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News
  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 137916085668.jpg - (112.56KB , 618x385 , XT5l52L.jpg )
180400 No. 180400
Anonymous developers have labelled the current state of Xbox One’s graphics drivers “horrible” and claimed the difference between both the Xbox One and PS4 is “significant” and “obvious.”

In a piece about the performance differences between Microsoft and Sony’s new consoles on Edge, a number of unnamed developers have said that while the platform holders continue to refine both systems, Sony’s is currently easier to work with.

According to one source, Microsoft has "been late on their drivers and that has been hurting them.” Another source says that the Xbox One graphics drivers are "horrible".

It is also being reported that the PS4’s memory reads between 40-50% faster than Xbox One, and that the PS4‘s Arithmetic Logic Unit (ALU) is around 50% faster than Xbox One’s.

The article says that a “platform-agnostic development build can run at around 30FPS in 1920×1080 on PS4, but it’ll run at ‘20-something’ FPS in 1600×900 on Xbox One”.

All sources stress that work on the graphics drivers will continue up to and beyond the Xbox One’s release, so it’s not a done deal. For now, however, it’s reportedly a pain in the ass.

Microsoft has already spoken on the issue of performance differences between the Xbox One and the PS4, saying “the way people are calculating the differences between the two machines isn't completely accurate.”

But it’s important to note that this latest information is direct from developers themselves who are used to actually working with the machines.

It should also be noted that, for the period following the PS3’s launch, similar accusations were made about that console, with Valve most famously saying it was “too complicated to develop for.”

The Xbox One launches in November 22nd.

http://www.neogaf.com/forum/showpost.php?p=80951633&postcount=195
239 posts omitted. Last 50 shown. Expand all images
>> No. 185972
>>185871
Cable is dying hard, most of our generation is disconnected.

It's like Fox news, mostly for old people and anyone who wants HBO.
>> No. 185973
>>185972
yea that switched over in just a year massively from 2012-2013 When the tablet finally started to become something useful instead of niche. Reason why some numbers for shows were down from one year to the next and why some have started looking to digital release as the next step. Trying to up cable at this stage is kinda pointless.
>> No. 185976
>>185971
Yeah, I think Sony was planning to announce most of the same, but when they saw the huge backlash they went to their engineers going "WHOOOOAAAA SHIT we need to make some changes". That's why it's not always best to go first.

>>185972
Our generation, perhaps; however, last I knew of cable numbers they were, at worst, stagnant. Some people are cutting the cord, but far more are just not signing up. It's going to take a few years for their subscription numbers to shrink in an appreciable way, and even longer for content providers to get their ass out of their headwallet and embrace digital distribution.
>> No. 185979
>>185976
Really? The video presentation seemed to suggest they were planning otherwise anyway
>> No. 185986
http://www.washingtonpost.com/blogs/the-switch/wp/2014/03/07/microsoft-is-using-your-data-to-target-political-ads-on-xbox-live/
They just won't stop adding to the shitpile.
>> No. 186004
>If Titanfall doesn't push the needle... I don't know what will. I don't mean to be doom and gloom, and will freely admit that there could be something that comes out that changes everything that we don't know about (I don't think anyone foresaw Monster Hunter saving the PSP, for instance). But, looking at the trajectories of both systems and the release schedules for both systems... Titanfall is the biggest exclusive this year for either platform. If it doesn't push the needle and keep the needle pushed for a sustained amount of time I think there's a real danger of Microsoft falling far behind (which... I don't think they are far behind yet, for the record).

>Microsoft doesn't need to "win" to make money. Microsoft wants to sell services. They will make money with XBLG. They will make money with Skype. They will make money with NUADs. They will make money with the NFL deal. They will make money with TV stuff. They will make money with Forza/Halo/Gears/etc. They don't need to be in first to do that.

>But... and this is where if I was microsoft I would start shitting myself a little bit. They aren't the "cool" console currently. The PS4 is sleeker. The PS4 is more powerful (and early adopters are making it known via social media to the more casual gamers that this is the case... something that didn't exist 10 years ago). PS+ is beloved. And the PS4 is $100 cheaper. The xbox one is a big, bulky box. The Kinect hasn't caught on (I like it far more than I thought I would... but let's be serious, the gaming public's general sentiment about it is "i don't want it."). XBLG is looking like a rip off at $10 more for less stuff than PS+.

>Microsoft has a very real image problem right now. And if Titanfall doesn't help correct that there isn't any reason to think anything will this year. Forza Horizon 2 will be awesome and I can't wait to buy that game but racing games are fairly niche. A big niche... 2 million sold, sure... but it's not going to move units. Halo 2 anniversary will be the biggest HD remake ever but as of yet there is no proof that a HD remake does much more than make a company some easy money.

