'm in love.

No.19340
>>19339

Thanks bro.

No.19341
>>19339

Also yes, it was me, I just forgot my trip.

No.19342
File: 12577095514.png-(566B, 67x19, hats.png)
19342
I made a Link hat. Oddly enough I didn't see one.
I also did a Russian ushanka, a conquistador morion, a TV, and a broken image.

No.19343
File: 125770960287.png-(533B, 79x22, hatguys.png)
19343
Zim, Gir, Sims and awesome face

No.19344
File: 125770998315.png-(266B, 17x17, yotsuba.png)
19344
Yotsuba

No.19345
File: 125771067516.png-(310B, 25x19, imagem.png)
19345

No.19346
aggh I was peacefully sleeping and then my dog wouldn't stop whining so I let him outside
after i finally got comfortable enough to fall back asleep he scratched at the door after tearing open a garbage bag
my dog is trollin

No.19347
>>19346

Well, it is already quite late. Hop off bed already, you had more than 11 hours of sleep.

No.19348
File: 125771185132.gif-(370B, 17x16, megamanwalk.gif)
19348
>>19347
i was also up until 5 making squares walk

No.19349
>>19348

Oh.

No.19353
>>19348

So uh, you sleepin' again?

No.19354
File: 125771480523.png-(347B, 31x18, adventureeeeee.png)
19354
Is Flapjack up there? If not, here.

No.19355
>>19354
They're in there. I :3'd

>>19353
Got some coffee and now I'm ready to make some squares move hell yes

No.19356
>>19355

So uh, are you going to use any on this thread so far?

No.19358
File: 125771650153.png-(33.43KB, 128x671, hatman.png)
19358
Where'd my image go.

>>19356
Speaking of that, here's this.

No.19359
>>19358

You're gonna use some of the ones I made?! Holy shit I Heart You.

No.19360
Going to use the subject field for hat count from now on.
Because holy shit 303 hats god damn

No.19363
File: 125771734477.gif-(1.05KB, 11x14, hatman walk.gif)
19363
>>19348
that's neat. I expected him to walk stompy kind of like this
5 seconds lol

No.19367
File: 125772022533.png-(262B, 12x18, tin foil.png)
19367
with bonus bags under eyes yaayy

No.19371
File: 125772259086.png-(293B, 16x19, distortio.png)
19371
Assuming the background color is transparent...
This dude resembles the cover of BEATMANIA IIDX 13 DISTORTED

No.19373
File: 125772288452.png-(278B, 17x19, MAGNET.png)
19373

No.19374
File: 125772317539.png-(234B, 17x22, SLASH.png)
19374
Slash

No.19375
File: 125772384261.png-(287B, 31x25, imagem.png)
19375
Betterer version.

No.19376
File: 125772585592.png-(995B, 191x24, hats.png)
19376
My contributions for today.

No.19378
File: 125772761521.gif-(855B, 34x32, hatmanwalk2x.gif)
19378
oh hey guys whats goin on

No.19379
File: 125772771847.png-(409B, 43x18, bbb.png)
19379
A bear, a bird, and a Batman.

No.19382
>>19378
haters_gonna_hate.gif

No.19386
File: 125773044058.png-(3.55KB, 68x52, hatmans.png)
19386
Hello Hatman~

Here is the Spy, Scout, engineer, soldier, pyro, sniper, demoman and medic. I couldn't make the heavy because he doesn't really wear a hat.

I also included link at the end. :3

No.19387
>>19386

what about adding a machine gun?

No.19388
I'm up to my ass in animations here. I don't know if I'm going to be accepting any more hats for awhile.
>>19379
I added Banjo and Kazooie.

>>19387
I added the sniper.

And I added the sandwich.

No.19389
>>19388

Do you want help with the animating OP? If so, submit in .gif, yes?

No.19390
File: 125774452790.gif-(3.79KB, 33x36, final_ani.gif)
19390
Got bored so I played around a bit by combining two .gifs. Alot of fucking work goes into having JUST 1 moving background and 1 moving foreground.

