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No. 179635
>>179631 There are two puzzles in Hotel Dusk that rely on closing the DS, as well; however, at this point 100% backwards compatibility is not that useful, especially for a "low-tier" model. Kind of like the end-of-life Wii design that stopped supporting Gamecube games. Not so bad, but that also means no controllers, and there were a few Wii games that would allow you to use those controllers.
This may be mitigated if there's an easy way to put the system into sleep mode (emulating that it's closed) without having to go into the 3DS menu, though.
>>179633 >Isn't this just an updated DS, then? No, it's a 3DS without moving parts and 3D. Still has all the same functionality and capabilities of the 3DS except for those.
The cost of the 3DS stereoscopic screen and moving parts with the hinges (as well as systems to tell when it was open/closed) is likely considerable, especially if they were able to knock $40 off the system just by removing those. And I bet this isn't being sold at a loss like the 3DS is (or, at least, was...)
>it gives me a raging migraine even in short bursts on low power (and yet whenever I go to a 3D movie, I'm fine) Because you have to look at the 3D screen head-on for it to be proper; if you're looking from the side or top/bottom at all, it will start to fuzz, and this is what will cause the headaches. Because 3D movies use the glasses, you can look at them from any angle without this issue.
There may also be the visual space issue; no matter how close the screen is, it's only a small portion of your field of view, so the pop-in/out is especially glaring with the surroundings. Theater screens, on the other hand, are made to take up most of your field of vision, so the real life 3D makes up on a small part of your vision.
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