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  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 138886130268.jpg - (103.94KB , 1024x576 , gonnagetraped.jpg )
184643 No. 184643
Old thread: >>182697

And now, for your bug-viewing pleasure:
Ascension of the Jackdaw (Assa…youtube thumb
259 posts omitted. Last 50 shown. Expand all images
>> No. 186252
>>186250
Also Delsin's actually kinda amazingly charming at least in the hero play through, he flirts with Fetch and helps her take up non-lethal means and brings Eugene out of his introversion.

He's a pretty neat character and I love the tagging minigames.
>> No. 186254
It's the clothes and the music that was in the trailer. I knew someone like that in High School, and while not a terrible person like Donte, he was on the obnoxious and annoying side. In any case, I never cared d for the series anyway so it's no big deal either way for me.
>> No. 186256
>>186254
"These goldurn kids with their music and their clothes why in my day..."
>> No. 186266
File 139562501154.png - (369.06KB , 720x540 , It's not fair.png )
186266
>Spend the last three months amassing a moderate collection of old vidya.
>NES, Super Nintendo, N64, Gameboy, you name it.
>In total have 100+ games.
>Nothing fancy, just the usual stuff.
>Brother in law goes to Edmonton Tuesday to pick up some super rare games, promises to get me Metal Warriors and Cubivore for previous help.
>ohboyohboyohboy
>Start hooking up consoles to T-
>Backup N64 is missing.
>Four NESs are missing, Retro Entertainment System makes loud scary noise when plugged in.
>Basement smells like burning electronics for six hours.
>Gamecube power cord is nowhere to be found.
>Supaboy screen doesn't light up.
>mfw
>> No. 186268
>>186247
Too bad I don't have a PS4, I guess? Not in much of a position to get a new console, given how much I've been using them, but this seems like it could be worth getting if I was.
>>186250
>Compared to "Fuck You" Dante from DmC and "Take a suck" Yaiba from Ninja Gaiden Z, he 's practically a saint.
Well it's not like I played those games either, but looking at the plot summary it seems like he can be nice enough.
>> No. 186270
>>186256
That's not what I said at all Tiki.
>> No. 186273
>>186247
>Native American
Wait really? I thought the character was basically Troy Baker As Himself Costarring Travis Willingham.
>> No. 186277
Did my submission to the bioware voice contest, not bad for an untrained amateur, but I know there are better out there.
>> No. 186278
>>186277
Mine sucked ass because it was done last minute when I realized oh shit today's the last day.
>> No. 186280
>>186278
I'll look into getting an actual mic next time around instead of using my tablet as said it wasn't bad but likely there are better. Just damned hard for me to get pitched right due to the vast difference from the way I sound in my head and the way sound to others. Did find that I can pitch it up and do a damn fine female voice though.
>> No. 186281
>>186277
Aw man, if I'd known sooner, I would've gave a shot at this too. Oh well, my loss.
>> No. 186283
File 139565791476.png - (530.45KB , 1024x768 , sh3 2014-03-21 17-12-48-20.png )
186283
These Silent Hunter games satisfy so well. They frustrate the living fuck out of you, but once you get it down? It's awesome.
>> No. 186296
>>186273
Yeah. It's interesting and done without being stereotypical or token or cheesy like, say, Turok.
>> No. 186298
File 139570403785.jpg - (163.86KB , 1920x1080 , hdwrzf2yzfpolva5bill.jpg )
186298
CAPCOM DOES IT AGAIN!
>> No. 186299
>>186270
Yeah, sorry.

>>186273
Yeah, and a pretty good character, Troy at least tries to speak in a much younger tone.

>>186298
Disappoint everyone?
>> No. 186300
File 139571462783.png - (117.86KB , 1680x569 , rare-output.png )
186300
http://www.eurogamer.net/articles/2014-03-17-the-future-of-rare

>"I still feel a bit sad with you guys for the article you wrote about Rare being dead," Craig Duncan, the boss of the Microsoft-owned Kinect Sports developer, says at the beginning of our interview, not in an abrasive, confrontational way, but in a genuine, heartfelt way. I listen and believe it did make him sad. No doubt it saddened a few here.

Craig, I get it. If I was head of a company that everyone said was dead, I'd probably be frustrated with it, too. But on the other hand, maybe if your company's game output since being bought out by Microsoft didn't look like this, maybe people wouldn't say you were dead.