No.19396
Hatman, why don't you just treat the hats as overlay on the animation?
That would save a lot of time, and on the ones that need extra animating, just do it manually for those few.

No.19402
File: 125780980251.png-(2.41KB, 70x126, myshit.png)
19402
>>19396
S'kinda what I thought he was gonna do.

Hatman, here're my contributions from the first night on /v/. Blue underlined are the ones already on your main image, so if you overlooked or forgot any of mine, it's easy to tell.
The red underlined one is Quote. Now, Quote's already on your image, as the last hat in the eighth row. But in the second /v/ thread, the creator of that one consented to mine replacing his. Just wanted to get it to you in a less crazy environment so you could consider it.

No.19403
I lol'd hard at the missingno hat

No.19409
File: 12578243802.png-(396B, 53x36, 3D Dot Game Hero.png)
19409
I tried making the protagonist from 3D Dot Game Heroes, but I don't think it turned out well.

No.19410
File: 125782536875.png-(3.75KB, 122x142, my hatmen.png)
19410
left to right, top to bottom
- Goemon
- Ebisumaru
- Zack
- Jack
- Viewtiful Joe
- Old Monk
- Ramenman
- Warsman
- Fluted Helmet
- Yurt
- Maneater
- Maiden in Black
- Black Phantom
- Blue Phantom
- Kirby
- Waddle Dee
- Waddle Doo
- DeDeDe
- Kamina
- Robotnik
- Guy from Tron
- Cobra Commander
- Star Platinum
- Jotaro
- ZA WARUDO
- Dio
- Bomberman
- Mechazawa
- Croagunk
- Deadpool
- Hellboy
- Big O
- B^U
- Ice Climbers
- DK
- Diddy
- Castle Crashers
- Gray Fox
- Ditto
- Hydra Soldier

No.19411
>>19402
I think your quote is a bit over complicated for lil Hatman. I'll add a few before I fall asleep/

>>19410
Those are fantastic. I will do the same thing I said I would do above.

>>19396
Me and Detective Inspector were talking about that. It probably really would help, but I think it'd end up being the same amount of work. At the moment I have five tabs: animations for walking, running, jumping, sliding (very temporary animation) and the huge ass sprite sheet. I take just the body and put it over regular Hatman while I leave the limbs.
If I did it the other way, I'd have to do pretty much the same thing except with more layers to animate.

No.19412
>>19411
thanks, glad you like them. I had fun making them. Considering how many you already have, I'll get it if you don't add many of them (if any at all). Best of luck to you with the project, bro.

No.19414
File: 125783304121.png-(687B, 43x29, dragon ball hat.png)
19414
I made Goku and SSJ Goku cause I felt left out.

No.19424
File: 125784783758.png-(579B, 45x46, marvin the martian.png)
19424
First time I saw this thread so here's a Marvin.

No.19426
>>19411
;_;
my favourite was the scout

No.19428
File: 125786503053.png-(30.91KB, 128x671, hatman.png)
19428
>>19411

Hatman, replace my castle crasher with his because hot damn his are much better.

Also, what the shit is this? There are 137 hats in this image which you posted yesterday, why are there only 107 now?

No.19429
File: 125786778615.png-(375B, 29x22, imagem.png)
19429
HOLY SHIT HE'S A FUCKING SNAIL SJDLKADASJD

No.19430
File: 125786924925.png-(314B, 29x22, imagem.png)
19430
Alternate version

No.19439
So making a billion hats and everything is great and all, but how is the actual game going? You know...the part where you actually play?

No.19456
>>19439
That's actually why I haven't been around.
Now you can jump and run left and right. I'm working on the random hat drop system now.

>>19428
I never posted that. Somebody else did.

No.19457
File: 125792248643.png-(803B, 33x44, bgtile.png)
19457
Got bored, so I made some more fan pixel art.

