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News
  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 137965076516.jpg - (683.73KB , 1504x1504 , tacticsogrepsp[1].jpg )
180727 No. 180727
So I've been playing the shit out of Tactics Ogre: Let Us Cling Together for the PSP, having got it when the semester started as my commute game. Got my first ending and while I have some issues with how things go down at the very end, I can safely say that this is by far the best game on the PSP, and probably the jewel in the crown for the Tactics style of JRPG/SRPG. If you like FFT, you owe it to yourself to play this fucking game, it's SICK.

And then Matsuno announced his new project at TGS! http://www.joystiq.com/2013/09/19/vagrant-story-creator-matsuno-working-on-digital-game-unsung-sto/
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>> No. 184430
File 138826461167.png - (55.11KB , 282x250 , what is this bullshit.png )
184430
>>184427
>Have to wait 2 months because they need to make bras less revealing for the NA version.
>> No. 184431
>>184428
>Also annualization is one of the worst ongoing trends in video games.
Also this.
Fastest way to kill a series.
>> No. 184445
>>184428
I'm making fun of /v/

>>184430
Fuck is that actually the reason?
>> No. 184455
>>184445
There's probably more to it, but that's just the most obvious thing.
>> No. 184461
>>184455

A theory I like better (and saw on Neogaf) is that Nintendo didn't want to overload 2013 with games in the NA region. Let's be honest. NA got a TON of shit this year. EU got a little less.

Also, maybe something about fiscal years or whatever, idk.
>> No. 184489
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184489
I will pay you infinity fucking dollars to just make a goddamn PC port Enix, fucking come on.
>> No. 184547
>>184400
http://www.neogaf.com/forum/showthread.php?t=741166
Oh god it's horrible.
>> No. 184568
SUPER ROBOT WARS Z2: SAISEI HE…youtube thumb

Every time I remember that we will never see the real SRW in english, I die a little inside.
>> No. 184581
>>184568
The worst part about Z2-2 is that Vita's not region-locked, and the game's digital-only, but you still have to go through a lot of hurdles to play the game on a US Vita.
>> No. 184595
NA Bravely Default Demo drops today.
>> No. 184605
>>184595
This game is a dick to mages. It's like every other enemy knows silence and casts it the first turn they get.
>> No. 185006
Man, looking back on Let Us Cling Together I really soured on that game after my first run.

It was all going SO WELL, and then I hit the Hanging Gardens. It was a long, slow, agonizing slog of a dungeon which can only be shortened with a weird hidden door mechanic that isn't explained, and it leads up to a godawful final boss battle which indulges in Matsuno's typical "hey I made this nuanced, interesting political story oh wait no demons" flaw in arguably the worst way. And then post game content and going back to do different branches is ruined by two things.
1. The much touted Chariot World system doesn't actually take you back wherever you want, or even to specific choices, it takes you to the start of discreet parts of the game, so you have to replay several old maps at least to get to a choice or sidequest.

2. And the true sin of the game EVERYTHING SCALES. ALL OF IT. It makes doing any kind of replay or side stuff a complete slog. So much so that I just ended up settling for my single Law playthrough in which I didn't realize you could spare and recruit Ravness, and also fucked up and had Catiua kill herself. Which was fine and dandy I guess, aside from the bullshit that was the hanging gardens and THAT I GET FUCKING SHOT IN THE ENDING WHAT THE HELL GAME.

Also my initial reaction to the whole thing where characters don't have levels, only classes do, was interest but in the end the result is you never get to really use your new toys without a bunch of grinding.

But man, when it was good, it was REALLY good. That first major path split was one of the few times in games I've been truly stuck on a choice, I can't believe this was originally a fucking SNES game. And from what I'm told (again, never did and probably never will do Chaos), the choice at the end of Chaos Act 2 which lets you pick between Chaos and Neutral Act 3 is an even crazier one (though I've heard the plot of the Chaos route is inferior to Law overall). Great for one playthrough I'd say (I'm certainly not mad over the 20 bucks it cost), though you need a guide to get as much good stuff as possible before the game's problems catch up to you.

>>184605
Really? I had quite the opposite experience. It was my melee guys who were getting totally trashed by the end, while the ladies used Black Mage to rip through the enemy with ease.
>> No. 185026
>>184605
Probably because you can brave four times and then kill everything that turn. I like old RPGs but I don't know the demo is boring. Not sure I'm going to pick it up.
>> No. 185028
>>185026
I've actually heard from people with review copies that the demo doesn't do the game justice.
>> No. 185034
>>185026
>Probably because you can brave four times and then kill everything that turn.

