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  • 08/21/12 - Poll ended; /cod/ split off as a new board from /pco/.

File 137117950781.jpg - (35.41KB , 208x227 , happyluigi.jpg )
176018 No. 176018
http://www.ign.com/articles/2013/06/13/e3-2013-no-plans-for-smash-bros-dlc-tripping-removed
>Sakurai also confirmed to me that tripping, a significant and frustrating element from Super Smash Bros. Brawl had been removed.
>tripping had been removed
This is the best news of all of E3. All Years.
Expand all images
>> No. 176019
Oh yeah, last thread: >>173583

>>176017
I completely forgot about her, and she would absolutely work; cooking opens itself to a lot of potential attacks. (Sanji from One Piece, minus the martial arts.) I'd also like to see Jimmy from Wario Inc., and have Wario focus on his platforming moves.
>> No. 176021
File 137118007357.jpg - (231.49KB , 1013x936 , gaben-wat.jpg )
176021
And then there's this:
http://www.ign.com/articles/2013/06/13/e3-2013-smash-bros-wii-u-3ds-final-names-revealed
>E3 2013: Smash Bros. Wii U, 3DS Final Names Revealed
>In this case, series creator Masahiro Sakurai is thinking in simpler terms - the two games are called Super Smash Bros. for 3DS and Super Smash Bros. for Wii U.
I seriously hope these are Japanese names only, because that's some absolute bullshit. One of Nintendo's biggest franchises and they can't bother to think of a good subtitle? Even a fucking "4" would have been better.

>mfw we will never see a Super Smash Brothers Kerfuffle
>> No. 176022
>>176021
They're just doing like Apple did with the iPad. Not much point in the numbers if there's only one version of the game on each system.

It's pretty much the same thing as calling them "Super Smash Bros. U" and "Super Smash Bros. 3D"
>> No. 176023
>>176019
Yeah, I hadn't thought of it, but Cooking Mama's sort of a perfect suggestion in a way a lot of the 3rd Party suggestions I see aren't. Like I see people suggesting the Prince from Katamari Damacy or other off the wall choices and it's like--man, I love Katamari, but it has NOTHING to do with Nintendo. Cooking Mama, on the other hand, was one of the first big hits on DS when the DS's library was still pretty lacking in any big draws, and as far as I'm aware, every single entry in the series has been on Nintendo. Which isn't even true of Megaman, though at least he was a huge franchise on both NES and Super Nintendo.
>> No. 176025
File 137118537651.jpg - (76.15KB , 800x450 , sagi_and_kalas___baten_kaitos_by_phoenicanwaters-d.jpg )
176025
Monolith Soft characters are fair game right? It would be neat if one of the Baten Kaitos, Sin and Punishment, or Golden Sun characters joined for real. There's tons of move potential for the last one.
>> No. 176026
>>176025
They are a first party developer; the question is if Namco (the prior owners) retained any rights to properties they did before that happened.

They also did Xenoblade, and I would absolutely love to see some Xenoblade characters in there (likely just Shulk, the Monado would allow him a unique style). Golden Sun would also work well, having a very unique fighting style; whoever is included could have four Djinn following him or her; neutral A uses one of them to attack, and after that the Djinn rests briefly, which changes the other moves available to the fighter. Plenty of potential for the Smash attack, too.
>> No. 176027
>the question is if Namco (the prior owners) retained any rights to properties they did before that happened.
Speaking of, if Namco hasn't held the rights to Xenosaga I wonder if we can get a Xenosaga HD for the Wii U...
>> No. 176040
File 137121435820.jpg - (12.63KB , 285x534 , 1371063061729.jpg )
176040
>> No. 176043
"the cast won’t have a significant third-party presence and that the Blue Bomber should be seen as a special case."
From an interview.

Also WiiU and 3DS won't have crossplay.
>> No. 176045
>>176043
Aww, but Sanic was one of my mains...
>> No. 176048
>>176045
Well Sonic might be considered a Nintendo first party character nowadays.

>tfw no Sanic Generations rerelease for WiiU
>> No. 176052
>>176043
They'e been saying this since Brawl came out, I don't know why people are suddenly surprised.
>> No. 176057
>>176043
They just mean don't expect more than a handful of 3rd-party characters since it's still primarily a Nintendo fighter after all. It's the same thing they said about Brawl which only had two of them.
>> No. 176059
>>176057
This.
At most we'll get 5 I'd say. This isn't Sony Smash.

Also really debating on finally getting a 3DS for the new Pokemon and Brawl... What are the odds they'll unveil a new version with a second analog stick anytime soon?
>> No. 176072
>>176017
I'm totally OK with this. I was going to put up Okamiden, but then I remembered it'd be a guest character, so Mama ends up winning since most of the new characters in Command aren't that good.

It'll be interesting to see how many version exclusives there are.
>> No. 176092
I want Professor Layton in this game.
>> No. 176093
>>176072
I forget, is Cooking Mama first party or third party? I agree that she would be a fun and cute addition, considering much weirder characters have gotten in in the past.
>> No. 176096
>>176093
I thought it was first party, but a quick Wiki check says that it's third, so she's probably out. :( Not even a Nintendo exclusive, there have been iOS Cooking Mama games apparently.
>> No. 176097
http://techland.time.com/2013/06/14/even-nintendo-is-stumped-by-the-wii-u-gamepad/

Basically my problem with the Wii U. There doesn't seem to be any games on the horizon that puts the Wii U Gamepad to good use.
>> No. 176102
>>176097

I get the feeling Nintendo thought they could treat a touchscreen in your hands like you could treat the DS's touch screen, without realizing that there's a big difference between holding a gaming console in your hands and viewing both screens, and holding a controller in your hands you have to look down at and view and then look up at a TV.

Imagine if a game had a quick-time event, but instead of it being a button you've mentally trained yourself to know the position of and just click it, you had to actually look down, see where the button was on your controller and tap it. It'd just be, for lack of a better term, jarring.

Oh god Bayonetta 2. Please don't use the WiiU's touchpad for anything. Please.
>> No. 176105
>>176102
>without realizing that there's a big difference between holding a gaming console in your hands and viewing both screens, and holding a controller in your hands you have to look down at and view and then look up at a TV.
That's a good point. They also made the GamePad such that you were in an either-or situation for the most part; either you can use the regular controls, or you can use the touchscreen, but not both, during fast-paced gaming. (When using regular controls, I think you have a small arc with your thumb over the screen, but nothing really useful.) A smaller screen, say 3DS size, would have worked much better (and it would have made it cheaper, as they could have used the same screens for both the Gamepad and the 3DS). Maybe have it not even be a touch screen, but instead have a touchpad that runs along the back (like the vita) or around the sticks. I'm still mad that they didn't re-employ the Gamecube button layout, which I feel is superior to any other.

This does kill the "play on the Gamepad" thing, but there are two problems with that:
1) At least in America, this was never a good selling point
2) Games that support this can't make good use of the Gamepad's features in the first place

>Oh god Bayonetta 2. Please don't use the WiiU's touchpad for anything. Please.
According to reports from E3, the game gives you the choice of using the Touchpad, where you can play in "Easy" or "Very Easy" mode and is essentially Tap to Win, or using standard controls with the more complex options open to you.
>> No. 176162
>Start looking at 3DS prices
>Still around $150-$200
Thought for sure they'd be around $100 used by now.
>> No. 176163
Nintendo doing DLC? Fuck you gaming. Crash already! Anyone else just HATE DLC on principle of what it is?
>> No. 176165
>>176163
I used to hate DLC until I played Deus Ex: HR - The Missing Link. DLC can be fantastic, if a lot of thought and work is put into it. Sadly, it almost never is.
>> No. 176167
>>176163

I think it depends on the mindset behind the DLC. Some publishers mandate that DLC to strip the game of parts B and C for later sell or just outright say "Make this and then keep it for later" while Others if Nintendo continues their current thinking will be more of the groups that go "Hey I think I can add more fun things to this game" Like with the Super Luigi DLC they are doing.


>>176165
Really hoping all platforms get the directors cut upgrade. I really want a boss battle that doesn't turn into an arena fight.
>> No. 176169
>>176163
I like the idea of DLC as extended a game after it's released using new ideas or stuff that wasn't able to be included during development for one reason or another (usually an idea late in dev and not having enough time.) Paying smaller amounts for more story or characters is great. Like the whole Super Luigi U, that's good DLC.

What I don't like is DLC planned from the get go, where content could have been on the disc but instead is "Day One DLC". Or, worse, where the data is on the disc but you have to pay to unlock it. That's bullshit.

(Of course, the flip side is that I pay for Season Pass and get anxious when I hear nothing within a month or three after the game comes out, like Bioshock Infinite.)

It should be noted that "episodic gaming" was the idea before "DLC". Valve failed horribly at this; only Tell Tale Games has really been able to properly implement the idea.
>> No. 176177
>>176169
I think Fire Emblem Awakening did a pretty good job with the DLC. Most of it was free for a period of time anyway, and the units you could get weren't even necessary for the full gaming experience. The three paid bounty DLCs just made it easier to grind for gold, experience, and weapons, but you could still play the same way without them.
>> No. 176178
>>176023
And the Gameboy.
>> No. 176187
I wonder if we will ever get another advance wars.
>> No. 176188
>>176187
Intelligent Systems might get the chance since the recent Fire Emblem did so well.
>> No. 176189
Went to local best buy to demo E3 games. It was too busy, so I only got to play Donkey Kong Country, but oh man, Wind Waker HD looks so good.
>> No. 176231
>>176188
I wouldn't mind that. Bring back the Black Hole army setting. That reboot was ok but the cartoony look was fun.
>> No. 176282
File 137147550582.png - (310.33KB , 742x863 , 1371475125301.png )
176282
Thanks /v/
>> No. 176284
>>176282
Delaying games is bad. And also wrong. Badwrong. I will stand for the opposite of badwrong...gnodwdab.
>> No. 176338
File 137152762311.jpg - (42.00KB , 423x270 , tvix.jpg )
176338
http://www.neogaf.com/forum/showthread.php?t=594186
So, Japan and Europe got this...
>> No. 176340
So what are some thoughts on the gold and platinum awards for this year. Some think one could be that Luigi hat sported in the Year of Luigi announcement could be the platinum.
>> No. 176347
File 13715680824.jpg - (167.56KB , 839x583 , Jet_Set_Radio_full_639081.jpg )
176347
Okay, so... Jet Set Radio, on the Wii U, you can make customize sprays with the gamepad.

How do we get Nintendo and Sega to make this?
>> No. 176349
>>176347
Convince them a cult game with a niche audience is somehow profitable.
>> No. 176357
Super Smash Bros. creator Masahiro Sakurai recently told IGN that although Namco Bandai is working on both Smash titles, their characters will not be receiving any special consideration for being added to the roster.
>Just because the game is being cooperatively developed with Namco Bandai involved, that doesn’t at all mean that they’d be given any special consideration for having characters in the game. Smash Bros. can still be considered as an all-star collection of Nintendo characters. Just like with Mega Man or any other third-party character, it would have to be a very special situation.


