>> |
No. 182141
>>182139 >Valve can't even say they're restricted to preserve style or anything like that since that all went out the window the second paints and the second wave of hats where introduced. Aaaaaactually... http://www.teamfortress.com/post.php?id=11479 >Also remember that anything you submit with this tag will be restricted to Halloween and Full Moons. And because it's restricted to Halloween and Full Moons, get creative! The tonal restrictions we normally ask our Workshoppers to observe with TF2 items don't really apply to a holiday where wizards and bomb books regularly attack from glowing skull islands, so if there's anything crazy you've been itching to make, now's the time.
http://www.teamfortress.com/post.php?id=11063 >Does the item interfere with class identification? Even in this new coat, the Medic is still easily recognizable as the Medic. The author has taken care not to remove areas that display team colors and has made sure the geometry complements the base character model underneath.
So it's true that they've stopped caring about maintaining a 60s aesthetic, but they still have restrictions. The classes were created with the idea that each would have a distinct silhouette so they'd be easy to recognize from a distance in order to better plan against whatever class you're about to engage. Hats, outfits, and so forth have to maintain that identification/silhouette, but with Halloween items they remove that restriction so the focus is more on Halloween and less on atmosphere, likely a reason that they place such a restriction on those items.
|