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  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

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183533 No. 183533
Last time: >>181775

>Take 3DS while doing errands
>Get 9 (!) hits
>One of them has a guy promoting his FA account
I wat'd.
270 posts omitted. Last 50 shown. Expand all images
>> No. 185470
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185470
>>185445
This is so sad.

Most people buy Nintendo hardware to play Nintendo games. 3rd parties don't find profit on Nintendo hardware. There's no point in blaming the devs themselves for that. There's no secret anti-Nintendo conspiracy. The WiiU's niche makes it so that it only survives on 1st party titles. The people in the comments section are fanboys asking for vanity ports and games that they probably won't buy anyway just to justify their purchase, acting as if there's nothing unusual about the WiiU and that anyone could easily make tons of money on it if only they didn't hate Nintendo.
>> No. 185472
>>185470
>3rd parties don't find profit on Nintendo hardware.
True for home consoles, not handhelds. Monster Hunter is still selling gangbusters in Japan.
>> No. 185473
>>185472
Monster Hunter is sort of an X-factor in that its success is platform agnostic. People will buy a system just to play Monster Hunter.
>> No. 185480
I wonder why people prefer the handhelds over the consoles.
>> No. 185481
>>185470
See, that's the thing that gets me every time someone whines that the reason a Nintendo console is dying is "lack of third party support." EVERYTHING for Nintendo consoles is borne out of Nintendo. Even the third party stuff comes about because Nintendo does things with their hardware that convince other companies there's some concept worth exploring that works best on the Nintendo console. Meanwhile, gamers keep coming up with plans to "save" Nintendo consoles by making them more like the Sony and Microsoft consoles....except worse. Because of course they are. Getting ports of games on Sony or Microsoft is more or less pointless. They will be inferior versions, and they're not going to get any NEW business out of those.

Nothing Nintendo does to be more like Microsoft or Sony is a competitive move. If anything, they need to do more to DISTANCE themselves from Sony and Microsoft consoles.

Nintendo needs to be making more first party titles that make more and better use of the unique features of the Wii U. Other than that? The absolute best move Nintendo could make right now would be to encourage a powerful Indie community. They can keep it a Walled Garden if they must (and they're Nintendo, so of course they will), but getting lots of people doing interesting and new things with the Wii U hardware that just can't be done with PS4 or XBone. The Nintendo games will sell the consoles, the Indie games can make them feel
>> No. 185483
>>185473
And as such provide a massive install base that's not primarily interested in first party games. Which is why the handhelds are different.

>>185480
Pokemon (and this generation also Monster Hunter). It's that simple, really. Nintendo handhelds are the Pokemon machines. And with the massive install base those games bring, the third party support comes naturally.

>>185481
Wow, you truly are deserving of the title "Nintendrone".
> Nintendo does things with their hardware that convince other companies there's some concept worth exploring
Ahahahahaha, fuck no. Companies aren't going to Nintendo because they want to explore design space. That's throwing money out of the window. They either go where they expect sales (see the handhelds) or get directly funded by Nintendo to develop exclusives (see Platinum doing W101 and Bayo 2). And in both cases companies simply have to accomodate the hardware after the fact. Nobody goes to Nintendo because their consoles are "super interesting".
>> No. 185490
>>185483
I can tell you for certain that many companies do want to go after innovation and experimentation. It's just usually too much of a risk. That's why Rayman was delayed to be put on other platforms.
The fact that Nintendo platforms are underpowered is a bit of a setback, but not nearly as much as most people think.
>> No. 185493
>>185490
>The fact that Nintendo platforms are underpowered is a bit of a setback
No, it's the set back. The Wii had a massive install base; sure, much of that was in the realm of "casual" gamers, but that just gave a great opportunity for expansion. However, any ports/multiplatforms that did happen were horribly inferior to the 360/PS3 versions, thanks in large part to the lack of power in the Wii. Dead Rising: Chop Till you Drop is a great example of this; much of the allure of the original was thanks to the massive amounts of zombies you could have on screen at once, but the Wii version may as well have been a deserted mall, and even then the system struggled at some parts.. (It also took out the photography feature, but I don't know if that was laziness or system limitations.) This paired with the casual-leaning install base made 3rd parties ignore it almost completely in the last third of its life (the first third was confusion and realization of the huge amount of system sales, the second third was kind of like a gold rush, but then it was buried in shovelware.)