Sakurai went on to explain that acquiring third-party characters as playable in Super Smash Bros. is a very grueling process. Even when adding those from the Pokemon franchise, it turned out to be much tougher than many can imagine.

>Adding third-party characters should be considered a very special case. In the last game, when we added Sonic and Snake, there were lots of different hoops to jump through as far as getting approvals and making sure all the parties involved were happy with the way things went. You can consider it a very special circumstance for that to happen.

>Even in cases like adding Pokemon characters, there are a lot of parties involved and there’s a lot of wrangling. It’s much tougher than people can imagine. I know lots of people have requests and their own ideas about third-party characters that would work, but I want people to understand that adding a third-party character like Mega Man is a very special situation.
>> No. 176366
>>176357
The thing is, I don't think many people realize just which IPs are Nintendo's and which are third party. Like the Pokemon thing, for example.
>> No. 176370
>>176366
What would Game Freak be considered? Second party? While they haven't always, they now develop exclusively for Nintendo (and are likely paid a tidy sum to continue doing so), but Nintendo doesn't own a controlling share like they had in Rare or are outright owned like Retro Studios is. Exclusive third party? 2.5 party?

And yeah, it never occurred to me that they'd have to jump through extra hoops to get Pokémon in Smash.
>> No. 176378
>>176366
Yeah, most of the time I hear of Pokemon as being a second party franchise. I was always under the assumption it was the same situation as Rare though, and Nintendo owned some stock of it.
>> No. 176380
>Game Freak and Pokemon are not owned by Nintendo
My mind is seriously fucking blown...
>> No. 176386
They're a partnership.
>> No. 176388
>>176386
That's what they call "second party" games right?
>> No. 176414
>>176388
Anyone that does doesn't understand what "third party" means.

Second Party is the consumer. First Party is the manufacturer of the hardware. Because these terms are references to the transaction of buying the initial system. Sony, Microsoft, Nintendo make a thing as the First Party, they sell it to you, the Second Party, and you proceed to purchase software and additional hardware made by Third Parties that are not owned by the manufacturer of the system, and are not you.
>> No. 176419
>>176414
>Because these terms are references to the transaction of buying the initial system.
We're talking about how the developer relates to the console manufacturer; the consumer doesn't come into this description at all.

Wiki sez: http://en.wikipedia.org/wiki/Video_game_developer
>a first-party developer is part of a company which manufactures a video game console and develops exclusively for it. First-party developers may use the name of the company itself (such as Nintendo), have a specific division name (such as Sony's Polyphony Digital) or have been an independent studio before being acquired by the console manufacturer (such as Rare or Naughty Dog).
>Second party developer is a colloquial term used by gaming enthusiasts and media often used to describe two different types of game development studios: 1) Independently-owned studios who take development contracts from the platform holders and what they produce will usually be exclusive to that platform. 2) Studios who are partially or wholly owned by the platform holder (also known as a subsidiary) and what they produce will usually be exclusive to that platform.
>Third-party developers are usually called upon by a video game publisher to develop a title for one (or more) systems. Both publisher and developer have considerable input in the game's design and content. However, the publisher's wishes generally override those of the developer.
>Independents are small software developers which are not owned by (or dependent on) a single publisher. Some of these developers self-publish their games, relying on the Internet and word of mouth for publicity.

So, by those descriptions, Game Freak is a Second Party developer.
>> No. 176498
>>176388
The ones no one ever talk about.
Also http://www.blisteredthumbs.net/2013/06/satoru-iwata-we-are-to-blame/
The first is the hardest, props.
>>176338
But I dont wanna pay extra...
Even if squad and mansion looks so sweet...
>> No. 176499
>>176498
While they've certainly been lackluster in their marketing of the Wii U, the entire console was flawed from the get go, so just improving marketing to a point equitable to "Wii would like to play" won't do much.
>> No. 176511
File 137167785895.png - (443.59KB , 634x350 , plebeian levels at 109 percent.png )
176511
>Nintendo is the only console manufacturer that still region-locks games.
>> No. 176520
File 137167991853.jpg - (153.21KB , 410x426 , tumblr_mas4yk0isZ1qg03pro2_500.jpg )
176520
>>176511
>> No. 176521
>>176511
Yeah, that's pretty funny that the XBox 180 is now region unlocked, too. In one short post, Nintendo's offerings suddenly look a lot less worthwhile.
>> No. 176531
>>176521
>In one short post, Nintendo's offerings suddenly look a lot less worthwhile.

>Still $500 with mandatory Kinect

Yeah, no.
>> No. 176532
>>176521

Eh, you still have free online play and Exclusives to hang your hat on.
>> No. 176537
>>176531
Thing is, most gamers don't seem to give a shit about being spied on, so having the Kinect required isn't a deal-breaker for them. Having the check-in and game lock was, hence >>176510.

I suppose that if you're strapped for cash and can't spend $500, you could spend $250 for a Wii U. However, right now the XBox One has a lot more interesting games on the horizon to "core" gamers than the Wii U does. Plus, with the launch of the Xbone and PS4, graphics will take another (but less perceptible) leap, again leaving Nintendo behind and causing a lot of multiplats to skip them entirely. (Or, if the trend holds, a Wii U exclusive will become multi-plat after a year or so, sometimes with even better graphics and more options.)

>>176532
But there are still no gaems, and even by the time the Xbone launches there will only be a few gaems.
>> No. 176539
File 137168891294.gif - (100.75KB , 400x277 , Eye_roll_John.gif )
176539
>>176537
>However, right now the XBox One has a lot more interesting games on the horizon to "core" gamers

Ah yes, how could I forget the ever-present allure of the shoot-gun gaems.
>> No. 176540
http://www.polygon.com/2013/6/17/4438642/super-smash-bros-director-masahiro-sakurai-character-selection

I admire his dedication to the craft, but he REALLY needs to take a long vacation after this. Also notable: Nintendo approached Capcom about adding Mega Man to the roster, not the other way around.
>> No. 176542
>>176539
Don't forget Dead Rising 3: We Sucked All the Fun Out But Now You Can Call Down an Air Strike With Your Phone and Ryse: QTE of Rome.
>> No. 176545
>>176537
>fine with Microsoft spying on you at all times
>> No. 176546
>>176539
I don't want to see the Wii U overwhelmed with crouch-n-shoots like the 360 is and Xbone inevitably will be, but I would like to have some games like that. Variety is the spice of life; it would be great to play Zelda one day and Borderlands or Rage the next.

Right now all it has or has announced is the Cowadooty/Battlefield games that are coming to freaking everything anyway. And ZombiU, if you like (which had an interesting setup, but like all Ubisoft games lacked polish and got middling scores.) Action/Adventure is only slightly better.
>> No. 176552
>>176540
I think Nintendo approaching is the "normal" process for a 3rd party character. I remember back when Brawl was in development Inafune stated he wanted Mega Man in, and was disappointed that Nintendo never contacted them.
>> No. 176591
http://www.eventhubs.com/news/2013/jun/19/sakurai-explains-how-pokemon-characters-are-chosen-super-smash-bros-not-enough-time-bring-back-entire-smash-
roster-wii-3ds/
>> No. 176595
>>176552
I'm not going to type my 2 cents on Inafune; but sitting by the phone hoping someone will call you and ask you to the dance is the chumps way and only buys you sympathy points that only people that do the same thing care about.

>>176546
Nintendo really lacked good third party support since the Wii days and now they're caught in a run down. They need more 3rd party devs to sell consoles, but they need to sell more consoles to look more appealing to 3rd party devs. It's the old WoW paradox.
>> No. 176596
>>176540
>"Whether it's a minor character or a character that is one of the most highly skilled and most played," Sakurai said, "if that character is removed from the game, the people who live for that character in Smash Bros. are going to have their feelings hurt.

I know that feel; I maned Mewtwo in Melee and Lucario, Falco, and Snake in Brawl. It would not surprise me if none of those characters return. And while it would really suck (especially Snake for his unique playstyle) I'll just have to learn to move on and adapt as usual.

>>176591
... This has me thinking that we might see "Mewthree" or (less likely) Genisect in Kerfuffle with how much focus they seem to be getting from the anime and movies now. And I'm totally ok with that. Unfortunately I would probably say Zoroack (or however it's spelled) would be the most likely since it was the signature Pokemon of Black/White, but I don't think the Pokemons signature mimic/transforming illusion ability would be a good fit since we already have Kirby.
>> No. 176600
Nintendo at E3: Abridged Versionyoutube thumb
>> No. 176605
>>176596
Gen VI will be out long before Brawl is anyway, so I don't think being the underwhelming mascot of Gen V would do it for Zoroark.
>> No. 176607
File 137174532740.jpg - (180.66KB , 700x1506 , 1292298096939.jpg )
176607
>>176605
They made the mistake of making getting him be event only.
I mean, it ties in with the movie, but still.
Changing that up in B2W2 may have been too little too late.
>> No. 176609
http://www.eventhubs.com/news/2013/jun/20/mewtwo-might-return-new-super-smash-bros/
>> No. 176612
>>176607
That's another long-standing problem I've had with Pokemon: Event-only creatures. It's not so bad now because you can get some from the Dream Zone, and I have a car so I can drive to Gamestop/Toys R Us, but when they do releases for, say, BW2 but not BW, or if they only ever offer one Pokemon one time and you would have to fly across the country for, etc.

It's worse than DLC, because at least with DLC I can pay $X and get the thing immediately instead of having to hunt it down.
>> No. 176614
>>176612

>boo challenge just let me pay money for content!

I guess you just don't wanna be a master.

But seriously, I think that's part of the point. These aren't things you can just buy directly from Nintendo for so many dollars. They're notoriously difficult to get (for awhile anyways). It drives completionists crazy but at the same time it's makes actually catching them all that much more satisfying. The harder the challenge, the more sweet the reward, as it were.
>> No. 176617
>>176614
This isn't about challenge. This is about the possibility of having to fly across the country to freaking New York if I want to legitimately "own" a certain Pokemon otherwise unobtainable within the game.

Going to GameStop and Toys R Us isn't a problem now, though it was when I was younger and lived an hour from either place. If every event Pokemon was released through those venues (or, even better, the Dream World), I'd be okay with the special events.

I definitely don't want them to charge money for just downloading a Pokemon, but I hate that idea less than being completely unable to get them at all. For a series with heavy emphasis on capturing all of them, this is unacceptable to me.
>> No. 176619
>>176617
Going to those stores IS a problem if you don't live in the US. Most countries in Europe or anywhere else never get events like these in local stores.
>> No. 176620
>>176614
I can't believe it. An opinion dumber than "grinding takes skill".

Congratulations, that was the worst non-troll/political Pokemon-related post I've read in a while.

