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  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 128568821857.png - (2.02MB , 1000x4826 , Fellas_TFutorial_by_alexds1.png )
36285 No. 36285
I just decide to created a tutorial thread. If the tutorial is too big to fit hear, just post a link to wear we kind find the tutorial. Happy posting!
Expand all images
>> No. 36286
File 128568854659.png - (2.03MB , 1000x4826 , Ladies_Tutorial_by_alexds1.png )
Another tutorial. Enjoy!
>> No. 36443
File 128658924198.jpg - (1.14MB , 2214x1591 , Tutorial__Proportionate_Arms_by_fyuvix.jpg )
>> No. 36444
Too huge to actually post here: http://sugarsugarhyperlolly.deviantart.com/art/Super-Sugar-Clothing-Tutorial-54742341
>> No. 36445
File 12865896659.jpg - (667.56KB , 850x3934 , Mon_4__Foreshortening_Basics_by_genekelly.jpg )
>> No. 36466
File 128660661850.jpg - (1.30MB , 700x5000 , 1274579344652.jpg )
>> No. 36467
File 128660666925.jpg - (1.00MB , 700x4000 , 1274580045093.jpg )
>> No. 36468
File 128660669243.jpg - (498.13KB , 1600x1215 , 1274579962795.jpg )
>> No. 36546
File 128674148465.jpg - (1.61MB , 5000x1500 , 128432951397.jpg )
>foreshortening tutorial

Ahhhh yes I need this!

Okay let me look through what I have saved
>> No. 36547
File 128674153487.jpg - (744.50KB , 2000x3040 , 1236907346305.jpg )
I need to look at this one more.
>> No. 36549
File 128674156360.jpg - (790.07KB , 2000x3100 , 1236907452538.jpg )
>> No. 36557
File 128674261567.jpg - (222.91KB , 700x1000 , cs1.jpg )
More Squid
>> No. 36558
File 12867426318.jpg - (263.42KB , 700x1000 , cs2.jpg )
>> No. 36559
Anyone found something like this for a hand-painted watercolor-like effect?
>> No. 36560
File 128674281481.jpg - (260.26KB , 700x1000 , CS4.jpg )

Seconding this request if it is found. When it comes to digital painting I don't know what the fuck so all help is good help!
>> No. 36561
File 128674284124.jpg - (652.79KB , 1603x2713 , guide.jpg )
>> No. 36697
ooh grazie, these will be so helpful

maybe one day I will be an awesome artist like all the folks on here!
>> No. 36710
where can you get those brushes?
>> No. 36818
File 12874156775.jpg - (191.17KB , 833x1024 , disney-tutorial.jpg )
This was on the old board. Is it from a book or something?
>> No. 36821

>> No. 36824
File 128746037920.jpg - (911.07KB , 700x2028 , __VA_a_little_chat___by_porkbun.jpg )
Thank you.

I don't know if this counts as a proper tutorial but it was a little helpful to me.
>> No. 36859
File 12876690389.jpg - (130.51KB , 816x1648 , 3_Easy_Steps_to_Draw_a_Wing.jpg )
I distinctly remember trying to make this thread and hoping it became a sticky on the old board, glad to see someone managed to get it to happen.

ANYWHOOOOOOOO Here's what I've got, hope it Bossa nova for you fellows.
>> No. 36860
File 128766917745.jpg - (1.63MB , 2400x3537 , 1253705570686.jpg )
Must be from the same book
>> No. 36861
File 128766924915.jpg - (2.03MB , 923x3615 , Tutorial__How_to_draw_hair_by_Cataclysm_X.jpg )
>> No. 36862
File 128766927648.jpg - (573.44KB , 595x6076 , tutorial_hair.jpg )
>> No. 36863
File 128766935242.jpg - (317.65KB , 1856x1534 , 1254994474740.jpg )
>> No. 36864
File 128766938362.jpg - (231.95KB , 1400x461 , 1254995248190.jpg )
>> No. 36865
File 128766944933.gif - (115.36KB , 623x823 , 1275339033054.gif )
>> No. 36866
File 12876694935.jpg - (255.23KB , 992x1517 , 125789107945.jpg )
>> No. 36867
File 128766957354.jpg - (468.64KB , 626x2786 , CJ_s_Clouds_Tutorial_by_transfuse.jpg )
>> No. 36868
File 128766958593.jpg - (771.71KB , 600x3128 , Color_the_Alexds1_way_by_alexds1.jpg )
>> No. 36869
File 128766987146.jpg - (101.17KB , 800x683 , Eiffel__s_Messy_Zap_Tutorial_by_EiffelArt.jpg )
>> No. 36870
File 128766988168.jpg - (280.51KB , 461x2768 , Eiffel__s_Sucky_Fire_Tutorial_by_EiffelArt.jpg )
>> No. 36871
File 128766996653.jpg - (0.99MB , 683x3500 , Lineless_Tutorial_by_B1nd1.jpg )
>> No. 36872
File 128766998884.jpg - (178.92KB , 558x600 , Teaching_something--yeah_by_kamicheetah.jpg )
>> No. 36873
File 128767005881.jpg - (211.95KB , 644x3675 , horse_tutorial_by_makani.jpg )
I dunno about you guys, but I've always had problems drawing animals.

... and cars for some reason.
>> No. 36920
This is way above my head, but maybe someone here could take something from it.
>> No. 36923
File 128789674992.jpg - (374.16KB , 1000x1500 , 125739489366.jpg )

any chance you got the rest of that?
>> No. 37045
File 128838215558.png - (483.00KB , 1200x3600 , construction_notes_0173381.png )
This one's probably not as helpful as the others (it seems to focus on a personal style), but I thought it was interesting this artist used straight lines/boxes even when drawing round faces.

