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  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 137827295818.jpg - (136.50KB , 500x593 , tumblr_msfgpqPEU51rujp4jo1_r2_500.jpg )
179891 No. 179891
Because the hype is taking over multiple boards and I can see people getting annoyed soon.

http://www.kickstarter.com/projects/mightyno9/mighty-no-9?ref=category

As of right now we're -very- close to stretch goal three.
Expand all images
>> No. 179894
File 137827347727.png - (472.36KB , 700x700 , tumblr_msifbpbB1t1rpu5hio1_1280.png )
179894
Hmmm. Maybe push for Big Picture Mode support on Steam? It's a fairly obscure feature, maybe Inafune hasn't considered it yet?
>> No. 179895
>>179894
do any developers even know about it?
>> No. 179897
I must say...
I'M HYPE
>> No. 179898
File 137827986567.png - (24.00KB , 600x270 , minichart.png )
179898
http://www.kicktraq.com/projects/mightyno9/mighty-no-9/

So after actually looking at the datums, it's seeing a drop of about 150k in pledges every day. It's still making big gains because it started so damn high, but it should level off soon unless there's an especially big push in the middle of the month.
>> No. 179899
Those clever bastards, they left that upcoming stretch goal a mystery because they knew that's when the pledges would start losing steam.
>> No. 179900
File 137828039247.gif - (1.79MB , 288x216 , eHbaO.gif )
179900
And I feel the need to point out that four people have pledged at the 10,000 mark. Whaaaaaat.
>> No. 179901
>>179891
As I live...there is no evil that will stand...and I will finish what was started, the fight of MEGA MAN!
>> No. 179915
File 137832716680.jpg - (254.46KB , 700x810 , c512d0f1fbc2138c2d10ae4a27b9025b_large.jpg )
179915
Huh, they changed the stretch goals and the amounts.

I cannot get over how fucking cute it is that he "pew pew"s through the numbers though.
>> No. 179916
>>179900
Wouldn't you want to have din din with Inafking?
>> No. 179918
10k dollars would get you a lot of dinner in Japan. Including the flight over there and rent while you ate it all.
>> No. 179919
File 137833793786.jpg - (152.58KB , 700x650 , GDDWF9B.jpg )
179919
>That dude at the bottom left looks pretty creepy, doesn’t he? And it probably didn’t take too long for the devs to realize that the design of the guy next to him wasn’t gonna fly...

Pffffhahahaha.
>> No. 179920
>>179918
Yes, but do you get to eat it all with Keiji Inafune?

All of my lawls if someone goes over and Ken says "Hey, let's go to McDonald's!" I mean, you'll probably still have one interesting-as-hell night, but you paid all that airfare and lodging to go eat at McDonald's...
>> No. 179921
>>179919
oh I'd love to see that swing down into place and two drum magazines unfold.
>> No. 179922
Oh hey a sorta shoutout to Big Picture Mode in the last update.
>> No. 179924
I kinda dislike how the entire fanbase for this game has become a huge hate-machine against Capcom. I realize what they did to Inafune and what this project is, but being bitter and spiteful is how this whole shit started in the first place and focusing on that as part of a fandom for something is just turning the fanbase practically intolerable. It's like the fanbase for Pathfinder. So many of them are angry and spiteful at D&D 4e that I just couldn't put up with them after a while.
>> No. 179925
>>179924
That's why I don't like the idea of this game at all. Either you make Capcom say yes to another legitimate Megaman game, or you make something 100% completely different. You don't just make Not Megaman.

I've only played Pathfinder and not vanilla D&D though, I can't speak on that end.
>> No. 179926
File 137834554218.jpg - (201.98KB , 1200x1200 , 1378336063794.jpg )
179926
>>179924

I can hate Capcom without bringing it up every five minutes. I've seen very little surrounding all this that wasn't massively positive.
>> No. 179927
Also, I don't know if you noticed, but there was sort of a huge hate machine for Capcom BEFORE all this started.
>> No. 179928
>>179926

Really? Cause all I see is "YEA LOOK AT ALL THIS MONEY IT'S MADE FUCK YOU CRAPCUM"

Like, I dare you to go on tumblr and type in "Mighty No.9" into tags without finding someone flipping the bird at Capcom over this.