Challenge in a videogame should always be about MASTERING ITS MECHANICS, not things OUTSIDE OF THE GAME.
>> No. 176621
>>176620
On one hand I think receiving Mew from Nintendo back in the old days was pretty damn cool and special.
On the other hand I really don't care for the "timed exclusive" Pokemon they release or the now large roster of event/ timed location specific Pokemon.

For that reason I'm extremely glad there have been programmers who have managed to "crack the code" to make getting these things non-painful. Same for egg moves because holy shit is that irritating; just like grinding for IVs and EVs which sucks the fun right out of the games in my opinion.
Mostly because if you're not spending hours and hours grinding invisible numbers and breeding for the specific moves, stats, and natures while using some of the most powerful Pokemon to start with, your asshole is going to be torn asunder should you decide to have a fight online with anyone.

In short I'm just crabby because I miss the days when you could throw in a link cable and have a nice casual battle with someone and then slap their shit if they have a Magikarp that can use Hyper Beam every turn.
>> No. 176623
Mew was cool because there was NO official way to get it. It was a true secret Pokemon, one which you could only obtain through illicit backyard deals or glitches. Hell, they didn't even acknowledge its existence until after the fact. Event Pokemon aren't anywhere near the same, they're just regular Legendaries that have an absurd requirement to obtain. Online events aren't SO bad (although they shouldn't have deadlines) but making it so the only people who can get Meloetta or Genesect are people who can come to a handful of stores is annoying as hell with no real benefit. It's tradition that's warped, and it should go away especially with online events having become a much more practical alternative.
>> No. 176624
>>176623
>with no real benefit.

Well, the benefit is for the store, I think. I'm pretty sure that's the whole point of "Special Edition" pokemon, a marketing ploy to get feet in the door by partnering with certain businesses.
>> No. 176643
>2013 is Starfox's 20th Anniversary
>2011 Nintendo busy jerking off Zelda series for it's 25 year Anniversary
>Fans bawwing that Metroid is being ignored
>Practically give away Super Metroid this year; better late than never
StarFox is suffering
>> No. 176645
http://www.ign.com/articles/2013/06/20/dont-get-your-hopes-up-for-f-zero
>> No. 176646
>>176645
Meh this is why I don't care much for Nintendo anymore. When they do this or just make shallow Mario games (get to 8 worlds and a Special world) like "new" Super Mario Bros or 3D Land/World I just get disinterested.

And Zelda? Oh man is that series due for a massive revamp. SS was just unimpressive. I see more originality in Metal Gear Solid 5 or Peace Walker's gameplay than what I saw in SS.

And the kicker is too many of Nintendo's games feel "samey" like you play one and you played them all.
>> No. 176650
>>176646
I feel that SS was the height and culmination of all 3D Zelda gameplay. You weren't going to find any radical departure in it, but you would find all the best stuff from Zelda there in great form. (Except Fi, who was worse than Navi. At least her dancing was something above what Navi offered.)

But I agree that it would be great to see a departure from the standard Zelda game in the main line, perhaps deviating from the idea of two worlds (which has been an almost-constant thing since OoT). I'd love to see a plot and side quest setup on the scale of Xenoblade Chronicles used in the Zelda universe.

As for Mario, I think Nintendo pumps them out because he's easy, especially since they apparently don't care about 3D epics like Galaxy. Create 8 worlds, 6-10 levels per world, use the same overall world design, the same old power-ups (introducing one or two new-but-related-to-old ones to be "fresh"), Bowser's kids as bosses, and have someone who got captured by Bowser as your only plot point. None of the games are bad, per se, but they've followed the same model since NSMB on the DS, so they're fairly stale (a reason the multiplayer aspect is so hyped in them now, as that makes them something adults can play with their kids.)

This blends back into my beef with Pokemon, as every game has been "kid leaves for adventure against 8 gyms which must be done in a particular order (with a bit of leeway now and then) and the E4, Team X is causing problems and he also needs to stop them, all with new Pokemon. Oh, and we have some silly dance/pageant/sports that is never reused." BW changed it a bit by making the Big Bad appear at the end of the E4, which is a nice change, but otherwise was the same.

Anyway, it also helps that he's their most visible and well-known character, not to mention company mascot.
>> No. 176652
>>176650
>I feel that SS was the height and culmination of all 3D Zelda gameplay.
Words do not exist to respond to this

>But I agree that it would be great to see a departure from the standard Zelda game in the main line, perhaps deviating from the idea of two worlds (which has been an almost-constant thing since OoT). I'd love to see a plot and side quest setup on the scale of Xenoblade Chronicles used in the Zelda universe.
Xenoblade sidequests mostly are just MMO garbage though, collect 12 bear asses and all that. The one good thing about them is that they usually gave them to you in a big chunk when you entered an area and you didn't have to actually turn most of them in. Zelda sidequests are already mostly collection related, but they tend to be a few large collections as opposed to a flood of small ones, which wouldn't be an improvement.

Unless you're referring to the Colony 6 stuff, which also all just scavenger hunt bullshit but with the mildly interesting reward of rebuilding a town. Zelda has done this sort of thing too, but usually in the form of "just collect rupees and pay one person" which is far less frustrating than what Xenoblade did.
>> No. 176653
>>176652
Yeah, Xeno had a lot of the standard collection fare, though it did it far better than most games, both by giving you most basic quests when you first enter an area (as you said), and, in most cases, also giving you the reward as soon as you finished the quest, instead of having to backtrack to talk to someone.

However, they had other quests which focused on character interaction; sometimes it was as simple as just "listening" to some character's spiel, other times you were involved in making big choices. In addition, some fetch quests had "alternate" ends that would allow you to complete the quest, but not necessarily in the manner specified in the beginning (such as giving a particular item to a different character.) One such set was actually set up that you could only "complete" one, as finishing one would make you fail the other. These gave much-needed variety both within the game and within the genre in general. I'd love to see that applied more in Zelda. (They don't need the generic fetch quests, though.)

>Words do not exist to respond to this
Try.
>> No. 176654
>>176652
>Words do not exist to respond to this
Please don't be that guy.
>> No. 176655
>>176653
I guess there were times when you got rewarded just for hearing the story but i don't remember the rest of that. I guess by the time the interesting stuff would have been opening up that game was already wearing out its welcome.

God Xenoblade was disappointing.

>>176653
>Try.
SS was devolution in action. Smaller world, crummy dungeons, etc etc. But most of my issues with that game don't directly relate to the sidequest issue so it doesn't really matter.
>> No. 176656
I do agree that the next big Zelda needs better sidequests, I just don't know if Xenoblade would really be the example I'd pick for sidequesting done right.
>> No. 176659
>>176656
Better sidequests and frankly higher difficulty. Make Full Revival Faeries rare (and only be able to hold ONE). Make it so Link can carry one potion type and no extras. Make enemies hit harder and extremely rarely drop hearts and rupees so that shops and treasure chests with rupees actually have a use.
>> No. 176661
>>176655
>God Xenoblade was disappointing.
We're two people of very different minds, then; Xenoblade is my favorite game.

>Smaller world, crummy dungeons, etc etc.
I felt it was large enough, but perhaps I was skewed by all the backtracking. Discussion on the worth of dungeons in just one Zelda game would make a thread all its own, so I'll just leave that comment alone.
>> No. 176663
>>176661
Xenoblade was good until certain characters went total JRPG protagonists. Hopefully that won't happen in the sequel or whatever the next Xenogame is, but there were some parts that became terrible over time.
>> No. 176664
I think the big problem with Zelda sidequests is that rewards are tough to implement given the way Zelda works. In a full-on RPG, there are all sorts of cool powers or items that can be given to the hero for accomplishing a sidequest, but Zelda has a much smaller number of items, and most sidequests end up going with Heart Containers (which are near useless as rewards for skill/tenacity given how easy most Zeldas are these days and that people who finish sidequests tend to be the type who are good enough players not to need them) or Rupees (which, again, fall prey to being useless late game).

Skyward Sword made some inroads there with all the tool upgrade options and potions with weird effects (not to mention item durability making rupees more useful). I think in the future they need to expand on that concept, and doing so will make it possible to have more relevant sidequests with more palpable rewards. Once there's cool stuff to reward the player with, sidequests will flow naturally as means of giving them to players.
>> No. 176665
>>176664
I liked the environmental sidequests of the old 2D zeldas. Where you could just go and find the secret puzzles, dungeons and ~optional gear~. No/minimal NPC setups and trade crap.
>> No. 176672
>>176664
See I loved the idea of the RPG style upgrade system, but it was based primarily on randomized loot drops, which while far more merciful than some other games (again, Xenoblade) is still an excellent way to make me go crazy. And the idea of having a whole bunch of different potions with different buff effects was interesting but crippled by the fact the game is, as you said, far too easy.

Useful rewards are an issue, but I think ultimately they're less of an issue than the questing itself. Ideally a sidequest is its own reward, fun to do in and of itself whether you get anything out of it or not.
>> No. 176703
File 137182117924.jpg - (112.73KB , 650x406 , 650x.jpg )
176703
http://www.nintendolife.com/news/2013/06/exclusive_conkers_bad_fur_day_creator_chris_seavor_is_bringing_rusty_pup_to_wii_u
>> No. 176707
>>176643
Zelda sells well everywhere and adds a new gimmick or two every iteration so people will keep reeating the same hash (it's Nintendos COD); Metroid sells like shit outside of the US apparently, but at least it tries to do some new things every iteration; And StarFox... has it EVER really sold well or even tried to innovate?
>> No. 176712
http://www.mariomarathon.com/

These guys are raising money for Child's Play by marathoning a bunch of Mario games. If they hit $82k, they'll 100% every Mario game on their list.
>> No. 176772
File 137192063341.png - (714.30KB , 1024x600 , Screenshot_2013-06-22-11-55-52.png )
176772
Reggie: The big innovation in this game is that there is a cat suit.

https://www.youtube.com/watch?v=l7hzVAMMw0I&feature=youtube_gdata_player
>> No. 176773
>>176707
Assault and Command did more with the property than 64, but I think the shadow of Adventures loomed so large that many people just ignored them.
>> No. 176777
>>176772
...fair enough.
The biggest change to Galaxy 2 was a Yoshi and that turned out to be a blast.
>> No. 176780
>>176773
Command took Starfox in a pretty new and interesting direction. Unfortunately the characters it introduced did not and the lack of multiplayer, an "arcade mode", or a mission editor where a big let down. While sharing fuel between all ships made the game a little more difficult or was ultimately pretty dumb.
>> No. 176782
>>176780

There was multiplayer. It wasn't good, but it was there.
>> No. 176796
I have found a new use for the Wii U!
You can bring it places without tv and still play HD games!
Hope Nintendos PR pick up on the this summer holiday season.
>> No. 176799
>>176796
I, personally, hate this functionality. It increases the complexity of the system with no benefit. Plus, those that take advantage of the feature can do very little with the GamePad itself, as the game needs to be fully playable without the use of the touchscreen, and if that's the case then why bother with the touch screen at all?

