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  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 139210057087.jpg - (255.40KB , 1024x768 , loadout.jpg )
185427 No. 185427
So I finally got around to playing Loadout today after seeing _STAR play it on his channel months ago and holy hell is it amazing.

For those not in the know, it's a free to play arena style shooter. Think Quake or Unreal Tournament 2004, but in 3rd person. The main hook of the game is you can build just about any kind of gun you can imagine and it tends to be pretty balanced.

This said, the game DOES have its problems; some of the maps feel pretty empty at times and could use an extra two players to keep the pace up and some weapon mods end up being pretty worthless, but you can test your weapons out on training dummies before you buy them.

"Free to play? What's the catch?" I hear you asking. Surely there must be some sort of micro transactions to keep the game alive right? Right. BUT it's only for aesthetic items for your character. Sure you can burn some scratch on EXP bonuses or to get in-game currency you use to buy weapon upgrades, but after an hour or two of playing you'll have a decent amount stacked up already.

Go ahead and hop on Steam and give this game a try if you're into Arena style shooters.
Expand all images
>> No. 185429
Here's the STAR video of it in beta... two years ago:
Basically - Loadout [Beta]youtube thumb

And apparently Game Grumps played it for a little while too:
Loadout - Steam Trainyoutube thumb
>> No. 185432
Those aesthetic items cost an obscene amount though, so watch out.
>> No. 185435
>>185432
Just don't customize your character beyond the three base models and you won't ever have to spend a dime.
That said, in the 6 games I played last night (my first ones) almost everyone except me had bought some kind of item for their character.
Or maybe you can get them some other way. No idea.
>> No. 185436
Looks like one more game for the "things I hope get a console port" list.
With Warframe on PS4 anything is possible~
Also: Angry Joe Twerking w/ Helga!youtube thumb
Oh yeah, buck that trend!
>> No. 185437
Ice mods when?!

>>185432
I don't believe they don't do anything to the gameplay. Curious to see how long that'll last since it seems like they want microtransactions to be how they make money AND want the game to remain pure and not pay-to-win... I'm not sure a model like that can last long.
>> No. 185438
>>185437
>they want microtransactions to be how they make money AND want the game to remain pure and not pay-to-win... I'm not sure a model like that can last long.
Sure it can, but you need a dedicated playerbase. Dota 2 and Path of Exile were able to pull it off. Though I guess Dota 2 isn't really that good an example as Valve is in a whole different ballpark.
>> No. 185453
>>185438
If it's a good enough game, people will play it a long time. People who play a multiplayer game for a long time start caring about what they look like to the point of paying money just for that.
>> No. 185455
>>185453
But 5 bucks for a digital shirt?
Or hell, even a lack of a shirt?
>> No. 185465
>>185455
It works for TF2 and hats.

From what I know of Loadout, it seems like a Create-Your-Class version of TF2, where you class is defined by the weapons you put together.
>> No. 185494
Third day and you really don't get shit for Blutes, the currency used to buy weapon stuff. 500 sounds like a lot per match with each match lasting about 5 minutes or so, but most of the upgrades cost upwards of 2000 and that REALLY adds up quick if you're trying to get to something further down the tree.

Another thing to note is that you can level up your equipment pieces to improve them. HOWEVER they only level up for that specific loadout slot. So for instance if you want to use your level 2 fire ammo for your pulse gun on your second loadout slot, but the gun you leveled it up with is in slot 1, tough titty.

As far as customization goes, it not feels both expansive and restrictive.
The laser/beam weapons don't really have anything interesting going on for them as far as options go, unique or otherwise. By this I mean you have a laser weapon that goes by the standard heat gauge instead of ammo (which you rarely have to worry about anyway). It shoots a beam and uses a heat-guage instead of ammo. There aren't any special options unique to it outside of that like a beam that can arc to multiple players on its own or make little orbs that hang in the air or anything like that.

