plus4chan
ImageboardsRadio
Site Theme...
imageboards
Main FAQ [ baw ] [ co / cog / jam / mtv / tek ] [ ck / coc / draw / writ ] [ pco / coq ] [ a / op / pkmn ] [ n ]
Avatar
Links:Avatar.WikiaGaang Jr. WikiIroh Screencaps

 Posting a reply to post #75342
Name
Email
Subject  
Message
File 
Embed  
Password  


File: 126865038863.png-(277.09KB, 630x674, awesome.png)
75342 No.75342
My friend and I have taken on a project to create a FPS Source engine mod similiar to Team Fortress 2 but with Avatar characters. We've taken the 9 classes plus one and expanded them to fit major characters. Basically, it's just a friend and myself who can currently texture and make models for the characters, and now we're just brainstorming how to make everything evened out so no one's OP. Note that this is based loosely off the original classes.

I'll post all the info in the following posts.

Expand all images
No.75343
We're limiting the characters to Aang, Azula, Ty Lee, Sokka, Katara, Zuko, Suki, Jet, Toph and Mai, and we've got Azula being the equivalent of the Pyro, Ty Lee as the Scout, Zuko as the Spy, Suki and Jet as something like Scouts, Toph like the Soldier but with the speed knocked up a bunch, Katara as the Medic and Mai as a Huntsman Sniper.

We're not completely sure what Aang's role is going to be in the game, and I suppose Sokka's the equivalent of the Engineer, but we have to elaborate on that in the future.

If anyone wants to help, send me an e-mail or just post here. We're just a two-person team and we're kind of stuck on some ideas on how to even everything out.

However, in meantime the only class/person that we have solidly planned out is Azula. I'll continue it in the next post.

No.75344
Azula, the equivalent of the Pyro, will have around 175 health. As her health goes down, the more erratic and powerful she becomes.

Her primary weapon/power is her firebending, secondary is her lightning bending.

She'd be pretty shitty with close combats/melee fighting distances (e.g. fighting against Jet, Sokka or Suki) like how a Sniper is terrible with close combat, as well. But she'll be at her best with medium ranged fights.

Bending lightning would consist of her standing still to shoot off lightning, making her a sitting duck for someone like Zuko and Mai and she'll lose 10 HP per bolt she shoots off.

No.75345
We have a friend that might be able to do the maps, which will consist of CP and Arena type maps.

We'll have a Dustbowl-type game where the Fire Nation (who would ironically be considered BLU) captures territory. First the Air Temple, then the Northern Water Tribe, then Omashu and lastly Ba Sing Se.

Arena is self-explanatory, and we could have regular CP maps from memorable places (e.g. Ember Island, the Sun Warriors city, Lake Laogai, etc.).

No.75346
So, yeah. Nothing's really set in stone, so comments, constructive criticisms, ideas and other sorts of help would be highly appreciated.

No.75348
Suki and Jet to something like Soldier.

Toph to something like Heavy.

Aang to Scout. Alternatively, Aang is the briefcase.

Ty Lee something like Medic. Like, Antimedic. Or something. Work in status effects to make her extra annoying.

Can't wait to see it.

No.75349
Also consider having Zuko capable of switching between spy Blue Spirit and something else when the mask is off. Like Demoman or something relatively defensive.

No.75363
Toph is going to be something like the Soldier, we've figured, what with being able to earthbend to shoot herself up and over things like a rocket jump and shooting out rocks with splash damage.

Suki like a Chargin' Targe + Eyelander Demoman (but with a fan and shield geddit). I'm not sure what class Jet is more like, but I suppose it's the same as Suki sans Chargin' Targe.

Ty Lee is actually going to be a great annoyance from what we have her attacks, much like a Scout is. I actually can't wait to see how annoying she's going to be in-game.

As our discussions progressed, we've pretty much strayed away from making everyone be just like one class and even combined classes to make everyone fit or just gone with our own, especially Aang. We've figured out how to make Aang balanced out, however, I'm still a bit iffy on it.

And lol, I was thinking the same thing as Aang being the briefcase, but I'm not too sure if we're thinking about doing CTF (CTA?). Maybe later.