I don't know about Japan, but in America multi-set households are common, AFAIK, so having to give the TV to daddy or something isn't a big deal. It's useless clutter.
>> No. 176801
>>176799
It makes me hope for a home consol port or a sequel to Bleach Dark Souls.
Fuck that game was amazing. I've logged over 80 hours on it and I haven't even touched on-line since no one ever played it.
>> No. 176802
>>176799
> It increases the complexity of the system with no benefit.
I can play console games and watch TV at the same time. That's great.
>> No. 176803
>>176799

Does it increase the complexity? I mean by having the gamepad in itself, you definitionally have everything you need to pull it off. You might need to make it better in order to prevent latency etc, but not more complex.

And even in multi-set households, your console is still only connected to one of them. And it's usually the one in heaviest demand.

Plus, you can play it in settings where you have no television at all.
>> No. 176804
>>176803
>>176802
I did not know you could play the game without your system on... is there a range for the pad controller? Battery life over an hour?
This sounds exactly like something I'd love having... provided the system finally gets some games I'm interested in.
>> No. 176805
>>176804
The battery life is over an hour, and there is a range. I believe the system has to be on, but it doesn't have to use the TV. Generally any game where you can play gamepad-only will say so.
>> No. 176810
>>176804
You can just hook it up with a power cable if you are going in for the long haul.
>> No. 176852
Aw sweet! They have patched NSMBU so that it can finally use the pro controller.
And put out some luigi dlc that no one seems to care about...
Why is that?
>> No. 176962
Watched the Animal Crossing movie, and decided that the WarioWare series needs at least a one-shot animated film like AC got.
>> No. 177005
File 137239079665.jpg - (447.73KB , 645x2840 , 3DS-substitutes2.jpg )
177005
The 3DS is the Wii U's worst enemy.

http://www.notenoughshaders.com/2013/06/27/will-3ds-and-pokemon-distract-attention-away-from-wii-u-this-holiday-season/
>> No. 177013
>>177005
...This can be said for any Nintendo generation sense the Gameboy came out. What the hell.
>> No. 177017
>>177013
What's changed is that the graphics between their handhelds and consoles has severely dwindled, even since the days of the NES and Gameboy. Now the 3DS is pretty powerful, and the smaller screen means you don't notice as much of a graphical difference. Watching the trailer they have for Super Mario 3D World, I wouldn't have known it was on the Wii U instead of the 3DS if they hadn't told me.

Many of the other games on that list are the same; the rest offer much of the same idea in a slightly different package (like Sonic: Lost World being more simplistic on the 3DS). Used to be that you'd get much different experiences between the two; Pokemon is a great example, like Pokemon Snap for the N64 versus what we had on the Gameboy (seriously, why the hell hasn't that gotten a sequel yet.) From that list, Luigi's Mansion vs. NSLU is the greatest difference.
>> No. 177021
>>177013
Was it like that? Was it really? Was the gulf between SM64 and SML2 in terms of play mechanics, graphics, and style really that narrow? What about between OoT and Link's Awakening? Because, I'm pretty sure Scribblenauts, DKC, and the Lego City title essentially offer the same experiences regardless of which system you play them on.
>> No. 177030
>>177017
The image itself says "even if they sent theexact same graphics or game"
It even compares two entirely different Zelda games.

The only new thing that can be compared is 3D land, and even then its not terribly unexpected. Everything else has happened before and will continue to happen. This concern is nonsense.
>> No. 177031
>>177017
The image itself says "even if they arnt theexact same graphics or game"
It even compares two entirely different Zelda games.

The only new thing that can be compared is 3D land, and even then its not terribly unexpected. Everything else has happened before and will continue to happen. This concern is nonsense.
>> No. 177038
If you really want to boil it down, the WiiU is pretty much a giant DS. Your TV is the top screen, and your tablet is the bottom one in which you do all of the pointing and clicking and such.
>> No. 177040
>>177005
Heha, Nintendo is so boss that they can only fight with them self!
Joking aside, cant the same be said about the PSvita?
Also GAME & WARIO!
Store price: 499kr
Wii-U Cyber Store price: 369kr
Whats this? A digital copy that cost LESS then the retail on day one?!
HOLY SHIT!
THANK U!
>> No. 177071
>>176796
Thats more than what I can do with my laptop already.
>> No. 177093
http://www.nintendoworldreport.com/news/34810
>Nintendo has seemingly reversed its stance on claiming copyright and ad revenue on Youtube videos that contain footage of their games.

>ZackScottGames, a "Let's Player" who was the first person to bring Nintendo's controversial decision to light, has said that the claims on his videos have disappeared, and he is able to receive ad revenue.
>> No. 177103
https://www.youtube.com/watch?v=rYqTsmp0_kI

Game & Wario only looks fun when it reverts back to Warioware.
>> No. 177104
>>177103
It's fun all around, especially when you play it with others. Makes good use of the tablet.
>> No. 177127
>>177104
Yeah, but I have to agree with a review that said it makes a better Tech-demo then game.
Yet I dont hate it like he did.
Maybe because I did not pay "full" price.
>> No. 177146
So, how's the new Monster Hunter game for the 3DS?
I've been interested in the series for quite a while, but I don't know much about it other than you go around stabbing random encounters in an open world. Any dungeons, spells/ customization, or puzzles?
>> No. 177151
File 137263386922.jpg - (2.29MB , 4725x1229 , MH3U-scale.jpg )
177151
>>177146
It's more like boss fights the game. There's no overworld, it's mission based with a hub between quests. RPG elements are minimal. The most important stats, if you want to call them that, are your armor skills which augment you in different ways, like resisting poison, increasing attack, and so on.

3G/3U is a good starting point since it's the most polished, without broken hitboxes that plague earlier entries in the series, and a lengthy early game before ramping up the difficulty. Be warned, if you're a collectionist or min-maxer, the random drops will make you seethe with rage.

There's also a demo with manual for download.
>> No. 177152
>>177151
Thanks, I'll be sure to give it a look when I pick up my 3DS in september. Provided TGS doesn't reveal a new model with a second analog stick.
Also I did not know Nintendo finally buckled and did Demos.
>> No. 177154
Technically they where doing demos sense the DS, but you had to have a Wii to download them.
>> No. 177191
http://www.nintendoworldreport.com/news/34820
>It isn't impossible to run the Frostbite 3 engine on the Wii U after all, according to EA's Patrick Söderlund.

>In an interview with Patrick Söderlund on 4Gamer, he revealed this information but said that their focus is on PS4 and Xbox One, and that games would be made for the Wii U when there is a larger install base.

Nice to see that everyone was talking out of their ass and jumping on the "Wii hate U" bandwagon. I wonder if the horrendous response to the Xbone (even with the recent 180) changed some minds...

Though I completely understand not making games for the Wii U until it has good sales.
>> No. 177194
>>177191
Considering it's EA and they where really upset that Nintendo didn't want to use origin, I wasn't exactly surprised with all the anti-U rhetoric that happened.

The cool down might be a side result of the other two companies not wanting it either.

Seriously though, what part of them thought they could convince a whole console company to change their designs to fit around them? That's a severe over-expectation of their prominence in the industry, high as it may be.
>> No. 177196
Oh yeah, this is funny:
http://www.nintendoworldreport.com/news/34823
Someone apparently registered the domain WiiU.com for some unrelated company back in 2004. Nintendo filed with the WIPO (which handles these kind of matters) that they have a trademark on the domain and the owners are squatters. Buuuuut since it was registered first back in 2004, the WIPO found against Nintendo. So they have to buy it.

Someone's about to make a cool million or so.
>> No. 177198
Another reason why it was a stupid name.
>> No. 177345
Being the fan of the Blue Bomber that I am (They call him the blue bomber because he's blue), I keep rewatching the Megaman trailer for Super Smash Bros, and I can't help but love that design. It makes me want to see a remake of the first 7-8 games in that style (Released as a collection, preferably), or a new game entirely in that style.

Does capcoms have any plans for Classic, X, or any Megaman games right now, or are they still keeping it shelved?
>> No. 177390
>>177345
No plans that I'm aware of, and the last time they had plans they threw them all away and gave the fan community the middle finger.

I don't think we'll see Mega Man games again for a while, except for appearances like SSB/MvC and various collections they'll put out with successive consoles as pure money makers (meaning they'll have almost no extra work done for them.)
>> No. 177563
http://www.ign.com/articles/2013/07/08/zombiu-wasnt-profitable-no-sequel-planned
ZombiU failed so hard that not only will there be no sequel, but it made Rayman Legends go multiplatform.
>> No. 177580
>>177390
I don't understand why they literally hate him.
>> No. 177592
>>177563
>half finished unpolished clunky game fails to get a sequel because no one bought it
tweeeeeest

still had some pretty cool concepts though
>> No. 177595
>>177580
Because Inafune left while (rightfully) talking shit about the company. They did it out of spite.
>> No. 177615
File 137342029732.jpg - (40.44KB , 600x279 , Screenshot_2013-07-09-18-05-41-1-1-1.jpg )
177615
http://shoryuken.com/2013/07/09/changes-to-evo-2013-smash-schedule/
>> No. 177619
>>177615
Won't load.
>> No. 177620
>>177619
http://www.vg247.com/2013/07/10/super-smash-bros-melee-evo-livestream-squashed-by-nintendo/
>> No. 177621
>>177620
Didn't catch the update. Looks like Nintendo reversed their decision.

>In an update to the post announcing the livestream block, Shoryuken and EVO founder Tom Cannon said Nintendo had changed its mind.

>“I’ve just received word from Nintendo that the Evo Smash Bros. Melee stream will be allowed to proceed. We will be restoring the original stream and tournament schedules,” he wrote.

>“Obviously this is a huge relief for all of us here and we’re thrilled that the world will get to see the best Smash players fight it out this weekend. Thanks to everyone online who supported both Evo and Smash.”
>> No. 177622
>>177595
Holy shit they are way dumber than I thought.
>> No. 177627
>>177621
wasn't their also a silent reversal on the YouTube content thing? Read something of at least one LP dude saying he was now getting stuff back from his Nintendo vids.
>> No. 177632
>>177627
Yeah, they were just talking about Youtube LPs. Streams are a different beast they likely didn't realize were a problem until sites like Twitch started to have private channels you had to pay subscriptions to watch. And pay-per-view channels are an even darker shade of outside monetization of their product because it doesn't have LP's excuse of being FREE ADVERTISING THAT EVERYONE CAN SEE.