No idea why the text is blurred out.
>> No. 37054
Wish it wasn't blurred out, I really kinda like that style. Huh.
>> No. 37072
It looks like Simon's work.
>> No. 37077

It is. There was another one that's only about drawing Frankie Foster's face. I can post it if you want. The writing's still blurred, though.
>> No. 37088
please do
>> No. 37090
File 12884971212.png - (338.14KB , 1200x2700 , frankie_faces_179446.png )

Here you go.

Looking at this makes me wish Foster's Home was animated traditionally.
>> No. 37092
Thanks! it is a shame the text is blurred. be sure to share anymore you find ok?
>> No. 37166
File 128871545041.jpg - (186.52KB , 600x918 , WIZARD_Basic_Training_1_by_AdamWarren.jpg )
>> No. 37167
File 12887155031.jpg - (189.34KB , 600x890 , WIZARD_Basic_Training_2_by_AdamWarren.jpg )
>> No. 37168
File 128871551896.jpg - (190.02KB , 600x867 , WIZARD_Basic_Training_3_by_AdamWarren.jpg )
>> No. 37169
File 128871553532.jpg - (202.83KB , 600x879 , WIZARD_Basic_Training_4_by_AdamWarren.jpg )
>> No. 37170
File 128871555554.jpg - (193.22KB , 600x879 , WIZARD_Basic_Training_5_by_AdamWarren.jpg )
I'm helping!
>> No. 37249

I wish the font wasn't so goddamn small. Thanks anyways.
>> No. 37291
File 128935899542.jpg - (1.67MB , 970x4122 , tutorial_part_one_by_pseudoerotichandbag-d2yc5e7.jpg )
>> No. 37293
You've probably all seen this already but if not, here it is.

>> No. 37306
best tutorial ever... thankyou i needed that.
>> No. 37310
Here's loads of tutorials too.

>> No. 37327
Got problem with dem hands? Here's some great resources for training:
>> No. 37571
File 12907839596.jpg - (242.24KB , 800x1267 , jojos-bizarre-adventure-steel-ball-run-1537110.jpg )
I think this is one of the best tutorials on speedlines and pre-paneling(showing how many panels before taking an action so the reader can anticipate and crystal clearly see what is going to happen, and gives the reader a belief that the oponent can see the action aswell and do a counterattack or take any other action)
That said, adding that using to many lines can also be a problem, though he might state so in the text, its to small to read. Anothe interesting thing is that you can hide some of the speedlines in the background.
>> No. 37572
File 129078411991.jpg - (233.20KB , 800x1262 , jojos-bizarre-adventure-steel-ball-run-1537112.jpg )
Another example of hiding speedlines BEHIND and not letting the speedlines OBSCURE THE CHARACTERS.

Warren got another interesting point, I would love to debate him on various things which one looks best, you can probably do a survey to check which one is the most aesthethics pleasing. Its a bit sad he does not have much fighting in my opinion in the empowered books, does he have fighting in his other books that we can LEARN from?
>> No. 37821
File 129173540113.jpg - (10.01KB , 286x176 , heresma2cents.jpg )
A note on tutorials:
While they serve as a general guideline, it all depends on your own personal style. If you're into "fine arts", these tutorials are worthless and you're better off with a book on human anatomy. On the other hand, if you're going for a stylized, animated, streamlined style like Bruce Timm, Steven E. Gordon or Shane Glines, thoroughly examining something like the transversus thoracis will be of little use. Likewise, if you intend to (as I conclude from the posts in this thread) draw T&A or the gay, learning to draw eleborate backgrounds will be equally of little use.
>> No. 37841
>learning to draw eleborate backgrounds will be equally of little use.
This is wrong. Nothing makes good T&A or good the gay look more amateurish and mood-breaking than a blank or cop-out background. When what you're working on is about invoking a particular mood, a good setting is vital.

It's even more vital if you're doing T&A or the gay comics.
>> No. 37845
Since we're in a lull I thought I'd just ask here: what's a good practice regimen? Draw X pages a day is really vague.
>> No. 37852
The best practice regimen is to have drawing be pretty much your only leisure activity. You can take breaks from time to time, but basically if you're at home and don't have anything else scheduled, you should be drawing.
>> No. 37858
What the hell is t&a and the gay?
>> No. 37860
T&A = "Tits and Ass." In other words, cheesecake. "The Gay" is....well observe: >>/op/13472
>> No. 37966
How do you avoid burning out?
>> No. 37972
By sticking to this training regimen because you enjoy it, rather than because you're forcing yourself. Then you can take a break whenever you feel like it, because you're going to want to come back from that break as soon as possible.
>> No. 37994
I guess I don't want this enough.
>> No. 38136
File 129369986067.jpg - (655.37KB , 800x1840 , __tutorial__blending_colors___by_LeniR.jpg )
>> No. 38137
File 12937001691.jpg - (738.45KB , 1000x3491 , _basics_painting_and_blending_by_dypsomaniart.jpg )
>> No. 38138
File 129370032347.jpg - (232.51KB , 759x1024 , 1260698843891.jpg )
>> No. 38191

Gotta say that's really defeatist.

Thing is, not everybody can *really* get into the training regiment and find it enjoyable right off the bat, it's just not something everybody can do.