>The biggest problem is that when you add all of this stuff up, it's hard to think that MS will stay at the same trajectory. Like I said before, they don't need to win, but they do need to keep selling so they are a somewhat close second place. But when Watch_Dogs comes out and it's different resolutions that's another chink in the armor. I was told last night by a guy at MS that Batman is being preordered, in the US, to the tune of 4 to 1 in favor of the PS4 currently. If the xbox keeps getting the shit kicked out of it I think less people want to buy it as we go forward. It becomes so much more expensive for them to buy exclusives. The system is thought of as uncool (see: wii u).

>Marketing guys project that Titanfall has already helped sell around 1 million Xbox Ones. This is based off of things like upticks in sales after every major titanfall announcements. They don't know if it will move 200k more at this point. The titanfall bundle is selling less than Microsoft projected (but they are still hopeful for a big swing come tuesday). If titanfall doesn't turn around the sales... and the image problem - what will? Direct X 12 unlocking the magic secret gpu when it releases in 1.5 years? Even if that bullshit is real the system would be buried by then.

>As for "get rid of the kinect" i agree with Pachter that it won't be this year. Well, it can possibly be this year, but later this year. I think his reasoning is the same as mine... because the people I talk to say "We literally cannot unbundle it, we have contracts with parts suppliers that are yearly or multi-year." Mattrick really fucked them with that device. If you do see microsoft announce a kinect-less bundle early, like at e3, keep in mind that means they are eating A TON of money. And that has to be worrying for a division that certain people would like to see sold off...

>I dig my xbox one but they have serious hurdles to overcome. I also love my Vita and it had serious hurdles to overcome... and it didn't. It needed Gravity Rush or Soul Sacrifice to become a Monster Hunter-like phenomenon and it didn't happen. So for the rest of its lifespan it will be a niche device. Shit happens.

http://m.neogaf.com/showpost.php?p=103736150
>> No. 186005
>>186004
...
Yeah, Forza Horizon and the Halo series are really the only thing I still kinda like from MS.
Like, Horizon was my favourite racer this gen right after Mario Kart DS.
It was no contest, but still.

And I grew up with Halo and I actually do like the games and expanded universe stuff!

That said, I'm going with the PS4 this gen. No lookin' back.
>> No. 186007
>>186004

Yeah, pretty much all of this. Right now the PS4's lead is pretty moderate thanks to supply issues, and that's good for Microsoft...but it's also a time bomb for them. If they don't do something drastic to increase demand by the time the PS4's supply catches up, they're going to get absolutely hammered. And that window of opportunity is already starting to close.
>> No. 186019
File 139450834374.gif - (2.02MB , 300x250 , 1e793ec1c3d05fc8611764f288624be4.gif )
186019
http://dropatitan.com/

This is pretty fun.
>> No. 186020
>>186007
On the other hand, I'm not aware of any huge exclusive titles on the way for the PS4. KHIII, maybe? But I don't think we have a release date for that, even. Infamous: Second Son is their next big thing on the horizon, but if Titanfall is another Halo it won't be enough to overcome the leap Microsoft will get.
>> No. 186022
>>186020

Right, but if Titanfall isn't the runaway success Microsoft is banking on it being - and honestly, signs aren't great, even though the game seems to be - that window is pretty much closed.
>> No. 186024
File 139453713210.gif - (2.05MB , 300x250 , 5f6c2178a79f9f01e19cbcb1c8e5a303.gif )
186024
>>186019
>> No. 186057
Titanfall release: Microsoft p…youtube thumb
>> No. 186058
>>186022
I dunno, I think you may be confusing aggressive marketing with Microsoft needing Titanfall to be a runaway success. Microsoft's marketing department has had an uphill fight with the xbone's botched unveiling, and that's why I think we've see. Them market the bone and its triple A games so hard. I guess I would need to see some proof of things like staff being slashed and assets being liquidated before I would feel comfortable saying they absolutely HAD to move a particular game, especially with it being less than a year into the console's life cycle.
>> No. 186061
>>186058

Like the other post said, if Titanfall doesn't move the needle, what will?
>> No. 186063
>>186020
is Metal Gear truly no longer playstation exclusive? That does drop it to like Killzone, which has never reaaaaally been a contender to Halo. Fun enough games, but they always lacked that little extra edge (heard Killzone 2 multiplayer was the height of the franchise, and of PS3 MP). Still, IDK if PS4 needs exclusives, if Destiny ends up looking the best on Quadrupple, that's still going to be more of a boon for Sony than M$.
>> No. 186077
>>186061

I don't think a single game ever moves a platform, it's a collection of exclusives that appeals to a wide enough audience that gets them to buy into the system. Furthermore, with the generation JUST starting we have no idea what games will come down the pipeline later in the console's life cycles. Titanfall might be a good game, but it's a bit silly to say a console's fortunes are made or broken on a single game.
>> No. 186078
>>186077

I actually agree with you on that, and that's why I think Mocrosoft is just straight up screwed this generation. But they better hope that Titanfall is the exception to the rule that blows everyone's socks off and makes them buy Xbox Ones, because if it isn't they're in for a hard time. I mean, what else do they have to push the system? After Titanfall there's fucking nothing until 2015, and 2015 is too late.

