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No. 25419
In all honesty, I despise HM's. Yes, you could use an HM slave, but that slot in your party could go to a more useful Pokemon. Yes, you could teach each Pokemon in your party one HM move, but that move slot could be used for more useful moves, but , in that regard, you would be limited in what Pokemon you could use in your party. Also, that strategy was useless when they added 7 and 8 HM's in gen's 2 through 4. But, most people use Pokemon that can use Fly and Surf anyways. They're the only HM's that're decently useful in battle and will probably be used the most outside of battle.
What they need to do is make HM's held items or key items, especially since the uses of HM's aren't really crucial in Gen 5, that is if they don't change that in Gen 6. That would be good since most HM moves aren't very useful in battle. As long as you have a water type for water HM's, and a flying type for Fly, you would be good.
Or, how about making HM techniques automatic to the area. If you have a Flying type in your party, you can automatically use Fly and Defog; if you have a water type, you automatically can use Surf,Waterfall,Whirlpool and Dive; if you have any Fire of Electric type in your party, you can automatically use Flash; If there are any bipedal Pokemon in your party, you can automatically use Rock-climb; and any Pokemon can automatically use Cut, Rock Smash and Strength.
I personally think that doing such things could reinvigorate the game mechanics and could allow for more non-linear adventuring with more side quests and even more puzzles.
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