My best advice? Set aside time specifically for drawing. Around 15 minutes a day to start. Set an alarm for it, if you have to. Put off other stuff like video games or surfing the web 'till after. Think of it as a reward for what you did. Eventually, you'll start drawing longer just out of habit, or getting lost in what you're doing. Even if you don't, specifically setting time aside will be more productive than just drawing when you feel like it, which may be never if you allow yourself to get stuck F5-ing plus4chan or something.

Trust me, it's something I do to myself and I get nothing done.

I think that works better than just saying "Draw! You're tired of drawing? Draw more, and like it!" when asking what you do when you get in a slump. It makes you work when you're up for it and when you're less productive.
>> No. 38197
Psh, yes you do. You just got scared by people talking with seemingly objective statements and nobody disagreeing with them at all, leaving you to believe it's YOU CAN DRAW AND ONLY DRAW THAT'S IT.
Do what the poster above me said, and yes, you can still enjoy other things in life besides drawing.
(i didn't want to leave my precious vidya either)

Hopefully you haven't given up and joined the football team or something!
>> No. 38198
Oops, too late.

Nah, it's not that, mostly. I can't look at this like I'm not competing against others. Every time I see someone else's work it's like I have to imagine what they put into it and how far ahead they are. It's like why bother? But yeah, that's just rolling in self pity.
>> No. 38216
Turn that attitude around. See things as a challenge for self-improvement.

Take that "they're better than me!" and change it to "how can I be as good as them?"

Since I'm still derping around in Photoshop, I'm always interested whenever I see a particular brush or texture or effect has been used - it makes me want to find out how they did that. In fact, I really ought to start asking "what brush did you use?" more often.

Would anyone be interested in discussing their techniques?
>> No. 38263
If you are top of the drawing world, you cant really rule over another person as the skills and proffesion of the entire world spends alot more then drawing. It also clear to say that its irellevant since its not an online or real life contest someone portrayed nor do you need to prove yourself to anyone with your art, that would be insane.

Try the tutorials for 8 months, and if you fail, then you fail and try again.

Remember, they started aswell, and not everyone had the same amount of time to learn it.


Because they are humans. and humans arent build the exact same way in right and left brain, and their LEARNING ability in learning different skills is different. a talented artist is good at learning fast quickly through their brain but not good cooking food ,even though its creative aswell in some parts.

They still become chefs, because while they are talented, they arent interested in it,so they still become illustrators.
>> No. 38273
File 129501677597.jpg - (2.40MB , 940x7198 , IFX___Strike_A_Pose.jpg )
>> No. 38316
File 129536595432.jpg - (1.71MB , 1200x4870 , 1295341707.jpg )
>> No. 38341
File 129554506594.jpg - (163.51KB , 850x1169 , 1277872553206.jpg )
so how about more?
>> No. 38421
Estoe... estoe...

>> No. 38511
File 129604309767.jpg - (34.17KB , 406x267 , 1287009763394.jpg )
Here's a pretty cool guide.
>> No. 38689
are there any good oil paint tutorials?
>> No. 38698

How can someone draw so well and still get it so wrong? It almost seems like the example comic, even if it's exaggerated to be able to show everything in one example is kind of racist, like manga is some sort of super goofy bullshit with unnecessary crap all around and makes no sense whatsoever.

OR maybe it's because he's making cartoon noses. Could really go both ways.
>> No. 38701
I need a good guide on how to construct poses without references.
>> No. 38704
Then a good browse through some of these pics'll help.
>> No. 38854
You construct poses by imagining what the character is doing, instead of trying to imagine how the pose itself is constructed.

However, if you are unable to draw the human figure from many different angles, it will be tricky to create poses from imagination. You should copy other drawings as outlined here, to get better at figure drawing:

Here is a website with a bunch of photos you can study. It's like Posemaniacs but with photos of real people. (Disclaimer: this is my own website)
>> No. 38859
I'm digging this site, LC. I had actually put together a "Drawing Fundamentals" deck in Anki to try and accomplish something similar, but finding pictures was irritating.
>> No. 38893
File 129947923563.jpg - (612.24KB , 1620x1000 , 12274355.jpg )
>> No. 38935
Does anybody have any good references or tutorials on drawing kids?

I don't care if it's for reference, Google-searching "6 year old girl" makes me feel like a creep.
>> No. 38943
Go on stock photo sites and embrace the creep. You're not using the pictures for nefarious purposes, and finding pictures of clothed children is not illegal. Art often means having to do things that non-artists would either not want to do or might not like you doing.

If you know of any television shows with children of the correct age on them, you can also look for streams or screenshots of those instead.
>> No. 38944

Yeah, I ended up having to and found a few decent pictures from Google and DeviantArt, but I still ran into problems with drawing them, and the occasional uncomfortable image from when somebody made headlines for molesting a kid.

And that one time an art magazine in Australia features a nude six year old in a photo and it caused a huge fuss.
>> No. 39019

I'm sure you could find some paediatric textbooks somewhere. But what I've always done is just draw them similar to an adult except proportioned differently. This came out of nothing but experimentation measuring pictures and frank laziness. I don't draw very often and I don't care that much about precision beyond a couple years apparant age either way.

