/mspa/ MS Paint Adventures plus4chan home [baw] [co/cog/jam/mtv] [coc/draw/diy] [pco/coq/cod] [a/mspa/op/pkmn] [Burichan/Futaba/Greygren]
[Return] [Entire Thread] [Last 50 posts] [First 100 posts]
Posting mode: Reply
Name
Email
Subject   (reply to 67991)
Message
File
Password  (for post and file deletion)

Currently 0 unique user posts.

News
  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 134689797736.gif - (31.28KB , 409x448 , tumblr_lvpnh9tJ4i1qgz3yto2_500.gif )
67991 No. 67991
Hello, friends and possible helpers. I'm the Mage of Mind and I come bearing a little project from 4chan's traditional games board. Not so much chased away as we felt it time to relocate for the bulk of our work while still occasionally keeping up interest on /tg/.

Long story short, this is a game about playing Sburb with your friends. You make a kid, get a title, enter the medium, and do all that fun stuff. And by fun stuff, I mean weird puzzle shit and things possibly going wrong on a cosmic scale while you try to beat the game and make a new universe afterwards.

Here's our current resources:
Thread 1: http://suptg.thisisnotatrueending.com/archive/20531265/
Thread 2: http://suptg.thisisnotatrueending.com/archive/20582843/
The All Important guide to shit we've got going on: https://docs.google.com/document/d/1DmCgDyQP5563Mc_jm-EEfyR09in2bebPUYoCuMmQdKs/edit?pli=1

We started with a pretty narrative system and now we're slowly adding the crunchy bits. Last thread was a heavy focus on combat and Fraymotifs.

One last thing, we're not out to imitate Homestuck to the letter, just the game inside it. Homestuck is its own session, and this game allows people to play their own session of Sburb in the beta. Your session exists independently, is what I'm getting at.
Expand all images
>> No. 67992
Are you trying to emulate punch-card alchemy?
>> No. 67993
>>67992
We've totally got a thing going on for that. You take two objects and depending on how you've got the tags set up, do some && or || stuff and you've got a completely new thing.
>> No. 67995
File 134690061148.gif - (1.72MB , 175x259 , 1346500418455.gif )
67995
Are We Chill In This Thread?

Okay While I get my notes on the Clusterfuck that is my Attempt to build a Glitched to hell session (I figure since you're doing a normal one Mage, someone has to do the other end of the extreme...) I want you to consider this.

Kanaya apprenticed under Scratch and became all glowy killy.

Eridan apprenticed under angels and learned to channel energy that could be used to destroy hope itself.

Rose apprenticed under terrorhorrors and learned to do... well that was kind of covered in detail.

Point is apprenticing under some cosmic entity or another seems to be a thing in Sburb, and I think we should make a splat book for it.

Be right back with notes for Sburb Clusterfuck 10.
>> No. 67996
Fuckin finally, dawg.

I looked through the literature and couldn't find anything on stock materials and grist, and considering Sburb is made to make broken POS characters to begin with it doesn't seem like balance would necessarily be an issue, would anybody protest if I worked on drumming up a list of materials and traits/tags? (i.e. silver, brass, quicksilver/mercury, granite, water, sand, amber, &c.)
>> No. 67997
Anyone who's been through thread 2 knows about Ozz, my original charact donut steel. I wouldn't shut my mouth about him. anyway I went backwards when I was developing him, I rolled up his lands and quest after I had the seed of an idea, so now I'm doing things the other way.

I've decided on doing a traditional 5 man sentai team style thing, one of my glitches is that one of the players doesn't have a land, so I've banished him to the incipisphere, specifically the Planetoids that are on the edge where there are Labs and stuff like that.

So I don't have a name for him yet but my main character thoughts on him are, his Aspect is Void, He's got a thing for chrome, and he punches the crap out of things. It's his quest to learn the rules of the system and how to exploit him for his own gain, perfect location right?

Now another of my glitches is that Lands are Hazardous, and will always have dangerous elements. We'll cover that later in the mean time I have 4 lands.

continues --->
>> No. 67999
File 134690145435.jpg - (172.70KB , 512x640 , 1346506999767.jpg )
67999
Green I will physically harm anyone who tries to stop you from dummying up some materials. Pic related.

Can you include shit like vibranium and kryptonite and other nerd shit?

Okay we've covered ozz's Planet and Quest. In brief The Land of Demons and Desrts. Ruled over by Lucifer the Morning Star in his Fortress-Palace Deep in the heart of the city of Pandemonium, he strikes down any who woul doppose him with a BITCHIN' electric guitar known as REBELLION'S KEENING. Ozz's quest is to descend into the pits of Despair, release the angels from their prison, and restore balance to the Planet and at large the incipisphere.

Now I rolled up 3 other lands.

The Land of Flotsam and Rock, this is a water world clearly, this PC will will have to perform a task or create a special item to improve the land.

The Land of Sound and Stars. This is...WIP, This PC will have to protect their land and consorts from some manner of impending doom.

The Land of Pumpkin and Revolution: nother impending doom quest.
>> No. 68000
>>67999
Anything I can fucking think of. I feel great, shame I wasn't this awake when I was around people earlier.

So it's not just a sloppy list, I'm gonna crack these out by basic elements, via base metals (the seven alchemic metals), then by some basic features (vegetable, liquid, stone, powder, unknown/other). This can have as little or as much relevance later as we decide, for now I'm using it to organise my list so it's not just all the stuff in one list. All of it.

Commencing work as soon as I shake off a friend messaging me.
>> No. 68002
>>68000
Cool brah, Adamantium and Orichalcum shit like that should be special materials for the production of ultra special weapons, armor and other stuff.

for the record my human characters age group is 13-15

Alright, I got a hope player, now I've got this d00d in an ultra special situation. He's not making use of a land like normal kids BUT he has access to the planetoids that the kids would normally only find in the late game.

Only problem is that there are active security systems and stuff like that so he needs the help of his friends and he needs it quick. Like lets say he sets up a Grist exchange terminal and makes use of Alchemtier equipment and stuff like that to make some decently high teir weapons so he stands achance of survival against all this high level badness that's being thrown his way.

Ozz being a stand up bro gives 75% of his grist take to his Sentai Loving space exiled friend and doesn't complain, not even for a second.

Speaking of which... Do we have rules on grist sharing yet?
>> No. 68003
Item materials
I: GOLD/SOLAR METALS
a.Gold [Soft; Virtually Insoluble; Valuable (high factour); Solar; Conductive (high factour); Lustrous]
b.Peryite [Soft; Light; Lustrous]
c.Mithril [Hard; Light; Valuable (medium factour); Solar; Lustrous; Magical (defensive)]
d.Star-Steel [Hard; Very Heavy; Solar; Magical (offensive)]
e.Electrum [Virtually Insoluble; Valuable (very high factour); Solar; Lunar; Lustrous; Magical (general); Effective vs Monstrosities (undead and cursed); Bad Juju]
f.Platinum [Valuable (very high factour); Solar; Lunar; Lustrous; Conductive (high factour)]
g.Orichalcum [Valuable (high factour); Solar; Lustrous; Hard; Protective; Conductive (medium factour); Bad Juju]
>> No. 68004
File 134690317275.jpg - (28.05KB , 460x371 , 1341734832657.jpg )
68004
Finally Fuckin' figured out a good alternative to "Custom Stat" how about we replace it with "Mythos Trait"

Okay since I have a player stranded in the Incipisphere and the labs and all that other weird stuff, lets throw out everything vaguely related to lord english and his servants and all that wierd stuff and assume that only happens every few sessions or so.

What I'm getting at here is, These Planetoids contain devices and materials intended to be used Postgame, to help the Kids who've been taken by this game repopulate the incipisphere and the new universe that they'll have dominion over.

So what should we put in there aside from some phat loot?
>> No. 68005
>>68002
Orichalcum is my favourite mythical metal, that shit was so going in already.