The Pulse (shoots spike balls) and Rifle weapons both need more options and ways to set each other apart from each other. The Pulse weapon has a projectile that does the damage so you have to lead your shots. It also does more damage than the rifle to offset this penalty and unlike the rifle you can set a "motion" to the projectile like you can to the rockets I'll cover later. The pulse more or less bridges the gap between rifles and rockets in a few small places. The Pulse feels like it could be interesting; but there just aren't enough unique options there for it OR the Rifle.

Finally lets talk about the Launchers; the games staple weapon. It deals the most damage and has the most options; but those options seem quite shallow when you get down into it. Sure you can laser guide your Rockets which I guess would be useful if you buy the slow rocket upgrade and there's also a remote control option; however you're in a quick paced arena style game where standing still will get you killed quick unless you find a good sniper perch. The options for mines and flack and all that sound like a good idea; but they aren't going to keep you much since they really cut down on your damage and if you need to quadruple the splash damage of your rockets to hit anything you shouldn't be playing this game. One could argue that it's nice crowd control, however people rarely group together on anything outside of point capturing and even then they're so close together a single normal rocket does a better job due to how small the point is.

So yes you can build a rocket that lays down electric mines when you miss then explodes into a storm of electric flak or a gatling gun that shoots fire, or a gun that shoots bouncing heal orbs and lets you see through walls; but you're just not going to beat the default stuff for the most part as far as efficiency is concerned.
(And please note that your weapons can and WILL hurt you so think twice before using ricocheting electric flak rounds in a closed space. Also stay away from the blatant shotgun barrels since shotguns are shit in this game.)

You can also get different item slots in addition to your default seemingly instant death grenades. I have yet to really mess with these since I've been trying to experiment with the different guns and you have to pay through the nose for these unlocks, however the Shield and Turret options seem like the best by FAR. The turret generates a little stand alone gun like the TF2 engineer. It seems to use whatever you have set to your first slot in your loadout as it's weapon and it takes a while to set up, but they can be a giant pain in the ass. The shield is self explanatory. It gives you more "life" which is pretty important in games like this, however it seems to be stripped off by electric stuff pretty quick, which is fine because electric rounds cut your damage a good amount, but they arc to other players. Seriously though use fire or Slug, there's no reason not to unless you're healing.
Back on topic, I haven't bought any of these yet, but the turret's looking like the best return on investment the game has to offer.

When it comes to maps, they're all pretty damn good. There aren't a ton of them, but what's there is extremely well crafted and most of the game types are a blast and a half; I just hope they increase the playercount for the maps since they can feel a little empty at times; one more player for each team should do the trick. It's a bit lame that there's no in-match soundtrack, but that's what itunes is for I guess.

The last thing I want to say is that like in every single other shooter; stay the fuck away from CTG (Capture the Flag) called JackHammer in Loadout. Games take forever, nothing happens, and since no one uses mics anymore or bothers to communicate nothing is accomplished.


Long story short; the game has a lot of room to grow and it needs to. The good part is that the developers seem pretty hands on and there was even a twitch stream yesterday that I missed where they talk to the community and talk about things they're working on.
If you're looking for a new twitch style shooter where customization and frantic BALANCED gameplay as an alternative to TF2 or quake/ Unreal Tournament it's worth looking into.
>> No. 185617
OP here again; here's a handy FAQ for anyone on the fence:
https://www.loadout.com/forums/index.php?threads/community-faq-frequently-asked-questions-post-launch.1618/

If you'd like to give the game a try, please do me a solid and use the below link when you make an account:
http://www.loadout.com/account/create/?bro=213812
>> No. 185652
Fun fact: you get obscene amounts of blutes for healing your teammates. If you're looking to farm, make a heal-beam weapon with a scope that lets you see how much HP people have and watch the money roll in.
>> No. 185653
>>185652
Ya I've been meaning to get my heal on for a while since I usually roll Medic in TF2. I was planning on Juice nad's to go with the heal weapon I have planned, but I'm not sold on The Juice anything. It needs something to make it more worthwhile.

I dumped a little over 60,000 Blutes last night on buying "key upgrades" for all the different weapon types so I can just about make anything I want in the Test Range now. Also picked up the Turret, Jump Boots, and Shield (confirmed nerf inbound).