You swear up and down that you have a ton of creative talent. So prove it for fuck's sake. Show us the games. Believe me, I would love nothing so much as a Rareware Renaissance. But I can't believe in that until you show it to me.
>> No. 186302
>>186300
I didn't ever really look for Xbox games for a while, and don't think I had a Game Boy Advance for some time either, and what they did with the Kinect is half the reason I never got one, so I never got the chance to play any of those. Would try out the latest sports one if they actually got back to making characters and I wasn't also never getting an Xbox One because of all the poorly handled things around that.

Speaking of things related to Rare, Tengami is out on iOS, but I think I'd rather wait for the WiiU version.
>> No. 186304
>>186300
Viva Pinata gets a surprising amount of hate considering it may be the best thing Rare has made following their purchase by Microsoft. I'm not sure about the GBA games and Kameo since I never played them but Perfect Dark Zero wasn't nearly as impressive as it should have been. Then there's Viva Pinata and it's actually pretty engaging for a psuedo Pokemon clone that later became a half-assed attempt at franchising.
>> No. 186307
>>186304
It was always a half-assed attempt at franchising. The first game coincided with a long-forgotten cartoon.
>> No. 186310
>>186307
Regardless of franchising attempt, it was still a fun farm/animal/garden sim game thing. The only Viva Pinata title that was even remotely closer to the cartoon was the party game that came later which was admittedly pretty whatever, but the main games were simply just fun to play.
>> No. 186316
>>186300
The new Killer Instinct is really boss, but to be fair that's largely thanks to developer Double Helix who has since been acquired by Amazon.com.
>> No. 186318
>>186247
The power sets are pretty damn cool too. Smoke, neon, hard light, concrete, yeah. It's actually got a pretty Darker Than Black-esque IMO which is a big plus.
>> No. 186319
File 13957948558.jpg - (44.35KB , 636x310 , the_end_of_evangelion.jpg )
186319
>/v/ reaction to Facebook buying Oculus Rift

Perfect
>> No. 186320
File 139579615488.png - (73.01KB , 1314x305 , Screenshot 2014-03-25 at 8_06_28 PM.png )
186320
>>186319
Burst out laughing when I saw all the replies.
>> No. 186321
>>186319
>>186320
I don't get it.
>> No. 186322
>>186321
Judging by the screenshots and the images in them, my best guess as to what's going on is that Facebook is buying Oculus Rift so as to start a program to genetically engineer giant biomechanical titans, paint them up to look like robots, then clone a little girl from their dead wife's DNA and use her to initiate the apocalypse so they can be with their dead wife again.

It's possible I'm misreading them though.
>> No. 186323
File 139579949814.gif?nsfw - (1.99MB , 766x800 , technolgy is awesome.gif?nsfw )
186323
http://www.engadget.com/2014/03/25/facebook-oculus-vr-2-billion/

>Update: We're on the call now, and Mark Zuckerberg is already pointing out Facebook's acquisition of Instagram as an example of how the company is getting experience buying properties and allowing them to continue to operate independently. Zuckerberg called out virtual reality as one of the computing platforms of the future -- following desktops and mobile -- and yes, talked about building Facebook's advertising into it. Specifically, he talked about the potential of a virtual communication network, buying virtual goods, and down the line, advertising.

>talked about building Facebook's advertising into it.

>>186321
And to answer specifically what you are wondering about. The answer is with FB pulling the chains behind the Oculous Rift means that the likelihood of getting to fuck your virtual waifu is looking grim.
>> No. 186324
>>186323
So Zuckerberg's answer for why he bought Oculus Rift was because he wants to turn the internet into Snow Crash's internet?
>> No. 186328
>>186324
Yes '90s Cyberpunk with the headsets, Can I just go with the jacked in option and become a digital ghost?
>> No. 186331
Hatsune Miku DIVA F2nd Announcement Traileryoutube thumb