II: SILVER/LUNAR METALS
a.Silver [Almost Insoluble; Soft; Lunar; Effective Against Monstrosities; Good Juju; Antibiotic; Magical (offensive); Valuable (medium factour); Tarnish (in non-pristine, industrial or vulcanic environments, items not tempered with another material will slowly decay, decreasing the efficacy of all traits) (medium factour); Lustrous]
b.Silver Salt [Photoreactive; Unresponsive To Monstrosities; Magical (protective); Powder; Lunar; Tarnish (very high factour)]
c.Amazonium [Light; Hard; Magical (protective); Virtually Insoluble; Lustrous; Valuable (high factour); Lunar]
d.Latinum [Lustrous; Non-Alchemitable; Valuable (very high factour)]
e.Grimacite [Incredibly Shitty; Lunar; Edible]

fuckgoddamn its harder to wrack my brains for this than I expected. Of course once this is included in literature it can be added to, I probably shouldn't strain myself.
>> No. 68006
File 134690367516.jpg - (130.09KB , 640x480 , 1342420873670.jpg )
68006
>>68003
Oh, and I like this, get a few charts going, once we have a sample group we can start codifying and adding some crunch to the meanings.

Could someone post an example of an alcemization process and the stats for the finished items? Lets figure out how to make items and see if the process needs/can be expanded on.
>> No. 68007
>>68004
Excellent. Also we say fuck more between us than then entire eighth grade (I mean the whole thing, everywhere). I'm sure we look immature as fuck but I think it's fucking impressive.

Also, terraforming devices (was it you musing on some Fallout gear? Perhaps in such a session it would be the Garden of Eden device), an advance (non-pre-programmed) ectobiology lab, lifetime supply of canes, gold dentures, comically large jewelry, purple, gold and green suits and some kind of machine that restores potency if someone is sterile.

III: QUICKSILVER/MERCURIAL METALS
a.Quicksilver [Liquid; Toxic; Almalgamable (dissolves gold, silver, electrum and platinum, but very little else); Thermoreactive; Antibiotic]
b.Cinnabar [Toxic; Edible; Medicinal; Magical (general); Good Juju)
c.Prima Materia [Unstable; Antibiotic; Antiviral; Anticarcinogenic; Valuable (highest factour); Non-alchemitable; Healing Factour; Good Juju; Convertible (into other materials or grist, at will); Transmutive (turns less valuable base metals into Gold); Explosively Volatile]
d.Projecting Powder [Antibiotic; Antiviral; Transmutive]
e.White Mercury [Toxic; Light; Lustrous]
f.Red Mercury [Medicinal; Light; Explosively Volatile]
g.Panacea [Antiviral; Antibiotic; Anticarcinogenic]
>> No. 68008
File 134690444197.jpg - (306.90KB , 1600x1200 , 1340717654275.jpg )
68008
>>68005
I always like Vibranium and Adamnatium myself.

Anyway, yeah brah, I know that feeling "How hard could it be?"

5 minutes later you come to a core understanding that finding 15 different names, and variations on saying "This item is THIS shitty/good/awesome" don't strain yourself, when its in the codex we can expand on it at a later date. Just try to have fun.

Think I'llmake Sentai-Dude ultra Perky and Optimistic and Selfless, Obviously I have to name him Byron, and make all the other Kids more selfesh to balance out Ozz and Byron's bromance.

Lookin' good so far. Lets group enemies in roughly three groups so we can build up a rock paper scissors thing.

Maybe a magic/technology thing?
>> No. 68009
Assshitting fucknipples my last post disappeared.

Anyway,
>>68004
Full-freedom advanced ectobiology lab (not preprogrammed), stasis chambers, the godtiers' morality clocks, terraforming tools (was it you that was on about Fallout themed things? assuming skaia reacts directly to the players in regards aside from the planets and roles, this could be a GECK, which would backfire hilariously upon "winning"), that sorta thing.

III:QUICKSILVER/MERCURIAL METALS
a.Quicksilver. Use your imagination, I don't feel like writing it again
b.Prima Materia. It's pretty unstable and non-alchemitable, those are its nerfs.
c.Panacea. Doesn't extend life, only healing factour and cures diseases (including cancer).
d.Projecting powder. Turns lead into gold. Not much else.
e.Cinnabar. It's both toxic and medicinal/edible. Also good juju.
f.White mercury. Toxic solid mercury.
g.Red Mercury. See above, crystalline and iirc explosive. Fuck this shit
>> No. 68010
File 134690499444.jpg - (47.04KB , 600x450 , 1344826790747.jpg )
68010
>>68007
Fuck is like...My favorite fuckin' Swear word. All other swearwords are small time.

Well those are great options, and should be included but Byron is a Sentai Freak, I'm gonna have a heavy metal witch/priestess/whatever of Doom, A Commander of armies and stuff on Pumpkin revolution land, and I haven't figured out what to do with waterworld. Atlantis thing maybe?

Anyway yeah GECKs and other terraforming devices are a must, as are labs and engineering facilities and goggles that mutherfuckin' do something. So basically once I figure out my 5 kids I have to figure out what items would suit them and then put those on the labs.

I figure since shit is so dangerous there should be ruins and crashed starships and spelljammer sand what have you on every planet, they'll be infested with monsters and murder automotons and crap like that. Everyone's going to be playing Maximum Gore, Maximum difficulty, all day every day. Until they fuckin like it.
>> No. 68011
>>68009
>>68007
Imagine about seventy lines of nothing but ellipses. Now I don't have to type them.

Moving along
>>68008
Huh, never heard of vibranium. Sounds... Very weapon-grade. And grouping enemies into three groups how? As in enemy types (like, serpentine > mammal > avian > serpentine), enemy tactics (Finesse > Magic > Muscle > Finesse (cough pokemon cough)) or enemy attack modes (which I only think of because of magic/technology, and which Skannerz, actually a game that reminds me of Sburb's Alchemy in many ways, has conditioned me to believe would be Muscle > Tech > Magic > Muscle)?
>> No. 68012
IV:COPPER/VENEREAL (giggity) METALS
a.Copper [Tarnish; Lustrous; Valuable (low factour); Conductive (high factour); Good Juju; Detect Poison; Negates Joint Damage]
b.Blue Vitriol [Sulphurous; Soft; Crystalline; Solvent (low factour)]
c.To make this more modular and reduce my workload, anything metallic or close enough that concerns the planet venus, the concept of love, the element copper, any elements thought by the ancients to be copper should go here.
>> No. 68013
File 134690570111.png - (629.34KB , 868x1044 , 1341731329624.png )
68013
If it makes you feel better I've done shit like that before brah.

Alright Ever see the captain america Flik? It's on netflix, or you could get it at a redbox, it's pretty Cool. In the movieverse vibranium absorbs energy and doesn't give a single fuck. So basically cap can use it to block anything. Ever. Period.

Now 616 (that's the mainstream marvel comics univers. Don't it's TL;DR as fuck.) is a WHOLE different story.

616 Vibranium destroys metal upon touching it, as such it can obly be minded by hand. And there's variations on this shit, like "highly unstable arctic vibranium" whatever the fuck that means. Point is Vibranium will wreck your shit no matter which kind you use.

Adamantium is just like...a fuckin' tough metal. Good for armor and stuff.

and yeah Muscle>Tech>Magic is a great system, It lets us develop alchemized weapons to defeat an enemy that has a base type and all sorts of other cool equipment dealies. Very Old School RPG which is what Sburb is all about.
>> No. 68014
V:IRON/MARTIAN METALS (aka finally some more cool shit, and I can't wait to get out of the metals)
a.Iron [Hard; Heavy; Rusts (like tarnish, but only affects physical properties, however affects them more severely); Magical (offensive and defensive); Repels Monstrosities; Repels Angels; Repels Witches; Repels Fay; Sharp (keeps an edge, weapons don't need to be sharpened much)]
b.Carbon Steel [Very Hard; Heavy; Sharp]
c.Meteoric Steel [Hard; Sharp; Magical (general and offensive); Charged (electrically)]
d.Adamantium [Impermeable; Heavy; Decreased Mobility; Bad Juju]
e.Holy Iron [Magical (offensive); Blessed; Repels Monstrosities; Repels Witches; Repels Fay; Repels Daemons; Burns Monstrosities; Burns Daemons; Only Wieldable By People of Faith]
>> No. 68015
>>68013
I looked it up on Wikipedia and it listed two kinds, the African kidn that stores kinetic energy but releases it explosively if the molecular bonds are broken, and the antarctic variety which destroys the molecular bonds of any metal...

Seems like it would be interesting to get your hands on both. Sounds fuckin awesome, actually.