Really, there SHOULD be a tutorial somewhere on proportions of the human body throughout life. I wouldn't know where to find it, though someone's probably made one.
>> No. 39025
It's not a tutorial exactly, but I think Loomis has a chart of proportions at different ages in one of his books.
>> No. 39033
File 13013425533.jpg - (178.67KB , 746x814 , proportions by age.jpg )
Stumbled on this while browsing through /co/.
>> No. 39069

Yeah, I have the PDF of that one. It doesn't have one for girls/women, though. Luckily, I have charts for both in "The Atlas of Human Anatomy" by Gregory Rogers Peck.
>> No. 39071
Is that a PDF, too? If so, could you export/copy the charts and post them?
>> No. 39078
Actually, scratch that. Found this on the Blogosphere. Whole blog is actually pretty keen, but this is the entry that's apropos:
>> No. 39082
For six year olds? There isn't really a difference if it's he or she. Identifiable gender characteristics come later.
>> No. 39096

Why are the teenagers shorter than the adults in these? Most I've seen have been taller than their parents. Or is it just because it's the "ideal"?
>> No. 39103
16 year old girls are probably just about as tall as they're ever going to be, but some men continue growing until about 20 years old. But yeah, despite how they appear in fiction (even live action fiction, since casting directors prefer to cast shorter twentysomethings as teenagers over taller real teenagers), most older teenagers should be as tall or taller than their parents.

Obviously everything's going to vary a little from individual to individual.
>> No. 39109
This is the dumbest comment I've ever seen

It's the same person but at a younger age. Ask yourself this. Were you taller than yourself as a teenager? Or maybe you assume adults shrink to a height shorter than teenagers.

Either way you are an idiot.
>> No. 39110
>Or maybe you assume adults shrink to a height shorter than teenagers.
Depending on their age, they do. Both due to spinal curving and bone density loss. But in the last few generations children are indeed generally a bit taller than their parents, and generally reach that height while still teenagers.

But this is a question of proportions, not height. Those adults aren't taller than those teenagers (well, they are, but think of that as a coincidence for illustrative purposes), they've just got a lower head-to-body ratio.
>> No. 39113
I said it because I saw the picture not so much as the 'same person' so much as an abstract everyman used to illustrate general proportions, heights, etc. And, generally, teenagers are taller than adults. Relax; it's just a helpful reference picture on the internet.
>> No. 39150
>And, generally, teenagers are taller than adults.
that's a recent trend, and mostly a statistical result than an absolute truth. I'm as tall as my dad and will not grow up anymore. Most people ends like this. the difference is mostly noticeable in country that got developed late, like china. but in a general context it makes more sense to assume teenagers are shorter than adults. especially young-midle teenagers, who are the one depicted in most stories. Late teens = young adults.
>> No. 39321
>And, generally, teenagers are taller than adult

no thats children who are generally taller than adults since they are generally taller than teenagers
>> No. 39578
>> No. 39677
My wrist hurts like hell. Does anyone have any advice on keeping this piece of equipment in good shape?
>> No. 39679
how old are you?

I'd take a trip in to see the Dr. if you have insurance - tell them what you're experiencing. You don't want to keep irritating your wrist if you have something like arthritis.

Purchase a hand exerciser to strengthen and support your hand/wrist. make sure you're getting proper nutrition and rest.
>> No. 39703
I know blending techniques and how to shade and all that stuff, but are there any tutorials out there on how to choose good color schemes? I don't think I'm colorblind or anything since I can tell that my color palettes don't look very good despite being blended relatively well, but I'm not sure what I'm doing wrong exactly.

I think my problem is mostly in how saturated or bright I'm going when choosing tones.
>> No. 39705

This here is an entry in the blog Comic Tools, one of my favorites:


Links to this video of wrist exercises: video podcast - exercises for …youtube thumb

And a few key quotes:

>Do these stretches before you start, and once an hour, every hour, while drawing. Please don't fuck your shit up like we did. If you're a writer and typing a lot, it couldn't hurt you to do the same.

>Think of yourself like an athlete, and for them stretching before they take part in their sport is absolutely VITAL in order to prevent injury.
>> No. 39740
File 130912301314.jpg - (364.79KB , 780x599 , 6a010536b5599f970c0120a5aef173970b-800wi.jpg )
Here's a breif lesson in comparative anatomy drawn by Chuck jones. He did a whole load of this kinds of stuff, even going as far as to fit custom tennis shoes on horses. Sadly, I can't find those pictures, but I'm searching.
>> No. 39753
File 130923830231.jpg - (241.06KB , 2000x1500 , htdctmw-016.jpg )
Leaving this here, as I practice from it alot.
It's from How to Draw Comics the Marvel way.
When I graduate from this page, I'll post the next one.
>> No. 39853
For those interested in digital painting, ctrl+Paint has a heap of video tutorials to help you get started:

>> No. 39887
File 131113415489.jpg - (221.68KB , 800x1000 , 1276814005910.jpg )
i hate to request, but does anyone have the onta dick tutorial? porn is harder than i thought it would be and i regret not saving it before plus4chan melted down...

heres some DINOSARS
>> No. 39891
File 131116685623.jpg - (65.86KB , 500x500 , dicktutorial.jpg )
>> No. 39898
File 131121686513.jpg - (40.59KB , 483x540 , if youre so great.jpg )
i had a huge problem with necks, and no matter what i couldn't get a grasp on how to draw them...

then i went on /b/ and some guy there apparently had a neck fetish or something and posted a ton of closeups

i have no idea why but drawing from those images that helped more than anything else... i should have just focused on body parts i had trouble with from the start. and apparently /b/ can be useful sometimes!
>> No. 39900

I've heard "if you need to draw feet, find foot fetish photos and art to practice" before, so this doesn't surprise me.
>> No. 39902
It's the same concept as any study. If you suck at something, force yourself to draw that thing and just that thing (or just that thing and the stuff it connects to, whatever's appropriate) until you start to get the hang of it.
>> No. 39938
File 131189425930.png - (328.49KB , 663x699 , 1311817010513.png )
I'm going to go ahead and just ask this.

does anybody know or have a tutorial to achieve this type of effect on a drawing? I know you use photoshop, but even then I can't seem to understand how to do it. The closest I've come to is using the layer properties, but that only tints the drawing one color.
>> No. 39939
Hmm. Without firing up Photoshop and checking, my guess is that a gradient has been applied to the lineart layer. There may be a Layer Effect that can also do this or you can lock the lineart layer transparency and fill in in that way.