Excited to try stuff besides the default Launcher out... which is where all my Blutes will be going (upgrades) once I buy the last few remaining pieces of interest.

I'll see if I can post some of the weapons I'll be crafting and testing to give you guys some ideas since I've already cooked up a few solid ones in my opinion.
>> No. 185718
>design some guns that I enjoy using and are proficient
>get bored and decide to check out the loadout forums
>all my guns are almost verbatim popular archtypes

Even when I'm trying to be creative I fail...
>> No. 185720
>>185617
Here's another (better) FAQ:
https://www.loadout.com/forums/index.php?threads/frequently-created-threads-go-faq-yourself-new-players-read-this.128/
>> No. 185853
File 139373678465.jpg - (299.47KB , 1440x900 , PyroTriLauncher.jpg )
185853
This was one of the first weapons I built. I use it with the default Launcher.

It's designed for area denial and can also be used to scare experienced players off due to all the fire and explosions. You can also open up fights with it since lit players take more damage making it an ideal companion for a default launcher in Blitz.
>> No. 185854
File 139373711622.jpg - (290.17KB , 1440x900 , TeslaPulseShotgun.jpg )
185854
>>185853
Here's a weapon that I ended up finding out is rather common. Does decent damage if you can sneak on up on someone and blast em. Still figuring out how to use it to its full capacity.

Not too big on shotguns in the game just yet.
>> No. 185855
File 13937374424.jpg - (290.62KB , 1440x900 , GatlingSlugRifle.jpg )
185855
>>185854
Here's another weapon that's been seeing a lot of use. I like using the X-ray scope to keep tabs on people hopping around corners like in the brewery.

It's very effective at close range when hip fired; but try to scope with it whenever you can to get the most damage as quickly as possible. This can be a big hard when engaging in a jumping circle firefight with a rocket user.

I recommend experimenting with Disguise for this one which will let you sneak up behind folds and let it rip. You can clear cut tree at once if you're smart and packing up something like a default Launcher for backup.
>> No. 185856
File 13937382566.jpg - (290.31KB , 1440x900 , ChargedPyroBeamSniper.jpg )
185856
>>185855
I use this thing for picking off people from a distance and providing fire support to teammates by debuffing targets they're shooting at. Much like the fire launcher this thing can scare folks away if you headshot since it will take off half their health then burn them to about 1 HP.
IF however you get a grazing shot you'll still deal a ton of burn damage, but the initial won't be that much. Most players won't bother to roll from such a hit to put out the fire. But by the time they realize it's long burning and start, they've lost a lot and you've hit them again.
>> No. 185861
File 139374079097.jpg - (297.51KB , 1440x900 , PyroRifle.jpg )
185861
>>185856
While this may seem to fill a similar niche as the gattling rifle earlier; it synergies better with teammates backing you or switching to a more powerful weapon and is better for firing upon moving opponents close to you.

I use that stock so I can increase the accuracy of the weapon while moving, bringing it to the level a little worse than the "from the hip" percentage. This is due to the weapons intended use in close range while hopping around and dodging shotguns and rockets. The bio scope is used to pick off weak opponents from further out.

I like the pyro payload, but you can't rely on it solely since it relies on most of its damage from the DoT effect which can be put out by rolling.
>> No. 185862
File 13937411301.jpg - (287.89KB , 1440x900 , SilencedScopedAutoSlugRifle.jpg )
185862
>>185861
And here's one I straight up stole from the forums with a few small changes (stock and trigger). I'm sharing it with you because it's stupidly fun to use. You don't even know. AND it makes the silencer and stability stocks useful for something. On Blitz you can put off 3.5 people easy if they end up standing around on it taunting like they usually will.

And that's it for now.


Easy Healing and juice weapons? Use the default Beam with that payload. Group? Just use that payload with a multibarrel Launcher and Flak with a salvo or full auto trigger.

Want a no effort skillless secondary weapon with great damage? Default Beam again with the Tesla payload. Maybe add a scope and Sniper barrel. Whatever.