No.19464
File: 125795895932.png-(670B, 70x18, imagem.png)
19464
Well, since you didn't make that, can I at least post the submissions made by the people in the thread and see if you like them? There was a lot of good shit.

By the way, none of these are made by me.

No.19465
File: 125795905259.png-(502B, 44x21, imagem.png)
19465

No.19466
File: 125795926157.png-(1.46KB, 147x38, imagem.png)
19466
There. I left out the ones already on this thread.

No.19470
File: 125796982476.jpg-(1.28KB, 69x18, koth.jpg)
19470
have some King of the Hill, just for the hell of it

No.19473
>>19470
Save as a .png if you've still got an original BMP or something. Dithering = no go. :C

No.19474
File: 125798202157.png-(506B, 69x17, koth.png)
19474
>>19473
oh whoops, totally forgot to save as png. sorry, my bad.

No.19476
File: 12579842372.png-(296B, 18x27, imagem.png)
19476
BRACKKU MAGE?!

No.19479
File: 125798502510.png-(266B, 20x22, imagem.png)
19479
One with a bigger hat. I hate to post all these different versions but I don't know which will come out best.

No.19483
>>19474
talkin about dang ol cool man

No.19496
>>19483

What is this I don't even

No.19503
File: 125805166882.png-(292B, 18x26, imagem.png)
19503
Versions, versions, versions...

No.19515
So my bro Andrew has informed me that there's a gamemode contest for Garry's Mod where the prize money is $1000. Naturally, we're all over that shit, and that obviously means that Hatman is developing slow.
I've been busy mapping like a motherfucker for this since I really want some monies. I promise that Hatman will be out eventually, I've been more busy adding more god damn hats then I have actually making progress with the game engine.

No.19518
>>19515

Good luck, pal.

No.19523
>>19515

Go for the gold, man, GO FOR THE GOLD.

No.19540
File: 125824370154.png-(352B, 15x20, armyhat.png)
19540
allies army hat

No.19542
File: 125824600792.png-(238B, 16x18, imagem.png)
19542
No More Heroes is a pretty cool guy, eh is virgin otaku and doesnt afraid of anythign

No.19578
File: 125830417965.png-(315B, 17x18, imagem.png)
19578
I think my Nite Owl was looking shabby, so I added some moar detail.

No.19633
Niggers

(USER WAS BANNED FOR THIS POST)
No.19664
>>19633
Ok, who here lol'd when they saw this?

No.19672
>>19664

I did.

Also, where the hell is Hatman.

No.19796
So whats going on here?

No.19797
>>19796

Nothing. Hatman still hasn't come back, and the project is presumed dead.

No.19810
>>19797
no god why D:

No.19819
Project isn't "DEAD", as he said earlier he is focusing on a composition for a contest.

No.19820
>>19819

If there's nothing going on for over two weeks, you start losing hope.

No.19971
Fucking fuck.

No.20016
The blogger has been taken down, thus dead.

No.20021
>>20016
WRYYY That motherfucker.

No.20172
My god, I had such high hopes for this project. No emoticon can express how I feel :(

No.20236
Isn't the guy gonna give us an explanation?

No.20792
No more hatman I guess
QQ

No.20861
mad as hell

No.20877
File: 12619982563.png-(7.50KB, 1031x800, hatman.png)
20877
where doing this bro

where making this happen

No.20888
>>20877

what is this i don't even

No.20935
File: 126231792283.jpg-(89.08KB, 400x312, 1256098839551.jpg)
20935
>>20877
Is that progress I see?

No.20946
File: 126239019696.png-(2.81KB, 18x22, hatman.png)
20946
Alright, this would have been up a lot sooner had I not decided to rewrite most of it. Right now it's just a tech demo - I was not around for the original threads so I have no idea what the gameplay was supposed to be beyond collecting hats, or if that was ever fleshed out at all. That part I'd like to turn over to the community, so feel free to make threads on 4chon and get some ideas flowing.

