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  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 13751677842.jpg - (577.34KB , 887x635 , KISPE_06.jpg )
178422 No. 178422
It's a few days until the Japanese get their copies of Grasshopper Manufacture's latest offering with the international release about a month away.

Magnum Opus or Misfire?

Who can say?

All you can bet on, is that it's going to be something to remember.

Trailer 1: Meet Mr. Mondo
Killer is Dead - Debut Trailer…youtube thumb

Trailer 2: A Toast to the Executioners
Killer Is Dead Trailer 2 (English Voice Over)youtube thumb

Trailer 3: Catch you on the Dark Side
Killer is Dead - Trailer #3youtube thumb

Trailer 4: [SUBJECT] is Dead
Killer is Dead 'E3 2013 Traile…youtube thumb

Trailer 5: The Moon King
Killer is Dead 'Trailer #5' [E…youtube thumb

Personally, I'm glad it matched the original concept art and story considering how wildly different Shadows of the Damned was from Kurayami.
26 posts omitted. Last 50 shown. Expand all images
>> No. 178602
>>178578
Heh made me go "OH SHIT, he's going to have to face drifter superman in the next film."
>> No. 178644
Bought a Platinum Edition of Killer is Dead from a store that sells imports.

Game's pretty fun so far, but I'm having trouble redeeming the codes for the "complimentary" DLC, errors that say the codes are typed incorrectly or aren't valid.

Is the DLC not out yet and if it is, is there a way I can circumvent this error?
>> No. 178650
>>178644
How does it fare compared to previous Suda works?
>> No. 178662
File 137559983891.jpg - (270.84KB , 800x520 , Killer is dead tumblr_mgunk5wYUc1qi9ubao1_1280.jpg )
178662
>>178650
Gameplay is excellent with a deceptively simple control scheme that gets deeper and more comprehensive as the game progresses and the enemies become tougher/more aggressive/numerous. Of particular note is the enemy targeting system that is both elegant and effortless allowing for quick diverting of attention to any of the myriad of foes present on the battlefield. While not integrated very neatly into the combo system, the arm cannon weapons are easy to use and feasible in combat, Mondo's speed not being all too impeded when he whips them out.

Art direction is grand and while cyberpunk is a pretty known genre, there are enough flourishes and personal touches that make the setting and persons therein unique while complimenting a deranged mythology that works more often than it doesn't. Thematically, it comes across as a 3D spiritual successor to Black Knight Sword but with more polished controls and mechanics to make navigating the magical-realism-esque world.

Music's perhaps the high point of the game next to action which is further felt through the noteworthy sound design, giving a slick passage an equally slick sound that's prone to calm or excite depending on the moment.

The voice actors all do good work though some may find Mika to be on the shrill side. The story is perfectly capable of playing with your emotions and a lot of the tragedy and horror is palpable and genuine even when set against some truly absurd circumstances. Whether or not it will generate the same amount of analysis as GM's other games is up to the discerning public. The script though, could've used a punch-up or two or perhaps a tapering of some lines that feel awkward and/or unnecessary. Characters exude a lot of charm and are sure to be memorable to some extent though that's a given for a GM game.

In comparison to the last two big Suda51 releases, it plays the best, possessing the speed and energy that was either absent or inconsistent in Shadows of the Damned and Lollipop Chainsaw. An unorthodox aesthetic/narrative helps elevate this trait into producing an inexplicable and entertaining game with plenty of upgrades to purchase and side missions to accomplish tat could encourage one to replay it and extend the modest running time. The game gets to where it wants to go and does what it wants to do a little too quickly, but at least it does it well. Who knows? Maybe GM will go ahead and produce more DLC episodes in the future like they said they might now they have an efficient and functional framework to build them around.
>> No. 178748
>Do you think there’s a danger that Killer Is Dead’s Gigolo levels will alienate female players?