I'm skipping lead and tin groups and tossing the basic metals in here, don't feel like finding Jovial and Saturnine metals atm. Only one spare one in the tin group here.
a.Tin [Acoustic; Tarnish; Jovial]
b.Lightning (Metal) [Acoustic; Charge; Sharp; Magic (offensive); Explosively Volatile; Jovial]
c.Lead [Very Heavy; Soft; Tarnish (high factour); Saturnine; Toxic; Radiation-Safe (blocks radiation and magic to an high degree)]
>> No. 68016
File 134690688647.jpg - (391.73KB , 1000x664 , TeslaTreeFull.jpg )
68016
This is some great stuff Green. I'd have no clue that you've never even played D&D or Warhammer or any of the other common Tabletop games if you hadn't said so. You must be one HELL of a voracious gamer.

Okay >Musce>Tech>Magic>Muscle is our combat bias until proven otherwise (lookin' at you mage.)

So to that end lets look at our characters. We have Ozz the Knight of Hope and Byron Ranger of Void. Ozz has a fondness for cape comics, and postapocolyptia. Byron has a hardon for Sentai/tokusatsu and Gadgets.

So For each character you made you'd have to decide a rough end goal for their look.

I know for a Fact that Ozz will be one of the God Tier Players in his session, being a Marvelite he'll have a fondness for doctor doom so he'll wear his dream-swag over a suit of powered armor.

Byron however isn't destined for god-hood, just a fuckton of gadgets with a heavy Sentai/Capcomics appeal.

Once you have a basic concept, and your kids obsessions in mind it becomes time to make items.
>> No. 68017
Choo choo motherfucker.

VIII:POWDER
a.Sand [Powder (assume that the rest of this group has this trait); Blinding; Chaff (scatters light and radar); Itchy]
b.Aluminium Dust [Chaff; Blinding]
c.Green Vitriol [Solvent (medium factour), Caustic, Toxic, Sulphuric]
d.Salt [Blessed; Repels Monstrosities; Repels Daemons; Edible; Medicinal; Toxic; Brittle; Soluble (high factour)]
e.Sugar [Edible; Sweet; Brittle; Sticky]
f.Sawdust [Flammable; Light]
g.Rust [Toxic; Pigment]
h.Black Powder [Explosively Volatile; Flammable; Toxic]
And so on, so many fucking powders that could take all night. Obviously powders are more important when they are a component of explosives or firearms, or used for food or as a resource; Depending on DM most of them would probably be (mostly) trivial.
>> No. 68018
File 13469077712.jpg - (151.69KB , 728x551 , 1346518463880.jpg )
68018
>>68015
Oh hell yeah brah, when you absolutely, positively have to kill every motherfucker in the room you bring vibranium to the fight. This is the sort of metal that you go up against Denizens or spend months worth of stable timeloops just to get enough material to make a single item.

Can't Stop the Alchemic Freight Train

Anyways...

I bring up Byron because we've covered basic stuff like weapons and outfits. But Byron was raised on a steady diet of "HUT-SIIIYAH!" and "SUUUUPIADA MAN!" So he does not give a single fuck about sensible approaches to item making therefore he's got...

[Sentai Outfit]: Cosplay outfit, fairly Standard Toku apparel. allows for freedom of movement, surpisingly warm considering how tight fitting it is.

[FriendShip Dusters] I will befriend the SHIT out of you. Chrome plated knuckle dusters. nothing special about these at the moment.

Now we move on to Gadgets, Lets Say Byron is sick of having to climb ladders in the planetoid bases. So he goes over to the Alchemetizer--->
>> No. 68019
>>68018
Okay Byron's all like "I need a gun bro!" and Ozz is all like "Here take this, It's dangerous to go alone!" and sends him the code for his [22. Pipsqueek.] Byron takes this, finds some glue, and gets ahold of a fishing rod of all things. He throws these motherfuckers into the Alchemtizer, or their codes anyway...



and gets...



[SportCo Grapple Line] a Grapple Gun which has the [Climbing] tag, which aids its users in all thing climbing. The [SportCo GrappleLine] Uses a Modular Design, you can put a Spike, Adhesive Grip, or Magnetic Grapple to allow you to jet around in mutherfuckin style! Also it hurts like fuck to get shot in the face with this.

But Grapple Guns aren't all Byron needs, afterall his new "Land" is populated with some nasty stuff so he gets a Grist Donation from his bro and goes to work.
>> No. 68020
Okay so Byron needs more than just Knuckle Dusters. After a great deal of Code Exchanging and Alchemetizer fiddling Ozz and Byron find a weapon that they can make with their available Grist the [Freedom Knuckles] produced by combinging an american flag, a light bulb, and an electric generator (the codes anyway) The [Freedom Knuckles] put on an electric Light show as they help you "befriend" a new person.

[Freedom Knuckles]: has the tags [Unarmed] and [Electric] and [Lightshow] They do electric damage and produce a dazzling blast of red, white, and blue light with each attack.

Now why would Byron make a Grapple Gun and a pair of Low Tier Flashy Gauntlets?

Simple, attach adhesive grip to [SportCo GrappleGun] and then Equip [Freedom Knuckles] Attach your grapple pad to an enemy and reel him, or yourself in for a mechanically assisted smack to the face!

making items isn't just about creating kick ass weapons or tagging on beneficiary effects, its avbout producing synergystic combinations of gear.
>> No. 68021
>>68016
Without going too much into my life, the last couple of years all I've really done is write, study mythology and religion and play videogames, with some refrains for the ladies. Bitches love tall writers, especially unstable ones. I've also been lurking /tg/ for about a year, for what it's worth.

Roommate got home, and now time for miscellaneous solids.
IX: MISCELLANEOUS SOLIDS FUCK YEAH
a.Glass [Sharp; Brittle; Transparent; Lustrous]
b.Amber [Dull; Hard; Light; Translucent; Magical (general- Life and Time)]
c.Wood
-Oak [traits]
-Ebony
-Maple
-Various other kinds of woods and their traits
d.Obsidian [properties of glass, sans brittle]
e.Granite [why did I decide to do this traits thing first, I'm only listing special ones (like silver vs monstrosities) from here on]
f.Adamant [Hardest Material; Crystalline]
g.Diamond [Second-Hardest Material; Indomitable (carried on a person, it grants a "free life" upon "death," at the expense of the Diamond); Valuable (very high factour)]
h.Bone
i.Horn
j.Plastic [Resistant to Magic]
k.Concrete
l.Quartz [Magical (general)]
m.Emerald [Confers Beauty (+1 to charisma-esque rolls)]
n.Amethyst [Detect Poison; Destroy Poison]
o.Wow this is a lot easier and more fun. Fuck.
>> No. 68022
File 134690940666.jpg - (30.36KB , 640x360 , 1341651436876.jpg )
68022
Interesting, that certainly explains a whole hell of a lot. Medievil alcemy was a science in and of itself and it looks like you've got a pretty good handle on this stuff.

also /tg/ rocks pretty hard fuckin core. I hang out there because the attitude (wuithout a hitler mod in place is) tends to be "How cool is your idea? Okay that sucks, lets make it cooler."

and yeah, the fun really sets in once you make it past the tedious shit. Imma stat up Ozz's starting weapons, armor, and gadgets now, then I'll work on byron.

Keep it up dude, once this goes in the book we can expand on it all. Crunch for the Crunch god! Fluff for the Fluff throne!
>> No. 68023
[Shootin' Duds] A t-shirt, a pair of jeans, a belt with pouches for ammo, a holster for a pistol, and a wide brimmed hat.

[22. Pipsqueek] Your average 22. Pistol, Semi-Auto, clip fed, 10 shots per clip, Ozz uses the Tacticool expanded 25 bullet rounds that his uncle bubba bought him for Christmas, Comrade Ivanakov does not approve.

[Pipboy 3000 Replica] Probably Ozz's most expensive possession, one part mail order contest, one part homebrewed technology this Pipboy does everything a fictional pipboy does, it even has a 2 way radio, and a gieger counter! Basically a computer to run {Pester chum off of. 2 way radio is also useful for communication as its microphone is compatable with voice chat.

Yes real pipboys don't exist, but I think we passed up that limitation a long fuckin' time ago.

anyway Byron Stats time gimme asecond.
>> No. 68025
I realised liquids don't make much sense, I'll do a list of all the Grist types I can think of then pastebin it + the material list thus far with some paring down and add whatever I can think of without a comprehensive list of every material's tiniest traits for easy use later on.

Das run-on.
>> No. 68026
Name: Byron

Title: Ranger of Void

Land: None, glitched Session, currently running around the Planetoid ring in the Incipisphere.

