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No. 179416
Lightning Reflexes, Rapid Fire and Close Combat Specialist are worth their weight in gold.
3 medkits & revive capability are a much-appreciated edge, but Sprinter and Smoke Grenade grant a much-needed degree of tactical freedom.
A heavy's rocket(s) make them a "get out of jail free" card, and bullet swarm has ridiculous utility.
On top of all this, there's the simple fact that XCOM, when played on a challenging difficulty, is designed so that players must go to war with the army they have, not the army they wish for. And I wouldn't have it any other way.
Except maybe letting all the classes use all the primary weapons.
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