It's annoying. I'd rather we not grow angry and spiteful at a company that people constantly like to point out is angry and spiteful. That to me sounds like the proverbial Racist Tree story.
>> No. 179929
>>179928
I'm on Capcom's side about this. If it's not called Megaman and put out by Capcom itself, they shouldn't even bother.
>> No. 179930
>>179928

And this is why we don't read the things that look like words on 4chan or tumblr.
>> No. 179931
>>179927

Yes and all this has done is really further ad fuel to the proverbial fire. Inafune wanted to give his fans a new megaman and I can't rightfully begrudge him for wanting to do that, but the fanbase taking this opportunity to continue to be angry and hateful toward the company that fucked them over to start with rather than just being thankful that a developer has enough care and compassion to give them this is kind of telling to me.

Especially if we consider the argument many people make that fans of megaman have always been more attached to Inafune than Capcom. Meaning that the company should if anything be an AFTERTHOUGHT at this point.
>> No. 179932
>>179931
The fact that this project even exists is angry and hateful. Your bosses tell you something won't work, you don't pout like a baby and continue making knockoff derivative shit of your own work, stuff that is no longer your baby. It's the company's baby.

I would rather take a ton of Capcom paid DLC's than this shit.
>> No. 179934
>>179915
Are they allowed to change their strech goals? I just donate on the site and am relatively new to it so I don't really know all the technicalities.

>>179926
I guess those shades will come in handy when Beck gets a Mega Tan.
>> No. 179935
File 137834840065.png - (85.96KB , 259x230 , pig.png )
179935
>>179932
>Making a project your fans who have been begging for a new solid entry for years. Continually being denied by the company in charge.
Yes. What a bitter and hateful man.
>> No. 179936
>>179935
Yeah, I'm pretty sure that by any rational way of ranking it, he's basically Hitler.
>> No. 179937
File 137834864691.jpg - (153.59KB , 500x368 , tumblr_msgeh2c6k91qjs2lko1_500.jpg )
179937
>>179932
u dum

In an aside, At this point I don't even hate Capcom, they aren't even worth hating as they are just fucking spiteful and incompetent.

Better ignored the way they ignored Megaman then constantly spoken of with the passion of hate.
>> No. 179938
>>179937
>>179936
>>179935
He doesn't own Megaman anymore. Capcom does. Licensed characters are owned by a team who all put time and effort and money into it equally, not just an individual person.

I was raised being told if you can't get your way and you do something anyways, you're the idiot. To never be stubborn and to listen to your superiors always.
>> No. 179939
>>179938
Just stop. This conversation will go nowhere as no one here believes you're being earnest.
>> No. 179940
>>179938
>To never be stubborn and to listen to your superiors always.

Yes because the ideology of Adolf Eichmann is a great philosophy.

He isn't stealing Megaman, he's not being a baby or any of the other misinformed and ignorant things you say.

He is delivering a product to a market which is demanding it, his role in creating that market just lends credence to the quality of that product.
>> No. 179941
>>179939
I am, though. I'm completely serious and I was incredibly livid about this, and I'm sorry if you guys think I'm an idiot.

It's nice to make things that fans want, that I approve of, but I still don't think Capcom hates Megaman by a longshot (if they did, I think they'd pretend he never existed) or has any intention of no longer making games if they're still using him so much. I'm just mad because I think No. 9's design should look a lot less like Megaman, because he's not. Don't pretend he is.
>> No. 179942
>>179940
They just said disagreeing with your boss is how you get fired, and if I disagreed with them on anything, they'd say that. "You're going to lose a job like that, you won't be hired anywhere."