The game is programmed in Python 2.6.4 and pygame. For those who are comfortable installing that or want to help program:
Source: http://mumon.us/hatman/src/Hatman-0.1.zip
I'll set up a proper SVN at some point. Feel free to rip into my code, this is the first time I've tackled a larger game, so I have no clue if the framework I've set up will work.

For those that just want an .exe:
http://mumon.us/hatman/Hatman-0.1-exe.rar
It's larger that you'd expect as it's essentially just packaging up Python and making an exe out of it.

Happy New Years!

No.20947
>>20946
When you make Hatman jump, he keeps on falling. Is that supposed to happen?

No.20948
>>20947
He should stop at the bottom. I didn't bother putting much effort into the collider code before the map format was defined.

No.21146
>>20946
Being the only part of the development process left (I spent too much time waiting around for Hatman), I've got some ideas.

Anyway, if we can get a programmer, I've got writing, level design, enemy design, and gameplay ideas, several of which came from extended discussions with Hatman himself.

No.21147
>>21146
>if we can get a programmer
(ie, you)

No.21164
>>21146

What ever happened to Hatman anyway?

No.21170
>>21164
I'm not sure, I was knocked off of the internet for a couple weeks due to my ISP being thoroughly inept. When I regained my connection, Hatman had disappeared.
It's unfortunate, he probably thought I dropped out of the project, but I just couldn't get in contact with him.

No.21171
>>21146
That would be excellent, would you mind posting them here?

No.21205
>>21171
The plot revolves around the fact that Hatman's favorite hat has been stolen, and he needs it back for his date with Hatwoman. Dialog wasn't decided upon, but I am partial to the idea of having no dialog whatsoever; telling the story through a series of still images. As you progress, you solve a series of hat thefts, in the first level the king's crown has been stolen and you have to get it back, etc. Each one leads you closer to catching the thief who has your favorite hat.
Level design is a cross somewhat of Mario platforming with some Mega Man thrown in, with a large volume of hidden things to find. Play Drill Dozer for an idea of how levels would play out.
Each world has two or three normal levels and then a secret level or two which would be necessary for completing a hat collection.
Enemies are differently-colored Hatmen or black Hatmen, we never really finalized that (originally, Hatman wanted different things to be enemies, but collecting 300+ hats from chests and bosses alone is too daunting).
My idea for bosses was that they were collections of smaller Hatmen, similar in style to the Hatman logo, just a pile of them, each one being a pixel making up a larger Hatman. They explode in a burst of the individual Hatmen and leave behind a hat itself.
>>19302
Like this, but wearing a hat.

No.21206
>>21205
The way levels would be structured, there would be different echelons of enemy all having a chance to carry different rarities of hat.

Here's a basic breakdown:

Common Enemy
20% basic hat chance (basic hats are all available from vendors or on the ground)
10% Common hat chance
5% Uncommon hat chance

Uncommon Enemy
20% Common hat chance
10% Uncommon hat chance
5% Rare hat chance

Rare Enemy
20% Uncommon hat chance
10% Rare hat chance
5% Secret hat chance

Secret Enemy (Secret Levels)
40% Common hat chance
30% Uncommon hat chance
20% Rare hat chance
10% Secret hat chance

Legendary Enemy (Boss)
100% Legendary hat chance

No.21209
>>21205
>>21206
Awesome, that gives me a good idea of where I should be heading.

I'm working on the map format now, trying to decide between using XML or plain text ┐(  ̄3 ̄)┌

No.21235
>>21209
Also, I was playing around with the demo, I feel like Hatman's top speed is much too fast (the game is supposed to be 320x240), and his jumps are a little high.

No.21239
>>21209
What are the benefits of plaintext over XML?

No.21320
File: 126334345323.jpg-(1.37KB, 64x35, hatman.jpg)
21320
I was bored. Jetpack Viking, and a hermit crab.

No.21323
>>21320
Can you upload a PNG? JPGs don't work at all due to artifacts.

No.21343
File: 126343724576.png-(9.29KB, 659x255, ss.png)
21343
>>21239
XML can be overkill if it's simple.