"I’m actually not that concerned, because I think women can have just as much fun with that mode; that’s certainly the case in Japan anyway. I don’t know about North America or Europe. We haven’t done any focus tests for this mode specifically, but I did have the publishers – both European and North American, Deep Silver and Xseed – give us their feedback on the mode, and give us what they thought was wrong. And they also seemed to feel that it’s a mode that would be palatable for audiences local to Europe and North America. I’m not as concerned as you might think."

http://www.edge-online.com/features/suda-51-on-originality-videogame-sexism-and-next-gen-development/

It's hilarious how fucking dumb the tumblr crowd is when Suda is just like "I'm just making games I think are fun, I can't any reason why ladies don't like flirting with ladies."
>> No. 178835
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178835
So what's with the idea that Suda51 and GM are all gung-ho about male power fantasies? Most of their games have these guys that start out all self-assured and badass getting emotionally destroyed by the insane events of the narrative:

Flower, Sun and Rain-Sumio Mondo, a sharply dressed and confident "Seeker" is frequently bullied and belittled by the cast, eventually finding out that he is one of several Mondos.
Michigan: Report from Hell-Depending on how you acted, the cameraman is either a perverted degenerate or a noble seeker of truth. Both however, are completely powerless to prevent their demise.
Killer7: Garcian Smith, a fearless and efficient assassin is rendered a blubbering, horrified mess after discovering the truth behind the killer7 and outright tries to deny his guilt.
Contact: The kid hero was powerless all along and a pawn of yours and the professor's the whole time.
No More Heroes: A trash-talking, violent, socially maladjusted young man pushing 30 gets a lightsabre and lives out his samurai fantasies as he is humiliated and scammed.
Shadows of the Damned: A gruff, arrogant demon hunter brimming with machismo who for all his big talk is frequently unable to stop his girlfriend from gruesomely dying again and again to the point that she tries to murder him for failing so much when he finally succeeds in saving her. His "victory" is rather questionable as he, Johnson and Paula are still being pursued by Fleming's forces and it's implied that they'll never stop coming.
Black Knight Sword: A man's failed suicide results in him being conscripted into liberating the land from a tyrannical princess and given a magic sword as well as a set of enchanted armor. However, the war is a farce and is little more than a spat between two incredibly petty sisters. For his trouble, Wormwood is unceremoniously dumped back in the dingy hotel room the game started in and it's ambiguous as to whether or not he goes through with trying to kill himself again.
Lollipop Chainsaw: Nick, arguably the secondary protagonist of the game, spends most of the story as a decapitated head and is little more than an accessory and punching bag to his girlfriend and her family. Even after receiving a new body for sacrificing himself to stop Swan's master plan, it's that of an old, diminutive man.
Killer Is Dead: Mondo Zappa's suave and professional demeanor slowly crumble as he learns more about his past (maybe), revealing a frenzied, unstable persona beneath. His curt, ruthless attitude ends up destroying the arena during the final boss battle, releasing all the evil energy contained in the moon which is set to drown the world in a mass baptism of darkness. He manages to reverse this, but not before killing his brother and perhaps, becoming one of the corrupt and megalomaniacal psychos he mocked, despised and killed throughout the game.
>> No. 178861
>>178748
Nobody's been talking about Killer Is Dead or Dragon's Crown on Tumblr.

Not as far as I've seen, anyways. They're only mad when something they already know of ends up being sexist. If they haven't heard of it, it goes completely unmentioned.
>> No. 178862
>>178861
They're too busy right now with Attack on Titan and Nostalgia Critic's Sailor Moon review. Thankfully.
>> No. 178866
>>178862
I haven't seen anyone mention the Sailor Moon review, either. I think I've only met maybe two people who casually watch anything TGWTG at all.

I'm a feminist too, but I pick my battles.
>> No. 178868
>>178862
>>178866
What are they saying, that Doug is a total spazz who prefers to shout and over-act rather than fact-check?
>> No. 178876
>>178862
What's so misogynistic about Attack on Titan? It has a lot of useful females with personalities and body types as varied as the men, there's no overt romance to drag the characters down, and the ones that are there are mostly dysfunctional in a way that gender is mostly irrelevant.
>> No. 178879
>>178876
You're trying to put logic to their actions.