It's not a Nazi belief, nor are they Nazis.
>> No. 179943
>>179941
Its his style dude just like animators and others people have their own style. It looks like Mega because Mega was done in Inafune's style. It would be like shitting on an Animator because they went to work for someone else and their designs look similar to their older work at another network.
>> No. 179944
>>179941
>I think they'd pretend he never existed

..What would you call cancelling just about everything related to him?

>no longer making games if they're still using him so much

What are you even talking about? He's in a comic and Smash Brothers, neither of which are being done by Capcom, though the small concession of allowing him to be used should obviously be mentioned.

>I'm just mad because I think No. 9's design should look a lot less like Megaman

Are you mad at Mickey Mouse for being Oswald? Jesus man, this is nothing new, it happens all the time, you would be amazed at how much stuff you like started off as a new take on an old thing due to rights bullshit, I mean goddamn Mario is the result of a failed Popeye game because the license fell through.
>> No. 179945
>>179940
My parents weren't being Nazis, but I suppose they were being unfair by using "disagreeing with us/a teacher is why you're going to get fired from a job, don't say anything but yessir, no matter what, and no means no."

Maybe I did get the story wrong, maybe he was fired for a wrong reason after all.
>> No. 179946
>>179944
No, I'm not mad at Oswald, or at Popeye. I guess again, I got the facts wrong, I owe you an apology.

I do think Smash Bros. and a comic are a lot than a lot of characters the same age have gotten. Some have just gotten completely forgotten or erased, companies never bring them up in any way ever again.
>> No. 179947
>>179938
> Licensed characters are owned by a team who all put time and effort and money into it equally, not just an individual person.
You should look at the rest of the team, Inafune's not the only Mega-talent there.
Inafune wasn't fired at all. He quit, because he found working at Capcom to be a toxic experience. He's not the first or last big name to do so.
>> No. 179948
>>179947
My stance changes completely then. I figured he was the only one, and he was fired, while everyone else was still working there. That was the story I heard. But it was wrong. I don't want to discuss this anymore, I'm on your side.
>> No. 179949
>>179942
I'm not using him for a Nazi comparison, I'm using him because of his actions.

Eichmann didn't really give two shits about the Jews, he joined the party for social status and power and never questioned his superiors or disobeyed them and in doing so organized mass efficiency in the implementation of the final solution, he even called himself a Zionist at one point.

This is all moot, the point of the comparison is that you HAVE to disobey, you HAVE to question.

Inafune left and became his OWN Boss because he disagreed with how Capcom was running the show and that's the kind of thing people need to and should do when they face irreconcilable differences with their job. Otherwise you are a spineless yesman.
>> No. 179950
>>179945
He wasn't fired, he quit because Capcom had malignant to his career and to itself frankly.
>> No. 179951
>>179949
I don't want to be a spineless yesman, I hate the idea. I was just told there was no other option initially.
>> No. 179952
I think this got derailed from what >>179924 was saying i.e. the fanbase. I can agree that it can be a draining experience to be in a fanbase where everyone seems to only "care" to spite something else (e.g. Sherlock and Elementary). But since I'm not following that and just watching kickstarter numbers rise, I wouldn't be able to say if that's the case here or not.
>> No. 179953
>>179941
>>179938
Okay, but here's the problem with that: do you have the same problem with Yazmat remaking Tactics Ogre as Final Fantasy Tactics? Or half of Wolf Team becoming Tri-Ace and remaking Tales of Phantasia as Star Ocean?

Do you have the same problem with Capcom themselves making an off-license Legend of Zelda with a sun-goddess in wolf form and an awesome graphical style as Okami?