Anyway, still working on this, school is just being a dick. Got maps working, need to redo collisions.

No.21344
Also: animations that would be cool to have:
o Jumping
o Crouching
o Sliding
o Whatever else you can think of, I can put in

No.21349
>>21344
Actions included in the original draft included:

Shootan'
Punchan'
Jumpan'
Runnan'

Though I would like to include items which give you a wider range of motion (similar to Metroidvanias)

No.21372
Mumon Ekai, you are the best guy ever.

No.21373
>>21205

Detective Inspector, while I respect you and think you're the Bee's Knees, I feel inclined to say that I don't think that's a very good idea for a boss. If there must be a hatman included in the boss, make him have a hat or machine or suit or whatever that makes him stronger than your average enemy.

No.21409
File: 126351986985.png-(323B, 20x23, Perfectcell.png)
21409
If, perchance, any more hats are being added, then i'll just leave this here.

The great thing about being cell isn't being perfect, it's showing Gohan that I am.

No.21410
OH PRAISE THE LAWD, this project isn't dead after all.

No.21452
>>21410

i no rite


However, I can't help but wonder what happened to hatman. The coding seemed near-finished, after all.

No.21459
File: 12635954691.png-(351B, 30x35, hatman_template.png)
21459
>>21409
Now is probably a good time to address this. Hats will be drawn over your sprite, meaning there's no need to animate each hat separately.

Attached is the current template for hats. Any of the colors currently used in this picture (the values of which are in text) will not be displayed on Hatman. This makes it easy to see what the hat will look like, while not overriding the animations of Hatman. Does that make sense?

Also, let me know if you think the dimensions of the template should be larger.

Also also, just got done with work, gonna finish reading http://www.metanetsoftware.com/technique/tutorialA.html and figure out how best to implement it.

No.21462
File: 126359802065.png-(1.24KB, 78x72, Chests.png)
21462
>>21459

So are we going to have to make them in that background color from now on to make the hats overlay hatman (as I suggested hatman would do originally) ?

I'm glad to see you do it, by the way.

Also, here's this. In case a chest system is ever inplemented, there's a ranking in each of these three chests. If you like them, I can make moar.

No.21464
>>21462
Yes. After playing with it a bit, I think I need to make the difference between the template and the normal Hatman colors more striking. Let me fix that.

No.21465
File: 12636002327.png-(383B, 30x35, hatman_template2.png)
21465
Let's try this instead.

No.21466
File: 126360033982.png-(0.98KB, 180x210, hatman_template_example_large.png)
21466
So a (blown up) hat might look like this.

No.21477
File: 126360704188.png-(1.20KB, 300x175, hatman_template_example_large2.png)
21477
>>21472
Otherwise it's difficult to tell what's supposed to be transparent and what's not.

No.21480
>>21478
I'm open to suggestions if you have a better idea.

No.21482
To tell the truth, I didn't really understand. Those images aren't giving me a very good idea of the process that's going on.

You make hatman transparent, then add the hats over the transparent body to overlay him?

If that's the case, then it's a very good idea, I even suggested it to the OP.

However, as he also said, it takes about the same amount of time in the end. Read >>19411

No.21487
File: 126361131717.gif-(11.93KB, 304x299, cirnopoke.gif)
21487
>>21482
Oh okay, I think I see where the confusion is.

>>20946 is still the basic Hatman sprite (though it's now smaller). Now, the animation will change the position of Hatman's legs, eyes, etc. Because of this, we don't want to overlay something like >>19327 directly over the basic Hatman sprite.

In order to make certain parts of the hat transparent, we need to choose certain colors that the game won't draw. Those values are the text in >>21465. That means if we loaded >>21465 up as a hat, it would be blank.

>>21477 was supposed to illustrate why I changed which colors are going to show up as transparent. When I was trying to convert an old sprite into the new colors, I couldn't always tell where I had erased the old Hatman and where the new transparent colors were supposed to be, because the whites and blacks looked too much alike. The newer version makes it much more clear.