Kind of want to replay Killer 7 again.
>> No. 178882
>>178879
The neat thing about Killer 7 is that it plays EXACTLY like you remember.
>> No. 178883
>>178882
I still don't get why GM/Capcom hasn't made an HD version of it for the PS or Nintendo stores. Just spruce up some of the rougher textures, greatly reduce the loading times (including the transformation sequences between assassins) and you're golden.
>> No. 178885
>>178879
What actions? All they do is sit behind a computer and complain and feel important.
>> No. 178887
>>178862
What exactly are they saying about Titan? All I know is the incident where the fandom was twisting facts in order to flame people for calling Hanji female.
>> No. 178888
>>178879
>>178885
That's how activism starts. Discussion. Just because something doesn't apply to you, or you don't think it's important, doesn't mean it can't be discussed.

Granted, some things aren't actually as sexist as people think, or sexist at all, but that doesn't mean you can sweep the entire argument under the rug.
>> No. 178898
>>178888
It can be when people are nigh making things up of thin air to have an excuse to get self-righteous, such as the whole transgenders-in-Attack on Titan debacle, which seems to have spread to other characters such as Levi who are very obviously not.
>> No. 178901
>>178888

The problem is that these discussions are really stupid and never translate into actual useful activism.
>> No. 178977
>>178882
I think that was one of my favorite games of that gen.

I almost never see it mentioned when people argue video games are art.
>> No. 178988
>>178901
>>178898
I know nothing about Attack on Titan, sorry.

But I think feminism is worth talking about, just in general. Maybe not with every game, but it's something to keep in mind.
>> No. 178989
>>178988
Just wondering, do you apply that to other forms of media as well? Books, movies, television, music, youtube shows... Do you keep feminism in mind for all of them, or are games singled out for some reason?
>> No. 178990
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178990
All this talk of feminism and no one's brought up that Mondo's most profound relationship with a woman isn't with any of the Gigolo Mission Girls or any of the female clients for that matter, but with Mika though not in the manner you think. Rather than acting as a love interest or little sister (or both), Mika, despite her rampant immaturity and young age, acts as a stand-in maternal figure for Mondo; She cooks for him, frets over his safety, despairs at the prospect of strangers being spontaneously invited into their home and even, against all odds and common sense, comes to save his life in the most baffling and unreachable of locals by healing his injuries.
>> No. 178994
>>178989
I keep it in mind in general. I think games do a better job of feminism than some other media, in fact.

I don't think anything in Killer Is Dead is sexist. I love the hell out of No More Heroes, and I think even though some of the women in it were wearing revealing clothing, they were all incredibly badass. I just get annoyed when people say "you're not allowed to bring up sexism in any context, ever".
>> No. 179017
So how does it play compared to Lollipop Chainsaw and No More Heroes? Is it any better?
>> No. 179018
Is it me or is Suda getting a little better at making games? Or maybe he's just picking the right partners for it. Sine Mora and Liberation Maiden were actually pretty good.
>> No. 179027
>>179017
All signs point to drastically.

>>179018
Yes.
>> No. 179140
File 137667386957.gif - (529.79KB , 380x196 , tumblr_mrjw5uJiHp1rtwdzuo2_400.gif )
179140
>>178516
I think this is the best response to the idiot.
>> No. 179206
File 137682350482.png - (157.17KB , 500x543 , tumblr_mrp90wrtUY1s5i195o1_500.png )
179206
When I murder David it will be to this song.

mewithoutYou- The Angel of Dea…youtube thumb
>> No. 179209
>>179206
I shouldn't have been surprised that the paintings strewn about Episode 4 turned out to be of David, back when he was an Executioner, but I was anyway.
>> No. 179407
File 137718329212.jpg - (50.54KB , 800x640 , FSR_Killer_is_Dead_37690498_p0.jpg )
179407
A quick guide to some of Killer Is Dead's influences as well as some works of media that might just tickle your fancy if you want something similar in movies, comics, and music:

Killer Is Dead, Sexy Gigolos &…youtube thumb
>> No. 179568
File 137762658961.jpg - (389.58KB , 800x1062 , 8380419149_d8696282ea_o.jpg )
179568
DLC VAMPIRE VINCENT PRICE

THE BEST
>> No. 179579
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179579
http://globegander.tumblr.com/post/59534088268/love-killer-is-dead-eros-and-thanatos-in-grasshopper

I wrote this article some time during early August based on my experiences with the import version of the game. Originally, I simply wished to explore some its overall themes albeit in a rather comprehensive and lengthy fashion. However, set within the context of being released so closely and concerning subject matter of considerable consternation to the less favorable reviews of Killer Is Dead, it has incidentally become, with little to no alteration to the original material, a defense of the game's creative and structural decisions. To summarize, it explores the thematic significance of the Gigolo Missions, how they establish Mondo's character arc, and manner in which the game's story isn't so much simple as it is understated.