Right now I'm not too fond of Pulse or Beam. Most of the parts in Beam are worthless which makes it boring. Pulse does what the Rifle does, but less effectively in my opinion due to being able to shoot down the projectiles and having to lead your opponent. Pulse has a lot of room to grow though. OH you can give them ricocheting and a different payload and just hold the trigger down in a closed space for an annoying potentially deadly situation. Keep in mind that shit'll hurt you though.

More weapons eventually since I own almost all the parts.
>> No. 185869
>>185862
Does the game remain fun after unlocking everything?
>> No. 185874
>>185869
The team is supposedly working on more parts and stuff for the game which is nice; but I just use the same weapons I built when I first started playing and I have a blast. I play (on average) 2-3 hours a day at this rate. If you can get into a good lobby with people your skill level it's damn fun.

Worst case scenario I'll just delete two of my weapons and mash Random a few times in crafting and go into a fight with those if I ever get bored. Or I'll just take a break for a few days.
>> No. 185947
Srs Business
>rifle, aluminum/xray/fullauto/gatling/slug
>launcher, compact/xray/semiauto/cage/lobbed/impact/tesla
>jump boots

Nigga's Got An Attitude
>pulse, compact/ironsights/shell/semiauto/narrow scatter/tesla
>rifle, compact/ironsights/bolt/semiauto/wide scatter/slug
>disguise

The Boyfriend
>pulse, dampening/laser guidance/highcap/spooling/gatling/tesla
>launcher, compact/xray/semiauto/quad/superslow/proximity/sticky/slug
>> No. 186003
File 139440829054.jpg - (485.22KB , 638x1422 , loadoutchallenge.jpg )
186003
Are you a bad enough dude?
Or am I just alone in this thread?
>> No. 186008
>>186003
Just reuping
>> No. 186060
https://www.loadout.com/forums/index.php?threads/dev-stream-you-have-questions-they-have-answers-3-12-2014.5586/

Content in (hopefully maybe, no promises) 2 weeks.
>> No. 186209
File 139537033996.jpg - (184.79KB , 1280x720 , 2014-02-07_00002.jpg )
186209
>> No. 186210
File 139537040545.png - (277.33KB , 635x357 , bars.png )
186210
>> No. 186211
File 139537052686.png - (388.43KB , 635x357 , immaheelu.png )
186211
>> No. 186212
File 139537062622.png - (281.72KB , 637x355 , itsnotawatertypeatallisitsteve.png )
186212
>> No. 186213
File 139537071778.png - (278.85KB , 635x355 , satanismymotor.png )
186213
>> No. 186214
File 13953707923.png - (889.42KB , 1440x810 , Screen Shot 2014-02-16 at 6_50_55 PM.png )
186214
>> No. 186215
File 139537087163.png - (830.58KB , 1440x807 , Screen Shot 2014-02-16 at 7_01_57 PM.png )
186215
>> No. 186238
>>186215
Almost built this one
>> No. 186248
>>186238
>Beam with gatling
nigga you dumb
>> No. 186327
https://www.loadout.com/forums/index.php?threads/optimal-weapon-crafting-w-coach-bitey.4565/
>> No. 186329
>>186248
Almost, I used a the heavy sniper beam.
>> No. 186349
2.0 is now live.

http://www.loadout.com/update-v-2-0-is-live/
>> No. 187042
3.0 now live:

http://www.loadout.com/update-3-0-get-ranked/
>> No. 187043
>>187042
>New weapon part
>Beamshits fixed and more barrels made viable
>Faggots who don't collect explode after a little
>Fix to death snatch suiciding
>Ranked introduced
FINALLY
>> No. 187060
Here's some handy stuff that may or may not be slightly outdated now:

https://www.youtube.com/watch?v=SmrBoJcpfKc
https://www.youtube.com/watch?v=GblRnu1DF38
https://www.youtube.com/watch?v=g5uKDPepyw8
https://www.youtube.com/watch?v=AMXLzZvF6Sw
https://www.youtube.com/watch?v=MdCcLSjq8CM
https://www.youtube.com/watch?v=0N2oz_Lb4YI
https://www.youtube.com/watch?v=kOX-vJ1i-F8
https://www.youtube.com/watch?v=IxsTikN0HqY
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