YES. So happy this and other titles have been seeing localizations as of late.
>> No. 186333
Bwahahaha, after that MN9 disgrace it's fun to see gamers freak out over something I don't have a stake in.
>> No. 186334
Sony and Nintendo will not attend PAX East, XBOX and PC titles could do a good showing there. Guess the other two are waiting for the big E3
>> No. 186353
R.I.P. Oculus Riftyoutube thumb
DELICIOUS TEARS
>> No. 186355
>>186353
Why do these people act like they know that FB is going to fuck up the Oculus Rift at this point in time? What did FB announce about their plans for it that's so terrifying? For all we know they might just be trying to branch out. Just because Amazon owns Double Helix doesn't mean you're going to be able to purchase books by playing Killer Instinct. And Buying Fritos and Quaker Oats didn't mean Pepsico stopped making Pepsi.
>> No. 186356
>>186355
Majority of people's hate towards this buy tends to stem from a predetermined hate towards Facebook in general, whether they hate the games Facebook already has like Farmville, social media sites, or just anything that a lot of people use. Really, tie anything people like to something that they don't and they'll almost always associate the negative atop the positive, if any positive at all.
>> No. 186357
So a good or bad thing that a company that got a good amount of its footing from Kickstarter was able to make enough of an impact to be brought into the big league?
>> No. 186358
>>186357
In this case both. A giant company buying out a small one is almost never a good thing as quality, creativity and most importantly employees always get left behind in the rubble. But at the same time, the massive funding and publicity a company like Facebook can provide is incredibly important for new technology like the Rift to grab hold in the mainstream market and it might graduate from an expensive gimmick that's mostly for flight simulator nutters, like so many periphals before it, to something that most devs will have to keep in mind when developing a framework for games in the future.
>> No. 186359
>>186356

Let's not give them any credit, many are just mad because they want some of that money. 4chan in particular is mad that there will be a longer wait before they can fuck underage cartoon girls in three dimensions.

Still, upon reflection it's not quite as disgraceful as the whole Dina thing.
>> No. 186360
>>186359
>there will be a longer wait before they can fuck underage cartoon girls in three dimensions
Not even that. Remember that Sony is developing their own VR headset and most underage cartoon girl games will be for PS4 anyway.
>> No. 186362
https://www.youtube.com/watch?v=lwWJXkvt61Q
Oh man, you can give your AI buddies Vocaloid phrases. Really looking forward to this.
>> No. 186363
>>186362
I have no idea what game this is, but what a cool feature. So what is it, a Monster Hunter game with guns and robots?
>> No. 186364
>>186363
PS Vita - Freedom Wars | Game …youtube thumb
Basically, yeah.
>> No. 186385
>>186362
Oh wow. That's the sort of thing I've been waiting for them to use Vocaloid tech for ever since I heard about it.
>> No. 186397
File 139600597646.png - (1.83MB , 1920x1080 , dcs 2014-03-24 02-22-15-13.png )
186397
>>186355

Realistically, the Rift is aimed at enthusiasts. It's aimed at a demographic of this consumer base that is ok with paying high premiums for such peripherals. To be brutally honest, it's going to be a product of interest to SimSpergs like I who would love an added layer of atmosphere, but don't have the time, money, and effort to dedicate on buying a cockpit, making one from scratch, or even tearing out the insides of a derelict fighter/race car to fashion one from that. It'll be of interest to anyone that feels like that, really. "I want my FPS to possess greater immersion and I have $300 to burn."

It's an enthusiast product for an enthusiast crowd that's not full on sperg yet. There will not be any Facebook integration other than probably the token "Upload to facebook" business if at all.
>> No. 186415
>>186397
>who would love an added layer of atmosphere, but don't have the time, money, and effort to dedicate on buying a cockpit, making one from scratch, or even tearing out the insides of a derelict fighter/race car to fashion one from that.
And of course, if you happen to be interested in more than one simulator, you aren't going to have an entire hall of cockpits at your disposal. Not to mention CAD remote operation.

>>186356
I don't trust Facebook and don't like when other sites use it for their comment system. I also don't think Facebook needed to by Occulus to make money off it, or that Occulus needs Facebook's support to succeed. At the very least it seems too early to decide that. Given the greater capabilities and low cost relative to previous attempts, I think it'd be fair to release the first consumer version before saying it can't be sold to consumers without selling the business.

>>186359
No idea how much of /v/ to take seriously when it comes to that. I mean really, who puts graphics first when it comes to AI girlfriends? Wouldn't you go for an emotion simulation system first?
>> No. 186432
File 139612334573.png - (1.72MB , 1000x1131 , professor_layton_vs_phoenix-wright.png )
186432
Got this today.
It's pretty fun so far, even though I have no idea where they're going with it yet.
>> No. 186436
>>186415
>CAD remote operation.
*CAD and remote operation.
>> No. 186443
Game Theory: Are Gamers Killing Video Games?youtube thumb

Look at this shit.
>> No. 186447
https://www.youtube.com/watch?feature=player_detailpage&v=wvwlt4FqmS0
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