I can support fans just getting money from ads and broadcasting their ability to play a game, but I don't approve of trying to outright privatize video game streams.
>> No. 177786
Nintendo 3DS - StreetPass Mii Plaza Traileryoutube thumb
So thats why it took so long to come out in the us.
They need to rename them.
But why..?
>> No. 177912
Fecking Posters and Soundtrack and games I already have for being Ambassador. Why US get jack these last few years in the club?
>> No. 177915
I'm so glad I didn't bother trying to get G/P this year.
>> No. 177927
>>177915
meh I just had a luck of getting a few games for ten bucks during sales this year to net enough coin to reach platinum. If anything I'll get the poster set and frame the Zelda and Luigi ones.
>> No. 178019
Nintendo Direct Mini 7.18.13youtube thumb
>Earthbound for WiiU
Cool! Now if only they had it available for 3DS as well...
>> No. 178034
File 137417935233.jpg?spoiler - (111.17KB , 612x816 , Img_2993.jpg?spoiler )
178034
I *guess* I'll take the Majora's Mask Soundtrack as my Platinum Reward.
Even though I already have it
>> No. 178035
>>178019
Eh, I'll wait to see if it goes on sale like most of the other virtual console games they've been releasing.
>> No. 178042
Is there any reason for them to release on the U and not the 3DS? Besides money.
>> No. 178047
>>178035
I made far too much of a fuss about it for the past decade to not get it immediately.
The most I've spent on a game this week.
>> No. 178048
>>178042
3DS virtual console doesn't do Super Nintendo games at the moment. I think possibly that early adopter program may have had some, but as far as the 3DS virtual store, they just haven't added SNES games to the mix.

I'm not sure of the reasoning on that, but it was a given when they announced it that it wasn't going to be on 3DS unless it came as a port of the Mother 1&2 GBA compilation.
>> No. 178049
>>178048
Ambassadors only got NES and GBA games. We do get any updates they make for those, too.
>> No. 178174
http://www.metacritic.com/game/wii-u/pikmin-3
Standing at 86 right now, which is good. I was a bit apprehensive, but it's another for the currently-short list of games to get when I get a Wii U next year (or the year after).
>> No. 178178
File 137452806941.png - (171.90KB , 640x359 , mario-luigi-dream-team_0_cinema_640_0.png )
178178
>>178174
What about the new Mario & Luigi: Dream Team Bros?
>> No. 178179
>>178178
That's 3DS.
>> No. 178180
>>178178
See >>178179
And that's already on my "to get" list, just as soon as I empty my XBOX HUEG backlog of games (hahahahahaha...)
>> No. 178229
File 137471985867.png - (66.55KB , 600x334 , Screenshot_2013-07-24-21-32-47-1.png )
178229
>> No. 178230
>>178229
What's this for?
>> No. 178231
>>178229
The hell is "sell through"? Units sold with a system? Units sold as a percentage of system owners? Amount of stock sold?
>> No. 178233
>>178231

From context, I'd say it means the percentage of shipped units that actually sold.
>> No. 178249
No story mode or CGI cutscenes for new Super Smash Bros. because. . . Youtube.

http://www.gamespot.com/news/new-smash-bros-wont-have-story-mode-cutscenes-6412031
>> No. 178250
>>178249
As much as that is amazingly stupid, I'm not going to miss a story mode, so it's a wash.
>> No. 178253
>>178249
That sucks and the logic behind that is retarded too. Subspace Emissary was indeed disappointing, but that was more due to shitty writing (they hired the guy in charge of Kingdom fucking Hearts) and bad design than anything else.
>> No. 178254
>>178249
On the plus side, that means the opening will have to have original content like the Melee opening instead of just being a montage of SSE clips.
>> No. 178256
>>178254
>assuming there will still be an opening
>> No. 178264
Nintendo of America wants to know how happy you are with the Wii U.

http://www.surveymonkey.com/s/GJ8ZVPL
>> No. 178289
File 137482696462.jpg - (97.63KB , 864x486 , daily.jpg )
178289
An effect that can be observed in the trailers; when you launch someone, the motion trail will be your colour, so you know you'll get the point for it.
>> No. 178295
So the new Smash Bros won't have cutscenes because Brawls cutscenes where posted on youtube which apparently ruined the purpose of the cutscenes acting as rewards.
Did he not think that would happen? Is he unfamiliar with the internet? Personally I could care less about cutscenes especially since subspace emissary was terrible, but using that as the excuse as to why you're not doing cutscenes in a Smash Bros again is laughably pathetic.
>> No. 178302
>>178295

Apparently Japan has an utterly different spoiler culture where it actually wouldn't be posted on the Internet, and not tolerated if it was.
>> No. 178304
>>178302
Even if that was true, Americans (and, probably, Europeans) have been posting cutscenes to the internet since before Youtube was a glimmer in someone's eye. I don't understand how he could not expect that unless he is completely xenophobic and pays absolutely 0 attention to anything outside of Japan until someone brings it to his attention.

The inverse Hideo Kojima, if you will.
>> No. 178305
>>178304
Or maybe he just hasn't involved himself in a lot of games where cutscenes take such prominence and hasn't had to think much about it before?
>> No. 178317
>>178295
Thing is, the cutscenes were the least terrible aspect of Subspace Emissary. A huge part of Smash Bros is the fanservice, so anything that affords the game more ways of character interaction, anything that shows off their personalities, is a positive. Even if it's as simple as Bowser beating the crap out of trophy Ganondorf. And it's not as if this decision frees up time and energy to focus on other elements. The same resources are now being used to create those character intro trailers.
>> No. 178337
Earthbound is T for Teen?
>> No. 178353
>>178337
Makes sense. While it has a cartoony look at large, it dealt with a lot of adult themes. (I haven't played it, so I can't point to any specific scenes.)
>> No. 178354
>>178353
You haven't played it? Go play it!
>> No. 178360
>>178354
I'll add it to my 100+ video game backlog.
>> No. 178363
>>178360
Add it to the front of your backlog. Because of seniority. And superiority.
>> No. 178364
>>178317
I liked the cutscenes too. Especially the scenes with Peach walking casually in front of an explosion, and breaking up a conflict with tea. I've seen those used to prove Peach is a badass.
>> No. 178368
>>178364
doesn't fit the argument most make against Peach being a character or they claim its OOC therefore doesn't apply.
>> No. 178372
>>178368
If Nintendo does it themselves, I tend to take it as canon, unless explicitly stated as not. Or it's canon at least within the SSB universe version of Peach.
>> No. 178378
File 137504993091.jpg - (37.92KB , 300x300 , 1204828497429.jpg )
178378
>>178364
Huh.
I took that as her being so air-headed she doesn't understand what's going on.
>> No. 178379
>>178378
On the contrary, she was an intelligent diplomatic leader that knew that tea solves everything.
>> No. 178383
>>178379
Daisy is still best princess.

Just like Luigi is best plumber.
>> No. 178386
Am I the only one who thinks Sakurai's logic is completely ass backwards?

I mean think about it. I'm not gonna have cut-scenes cause people will post them online and people will lose the magic of first discovering it.

By that logic then what's the point of having cut-scenes in... ANYTHING? Or hell not even cut-scenes. What's the point of having any form of unlockable or easter egg or neat little extra? You might as well not even bother releasing any information on a game at all and just sell it with no advertisements or any indication as to what it's like or about just to "surprise" people better.

Like, ok yea it sucks that we live in a world where you literally can't be absolutely amazed by a game anymore without cutting yourself off from the information superhighway. But come on dude.
>> No. 178387
>>178386
The internet that would rather share all the secrets instead of keeping them secret for other people to discover for themselves has left Sakurai in despair.
>> No. 178393
>>178386
It's not like I saw anything that wasn't from the start of the game ahead of time, and that was just to see if the story interested me in the first place! If someone likes to be surprised, they'll let themselves wait to see, and otherwise they wouldn't appreciate it anyway.
>> No. 178394
File 13751115069.jpg - (281.13KB , 476x733 , Screenshot_2013-07-29-09-25-25-1-1.jpg )
178394
http://www.computerandvideogames.com/421340/asda-suspends-wii-u-stock/
>> No. 178395
What's Asda?
>> No. 178397
>>178395
>What's Asda?

>>178394
>Retail outlet
>Retail giant
>The grocer, Britain's second-largest

I'm going to take a wild guess that it's a retail chain, comparable to Wal-Mart in terms of stock.
>> No. 178398
>>178397
It is actually owned by Walmart, it's just allowed to keep it's name.
>> No. 178400
>>178394
Huh, well thats a thing.

Honestly I was considering getting a WiiU since I'm burned out on the other next-gen consoles but Idon't know if I'm going to bother.
I'll get Scribblenauts Unmasked for my laptop, and I'm not really all that enthused on the newest edition of Smash Brothers.
>> No. 178401
>>178400
Me neither. There's no excitement over it, no cooing from the devs, the whole thing seems like a "we're only making them because you guys won't shut the fuck up." My expectations are low and hype non-existant.

It doesn't help that there's no sight of Japan Time.
>> No. 178402
>>178401
I'm sure they'll have something before the launch
>> No. 178404
>>178401
The daily screen shot isn't getting your blood pumping?
>> No. 178406
>>178401
When did they start for Brawl?
>> No. 178413
>>178404
How could it? There's no paragraphs of text, no horrible jokes or false laughter. Also, I'm fairly sure that Nintendo blew their load with the E3 roster announcements. There are likely still some new ones, but Mega Man is likely the big "cameo" character (I'd be surprised if we got another new one, no telling if Snake or Sonic will return) and Wii Fit Trainer is this gen's Game & Watch/R.O.B. so there's no "what where did that come from" feeling.

I mean, I would stay up until 2 AM to see the update as it hit the site most nights, then see the internet's reaction.

>tfw you will never again see /v/ absolutely and totally flip its shit like it did the day Sonic was revealed for Brawl
I miss those days...

>>178406
Looks like it went on for almost an entire freaking year: http://cmwp.com/wiki/Japan_Time#Japan_Time_the_Movie:_The_Game:_The_Friend_Codes From May 2007-April 08.
>> No. 178423
>>178413
Well, there is a miiiverse post to go with each one;
https://miiverse.nintendo.net/titles/14866558073037299863/14866558073037300685
>> No. 178425
File 137517350657.jpg - (174.07KB , 864x486 , daily.jpg )
178425
Speaking of today; City Folk Stage??
>> No. 178443
>>178423
I don't have a Wii U/Miiverse account. :/
>> No. 178450
File 137521747479.png - (634.22KB , 1017x569 , Screenshot_2013-07-30-15-33-18-1.png )
178450
Dinner for Five: Nintendo edition.

https://www.youtube.com/watch?v=0h0fV4DVMhg&feature=youtube_gdata_player
>> No. 178454
>>178413
/v/ was actually a pretty damn fun place to be during Japan Time (and when it was more about RAEG and nogaems than the current shit)
>> No. 178457
>>178454
Yes. It had already begun its downward spiral, but /v/ of '07-'08 was still a far better place than it is now.
>> No. 178517
File 137528614512.png - (55.48KB , 207x198 , 1375283193775.png )
178517
>Nintendo released their most recent financial results today, and they confirm what many have suspected. The Wii U is selling poorly. Quite poorly indeed.