Doesn't work in the full game, and it certainly doesn't work on the bosses in the demo.
>> No. 185063
>>184595
I've never liked any final fantasy games, and I've only ever played...2? other JRPGs to my knowledge, but I love this demo. Love the art, love the music, love that you can mix and match jobs and abilities. Lots of fun

The only thing I don't like is the fact that because I live in bumfuck nowhere I can never streetpass other people so building up shops takes forever
>> No. 185066
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185066
>>185063
There's a little exploit in the demo that lets you get more villagers. Bear in mind the max you can transfer to the main game is 20. Anyway, save after the first boss as one of the NPCs will send you a villager after speaking with him; exit without saving; repeat. Apparently the town data is saved separately, so you can see how this works.

If you saved past that point already (turn autosave off) and don't want to start over, the main game lets you download villagers without having to use Streetpass.
>> No. 185086
Latest 8-4 Play podcast guest stars Alexander Smith, translator of, among other things, many a Matsuno game (Vagrant Story, Tactics Ogre, FF12), who is also tied into Unsung Story.

http://www.giantbomb.com/podcasts/8-4-play-1-24-2014-candy-has-a-crush-on-saga/1600-738/
He talks about all these cool localization stories and some about Unsung Story itself, among other things.
>> No. 185233
File 139131272953.jpg - (121.35KB , 432x750 , tumblr_mqojagrHLQ1sxo2vho1_500.jpg )
185233
Goddamn it why do all my favorite games involve an inane about of fuckery? First emulating FFT and now Jeanne D'arc.

LORD AS MY WITNESS I WILL GET THIS RUNNING!
>> No. 185244
>>185066
I actually only found out about that exploit after I beat the dragon, but before I beat the robot and it still worked.
>> No. 185379
http://www.giantbomb.com/videos/quick-look-bravely-default/2300-8474/
>> No. 185942
File 139406439867.jpg - (91.88KB , 504x299 , 130809393388.jpg )
185942
>Tales of Symphonia HD is available separately on PSN.

Well this changes everything!

Except me still not buying it.
>> No. 185991
File 139432718055.jpg - (123.22KB , 522x1143 , Toriyama on a sqenix meeting.jpg )
185991
So, how about that XIII-3?
Is the Lightning pandering finally over with this?
>> No. 185992
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185992
>>185991
God I hope so.

I'm sure she'll be a major character in whatever crossover games they'll have down the line, but I am so very done with her and would be more than happy if I never have to see another waifu insert obsession ever again.
That goes for Elizabeth too, who I'm sure is going to turn out to be the most important character in Bioshock by the end of the last DLC.

Here's a much better FF heroine who is woefully underappreciated.
>> No. 185994
If 15 turns out well, we might be able to at last be free of the myth of Nomura killing FF/Square in general.
>> No. 185995
>>185994
Wait, what Nomura myth?
>> No. 185997
>>185995
Nomura is basically the scapegoat for all of the decisions Square keeps making when it's really the fault of the higher ups and he has barely any input in the creative process these days. People like to blame him for shit like FFXIII, Lightning, the obsession with pretty boy designs, yada yada yada when he barely has anything to do with it, aside from doing some of the art for it he barely even contributed to the character designs like he normally does. Kingdom Hearts is probably the series he has the most control over, and for all the problems that series has at least the games are still fairly playable.

http://www.neogaf.com/forum/showthread.php?t=744184 has more on the story.
>> No. 185998
>>185994
Oh I know FF13 was written and directed than people other than Nomura.
However, I still don't like his dumb designs and stories.
>> No. 186001
>>185997
Proof enough of that is that TWEWY was almost entirely his baby, and is one of the best things Squenix has released in decades.
>> No. 186039
File 139460209631.png - (261.61KB , 622x335 , yiazmat_render.png )
186039
How do you make a "hard" JRPG boss fight without the fight descending into utter tedium?
>> No. 186040
>>186001
Honestly, I didn't think much of it.
>>186039
puzzle and complex strategy elements.
>> No. 186043
>>186039
The Last Remnant had some fucking ridiculous fights, but none of them were really that tedious. It was more of a matter of RNG bullshit and dealing with dudes getting wiped out constantly while still trying to hold up a decent damage output.
>> No. 186049
>>186039
Depends on the complexity and flexibility of the combat system used. Gimmicks tend to 'help.'
>> No. 186051
>>186039

Having a reasonably complex combat system helps, because then you can make bosses incredibly strong and rely on the player's ability to use the game systems to overcome them.