I know one might be tempted to point to the PS3's resurgence near the end of it's life cycle as proof that a console can come from behind, and it's true, but the comparison to the Xbone's situation isn't really one-to-one:

1. The PS3's online service was free. That meant that people who owned an Xbox could just pick one up without having to sign up for a second subscription service. This made it easier for the PS3 to enjoy a resurgence in sales once the price had dropped. This generation, both consoles have pay-to-online services, and people don't like to double up on subscription services. Hell, a lot of people don't like to double up on services even when they're free; look how people reacted to Origin.

What's more, people want to play with their friends, and so are more likely to go for the service that offers them that. If the Xbone falls much further behind, it'll be a lot harder to motivate people to purchase it in the future.

2. Although the PS3 was basically a wet fart in the North American market, it was more successful elsewhere - especially in Japan, where the 360's install base might as well have not existed.

Not only did this keep the lights on for Sony during the PS3's dark times, it meant there were Japanese developers from whom Sony could get cheap exclusitivity deals. Those titles could then be localized to other regions in order to provide buy value and paving the way towards the PS3's renaissance.

Today, the PS4 continues to enjoy that global brand recognition and support, while the Xbone is actually losing it's home North American market. If these trends continue - and it seems likely that they will - Microsoft is going to find it harder and harder to nail down exclusitivity deals that aren't prohibitively expensive.

3. Like the Xbone, the PS3 suffered from a ridiculously high price point. Unlike the Xbone, however, that price point was set because the PS3 was engineered with a lot of new and more expensive tech. That hurt then in the short term, but as manufacturing capability caught up, the price of the hardware dropped, allowing them to price competitively.

Meanwhile, aside from the Kinect, the Xbone is full of tech that was outdated before it even left the box. The manufacturing capacity for these parts isn't going to undergo the same sort of increase that allowed for the ps3's precipitous price drops; hell, for some of the parts, manufacturing capacity might actually decrease. So, while the system will eventually drop in price for sure, they're not in any kind of position for a sustained pricing war. It's likely that they'll remain the more expensive - or comparably priced, if they unbundle the Kinect - yet weaker console.
>> No. 186079
So I've been cleaning up my room lately and unearthed an old 360. I mean very old, this thing was bought during the launch phase. I put it away after a trip to Microsoft couldn't solve it's issues and a friend gave me their older (then newer) model which ended up running without any issues. Thing is, what do I now do with this big broken box? Just send it to an e-waste facility? I know I can't sell it or break it down for parts like I could an actual PC but junking it strikes me as wrong somehow.
>> No. 186081
>>186079
Those are actually still valuable for modding, iirc
>> No. 186097
>>186079
If you still have the powe brick and the HDD on that Xbox, you could easily fetch up 30 bucks for the whole thing on ebay, and more if you have the HDD.
>> No. 186119
Is it true Titan Fall straight up has no singleplayer?
>> No. 186120
>>186119
Does having extra cutscens before, during and after matches count?
>> No. 186124
>>186119
It's multiplayer only.

http://www.ign.com/articles/2013/06/24/why-titanfall-has-no-single-player-campaign
>> No. 186125
>>186119
There is a "campaign" mode, but it's still just online multiplayer matches. The only difference is before, during, and after each match, you'll have some people talking about some important mission while you stay on the battlefield and continue to shoot people (in essence, you are just some background character while the heroes are off doing the "real work"). Even if your team loses, the "story" continues onto the next chapter regardless. The mode really just feels like it's there because they needed some sort of other mode.
>> No. 186126
>>186125
So, like that Giant Robot Sim that came out, like, eight years ago?
I ... don't remember the name.
>> No. 186128
>>186126
You may be thinking of Steel Battalion 2. The game with the massive 40 button custom controller. The first console FPS without any sort of single-player I noticed was Shadowrun on the 360, so that's what I keep thinking of during this Titanfall thing.
>> No. 186134
Hey guys, I like buying 360 games physically. I usually get em used, and what with the price drop on used 360 titles, its all the better.

What I was wondering, though, is the Live Marketplace trustworthy? I don't really ever connect my console to the internet and shit so ... I dunno.

Just wanted some thoughts

>>186128
Ah. Yep.
I remember Shadowrun was pretty fun!
>> No. 186154
>>186134
Live Marketplace is good. I bought a lot of games off of there. Never had a serious problem.
>> No. 186195
>>186134
Live marketplace is pretty good, I've picked up a few titles on there, and while it's still kinda pricey, even with their deals, running off the hard disk means not worrying about disk errors anymore.