The Wii U suffers in the same way; it has parity with the 360 and PS3, but devs are now turning their eyes to next-gen. The tiny install base combined with the Wii's poor attach rate (which will likely be the same for Wii U) for 3rd party means that it's not worth the time/effort to have to go into the engine to downgrade stuff for the Wii U just for another 1-300K sales.

If the Wii U could handle the games made explicitly for the Xbone/PS4 (as opposed to ones made for the 360/PS3 and then enhanced for the one/4) then we would see a lot more 3rd party support, I think. Probably no third-party exclusives, but it would get far more of the multi-plats. The GamePad isn't really a problem; it can be easily ignored and just program for the standard controls. This would likely improve sales of the system and lead to more third-party support.
>> No. 185495
>>185493
You are way over emphasizing it.
Yes companies can do more with more power, but they don't always need or necessarily even want it when it comes to original titles. Ports are not a draw for consumers. That is not the reason for the lack of consumerbase. It's the lack of enticing original exclusives.

Ports are a draw for the people in charge of a companies money who want their workplace to get as much as they can out of a product. Getting ports wont draw in more customers to a platform, but they will tap into the wallets of those already set in.
>> No. 185497
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185497
>>185481
You're still thinking with a Gamecube mentality. 3rd party exclusives aren't as dominant a force on the PlayStations anymore. A Nintendo console more or less on par with the PS4 and XB1 with Nintendo IPs would be wiping the floor with either of those consoles right now. They'd get the Nintendo games people love along with most of the big modern 3rd party games.
>>185490
Current-gen Nintendo isn't really innovating all that much, though. The 3DS and WiiU are a lot more similar to their competition than before, only with weaker hardware.
>The fact that Nintendo platforms are underpowered is a bit of a setback, but not nearly as much as most people think.
First they have to justify selling a console just as powerful as the ones people probably already own, that costs nearly as much as a PS4. Then to accept the fact that due to its power, a lot of games just won't be possible on it.
>>185495
>Ports are not a draw for consumers. That is not the reason for the lack of consumerbase. It's the lack of enticing original exclusives.
Multiplats are important, because most people choose a main platform to play those multiplats on. Most people aren't willing to buy a whole console this close to launch JUST to play its exclusive games.
>> No. 185498
>>185483
>Wow, you truly are deserving of the title "Nintendrone".
How so? I'm suggesting that Nintendo can't compete with Sony and Microsoft by doing the same thing they do, and that they have to take alternate approaches. That's just basic business sense--Sony and Microsoft have the "normal" video game audience well and truly tapped, and even if Nintendo did try to make a new console that attempts to beat them based on hardware power, Nintendo would still be working from a disadvantage because they would have to do serious R&D as well as serious retooling of their infrastructure to support hardware like that. And even if they did, most companies would still be hesitant to support them until they managed to prove themselves by selling their Nintendo-branded PS4, which they would have trouble doing because of lack of third party support.
>> No. 185504
>>185495
>Yes companies can do more with more power, but they don't always need or necessarily even want it when it comes to original titles.
This is silly. Is it not better to have the ability and not need it than the other way around? "You can build a tower as high as you like (as long as it's less than 10 stories)" And, yes, the Xbone/PS4 have their own limitations, but those limitations are noticeably higher than the Wii U.

If someone has a great idea for an original title that revolves around realistic lighting/light sources, fluids, and long-term AI, where they can only afford to produce for one platform, they won't even look at the Wii U because there's a far greater risk it won't handle what they have in mind, even if what they have in mind wouldn't actually use all of the Wii U's power. Instead they'll develop for the Xbone or PS4.