Hopefully that explains things.

No.21492
>>21487

Thanks bro.

No.21493
File: 126361490558.png-(0.98KB, 119x24, 125798502510.png)
21493
Penis Mc Penis

No.21544
How's the project going?

No.21547
>>21544
In short, collision response is a hell of a dick. I'm mainly doing reading at the moment.

No.21549
>>21547

What exactly you having problems with? Maybe I can help you there.

No.21552
>>21549
I've actually found some good resources, so I just need to program it in at this point. I'll post if I run into anything else.

No.21578
Alright, I need to take a break from this for a couple of days. I have the resources, I'm just failing at implementing collision response. I know I'm missing something obvious.

If you'd like to see my horrendous code: http://mumon.us/hatman/src/Hatman-0.2.rar

No.21720
I gotta say, it was interesting to do some searching on some specific collision response stuff in Python and finding portions of >>21578 in comp.lang.python.

To whoever posted it there, I appreciate the effort, but they do have a point about how to ask questions. (´・ω・)

No.21786
>>21720

Someone asked about it? Did it get any results? If not, then maybe you should ask someone yourself. Because i've checked that code and while it would take a looooong time to read it all, there really seems that some codes don't connect with what they should in the collision parts.

I could be wrong though, it's just a feel. I didn't read all of it, nor do I know all that much about Python/Rabbyt/Pyglet coding.

No.21805
File: 126396313876.png-(57.34KB, 882x886, collision_code.png)
21805
>>21786
That's likely due to the amount of commented code. If you're not used to Python it'd be difficult to tell what's supposed to be executing and what's a comment.

The newer code is much cleaner.

No.21816
>>21805

That is cleaner. I see you've included C's enum too.

No.21819
Bookmarked.

Learning programming. I'm going to have some fun going over your crappy code. =|=D

No.21840
File: 12640476627.png-(2.79KB, 10x12, hatman.png)
21840
Collision detection and response is now mostly working -- you'll fall through the map on occasion.

I also changed the Hatman sprite a little bit for now as Rabbyt doesn't like sprites with odd dimensions. It's not final, and there's no need to change any created hats.

EXE:
http://mumon.us/hatman/Hatman-0.3-exe.rar

Source:
http://mumon.us/hatman/src/Hatman-0.3.zip

No.21856
File: 126408303937.png-(97.81KB, 600x160, Untitled.png)
21856
Oh Adam, that file doesn't open. Hatman.png doesn't exist, you silly goose! I've already fixed it on mine though, but you better fix the original.

No.21861
File: 126410700884.jpg-(12.76KB, 360x239, facepalm.jpg)
21861
>>21856
Oh god damn it, I fixed that and forgot to upload the corrected version.

http://mumon.us/hatman/Hatman-0.3-exe.rar should work now.

No.22197
Hey bro, i've been on a trip for some days. How's it going? And are you talking to Detective Inspector via IM or email, or did he dissappear again?

No.22444
>>22197
Been busy with school and trying to find a job mostly.

Changed the engine so it uses Box2D for physics, which makes life easier, and then added a camera that follows Hatman around. I'll finish setting up svn on my server and upload it.

No.22477
Alright, SVN up at https://interbutt.us/svn/hatman/

No.22736
>>22444
>Been busy with school and trying to find a job mostly.

This. FFFFFFFFFFUUUU-

...Now I have a job, though. My schedule will probably even out a bit, and I can help again.

No.22749
>>22736

Well, at least I won't be as frustrated about this anymore.

No.22817
>>22749
>as frustrated about this anymore.
(´・ω・)?

No.22823
>>22817

>(´・ω・)?

wat

Anyway, make some progress. And if there is still a lack of hats (Original guy wanted about a thousand, currently there's only about 340) You could do like he did originally and make threads in the cultural reference boards in 4chan (/co/, /v/, you get the drill)

That shit will boom. You get hundreds every thread.

No.22833
>>22823
I don't need hats, I need time.