Mind: 2 [Passionate]
Body: 5
Finesse: 3 [Acrobatic]

[FALCON PAWNCH!] GOD DAMN but does byron know how to punch. Gets a bonus to punching things.

[Toku Freak] From Power Rangers to Guyver to Battle Fever J Byron has an obsession with Sentai, and it shows.

[Lucky!] Byron is lucky, and as such, gains a luck bonus to all rolls. (GM fiat as to how high this goes.]

[It works, check that out.] Byron is not a tech head, or a computer geek, regardless machines will work for him when they'll work for no one else. Bonus to mechanical checks.

[Performance] Maybe it's a speech, or maybe its sweet pose, but Byron knows how to be impressive.

[What could go wrong?] Byron's plans are typically convoluted and crazy, they also work a surprisngly large portion of the time. Minor bonus to complex plans.

[So what does this do?] Byron's a curious guy, he wants to know the aswer dammit!
>> No. 68028
Strife Specibus: FistKind

Moon: Prospit

Mythos Trait (custom Stat)

Razzle Dazzle

1x: Do something showy.

3x: Do something complex for a payoff.

10x: Do something that's absoluetly, undisputably amazing.

3 Plot Points.

I think that about covers it for old byron, feel free to point out anything I've forgotten.
>> No. 68029
I'll work on more character development style shit tomorrow, anyway here's the list I've made as of now. http://pastebin.com/QFyKFj2Q

Finally tired again, off to bed. Later AAC.
>> No. 68030
>>68029
Night Brah, I'mma take a bath, pontificate on character dynamics and then go to sleep.
>> No. 68031
File 134691355251.jpg - (126.47KB , 640x480 , 1341339113619.jpg )
68031
Alright, paying attention? Good.

Now one of the things that's so important in homestuck, and by extension, Sburb is the art of character dynamic. Hell look at the wierd ass troll romance chart, that's a crude fuckin' breakdown of character dynamics right fuckin' there yo.

But I just wanna lay down some heavy stuff right here.

Ozz's character arc involves overcoming his badluck, and learning that he shouldn't just try to get through the day, one day at a time. He should try to be absolutely amazing. He leanrs this by doing his quest on his assigned planet and learning that yeah, he is kind of cool when you think about it.

Byron meanwhile is Ozz's Polar oppisite, Ozz is poor, Byron is mildly affluent, Ozz is unlucky, Byron is lucky, Ozz is practical, Byron...not so much.

Ozz gets his own land, Byron gets dumped inside the one location that has just about every imaginable secret you could ask for, oh, and its swamped with high level enemies who will always be two or three steps ahead of Byron's power level.
>> No. 68033
Remembe Sburb is about growing as a person, you know what helps a person grow up? Fuckin' irony man, that shit be all nutritious for your spirit and stuff yo.

So basically the guy who considers getting a job done with no major mistakes in a process "excellence" is taught to be fucking marvelous all day every day.

Sburb meanwhile drops Byron out of the normal process completely and gives him access to the secret knowledge, all of it. But if he wants to survive he has to think, and plan carefully. Luck's only gonna take him so far.

Byron needs to learn to be practical. 3deep5u right? Anyway what with not having a land Byron's only access to the godtier will be his dreamself's quest bed on prospit. But that's mostly irrelevent to this, just wnated to point that out for all future "I has no land of my own" characters.

So we got the whole "ain't that ironic?!" thing down, lets move onto the important shit.
>> No. 68034
So basicallyOzz and Byron all about the good feels, all of the good feels. All of them. This is a major fuckin' bromance yo. Yeah, yeah I know. there must be some tension in this relationship right? No, not really. There's a reason for that.

Ozz and Byron are 15. 2 of their other teammates are 14 and the last one is 13. They're the motherfuckin' team parents. Ozz is the upclose team dad, and Byron's the faraway moral support penpal dad.

but with Byron and Ozz producing so much good feels...well everyone else has to have a harder time of it respectively. the other 3 human kids are derse dreamers and 2 make use of passive Classes. I'll talk about them later.

anyway when your players are making characters try to consider how they interact, who does what, and why. Ozz is the sober, comforting team parent. Always there to lend a hand and hear a grievance. Bron's the driving, passionate, team parent he wants you to go out there and Do That Thing. Danger be damned, his is not a shoulder to cry on.
>> No. 68035
So there you have it, the team dads of the human team. Tommorrow I'll work on...whatever we're working on... and stat up my first Derse Dreamer, and first passive player.

Goodnight Everybody, I doubt you miss my multiposting.
>> No. 68037
what
>> No. 68038
What started as a pen and paper recreation of Sburb seems to have been turned into the world's greatest two man circlejerk.
>> No. 68039
have you guys ever heard of pastebin

or google docs

or chat rooms
>> No. 68041
because this wasn't all thought out and they wanted opinions on what they had so far.
but no one is interested.
>> No. 68042
>>68041
to be fair, +4 is kind of terrible for feedback because its cripplingly slow.
>> No. 68043
>>68039
No, what do these strange words mean?

>>68038
Pretty sure that's just gay sex.
>> No. 68044
>>68042

A sentence that could've ended after the eighth word.
>> No. 68045
yo the base idea of this thread is cool and all but if you two use this as a platform to post your thinly veiled fanfic for 40 posts today im nuking this thread from orbit.
>> No. 68046
File 13469508322.png - (13.62KB , 439x445 , 17.png )
68046
To be fair, I think they just got really excited that there's a thread that won't drop off the board in a couple days.

Long story short, AAC likes to catalog his own hypothetical session as we go along. I think it's nice so we have a way of keeping track of how mechanic X would affect point Y within what seems to be a session created from a disk that was introduced to a power sander at some point. Green's here (I think) to try and break the game, letting us know the the strong combos are and what the weak ones are. And make us a cool material list, it seems.

I've been hammering out a style of GM-less play that involves each player GMing for another in a Server Host-Player chain. The player's server host sets the scene for the player and the player works towards the goal for the scene. Then the player part of the chain then becomes the GM for the next player. It' look a little like this, really:

Player 1 GMs for Player 2 who GMs for Player 3 who GMs for Player 1.

When the loop completes and player one finishes their scene, the loop continues. Scenes would likely be mostly concurrent, so all the player's actions are happening somewhat at once with Pesterchum chatter in between.

tl,dr: Everyone is GM, Server-Player chain is GM-Player chain, AAC and Green are easily excited.
>> No. 68048
>>68046

i hope this project pans out! genuinely, it would be a really neat thing to do with a group of friends.
>> No. 68049
Once we get the Fraymotif charts hammered out, grist work done, and some concrete alchemization modifiers, I think we'll be quite ready for a round of playtesting.
>> No. 68053
File 134695747858.jpg - (27.88KB , 379x395 , 1341799168010.jpg )
68053
In my own defense, I run from a PS3 because my computer is dead, and PS3s have an arbitrary post limit. So to get even a character sheet posted on here or 4chan I'd have to post twice. As a consequence of this I can't modify paste bin or googledoc files or do anything that involves a 200+ wordcount. SO yeah...

Basically I'm trying to record a hypothetical "Glitched as hell" session, like Mage Said, introduced to a belt sander at one point.

Green seems to have made of a hobby of power gaming, but he's not a cunt about it, if told to stop he stops.

So we've got Alchemtization, What we need to do, I think Is develop a basic chart for weapon types, outfit types, Misc Item types, damage types, damage resistance types, and a rough example of everything you could want to attach to an item.

Same for fraymoifs and anything involving customization, some crunchy rules, and a table of stuff to choose from.

Apologies for any Rustled Jimmies, I have to go shopping, be back in a few hours.
>> No. 68054
Idea Smithing:
Tiers have basic costs, 10 for tier 1 (Initial alchemization), 100 for tier 2, 1,000 for tier 3, all the way up to 10,000,000,000 for lofty tier 10 items.

Depending on what you're making and how you're making, you have a multiplier. && combinations have a x1.0 modifier. || combos have a x0.75 modifier, as it's cheaper to change around either the form or the function, but adding more functions is expensive.

Weapons have a cost modifier of x1.0, clothing and armor x0.75, and general gizmos and gadgets x0.50. A gizmo or gadget is something that isn't a weapon, but has cool uses, sort of like the disco-pimp cane Jack has or Byron's SportCo grapple gun thing.

You do the math for the && or || part first, getting a subtotal, and then do the math for the item's intended use next for the subsubtotal with possibly a little more math for some modifiers that should be cooked up soon.