These are the impressions and conclusions I drew from playing the game and hopefully it provides an intriguing and fresh perspective on it for you apart from the more cynical criticisms out there.
>> No. 179691
So I'm playing this and a few comments:

1) I think the Giggalo missions are alright. Not as sexist/misogynist as people think they are except for one element which I'll get to. Mondo himself doesn't seem like he's coming onto the women in very forceful ways, and even when you fail a mission he tends to at least bow out with grace and it feels more like the "mood" has been ruined more than anything. It doesn't seem like he's leading the girls along or is intentionally aiming to screw them over (literally) it just seems like he enjoys being a ladies man and giving ladies some nice company.

WITH ALL THAT SAID THOUGH the glasses are a bit... much. All I'm saying is that glasses being able to see path ones clothes to their underwear is maybe crossing the line...

2) The gameplay's pretty good! Not a Platinum level styled game. But not bad all things considered. My only complaint is that the block mechanic seems drastically weak compared to the dodge mechanic where you can get a much better chance at a counter-attack.

I really do hope that KiD here gets a sequel or a follow up or something cause I think if the same team who made this got some more time to refine some shit we could have a really great stylish action game on our hands! As it is though it's mostly just the good side of average.
>> No. 179692
>>179691
I'm not making a federal case out of it but blocks should be worse than dodges, taking a hit is always worse than avoiding it.
>> No. 179699
>>179692

Tiki I get that you're a man who's experienced life and who knows his shit but here's the thing:

It's a game. I have a robotic bio-arm that can turn into a gun and fire a charged blast megaman style. I'm fighting giant monsters made of flesh and metal who're powered by dark matter from the moon. Tiny blue gems are giving me health and roses are giving me ammunition and the ability to heal myself further. I get drills, freeze guns and said charge cannon from women I fuck who just happen to have them laying around. Whom I can also ogle with my 3D X-ray glasses.

As a person who wants to get into game design, not just videogame design mind you, I will tell you right now that "realism" is never a good reason to make an option objectively worse in a game. Because games don't need to play by the rules of realism and ESPECIALLY these stylish action games are allowed to play more loosely with it. MGR makes the block option viable because it's the primary way you counterattack and some enemies NEED to be countered in order for you to really hurt them, not to mention it gives you more time to Zandatsu them. Even though the dodge option is nice to have, you really NEED the block option in that game in order to beat it and that's what makes the game feel a lot more fluid and unique.

Having the option to perform something in a game, but having an objectively better option at almost all times is a sign of really lazy and slapdash game design. Either remove the ability to do the inferior option altogether (and remove all pretenses) or make the option better. You're not here to make a perfect simulation of reality (as I would argue that's only really good in a sort of 'look what we can do!' hypothetical sense) you're here to make a GAME. And games operate by rules and checks and balances that don't necessarily apply to our world. That's one of the most common things people mock about in games anyway. That silly things like turkey legs and ice-cream Sundays can revitalize your health or that a random highschool girl can appear in a puff of smoke, punch your chest a whole bunch and you can get up from having 7 bullet holes in your body.
>> No. 179700
>>179699
I wasn't really arguing for realism, just kinda thinking of the Darksiders 2 argument.
>> No. 179701
>>179699
How does
>blocks should be worse than dodges, taking a hit is always worse than avoiding it
imply a demand for more realism?

Performing a harder to do action should net you the better reward in a game. In general, if an action game has a block option it should only prevent all damage if it is difficult(subjective term) to execute (usually done via a narrow time window).
>> No. 179705
>>179701

The way it was worded made it sound like a realism argument that and I flashed back to /tg/ where that's usually used to justify shitty design

I guess the point I was trying to make is that in KiD the block feels almost like an afterthought and there's no reason NOT to dodge any attack. Which IDK makes it feel a bit unpolished. I feel like a better way to handle it would've been either doing it DMC3 style where you can pick to focus on blocking/parrying/dodging or Revengence Style where the blocking lets you counter-attack and the dodging just guarantees you a better chance at avoiding an attack.