The thing is, I think you're trying to make this a Principled Issue when it just....really isn't. If anyone but Inafune had made this game, I don't think you would be able to go on this tirade at all--indies make clones of other people's games with tweaks all the time.
>> No. 179954
>>179948
Alright then.
>> No. 179955
>>179953
It still seems iffy, that's all. Games are always borrowing too closely from each other, and I just want something absolutely original that doesn't remind me even remotely of anything I've played before.
>> No. 179956
>>179955
> I just want something absolutely original that doesn't remind me even remotely of anything I've played before.
You need to look into games made by Venusians then, because Earth human creativity does not work that way.
>> No. 179957
>>179956
No, it's just people not pushing their creativity enough. Homages are fine, filing serial numbers off and not even bothering to repaint it isn't.
>> No. 179958
File 137835288031.jpg - (8.47KB , 213x255 , oswald_1204927744.jpg )
179958
>>179957
Really? Because that's what Mickey Mouse is.
>> No. 179959
>>179957
I'm wondering how you see Mighty No.9 as any less of a departure from Megaman than Megaman was from Astro Boy.
>> No. 179960
>>179958
He became something totally different as time went on.

>>179959
Astro Boy doesn't have Robot Masters or a pet dog or a sister or abilities he earns from defeating other robots.

I keep saying you guys won, just leave me alone now. I'm tired of this argument.
>> No. 179961
>>179960
>He became something totally different as time went on.
And 9 can too.
>> No. 179962
>>179960
>I keep saying you guys won, just leave me alone now. I'm tired of this argument.
Dude, it's not like we're seeking you out. You're an Anon. If you just stop posting about it no one will have any idea that you're the person we were fighting with. But you keep responding to the argument, which means you are going to get people responding to your responses. You don't get to say "I concede" and then still try to have the last word.
>> No. 179963
>>179924
Capcom made one of their top creators, the man behind fucking STREET FIGHTER, work himself to a heart attack and then hop right back to work the second he was out of the hospital. They weren't even working him like a fucking animal like this because they thought SF4 was going to be a hit; this was a low-resource cash-in to them. They very nearly KILLED this man because they just wanted to toss the game they thought would be a flop out the door quicker.

There's a damn good reason almost all of their big name talent has jumped ship and every one of you fuckwits trying to defend the most cartoonishly evil game company in Japan should swallow glass shards.
>> No. 179964
>>179938
So you were raised to be a spineless bitch?
>> No. 179965
>>179964
I think we've made our point.
>> No. 179966
>>179963

See it's that attitude.

Not ONCE in that post did I defend Capcom. I said people who were shouting and angry about it were annoying to put up with.

And yes, being angry about THAT bullshit is marginally better because in that case someone's health was put at risk due to terrible business practices. But so much of it is just angry and bitter sentiment over games being cancelled or poorly made.

And AGAIN. The fact that you instantly assumed I was ADVOCATING for Capcom just because I wasn't verbally biting their head off and not joining in on your indignant chorus says a bit about you.
>> No. 179967
>>179966
Guess you weren't as tired as you thought.
>> No. 179969
>>179966
and that you consider it only 'marginally' better to be against a company working its employees into the hospital because it hurts your poooor feewings when people have grievances says a shitload about you.
>> No. 179972
>>179969

When the majority is just about fucking videogames and NOT the shit you only decide to pull out now to make yourself feel morally superior? Yes.

>>179967

I didn't say I was tired.
>> No. 179973
Not gonna try and get into this shit here... but I'm starting to see where the concern is coming from.

The problem, as far as I can see, is that Megaman is by itself a very simple concept. It's Jump and Shoot Man. Yes MN9 is currently offering some interesting new IDEAS like mode changing and shit (but really even that's not a new concept to Megaman) but outside of that there's not much else to talk about from what I can see...

OUTSIDE of the politics that goes on behind the scenes. Specifically between Keiji Inafune and Capcom. And what else is there to say but Capcom are jerks? It's kind of a one-sided conversation that's somewhat negative and not really getting to the heart of the matter: that Japan's Business model in general is horribly fucked up and based around a lot of really terrible managing practices that Capcom is FAR from the only corporation that implements them.

