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No. 178140
>>178134
I like a nice HUD myself, but I think you're being a bit silly here. Keeping stuff off the screen isn't really always going to hurt the experience. I'm the GTA guy from earlier. As much as I like seeing my money and ammo on the screen, it isn't exactly necessary either, unless I'm shooting or buying something.
And immersion is important depending on the genre. Take classic Resident Evil for example. Part of the reason the games were scary was because of the fact that they "played cinematically". It was like being in your own horror movie. And as far as arguments against needing a HUD, RE is pretty good in regards to this as well. You had a health bar in the menu screen, but you really didn't need it to know when you were in trouble, due to how your character carried his or herself in the game.
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