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No. 176650
>>176646 I feel that SS was the height and culmination of all 3D Zelda gameplay. You weren't going to find any radical departure in it, but you would find all the best stuff from Zelda there in great form. (Except Fi, who was worse than Navi. At least her dancing was something above what Navi offered.)
But I agree that it would be great to see a departure from the standard Zelda game in the main line, perhaps deviating from the idea of two worlds (which has been an almost-constant thing since OoT). I'd love to see a plot and side quest setup on the scale of Xenoblade Chronicles used in the Zelda universe.
As for Mario, I think Nintendo pumps them out because he's easy, especially since they apparently don't care about 3D epics like Galaxy. Create 8 worlds, 6-10 levels per world, use the same overall world design, the same old power-ups (introducing one or two new-but-related-to-old ones to be "fresh"), Bowser's kids as bosses, and have someone who got captured by Bowser as your only plot point. None of the games are bad, per se, but they've followed the same model since NSMB on the DS, so they're fairly stale (a reason the multiplayer aspect is so hyped in them now, as that makes them something adults can play with their kids.)
This blends back into my beef with Pokemon, as every game has been "kid leaves for adventure against 8 gyms which must be done in a particular order (with a bit of leeway now and then) and the E4, Team X is causing problems and he also needs to stop them, all with new Pokemon. Oh, and we have some silly dance/pageant/sports that is never reused." BW changed it a bit by making the Big Bad appear at the end of the E4, which is a nice change, but otherwise was the same.
Anyway, it also helps that he's their most visible and well-known character, not to mention company mascot.
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