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No. 177704
File 137352682676.gif - (3.95MB , 600x323 , Comp.gif )
>>177677
Alright, I didn't post anything after the game updated because all I wanted was to play and test the new balances. I gave some of my time to each weapon, so here are my thoughts:
> Crit-A-Cola Buffed a bit, tiny baby buff, but a buff is a buff.
> Shortstop Holy flying scouts, Batman! But really, the new stats seem kinda off, nothing to do with the weapon concept.
> Winger Still useless.
> Battalion's Backup Now we are talking!
> Beggar's Bazooka > Misfired Rockets now remove one loaded rocket from the clip WAT
> Concheror I... think they reworked it? I mean, now the rage meter only fills on damage dealt, technically in exchange for a speed buff, which seems kinda useless for two things: - You DON'T simply use the speed to charge onto the enemy and expect something good to come out from it. You are supposed to push with damage. - You can't use speed to evade when it's clearly meant to be a GROUP buff. Groups and evasion just don't get well.
Nevertheless, this probably could work well in medieval mode, and I FUCKING HATE mode-specific weapons. (See: buffalo sandvich)
Yeah, useless.
> Cow Mangler 5000 YES! YES! Now, if only they could remove the unneeded crit-boost restriction.....
> Escape Plan Damn, some people won't be happy until they see this weapon removed from the game. Still, minor nerf overall, would use. > Liberty Launcher: TOTALLY NOT NERFED I see this as a massive "fuck you" to those people who kept complaining on how the lack of a 4th rocket was a big downside. Was the original one really a crutch? Maybe, but now it became another Natascha.
> Phlogistinator About fucking time!
> Powerjack The speed buff is ok, alright, but 20% damage vulnerability to all sources, on wearer? That's harsh, but I guess it's ok, I mean, the pyro is already squishy, so if you fuck up the results will be the same, regardless of what loadout you are using.
> Chargin' Targe YUSH
> Loose Cannon They definitely made this weapon more viable, now it's a lot easier to "Double-Donk" someone. Still, I don't know if it's worth to swap the stock GL for it since it still requires a bit of concentration and time, unlike the former where you just need to aim and no need to wait for a "fuse time".
> Buffalo Steak Sandwich Dear Valve, This weapon's current concept is shit, get your ass in gear and fucking rework it already. With love, me
> Dalokoh's Bar 3 munches to heal 300 points instead of 5? With 50 of overheal and unlimited uses? YES PLZ
> Gunslinger > Fixed a bug that caused mini-sentries to heal while being constructed > Fixed a bug > a bug I'm gonna call Valve "Neo" from now on, because they sure dodged a bullet there, Matrix style.
> Rescue Ranger I made it my favorite primary weapon for my main engineer since it came out, now I don't have reasons to not have it always equiped.
> Short Circuit > Ammo cost reduced to 18 only when an attack destroys a projectile. WOW, it's fucking nothing!
> Wrangler I can live with this.
> Crusaders Crossbow They didn't touch it at all, but the cosmetic changes are cool, I guess.
> Quick-Fix THEY BUFFED IT, THEY FINALLY BUFFED IT AND MADE A SIDEGRADE OUT OF IT > Vaccinator OHMYFUCKINGGODDSKDHVFJAVSUCIBUEIHUE
> Bazaar Bargain It's ok. > Cozy Camper Buffed
> Darwin's Danger shield Oh boy, no more sniper wars, at least not proper ones.
> Dead Ringer "Oh, were you trying to run? Sorry, DED"
> L'Etranger "Nevermind, guys, he got away."
> Spy-cicle Not that much of an issue since you either had a resupply locker near or the meter filled itself almost completely by the time you spawned, but a bug is a bug.
Well, there you go.
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