It does kinda suffer from the Valve problem where it's like "use torrents you jackasses I can pirate this faster than I get it from your main servers". That's just a gripe about the backend though. Also, generally the downloads stop when you're playing online, and they will say that they stop every time you start a game or app, however they tend to resume quietly if you're playing offline singleplayer or something that doesn't require an internet connection (so, singleplayer).
>> No. 186509
>In addition to a previously announced series with executive producer Steven Spielberg, the programming arm for Microsoft’s console is teaming with 343 Entertainment and Scott Free TV for a separate, more modestly budgeted iteration said to be in the vein of the “Halo: Forward Unto Dawn” short-form episodes, which originated on Xbox before getting distribution on other digital platforms.

>A rep for XES declined comment.

>The project will be executive produced by Ridley Scott and Scott Free TV president David Zucker. Sergio Mimica-Gezzan (“Battlestar Galactica”) will direct.

http://variety.com/2014/digital/news/halo-spawns-second-project-from-xbox-entertainment-1201151948/
>> No. 186556
>>186509
Who the hell even cares about Halo anymore?
>> No. 186557
>>186556
Well, now. That's not entirely fair. I do agree with you in that I couldn't give less of a shit personally, but there's plenty of people who grew up on Halo. I'm pretty sure there's still some emotional investment left in those guys.
>> No. 186560
>>186557
Halo had two things going for it: the story and the multiplayer. The story ended with Halo 3, and everything after Reach was written horribly (to match the games sucking too of course), and the multiplayer is dead except for diehard fans replaying Halo 2 PC.
>> No. 186562
>>186560
Halo Reach and Halo 4 are easily the best games in the series as far as multiplayer goes and my best friend who was in the MLG scene in the days of 2 will vouch for that.

As far as story goes, they also have the strongest story outside of ODST. In that they HAVE a story.

In short; aside from a few things, I would say that Halo is the best it has ever been.
>> No. 186619
KINECT SPORTS: RIVALS Easter E…youtube thumb

I like how the guy just screams BATTLETOADS at the end.
>> No. 186797
File 139777540548.jpg - (58.95KB , 736x267 , Screenshot_2014-04-17-17-40-31.jpg )
186797
Microsoft wasn't able to win March, despite all the money put into Titanfall.

http://www.gamesindustry.biz/articles/2014-04-17-titanfall-tops-chart-but-ps4-leads-hardware-again-in-march-npd
>> No. 186798
>>186797
>/cog/ - sales
>> No. 186799
>>186797
I swear the only reason Sony keeps making it is because of everyone else fucking up royally. Like, they don't even try.
>> No. 186800
>>186797
I think part of that was a lot of people finding out that a lot of game was actually missing from Titainfall. I mean that expensive and no Campaign Story.
>> No. 186803
>>186800
Well that and most people already have a 360 or PC that could run it fine.
What I'm surprised is, I haven't really heard a peep about it sense release from anyone.
>> No. 186806
>>186803
This is what perplexes me. Why in the hell is Titanfall not One exclusive? Even the first Halo only got on PC a full two years after it was Xbox exclusive.
>> No. 186810
>>186806
>Why in the hell is Titanfall not One exclusive?
Because EA likes money? Making an exclusive game for a single next-gen platform is a pretty risky decision right now since adoption-rates are still fairly low.
>> No. 186811
>>186803
Because there is nothing to say about it, it's like "yeah it's fun, no campaign tho."
>> No. 186875
I don't think the lack of a meaningful single player mode is really it, though. I know tons of people who play online Battlefield, and even more campaing-oriented stuff like CoD and Halo, without giving much crap of the gam's content outside multiplayer.

Perhaps... gamers are finally starting to get tired of the "next big FPS"?
>> No. 186883
File 139811480741.png - (58.59KB , 637x318 , apparentlythemarketingeffortpaidoff.png )
186883
>>186875
>Perhaps... gamers are finally starting to get tired of the "next big FPS"?
Signs seem to be pointing towards that.
>> No. 187226
File 139956461954.jpg - (71.77KB , 610x343 , sunsetoverdrive2-a.jpg )
187226
http://www.gameinformer.com/games/sunset_overdrive/b/xboxone/archive/2014/05/08/insomniac-s-colorful-open-world-theme-park-of-violence.aspx

SUNSET OVERDRIVE XBOX ONE GAMEPLAY ESPAÑOLyoutube thumb

Looks fun!
>> No. 187232
Sunset Overdrive First Lookyoutube thumb
>> No. 187233
>>187226
>>187232
This game looks ludicrously fun.
>> No. 187234
File 139957760737.png - (368.33KB , 576x576 , 1399332095583.png )
187234
>>187226
>>187232
>Xbox One

A tragedy.
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