If it sells well the might later port it to whichever system they didn't make it for, but they still won't look at the Wii U because even if the Wii U can barely handle the game, they would likely have to make far too many changes for so small an install base with so small a (3rd party) attach rate.
>> No. 185506
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185506
Best newcomer yet, I'd say.
>> No. 185507
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185507
Also, when the fight takes place in the ring and Mac is in it, the logo changes from Smash Bros to Punch-Out. Just a nice little detail.
>> No. 185508
>Little Mac
>Bayo 2 footage
>X footage
>Koopa Kids are back in Mario Kart 8

Pretty neat stuff, I'd say.
>> No. 185511
>>185507
I was under the impression that it's just a Punch-Out stage and that generic design was to not spoil the surprise until now.
>> No. 185512
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185512
>> No. 185514
Okay, still hype for X. I may actually get a Wii U for this, assuming Nintendo doesn't fuck it up and keep it from our shores for years...
>> No. 185521
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185521
SO EXCITED FOR SMASH NOW THAT I'LL HAVE A MAIN
>> No. 185530
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185530
>>185521
it has begun, who's got two thumbs and waiting for Figma or Figuarts Little Mac. this guy.
>> No. 185531
>>185514
Too bad the art design doesn't look half as good as Xenoblade's though. Visuals are gorgeous but also bland and washed out.
>> No. 185532
>>185531
We saw a very small area of what is likely an extremely larger game (Xenoblade was HUGE, even after there were entire areas cut like the Right Arm), and probably one of the more generic locales; it reminded me a lot of the Guar Plains.

I did notice that the characters that you could make out were kind of nondescript, but I assume they haven't fully implemented armor. The mechs, while cool, were also fairly standard.

This is really early footage, beta if not alpha, and they probably made it to have something to tease people along with. All we know is a 2014 release date, and that could be at the tail end of the year.
>> No. 185535
I find it weird that people are shipping Mac and Samus when the very first interaction the two had was Mac suckerpunching her with a cataclysmic uppercut.
>> No. 185536
>>185535
Dude, a male character and a female character shared screen time! It's practically canon at this point! How can you not ship them!
>> No. 185541
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185541
>>185536
It's really all you need.
>> No. 185549
Nintendo will never properly port the original Yoshi's Island to another system, will they? It's always gong to be that GBA remake. My cartridge still works and I can always emulate, but it's disappointing all the same. There's loads of people who simply won't touch emulation so they'll never know what proper Super VF 2 graphics look like.
>> No. 185550
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185550
>>185549
We were just talking about the era where they'd do things in game for no reason other than because the ability to do that was technically impressive at the time.
>> No. 185551
>>185550
I remember being super disoriented by that as a kid.
>> No. 185555
>>185504
Its part of the art design. You think the first Pixar movie would've been Toy Story if the CGI at the time didn't look like cheap plastic?
>> No. 185575
>>185555
Yeah, there was always some kind of technological value add to early Pixar films, weather it was just showing they could render many small characters at once or that they could render realistic flowing fur, they were always challenging their technology to get better.
I think even Brave was them trying to do lush landscapes.
>> No. 185584
>>185575
Hair modeling too, one of the major points made about one of the Shrek movies was the advancements in hair modeling with Prince Charming.
>> No. 185600
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185600
>> No. 185603
>>185600

Well they should be happy Gamespot gave the game a 6/10 then.
>> No. 185604
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185604
Seems fair.
>> No. 185605
>>185604
I figured Mac would suck in the air and I'm wondering just how bad he'll be. If he's below gutter trash, he'll need a super strong ground game since most of Smash's shenanigans and combos are air focused. Otherwise he'll just end up like Iron Fist in UMvC3
>> No. 185683
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185683
http://www.smashbros.com/us/characters/diddy_kong.html
If there's one thing you can count on, it's character reveals to tie in with promotion of recently released games.
>> No. 185798
>>185683
Tropical Freeze is fantastic by the way. You can always count on Retro for all the little details.
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