But, yeah. So far, we've got Azula, Ty Lee, Toph, Suki, Jet, Sokka and Aang all written up, but I want to finish Zuko, Mai and Katara before I post them up because we're still changing things.

I write too much.

No.75364
I don't know, Toph seems like the best choice to cast as the Heavy because of how in the series we've seen rocks used like a mini-gun (sure, Avatar Aang in the avatar state is the only one we've seen do it but I doubt it's a talent only he is capable of), and it's funnier to have the heavy as a really small person (aka, every Rule 63 pic of TF2). Also, if she's not the Heavy, who else would fit the description of the Heavy?

Suki or Jet (perhaps team specific) would be perfect Scouts, Sokka the Engineer is the best match of them all. Katara is the exact fit for the Medic, and Zuko works as the spy only because of his blue mask and because he's been on both sides, so eh, it's ok.

Then Azula as the Sniper (lightning) and Iroh as the Pyro, and that leaves Mai for Demo(wo)man and Aang as the Soldier (shoots himself up with air). You said a plus 1, so if you're to make another class, have it be whatever Ty Lee ends up being, because outside of Scout (which if you really have to have Jet or Suki, is already filled) Ty Lee doesn't fit well into any of the positions.

No.75365
>>75364

We're not going for total "this character is this class only" specifications. It'd just be TF2 with Avatar characters. We've implemented ideas from the Hunter from L4D to create an unholy fusion of a Hunter/Scout/post-update Demoman for Suki and Jet.

I honestly haven't even thought about the rock bullets Aang made in Sozin's Comet, but I'm sure we could give Toph that ability for something like a Soldier/Heavy.

I'd like this game to be medium to close range combat much like the show. And sorry for being vague about everything, but we're still in the brainstorming process and the like, and I'd elaborate but I want to finish the last three to run by you guys.

No.75366
Could you go into more detail regarding Ty Lee's development? I'm pretty curious how her chi blocking might be interpreted.

I'm also not quite understanding why CTF/A might not be a great idea?

Season 1 stuff, you know? On Zuko's ship, both Water Tribes, Jeong Jeong's village, Kyoshi Island, Roku's Pagoda, Jet's forests, the prison where Zhao and the Yu Yen Archers hold Aang, that abandoned town where everyone faces off against Azula and she strikes Iroh, etc. A lot of these can be CP and CTF/A.

No.75367
>>75366
>Could you go into more detail regarding Ty Lee's development? I'm pretty curious how her chi blocking might be interpreted.

I'm thinking Sandman stun.

No.75368
Here's some of what we have for Ty Lee:

>She's the fastest character, going about 133% of the normal speed and having 125 health.

>Three hits in a row will stun the enemy in place and cause a QTE (quick time event) to move behind them to do a finishing move that is a one-hit kill. (Think HUNK from Resident Evil.)

>She can double-jump and crouchjump (much like Left 4 Dead's Hunter). She can consecutively walljump from surface to surface to reach bigger heights.

>Holding crouch and then using the attack button towards a person, she can charge and kick the enemy to deal damage, but not stun. It'll cause her to slow down for a moment (perhaps 80-85% or whatever we make Toph's set speed be) before she regains her normal speed. She'll be able to do the same thing from bigger heights to deal even more damage according to how high she's doing it from.

>She doesn't have a "rage meter" (lol Ty Lee raging) to balance out her Hunter-esque damaged pounces or whatever you want to call them.

We were going back and forth wondering if Ty Lee's a little OP, and I didn't think so. But looking back, I'm starting to lean on the fact that she's a bit overpowered.

Sokka pretty much uses the Sandman variant for his boomerang, btw.

No.75369
Also, no CTA for now because we're limiting ourselves to try and not overload us with things we can do. I definitely want to do it, though.

No.75371
Are there plans for Ty Lee to be able to temporarily disable targets' specific powers?

Ex: a secondary attack that has very little range and high recharge time that can disable Katara from healing?

When playing as Toph, do we "see" as she does?

No.75372
That is actually an awesome idea for Ty Lee, though I'm not too sure on how we'd be able to implement it.

I don't know about Toph, we discussed it, but.. I dunno, lol.

No.75373
>>75372

Copypasting this from our chat:

we could probably get away with toph seeing in black and white with very subtle team-differentiating colors and make it a little blurry with high contrasts considering her health's going to be the highest of them all.