>The report is a mix of bad and good, but mostly the former. In the first quarter, the company made an operating loss of 4.92 billion yen (~$50 million) on net sales of 81.5 billion yen ($832 million). They did, however, find a net profit of 8.62 billion yen ($88 million), and didn’t feel the need to alter an earlier forecast that has them at a 100 billion yen operating profit for the current fiscal year.

>For the last fiscal year however, which ended March 31st, Nintendo watched sales drop 1.9 percent over the previous year, despite the release of a new console, to 635.4 billion yen, and their operating loss was 36.4 billion yen over that time period, much higher than the 20 billion they predicted.

>Both of these sets of numbers come down to one issue, the Wii U. Last fiscal year, Nintendo only sold 3.45 million Wii U’s worldwide, the system being outsold by the Wii at 4 million, though it should be noted the older system was out for the full fiscal year while the Wii U was not.

>But things aren’t getting better. In this new first quarter, Nintendo moved only 160,000 Wii Us worldwide, a massive 51.3 percent decrease from the last quarter. In contrast, 210,000 Wiis were sold over the same time period. That’s 160,000 units sold. Over three months. Worldwide. With no next-gen competition released yet. That isn’t just bad, it’s terrible, and no “historically slow first quarter” excuses can change that.

http://www.forbes.com/sites/insertcoin/2013/07/31/nintendo-earnings-disappoint-as-wii-u-sales-continue-to-fall/
>> No. 178518
>>178517
Can't say I'm surprised. Sales will most likely pick up once they *finally* start releasing first-party shit people care about like Smash, but as we predicted when information of the Wii U first came out, this shit doesn't have any audience. The people they're marketing to won't want a new console, and the people that actually do want new consoles are going to get the PS4.
>> No. 178520
That and they've done a piss poor job at marketing it as a new console.
I still think one of the biggest missteps was the name. Especially when they're known for releasing updated versions of the same console.
>> No. 178521
You cannot expect a console with no games to sell. This isn't rocket science Nintendo, but somehow you make the mistake every single time.
>> No. 178522
>>178521
They wanted the advantage of coming out first, but like you said, without any major announcements on the horizon besides Pikmin3 (which is a fairly niche series in the first place) they only have the fan base to market to, the people who know they'll like the newest Zelda or Mario enough to pay.
>> No. 178523
Nintendo thought that the Wii was the PS1 and any successor would take off from name recognition only. What they really had was the Beanie Baby: extremely popular and well known, but a fad that few really bought into for the enjoyment of the Beanies themselves.

Actually, they are much like Sony in the PS2->3 transition. Problem is that they have no leg to stand on, while the PS3 was at least on spec with the 360.

>>178517
>In this new first quarter, Nintendo moved only 160,000 Wii Us worldwide
>Over Three Months
Ye fucks, Nintendo. I knew your system was bad, but I didn't realize it was this bad.

I still hold that Nintendo needs to pull a Mulligan: make a new console that isn't a complete piece of shit that is compatible with both the Wii and Wii U (so "early adopters" aren't as burned), but doesn't use a shit-ass tablet controller. The idea of an LCD screen on the controller is nice, touchscreen is also nice, but it should be GBA sized, not iPad sized. And all four players should be able to use this. Nobody cares about asymmetric gameplay.

>>178518
They don't have time. Right now all they have to offer as "big names" is a Zelda remake and Pikmin 3. By the time they have anything large to offer, like a new Zelda, the PS4 and Xbone will already be out. Their only hope at this point was to release something enticing while they had that "new console" smell, but once the other two companies release theirs then anyone on the fence will jump to one of those fairly quickly.

Nintendo could reverse the trend if:
1) Massive sales drop. $150 for a Pro bundle.
2) Score exclusives. Huge names, like Grand Theft Auto or Call of Duty. So big that gamers will have no choice but to pay attention.
3) Officially support a second GamePad.

>>178520
The name was their largest problem with the public. Everything else was their largest problem with gamers.
>> No. 178526
Wii U basic bundle disappears from Best Buy, Target and GameStop online shops.

http://www.gonintendo.com/?mode=viewstory&id=208765
>> No. 178530
>>178522
I'll agree that they made the mistake of trying to be first, but having a lack-luster launch window itself isn't a big deal in console sales so long as there is an expectation of quality games being released for the console in the first year or two. Sony had a lot of popular, exclusive or mostly-exclusive series which helped the PS3 limp along the first year or two despite their anti-consumer stance, as people expected them to come out (which included KHIII, but oh well).

Nintendo, on the other hand, has only Nintendo properties, and the only confirmed to be in development is SSBU. With a "2014" release date, this isn't enough to sell consoles on anticipation. There's certain to be a Zelda and a non-NSMB Mario title down the line, but these aren't confirmed; in addition, the rest of their properties are mostly ignored now, so fans of properties like Star Fox or Metroid might see diddly squat on the Wii U.

>>178526
We knew about all this a month or two ago after the original Gamestop e-mail leaked: http://www.engadget.com/2013/06/05/nintendo-wii-u-8gb-basic-set-recall-confirmed-gamestop/
I think we knew Best Buy was doing the same; Target might be a new thing. It's not surprising that it's happening to more stores, and I wouldn't be surprised if they phased out the Basic model completely.
>> No. 178559
Some more interesting details:
http://www.ign.com/articles/2013/07/31/exactly-how-bad-is-the-nintendo-situation
>90,000 were sold in Japan, 60,000 in the Americas, and just 10,000 in Europe, Australia and the rest of the world.
>At this point it’s 200k units behind where the Gamecube was at this point in its lifespan, when the overall games market was much smaller - and the Gamecube hadn’t even launched in Europe by that point.
> This is, let’s remember, a company that has only posted one year-end loss in its entire history, in 2012.
>Seriously, take a look at Nintendo’s assets: it has 492,334,000,000 yen in cash. That’s $5,038,214,927.30. More than 5 billion dollars. In cash. And almost that much in “short-term investment securities”, which are essentially bonds.
I knew this part (though I thought it was $7B), but forgot to bring it up. Nintendo can easily afford to stay headstrong for this and two or three more failed generations. It's unlikely they'll pull a Mulligan for that reason, so if they can't get the ball rolling hopefully they use this as an "off season" to learn how to not fuck up the next gen.

Also, despite those Wii U numbers, they actually posted a small profit this quarter, mainly due to favorable exchange rates and investments in other assets (Love Hotels?)

The conspiracy theorist in me says that they did this on purpose to see what the Xbone and PS4 will do and how it works, then ape them in the next gen.
>> No. 178563
>>178559

Looks to me like Nintendo was hoping to capture lightning in a bottle again with the WiiU and were hoping that the "brand" recognition of the Wii would carry them... it hasn't.
>> No. 178565
>>178559

I'm pretty sure Nintendo divested itself of it's Love Hotel businesses decades ago.
>> No. 178573
>>178559
> The conspiracy theorist in me says that they did this on purpose to see what the Xbone and PS4 will do and how it works, then ape them in the next gen.
Highly doubtful. The tablet isn't just some cheap sideline device. Its a legit attempt to draw in the tablet scene in videogames, but being the ever stubborn isolationists they are they just had to make it a permanent piece of the system but people just ain't gripping it. Shame though, its actually pretty neat.
>> No. 178574
>>178559
> The conspiracy theorist in me says that they did this on purpose to see what the Xbone and PS4 will do and how it works, then ape them in the next gen.
Highly doubtful. The tablet isn't just some cheap sideline device. Its a legit attempt to draw in the tablet scene in videogames, but being the ever stubborn isolationists they are they just had to make it a permanent piece of the system but people just ain't gripping it. Shame though, its actually pretty neat.
>> No. 178596
Here's an example why the Wii U is selling like shit in the UK.

https://www.youtube.com/watch?v=MLu2uqE-CZI

No Wii U system in sight, but there's a 3DS.
>> No. 178607
>>178596
Try Nintendo sucks dick at commercials. Ever since the Gamecube and forward, Nintendo's commercials outright suck. The worst one was that retarded frat boys politically correct trash talking each other in Starfox 64 3D.
>> No. 178610
>>178607
I thought the "Wii want to play" commercials were quite good.
>> No. 178612
The original Pikmin had the greatest commercials.
>> No. 178621
>>178607

>implying

Animal Crossing Commercial 3youtube thumb
Animal Crossing Commercial 1youtube thumb
Pokemon Ruby/Sapphire Commercialyoutube thumb
>> No. 178656
Finally made an effort to complete the Pit of 100 Trials in Paper Mario TTYD. Made it down to the 99th floor without much trouble, but then I got to Bonetail and realized I'd made a crucial mistake: I packed items with a slant towards restoring FP and barely any for HP. But I couldn't simply give up and reset, you know? So I tried to beat him anyway. And I actually did pretty well. Got him down to under 15 HP before he literally stomped Mario to death. I guess the next time I have 3-4 hours of uninterrupted free time I'll give it another go.
>> No. 178661
>>178656
Forgive me for saying this but I'm starting to resent this aspect of gaming. I've been playing MH3U and already passed 300 hours playtime. I put in almost 1000 hours into the last one and I don't even feel good about it anymore, like I could've been doing something constructive with that time and now I'll never get it back. Meanwhile other players wear it like some kind of badge, and if you've been around any MH forum you know that's on top of all the other problems.
>> No. 178675
>>178661
Damn, man. I'm not sure I could stick with any game long enough to accumulate over 1000 hours. I've played Ocarina of Time at least 5 times across it's various versions and I still doubt the grand total of hours is higher than 150. And that's over the course of 14 years. As for Paper Mario, powering through the Pit isn't really an insanely long length of time by most gaming standards or even the game's other quests. Solving all the troubles probably takes 3 times as long. Though the rewards for those are numerous compared to the bragging rights earned by defeating Bonetail.
>> No. 178752
File 137580401786.jpg - (156.81KB , 864x486 , daily.jpg )
178752
Pilotwings Stage?
>> No. 178756
File 137581517338.png - (290.71KB , 600x488 , Screenshot_2013-08-06-13-47-28-1.png )
178756
http://www.crunchyroll.com/anime-news/2013/08/06-1/senran-kagura-burst-heads-to-3ds-in-north-america-this-fall
>> No. 178757
>>178756
Happy boobs are the best sort of boobs
>> No. 178762
File 137582470589.jpg - (46.14KB , 1280x720 , gin makes a cameo in senran kagura.jpg )
178762
>>178756
Oh wow.
>> No. 178769
File 137584453974.gif - (2.00MB , 295x216 , ioq6Fpsn0CIv2.gif )
178769
>>178756