No.22834
File: 126618715167.jpg-(138.87KB, 299x276, 1265913597939.jpg)
22834
>>22833

Alright. But i'm just a bit overly excited.

Here's an image to express how excited I am.

No.22869
File: 126624514397.png-(784B, 307x221, hats_working.png)
22869
I really probably should have been studying for a test, but whatever! Latest version in SVN -- you can check it out read-only anonymously, or use: hatman\hats for read/write access.

I'll put up an .exe later today, got class soon.

No.22870
>>22869
I should note that that's username hatman, password hats.

No.22872
File: 126624601754.png-(342.68KB, 1680x1050, 1249287952249.png)
22872
Mumon, i've got a question. Once you finish this project, will you compile all the python files into an exe, or is that impossible for this coding language?

No.22896
File: 126628690068.png-(10.06KB, 340x282, screen-2-15.png)
22896
>>22872
Yeah, I've posted .exes before.

And here is one now:
http://mumon.us/hatman/Hatman-0.3.1.rar

Press 1-4 to change hats.

No.23040
>>22896

You know, you should have added the walk animation and possibly a jump animation before adding the hats. Now it'll just complicate itself.

No.23043
>>23040
The animations and hat overlay are two separate things, so it won't be a problem.

No.23044
>>23043

Alrighty then.

No.23141
Does anyone know about what happened to Hatman? I hear he used a project on gmod as an excuse to stop.

No.23318
Once the engine is ready, it can move on to mapping & whatever, but it seems it'll still take a while.

Take a breather too, I think the only reason that Hatman quit was because of the stress.

No.23438
>>19515

Wait, holy shit. This contest actually only ended today, after months of wait.

Wat

Still, I think he's bullshitting us. If not, no matter, Mumon Ekai is a bro and he's doing the thing.

No.23570
Sure is dead around here.

No.23575
File: 126818004543.jpg-(17.13KB, 181x139, 1265337707620.jpg)
23575
>>23570
I've been doing some uninteresting things with the code, but I haven't had much time.

No.23586
Whats the new site/blog for the project? Previous one seems to have died

No.23587
>>23586
http://mumon.us/hatman/ has the links to stuff, and I'll eventually add more content.

No.23600
So basically you've just been dicking around?

Come on, it's been two weeks.

No.23620
>>23600
If taking finals qualifies as dicking around, yes, that's what I did.

I don't have time to program this very fast. The code is in SVN should anyone want to move things forward.

No.23630
>>23620

>Taking finals

Sorry bro, didn't know.

Alrighty then.

No.23776
Finals over yet? Haven't heard from Detective Inspector aswell

No.24251
Uh...

So.

No.24279
Hatman Forever

No.24382
Fun fact: Mumon Ekai's last post was 20 days ago.

No.24683
>>24382
I pretty much ran into two problems:
1) Lack of time
2) Lack of direction/interest
If I picked this back up in the future (ie after I graduate), I'd write an actual game design doc beyond "You collect hats and wear them!" Since I had no real idea what game play looked like, I basically fucked around with the engine for awhile and lost interest.

If anyone else wants to build on what I had, last source is at: http://mumon.us/hatman/source.rar

No.24686
Ohwell.

Yeah, after Hatman left it was pretty much doomed, then..whatever. If you decide to finish it after you graduate, then i'll still follow.

No.29743
you have no idea how disappointed I am that I will likely never play hatman

No.29783
>>29743

How the fuck do you think I feel. ;_;

Also I just happened to come here today, I'm not coming here every day anymore.

No.30248
>I promise that Hatman will be out eventually

You lied to us, Hatman. You lied to Detective Inspector, your partner in crime.

You have no idea how much all of us are dissapointed in you.

But we are so much more dissapointed

That we will never play hatman

:C

No.31557
Alright I have this whole design doc set up in my mind that's more advanced than "You can take hats and put them all over your face!" while not escaping from the core idea.

If one day on some other space-time continuum I get a developer studio or someone offers to program, i'll write it down and put it here.



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