I'd LOVE to see people or organizations take a stand and make a public display to Japan to tell them to improve their humanitarian relations in terms of business... but given how Insular and (lets face it) Xenophobic the country is there isn't much of a chance of that happening either.

idk maybe this is just me but I think the game itself just isn't interesting enough as is to warrant a discussion about it, rather than the background behind it. And the actual background discussion is only what I can describe as preaching to the proverbial choir. Maybe someone else can provide a better foundation for a discussion than this but I don't think I can...
>> No. 179974
File 137836309992.png - (622.73KB , 703x399 , 1378021130525.png )
179974
You guys are buttlords.

Also this game is getting the best OC.
>> No. 179975
File 137836365072.gif - (413.52KB , 1473x956 , 1378022282791.gif )
179975
COMMENCING MINI-DUMP BECAUSE SCREW THIS CONVERSATION
>> No. 179976
File 137836381986.jpg - (478.25KB , 1473x956 , I'm glad its Xover.jpg )
179976
>>179975
>> No. 179978
File 137836417969.png - (1.47MB , 480x2520 , 1378024786553.png )
179978
>> No. 179985
File 137838557012.png - (681.28KB , 770x976 , Mighty No 9 TRENDING HOW MUCH.png )
179985
>>179898

Holy crap that's a lot!
>> No. 179986
>>179985

Yeah no, that number's gone down drastically and it will continue to do so. What the kickstarter needs now is a big fan-push or a media event of some sort.
>> No. 179988
>>179987
Or rather, seeing how much it ends up with isn't the point. The point is to put the current donation rate in readable terms, the same as measuring a person's running speed in kilometers or miles per hour even if they're sprinting.
>> No. 179993
File 137841356637.gif - (1.10MB , 400x224 , 1256001371964.gif )
179993
>80 bucks now gets you beta access

I....oh. Oh dear. Is it hot in here? I feel hot.
>> No. 179997
>>179986
While the rate does seem to have severely dropped in the last day or two, it would be bad to do a big press/fan push now. Better to let it sit and gather another $100K or two over the next two weeks, then do a giant media blitz during the final week to try to hit those last two (three?) stretch goals. Combining the media blitz with the "Dawn of the Last Day" feeling will get a larger surge than doing them separately.
>> No. 180003
Mighty No. 9 Reveal, PAX Prime 2013youtube thumb
>> No. 180005
File 137844401220.png - (59.82KB , 446x559 , HOPE INTENSIFIES.png )
180005
OH GOD WHAT'S HAPPENING
>> No. 180006
>>180005
GLORIOUS ALT US SOUNDTRACK
>> No. 180007
I was under the impression that there WEREN'T any heroes left in man. Was I mistaken?
>> No. 180009
>>180005

Ugh, gross. The protomen really don't need to be a part of this.
>> No. 180017
>>180005
I'm thinking they might be better off keeping things on an unofficial basis, but on the other hand, if they do make stuff that works as in-game tracks, the difference in style could help differentiate Mighty No. 9 as a series? But they already have Manami Matsume, and I'm liking the sample tracks they put up for her. If they have a red prototype robot in this game too, they could help make his theme, which might help underline how he distances himself so much? Or it might be cool for them to just meet up and talk about stuff sometime, if they haven't done that yet.
>> No. 180020
>>180009
Why not?
>> No. 180022
>>180017

Rock Opera cutscenes For Mighty Double O?
>> No. 180032
STRETCH HIT AGAIN!
>> No. 180044
With the Dawn of the Final Day boost that kickstarters tend to get we'll probably hit the PSWii60 goal too.

curious what the mystery goal is
>> No. 180046
>>180009
>Ugh, gross, I hate things that people like.
Trippig go home.