...Well, I certainly hope there's a digital version.
>> No. 178807
http://www.smashbros.com/us/characters/luigi.html
Confirmed for Year of!
>> No. 178809
File 137589415515.png - (1.03MB , 600x856 , i_40022.png )
178809
>> No. 178810
http://www.giantbomb.com/videos/quick-look-pikmin-3/2300-7781/

it looks so gooooooooood
>> No. 178815
File 137590128640.jpg - (225.58KB , 620x890 , tumblr_mr6axjLcXT1qzp9weo1_1280.jpg )
178815
>>178809
>> No. 178819
File 137590693646.jpg - (61.40KB , 400x240 , screen-9.jpg )
178819
>>178807
Dat ass.
>> No. 178829
File 137595010517.jpg - (132.07KB , 576x1024 , 1078935_10201842364327737_666180355_o-576x1024.jpg )
178829
http://www.vooks.net/jb-hi-fi-store-posts-simple-guide-to-wii-and-wii-u-game-purchasing/
>> No. 178852
>>178829
Nintendo biggest mistake.
Thinking that people was not that stupid!
>> No. 178853
>>178829
PROTIP: If a game box says WiiU on it, it's for the WiiU
>> No. 178854
File 137598812819.gif - (0.96MB , 500x269 , meowst.gif )
178854
>>178852
Please, for the love of god, do something about your grammar and spelling.
>> No. 178855
>>178854
NEJ!
>> No. 178961
>>178810
It is!
It is!
>> No. 178965
File 137617330379.jpg - (77.99KB , 620x450 , zelda_link_between_worlds_latest.jpg )
178965
Incidentally the Nintendo Direct showed a different artwork of Link for Link Between Worlds.
Perhaps to emphasize that it's a different Link.
>> No. 178966
Its like a painterly version of the Oracles Link.
>> No. 178968
>>178965
Cute.
>> No. 178971
>>178965
Isn't he? I mean going by the time line isn't this one different from Skyward and such?
>> No. 178974
>>178971
They're making sure people understand that this is not the same Link from LttP (who I think was also the same Link in LA). While it's a "sequel", it's one that doesn't involve a prior Link like PH/ST did.
>> No. 178975
>>178974
ST didn't involve a prior Link, though the timeframes aren't that far apart. I think they implied that the Zelda in it was the granddaughter of Tetra. As always, her male ancestor was left unmentioned.
>> No. 178982
>>178752
Looks like it could be nice. I never got an SNES and thus haven't played the original Pilotwings, but maybe I ought to pick that one up on the virtual console.

>>178975
I remember Tetra getting a stained-glass window in the royal palace, which I think is a bit more than implying. Still amuses me that you end up fighting pirates in the name of a nation founded by a pirate.
>> No. 178986
>>178982
I didn't mean "being a descendant of Tetra was implied," because like you said, that was canon. I meant being her granddaughter specifically.
>> No. 178992
>>178975
It's more of a deal now to change the art style for a new Link than it was a few years ago. SS was the first game that made me fully realize that.
>> No. 179029
Anyone else enjoying 3? It seems a tad tougher than 2 or maybe it's just been that long.
In any case, I'm loving the boss designs.
>> No. 179030
File 137635630820.jpg - (113.09KB , 659x816 , take back the night.jpg )
179030
Anyone else enjoying 3? It seems a tad tougher than 2 or maybe it's just been that long.
In any case, I'm loving the boss designs.
>> No. 179061
File 137647916097.jpg - (105.88KB , 800x450 , daily.jpg )
179061
>Pilotwings SNES stage
>You can see Pilotwings Resort in the horizon.
Very clever.
>> No. 179075
http://www.ign.com/articles/2013/08/14/xenoblade-and-metroid-prime-being-restocked-at-gamestop
>GameStop issued the following statement to Joystiq today defending their $90 price point for used copies of Xenoblade Chronicles
>Currently, a used copy of Metroid Prime Trilogy costs $84.99 and is listed as not available.
Shit. Well, I guess if I ever really need cash I can sell my copies of both, though these are two games I plan to keep for as long as I have a Wii/U...

Also, I have no problem with Gamestop's high prices; it's all supply and demand. Want a cheaper price? Good luck on eBay.

I recall Harvest Moon 64, with box but no instructions, going for $45 used at Gamestop three or so years after the Gamecube came out. (Yes, I bought it.)
>> No. 179102
The Idle Thumbs keep citing Pikmin 2's multiplayer as the best thing ever, but even though I have (New Play Control) Pikmin 2, I don't have anyone who likes Pikmin 2 to try it with me.
Maybe I should just watch them play it to get what they're talking about.
>> No. 179104
>>179075
I remember I had a copy of Marvel Vs Capcom 2... it was stolen along with a whole lot of other stuff from my appartment though. Hilariously enough about 3 days before Marvel Vs. Capcom 2 was revealed to be a DLC title for 360 and PS3.
So the game went from almost being $100 to a measly $20-$30 almost overnight.
>> No. 179131
Kyle Mercury, a former Nintendo marketer from the Gamecube era, was interviewed by Not Enough Shaders about the difficulty in selling the system. It's really worth reading for perspective on Nintendo back then and why the GameCube failed to take off.

http://www.notenoughshaders.com/2013/08/15/the-struggles-of-marketing-the-gamecube/

>“In meetings it was clear [Nintendo of Japan] could not understand why the brand had fallen so far here in North America or comprehend why the mature titles, and more powerful consoles, were so successful. Nintendo represented fun, in the purest sense of the word, they always have. When you play Nintendo games you laugh, you yell, you smile, and you jump around. You have FUN. Someone, sadly I forget who, would later quote in one of those meetings that “Consumers don’t want fun anymore; they just want to kill people… in HD.” It was actually kind of true, and with the cultural differences between Japan and the US, it was easy to understand the confusion,” said Mercury in 2011.

Another quote that stood out to me.

>“No one I talked to at Nintendo could understand why the company was struggling, why the whole brand was in danger of collapsing much like Sega before them. “But we’re Nintendo.” I can’t even recall how many times I heard that as a catch-all excuse.” says Mercury. ” No one, not a single soul, could believe that Nintendo was capable of being unseated as Number 1, even while it was happening right in front of them.”

Some interesting tidbits:

>NOA actually thought Geist would be their "Halo Killer"
>Mercury told Reggie Nintendo should be pushing Resident Evil 4
>Nintendo build up contempt for the gaming community in the GameCube late years
>“The “hardcore” Nintendo audience was equally cast aside. “Why bother? They’re going to buy anything we put out anyway.”
>GameCube was sold as "the second console"
>Weak GameCube sales were blamed on popular violent video games
>Games like Super Mario Sunshine were blamed for weak GameCube sales because they were too difficult
>Rare was also blamed for not delivering any titles at launch
>> No. 179135
>>179131
>Games like Super Mario Sunshine were blamed for weak GameCube sales because they were too difficult
Ugh.

In any case Nintendo could stand to be proactive in competition. This solitary thing isn't working out so well.
>> No. 179136
>>179135
yea I wanna see '90s Nintendo back in the game.
>> No. 179145
>>179131
Just goes to show the Nintendo egotism. They can make some amazing first-party games, but since the N64 they've treated third parties like shit and failed to follow through on standard expectations because they believed themselves above all that. The Wii->Wii U is a great example of this: They passed on HD with the Wii in favor of different controls, made massive bucks, got their ego super-inflated again, and thought they could do it again with the Wii U. They had improved with third parties with the Gamecube when they realized they needed some outside franchises to have any hope of real success, but after the Wii printed money they forgot all about this. In their short-sightedness they failed to understand that
A) it was the motion controls that made the Wii popular, and instead of enhancing those even further they threw them to the way-side (my personal theory is that if the Wii U didn't have backwards compatibility, it wouldn't have even used Wiimotes);
B) the casual market that brought them so much money had become invested in mobile gaming; well, they kinda got the idea, but instead of trying something novel they literally stuck two wiimotes on a tablet, effectively playing catch up and resulting in an expensive controller no one really cares about; and,
C) Developers had gotten frustrated having to compete with an immense amount of shovelware, Nintendo's own lauded first-party games (while the company did little to tout third party games), and having to technologically dumb down their games for the system. Those that weren't balls-deep into the Wii saw this and decided to just sit on the Wii U dev units until they saw if the Wii U was going to have the same success. Those that were, like Ubisoft, were initially as gung-ho on the Wii U as they were on the Wii, but after the appalling sales had a change of heart (like having Rayman Legends go from Wii U exclusive to multi-platform.)

>>179135
It's funny because he misunderstands/mis-states "difficult". Having played Sunshine to its full potential (collecting all Shines), it was "difficult" because of sloppy controls and an atrocious camera, not because it was challenging. If something is "challenging" it doesn't make me want to throw my controller across the room (like, say, because the camera suddenly swung around, meaning that the "forward" direction I was pushing now meant diving into a pit.)

(As an aside, F.L.U.D.D. never bothered me, though I now long for the days when Miyamoto let the Mario franchise try out new things instead of saying "no new characters, no new locations, Bowser kidnaps Peach, Final Destination.")
>> No. 179146
File 137667870456.jpg - (179.14KB , 864x486 , daily.jpg )
179146
Here's the X Bomb from Kid Icarus: Uprising.
>> No. 179150
File 137667939129.jpg - (48.32KB , 768x576 , BUBUBUBUBUBUBUBUUBUBUBUBUUBUBUBUBUBUBUUBUBu.jpg )
179150
>>179146
No, that's CONFIRMATION THAT X-MAN IS IN THE GAME
>> No. 179169
http://www.eventhubs.com/news/2013/aug/16/nintendos-decision-prohibit-super-smash-bros-melee-stream-evo-explained-former-marketing-specialist-says-sma
sh-dangerous-brand/
>> No. 179171
>>179169
I take it we're supposed to be upset about the fact that Nintendo wants to control the image presented by their brands? I just don't get how anyone gives a shit about this. It's not like fighting game fans take Smash Bros. seriously in the first place.
>> No. 179174
I'm not sure how Nintendo's console outings fail so hard while their portables continue to print money. Are they separate divisions or something?
>> No. 179180
>>179171
>I take it we're supposed to be upset about the fact that Nintendo wants to control the image presented by their brands?
I am. Seeking to take that kind of control over what other people say and think raises suspicion, even if it is just video game franchises.
>> No. 179181
>>179171
If they where that concerned with the image of those characters, they wouldn't even be making another game in the first place.
If your first experience with nintendo mascot is a Smash Bros game... that's pretty damn unusual. Even more so if it is from a fighting game stream.
>> No. 179182
>>179174
They were until a few months ago
http://www.engadget.com/2013/01/16/nikkei-nintendo-to-launch-unified-console-handheld/
>> No. 179186
>>179180
No, it's how brand control works. You may not see inside it all the time, but brand control is a major part of any major characters. Why do you think Mickey Mouse or Bugs Bunny don't show up in every single thing Disney or Warner Bros. makes? It'd be an easy way to raise ratings on questionable properties. But Mickey Mouse and Bugs Bunny are important franchise figures, and allowing them to get used in ways that aren't tightly controlled would muddy them up until they lost their status as icons, and became little more than memetic characters.

Nintendo has decided that while they don't mind their characters appearing in a mascot fighting title, they don't want that to become the most famous use of the characters. This is neither surprising nor concerning.
>> No. 179188
File 137677899697.jpg - (46.31KB , 639x347 , I appear to have creamed myself.jpg )
179188
>>179186
Which is why something like this is a delight.
>> No. 179189
>>179174
Yes, actually. At least, they were once upon a time, I think a shuffle a few years back brought them together.