Going back to the "alchemize a comic book for cool powers early on" example, I jabbered about intent and meaning. If you alchemize a t-shirt with a comic book (Say Thor for example), you get cool brand-name merch for the simple cost of a tier one item. But, if you're going for Thor's lightning, flight, and Asgardian powers, you're adding three (possibly more) tags to the shirt, jacking up its Tier from 1 all the way up to 4 or higher, making uber powerful form more expensive.
>> No. 68055
>>68048
Why would you do this Bee?
>> No. 68056
>>68055
Because she hates you anon. She hates you and wants you, personally you, to suffer.

oh wait byron doesn't have a guardian on his sheet....plot point!

Okay cool Mage, that seems pretty solid. for those of us who are slogging through homestuck in the attempt to glean useful stuff for the RPG files, and can't be fucked to dig through the archives for the alchemetization or for those of us just confused &&=And and will give an item additional abilities based on what's being Alchemetized. II=Or and will change the form OR the function of an item. I.E. The Suction Gun that whatshisname could have made instead of the [Pointed-Question] Thats the gist of it right?

Okay we have basic mechanics down, mind if I lay down a list of Tags?

I was thinking of just using [Ranged] and [Melee] for weapons...
>> No. 68059
Okay for weapons lets start up with some examples of wierd special crap. You can after all take multiple strife specibus's.

[Melee] This is fairly obvious a weapon meant for close up action.
[Cutting] another fairly obvious tag, this weapon does slashing damage.
[Drubbing] What...? I like the word. You can use [Bludgeioning] or [Crushing] if you prefer for weapons like baseball bats or lead pipes.

Okay We've got a character...Jack was it? Could' be wrong. Anyway Mage of mind has a Character who has BatKind assigned to his Strife Specibus. Well lets say Ole Jack gets a bucket of Razorblades and Alchemetizes it with a baseball bat.

Your result will be a baseball bat covered in razor blade. Fairly low tier but it does do both cutting and crucshing damage, and seriously...It's kind of terrifying. So the [Splatter-Bat] would look like this when assigned tags.

Tier1
1d6+3 damage
[Cutting]
[Drubbing]

Oh but wait? What if we have some special grist on hand? Let's examine the effects of special materials.
>> No. 68060
Alright, lets say when making the [Splatter-Bat] we have some Holy Iron on hand. Holy Iron repels just about... well most evil entities. "But AAC that's OP as FUCK! you can't let something like that just fall into the laps of PCs." You, my hypothetical Anon, are right. We can't. Good thing Holy Iron has a Caveat.

>Blessed; Repels Monstrosities; Repels Witches; Repels Fay; Repels Daemons; Burns Monstrosities; Burns Daemons; Only Wieldable By People of Faith
>Only Wieldable by a person of Faith.
>A person of Faith.
>Faith

From this we come to the conclusion that elements and materials exist that correspond to each of the basic class types, spell casters, technologists, bards, and in this case, Men and Women of Faith. So lets look at the [Splatter Bat] with this in mind.

[Splatter-Bat]
1d6+3
[Cutting]
[Drubbing]
[Holy Iron] gains +1d6 to attack and Damage creatures affected by holy iron.

So when attacking, say for instance, a Daemonic imp, the splatter bat would roll 2d6+3 to attack and damage.
Make sense?
>> No. 68061
File 13469697606.png - (683.74KB , 800x1140 , 1341813510913.png )
68061
>A baseball bat covered in holy razor blades that can only be wielded by a character who makes of Faith as a part of his powerset.
Yeah that sounds like homestuck.

Wheres that +3 coe from AAC? How great is the dice bonus given by Holy Iron to the [Splatter Bat]?

What could I combine this ginsu knife with to make an equally crazy weapon?
>> No. 68062
I suppose I was supposed to be listing generic tags... now I'm bogged down in making special weapons... Aw well as long as we get somewhere I guess.

Okay lets say you have an axe. Axes are great for cutting things not so much for skewering them. You take a [Fireman's Axe] and combine it with [Cook's Knife] and you get a [Cook's Axe] which is shaped like a Fireman's axe but it has a Cook's knife blade jutting out of the top of the axehead like a spearpoint.

Now this lets yyou attack one of two ways with your new weapon. that's not a major development but for simplicity's sake lets say that all weapons that do more than one type of generic damage [cutting], [drubbing] or [stabbing] gain a +3 damage bonus. We didn't have any special Grist on hand when we made [Cook's Axe] so It's just a generic combo weapon and has no major special qualities.

[Cook's Axe]
1d6+3 damage
[Melee]
[Cutting]
[Stabbing]

Now that that's done...

The bonus given by Holy Iron to any weapon is dependent on its tier.

Cont-->
>> No. 68063
I used 1d6 as an example with the splatterbat as a bonus for it's holy iron but a flat +3 bonus for any thing added to a tier 1 weapon is probably more sensible. Well now that that's done I'll get off my ass and start posting generic Weapon tags...
>> No. 68064
Well, attacks and damage are handled by contested dice pools, with the net successes from the attacker's roll doing damage to your Health Vial. So that [Holy Iron] tag would add 2d6 to the attack roll.

Speaking of materials, we should probably order up the list into five tiers, each one being worth an amount of grist.

Tier one items are worth 1, tier 2 worth 10, tier 3 worth 100, tier 4 worth 1,000, and tier 5 worth 10,000. A recipe doesn't call for things that the item is made out of. Instead you have to supply some of your personal materials (such as the Gypsum units for Kyle) and, depending, an amount of generic build grist like steel. If someone else hands you the recipe via captcha code, you'd need some of their special grist (Dawn's mercury units since she supplied the needles in the Point Question example). Some tiers of alchemized items would require certain tiers of materials, at the least, as well.

Adding on the properties of the holy iron would be part of the Alchemization process, rather than it getting that because it was an ingredient.
>> No. 68065
Okay Generic Weapon tag time! This is for tags that can be applied to any weapon, [Melee] or [Ranged].

[Cutting]
[Drubbing]
[Stabbing]
All of these are likely if you... I dunno make a gun that shoots billiard balls or a knife gun or something. Not to mention basic melee weapons.

[Incendiery] fire
[Electric] lightning
[Cryogenic] ice
[Hydro] water
[Photonic] Light
[Darkmatter] place holder tillI find a btter name for shadow
[Floral] For...I dunno a weapon with rose thorns.
[Poisoned] self explanatory
[Sonic] Sound weapon
[Electromagnetic] for EMPs or genuinely magnetic weapons.
[Explosive] for missiles and stuff.
[Channeling] makes the use of one's powers easier also a good tag for outfits or misc stuff.
[Polymorphing] This is for weeapons that can transform into other objects. Like a chainsaw from a ring or something. Good for outfits and gadgets too.
[Intelligent] For the production of a self aware item
[Multiuse] for an item that can transform. A gun that turns into a sword for instance.
>> No. 68066
Okay, good to know Mage! thanks for the input. We'll just assume cool effetcs listed in the Grist Table are Alchemization effects and add those on as effects. Now we just need to arrange the items into a tier...

So what do you think switching Custom Character Stats for "Mythos Trait"? my thought is the kids are building their own myth and the "Mythos Trait" is their primary heroic quality, Robin hood stole from the rich to give to the poor so his primary trait was a wierd sort of justice.

Anyway, whatcha think of the Damage bonus rule? adding [cutting] to a [drubbing] weapon gives aflat +3 bonus to any damage done with it. We can just toss that idea in the gutter if you don't like it.
>> No. 68067
>>68046
Query:
In this chain, would it not be somewhat more difficult to ensure there isn't a bad GM? It is an interesting idea to me beyond the Sburb nuances in that each player both gets to play and GM each game.

>>68060
Monstrosities incidentally doesn't refer to imps and ogres and the such, it refers to vampires (or rainbow drinkers), werewolves, cursed individuals an polymorphs. Being a witch and half-dog, jade wouldn't be able to go within ten parsecs of that shit. Kanaya and whats-her-face, the Beta session version of Kanaya's ancestor, would also have issues.
>> No. 68068
>>68067
Definetly worth noting. There's a prototyping accident in my human kid's session. For awhile I was like "That's so gay. I'll just wind up with jack." Then it occured to me... "What if one of the kids combined his sprite with a sentinel? What if the white king began modifying monsters with magitech and spells and all sorts of crazy stuff like that to make custom designed Kid-Killing Murder Machines?"

