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No. 61938
Not while the comic is still ongoing.
We still don't really know anything about the game itself. We don't know why there is a building aspect to it. We don't know why you must prototype your kernelsprite at least once to stand a chance. We don't really know how the gates work or why you must travel to other lands. We don't know why the horrorterrors exist and if they are present in games unlinked to Homestuck's ring of sessions. We don't know much about how Derse and Prospit and sleeping work. We are only starting to learn what classes and aspects are, but only in terms of what they do and not how they may relate to one another nor to denizen quests. We have NO examples in story of how a session is normally played and won.
If you have any complete answers to any of those things, those answers consist of a few scattered pieces found in the story and a large dose of speculation to glue them all together.
I think it is possible Andrew may provide concrete explanations of these things eventually. At least, some of them. I personally think it was a very bad storytelling decision to wait until now to start exposing game mechanics when it is such basal information, but what can you do.
At its core Homestuck isn't about the characters at all, it's a creation myth--the players are literally chosen to become gods of the new world they will make if they prove themselves worthy. That was actually the initial idea behind Homestuck and Sburb, the first part of that sentence is almost word for word of something Andrew had said.
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