Mustl try to remember to experiment and report back.
>> No. 39941
I don't know what they did, but to make an attempt at reverse engineering it...

...the lineart would need to be a separate layer from the colors (which is standard anyway). Use the Channel Select button on one of the channels (if it's all black, any channel should work) so that you've got the non-filled part selected. Then create a new layer mask hiding the selection.

Now that the layer's masked, select the whole thing and fill it in with a gradient of your choice. Purple to red in this case, but you could really do it with just about anything.
>> No. 40034
It looks like it could be done with a gradient on a clipping mask. Probably set to multiply.
>> No. 40037
File 131248495839.jpg - (189.41KB , 1200x1564 , htdctmw-019.jpg )
Finally am confident to tackle this
>> No. 40053
Lined-paper anon reminded me: what should I look for in a scanner? Can't use mspaint forever.
>> No. 40061
File 131278135643.jpg - (1.27MB , 720x4949 , 1309122847.jpg )
>Is that guy
>> No. 40070
Any works, I think.
It's the settings that matter.
Still, get a wide one. Wide n' long.
>> No. 40072
Wide 'n long, got it.
>> No. 40073
Scanner resolution is also important, as in it's optical resolution. that's how well it can capture the full quality of your original. There's such a thing as interpolated resolution, but that's really only useful if you're enlarging stuff, it digitally adds in more DPI.

Bit Depth goes into this as well. Matter of fact, Bit depth may be the most important, that's how accurate it can scan. Go for at least a bit depth of 32 or 34, if you're aiming to scan really intricate stuff like photo negatives. Go for higher if really intricate color is important to you, but you don't need it if you're just scanning lineart.

Don't go for an all-in-one with a printer and fax/printer, they tend to have lower specs overall.

Light source is also something to consider. Older scanners (as well as higher end models) use cold cathode fluorescent lamps, and those give you really nice, bright, light but are more expensive, use more energy, and may require eventual replacement.

Newer scanners use white LEDs, which also have the advantage of not needing to warm up upon powering on.

Personal thing, not sure if it's just me, but I got less clean scans when I made the switch from an Epson Perfection 300 Photo (a CCRT model) to an Epson Perfection V500 Photo (White LEDs.)

It's like...the scans have a tendency to come out with naturally lower contrast, showing the details of rough pencil work, but also greying out my paper and showing a lot of the texture of a sheet of ordinary printer paper stock. Didn't have that problem before, but maybe it's my settings.
>> No. 40197
Oh dude that's not hard. Color it normally, then make another layer with luminosity settings. Or Overlay with a lighter color. Just Use spraycan tool or airbrush on the desired locations while leaving the other parts alone.

That's how I do it

Or Luminosity layer + reduced opacity is how your posted picture is obtained
>> No. 40201
Speaking of coloring, can anyone link me to a tutorial for basic coloring using SAI?
I just got into Digital from Traditional about a week and a half ago and I don't know the first thing about it (Shading, brightness, effects, whatever).
>> No. 40276
Do you mean how to paint using the tools of SAI or digital painting period?

As I mentioned in >>39853, ctrlpaint.com has some tutorials for starting out in digital painting, but it's mainly for photoshop. If you know your way around SAI and can deal with the brushes and layers, you might be able to make use of the videos.

(I don't know SAI so I can't help there.)
>> No. 40277
Well the only programs I have are SAI and GIMP; I've been meaning to get PS but I just procrastinated.

Honestly, any help with digital coloring would work.
Just something to get me started, I can probably just practice from there.

I can do lineart relatively well for my first week of digital, but every time I try coloring it comes out far too bold or not at all.
>> No. 40300
Might want to mess around with the multiply settings you have two options.

Multiply on the layer as a whole

Or multiply for the brush (not all brushes support this)

Then you can treat it as if were traditional, but the setback is that it isn't consistent/fully reproducible
>> No. 40379
oh, holy shit! Here I thought this board would have less activity than /op/, but you guys responded back in bulk speedily. just righteous.

Thank you kindly, gentlemen. I really appreciate this.
>> No. 40477
File 131615690254.png - (516.08KB , 600x2500 , the_manly_tutorial_by_yu_xin-d2y2p0o.png )
The only tutorial you'll ever need.
>> No. 40478
>> No. 40490
Guys I have trouble taking criticism. I mean, even nice criticism makes me feel like my heart has fallen into my stomach. Any pointers?
>> No. 40492
Deep breaths won't help much, but they will give you something to do instead of worrying too much.
Try critiquing your work after finishing it and before putting out on display, but don't fix the problems you find, because getting nit-picky is a waste of your time. Laugh them off and keep your failings in mind for next time. Then take whatever criticism comes your way, keeping in mind that you don't have to fix everything at once.
Realize that people critique you because they love you very much. That should take the edge off it.
>> No. 40505
Learn to hate yourself and everything you've ever made. As an artist, this should be relatively easy. Then the critics won't be able to tell you anything worse than you already think about your work, so when they notice something you didn't, it will only help you out.
>> No. 40517

Just realize that criticism isn't meant to be just praise but also examination and evaluation. Good criticism, helps you improve on your strong points as well as identifying your weak points.

