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No. 68054
Idea Smithing: Tiers have basic costs, 10 for tier 1 (Initial alchemization), 100 for tier 2, 1,000 for tier 3, all the way up to 10,000,000,000 for lofty tier 10 items.
Depending on what you're making and how you're making, you have a multiplier. && combinations have a x1.0 modifier. || combos have a x0.75 modifier, as it's cheaper to change around either the form or the function, but adding more functions is expensive.
Weapons have a cost modifier of x1.0, clothing and armor x0.75, and general gizmos and gadgets x0.50. A gizmo or gadget is something that isn't a weapon, but has cool uses, sort of like the disco-pimp cane Jack has or Byron's SportCo grapple gun thing.
You do the math for the && or || part first, getting a subtotal, and then do the math for the item's intended use next for the subsubtotal with possibly a little more math for some modifiers that should be cooked up soon.
Going back to the "alchemize a comic book for cool powers early on" example, I jabbered about intent and meaning. If you alchemize a t-shirt with a comic book (Say Thor for example), you get cool brand-name merch for the simple cost of a tier one item. But, if you're going for Thor's lightning, flight, and Asgardian powers, you're adding three (possibly more) tags to the shirt, jacking up its Tier from 1 all the way up to 4 or higher, making uber powerful form more expensive.
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