One of the big complaints against Nintendo was how they had brought out the GBA and then kept doing improvements in reaction to fan demands--notably the GBA SP--while the Gamecube languished horribly. Network connectivity was a huge, separate block and was supported by a whopping two or three games, no DVD playback when both contenders had it (the futuristic toaster that was the Panasonic Q doesn't count), and they stuck to that toybox purple (the handle didn't help).

A part of this might be that, as per >>179131, they still focus on fun. Now, that isn't bad, but what constitutes "fun" has changed over the years especially as gamers have gotten older. Handhelds, for various reasons, are still more popular amongst the younger crowd, so it's easier for Nintendo to sell to them without changing their tactics. They can't seem to figure out older gamers or even how to have a system that can have wide appeal.
>> No. 179192
>>179188
Yes, but those shorts, which are getting pretty universal praise, also went through that same clearing process. Most likely Disney saw the treatment and agreed that it was something they wanted to have Mickey Mouse associated with because it was so good.

>>179189
I'm not convinced I want Nintendo to be able to capture older gamers. They just end up making yet another Xbone/PS4, and we've already got at least one too many of those. The only reason Nintendo is relevant is because they're different from the other two. The fratboy gamer gets enough attention. Let the rest of us have a first-party company that cares about us.
>> No. 179194
>>179192
I agree in part. Their first-party games are fun, but they're shaping their consoles around their first-party ideas instead of giving a more expansive, capable system for all parties to use. I don't want Nintendo games to change, but their consoles do.

Actually, I would prefer if Nintendo--specifically, Miyamoto--would be more hands off when it comes to second-party games. We know for a fact that he's the one that decided that Paper Mario: Sticker Star would be a "Bowser kidnaps Peach" story, and I believe he also said no to new places/buddies, making it's a horribly boring story. This same scenario is apparently also a major part of Dream Team as well, when the series has never actually done this (it usually begins in this way, but some third party foils Bowser's plot); the main games are full of this, so I enjoyed the side games usually having a large difference, but with this lack of originality I have far less interest (I won't be buying Sticker Star, and now I can wait for Dream Team.)
>> No. 179195
>>179194
The Bowser gets Peach story is fine for the main series. It's a part of what makes the platformers what they are at this point. But I do like to see the RPGs try new things like Bowser's inside story did. And really we're only talking about one of Nintendo's many many many many series. One's that's based on a constant and focused on a highly iconic figure. There's not much room for character and story experimentation in the main series.
>> No. 179199
>>179186
>Why do you think Mickey Mouse or Bugs Bunny don't show up in every single thing Disney or Warner Bros. makes?
Nintendo didn't make EVO, and once they release a game they shouldn't be allowed to demand it not become widely recognized. That's why Disney and Warner Bros. don't release such things in the first place, they know they can't take it back once it's out there.
>> No. 179201
>>179199
>once they release a game they shouldn't be allowed to demand it not become widely recognized
That's not what they're doing, though. They're saying that they don't want it to become associated with this particular context.

Isn't EVO the tournament where last year there was all that kerfuffle about the finals including a woman, and the guy she was playing against making all those rape comments during play? You can't be surprised if a company that focuses on family-friendly games doesn't want to be associated with that audience.
>> No. 179203
>>179201
I'm 90% sure that was in one of the Microsoft E3 conferences, during the Killer Instinct presentation.
>> No. 179204
>>179203
That's a different incident than the one he's probably referring to.

>>179201
That wasn't Evo you're thinking of though, least I don't think so. In any case Nintendo ended up relenting this time thanks to headlines literally reading "Nintendo hates Breast Cancer Victims."
>> No. 179217
>The following article is a three-way discussion between Shigesato Itoi, Shigeru Miyamoto, and Satoru Iwata concerning the circumstances of the Earthbound 64 cancellation. The discussion goes on for quite a long time as they pore over every detail they could possibly think of to explain exactly what happened when they pulled the plug on the ill-fated Nintendo 64 game they’d been working on for a total of six years.

http://yomuka.wordpress.com/2013/08/18/earthbound-64-cancellation-interview-itoi-miyamoto-iwata/

Great read for anyone wondering what happened to the game. God, I hope Nintendo releases Mother 3 to the states.
>> No. 179239
http://www.blisteredthumbs.net/2013/08/the-wonderful-101-review/
Jee-ouch!
But after trying the demo I can see where he is coming from.
>> No. 179241
File 137692601713.jpg - (171.88KB , 864x486 , daily.jpg )
179241
Metal Blade is more like Link's bombs.
It counts as an item and thus can be caught.
>> No. 179246
>>179239
Seems like the sort of game you really have to get into for a moderate reward.
>> No. 179253
>>179217
Holy balls, that is long. I don't suppose someone has read the whole thing and can offer a summary?
>> No. 179255
>>179239
>Refers to Pikmin as a slavery simulator
>Game is offensive because Wonder Pink is sexualized, Green is the butt of jokes for being a fat kid, and Wonder Black is black(He's actually Indian way to pay attention)
>Takes points off for being forced to use the gamepad even though it supports the Pro Controller
>Complaining about a Platinum game being hard
That might be the worst review I've read since DmC.
>> No. 179257
File 137695266345.jpg - (130.16KB , 898x284 , 1376951495442.jpg )
179257
>>179246
>> No. 179261
>>179257
That seems like a pretty good learning curve.
>> No. 179263
File 137696873440.gif - (1.47MB , 320x240 , 1336336466593.gif )
179263
>>179255
Also forgot to mention he called the writers illiterate for naming the team the Centinels. I don't think he knows what puns are.
>>179257
Yes. Yes that is right.
>> No. 179265
Looks like it's shaping up to be a cult favorite.
>> No. 179285
Unrelated to the current conversation, but I have decided I'll finally be buying a 3DS for Pokemon because I am a sucker.

I've been looking at some other games too, and Monster Hunter has me interested. Is it open world like Skyrim, or is it just a linear game?
>> No. 179295
Its stage/mission based with hub towns.
>> No. 179299
>>179285
I was going to buy black II but now that I've seen the next will finally have animated Pokemon in this format..Kinda hyped
>> No. 179331
File 137703435215.jpg - (167.23KB , 1800x960 , mh00145.jpg )
179331
>>179285
It's a farming game.
>> No. 179332
>>179295
I heard its like MGS Peace Walker.
Is it like MGS Peace Walker?
>> No. 179336
File 137703613298.jpg - (340.38KB , 546x900 , ryuuta_(ipse)_ink.jpg )
179336
>>179332
More like PW is like MH, except with less than half the bosses to fight. Also, guns.

I find MH has fighting game aspects, but more my speed; you have to watch your positioning, your angle of attack, and be able to keep up an offense without getting hit yourself.
>> No. 179345
Ok, so here are the games I'm considering in no real order:
Fire Emblem Awakening
Pokemon X or Y
StarFox64 3DS
Project X Zone
Metal Gear Solid 3D Snake Eater
Resident Evil: The Mercenaries - 3DS
Resident Evil: Revelations
Monster Hunter 3 Ultimate

Basically I enjoy team building games, quick play "arcady" stuff, space, horror, and fighters; but there aren't any good fighters for the 3DS yet since SSFIV fucked up with charge moves being on the touch screen and Blazblu has lag problems and in general I just didn't like Blazblu
>> No. 179346
File 137704324938.png - (177.08KB , 700x500 , hymmne_sewing.png )
179346
>>179345
Metal Gear, Star Fox, and both Resident Evils should be available for under 20 US dollars. Awakening and Monster Hunter I've seen in stores for 30. Don't know about X Zone or the new pokes.
>> No. 179350
>>179345
Fire Emblem is always a good decision. Resident Evil is almost always a bad one. I've heard that Starfox is a good version, and that Xzone is far too long. Pokemon XY aren't out yet and we know little about them. Snake Eater is not a portable game, either get the HD collection or the upcoming super anthology. Can't comment on MonHun.
>> No. 179358
>>179350
I've heard good things about Revelations and Marcs... I love the mini game to death and as I said I enjoy arcady games like that.

Good point on Snake Eater though. I've got Subsistance for the PS2 already, but figured a portable one would be nice... although I'd only ever play it during long flights on business trips most likely, so that's cash wasted I suppose since I'd only play it 4-5 times a month tops and it's quite long.
That said it might be a good idea to rethink Revelations in that regard as well. I heard it got a console release not too long ago...

I'm not sure how Xzone being long is a bad thing; does it wear out its welcome and become tedious?

StarFox is unfortunately not a direct port with polished graphics which I'm a little bummed about. I really enjoyed 64 though (first ever video game) so if that feeling has been preserved well enough I'm sure I'll love it in portable form.

Finally when it comes to Fire Emblem, I haven't played it since the first game they brought over to the US (for the GBA) which I enjoyed a lot. The new one seems to have a lot more team and item management with a decent bit of customization with a nice story to boot so those things all tie up into something quite enticing.
>> No. 179359
>>179358
>I'm not sure how Xzone being long is a bad thing; does it wear out its welcome and become tedious?
That's what I've heard yes.
>> No. 179361
The demo for XZone didn't impress me much. It seemed like the gameplay was really shallow. It's possible it gets deeper in the game itself, but it just didn't grab me.
>> No. 179362
Project X Zone is basically Super Robot Taisen: OG Saga Endless Frontier except with more dumbed down mechanics, less punishment for letting enemies drop from a combo (which is next to impossible due to the dumbed down mechanics), and stripping any little tactical stratergy that SRW: OGSEF required with respect to attack order. The only positive is that battles with grunts are faster because grunts don't have battle animation themselves, and the novelty of a massive crossover game.
>> No. 179363
>>179362
>Super Robot Taisen: OG Saga Endless Frontier
... what

In any case if it has a demo, I'll hold out on buying it and just go with Pokemon, Resident Evil: Mercs, and Maybe Starfox to start with and pick up Fire Emblem later to get my customization/ team building/ micromanaging/ strategy fix in November or ask for it for Christmas.
>> No. 179364
>>179363
A lot of 3DS games have demos these days. The Etrian Odyssey 4 demo even let you use the save file from the demo in the finished game, I think.

Speaking of which, if you like team-building games, EO4 might be worth a look. It's an old school dungeon crawler RPG where you get to make all five of your party's characters and manage their builds. Pretty grindy, and fairly unforgiving difficulty, but it sounds like those things might be up your alley.
>> No. 179387
>>179364
I think I actually played the one that was for the DS a year or two back when I was into trying more "obscure" titles.
The lack of animation and having to draw out a dungeon map and things like that really turned me off of the game since it just felt like a portable DnD session and nothing more.
>> No. 179505
http://www.escapistmagazine.com/news/view/127146-Report-350-Wind-Waker-Wii-U-Bundle-All-But-Confirmed
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