Some people think being criticized is just someone looking hard at their (the artists) picture and going "Good Job" and that's that. But if you want people to criticize (by asking for a critique) then you need to prepare for people to be harsh because you asked them to take a good hard look at your piece of art.

If you are just doing it for yourself and aren't worried about improving all that much or just having fun then don't ask for critiques r even care about what people say cause then its all you and you can do what you like.

Me personally, I like a little harsh criticism cause I see it as being pushed to my limits, I.E. A teacher giving you a C on a paper you know was an A+ cause he knows you have potential.

My advice then to you is get your mindset, to where you see critiquing and criticism as a tool rather than people opinions per say.
>> No. 40518
I am like ALL OVER THAT, man, among the best there is.

Anyway thanks for all the advice but I shoulda clarified, the kind of criticism that causes soul crushing anxiety isn't directed at me, it's when I put something up and others just remark on it. It's like I can't even bear to hear what they're saying.
>> No. 40605
>>40518 Sounds more like Internet Stage-fright.
>> No. 40662
I've been trying to draw from real-life or photos of but it's not going so well. My mind is like DRAW EVERY LITTLE DETAIL and that makes the result look like shit. How do I learn to focus on the important shapes and not get bogged down with details?
>> No. 40670
Timed drawings, like they make you do in art class. Set yourself a limit, and learn to do drawings in 30, 15, 10, 5, and eventually 1 minute blocks, as you feel comfortable. When doing this, your goal isn't to produce a frameable drawing, it's to study whatever it is you're looking at, so it's important just to look at the stuff that matters when you're on a time limit.

Life drawing classes will force you to do this, since even the best models feel crummy after standing perfectly still for thirty minutes. Warm ups are always going to be shorter, and with inexperienced models you're more likely to see nothing longer than fifteen minutes.
>> No. 40675
File 131789814640.png - (1.37KB , 96x736 , anime-skin-pallette.png )
I made an anime skin tone reference for cellshading.
The order is light -> medium -> dark for each row.
>> No. 40688
File 131828085893.jpg - (49.56KB , 800x708 , 131817918844.jpg )
Oh, have a torrent, it could help you getting better.


Ps. this anon is a ponyfag.
// sunglasses are falling from the sky
>> No. 40700

Free photos of different models posing, for use as artist reference. The variety of costumes depicted is quite remarkable.
>> No. 40706
Timed drawings eh? I heard about those once, but I've never been to a real art class. Would you say a formal art education is helpful?
>> No. 40710
File 13188680723.png - (435.77KB , 1280x1024 , illusive_man (1).png )
Depends mostly.
Full 2 year postgrad?
You'll PROBABLY (90%+) get better at art, depending on the field you went into.
You can get pretty much the same result by just practicing on your own time though. Granted, it might take two to three times as long but you can still get the same result.
Like I said, it depends. The school, the person, the location, the teachers, a fumble somewhere along there can really askew things.
On a quote "general" scale though, art school/class doesn't make you any stupider.
Look into it, see if you have the time, the money, and if you want to do it, there isn't much of a superimposing downside.

Then again I'm retarded so this all might be wrong. We all might be in the Matrix sipping red juice while squidward robots touch us all day. Oh well.
>> No. 40895
This set of links has been making the rounds on Tumblr, and is an amazing resource for tons of tutorials and stuff--including a bunch of tumblr blogs that update regularly.

>> No. 40937
File 13232138387.jpg - (2.63MB , 1280x3840 , hands.jpg )
>> No. 40972
File 132361509239.jpg - (1.16MB , 1681x4485 , 1320452151959.jpg )
>> No. 41032
File 132425011997.png - (323.95KB , 850x1452 , ten point exercise.png )
Tried my hand at making a tutorial. I feel like I should have put more elaboration into it.

Anyway, this is how I deal with Artist's block.
>> No. 41484
Any refs on drawing blood spatters?
>> No. 41658
So when I'm breaking the body into shapes, should the hips be a cone or a 3d triangle?
>> No. 41722
File 133385523876.png - (5.23KB , 350x175 , 350px-Isoscelestriangle2_svg.png )
>So when I'm breaking the body into shapes, should the hips be a cone or a 3d triangle?

I use an isoceles trapezoid
>> No. 41723

Think of the hips/pelvis as a bowl. That's basically what it actually is anyway, a bowl that holds all your guts and organs. Women in general have a wider "bowl" since that one's expected to be able to hold a baby, and men have a more narrow one.
>> No. 41742
Huh, that's an interesting way to think about it. I've basically been treating it as a socket to fit the legs to.
>> No. 41771
File 133581647113.png - (156.45KB , 570x540 , Picture 11.png )
So are there any tutorials on how to use color in photoshop?

Not, like, how-to-color-in-photoshop. I already know how. But I have a feeling there are like... hotkeys I should know and ways to neatly organize a palette and brushes and set up gradations from one color to another for reference etc. Because I've been doing that all by hand and eyedropper and honestly it uses up like half the time it takes to actually color.

It just feels like other artists can do it a lot faster, but I've never been able to find a tutorial on how.

Pic related, it's my usual color set-up.
>> No. 41773
There are lots of video tutorials on Photoshop techniques and improving your work flow at

>> No. 41940
What's a good way to teach someone young how to draw?

