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No. 19161
First, I'd like to see a "quick battle" system, where a fight you'll win for sure (i.e. Lv. 30 Pikachu vs. Lv. 10 Magikarp) just happens automatically. Each Pokemon would have one of their moves assigned as "Quick Battle", so that when the battle begins you just hold the Fight! button that move is automatically used, without all the usual "begin battle" animations/text, and you get a real quick report on the battle and move on.
In the same vein, I'd like to see a "Quick Flee", where instead of holding "Fight" you hold "Run" as the battle begins so you don't waste so much damn time.
Maybe the game should move in a less linear fashion. You get to choose which town you want to start in and, since we now have five sets of starter Pokemon (and the inevitable sixth when this comes into play), the starter Pokemon you get to choose from varies based on the town. Also add in a rival from every other town that you only meet once or twice, and when you beat them for good near the end you can go to that town and take the third Pokemon that was left after the Town Rival (and his own town rival) chose theirs.
Gyms would have tiers to be beaten (I'm thinking 15, 25, and 40 for general levels), and higher ones could automatically open up depending on your team's level or other accomplishments (this would be a great system for a Pokemon MMO, too). The main paths between towns would become much smaller, and part of that would force the major exploration outside into areas you can reach only after doing so many badges or completing a whole tier.
The game has always seemed to lack in side-quests. There's never been an optional Team Du Jour scheme to tackle, or optional escort missions (that I recall, all the ones I've been on were required), or anything interesting along those lines. You have a few "deliver this letter/pokemon to this person!" or "keep this pokemon safe!", but they're few and far between with no real big outcomes to look forward to.
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