No.75374
>>75373

Environment high-contrast monochrome.

Player models reskinned as matte monochromes brighter than the environment. Apply color variation for teams as appropriate.

Maybe add some transparency to walls?

No.75376
>>75374

Totally agreed.

Here's a wall of text all of the characters:

Azula has 175 health and 115% speed. As her health goes down, the more erratic and powerful she becomes.

Her only weapon/attack slot is her firebending.

She'd be pretty shitty with close combats/melee fighting distances (e.g. fighting against Ty Lee, Jet, Sokka or Suki) like how a Sniper is terrible with close combat, as well. But she'll be at her best with medium ranged fights.

Bending lightning would consist of her standing still to shoot off lightning, making her a sitting duck for someone like Zuko and Mai and she'll lose 10 HP per bolt she shoots off.

To bend lightning, the player will have to hold left-click which will make the player come to a stop and fill up a charge meter, and then the player can shoot of lightning at 1 second intervals. The player can cancel at anytime and resume at normal speed.

Upon hitting an enemy with her firebending, they'll be set on fire until they die, get a health pick up, run into water, get hit with a friendly-Sokka's stink bomb or get healed by a friendly-Katara.

She can also extinguish teammates who are on fire with right click, and she can't catch fire.

--

Toph will have around 200 health. Her speed is 80-85% of the set speed.

Her primary attack is to launch a slow moving rock (like the regular launcher's rocket) that causes splash damage and can send the opponent in the air if the splash is aimed at the right area.

She can use earthbending to launch her any which way she wants. HOWEVER, it causes self-inflicted damage. She can also do multiple rock jumps from the ground and to a ledge to go extreme distances.

When her "rage meter" is full, she'll stop (on the player's command) and create an earthquake and cause mass amounts of damage to enemies in a set diameter that doesn't cause any damage to herself.

To incorporate Toph's blindness, the player is going to see everything in a blurry monochrome with high contrasting environments and obscured, team-differentiating player models. She'll be able to hear about 125% better than the rest of the players and see through walls but anyone behind them is going to be significantly blurred.

She might possibly be able to hear Zuko's heartbeats from maybe a 4 foot distance when he's in his Blue Spirit form.

--

Suki has around 140 health and speed at 100%.

She can crouch + jump to gain more height and jump farther than the normal jump. Crouch + jumping into a wall will cause her to become Spider-Suki and allow her to crawl on surfaces and crawl around edges/corners. If the surface ends, she'll drop to the ground. Some surfaces won't be crawl-able for balance reasons.

Primary weapon is her fan and her other hand free. The freehand will do quick attacks with another fan, while the actual fan-wielding hand will do slower, more powerful attacks.

Secondary is a solo shield that can absorb full damage and not take any damage whatsoever as long as she has it held up (right mouse button). She can charge with the shield (left mouse button) that causes little damage, has some fire and blast resistance. A knock back with the shield is possible with a third mouse button.

Her third weapon is a combination of the shield and fan where she can charge and attack with both and cause _substantial_ damage.

--

Ty Lee is a melee fighter, using arms and legs to attack. Left/right hands initiate jabs. She's the fastest character, going about 133% of the normal speed and having 125 health.

Three hits in a row will stun the enemy in place and cause a QTE (quick time event) to move behind them to do a finishing move that is a one-hit kill.

She can double-jump and crouchjump (much like Left 4 Dead's Hunter). She can consecutively walljump from surface to surface to reach bigger heights.

Holding crouch and then using the attack button towards a person, she can charge and kick the enemy to deal damage, but not stun. It'll cause her to slow down for a moment (perhaps 80-85% or whatever we make Toph's set speed be) before she regains her normal speed. She'll be able to do the same thing from bigger heights to deal even more damage according to how high she's doing it from.

She doesn't have a "rage meter" (lol Ty Lee raging) to balance out her Hunter-esque damaged pounces or whatever you want to call them.

--

Jet's speed is at 95% and health is 160 HP.

His primary weapons are his two hook swords where clicking the left mouse button repeatedly will cause him to hack and slash. Holding the left mouse button at an opponent and successfully hitting them will cause Jet to viciously slash at them with both swords at once.