I showed some kids how to draw cubes in rough perspective and a while later they come back with notebooks filled with nothing but cubes (and squares and some rectangles). I don't want to put them off by imitating an art class, especially the ones I've been to, or set them up with stuff they can't build on.
>> No. 41981
I think kids are best taught with shape and colour. They're easily bored by line drawings and seem to get stuck doing the same things to memorize the details instead of actually learning the theory (like what happened with your kids and the boxes) when they have nothing but pencils to work with. Paint is a lot more exciting for them, they feel like they have more freedom with the medium, worry less about getting things perfect, and feel more confident. Photoshop & tablets have the same kind of effect if you have those at your disposal, kids are wowed by the prospect of using a pen to draw on a computer screen.

I've found they tend to be really receptive to learning perspective first by blocking in colours (things look farther away when they are muted, closer when they are vibrant, etc.). When they get the hang of that and basic lighting, then teach them the horizon lines and such and let them block in another painting (watercolour is best) and draw over their square landscapes with lines to make a cityscape. It's kind of an ass-backwards approach, but I think it's a more intuitive way for them to correct their mistakes and since they've already got their colours and cubes down on the paper (or screen) they aren't faced with a dreaded white page with a horizon line on it. They have their idea, they just need to refine it. Also it impresses upon them that art doesn't need to be neat, you can colour outside the lines if you damn well want to, and line isn't everything.

For drawing people & gesture drawings and such, have them each take a turn modelling a funny pose for the others to draw every time you've got an art club meeting (or whatever this is) as warmups, and tell them it's ok if they change the model to look like their favourite cartoon character or whatever as long as it's the same pose. Also sometimes have them pair up and draw each other's faces. Don't focus on only drawing eyes or hands or whatever, they are young kids, you are teaching them the basics and not how to refine things so that they are super realistic. Drawing eyes repetitively isn't fun and it doesn't teach them how eyes ought to be positioned on the face, which is a more important thing to know.

Basically keep it simple and fun for them and they'll learn a lot. If you want to keep it really informal and un-art-class-like ask them what media they want to work with and what they want to learn that day instead of coming in with a plan. You might want to do some exercises with them too so they feel like you're less like a teacher and more like you are part of the group, and it kind of encourages you to think of things that are actually cool instead of boring since you will be inflicting it on yourself as well as your "students."

A few things I've picked up from being a kid with good art teachers & from informally teaching some kids how to art.
>> No. 42007
Look up the Monart Method, and then do avoid using it or methods like it at all costs.

I went there for a summer or two when I was young, and it fucked me up so bad I spent years unlearning the damage and relearning how to properly draw.
>> No. 42009
This is the best one I know for colour palettes: http://simonist.tumblr.com/post/12846518499/palette-color-tutorial-by-neonnoodle

Use a textured brush to smudge, it works a lot better than a default round brush. Once you have the wheel you can further modify it with hue/overlay/soft light layers of solid colour or the colour balance tool to tweak it.
>> No. 42019
Woah, that is perfect! Thanks for the tip.
>> No. 42039
>> No. 42273
There's plenty of tutorials, but are there any good sources for materials, like get x brand, avoid y brand? Getting tired of these crap nibs I'm using, for instance.
>> No. 42285
I take offense to the first tutorial.
Girls can have a pronounced Adam's apple as well as boys.

>> No. 42289
Yeah, but if you're a good enough artist to be drawing people with androgynous features that don't look like you don't know how to draw people of a particular gender, you are a good enough artist not to need tutorials in the first place.
>> No. 42293
your comment is funny because one of the main characters in that artist's comic is a (kind of androgynous) woman with a bit of an adam's apple
>> No. 42335
File 134466011137.jpg - (28.19KB , 622x458 , Fluffles the flash cat.jpg )
Does anyone know what the ideal preferences are for drawing in Flash? I want to draw a solid line, but too often I get bumps and curves where I don't want them.
>> No. 42357
don't use pen pressure in flash. it's fucking awful for lineart.
>> No. 42402
File 134697978659.jpg - (273.10KB , 1200x1200 , cocks_and_how_to_draw_them.jpg )

Here's a higher resolution for the "how to draw dicks" image.
>> No. 42404

Which brand nibs are you using?

One thing I've learned from using nibs is not to press too hard when you're drawing with them because it can damage the tip. Also, don't use Brush pens on rough, bumpy canvases because that will ruin the felt tip.
>> No. 42491
How to Draw Eyes - Structureyoutube thumb
>> No. 42557
File 135381314577.jpg - (1.63MB , 1108x2573 , 1352866175755.jpg )
lets see if i have anything not posted yet
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>> No. 42571
I had an idea-- design sheets to use for inspiration.

--Differences between Chinese, Japanese, and Korean clothing
--How to design steampunk properly
--Ideas for backgrounds
--Designing a character, etc. around a color scheme
>> No. 42724
There must be reference collections like this out there, artist-made and oriented compendiums put together when researching for movies/tele/comics/vidya/whatever. Don't tell me they just get shelved.
>> No. 42779
Anyone got a good guide to the spine and how it works?
>> No. 42790
This sort of guide is strangely hard to find. I guess understanding of the spine and its movements often comes with the package when you study life drawing and learn the kind of shapes a human being is made out of. We never really draw the spine itself, just the stuff that goes on top of it.

I did find one that might be helpful though: http://www.the-flying-animator.com/anatomy-for-artists.html
>> No. 42839
Requesting more anatomical references. Even when I draw from reference, I get a bunch of people telling me it's totally off, and I feel awful about it. I could use all the help I can get.
>> No. 42869
File 13636965263.jpg - (11.40KB , 267x294 , pixeljags.jpg )
More of a photoshop question then art but is there a way to appy an anti-alias effect to pixelart?