Atlus does a pretty good job of it.
>> No. 186053
>>186039
Foresight.

I've had too many boss battles where I would go in fairly blind and the boss had a weakness but it wasn't obvious in the least and/or would only activate after a certain pattern. One trope of JRPGs that I hate is that they tend to hide so much stuff that you would only find if A) you stumble upon it, or B) read a guide. IMO, if something is in the game, the game should at least vaguely hint at it, even if in a round-about way and that includes main-plot boss fights (e.g. you read that Species X is weak to Y, and somewhere else you read that Boss M is actually Species X).

This allows you to properly strategize for that boss (and perhaps areas surrounding it.)

Also, no one-hits from standard bosses. If I go in with a group appropriately leveled for the area and the boss can take out any fully-healed character in the first round, then the boss isn't hard, it's ingratiating. Moves that require charging time or that can KO based on status effects are OK.

Also, on a final note, I wish it would be more apparent when the game intends for you to lose a battle. About half-way through Tales of Symphonia, there was a boss battle with one of the angels that you were supposed to lose (at least, I don't know that there's a way to win it) but at the time I thought I was just doing a piss-poor job of strategy and wasted the majority of my inventory trying to power through it. After I realized it wasn't a game over, it had been a while since I saved, so I plowed on but was quite annoyed.

(All of this is out the window for hidden bosses, except the part about hints of the hidden area they're in.)
>> No. 186140
File 139503658772.jpg - (154.35KB , 1040x580 , lightbanner.jpg )
186140
>Lightning has been voted as the best character of 2013 at Dengeki PlayStation Awards! This was revealed on Lightning Room’s tweet where Motomu Toriyama and Yuji Abe are posing with the award and thanking all the fans who showed their support by voting Lightning!

http://squareportal.net/2014/03/17/lightning-voted-as-the-best-character-of-2013-at-dengeki-playstation-awards/
>> No. 186143
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186143
>>186140
>> No. 186151
>>186140
Have these people... even played the game?
>> No. 186152
>>186143
>>186151
I've seen a couple discussions on how this poll works, it's a little complicated but boils down to the newest FF figure head (or girl) wins.

It just weirdly works only on the newest game and Enix has disgustingly used it to go "LOOK SEE THEY LOVE HER!"
>> No. 186153
File 13950556226.png - (112.79KB , 413x427 , Toriyama.png )
186153
>>186140
Here, have a badly done joke about it.
>> No. 186155
>>186153
That's actually THE BEST JOKE.
>> No. 186183
I recall /v/ bitching that Square officially made Lightning the most powerful of the FF mains.

Was that really based on something said by somebody at Square, or just /v/ being /v/?
>> No. 186187
>>186183
It's not really that big a stretch even if it's true. None of the Final Fantasy protagonists have been all that strong in-universe except Cloud, Terra, and maybe Squall. And if we're talking end-game "power levels," Terra's the only one who seems to have canonically evolved beyond "Has some cool equipment." That applies to the protagonists of other games in the series, too--most of them only got "more powerful" in the sense that they found cool macguffins. Some of the setups might've been more broken than others, but there's no real in-universe reason to treat them as being significantly better than previous games' heroes at what they do.

So that being said, it limits us to pretty much just Terra and Lightning. Terra got control of her Esper Powers and was a powerful mage. Lightning got chosen as a vessel for some sort of goddess or something and exists outside of time.

So I mean....yeah, Lightning's plot is kinda bullshit, and she's far from the most likable Final Fantasy Protagonist. But I don't think it's a big stretch to say that she is canonically the most powerful. But being more powerful doesn't make her MORE interesting--if anything it makes her LESS interesting.
>> No. 186191
>>186187
Indeed, she's supposed to be female cloud but they took the wrong parts of cloud, Cloud is interesting because he is a fucking mess whose falling apart and can barely tell who he is; not because he's an emotionless super badass.
>> No. 186591
What are he best paring in Fire Emblem both story and paring wise?
>> No. 186762
>>186591
Talking about Awakening? Just follow your heart.
>> No. 186766
>>186762
Yea I'm rolling with Female Purple Hair Patchy Shorty who I pared with Kellam since his talk was adorable about wanting to be seen.
>> No. 186809
File 13978141584.jpg - (75.84KB , 954x506 , BlfLK71CAAAubQt.jpg )
186809
wut
>> No. 186816
>>186809
There's no way that thing's fully loaded, or meant to be viewed that close.
>> No. 186819
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186819
Tales of Hearts R Localization Confirmationyoutube thumb

Ugh, FIIIIIINE, I guess I'll get a Vita.
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