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No. 22121
Thanks guys.
>>22106 The first pokemon in three-stage evolution families (starters, Nidoran, Gastly, etc) and also Mew have a negative amount of experience at lvl 1. The game doesn't handle negative numbers; instead it just cycles back to the biggest value it has. For example, you can never have more than 255 items or a pokemon over level 255 because it's the biggest value in that situation, so if you gain one more you go cycle back to 0. The maximum amount of experience you can have is 65,536. So, when you have a pokemon with negative experience, in lvl 1 Mew's case -53 or so, it really has (65536 - 53). Ergo, if you gain an amount of experience less than the absolute value of that "negative" experience (< 53), you don't wrap back around to zero. Because the game interprets the level based on the amount of experience the pokemon has, and the pokemon has sixty-five-thousand-something experience now, it just raises the level as high as it can.
This is why you never see any pokemon below lvl 2 in the early games.
>>22110 The characters in your name change the level of the pokemon you encounter using the Old Man Trick as well as the pokemon itself, but the experience the pokemon has remains the same. On the same principal as the lvl 1 thing, you can catch a level 130 Snorlax, but it will not have the appropriate amount of experience to be level 130, so the next time you gain experience the game will update the level based on the amount of experience the pokemon has. 'M evolves into Kangaskhan, that's a different story.
All the glitches are explained (half-assedly) in the audio commentary, which is the second track on the .mkv, or a different video entirely on 00Svo's channel. They're also explained in-depth on glitchcity.info, but that place has been under maintenance for like a year now.
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