The right-click will block but absorbs 60% of the damage and causes a knockback on the player as they're blocking. It won't continuously block, and the player must keep pressing the right click to block consecutively. This will charge up his rage meter significantly faster.

Holding crouch and jump will make him do a less-powerful charge jump, where if you do it at a wall, he can do a half-assed walljump, and will be similiar to a charged attack if it successfully hits someone.

When his "rage meter" is full, he'll go into a sort of fury attack and swings his swords around wildly and does double the damage to whoever's close enough to get hit.

--

Sokka's speed is 85-90% and his health around 180-195.

His primary weapon is his meteorite sword where left click does a slow slash attack, and when holding left click and releasing it will do a more powerful, but more slow slash attack.

Sokka can use his sword to deflect enemy attacks with right click so long as he keeps clicking it.

Secondary is his boomerang where it's thrown at an arc. If it hits someone it'll stun them momentarily according to how far away the enemy is.

His third weapon is the stink bomb and upon hitting the enemy, disrupts their vision and leaves them vulnerable. It also extinguishes a teammate if they're on fire.

--

Aang has 100 health and his speed is 110%.

He has both an energy meter and "rage meter." When he enters the Avatar State, he's invulnerable for about 10 seconds and unleashes massive and devastating attacks on all of the the enemies around him. However, when the Avatar State's over, the player immediately dies.

The primary weapon is his glider/staff and he can jump off of ledges and roofs from great heights and not take any fall damage whatsoever as long as he's gliding.

He can do any sort of bending, but bending fire, water and earth will suck up his energy meter and it can't be refilled unless he's healed by Katara or runs over a health pick up.

--

Zuko has two modes: a significantly weaker version of Azula (who does roughly half her damage and can't bend lightning) and then the Blue Spirit.

Zuko's speed is 100% and health is 150. He's primarily for defense in this mode.

To turn into the Blue Spirit, the player scrolls down to the mask, and clicks on it to put it on and disguises himself as the Blue Spirit. He cannot bend, and he can only use his swords as melee weapons.

The Blue Spirit runs at 115% than his regular mode, and he has the ability to turn invisible completely when he's standing perfectly still.

In the Blue Spirit mode, he can sneak up behind an enemy and one-hit kill them via throat slitting.

Like Azula, he can also extinguish teammates who are on fire with right click, and he can't catch fire.

--

Katara is the healer with 110% speed and 130 health and can only waterbend with perishable water from her water skin.

Her primary attack is her water whips that slap around the enemy, although not very powerful.

The secondary is her water healing where she follows around teammates to heal them as long as her water skin doesn't run out of water. Holding down right mouse button will envelop the player in a water "shield" and will deflect damage and absorb the hits, but each hit will deplete her water supply. Katara can extinguish teammates who are on fire.

When her "rage meter" is full, third mouse button will have her create a wall of water and push it out to knock back enemies and disrupt enemy game flow. Note that this will deplete ALL the water in Katara's waterskin.

To refill her water pouch, some levels (though not all, making her chances of a PC playing her for significantly long periods slim) will have streams or fountains. If you run into them and select the water pouch from her inventory and hold left-mouse button, it will cause the player to refill it for roughly 1-3 seconds, leaving her vulnerable to any attack.

--

Mai has 100% speed and roughly 150 health, and she's got the longest range.

Her primary weapon is her knives which she has a limited number of. Probably about 100 knives, and she can fire them at a fast rate. She'll be able to get one-hit kill headshots with them.

Her secondary weapon is her arrows which are going to act like shotgun pellets. She shoots off about 10 arrows per shot and the damage dealt is according to how many arrows hit the target. She can shoot two sets of ten arrows before she has to reload.

She'll be able to refill her knives and arrows with dropped weapons (swords, boomerang, fan, shield).

No.75380
>She'd be pretty shitty with close combats/melee fighting distances (e.g. fighting against Ty Lee, Jet, Sokka or Suki) like how a Sniper is terrible with close combat, as well. But she'll be at her best with medium ranged fights.