I did all my flats and shading with the Pencil tool for ease of use, thinking I can just blur it a little later. Now I've found that the pixelated edge is a real pain to get rid of without blurring it way too much.
>> No. 42882
File 13641829935.png - (16.09KB , 507x525 , i dont believe it.png )
The blur tool is fucking awful. Do not use the blur tool. Why would you do that. Why would you think that it is a good idea, like, at all.

Many professional artists use aliased lines for their linework, or scan inked drawings in B&W because it makes it easy to fill in areas and colour them. However there is no "trick" to getting smooth anti-alias lines from binary and no work involved. You just have to work big and size it down. Photoshop will automatically do this for you. You have to actively select another type of resampling in the Image Size menu for it to keep the hard edges.
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>> No. 43146
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i forget about this board sometimes
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>> No. 43195
do you by any chance have a source on this one?
>> No. 43210

Google says this: http://characterdesignnotes.blogspot.com/2011/02/hand-reference-part-four.html
>> No. 43235
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>> No. 43248
>draw a line
>draw the joconda over that line
>You can now draw! it's true because look at all my good shit!
>> No. 43250
wtf is a jaconda?
>> No. 43265
La Joconde is the French name for the Mona Lisa.
>> No. 43267

That makes anon come off as a total ass, then, because it wasn't about a step-by-step "this is how you make a masterpiece" it's just some stuff about pose dynamics. I think the tutorial does what it's after.
>> No. 43268

Ooooh Neat.
>> No. 43273
Much like the "Gioconda" in Italian.
Its just a francosized version of such.
>> No. 43338
Looking for guides on how to do character design.

I always thought relatable, sorta normal-looking characters were the best. One of my teachers loved my designs, but another hated them and said I could never design anything interesting. I don't know if it's subjective, or if there's something I'm doing wrong.
>> No. 43341
File 137500584184.jpg - (376.44KB , 1440x900 , russell_dug_carl_fredricksen_in_pixars_up-wide.jpg )
some things i remember seeing:

A lot of it is subjective. That guy might just hate your style more than the designs themselves so nothing you do would make him think otherwise. Or he might be right, but I think that's something you should really talk to him about. It's good to know specifics about what critics dislike rather than just accepting that haters are gonna hate so that you can work on getting better at those weak points, even if you think the actual advice they give you is junk. "Boring" is a pretty harsh thing to say re: art I think, like, even if they violently hated it it means they had a reaction, but if they're just bored they're not feeling anything towards it at all and that's bad.

You might be picking a fairly narrow range of facial features and body types for your characters that they all kind of blend together after a while. You might be giving them the same kind of silhouette and body language and expressions. You might be giving them the same type of nondescript clothing that doesn't say much about who they are as a person, only that they are Average McEverydude; fashion is an important but often overlooked part of character design, which isn't to say all characters ought to be fashionable, just that people wear clothes to send a message about who they are to the rest of the world even if their tastes are bad, out of date or overly, horribly generic. Or you might just have a bad habit of doing low contrast values or uninteresting lines/blocks of colour that don't lead the eye to focal points. Straight vertical and horizontal lines are usually bad--if you are doing something like a pinstripe suit it is usually recommended that you curve the lines with the cut of the pants/jacket even though they are technically straight lines. On that note, you might not be using patterns and textures to their fullest, which can really make or break a character design, so know your fabrics.

Of course I don't know what your work looks like (you could post some examples I guess, but idk maybe you should make a thread if you are going to do that) but those are some common errors that tend to make for boring designs. I don't really know what you mean by "normal" and "relatable" though and you seem to think of them as the same sort of thing, so like, I think that might be the issue here, your definition of what's normal and all the stuff that falls short despite being normal in real life. These characters in UP for instance, they're very stylised designs, but they're highly relatable because you've seen real people who look like this in every day life, and that in itself makes them interesting. (They would also continue to be just as interesting if they were drawn realistically.) At the same time fictional characters who look like them are anything but common because, for whatever reason, they aren't coded as "normal." You are missing out on a big chunk of neat designs if you stick to what you consider to be normal.

P.S. the other thing is that makes these good character designs is their clothing, they're a good example of why fashion is important. You know exactly what kind of a kid Russel is by the things he carries with him and how he wears his uniform. None of the characters' costumes in the movie are out of the ordinary, but they still seem unique and interesting because of the detail work and personalization.

hope this helps
>> No. 43342
Thank you. I trust Valve and Pixar more than anything as inspirations on iconic design, so I'll keep all of that in mind.

My art thread is right below that one (I namefagged all of my drawings with 'medacris'), so if you'd like to take a look, feel free to do so.
>> No. 43345
Not sure if this is reference but...

Does anyone have a link to a website that basically is for speed sketching practice. I remember one that had a black background with a picture of a model in a pose and it showed a timer at the bottom for like 30 seconds. You would have 30 seconds to draw as much as the model as you could until it went to the next picture.

It was a fantastic way for me to get the hang of drawing people and gestures and I lost the link....Does anyone know what I'm talking about?
>> No. 43346
Further up the thread there's lovecastle's site, but it seems to be down.

This is the only other one I know of, so if anyone knows any others, that'd be great.
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>> No. 43626
>"it's a self-reference not a tutorial"
>blurred text
>posted it online anyway
I can feel the smug sense of superiority from here.
>> No. 43709
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>> No. 43711
this guy has no idea how to draw boobs
>> No. 43714
>> No. 43747
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>> No. 43847
This isn't the right thread for this, but it's hopefully the first thing everyone sees so everyone needs to go the /baw/, follow the link, and test something out. Especially if they can draw.
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