So in that session the King is Documenting the weaknesses of the kids and building robots and cyborgs to kill them. I figure one of the first things he'll do is kill the black king and queen and put their rings under lock and key.

So holy iron effects witches, vampires, and shapeshifters along with all the other stuff. Got anymore class psecific cool stuff green?
>> No. 68069
>>68064
http://pastebin.com/c3LWgTfb
better?
>> No. 68070
>>68066
Already updated the thing to mythos trait. I might just change over the Personal Points to Mythos Points, just for that classic MP designation which would work well with the old school RPG basis.

Damage types don't really seem to jive with this, as does the rock paper scissors thing. At least, it doesn't to me, anyway.

>>68067
This is a worry, really. You can't ensure that a good player is going to be a good GM. I suppose you could do it with a classic GM set-up, each player has a scene and them and the GM go back and forth.
>> No. 68071
File 134697584399.png - (7.41KB , 488x351 , pokermans type chart.png )
68071
>>68070
Hee hee.

It does seem like a lot of the traits (like most of my tags, which were admittedly partially to explain some not-so-well-known things about various materials at first) are redundant with common sense. However, perhaps they could interact with the ENVIRONMENT as opposed to the enemy itself? For example, a light-based weapon could shoot around corners if there's convenient prisms or mirrors nearby, a rubber weapon would bounce (potentially hitting the user, and also able to shoot around corners), an electrical weapon could electrify metal beams or pools of liquid and so on.
>> No. 68072
>>68069
Chart looks great! I'm going to update the Google docs thing sometime tonight with the alchemization and grist work that's been going on.
>> No. 68073
>>68069
Chart looks great! I'm going to update the Google docs thing sometime tonight with the alchemization and grist work that's been going on.
>> No. 68074
>>68070
Sool, one of my ideas got used. Okay we throw out the traits and stuff, unles they...you know need to be used for plot stuff. We throw out the Rock Paper scissors, 'cause. Well its silly. In the meantime lets try and expand on item tags, Alchemization seems t work but, well I'm math illterate and Decimal points seem to be rather pointlessly complicated, No offense. Can we try and keep the mathematical costs siple? You know as well as I do that hussy pulled pretty much every single equipment cost out of his ass.

Okay obviously We'll need to include stuff like Green's enviromental attacks, coating a floor with ice and then running electricity through it to melt it, and damage an enemy is very much an Old School RPG tactic.

In the meantime I'll try for a better tags list... We can pontificate on each tags meaning after I get it done.
>> No. 68075
Cool names are a big part of Sburb, and silly names too, but for simplicities sake I'll just list ideas and we can replace names with cool names as is required.

[Light] [Dark] [Fire] [Ice] [Electric] [Plant] [Wood] [Rubber] [Metal] [Plastic] [Ceramic] [Glass] [Stone] [Dust] [Wind] [Water] [Liquid] [Earth] [Magic] [Science] [Holy] [Unholy] [Arcane]

So far this is all I can think of, obviously we'll need to screw with names and come up with Damage rules. What if we had a gun that fired enchanted dust that put people to sleep for instance? Or one that fires rubber bouncy balls, 50 balls a second at mach 10, Or a sowrd that returns to its user's hand after being thrown.

As far as weapons rules are concerned we have a lot of ground to cover.

To be frank I think we need a stable equipment set before we can work on FrayMotifs...
>> No. 68076
>>68075
And [sonic].

Also, what of some of the more nuanced or... "unique" specibi? Jokerkind should probably be excluded or limited to lategame for bards, because even in a game where becoming OP is a given that's OP. But looking, for example, at needlekind, dicekind, that sort of thing, as well as 1/2[weapon]kind and possible original types (in a Sburb freeform that never got off the ground that a friend talked me into my character had 1/2mirrorkind and pendulumkind in her portfolio), before the game is started these are going to be piss weak- We're not going to have people running around with Fluorite Octets in the beginning, that's a lategame weapon Vriska got as part of her backstory.

So, would damage be done by tossing/shooting dice at people? At what point/how would this turn into the dice possessing some inherent power of their own, beyond being small hardish objects? In the case of 1/2mirrorkind, y character's preferred specibus, anything reflective that she could break could be used, and at first she mostly used broken mirrors as knives and would have later used some more magical properties of mirrors, so it's sort of like that, except mirrors are sharp.
>> No. 68077
>Gun that fires bouncy balls
>50 balls a second at the speed of mach ten
...At a 7 second burst that'd be around 350 bouncy balls travelling at mach 10. They'd hit with enough force to shatter bone. You're fucking crazy AAC. In a good way.

How about we have an "Anathematical Material" Rule, You choose from a dice table where we list off like.... a bunch of monster types that would appear in Sburb, no reason to limit ourselves to imps and stuff, remember that giant centipede dingus in HiveBent?

Anyway we list off vampire, shapeshifter, angel, mage, robot, etc. etc. and if your item cause spells to backfire or machines to malfunction tough cookie, you either need to make a new one or put it in a special containment unit when your Magitek-Cyborg buddy comes around.
>> No. 68078
>>68076
yeah I forgot [Sonic]... Honestly that just seems like a general chart table, we need to pick those apart and apply them and their effects to armor and stuff via examples... I figure [Arcane] is more about pointlessly complex equipment rather than anything occult. as for [Occult] I think we covered that with [Magic], [Holy], and [Unholy]

yeah Vriska got some wierd weapons, and NeedleKind is a bit out there. I guess it's something you'd discuss with your DM. Let's say for instance you have [Occultist] in your character background, it's mostly useless except that you state you can use mirrors to do magic stuff. and you have an ancient family heirloom that can do that can unleash bad JuJu on an enemy.

I'd say, personally that you should set stuff like that up in your background and take advantage of the customization options. Look at Ozz I made him unlucky and then constructed a dungeon that would make his curse even worse while he inside of it.

continues--->
>> No. 68079
>>68078
So in the dungeon his normal -2 roll to... any kind of success period becomes -4.

But the dungeons magic is such that it twists anything it touches, slowly turning blessings into curses, and curses into blessings.

Now your normal character leaves with a -2 debuff on sucess, but that can be removed with a small ritual or potion or whatever from your sessions healer.

Ozz on the other hand gets a [Black Blessing] His inherited family curse becomes a twisted blessing, granting him +2 to all success rolls.

In short if you want a wierd weapon spend 1 Mythos Point on some wierd background trait that makes it feasable to use that dingus as a weapon. I.E. [Mirror Occultist] or whatever. I doubt anyone will mind.

Also "Anathematical; Equipment" rule seems cool, and the whole "Glitchy weapon screws with allies as well as enemies" thing seems fitting with our theme of "Sburb is glitchy" We can always make it an optional rule. Follow...don't follow...
>> No. 68080
>>68078
Speaking of Juju, where I used it it was referring to luck, though I think that's fairly obvious- Jujus in Sburb are non-alchemitable or technically non-alchemitable items that can only exist in one place at once on the "real" timeline and have special powers. They're the unique, non-classified weapons of Homestuck, like Lil Cal.

On that note, Bad Juju I imagine could affect the person using the material, but could also be used as a weapon feature- It could give your opponent bad luck. Good Juju would be the opposite, less of a warrior feature and more of a cleric feature, only both regard luck (which has shown to be a real stat in Sburb, and would probably manifest in dice rolls).

I think at this point we're looking at a very modular game, where most features are "leave it to a dice roll, or the GM decides, or the player decides and other players approve" and most rules are "follow if it seems right." Not sure if that's a good or bad thing, just pointing out that it's a developing trend.
>> No. 68081
If hussy gets that kickstarter off the ground (and judging from the fucking retarded level of funding he's recieving) we'll have more to work with in terms of what is, and isn't possible. But at the moment we know so little about what is, and isn't possible in Sburb that there's no reason to exclude anything that won't screw up a gaming session without reason.

Now lets talk items.

In my Session, Prospit and Derse have switched Places, Prospit is inhabited by Tyrranical Jerks and Derse are the Plucky rebels. They're at war and Derse is losing.

In most other sessions though, the reverse is true. So we have vaguely humanoid aliens with white and black skin, with checkerboard marks on their wrists. Angels and Demons seem to be a thing I think it's more interesting is we take the "Look an me and Do Not be afraid" line from the bible at its word and assume that angels and demons are alien and horrifying. except for the ones who deal with other species a whole lot, in which case they'd Pull a Galactus. (wiki it
>> No. 68082
half my post seems to have disappeared... whatever enough of it is there. For the record galactus appears in a different form for every race that views him , for humans, big dude, funny hat, for Beta Ray Bill's people, giant octopus that hapopens to be their god of destruction. etc. etc. So angels that interact with humans, trolls. and other aliens would assume forms that their subject is comfortable with. anyway.