>>180017
Manami is great though. In the perfect world, she composes the stage themes and The Protomen do an ending theme, alternate title, and maybe some instrumentals for cutscenes or covers/alts of Manami's stage/boss stuff.
Unofficial basis? How much more Unofficially Megaman can it get than Mighty No. 9 mate? And imagine their delight to work for and with the composer and creator of the videogame series that touched them to the point of musical tribute?
>> No. 180048
can Hyadain provide the weirdly erotic boss battle themes

Hyadain - "Heat Man, HEAT!!!" …youtube thumb
>> No. 180050
>>180046

Listen, man, if you like the Protomen, that's cool, but the game already has a kickass composer, and I really don't see how they can contribute anything of value. Some of the songs have good background instrumentals, but the whole buttrock vocals singing fanfiction thing really seems unnecessary to Mighty No. 9.
>> No. 180051
>>180050
I could see them take on the ways of a Greek chorus telling the story as it unfolds through the stages.
>> No. 180052
>>180051
That would be incredible. Instead of cutscenes, have Protomen music videos that advance the story.
>> No. 180055
>>180051
>>180052

Please no.
>> No. 180060
pls no protomen. pls no
>> No. 180063
>>180046
>Manami is great though.
Yes, exactly. By "on an unofficial basis", I guess I meant "outside of the games themselves", mostly because it's such a different tone that I'm not sure how it'd mesh. But yeah, there's no reason for them to not meet up and work on something together, even if it just ends up being bonus content or whatever.

>>180022
>>180051
I was thinking more something like Double O tending to lecture Beck via signing, and/or having their instrumentals during battles against him/whenever his influence is meant to seem prominent.

Basically, I'm guessing the inclusion of their music might end up too heavily influencing the overall style of the game, if it isn't limited to defining a particular a character as being a foil to/dissonant with the rest of the cast. Worst case scenario, I'm thinking it could end up like Days of Ruin, with the gritty realistic tone chasing away people who want fun colorful fightan' (like me). On the other hand, if the Mighty No. 9 team likes working with the Protomen, and really think they can make it work rather than just having in in there for the sake of bowing to popular demand, I trust them to make it work.
>> No. 180064
>>180063
I think it would work best as Mighty Double O's affectation in much the same way Big Characters in Anime and such have a unique style or quirk.
>> No. 180065
>>180048
So all his brother will lust over 9? I love that guys songs by the way.

I liked the Megas mire than the Protomen honestly.
>> No. 180071
The Protomen are musicians and one assumes they can do stuff besides crap metal. If they're Mega Man fans they're probably well-versed in that style of music.
>> No. 180121
File 137874625324.jpg - (240.47KB , 1500x1500 , onWuztA.jpg )
180121
Boom de yadda
>> No. 180126
File 137874958851.jpg - (478.04KB , 700x1529 , 5951fb3adaf6f3ec09911c8ad22031fd_large.jpg )
180126
New stretch goals.
>> No. 180128
>Online Beck & Call challenge mode

DAMN YOU INAFUNE!!!
>> No. 180129
File 137875852486.gif - (324.45KB , 568x424 , 1378752138945.gif )
180129
>> No. 180173
You know, they've presently described Call as Beck's 'partner'. Does that mean she's his friend, girlfriend? what?

Still good to hear she's playable that should be interesting.

Also, I just realised that Beck still fits under the musical theme naming, like Rush.
>> No. 180177
>>180173
Almost certainly, Call:Beck::Roll:Megaman
>> No. 180181
>>180173

>like Rush

Nope http://www.destructoid.com/keiji-inafune-dropped-mad-mega-man-secrets-on-me-261362.phtml

"I'm sorry to disappoint the fans, but actually Rush was not based on the band, Rush was based on a Capcom game called Rush & Crash [known as The Speed Rumbler outside of Japan -- Tony] that I really liked. Actually, the word 'Rush' sounds kind of like 'Lassie' [pronounced 'Rasshu' and 'Rasshi']. Back then, Lassie was a very popular movie about a dog, of course, so it just fit as far as the phonetic flow of the word."
>> No. 180314
File 137897135720.jpg - (623.08KB , 600x6001 , megaman_comics_by_deadeyemcduck-d6lvlej.jpg )
180314
>> No. 180316
File 137897513518.png - (24.09KB , 600x270 , minichart.png )
180316
http://www.kicktraq.com/projects/mightyno9/mighty-no-9/

With a good push at the end I think they can comfortably make the XBone/PS4 goal. But it'll be close.
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