But that may just be me...
>> No. 179706
>>179701

The way it was worded made it sound like a realism argument that and I flashed back to /tg/ where that's usually used to justify shitty design

I guess the point I was trying to make is that in KiD the block feels almost like an afterthought and there's no reason NOT to dodge any attack. Which IDK makes it feel a bit unpolished. I feel like a better way to handle it would've been either doing it DMC3 style where you can pick to focus on blocking/parrying/dodging or Revengence Style where the blocking lets you counter-attack and the dodging just guarantees you a better chance at avoiding an attack.

But that may just be me...
>> No. 179717
File 137795015919.png - (197.53KB , 849x466 , Screen Shot 2013-08-31 at 1_24_42 PM.png )
179717
http://globegander.tumblr.com/post/59854327305/killer-is-chess-chess-motifs-in-killer-is-dead-black

Part One of a detailed look at how chess motifs pervade Killer Is Dead's story, characters, and game design.
>> No. 179723
Can anyone find me a good picture of ultimate mondo?
>> No. 179728
File 137798474667.png - (78.37KB , 500x511 , tumblr_mrwncuNWZF1qfni9go1_500.png )
179728
Oh god
Killer Is Dead Walkthrough Gam…youtube thumb

the animations are so cute and heartbreaking.
>> No. 179737
File 137800995412.jpg?nsfw - (165.30KB , 1280x960 , tumblr_msezpoB13Q1qhrt0wo5_1280.jpg?nsfw )
179737
>>179723
Basically Mondo turned into a Wire.
>> No. 179923
So I just realized that in episode one You were playing as David the entire time which makes me wonder just how long Mondo's had Mussleback and how did he even come into having it. So much about this story actually kinda interests me but then it's also just in that field of being intentionally vague that I get annoyed by it.
>> No. 179933
>>179923
There are two possibilities as to how Mondo attained Musselback:

1) He got it after the events of Episode 8

2) Suda's explanation from an interview which states that Mondo was part of the team of assassins (possibly the government job he mentioned in Episode 8) that killed his world's version of Osama bin Laden. When bin Laden died, the Dark Matter released infected Mondo's arm and turned his teammates into Wires. Mondo cut off his arm to avoid being transformed into one as well and had it replaced with Musselback when he got back home.

http://www.egmnow.com/articles/news/egm-exclusive-suda51-explains-origins-of-mondo-zappa/
>> No. 180196
File 13788566145.png - (472.38KB , 850x468 , killer is dead-david3.png )
180196
http://globegander.tumblr.com/post/60860285807/killer-is-chess-gold-side-and-other-chess-allusions-in

The second and final part of a detailed analysis of how chess motifs pervade Killer Is Dead's story, characters, and game design; In this installment, the bosses take center stage!

This one came out a bit late as I was more-or-less writing "LOVE & KILLer Is Dead" and the first part of "Killer Is Chess" in tandem. At over 7000 words, it's roughly twice the size of either of the previous articles, so I hope that makes the wait (for those of you that were waiting), worth it.

If you have the time, feel free to check out Part One:

http://globegander.tumblr.com/post/59854327305/killer-is-chess-chess-motifs-in-killer-is-dead-black

or the article, "LOVE & KILLer Is Dead" for a look at how eroticism and murder intertwine and clash to produce a complex, if understated experience:

http://globegander.tumblr.com/post/59534088268/love-killer-is-dead-eros-and-thanatos-in-grasshopper
>> No. 181007
Yahtzee wasn't too fond of Killer Is Dead, considering it to be so-so, but the Gigolo Mode has elicited this essay from him that partially vindicates one of the most widely lambasted aspects of the game and tidily displays his attitudes regarding sexual characters vs. sexualized ones:

http://www.escapistmagazine.com/articles/view/columns/extra-punctuation/10616-Sexy-Characters
>> No. 181681
CGR Undertow - KILLER IS DEAD …youtube thumb
>> No. 183892
File 138704960457.jpg - (25.41KB , 343x395 , killer is dead napoleonic.jpg )
183892
Reload - Three Days with Suda51 | EinsPlusyoutube thumb
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