Sburb's whole deal, before some usurper like jack shows up, is that you defeat the armies of Derse, and save yourself from the Black King, you do this by gaining power, following your quest and either aiding the Armies of Prospit, or overcoming the Armies of Derse after they've crushed prospit.

So what I'm saying here is... We need to figure out what the armies of Derse and Prospit look like along with everything else.

Lets figure out some items that would be on hand, since to stop Derse you're probably gonna have to curbstomp a lot of Sturmtruppen.
>> No. 68083
>>68075
Where's that big ol' chart of expanded rock paper scissor moves when you need it? I guess environmental and other elemental tags could function similarly to Pokemon, with just a cross reference chart of some sort to see what get an advantage (+2 dice) over another and what it's disadvantaged (-2 dice) against as an optional thing.

Anathematical weapons do have a nice ring to them, being otherwise normal items until you enter the Medium and things start to get weird.

Some others have helped me out with a few nifty item tags: [Polymorphical] which lets an item have two form tags, allowing you to switch between them. It can only be used with && combinations and allows to switch between both forms, with a 10% increase in price. [Duedly] which if you would deal minimum damage with a weapon, you do 2, rather than 1 (20% increase).
>> No. 68085
>>68083
okay cool [Polymorphical] is a great tag for a transforming item, precisely what I wanted for a ring-to-chansaw style weapon. Or gun-to-sword etc etc. [Duedly] is another great one stat wise and [Anathematical] is now in. We just need to figure out what Derse and Prospit look like on the battle field before we have an Anathema chart.
How about [Triplesome] for a minmum of 3 damage and a 30% increase on weapon price going on and on till you reach a maximum of 10 minimal damage?

Next up we have to court some staus effects so we can make items for that kind of thing. I'm thinking [Sleep], where you slumber with Mind saves to wake up until you get attacked or until you hit your Mind Save. [Poison] None of this Main stat gets lowered BS, nuhuh. We go old school. Poison eats up HP until you're conked out, won't kill yah but it makes dyin' easier. Body Rolls to defeat the poison.

Continues --->
>> No. 68086
Now [Confusion] I like this one. Mind roll to throw off and resist. Now what we do here is build up a table of allies, attack enemy or ally, look around, dance...whatever . The important part is you can either roll to break confusion, or you can roll to perfom an action on the chart, Once you roll for an action on the chart you can reroll up to a maximum of 2 times (meaning you'd roll 3 times) you absolutely HAVE to perform the action you get on the third roll. TL;DR you can either roll to perform an action on the [Consfusion] Chart, or you can roll to resist confusion. If you fail your confusion roll you can only roll once on the confusion chart and then you have to perform that action.

[Cursed] fairly standard, -2 to a specific subset of rolls, mind to resist, can be removed by a light alligned player, or a dark player that can do buffs. but you have to get a potion or blesing or whatever to throw this off.

I got more but Imma wait for feedback on confusion...
>> No. 68087
>>68086
Confusion seems a little complicated. We've got a Keep It Simple thing going on. Something like Mind to resist, on a three round duration. Pass it, and you're free. Failure and you roll on the chart. No re-rolls.

Additional Ability: [Magic] items can be used for a second item-based re-roll within a game session. 50% increase in price.
>> No. 68088
File 134698555262.gif - (497.46KB , 250x141 , 1346969613830.gif )
68088
>> No. 68091
>>68087
Okay cool, Mind To resist, 3 round duration, failure incurrs a roll on the chart. Works for me. Moving onto other stuff. Also I like that Magic tag descrip works well enough for me. 1 reroll for a tier 1 magic item, with an increase in rerolls equivilent to the number of tiers that the item is on. a tier 2 [Magic] item for instance would get you 2 item based rerolls and have a 100% price increase.

[Bound] Way I figure it psionics shouldn't be out of bounds for humans. and REAL magic should come from some sort of cosmic source, like an artifact or entity. anyway this stat binds your fraymotifs, magic, psionics and other abilities. Mind to resist, can only be removed via an item or a passive players recovery abilities.

[Blind/Deaf/Scentless] we've got blind characters in homestuck, some use smell and hearing to get around, and of course normal people would be hobbled if they couldn't see. you use Body to resist this.

continues --->
>> No. 68092
>>68091
to make a long post short, you'd get a -4 penalty to...everything. there'd be a 3 round duration and the tag woyuld be either [Blind] [Deaf] or [Scentless] whichever would screw with the character in question more.

I don;t think we need anymore status effects, what about you?

If we don;t can we talke about healing items and how they could be implemented?

I want my tier ten healing item for Ozz to be a lunch box and sippee cup made from cosmic cube material.
>> No. 68094
>>68092
Yeah, those look pretty good for status effects. As far as healing items go, players pick up Vitality Gel dropped by enemies when they die, little blue cubes of sweet, sweet healing.
>> No. 68097
File 134698901946.jpg - (372.14KB , 1164x658 , 1346658807069.jpg )
68097
>>68094
That makes perfect sense. I was hoping on having a sippee cup of infinitely restoring health potion... Well a big-glug made of cosmic cube that can constantly replenish itself with healing goop sounds like an even better idea.

Okay we got the status effects down. Players can use these, so can enemies and we can expand on that later. From the looks of things we have a pretty solid set of basic tags for weapons, armor and everything else. So guess we should probably work on our fraymotifs.

As I recall it we were working on charts, the first one we had was a conditions chart. Then we decided we were going to have a chart for each of the aspects we're going to use... at 24 basic charts, not counting splat books or later player expansions... well we have a lot of ahead of us.

Oh and why don't we settled Echeladders once and for all since that seems like it'd be fairly quick. I was thinking of setting Echeladder max at 12.
Since titles were so personalised in homestuck we'll let players name the rungs,
>> No. 68098
>>68081
I have the very, very strong suspicion it will be a fucking shitty terrible game, and possibly very limited and linear. This is judging from what little material there is on it and also my gut. Basically, it feels like a way to get money, then get more money later on, based on a very strong branding- Look what we did to Newgrounds when [S] Cascade hit. As far as quality goes, the latest walkaround's bad soundtrack, mediocre spriting and animation and... High system requirements (???) may be influencing my opinion of what that hussy is actually capable of/willing to do/can get support on.

>>68082
Gaiman's Morpheus also does that. Just an example I am more familiar with.

On the topic of stats and these new conditions, how would luck manifest? A normally under-the-table stat that can be boosted by Light players, I'm guessing, but as far as actual implementation, I was thinking something like...

On a roll, you roll the dice, then select a number of dice up to your luck modifier to "keep," like in Yahtzee. Then you re-roll the rest of the dice. The luck modifier would presumably have an arbitrary (and small) limit, though perhaps it could be temporarily boosted by some means (a la Vriska's luck stealing capabilities).
>> No. 68099
File 134698984678.png - (340.84KB , 916x260 , 1345488246193.png )
68099
>>68098
fuck yeah! Gaiman fan.

What I'm thinking we should do with the Angels and Demons is turn them into sort of Curators for the Medium, and that their job is to totally ignore the kids, Prospiters and Dersites and just keep the world turning. Angels take care of the nuturing elements, Demons take care of the negative elements, since Demons got a hair up thier noneuclidian asshole and locked up the angels I figure all the worlds became extremely hostile in terms of wildlife and environmental conditions....maybe that's just my session.

I kinda want to ease up on the consort restrictions and just classify them as "cute, mildly intelligent lifeforms that exist to do the bidding of the session players, personalised to the Hero in question." Look at these modrons! They're totally consort material... Just me? Moving on.

In terms of magic, I feel it should be a real force, but should have a source. Lucifer the Morning Star, Ozz's Denizen is So. Very. Sick. of his role in the grand scheme of things.

Cont--->
>> No. 68100
File 134699066165.gif?spoiler - (473.83KB , 500x332 , 1346545323666.gif?spoiler )
68100
Now instead of having Grimdark as a part of our glitch table I think we should have "Apprenticed to a cosmic entity" Magic is real, but in this case "magic" just means access to the raw power of creation. Lucifer is bored, instead of Killing Ozz he teaches him how to channel "The Power Cosmic" through the lens of Hope. Ozz doesn't ascend to the God tier, he's as good as there. Now he's got the raw power of a Fallen Angel and he can use it to heal or destroy as long as it serves his own personal view point of hope.