From a game balance wise perspective, I'm not going to comment, but from a character emulation, this doesn’t make a lot of sense. Azula ran rings around Zuko in "The Avatar State", and Suki in "Appa’s lost days". Now granted they improved by the series end, so match up's may not be valid, but Azula’s no slouch. I’d rate her easily above Katara, Toph and Mai for melee fighting. (Jet too, but given that he’s melee only I understand the need to buff him) and arguably above Zuko/Suki/Aang/Sokka. (She runs rings around Aang and Sokka in DoBS)

It’s actually noticeable that Azula’s fairly amazing when she’s on the defensive in close range combat but her offensive power seems better at midrange, maybe that can be incorporate in?

Also Katara being unable to recharge her water on some levels is lame. None of the other characters suffer from that weakness, and given that she’s now unable to do anything, you’ve essentially given the other team a free kill once she runs out. She should be able to recharge it on every level.

No.75381
>>75380

As much as Azula is my absolute favorite character ever in anything, and as much as I'd love to make her over-powered for personal enjoyment, we had to cut some stuff for balance. Mind, that she's still the second fastest character. She'll still be able to do a lot of damage from close range but she won't be able to do any blocking/disabling she does in the show.

We also plan to have Azula do wallhax like Ty Lee but she won't be as fast and won't be able to jump as high. I'm not sure why I didn't type that up. We're considering having Azula be able to do a jump + mid-air charge attack to slam down an opponent with a fire ball or lightning in the face.

As for Katara, the levels will be strategical so we don't have a Dustbowl Stage 2 Point B situation (that shit sucks) where everyone sits and defends forever. I don't believe Katara's water gauge will deplete fast and I'm sure she'll have a large capacity. The water-less stages are more so on maps like Dustbowl. We're still tweaking a lot things, though.

No.75384
Might want to post this on /cog/ as well. Lots of TF2 players and modders there.

No.75389
You said something about Sokkaneering?

No.76800
File: 127252303810.png-(503.80KB, 1000x1000, war_boiling_rock_gondolas other stuff.png)
76800
I'm/We're laying out the maps, and we've got the team colors/outfits picked and other stuff. :3

No.76801
File: 127252310558.png-(334.57KB, 1500x1130, ak_coronation.png)
76801
My handwriting sucks, sorry bros. D:

No.76802
>>75389

Totally late but we're going to go through some ideas through beta testing.

No.76890
>>76800
Ooo, I like how the outfits change depending on the area. Will Zuko be able to firebend?

No.76964
Response to this seems to be underwhelming, so I just thought I'd tell you this looks really cool, can't wait to see how it develops.

No.76973
>>76964
I'm interested. I'm just waiting to see screenshots.

No.76974
>>76890

Yep.

>>76973

Won't be for awhile... We (and by "we," I mean my partner) started modeling some time ago, and when we have a few done, we'll throw up some renders of them after ZBrush touch-ups and I've textured everything.

No.85012
So how goes the project?

No.85026
How long do you guys think it'll be till it's done? Because if you're still not done once I'm finished with the Scott Pilgrim mod I could help I guess.

No.85033
>>85026
Scott Pilgrim mod?
Could you tell me more about it in /coc/?

No.85054
>>85033
Not much to tell yet. I'm still sketching their weapons up (it helps me picture how they should look). I haven't even assigned every class a character. My brother is starting on a map for the concert place in vol. 1 (I forget what it's called). That's about it so far, I started it about two weeks ago. The ning (SP forums) is behind me, including O'Malley's assistants, so I can't back out now.

No.85062
>>85026
if you have some examples of what you've done go ahead and email me. we can use the help, as we're really behind schedule because SOMEBODY WONT FIX THEIR FUCKING COMPUTER

yes, i'm looking at you, pLague.

No.85067
>>85062
Like I said, I JUST started. I don't have anything to email you, I'll see if my brother can send some stuff from the map though. But really, this will be useless unless you guys will be done within the next year and a half.

No.85076
>>85067
Wait, I mean WON'T be done within a year and a half.

No.85078
>>85076
This won't be done period. These projects always fail.

No.85082
>>85078
Have some confidence, man.

No.85131
>>85078
The ed edd n eddy mod is going according to schedule.



Main FAQ [ baw ] [ co / cog / jam / mtv / tek ] [ ck / coc / draw / writ ] [ pco / coq ] [ a / op / pkmn ] [ n ]
0.01410698890686 (0.01 seconds )