So yeah, I see the apprenticeship thing as an alternative to the god tier thing, and a viable story hook for why your game is glitched. The Denizen decides that he doesn't like being a Denizen anymore? How could it become clearer that your game has left the rails and it won't be looking back anytime soon?

yes I did steal Lucifer straight from the pages of sandman. No he's still a jerk, he basically gave a 15 year old access to cosmic power that may very well destroy its user because he was bored.
>> No. 68101
>>68099
Daemons' assholes would be perfectly euclidean, it's the horrorterrors that defy logic. Just saiyan. Also seems like not every session has them, we only saw angels in Eridan's world, correct?

>>68100
>off the rails
Pinkie Pie goes off the rails. (HD)youtube thumb
>> No. 68104
Basically in Sburb I don't see magic as a thing that "doesn't exist" buit its not something you can access with a book, a pair of knitting needles, and an alchemizer.

Magic is the channeling of forces, so you'll need either occult rituals. Or a patron, Like Angels or Demons, or Scratch, or Horrorterrors, or Lord English or some other unfathomable cosmic diety. It should I think be an alternative to the godtier, a dangerous one that could kill you.

Like say for instance a character class ina videogame. All the classes from the 1st part of the game have been coded properly, but THESE classes, these over here? they haven't been coded properly. There's all sorts of bad things that could happen if you choose one of these glitchy character classes.

Anyway enough of my glittery bullshit.

We have HP and we have Stats. Do we just gain HP, or do we increase our MBF dice pools as we climb our echeladders? How about skills or character traits like [lucky] or [wizard]?
>> No. 68105
>>68101
Twinkle the Marvel Horse a Fon…youtube thumb Twinkle the marvel horse is my Fan Troll's Lusus.

Anyway Someone mentioned that since Eridan's Aspect was Hope all Hope players should have Angels. It seems like a sensible rule to me, while we're at it we can build every. single/ detail. into this enormous mythc thing... and because Sburb is glitchy... things go off the rails and the Mythic becomes... not so mythic.

That's my headcanon anyway. We can just file it into the box of things only AAC cares about if no one wants to back me on this.
>> No. 68109
I kinda like the idea of using a glitchy-as-Gog character upgrade to ascend to god level instead of the normal method. But that's just my two boonbucks.

Huh, you know if angels and demons act as curators, then in sessions that don't have 'em we should have Prospitans and Dersers running around doing that, or failing that creatures like scratch and bec keeping the worlds turning.

I also kind of like the notion that half the glitches in the game are caused by Entities like lord english, Scratch and Bec being places they shouldn't be (as far as the game is concerned) and doing things they shouldn't,

So I would totally back gameplay elements driven by apprenticing yourself to dark cosmic entities.

How many wings does Ozz get for effectively recieving the key to hell? You're referencing the story where Lucifer basically says "I'm closing up shop Morpheaus. You get the key to hell." right?
>> No. 68110
.....I am so apprenticing my fan troll to a bored Demonic Denizen to gain infernal power now.
>> No. 68116
>>68104
I should have added the mythos point cost for improvement of stats. in that little section. My bad. HP gets bumped up by 1 for every Echeladder rung you climb, as well as giving you a bump up in boondollars and build grist. You climb up a rung when you do something important or relevant to your class. Your first fight against an unfamiliar creature, completing a quest goal, and forging a top tier weapon are all pretty standard Echeladder raising achievements. Completing it means you can qualify for God Tiers provided you have a quest bed near by if either you or your dreamself dies during the session.

Ideally, Apprenticeship would come in three flavors: Horrorterror, Denizen, or Rogue First Guardian. Horrorterrors cause you to go Grimdark, giving you Void-like powers in addition to your own Aspect abilities. Denizens ramp your own Aspect powers up to 10, while adding a unique ability or two of their own. First Guardians tend to add Time powers to your repertoire. First Guardian adoption varies, as some are just smart enough to use their sweet powers to protect their worlds, with 'world' depending from First Guardian to First Guardian, as Jade was the world to Bec and Doc Scratch's world was his master's fiendish plots, rather than Alternia.


But, let's not get ahead of ourselves here. Before we get all mired in what ifs and maybes, we should get a viable rules canon going on here. Tags do just fine for describing things, if it has [Magic] something likely has fantastic powers beyond mortal comprehension. A magic mirror is more than just reflective, it can bounce back attacks, curses, and harsh insults, as well as reflect the unbiased truth and look into the soul. Magic knitting needles become wands, instruments for channeling the powers arcane, reknitting the aspects of reality and piercing the veil of Truth.

Land traits-names like Angels, are just an aspect of Hope, with there being other facets. Not all Hope players have Angels or otherworldly beings, but its certainly more common among Heroes of Hope than other aspects.
>> No. 68118
File 134703992862.jpg - (422.99KB , 887x591 , 1346505176093.jpg )
68118
>>68116
I just wanted a definite yes or no on Apprenticeship. We've got all the flavours we need in first guardian, denizen, and terrorhorror, thus giving us gid tiers for s"too little too late" situations, and sources of time and space powers. We can wrangle that can of worms later.

Level up via tags and stats has been cleared so we know its perfectly possible to start off with [Occultist] and give yourself [Wizard] or whatever tag suits your fancy and attach strife specibi bonuses and what not to that tag.

All a bit conversation heavy but requisite if we want to have ideas to base our Rules Canon on. Come to think of it with Bilious Slick (Or Amphibious Prime as I like to call him) The consorts being amphibians and reptiles makes way more sense now. Whatever.

Okay we've covered weapons and armor as a basic concept, now lets cover vehicles. Gimme a second to examine my notes...
>> No. 68119
File 134704032517.jpg - (67.50KB , 753x648 , 1346868341563.jpg )
68119
Okay I have a character named Jenna, she's way up in the air at the moment because I'm not certain where were gonna go with rules for a character like her at the moment.

Okay we've seen john do the windy thing with his powers, and we've seen a battleship piloted by Terribly Responsable Captain Tyler. We've even seen startrek style shuttles.

Now Jenna's a big fan of strategy Risk, Civilization Master of Orion, Command and Conquer, Star Craft etc. etc. etc. You get the idea.

Now what if Jenna started building robots, or recruiting consorts to fight for her, and led them in battle in large engagements. at first she'd just alchemize cheap things like armor and weapons for her troops.

But eventually she'd start on powered armor, combat vehicles, airplanes. all that sweet stuff.

Are we going to put in rules to account for stuff like that or should I table this idea for the moment?
>> No. 68120
>>68119
Vehicles generally don't matter. Sure, you could jack a Dersite battlecrusier and ride that sucker down to the Battlefield, and land it onto a battalion of the little black dudes, but the thing is totaled. Most of the time, characters are going to be on foot, going from portal to portal on their planets, possibly with little things to give them a speed boost, like rocket shoes (pchoooooooo!) or riding the Breeze. This just gives them a quicker way from point A to B.

Mass combat could be handled similarly. You give the unit a Body/Mind/Finesse score with some Stat Tags, with Equipment Tags rounding things out. Then, one simply uses the narrative rolls to see who beats who, with players providing re-roll if they are needed.
>> No. 68121
File 134704312918.gif - (2.80MB , 180x135 , 1346846666143.gif )
68121
Eh. Narrative tool I guess...? Noted for future reference.

Okay we've got Anathematical items, We've been doing things in patterns of six (In my case to reference our dice base) So I think we should have 6 special item types.

So we have [Holy Iron] if we just switch that iron out for <insert material here> we have a lot of room to make things, Like a Belmont outfit for a character who shamelessly mimicks indiana jones, cat woman and other whip wielding fictional characters. The outfit would of course give him rerolls in appropiate situations. (I.E. anywhere sacred assistance would come in handy.)

On the Flipside we obviously need [Unholy] Items, which I think should grant a character an offensive bonus against light type characters (Hope, Light, Life etc.) In my hypothetical session for instance the white king goes nuts and starts collecting items that the kids are weak to and incorporating them into specially designed killbots. So stuff like this would be essential for my campaign.

Continues ---->
213 posts omitted. First 100 shown. [Return] [Entire Thread] [Last 50 posts] [First 100 posts]


Delete post []
Password  
Report post
Reason